This Isn't The End, Beautiful Friend...

I realized, while reading the most recent issue of THE UNWRITTEN, what it is I miss about Y: The Last Man: Endings. I'm not talking about Brian K. Vaughan's almost unparalleled skill at managing to close each issue with a cliffhanger that was guaranteed to bring you back next month - although, really, that was something to see, and be jealous of - but instead, the idea that each trade collection would have some kind of ending, even as it continued the over-arcing story.

(For those who get concerned, yes, this continues after the jump.)

I've been enjoying The Unwritten in my own quiet way these past few months. Yes, it's not as smart as it thinks it is or really wants to be, and yes, the Harry Potter analogs are a little too unsubtle perhaps, but it's a fun book and there's something interesting to me in the greater story that it admittedly seems a little too content to hint at instead of actually, you know, explore (If I was reviewing it properly, I'd probably go with Okay; it's not wowed me at any point, but it's an entertaining, if occasionally frustratingly slow, ride so far). But the latest issue, #4, ended on such a sour note for me that I found myself thinking the kind of meta- thoughts that never go anywhere good.

What bothered me so much was that the last page of the story identifies itself as "Tommy Taylor and the Bogus Identity - Conclusion" despite the fact that nothing in the story had actually come to any conclusion. It's not even as if the story had come to a clear act close or anything, either; there was nothing particularly final about the issue, or anything to differentiate it from any other issue (Other than a sudden lurch toward slasher movie-dom, but that's not necessarily a good thing)... It clearly just meant that this would be the end of the first trade paperback, an arbitrary breaking point without much meaning.

And, thinking about it, I realized that Unwritten wasn't the only series that suffered from this problem. As much as I like it - and I really do - Matt Sturges' House of Mystery doesn't do story-arcs as much as just continuing on with the same uber-plot surrounding each issue's one-off, and in that title, too, the titles of story-arcs denote future collections instead of any sense of beginning, middle, end. Air, too, tells one larger story without break, leading to an ending to the first collection that seems as much like they ran out of paper as a planned break point.

I'm not sure how I feel about this, or who to blame (If there's blame to be given); I like stories with long-term goals, after all, and there's something to be said for being able to tell one, massive, story over a number of years. But there's also something to be said for being more aware of, and writing towards, the formats your story is appearing in, and part of that (I feel) is making the collections of individual issues have more... consequence? point? shape? than these series currently have. Vertigo as a line has gained a lot from trade collections, and it's been commented more than once that the TP format is the stories' true home. If that's true, it'd be nice if the books themselves reflected that thinking, and treated their collections with more respect every now and again.

We're #1!

ULTIMATE COMICS AVENGERS #1: Well, not that you'd know that was the title by looking AT the title, which, can I say? drives me bucking fonkers. Indicia really should match title, sigh.

(And, they're not really "Avengers", either -- that word doesn't appear to be uttered within the comic whatsoever, but whatever!)

For action and sardonic wit, this picks up smoothly from Millar's last ULTIMATES run, though I'd've been happier if it appeared that either Millar or Bendis even READ "Ultimatum", because Millar has it here as "New York flooded", which is a smidge different than "millions dead as New York is decimated by a tsunami", but, again, whatever...

As a retailer, I'm dismayed that both this and UCSM #1 shipped the same week (And in one of the single biggest ship weeks of the year, at that) -- and first week sales seem to match that dismay. Both are well under the sell-through for U3 #5, or USM #133 in their first week, which leads me to perhaps rashly conclude that this reboot has chased away more of the audience than it has drawn in.

Either way, I thought this first issue was perfectly OK

ULTIMATE COMICS SPIDER-MAN #1: I have to say that I find the notion that within six months New York City is COMPLETELY RESTORED to be far more "comic booky" than if, say, Wolverine had already returned from the (what appeared to be pretty final) Dead. I mean, fuck, here we are EIGHT YEARS after 9/11, and we still don't have anything at Ground Zero, and that was TWO buildings. Between that and the "Hey, maybe Spidey is dead, too? HA! PSYCHE!" bullshit, my interest in this comic has nearly completely cratered.

USM used to be one of the "top read" comics in my weekly pile -- I'd want to get to it ASAP, but now I'm not sure if I really care to read another page.

Part of this, I think, stems from the dissonance of "Oh, look, Peter's a loser, he's working at BK", then a few pages later he's being praised by the police (what? Peter never read the Bugle?) and making out with a hot chick. I don't know, this feels like a moment that passed, and the fact that this is a relaunched #1, instead of being #134 only increases that feeling for me.

I could barely muster a half-hearted, EH, sorry.

ADVENTURE COMICS #1 (or #504, depending): Hurm, I dunno -- I don't find Conner to be that compelling of a character in the first place, though I guess that maybe that last panel reveal might go somewhere halfway interesting. But I kind of doubt it. The art was pretty, however. A mild OK for the lead story.

I disliked the back-up, though -- I'm of the camp that says that the Legion isn't even remotely interesting out of their future milieu; and this Starman story line really needed to end about a year ago. And the "coming up in.." section that Geoff used so well previously falls utterly flat here -- none of those six "pre-hangers" particularly interest me. I'm going to go with AWFUL for the back half. Averaging out as an EH on the issue.

THE MARVELS PROJECT #1: Brubaker and Epting are a great team, who know how to make great comics, but this whole thing felt a bit weightless to me. I guess it is noce to have some of the back story of the 1940s Marvel U fleshed out, but I can't say convincingly that I actually cared about any of the revelations. Strongly OK, but nothing more than that...

What did YOU think?

-B

Wait, What? ep. 4.4: Just When You Think We're Dead...

Our final installment of the week's podcast is almost an hour long and has it all: Tyrese Gibson's Mayhem!, Captain America Reborn #2, Cracker, Godzilla, Aquaman...then just as it seems we're winding down, a dose of meta and Graeme breaking out the old-school knowledge and talking Chris Claremont's original run of X-Men. Oh, and Julie & Julia, of course.

Oh, and if you get a chance, please take a moment to tell Graeme in the comments he's a dreamboat--it'll make my mancrush seems a little less unseemly...(or will it?)

Again, our thanks to everyone who's chimed in with comments and suggestions, and thanks to Trent Reznor, whose Creative Commons license allows us to use the most excellent Track 18 from his ambient album Ghosts I-IV as our intro and outro music. Thanks for listening!

Arriving 8/19/2009

OF COURSE, after last week's brutal onslaught of a billion titles, here's a teeny tiny week of books. *sigh*

A G SUPER EROTIC ANTHOLOGY #107 (A)
AIR #12
AMAZING SPIDER-MAN #603
AOD ASH SAVES OBAMA #1 (OF 4)
ARCHIE #600
ASTOUNDING WOLF-MAN #18
ATOMIC ROBO SHADOW FROM BEYOND TIME #4 (OF 5)
BATGIRL #1
BATMAN STREETS OF GOTHAM #3
BLACKEST NIGHT SUPERMAN #1 (OF 3)
BRAVE AND THE BOLD #26
CONAN THE CIMMERIAN #13
DAREDEVIL #500
DARK REIGN HOOD #4 (OF 5) DKR
DARK REIGN MISTER NEGATIVE #3 (OF 3) DKR
DAYS MISSING #1 (OF 5) DALE KEOWN CVR
DEADPOOL SUICIDE KINGS #5 (OF 5)
DOCTOR WHO ONGOING #2
DOKTOR SLEEPLESS #13 (RES)
EX MACHINA #44
FARSCAPE GONE & BACK #2
FINAL CRISIS AFTERMATH DANCE #4 (OF 6)
GENEXT UNITED #4 (OF 5)
GRAVEL #13
HELLBLAZER #258
INVINCIBLE #65
JACK OF FABLES #37
JUSTICE LEAGUE OF AMERICA #36
MARVEL ADVENTURES AVENGERS #39
MIGHTY AVENGERS #28
MONSTERS INC LAUGH FACTORY #1
OUTSIDERS #21
PALS N GALS DOUBLE DIGEST #134
POE (BOOM) #2
POWER GIRL #4
PROJECT SUPERPOWERS MEET THE BAD GUYS #1
PUNISHER #8
PUNISHER FRANK CASTLE MAX #73
PUNISHER NOIR #1 (OF 4)
RED CIRCLE THE WEB #1
ROBERT JORDANS NEW SPRING #7 (RES)
SIMPSONS COMICS #157
STAND AMERICAN NIGHTMARES #5 (OF 5)
STAR TREK SPOCK REFLECTIONS #2
STAR WARS KNIGHTS OLD REPUBLIC #44 REAPING PT 2 (OF 2)
STARCRAFT #3
SUPER FRIENDS #18
SUPERGIRL #44
SUPERMAN ANNUAL #14
SUPERMAN BATMAN #63
SWORDSMITH ASSASSIN #1
TINY TITANS #19
UNTHINKABLE #4 (OF 5)
VIGILANTE #9
VIKING #3
WE KILL MONSTERS #2 (OF 6)
WEDNESDAY COMICS #7 (OF 12)
WITCHBLADE #129 SEJIC CVR A
WOLVERINE WEAPON X #4
WORLD OF WARCRAFT #22
X-FACTOR #47
X-MEN LEGACY #227 DAX
ZORRO #15

Books / Mags / Stuff
A D NEW ORLEANS AFTER DELUGE GN
ASTONISHING X-MEN PREM HC GHOST BOX
AVENGERS FOREVER HC
BEST EROTIC COMICS 2009 SC (A)
BRAVE AND THE BOLD THE BOOK OF DESTINY TP
DARK AVENGERS PREM HC VOL 01 ASSEMBLE
DARK ENTRIES HC
ESSENTIAL MARVEL TEAM-UP TP VOL 03
FILTHY RICH HC
HEXED HC
JUDGE DREDD MEGAZINE #287
JUXTAPOZ VOL 16 #9 SEP 2009
LEES TOY REVIEW #201 AUG 2009
LITTLE FLUFFY GIGOLO PELU TP VOL 01 (A)
NAOKI URASAWA 20TH CENTURY BOYS GN VOL 04
NEW AVENGERS PREM HC VOL 11 SEARCH FOR SORCERER SUPREME
NYX TP NO WAY HOME
PUNISHER FRANK CASTLE MAX TP SIX HOURS TO KILL
SHRAPNEL TP ARISTEIA RISING
SPIDER-MAN MARY JANE TP YOU JUST HIT THE JACKPOT
SQUADRON SUPREME TP BRIGHT SHINING LIES
UBU BUBU TP VOL 01 FILTH
UNKNOWN SOLDIER TP VOL 01 HAUNTED HOUSE
VADEBONCOEUR COLLECTION OF IMAGES #11
WET MOON GN VOL 05
WHEN WE FALL GN

What looks good to YOU?

-B

My brother the ape: Douglas reads some 8/11 periodicals

MARVEL ADVENTURES SUPER HEROES #14: No grade on this one--I feel a little hinky about grading comics written by my neighbors (Paul Tobin, in this case)--but I will say that I enjoyed this issue immensely and wanted to call it to people's attention. It's a Hawkeye/Blonde Phantom team-up (what are the odds of two Blonde Phantom stories coming out in the same month?), a done-in-one detective story with a couple of action set-pieces and a lot of lively banter. It earns its "all ages" stamp: it's a very 10-year-old-friendly funnybook, but it's got a bunch of Easter eggs for people who've read a billion Marvel comics already, including a cute "Civil War" riff and, actually, the fact that it's got the Blonde Phantom in it in the first place. It's also driven by the longstanding friendship of two characters who may not even have appeared on panel together before, and it's pretty convincing on that front. DOMINIC FORTUNE #1: Yeah, it's a Howard Chaykin comic, all right: aerial dogfight on page 1, Jews in tuxes on page 5, anti-Semites in tuxes on page 6, blowjob on page 9. GOOD.

RED HERRING #1: First issue of a David Tischman/Philip Bond/David Hahn miniseries for which I've seen virtually no advance press; that may have something to do with the fact that I've read the first issue a few times and still couldn't tell you quite what it's about. It's overloaded with ideas, some of them pretty good, but none of them given enough room to breathe. There's a bunch of X-Files pastiche (particularly an alien-corpse-in-1951 flashback that leads nowhere in particular), a little cheesecake, some ridiculous name-based gags (the protagonists are Red Herring and Maggie MacGuffin, and other characters include Meyer Weiner and--this is a bad one--Afi Komen), some nasty violence, etc. There's iffy second-person narration for a lot of the story that disappears, then gets awkwardly replaced by third-person omniscient narration. Bond's art is really effective, as always: his characters usually have a sort of bobblehead look, with slightly oversized heads, but that gives him & Hahn more real estate for the facial expressions that are their strongest point as a team. OKAY.

WEDNESDAY COMICS #6: Halfway through the series, and I'm surprised by what's working and what isn't. The most welcome surprise is Karl Kerschl and Brenden Fletcher's Flash, which is taking advantage of the Sunday-page format in increasingly clever ways; the most unexpected misfire is Gaiman and Allred's Metamorpho, whose formal play not only doesn't serve its story very well but is keeping the story from happening much at all. In any case, I find myself looking repeatedly and with delight at almost every page of this series--I have to adjust my gaze for Ben Caldwell's crammed Wonder Woman (the vertical layout this week slowed me down even more), but so what? I would buy a $4 Sunday newspaper whose only comic strip was Ryan Sook's Kamandi. VERY GOOD.

Tilting at Windmills #183 is up!

People were asking me to follow up on the "why retailer's conservatism hurts" bit from a month or two back, so here we go. Go read the column on CBR!

Also, in the follow-up category, Percy Carey has quit as Marketing Director of Tyrese Gibson's Mayhem! in part due to the stuff I discussed in last months column. You can read Carey's press release here.

-B

Wait, What? Ep. 4.3: Why Geoff Johns Isn't As Bad As You Think

Yep, the very next installment, right here already. We talk about Blackest Night, Superboy Prime, Amazing Spider-Man, and I think I finally end up making a point somehow. Long-time listeners (since, say, Wednesday) will feel rewarded. Also, extra-special this time around: annotations! You can find Laura Hudson's terrific interview with Johns about Blackest Night at Comics Alliance here, and my 2005 FBR riff on DC crossover events here on our site. (Some of it reads almost prescient, in an ultra-smartass kind of way).

Ep. 4.4 is right around the corner! (By which I mean, probably first thing Monday?) Until then, have a great weekend and enjoy the 'cast!

Wait, What? ep. 4.2: Hey, You Asked...

I think our only regret about this installment of Wait, What is that we didn't get to answer everyone's questions--but we did our scattershot best. If you ask me, this one's worth a listen just to hear us respond to the "Crying Superheroes--Threat or Menace?" question.

Hope you enjoy! 4.3 will go up tomorrow (barring catastrophe) and will talk about Blackest Night. Oh, yes.

Wait, What? ep. 4.1: The Newness of Dull

We spent a long time gabbing this week, meaning you get, um, 5 podcasts? (Maybe--I'm not done editing them yet, and I can't guarantee by the end we're not just giggling and making dolphin noises.) As you'll see (well, hear), it's as much your fault as ours (and by 'yours,' I mean those wonderful souls who contributed questions, suggestions and comments in a previous thread.) But the first episode of the lot starts on a focused note: I respond to Graeme's lovely recent piece about Wednesday Comics, Graeme responds, I respond to his response, etc., etc., dolphin giggles, and...scene.

So hear us talking about Wednesday on a Wednesday, then come back on Thursday to hear us talk about...something else.

And, as always, thanks for listening!

Arriving 8/12/2009

It is a brutal week for comics on the West Coast!

Also, as a note for those of you who were looking during the Neil Gaiman signing, we've received more copies of WHO KILLED AMANDA PALMER -- I *think* I am the only store in the Bay Area (comics or otherwise) who has stock of this on hand.

But, I've hidden the rest under the jump, so we don't scroll away too many of the recent pack of reviews...

A LOT of stuff didn't ship to the West Coast last week, and it is all here now. Sheesh, there's over NINETY distinct and different periodical comics titles shipping this week. And that's on top of the 51 Books/Mags/Stuff things. Cuh-razy!

I actually have no idea how I'm going to rack all of this in anything less than a hideous fashion...

ABSOLUTION #1 (OF 6)
ACTION COMICS #880
ADVENTURE COMICS #1
AGENTS OF ATLAS #9
AMAZING SPIDER-MAN #602
ANGEL ONLY HUMAN #1 (OF 4)
ARCHIE DOUBLE DIGEST #201
ATOMIKA #10 (OF 12)
BATMAN #689
BIG QUESTIONS #12
BLACKEST NIGHT #2 (OF 8)
BLACKEST NIGHT BATMAN #1 (OF 3)
BOOSTER GOLD #23
BOYS #33
BPRD 1947 #2 (OF 5)
CABLE #17
CAPTAIN AMERICA THEATER OF WAR TO SOLDIER ON
CARTOON NETWORK ACTION PACK #40
DARK REIGN ZODIAC #2 (OF 3) DKR
DARKNESS #79 LUCAS CVR A
DEAD AT 17 AFTERBIRTH #3 (OF 4)
DEADPOOL #13
DESCENDANT #2 (OF 3)
DESTROYER #5 (OF 5)
DMZ #44
DOMINIC FORTUNE #1 (OF 4)
ESCAPE FROM WONDERLAND #1 (OF 6) CVR A CAMPBELL
EXISTENCE 2.0 #2 (OF 3)
FABLES #87
FARSCAPE DARGOS TRIAL #1
FINAL CRISIS AFTERMATH ESCAPE #4 (OF 6)
FINAL CRISIS AFTERMATH RUN #4 (OF 6)
FROM THE ASHES #3
GARTH ENNIS CHRONICLES OF WORMWOOD LAST BATTLE PREVIEW
GEN 13 #31
GHOST RIDERS HEAVENS ON FIRE #1 (OF 6)
GI JOE #8
G-MAN CAPE CRISIS #1 (OF 5)
GREEN ARROW BLACK CANARY #23
GREEN LANTERN CORPS #39 (BLACKEST NIGHT)
GRIMJACK MANX CAT #1
HELLBOY WILD HUNT #5 (OF 8)
HERCULES KNIVES OF KUSH #1 (OF 5) A CVR STERANKO
INCREDIBLE HERCULES #132
JSA VS KOBRA #3 (OF 6)
KABUKI REFLECTIONS #14
KILLER #10 (OF 10)
KNIGHTS OF THE DINNER TABLE #153
LOCKJAW AND THE PET AVENGERS #4 (OF 4)
LOONEY TUNES #177
LUKE CAGE NOIR #1 (OF 4)
MAD MAGAZINE #501 (RES)
MARVEL ADVENTURES SUPER HEROES #14
MARVEL COMICS #1 70TH ANNIVERSARY
MARVEL DIVAS #2 (OF 4)
MARVEL SPOTLIGHT SUMMER EVENTS
MARVELS PROJECT #1 (OF 8)
MICE TEMPLAR DESTINY #2
MS MARVEL #43 DKR
NINJA HIGH SCHOOL #172
OFFICIAL INDEX TO MARVEL UNIVERSE #8
PRIDE & PREJUDICE #5 (OF 5)
PS238 #40
REBELS #7
RED CIRCLE INFERNO #1
RED HERRING #1 (OF 6)
RED ROBIN #3
SCOURGE OF GODS FALL #2 (OF 3)
SONIC THE HEDGEHOG #203
STAR TREK NERO #1
STAR WARS CLONE WARS #8
STARSTRUCK #1
STREET FIGHTER II TURBO #8 B CVR DOGAN
SUPERMAN SECRET FILES 2009 #1
TERRY MOORES ECHO #14
THE GOOD THE BAD & THE UGLY #2
THOR TALES OF ASGARD BY LEE & KIRBY #4 (OF 6)
TITANS #16
TOY STORY MYSTERIOUS STRANGER #4 (OF 4)
ULTIMATE COMICS AVENGERS #1
ULTIMATE COMICS SPIDER-MAN #1
UNCANNY X-MEN #514 DAX
UNCANNY X-MEN FIRST CLASS #2 (OF 8)
UNWRITTEN #4
WALKING DEAD #64
WAR OF KINGS #6 (OF 6)
WAR OF KINGS WARRIORS #2 (OF 2)
WEDNESDAY COMICS #6 (OF 12)
WEREWOLVES ON THE MOON VERSUS VAMPIRES #3 (OF 3)
X-MEN FOREVER #5

Books / Mags / Stuff
AGENTS OF ATLAS PREM HC DARK REIGN
BATMAN HUSH COMPLETE TP
BATTLESTAR GALACTICA OMNIBUS TP VOL 01
BIG KAHN GN
BRIT TP VOL 03
CHARLATAN BALL TP
CLASSIC MARVEL FIGURINE COLL MAG #96 NIGHTHAWK
CLASSIC MARVEL FIGURINE COLL MAG #97 BLINK
CLASSIC MARVEL FIGURINE COLL MAG #98 GLADIATOR
COMICS JOURNAL #299
COMPLETE ESSEX COUNTY TP
DC SUPERHERO FIGURINE COLL MAG #14 SUPERGIRL
DC SUPERHERO FIGURINE COLL MAG #15 SHAZAM
DC SUPERHERO FIGURINE COLL MAG #32 SUPERMAN PRIME
DC SUPERHERO FIGURINE COLL MAG #33 HAWKMAN
EERIE ARCHIVES HC VOL 02
FABLES TP VOL 12 THE DARK AGES
FANTASTIC WORLDS OF FRANK FRAZETTA TP VOL 01
GERONIMO STILTON GN VOL 02 SECRET O/T SPHINX
GIRL GENIUS TP VOL 08 AGATHA & CHAPEL OF BONES
GREEN LANTERN MINI NEON SIGN US VERSION
HISTORY OF THE DCU SER 1 ONE THIRD BAL CASE (NET)
HOT MOMS WORKING MOMS TP (A)
ILLO MAGAZINE #2 (RES)
ILLUSTRATION MAGAZINE #3 NEW PTG
INVINCIBLE TP VOL 11 HAPPY DAYS
JUXTAPOZ VOL 16 #8 AUG 2009
LOST OFFICIAL MAGAZINE #24 SPECIAL PX ED
MARQUIS TP VOL 01 INFERNO
MARVEL ADVENTURES SPIDER-MAN TP VOL 13 DIGEST
MIDNIGHT NATION DLX HC
PAX ROMANA TP VOL 01
PUNISHER WAR ZONE TP
ROBIN SEARCH FOR A HERO TP
RUNAWAYS PRIDE & JOY TP
SANDMAN BY JOE SIMON AND JACK KIRBY HC
SHOWCASE PRESENTS THE FLASH TP VOL 03
STAR TREK MAGAZINE #20 NEWSSTAND ED
STEPHEN COLBERTS TEK JANSEN HC
SUPREME POWER PREM HC HYPERION
THOR BY J MICHAEL STRACZYNSKI TP VOL 02
TICK SPECIALS COMPLETE WORKS TP
TOYFARE #146 DST STAR WARS UQS CVR
UNIVERSAL WAR ONE PREM HC REVELATIONS
VIDEO WATCHDOG #150
WALKING DEAD TP VOL 10 WHAT WE BECOME
WARREN ELLIS FRANKENSTEINS WOMB GN
WOLVERINE FIRST CLASS TP NINJAS GODS AND DIVAS
WOLVERINE TP FLIES TO A SPIDER
X-MEN FIRST CLASS TP FINALS GN
X-MEN LEGACY SALVAGE PREM HC
X-MEN ORIGINAL SIN TP

So, what looks good to YOU?

-B

Three Bloody Ones: This week in superhero decadence.

Dark Reign: Zodiac #2 (of 3):

Superhero decadence! I love it! You love it! Do you love it? Do you love me? I love you! Even though I disappear for weeks at a time doesn't mean you aren't always in my heart! I've gotta follow my bliss, babe! Gimme a kiss. Right up to the monitor. Your boss isn't watching. Or your spouse, housemate. Whatever! Where was I? Right: superhero decadence. Some say all the shared-universe cape comics are decadent, in that they're made self-absorbed, genre-absorbed from the rigors of the shared universe, the frequent crossovers. Others identify it as superhero comics with a lot of bloody violence, and often some gross sex but never with much nudity, because that's dirty. Or maybe it's more of a designation of an era than a type of genre work - these are the days of decadence, like a society primed to collapse from its idle care and disparity. It's not 'decadence' in the proper literary sense, but then superhero comics have rarely been considered proper literature.

(mosaic provided in-comic, true believer!)

Maybe we just need a GOOD comic to poke through as a handy aid. And you can hardly get more acutely self-referential than a three-issue Dark Reign series dedicated to reviving a supervillain team that Wikipedia tells me has undergone four prior incarnations since 1970, the most recent hailing from 2007. Writer Joe Casey does the honors, and, on first blush, it doesn't seem like a very deep concept results. A callow young man calls himself Zodiac, dresses in a suit and puts a bag over his head, and goes around recruiting D-list or relatives-of-supervillain allies, basically for the purposes of killing the shit out of loads of people and beating up the Human Torch.

But that's not all that's happening. Casey isn't just indulging his affection for wayward super-concepts -- Whirlwind! The Circus of Crime! -- but providing a platform on which marginal bad guys can be defined philosphically. Really! The 'plot' of this book is thin so as to become secondary; what's more important is the purpose of Zodiac's mission, to establish forgotten supervillains as agents of the irrational in face of the muted villainy and conspiratorial motives of the Norman Osborn as Director of National Security concept. Indeed, the series isn't so much part of a larger story as a pocket of resistance in which seemingly inapplicable characters take on necessarily reactionary roles.

And if Zodiac's take on life seems reminiscent of a certain grinning agent of chaos as depicted in a certain recent not-from-Marvel blockbuster superhero movie, it's nonetheless interesting as directly applicable to the 'real world problems, kinda' stance of so many Marvel events. Why so serious?

Mayhem ensues, crucially as drawn by Nathan Fox in a style that may seem heavily reminiscent of Paul Pope's -- and the presence of frequent Pope colorist José Villarrubia helps that right along -- but works just as well to marry wrinkled, stylized human figures to some old-fashioned Marvel kick. I can't say the storytelling is always as clean as it could be, but the feeling is always visceral, and that's necessary to keep Casey's story from seeming academic. The words might tell us about why Zodiac is faking a new arrival of Galactus -- for the hell of it, to cause trouble, to force the institutional villains to lose their shit coping with something as irrational as a purple guy from space that eats planets -- but the pictures carry the enjoyment, the sick thrills of being horrible.

They blow up a hospital at one point. It's mostly superheroes that survive. "Well, that's all part of the dance, isn't it?" replies Zodiac. He knows superheroes aren't going to die (or stay dead if they do). He knows the contours of the world. But in his headquarters, decorated with the mounted heads of all prior Zodiac members -- that's decadence! -- he still plans a means of taking on the status quo, which itself is a challenge against the favored ways of writing supervillain characters in the crowded universe. Old ideas, new contexts. Call it an essay story, as much as Warren Ellis' & Marek Oleksicki's Frankenstein's Womb from Avatar this week, a walking tour of modernity's precognition.

This, on the other hand, is an imagining of super-stories. Aren't they all?

The Boys #33:

Yet superhero decadence needn't be restricted to shared-universe stuff. Now, you might be thinking this particular series is a satire, I know, but really it's as on-the-ground as your typical genre piece. That's where it functions best.

The Boys, you see, takes place in a world where all superhero metaphors are made literal. So, when a patriotic superhero appears, ostensibly to remind us of the appeal of martial-themed characters, he's literally presented as having fought in a war on behalf of the United States. Except, he hasn't, since superheroes are typically full of shit in this Garth Ennis-written place. And indeed, superheroes didn't really fight in WWII, the obvious point of reference -- they're not real, after all -- so the bloody punishment handed down to the character gets that extra whiff of righteousness.

And taken on its face, this is very shallow commentary, ignoring, say, the appeal of superhero characters to servicemen in WWII, possibly the all-time high of superhero popularity, to say nothing of the subversion of the patriotic trope in god knows how many prior, less mouthy superhero comics from decades back. All the shading, then, is added by the comment's positioning in the comic's 'world,' where the whole idea of heroism has been essentially co-opted by corporate-political interests, in the form of corporate superheroes. From that angle, we can see that the contemporary idea of the throwback patriot superhero is presented as inherently propagandist, divorced from a genuine wartime conflict and thereby toxic in its nostaliga for killing. It also helps to know that the primary two fighters of the superhero-slappin' cast of the Boys have different opinions on 'supes,' which form an internal conflict on Ennis' part in regards to the subject matter.

Oh, and it's way funnier if you're reading this stuff right now, in the pamphlets, with all of these unfortunately placed Project Superpowers house ads chock-full of glowing Alex Ross images of the greatest generation of superhumans. Yikes!

Anyway, it's also worth mentioning that this commentary is only part of the issue, which mainly builds up to next issue's finale of the current 'superheroes fight back' storyline, while nudging the various subplots forward a bit. Those vary a lot in quality: the bits with lead supe the Homelander growing tired of corporate constraints are pretty good, particularly if you're reading the series in conjunction with its current spin-off miniseries, Herogasm - the effect is basically having the series go bi-weekly, with the stories jumping back and forth in time; it's clearly been planned to work out this way, since events in one title seem to correspond with what's going on in the other without giving away too much information. Meanwhile, the continuing exploitation of good girl superheroine Starlight leans weakly on routines about skimpy costumes and superhero storytelling attitudes toward rape (conclusion: they're gross).

More immediately, you'll notice the fill-in artists now have fill-ins of their own, with Herogasm's John McCrea & Keith Burns flown in to replace Carlos Ezquerra, himself filling in for cover-credited co-creator Darick Robertson. Ironically, this makes the series seem all the more like a real superhero comic of today, planting it in the nitty-gritty of ongoing genre work. I actually like the McCrea/Burns work this issue; Ezquerra (who just did fine work with Ennis in The Tankies) didn't seem to mesh well with the series' disposition, while these artists are with it enough to draw anti-hero Butcher exactly like Frank Castle in certain panels (see above), preserving a little of the old all-Ennis concordance. OKAY, as it tends to be.

Absolution #1 (of 6):

On the other hand, some comics just don't warrant a lot of attention. Writer Christos Gage, while previously experienced in film and television scripting -- I've only seen director Larry Clark's 2002 made-for-cable Teenage Caveman, which I remember liking -- first came to the attention of a lot of comics readers through his 2007 revival of an old Wildstorm property, Stormwatch: P.H.D. This is an original work, published by Avatar, but it still feels like a revival, specifically that of a Marvel MAX-type work from 2003 or thereabouts. I'm talking straight-shot hard 'R' superhero stuff, directly crossed with some other genre that might withstand spandex trappings.

Here that other genre gets especially specific: the cop drama wherein some particular cop has crossed the line and started doling out justice outside the system. Superheroes are usually outside the system, granted, so Gage posits a world where superheroes are essentially a special police division, possessed of fantasy powers yet restricted by many of the same basic rules of conduct and procedure; it's almost a one-for-one swap of 'cops' for 'superheroes' in the plot, with gory throwdowns in place of shootouts. All the while, our John Dusk is haunted by visions of the many atrocities he's seen men commit, a bit like Rorschach's cracking up as stretched to scenario-length.

It's all played out exactly as you'd expect so far -- Dusk even has a non-super detective girlfriend who just might be catching on to his killings -- with almost no distinguishing characteristics. In fact, almost nothing even happens in this issue that wasn't already established in the 11-page issue #0 from a while back, save for the introduction of a few nondescript superhero teammates and the suggestion that Dusk's oozing, quick-hardening blue mist abilities might be starting to lash out as much from his subconscious desires as anything else.

The art is by Roberto Viacava, whose character designs fall somewhere in between Paul Duffield and Jacen Burrows in the Avatar cartoon continuum; colorist Andres Mossa gives some of it a decent sun-faded candy coat, but he can't help the stiffness of a lot of the action or the cast's general inexpression when not confronted with imminent violence. As a whole it fits in that it's as bland as everything else, down to Our Man stumbling into a blood-spattered rape chamber in which the monster in charge was nonetheless thoughtful enough to drape a blanket over the breasts of the victim in the immediate foreground. Now there's superhero decadence like we all can recognize. AWFUL.

Favorites: Squadron Supreme

Squadron Supreme Mark Gruenwald, writer Bob Hall, Paul Ryan, John Buscema, Paul Neary, artists Marvel, 1985-1986 (my collected edition is dated 2003) 352 pages $29.99

I don't know what it is about Squadron Supreme, but I seem to read it only during times of great personal trauma. I first read the book in 2003, during my wife's hospitalization at a residential treatment facility for eating disorders. I have vivid memories of sitting at a nearby Panera Bread between visiting hours, slowly turning the pages. And as I reread the book over the past couple of weeks, an 11-month period during which my wife suffered two miscarriages was capped off by the news that one of my cats has a chronic immune-system disease, complications from which prevented him from eating; our other cat had a cancer scare; both of our cats required major surgery; and one of my wife's best friends lost her sister-in-law, her niece, and all three of her very young children in a catastrophic car accident that left three other people dead as well.

(More, and less TMI, below the jump.)

So it's entirely possible that as effective and affecting as I find Mark Gruenwald's magnum opus, my real life is doing a lot of the heavy lifting. Certainly there are a couple of very different ways to read this, arguably the first revisionist superhero comic available to the North American mainstream. For some people, no matter how interesting Gruenwald's ideas are in terms of laying out the effects of a Justice League of America-type group's decision to really make the world a better place by transforming society into a superhero-administered utopia, the execution--art, dialogue, and melodramatic plotting all firmly in the mainstream-superhero house style--cuts it off at the knees. For others, it's precisely that contrast between the traditional stylistics of the superhero and a methodical chronicling of superheroes' disastrous moral and physical shortcomings that makes the book work.

Count me in the latter category. Squadron Supreme may have more in common with later pseudo-revisionist works like Kingdom Come than it does with Watchmen in that it obviously stems from a place of great affection for the genre rather than dissatisfaction with it. Heck, even The Dark Knight Returns, which is really a celebration of the superheroic ideal, earns its revisionist rep for a thorough dismantling of the superheroes-as-usual style, something Squadron Supreme couldn't care less about. No, by all accounts (certainly by the testimonials from Mark Waid, Alex Ross, Kurt Busiek, Mike Carlin, Tom DeFalco, Ralph Macchio, and Catherine Gruenwald printed as supplemental materials here) Mark Gruenwald seems to be working in Squadron as a person who loves superheroes so much that he can't help but try to find out just how far he can take them. That what he comes up with is so bleak and ugly--nearly half of his main characters end up dead, for pete's sake--is fascinating and sad. It's like watching Jack Webb do another season of Dragnet consisting of plotlines from The Wire Season Four: Against America's broken inner-city school system and grinding cycle of poverty, violence, corruption, and abuse, even Sgt. Joe Friday would be powerless.

Of course, in Squadron Supreme the heroes generally do prove able to conquer humankind's intractable problems. A combination of the kind of supergenius technology that under normal circumstances only gets used to create battle armor or gateways to Dimension X and the tremendous sheer physical power of the big-gun characters proves enough to end war, crime, and poverty, and even put a hold on death. (The book's vision of giant "Hibernaculums" in which thousands of frozen corpses are interred until such time as medical science discovers a cure for their condition is one of the book's great, haunting moments of disconnect between cheerful presentation and radical society-transforming idea.) Gruenwald and his collaborators seem to have no doubt that should Superman, Wonder Woman, Green Lantern, the Flash, and the rest of the JLA (through their obvious Squadron analogues) be given the reins of the world, they really could solve all our problems for us.

It's the methods they'd use to get us there that Gruenwald has doubts about. A Clockwork Orange-style brainwashing for criminals; a Second Amendment-busting program of total disarmament for military, law enforcement, and civlians alike; a takeover of many of the key functions of America's democratically elected government--despite placing his beloved heroes at the center of these plots, it's no secret where Gruenwald's sympathy lies. (To return to the Hibernaculums again, a brief sequence involving "right to die" protestors features some of the book's most provocative ideas just painted on their placards, eg. "WITHOUT DEATH, LIFE IS MEANINGLESS!!!" Yes, there were three exclamation points on the sign.) Still, Gruenwald backpedals from condemning his heroes for their excesses outright: During the book's climactic confrontation, as bobo Batman Nighthawk wages a war of words with Superman stand-in Hyperion, the rebel leader reveals his biggest problem with the Squadron's "Utopia Program" to be his fears over what will happen to it when the golden-hearted Squadron members are gone and someone less worthy takes over their apparatus of complete control. (It's worth noting that the Squadron gets the idea for the Utopia Project as a solution for the damage they themselves did to the planet while under mind control by an alien tyrant.)

But parallel to the big political-philosophical "What If?" ramifications runs another, more affecting revisionist track. This one focuses on the individual problems and perils of the Squadron members. Some of these flow from the underlying Utopia Project scenario, and about those more in a minute, but other times--a Hyperion clone succesfully impersonating him and seducing the Wonder Woman character, Power Princess, in his place; little-person supergenius Tom Thumb (just barely an Atom analog) dying of cancer he's not smart enough to cure--Gruenwald simply takes a familiar superhero trope or power set and plays the line out as far as it'll go. In some cases, such as setting up a fundamental Batman/Superman conflict, making Superman and Wonder Woman an item, explicitly depicting the Aquaman character Amphibian as an odd man out, and dancing up to the edge of Larry Niven's "Man of Steel, Woman of Kleenex" essay on the dangers of superhero sex, I would guess Gruenwald was for the first time giving in-continuity voice to the stuff of fanboy bull sessions that had taken place in dorm rooms and convention bars for years.

While that's a lot of fun, it's the unique touches brought to the material by Gruenwald, shaped into disconcerting images by his rotating cast of collaborators (mostly Bob Hall and Paul Ryan), that get under your skin. Nuke discharging so much power inside Doctor Spectrum's force bubble that he suffocates himself. The vocally-powered Lady Lark breaking up with her boyfriend the Golden Archer under a suppressive cloud of giant, verbiage-filled word balloons. A comatose character's extradimentional goop leaking out of him because his brain isn't active enough to stop it, threatening to consume the entire world until Hyperion literally pulls the plug on his life support system. Power Princess tending to her septuagenarian husband, who she met when she first made the scene in World War II. Hyperion detonating an atomic-vision explosion in his semi-evil doppelganger's face, then beating him to death. Tom Thumb's death announced in a panel consisting of nothing but block text, unlike anything else in the series. Amid the blocky, Buscema-indebted pantomime figurework and declamatory dialogue, these moments stand out, strangely rancid and difficult to shake.

Perhaps no other aspect of the book gives Gruenwald more to work with than the behavior modification machine. There are all the ethical debates you'd expect--free will, the forfeiture of rights, the greater good. There's the slippery slope of mindwiping you saw superheroes slide down decades later, and far less interestingly, in Identity Crisis. But again, the personal trumps the political. The standout among the series' early, episodic issues is the one in which Green Arrow knockoff the Golden Archer (who has the second-funniest name in the series, after Flash figure the Whizzer) uses the b-mod machine on Black Canary stand-in Lady Lark to make her love him after she rebuffs his marriage proposal. She ends up unable to bear being away from him, her fawning driving him mad with guilt, and even after he comes clean about his deception and is expelled from the team, the modification prevents her from not loving him. Later, the device's use on some of the Squadron's supervillain enemies turns them into obsequious allies-cum-servants whose inability to question the Squadron, and moreover to feel anything but thrilled about this, does more to turn your sympathies against the SS than all the gun-confiscation scenes in the world.

Late in the book, another pair of behavior modification-related incidents ups the pathos to genuinely disturbing levels. When b-modded ex-villain Ape X spies a new Squadron recruit secretly betraying the team, her technologically mandated inability to betray the Squadron member by telling on her or betray the rest of the team by not telling on her overwhelms Ape X's modified brain and turns her into a vegetable. And when Nighthawk's rebel forces kidnap the mentally retarded ex-villain the Shape in order to undo his programming, his childlike pleas for mercy are absolutely heartbreaking, as is the cruel way in which the rebels repeatedly deceive him in order to advance their aims. The look of panic on his face as he shouts "Don't hurt Shape please!" is tough to stomach.

What it reminds me of more than anything is taking an adorable stuffed animal that you love and throwing it in the garbage. Do you know that feeling? This is not a sentient creature, it does not and cannot interact with you in any real way--and yet you love it. It never did anything to hurt you. Why would you want to throw the poor guy away? No, don't! By the time you get to the end of Squadron Supreme, a love-letter to the Justice League of America that ends with an issue-long fight that leaves half the participants brutally slaughtered, that's the feeling I get from the whole book. These superheroes never did anything but bring Mark Gruenwald great joy, he wanted to repay that by doing something unprecedented with them, but as it turns out the unprecedented thing to do was to throw them away.

Wait, What?: Hope You Survive The Interactive Experience

It's almost that time again; Jeff and I are about to do another Wait, What? podcast, and this time, we want to know what you want us to talk about. Bear in mind that there's every chance that we haven't read what you want us to talk about (*coughAsterios Polypcough*), but any and all requests/questions you want us to answer/whatever will be read and considered and/or nervously laughed about. Honest. You can leave suggestions in the comments here, or email us at waitwhatpodcast at gmail dot com. Do it before tomorrow at 4 PST and you too could stand a chance of having your internetscreenhandle mangled by myself or Mr. Lester on an audio podcast of your very own. Call now. Operators standing by.

Five Weeks Of Wednesdays

We're five weeks in, and I think I'm finally beginning to get my head around WEDNESDAY COMICS. And, when I say "get my head around," I really mean "Write lots of random, scattered thoughts that may or may not constitute a review of what we've seen so far. And so, for those who are prepared to slog through them all: 25 (SEMI-)RANDOM THOUGHTS ABOUT WEDNESDAY COMICS.

1. It's definitely not what I expected. I remember, when I saw the first issue, being surprised at the paper quality, and that there were less strips like Ben Caldwell's Wonder Woman, which seems determined to pack in as much information - and as many panels - on the oversized page as possible. Something like Sgt. Rock feels, in a way, as if it could easily be printed on a regular sized page without losing anything, and that always seems like a bit of a let down.

2. That said, Wonder Woman, more than any other strip, falls prey to the printing process, which makes the colors too muddy and dark, and the size of each panel and size of the lettering makes it harder to read than it should be. You really have to work your way through it, which is a shame; I love the tone, and Caldwell's art is beautiful.

3. Wonder Woman and, to a lesser extent, Supergirl both show ways in which DC don't take enough advantage of the versatility of their characters. Anyone who doesn't think that DC should get Caldwell or someone similarly inclined to work on a series (or, better yet, a series of OGNs, Minx-style) featuring the young Diana having magical adventures aimed at a non-superhero-reading audience needs their head checked. Similarly, Palmiotti and Conner's Supergirl - surely one of the best strips in the series - is cute, charming and just plain fun. I really like the Gates/Igle series right now, but why can't we have another series like this instead of the spiky, off-putting Supergirl: Cosmic Adventures In The Eight Grade?

4. The fact that Supergirl is one of my favorite strips in the series points out something that surprises me every week - that my preconceptions about who'd knock it out've the park (Using baseball metaphors without irony? Apparently, I've taken it to US citizenship more than I'd suspected) and who'd disappoint were completely wrong. Well, almost completely; Eddie Berganza's writing on Teen Titans is pretty much as okay as I expected it to be.

5. To wit, though: Kyle Baker's Hawkman? It makes me sad. I'm not talking about the overly-computer-generated art (which works in some places, but seems very... sterile and posed, in others), but the writing, which just reeks of disdain for the subject, or for the readers, or both. I don't know whether it's because I've come to expect more of a sense of personality (and of humor) from Baker's writing, but I can't help but read this and think that it's mean, somehow. Like he's writing down to the audience, in a sense of "You want this kind of thing, do you? Fine."

6. Along similar lines, Neil Gaiman and Mike Allred's Metamorpho is, at best, uneven. The attempts at knowing fun (The meta "Hey, Kids!" strip at the bottom of the the second and third episodes) came off as throwaway and tired, and because they appeared twice in a row - and on two consecutive splash page episodes, too - before disappearing for the next two (or forever?), seemed more like repetition than a recurring feature. Also, for Gaiman, even with all his faults, the writing seems amazingly slight... or is it just me?

7. I still love that there is a high-profile series from DC where the subjects include Metamorpho, the Metal Men and Sgt. Rock, however.

8. That said, all three fall into Wednesday Comics' biggest trap: They look nice, but have no substance. See also Teen Titans and, depressingly, The Demon and Catwoman (And I say that as a massive fan of Walt Simonson's writing).

9. Man, I feel like I'm really dumping on Teen Titans, for some reason. I don't mean to; I think there's just such a disconnect from the quality of the wonderful Sean Galloway art and Berganza's meandering, weightless writing; the images make me want to read it, and the words make me wonder who all these people are and why I should care.

10. My problem with The Demon and Catwoman, however, is that I feel like Simonson is squandering what is a great idea - Selina Kyle tries to steal from Jason Blood, with hilarious, horrific and magical results - with a rushed execution. I get that there's only 12 pages to tell the story in, but it consistently feels like we're missing chunks of story in order to hit necessary beats. What makes Simonson's writing work for me is the humanity of his characters as much as the scale of his imagination, but I feel as if we're not seeing that here. Plus, Brian Stelfreeze doesn't draw as cute a Selina as I'd want (Being of the Cameron Stewart/Darwyn Cooke school of Selina Kyle).

11. Talking of Cooke: If there's a Wednesday Comics 2, as many have been discussing recently, I'd love to see what he could do with the format, especially after his Solo issue.

12. Other artists I'd want to see tackle Wednesday Comics, if there're more? Frank Quitely, JH Williams III, Brendan McCarthy and Bruce Timm (on OMAC - You know you want to, Bruce). Writers would include Grant Morrison, Greg Rucka, Jeff Parker and Paul Tobin.

13. It surprises me that only two strips have gone for directly referencing classic Sunday comics, to be honest. I'm sad that no-one has tried to ape the puzzles and multiple strips variety format (beyond Karl Kerschl's two-stories-in-one Flash Comics page).

14. Flash Comics is one of the biggest winners of the series for me. Even without the formal experiments - The dot-color in the Iris West strip, the crossover of the two strips, the homage/parody of the writing styles - Kerschl's art would've made me a happy man, but there's something extra-engaging about the quiet ambition of the page.

15. However, I'm still quietly mad that Kerschl didn't take Carmine Infantino's very particular iconography from the silver age Flash comics and go mad with it, given the size of the page. If there's a second Wednesday Comics, give me and Rian Hughes the character and I'll show you what I mean.

16. I admire the hell out've Dave Gibbons and Ryan Sook's Kamandi, but would be lying if I said I actually enjoyed it. I always wonder if I'm alone in that.

17. Batman is pretty much tone-perfect so far, which amazes me, given how little I actually enjoyed 100 Bullets by the same people. But Azzarello has a nice pulpy punch that works with the short episodes, and Risso can draw the shit out've it.

18. I loved the lettering mistake in #4's Batman episode, where it looks like Bruce is trying to seduce Luna in the name of crimefighting. People, she's inviting him to her hotel room. Not the other way around. I mean, Batman doesn't care about sex.

19. I'm running out of points, and I have so much more to say. So, quickly: Deadman is something that I remain convinced I should be enjoying more. I love Deadman as a character, I love Bullock's art and there's nothing incredibly wrong with the writing, but it's just... there. I can't quite shift the feeling that Bullock's art works better smaller, either.

20. John Arcudi and Lee Bermejo's Superman is, sadly, a story that creators always seem to fall into when doing high-profile Superman stories: the "Why he is so important and deep and wonderful and inspirational" one. By the time it's completed, I may feel more warmly towards it, but for now, it's as if every week is ticking off a cliche one-by-one: Here's the bit where we see that Batman is colder than he is! And here's where he loves his friends, but feels disconnected from them because he's an alien! And here're his folks, who love him unconditionally, like the simple farm folks they are! But, look - Here's Jor-El and Lara, and they loved him so much they sent him into space! and so on. Bermejo's art is luscious, but at least half the credit for that goes to Barbara Ciardo's colors, which really humanize and soften his occasionally sterile harshness.

21. Metal Men? Another one for the "Eh, it's okay, I guess" pile; Jose Luis Garcia-Lopez and Kevin Nowlan, unsurprisingly, make a wonderful - if dated - mix (Seriously, look at the civilians), and Dan Didio's writing is better than Eddie Berganza's. Is that damning with faint praise?

22. The writing, overall, is the anthology's failing; I'm tempted to generalize and say that so many shortform anthologies from Marvel and DC show how poorly that their creators can handle the short format, but that's more childhood scars from things like Action Comics Weekly and Marvel Comics Presents than any real critical judgment talking. The strips in Wednesday are, if nothing else, better serializations than those earlier attempts, but very few manage to offer the right amount of story each episode. The most successful, to my mind, as Kamandi, Strange Adventures, Supergirl and Batman.

23. Talking of Strange Adventures, am I the only one who's ended up wondering how Adam Strange went this long without being a Paul Pope character? The intoxicating mix of Heavy Metal, John Carter of Mars and, well, Pope himself that each episode brings is always one of the highlights of each issue. I'm a massive Pope fanboy, so that's not really surprising, but I kind of hope that he'll end this series by agreeing to take on a full Strange Adventures series.

24. Someone else that I hope I'll see more of from this: Joe Quinones, whose Green Lantern art makes me think of Pixar every single issue, for reasons I can't quite put my finger on. But his retro GL, given suitable square charm to match his square jaw by Kurt Busiek's fun script, has stayed as a fun surprise each and every issue so far.

25. It's hard to decide if Wednesday Comics is a success or not; the format kind of overrules the content in a lot of ways, and I'm tempted to just say "Well, it's beautiful and it's ambitious" and announce Good and leave it at that. But it's uneven and it's frustrating when you come to read it, and I'm not sure whether a great concept and good intent wins in the rock-paper-disappointing comic game these days. It sounds like I'm damning it by saying that it's Okay, and maybe I am, but... I can't help but feel as if Okay is a pretty good grade to give an anthology of such disparate material. If nothing else, it's never boring, and that's got to count for something, right...?

"He Didn't Ask For Me To Read It - - But I Did Anyway": Graeme on X-Men Forever

This is the kind of thing that you're supposed to admit in a darkened room, sitting in a circle on uncomfortable seats with people who are in the same position as you, and who won't judge you for what you're about to say, but somehow I'm telling everyone in the internet and hoping for the best.

My name is Graeme and I love X-MEN FOREVER.

I know, I know; you think less of me now. I'm sorry. What can I say to explain...? Does it help that, when the project - which, for the faint of heart and fortunate of reading, sees Chris Claremont pick up from where he left the X-Men franchise originally, back with 1991's X-Men #1-3, pretending as if nothing had happened in between then and now, accompanied by Tom Grummett, who seems to have become Claremont's old-school partner in crime following their Exiles run together - was announced, I was just like all of you, snarking that it was unnecessary and a cheap cash-grab for the wallets and adoration of those fans who feel like the X-Men haven't been the same since they were kids? Probably not, because I still picked up the first issue, and then found myself picking up the second, then the third, and by the time the fourth came out last week, realizing that it'd become the first thing I'd read off the reading stack everytime it was released. But how did this happen? What has gone wrong with me?

It's not even as if I have genuine nostalgia for the era. I'd stopped reading X-men by 1991 (I dropped off around the time Jim Lee came onto Uncanny, confused and tired by what seemed like months if not years of directionless storytelling and characters coming and going with no rhyme nor reason; I think #250 was my last straw, when Polaris reappeared and suddenly had a sister and new powers, and with no explanation), so it's not like I'm all "This is my era!" And yet, there's something comfortingly familiar to see all the stereotyped Claremontisms in place in this series, all the characters "sounding like themselves" in the way that the 15 year old me remembers, and incidental characters spouting awkward expositionary dialogue to give Chris the feeling that he's staying in touch with the common man (All we need now are a couple of NPR shout-outs, and I'll be in retroheaven).

But it's not just nostalgia that makes me unable to stop reading the series, because there's something oddly... intense about the nostalgia. The plot is too fast, too frantic to truly feel like the occasionally-glacial Claremont of old, and it's too scattered to feel like anything other than the Image Comics that the X-artists who replaced Claremont went on to abandon the series to produce. It's as if Claremont half-remembers what he wanted to do with the series - certainly, parts of what have happened tie in with interviews he's given about where he would've taken Uncanny, given the chance; Wolverine's "death," for one - but not how he wanted to do it, and so he's working in some strange parody of how he remembers the comics of the era being while trying to stay true to himself. Everything keeps happening in these comics, to paraphrase the line on the back of that Scott Pilgrim book: In four issues alone, Wolverine has died, Jean has become Phoenix again, admitted that she loved Wolverine, Nick Fury has become official government liason to the X-Men, Sabretooth has been blinded by Storm, who turns out to be (a) evil, and (b) not actually Storm, because there's another Storm running around, who's a kid - and there's a shout-out to an Uncanny subplot of years past - Rogue's powers have potentially been altered or maybe not, and Shadowcat has one of Wolverine's claws in her arm thanks to a phasing incident gone wrong. Oh, and there's a secret society plotting against the X-Men, of course. All of that in four issues, people. That's some packed, and nonsensical, storytelling.

Add to this conflicted writing Tom Grummett offering up art that takes his own (somewhat dated, but that may just be me) style and adds some 1990s papercut-rendering, covers that don't match the interiors (As in, characters have entirely different costumes, which seems like an odd mistake to make considering Grummett is doing the covers as well; I'm guessing that the costumes on the covers are part of a redesign that we'll see at some point) and you have a book that's very much its own, completely addictive, thing. I almost want to describe it as car-crash reading, but that'd be unfair; it's not that any of it is bad, or even that you're expecting disaster at any given point... It's just that there's a continuing feeling of "It's got to go wrong at any moment. It just has to," that keeps you from looking away. But, God help me, I also genuinely enjoy it.

It's a series that I know, objectively, should be Eh at best, but I'd be lying if I didn't admit that I find it Good, and secretly think that anyone who read Uncanny X-Men back in the day should at least try it.

I'm sorry.

Musing on Miracles

I've been thinking a lot about the news that Mirac...er, I mean MARVELman has been bought by Marvel comics.

As I think I mentioned here in passing, Marvel has a couple of really big problems they're going to have to overcome in bringing this work to market -- and I don't just mean the lingering legal/creator issues.

My read of the internet's reaction to this was a significant amount of "Huh?...Who?". Which kind of makes sense -- it has been something like 15 years since an issue of MIRACLEMAN has been released. For all of the talk of the "aging" readership, and whatever, I bet if you took a poll, less than half of today's readership has ever read a printed copy of MIRACLEMAN -- MM is more known for it's not being available than from something that the majority of the readership has any personal knowledge of, or affection for.

At this instant in time the only thing we can really be sure that Marvel has firm rights to is the 1950s/60s Mick Angelo material -- basically a direct Captain (Shazam!) Marvel ripoff. I've not read a ton of these, but the bits I've read were pretty uninspired and formulaic work. The market is unlikely to have a great deal of affinity for this material -- any more than it is falling over itself for ACTUAL Captain Marvel reprints. I mean, DC's semi-recent GREATEST SHAZAM STORIES EVER TOLD sold like 2400 copies into the Direct Market. I have a hard time seeing MARVELMAN reprints doing any better than that.

(Except MAYBE in the UK? Maybe? I dunno, we have any UK retailers/readers who have an opinion there?)

There's also the interesting question if DC would object to reprinting THAT material in the first place -- they possibly need to protect their Shazam! trademarks? I really don't know. The MIRACLEMAN material would seem to me to being sufficiently different from Shazam! but who can say if they want a direct, and well-acknowledged, rip-off of Shazam! to see print in the first place? *I* wouldn't, if I were DC/Time-Warner, especially if I had hope that a Shazam! movie or TV show could someday be made...

Maybe more importantly, I think RELAUNCHING "Marvelman" with musty reprints is nearly a sure way to kill market-interest in the Moore/Gaiman material before it even gets there. I wouldn't think it would be wise to reprint that old stuff until AFTER the Moore/Gaiman material is well into its reprint cycle. And, even then, it would still be pretty financially risky in my considered opinion.

I've been rereading the Moore material the last few days, and I have to say it, too, is somewhat problematic. Even putting aside some of the technical details (wow, those all have to be COMPLETELY re-lettered!!), the first few chapters are... well "weak" might be too strong a phrasing, but the material certainly isn't as strong as it's reputation.

The first few chapters are written in, like, 6 page chunks, and it very much reads that way. The first chapters are also Moore-before-his-prime, and read that way as well. They're certainly CLEVER, but they aren't GREAT. By 2010 standards of comics writing, the first book of MIRACLEMAN feels a little quaint and creaky and antiquated. I got a real sense of "Hm, I've read THAT before" (and not, smart-ass, from me literally reading it before!) because we've had 20 years of people reusing Moore's tricks and tropes since then.

Book two is really sadly choppy. There's part of me that thinks that maybe they even want to go so far as to redraw the Chuck Austen issues -- it isn't that it is BAD, but sandwiched between (early) Alan Davis and Rick Veitch, there's a definite "huh" factor that I don't think is going to hold up great in serialized reprinting (And they're be dumb NOT to serialize the reprint before they go to the inevitable hardcover and TP collections)

There's also, in book two, the vaguely racist Evelyn Cream, and his musings on "the White God" and all of that. It reads really weirdly in the 21st century. Plus, like, what the fuck was up with his sapphire teeth anyway?

Now book three... well, book three I'd hold up there with nearly anything else published in the last twenty years, or even anything else that Moore has written since. These are AMAZINGLY good comics: thoughtful, thrilling, and utterly game-changing. But is the modern audience willing to sit through somewhere between 9 and 11 not-as-good comics to get to that point?

On the Savage Critic scale, I think I might call book one OK, book two bouncing around a (low) GOOD, and book three absolutely EXCELLENT. But is the audience willing to wait? That's an open question, I very much think.

What do YOU think?

-B

Wait, What Podcast, ep. 3.1: Graeme and Jeff Talk the Long Con....

Con reports age faster than wizards in Conan stories after you remove their special amulets, so this did not have a terribly long editing period: it runs just under an hour because we didn't know where to split it and Skype's new settings mixed me a bit lower and Graeme a bit louder. But! We talk about the differences between this year's SDCC and last year's, each recommend a book we picked up from SDCC, and you get a bit of the "Prince & The Pauper" thing going on since Graeme was covering the show for io9, and I was chasing work.

We've got plans to do a more solid reviewy podcast in the near future, and I want to actually write some reviews (if I can make the time in all my manuscript wrangling) so if you don't dig this, stick around! There's more coming down the pike.

We hope you enjoy.

Johns and Johns

FINAL CRISIS: LEGION OF THREE WORLDS #5: Well, I liked it a little better than Douglas did, maybe possibly because I have a greater affinity for the "real" Legion (ie Levitz/Giffen, and all that came before that), so I'm real glad to have them back after all of these years, but I have to admit that I'm befuddled by some of the gyrations of the multiple-worlds stuff in this.

Maybe it is because I just don't understand how one can have "52" parallel worlds AND also have "infinite" ones on top of that. As a general concept, I prefer the idea of endless ones that some artificial limitation -- but it isn't at all clear to me that DC or the writers working there really understand their own "rules", which makes things fairly confusing.

As I recall the theory, "Earth Prime" was OUR world -- the world where there weren't any superheroes, and we only read about them as comic book characters. This world was, theoretically, destroyed during "Crisis on Infinite Earths", which, of course, doesn't actually make any sense whatsoever from the POV of DC's cosmology.

(I always had this theory about COIE that went something like this: the multiple earths were never actually destroyed, just that "earth-1" decided to wall itself off from the rest of the multiverse. From THEIR perception, it might seem like everything else was "destroyed", but they just couldn't perceive it any longer.)

Anyway, I always liked the IDEA of Earth-Prime -- where you could have the adventures of Julie Schwartz and Cary Bates or whatever. They made a pretty big hash of it, however, when they decided to introduce... um, what the hell was his name? Was it "Ultraa"? Yeah, I think that's right -- a name with that extra, unnecessary "a" at the end. Would anyone ever know that was his name if he just SAID it? "Uh, no, it has an extra 'a' at the end, it's silent!" "Wow, that's really dumb"

Then, of course, we got Superboy-Prime from that issue of DC COMICS PRESENTS. Though I don't remember any of the details of that DCCP, I vaguely remember the idea was that he was in like "day one" of his career then he went directly into COIE seconds later, so maybe, just maybe, Earth-Prime could still be "our" world.

Now, here in FCLOTW #5 there's a little throwaway line about how Earth-Prime was reborn during "the second crisis", though it seems a smidge weird to me that Sboy-Prime wouldn't have known that since that was everything he wanted in that story, but whatever.

Either way, sboy-Prime is sent back to "his" (our) earth, and then really becomes the explicit metaphor of fanboy entitlement -- living in his parent's basement, posting on the DC Comics message boards (ha ha!)

But what marred this for me is the implication that he then murdered Lori, AND he still has his super-powers. That kind of guts the metaphor, doesn't it? No, it would have been much better to leave those two points out of it; to have had his parents been terrified by him not because of the suggestion of powers, but rather than because of his nutjobbery. I mean, it isn't like they could have him committed because they read in a comic book that he was a genocidal fuck, right? That would get THEM committed.

Take out those two bits, and this would have been a note-perfect ending; but instead it smacks too much of wanting to have one's cake and eat it as well -- Johns just can't seem to put the toy back in the toy box and lock it away forever. Bah!

I hope it WILL be forever, too -- I never ever want to read a comic book ever again that has Prime as the antagonist!

Either way, I still thought this was a decently GOOD ending to the series - one that would have had more punch had it actually came out on time...

BLACKEST NIGHT #1, GL #43 & 44: Y;know, even though this plays to the worst of Johns' instincts (Dirk Deppey's "Superhero Decadence", yes), I really enjoyed the heck out of these. IF you're going to have super-powered zombies coming around, then this is the way to do it, and I like the scope and scale of the story.

BUT, man, do you HAVE to have on-panel violence that is as extreme as Black Hand blowing his head off in GL #43? Or the gory ending of BN #1?

I'm really really REALLY hoping that Johns has a solid endgame mapped for this which puts all of the toys back in the box, properly -- hopefully this will all conclude with all of the dead characters (or at least the ones we LIKE -- Aquaman, J'onn, etc.), coming "properly" back to life, because, in the end, shitting on these characters legacies the other way will really really suck, and will essentially ruin the characters and their legacies "forever". (God, now I'm starting to sound like Prime, aren't I?)

I wonder, too, about at least one of the choices made here -- we've seen it established that Ralph and Sue have a "proper" afterlife, solving crimes as the DC version of Nick-&-Nora-Charles-meets-the Kerby's-From-TOPPER, so what's the, mm, "animating force" in the undead versions of the two? They talk to the Hawks like they ARE Ralph and Sue, but they can't really "BE" them, can they? I mean cosmologically-speaking, and all.

As for GL #44, well it has the hard trick of trying to have content, when that content kinda HAS to be in BN itself -- so, you get "round one" of MM vs Flash & GL, but since that was introed in BN#1, the main bit of it has to happen there. Still, I wanted to make a point that J'onn IS (nearly) "as strong as Superman", PLUS he can shapechange, and read minds and turn invisible... and Barry and Hall should really have no chance whatsoever against him. Not really.

Anyway, for now, I'm "liking" all of this -- I'd rather not, all things considered, have rivers of gore, but if you're doing "zombies", that kind of comes with the territory. ASSUMING that this gets an ending that restores heroism and hope (I know, I'm a fool), then I'm down with this little detour, and I'll give it a solid GOOD.

What's weird to me is that it's selling pretty poorly, compared to my expectations -- we sold more copies of WEDNESDAY COMICS #1 so far than we have of BN #1... and that's even with us giving out the BN ring with purchase. I expected BN #1 to sell like FINAL CRISIS, but it seems to me that the "DC fans" have lost a lot of thier faith in these kinds of events...

Anyway, as always, what did YOU think?

-B

Arriving 8/5/2009

Smallish week here on the west coast -- I'm told a number of Marvel books didn't it make it out to the coast this week...

ALL WINNERS COMICS #1 70TH ANNIV SPECIAL
AMAZING SPIDER-MAN #601
ANGEL #24
ASTRO CITY THE DARK AGE BOOK THREE #4 (OF 4)
AUTHORITY #13
BATMAN CONFIDENTIAL #32
BETTY #181
BETTY & VERONICA DOUBLE DIGEST #173
BLACK PANTHER 2 #7
BUFFY THE VAMPIRE SLAYER #27 CHEN CVR
CAPTAIN AMERICA REBORN #2 (OF 5)
CAPTAIN BRITAIN AND MI 13 #15
CHEW #3
DEAD RUN #3
DEADPOOL MERC WITH A MOUTH #2
DO ANDROIDS DREAM OF ELECTRIC SHEEP #2 (OF 24)
DOCTOR WHO CLASSICS SERIES 2 #9
DOOM PATROL #1
DYNAMO 5 #23
EXILES #5
FALLEN ANGEL REBORN #2
FINDING NEMO REEF RESCUE #2 (OF 4)
GREEK STREET #2
HOUSE OF M MASTERS OF EVIL #1 (OF 4)
HOUSE OF MYSTERY #16
HULK #13 DKR
INCARNATE #1 (OF 3)
INVINCIBLE IRON MAN #16 DKR
IRON MAN ARMOR WARS #1 (OF 4)
IRREDEEMABLE #5
JERSEY GODS #6
JONAH HEX #46
JUSTICE LEAGUE CRY FOR JUSTICE #2 (OF 7)
LOVE AND CAPES #11
MIGHTY #7
MUPPET ROBIN HOOD #3 (OF 4)
NORTH 40 #2 (OF 6)
PHANTOM GHOST WHO WALKS #4 CVR A
POLITICAL POWER #1 COLIN POWELL
RED CIRCLE THE HANGMAN #1
SAVAGE DRAGON #151
SCOOBY DOO #147
SECRET SIX #12
SOLOMON GRUNDY #6 (OF 7)
SPIRIT #32
STAR TREK ALIEN SPOTLIGHT Q
STAR WARS DARK TIMES BLUE HARVEST #0
STAR WARS INVASION #2 (OF 5)
STRANGE ADVENTURES #6 (OF 8)
STREET FIGHTER IV #3 (OF 4) A CVR TSANG
SUPERMAN WORLD OF NEW KRYPTON #6 (OF 12)
TALES FROM RIVERDALE DIGEST #34
TYRESE GIBSONS MAYHEM #1 (OF 3)
ULTIMATUM FANTASTIC FOUR REQUIEM #1
ULTIMATUM X-MEN REQUIEM #1
VEIL #2
WAR MACHINE #8
WARLORD #5
WEDNESDAY COMICS #5 (OF 12)
WITCHFINDER IN THE SERVICE OF ANGELS #2 (OF 5)

Books / Mags / Stuff
ABSTRACT COMICS ANTHOLOGY HC
ANGEL AFTER THE FALL TP VOL 01
DEATH OF THE NEW GODS TP
FINAL CRISIS REVELATIONS HC
HEAVY METAL SEPT 2009
HEROES REBORN THE RETURN TP
IRREDEEMABLE TP VOL 01
JACK KIRBY COLLECTOR #53
JAMES BOND TP GIRL MACHINE
JOJOS BIZARRE ADVENTURE TP VOL 12 (RES)
LAND OF OZ PKT MANGA TP VOL 01
LOCAS HC VOL 02 MAGGIE HOPEY & RAY
LOCKE & KEY TP VOL 01 WELCOME TO LOVECRAFT
METAL MEN TP
NIGHTWING THE GREAT LEAP TP
SAGA SOLOMON KANE TP
SONIC THE HEDGEHOG ARCHIVES TP VOL 11
SPIDER-MAN CRIME AND PUNISHER TP
TRANSMETROPOLITAN TP VOL 03 YEAR OF THE BASTARD NEW ED
WHEN WE FALL GN

What looks good to YOU?

-B

Tucker And Some Comics That Actually Came Out This Week

Every week, I go to a comic book store and pick out some comics that I want to read and then I read them and then I think about them and then sometimes I write about them. Sometimes I just read stuff because people on the internet say they are totally awesome and full of win.

Sometimes those people on the internet are dirty liars with bad taste. Dark Reign: Hawkeye # 4

Some of the Dark Reign books have been pretty entertaining, and that's not really surprising--Marvel's got a lot of writers who would clearly prefer writing espionage/crime thrillers, and doing a bunch of short mini-series focusing on shlocky villain characters and hardcore action allows them to ignore the whole "good guy wins, makes speech about values" shit that morons find necessary. Of course, none of these books are going to fight with Asterios Polyp for a seat at the "I took a French class" card table, but fuck it, that doesn't make them bad comics.

No, what makes them bad is shit like this:

hawkeye_0002_NEW

Oh, I see what you did there! Like we're inside Bullseye's head! Like that guy Solo--he's a real character from Spider-Man, but it's pre-marriage done gone Spider-Man, and all those people have abandoned comics from what I've heard--he's...wait a second. What's that guy doing? Is he supposed to be hitting you in the face, Bullseye? Because if he's hitting you in the face, why did the perspective change all of a sudden? Shouldn't the fist be going directly into your face, or directly towards the reader, since this is a POV shot? Oh, maybe he's just showing you his fist, like when they burned Gary Busey's arm in Lethal Weapon, like "Don't play the blues with us, Gary Busey's crazy." Hey pal, I don't need you to burn Gary Busey's arm, I already know Gary Busey's crazy. I watched the second season of Celebrity Rehab, that dude makes up acronyms all the time. "Freedom: Facing Real Exciting Energy Developing Out Of Miracles". Burning flesh don't mean shit, that guy eats bricks and shits victory.

Okay, bad panel, no big deal.

hawkeye_0001_NEW

Are there any super-hero comics where the villain doesn't have an extensive security system that includes 8 to 10 video cameras in one room? They haven't shown a Joker hideout in a while, I bet he doesn't have video cameras. I realize it's standard practice for villainous characters to be hardcore snuff & torture film enthusiasts, so it makes sense that they'd want to videotape their exploits, but why, if you were in the process of explaining how you've been lying to some erstwhile wanna-be hero, wouldn't you turn off the cameras attached to the Room Of Explanation? Because the guy just left the room. And the room he just left is within walking distance of a room where he can go and watch you talk about betraying him from at least 8 camera angles.

And yeah, let me get this out of the way: "It's just a comic! Fuck you, it's just a comic! Fuck me, I liked this comic! Walls of televisions are cool to look at! They've been cool to look at ever since Sliver hit Showtime!" Yes, of course, it is just a comic, and fuck, like away: but the constant slide rule that gets whipped out is hard to keep up with. I could give a rats ass, a tight, sweet rats ass, about Peter Parker's dumbass wedding to dumbass Mary Jane Watson, but the irritation makes sense: because one day Marvel is saying "Need you to get on board with this idea, it's about the Devil at a swap meet, weddings on the table" and the next day saying "hey, just let it go man, It's Just A Comic, who cares about all the cameras that are in Bullseye's dads torture room". I can keep up without a recap page. I'd trade that for a checklist of which of the retarded devices I'm supposed to "suspend my disbelief" on that make it through whatever they call the editing process over at Goof Shoes Headquarters.

Stuff of Legend # 1

Ah, finally these fucking comics people have listened and given readers what they really want: a serious version of Toy Story. If there's one thing that was really missing in those art house Pixar flicks, it was solemnity. Thankfully, the creators knew a hardcore Indian In The Cupboard might not be enough, so they've gilded the lilly and thrown in an absent father who is off fighting in World War 2. I know what you're asking: did the guy storm Normandy or did he walk into a concentration camp and take off his helmet with a look of shock on his face?

hawkeye_0003_NEW

There's more issues to come, I'm sure we'll get in a reference to the concentration camps soon enough: God forbid somebody be stuck reading a WW2 story that doesn't mention Normandy or Buchenwald.

This comic is supposed to be the new Mouseguard, or the new Chew, and if you're wondering what that means...well, good for you. Seriously, good for you. Because it means something shitty, and it means something sour, and it doesn't have anything to do with whether or not this comic is any good or not. It just means that it's been picked at random to become fodder for more attention than its derivative story deserves because there's potential for trashbag people to make thirteen bucks extra selling it the day after it comes out. Now, sure: this comic is rare and hard to find, but only if you have trouble remembering the part of the alphabet that starts after the letter R. Otherwise, you can find it under S, next to Sinister Spider-Man, which has a page where Venom eats a bunch of panels, a squirrel, all while alluding to raping an ex-girlfriend. That's where I found it, and now I know my community college degree was worth the dick I sucked to pay for it. I can spell.

Unknown Soldier # 10

The latest Unknown Soldier storyline started as a graphic expletive at celebrities visiting Third World troublespots, and it proposed the sort of late-night macabre "solution" that appeals to college students who stay up late at night coming up with macabre solutions to political problems while putting Jolly Ranchers in bottles of Zima. Due to the propensity Vertigo has for some seriously pat excursions into allegory barely hidden behind juvenile bloodsport, it was a pleasant surprise to see the main character decide not to murder his Angelina/Madonna hybrid. (Although the reasoning for it is the same kind of last-minute fictional luck nonsense that they used at the end of Training Day, where that Maori actor who plays both Iraqi revolutionaries and Latino ganglords finds out that Ethan Hawke had previously rescued his cousin from a rape, thereafter deciding not to shoot him in the mouth.) If Unknown Soldier had just ended there, it wouldn't have been much more than an interesting reverse-twist, where a Vertigo polit-comic decided not to go all cynical and mean--but then it had a solid little back-and-forth argument where the character spits out five solid directions in which to help the country, and the point of the comic kind of shone through. That's the thing about Unknown Soldier--the art seems mostly interested in making the lead character look cool to the detriment of all else, the situations said character end up in are rife with sentimentalized, predictable turns of fate, a huge chunk of the plot seems derived directly from The Manchurian Candidate--but the intent behind it is written on every page. This is a comic that wants to look at something more important than a super-hero comic does, it has another goal besides "sell well enough to make more". And shit, you can't really make fun of that: who doesn't sort of hate their job, and their life, when they realize that nothing they do will ever help all the suffering people in the world? Joshua Dysart did a lot of research, he fucking WENT to East Africa--and instead of using that information to just publish a bloodsport horror show comic, with page after page of Real World Atrocities as entertainment, he's shooting to make something that's got actual substance, and he's trying to do it in a marketplace that's proven, over and over again, that it likes its politics as Black Hat/White Hat as possible. If somebody says they like The Photographer, and they want more comics like that...well, what do you offer if they've already read Persepolis and everything Joe Sacco does? God forbid if they're interested in the New Release buckets.

Of course, intent doesn't mean that people should buy something, and it also doesn't excuse Unknown Soldier for being a kind of boring comic most of the time. But unlike most of the author-as-mouthpiece stories, Dysart's voice is the best part of the comic. If he was willing to give himself over to that sincerity--which he was doing for a good while at the Unknown Soldier blog--this comic wouldn't need any mulligans.

Then again, it's Vertigo. It also might help if there was more titty.