The mortgage on the cow: Douglas looks at some things from last week and earlier

FINAL CRISIS: LEGION OF 3 WORLDS #5: I get the feeling that this OKAY conclusion changed direction somewhere between its conception and its execution--there are a bunch of subplots set up in the earlier installments that either go nowhere at all or get resolved very quickly and for no particular reason (hey, Sun Boy feels good again! There we go). Various new statuses quo are hammered into place (the White Witch has turned into Morpheus or something, the one remaining Triplicate Girl has turned into Madrox or something), Blok gets to say "But at what cost?" twice (there's also a "But for how long?"), Kid Flash and Superboy strike some heroic poses, and you'd think given half a year of lead time Geoff Johns and George Pérez would've bothered to make their ending dovetail with Final Crisis proper. I sometimes wish Pérez would let his interiors breathe as much as his covers, but complaining that there's no blank space in a team-up of three gigantic teams would be missing the point. We do, however, get an absolutely spot-on coda--the punch line to the years Johns has spent setting up Superboy-Prime as the ultimate bitter, entitled fanboy who wants everything to be like it was in the comics he grew up with. Having already punched the universe, Prime does get to break whatever walls he wants, including the fourth one. AMAZING SPIDER-MAN #600: Dan Slott's lead story here actually reads a lot like some of Stan Lee's Marvel annuals from the '60s, for good and ill: it never stops moving, but a lot of that motion seems like wasted effort. There are a lot of Lee-like touches: gratuitous cameos by the Avengers and Fantastic Four and Daredevil, heaps of expository dialogue, Spider-Man running his mouth to add some text to sequences where John Romita Jr. and Klaus Janson's artwork is already providing all the necessary information (that's also a credit to the sturdiness of Romita's storytelling), and a big wedding at the end. It doesn't have any particular resonance beyond "Spider-Man and Doctor Octopus have a big fight," but it's a perfectly GOOD piece of very light entertainment. As for the backups, Lee's own contribution is pretty negligible: at this point, honestly, he scores whatever points he's going to score just by showing up. The rest of the rotating Spider-Man writers toss in short pieces that are awfully filler-y. (Joe Kelly's portentously foreshadows the big "Gauntlet" storyline that's already been advertised; Mark Guggenheim's sort of duplicates and sort of contradicts a plot point in Slott's story.) But 100+ pages of new material for five dollars? I can get behind that.

WILL EISNER'S THE SPIRIT ARCHIVES VOL. 26: The final volume of DC's Spirit reprints collects most of the Eisner-drawn (or at least Eisner-overseen) Spirit material from after the end of the Spirit section in 1952. It includes a handful of stuff I'd never seen, particularly a short, silly piece drawn for the New York Herald-Tribune and a set of splendid portfolio plates from the early '70s, as well as some pieces from the same era where Eisner is trying way too hard to be underground-y. There's a lot of ephemera, too, like the incomplete Spirit stories that were in process when the weekly Spirit section was cancelled, and some cute but negligible crossovers with The Escapist and Cerebus. Most of what's here, in fact, is Spirit art (covers, pin-ups, incidental pieces) rather than Spirit stories--although the 50-page "last Spirit story" that Denis Kitchen rejected for publication isn't included, which is fine. (Another omission: there's a page of a Spirit story Eisner drew for the never-released Someday Funnies anthology that appears as part of Bob Levin's fascinating article in The Comics Journal #299.) All the covers from Kitchen Sink's Spirit magazines are here (including some fantastic wraparound paintings), mostly reproduced from the magazines themselves (with fold marks and a few visible staples), but the Warren magazine covers Eisner drew are excluded; we get the three Eisner pages of the 30-page Spirit Jam, but not the rest. It's a GOOD collection, but not quite satisfying as either a reading experience or a comprehensive wrap-up.

A polyp in my heart

We've had a really good summer for graphic novels, haven't we? There's universally well received work like THE HUNTER by Darwyn Cooke, and stuff that doesn't seem to be on anyone's radar, like THE IMPOSTOR'S DAUGHTER from Laurie Sandell (I thought it was a terrific little book!), but without a doubt, the biggest winner of the summer is ASTERIOS POLYP by David Mazzucchelli.

I'm not that great of a critic, really -- not like Douglas Wolk, whose review can be found over here -- but there's not another book this year that has lingered in my brain like POLYP. I've already re-read it twice, each time picking up new little nuances in color and form.

Above all else, this is a masterpiece of cartooning -- Mazzucchelli's line is confident and bold and absolutely assured and in control of his medium. It's funny, but as I try to hand-sell this book to people, a lot of people have said "who?" when I mention Mazzucchelli's name (I suspect some of these people are the same folks who say "Uh, so what?" when they read the non internet-cracking news about Marvel(Miracle)Man's return -- for a guy like me who has been doing this forever and a day, it is easy to forget that when material or a creator is "off the market" for so long, people forget all about them. Man, has it really been 16 years since RUBBER BLANKET was last released (in '93!)? 15 years since his adaptation of CITY OF GLASS?

Even then, outside of a few dozen stores, RUBBER BLANKET didn't really have all that wide circulation, I don't think -- no, I have to mention BATMAN YEAR ONE to people to get that "Oh, yeah, that guy!" reaction. Which is kind of funny, considering the extreme difference in craft and construction between the two. Er, that's not to say that BATMAN YEAR ONE doesn't have craft and construction, more that it's kind of amazing to put the two side by side and realize that they're the same artist. It is rare to see that kind of growth, so starkly.

POLYP is a work that rewards re-reading -- in fact there's a scene at the very beginning that has a COMPLETELY different tone once you know what is in the middle of the book, and there's a lot of smart things happening through-out the work that you're not going to glom onto on your first reading.

One of the most amazing bits is the coloring -- on a "flip test" the book looks a bit limited and too pastel, but on the actual reading the color choices absolutely support and underline virtually every scene nearly perfectly. Good coloring, like good lettering, shouldn't draw one's attention to it, but should support the work itself. But I suspect that if you photocopied POLYP into gray tones, it would lose a tremendous amount of its power and readability.

In the same way, the lettering is amazing as well -- each character has a distinct "voice" conveyed through the lettering, yet the presentation of that lettering is never overwhelming or distracting whatsoever.

Basically, what I'm saying here is that if you appreciate craft whatsoever -- and I don't mean in terms of formalistic tricks like those first chapters of, say, LOST GIRLS (the chapter told all in a mirror, or whatever) -- I mean the actual craft of creating comics work, then this is most certainly the best book of the year so far, and, probably, is the best book of the decade so far; and, best of all, it shows all of that craft without a lot of "hey, hey, look at me!". Every choice that is made is in the service of the work, and it all works and flows seamlessly.

If POLYP doesn't absolutely sweep next year's Eisner Awards I will be shocked and disappointed -- and, if it doesn't, it will only be because it came out so "early in the year" (relative to the judging process, I mean)

I've three criticisms I can make here, but only one is about the work itself.

To start with, and here I am speaking as a retailer, the cover kind of sucks. It looks misprinted and out of register, and while that fits very thematically with the work, it makes it something that I really am having to hand-sell to people. Further, the "short" dustjacket is horrifically prone to ripping, both on the racks, and more perniciously, in the distribution process. I've had to return some 10% of the copies I've received because the dustjacket got mangled.

The second criticism is, again, as a retailer, this comic would have worked very well as a serialization -- it would be pretty easy to chop the book up into segments of 16-18 pages at a throw, and the chapter breaks are already there, in fact. I could have sold hundreds of copies of a serialization, where we'll be limited to scores of copies of a $30 HC (people can be cheap, yes), and there would have been an ongoing buzz for the book over the last x years.

The third bit, and this one relates to the work, is that I thought the ending was pretty bad. In a way, it made me think of LIKE A VELVET GLOVE CAST IN IRON, where Clowes lost the thread of the story, and basically just had it STOP, rather than having a narratively satisfying conclusion -- that's probably overstating it in this case, but the end, at least for the lead characters, feels imposed by the author, rather than flowing naturally out of the characters. I'm glad there's a coda, of sorts, that mutes that to some degree, but the end is the one bit that I did not think worked at all. If that was the end of, say, a film, it would tank it at the box office because that's not how you want people leaving the "theater". Thankfully it IS a comic, and comics have different rules about time and space, but it still did mar the work to some degree.

Still, regardless of any of that, this really is the best book I've read this year, and I'm absolutely enamored of craft of ASTERIOS POLYP. I hope we don't have to wait another decade for Mazzucchelli's next work, because this is everything comics should be.

ASTERIOS POLYP is absolutely EXCELLENT work, and deserves a place of honor on your bookshelf.

What did YOU think?

-B

Arriving 7/29/2009

A quick housecleaning note before this week's list: I'm pretty strongly aware of how much and/or how few reviews get posted here. This site is my home page everytime I open any browser, so I'm probably more aware of it than you are.

I'd very much like to see more posts, but because no one is getting paid for any of this (we, frankly, don't even cover hosting costs), people are going to post as often as they can based on their own will, and nothing else.

So, posting anonymously to a thread some smart-ass comment like "Didn't this site used to do reviews" is, in fact NOT more likely to get us to post. For me, at least, it makes me LESS likely to do so.

I'm ITCHING to do a couple of reviews -- I've read some GREAT comics (and some REALLY shitty ones) in the last few weeks -- but things come down to time for me. When it is a choice between finishing my monthly order form and taking my 5 year old son to summer camp, and taking the time to write some non-shitted-out review, well the store and my boy are going to win each and every time. I'm sorry that the short-short deadline Gaiman gave me to arrange the event soaked my review time, but suck it up.

And I believe that virtually every SC writer was in San Diego last week (which actually consumes a month of head-CPU cycles, I remember from when I used to attend)

So what I'm saying is HAVE PATIENCE -- we ALL want more reviews, but being a smart-ass isn't going to get you there. I'm going to try DAMN HARD to get some written by Wednesday, but if I don't, well, there you go...

Here's this week's list, and now I have to finish the god-damn order form...

ARCHIE DIGEST #256
BAD KIDS GO TO HELL #2 (OF 4)
BARACK OBAMA #2 THE FIRST 100 DAYS
BATMAN THE BRAVE AND THE BOLD #7
BILLY BATSON AND THE MAGIC OF SHAZAM #6
BLACKEST NIGHT TALES OF THE CORPS #3 (OF 3)
CAPTAIN BRITAIN AND MI 13 #15
CITIZEN REX #1 (OF 6)
COMPLETE DRACULA #2 (OF 5)
DARK REIGN GOBLIN LEGACY DKR
DARK REIGN HAWKEYE #4 (OF 5) DKR
DARK REIGN HOOD #3 (OF 5) DKR
DARK REIGN LETHAL LEGION #2 (OF 3) DKR
DARK REIGN SINISTER SPIDER-MAN #2 (OF 4) DKR
DARK REIGN YOUNG AVENGERS #3 (OF 5) DKR
DARK TOWER THE FALL OF GILEAD #3 (OF 6)
DARK X-MEN BEGINNING #2 (OF 3) DAX
DETECTIVE COMICS #855
FANTASTIC FOUR #569
FEAR AGENT #27 1 AGAINST 1 (PT 6 OF 6)
FINAL CRISIS AFTERMATH INK #3 (OF 6)
FLASH GORDON #6
GARTH ENNIS BATTLEFIELDS TANKIES #3 (OF 3)
GLAMOURPUSS #8
GRIMM FAIRY TALES #40
IGNITION CITY #4 (OF 5)
JUGHEAD #196
JUSTICE LEAGUE OF AMERICA #35
JUSTICE SOCIETY OF AMERICA #29
KID COLT #1
LAST DAYS OF ANIMAL MAN #3 (OF 6)
LONE RANGER #17
MADAME XANADU #13
MARVEL ZOMBIES 4 #4 (OF 4)
MICE TEMPLAR DESTINY #1
MUPPET SHOW TREASURE OF PEG LEG WILSON #1 (OF 4)
NEW AVENGERS #55 DKR
NINJA HIGH SCHOOL #171
NORTHLANDERS #19
RAPTURE #3 (OF 6) OEMING CVR
RAWBONE #3 (OF 4)
SECRET WARRIORS #6 DKR
SON OF HULK #13
SPAWN #194
STAR TREK MISSIONS END #5
STAR WARS LEGACY #38 TATOOINE PT 2 (OF 4)
STUFF OF LEGEND #1 (OF 2)
SUPERMAN #690
TAROT WITCH OF THE BLACK ROSE #57
TEEN TITANS #73
TERROR INC APOCALYPSE SOON #4 (OF 4)
THUNDERBOLTS #134 DKR
TOY STORY MYSTERIOUS STRANGER #3 (OF 4)
ULTIMATUM #5 (OF 5)
ULTIMATUM SPIDER-MAN REQUIEM #2 (OF 2)
UNKNOWN SOLDIER #10
WAR OF KINGS ASCENSION #4 (OF 4)
WEDNESDAY COMICS #4 (OF 12)
WILDCATS #13
WOLVERINE NOIR #4 (OF 4)
WONDER WOMAN #34
X-MEN FOREVER #4
ZOMBIE TALES 2061 ONE-SHOT

Books / Mags / Stuff
ALTER EGO #88
BIOGRAPHICAL NOVEL MOTHER TERESA GN
BIONICLE GN VOL 06 UNDERWATER CITY
CHILDREN OF THE SEA TP VOL 01
CLASSIC MARVEL FIGURINE COLL MAG XAVIER 2 PACK
COMPLETE CRUMB COMICS SC VOL 09 NEW PTG
COMPLETE JACK SURVIVES HC (RES)
COMPLETE PEANUTS HC VOL 12 1973-1974
CORALINE DVD WS
DEVICE VOL 02 RECONSTRUCTED
ESSENTIAL PARKER SPECTACULAR SPIDER-MAN TP VOL 4
EVIL & MALICE SAVE THE WORLD TP
GIGANTIC ROBOT HC
GREEN LANTERN ANIMATED MOVIE DVD WS
HISTORY OF THE WILDSTORM UNIVERSE
INVINCIBLE IRON MAN PREM HC VOL 02 WORLDS MOST WANTED
JANES WORLD TP VOL 09 THE QUEST FOR LOVE
JERSEY GODS TP VOL 01 ID LIVE & ID DIE FOR YOU
JOJOS BIZARRE ADVENTURE TP VOL 11 (RES)
KRAMERS ERGOT SC VOL 06 (O/A)
LAST REIGN KINGS OF WAR TP
NORTHLANDERS TP VOL 02 THE CROSS AND THE HAMMER
PARASYTE GN VOL 08 (OF 8)
PREVIEWS #251 AUGUST 2009
PVP TP VOL 06 SILENT BUT DEADLY
ROSE GN GRAPHIX ED
SCOURGE OF GODS PREM HC VOL 01
SKIN DEEP GN
STAR WARS ADV TP VOL 02 PRINCESS LEIA & ROYAL RANSOM
TMNT COLLECTED BOOK TP VOL 01
TREASURY 20TH CENTURY MURDER HC VOL 02 FAMOUS PLAYERS
WIZARD MAGAZINE #215 MARVEL 70TH ANNIV JAM CVR
YOUNG LOVECRAFT GN

What looks good to YOU?

-B

Arriving 7/22/2009

Look, a list:

100 BULLETS #1 VERTIGO CRIME SAMPLER
ALIENS #2 (OF 4)
ALL NEW SAVAGE SHE-HULK #4 (OF 4) DKR
AMAZING SPIDER-MAN #600
ARCHIE #599
ATOMIC ROBO SHADOW FROM BEYOND TIME #3 (OF 5)
AVENGERS INITIATIVE #26
BETTY & VERONICA DIGEST #196
BLACK PANTHER 2 #6 DKR
BLACKEST NIGHT TALES OF THE CORPS #2 (OF 3)
BOYS HEROGASM #3 (OF 6)
CAPTAIN BRITAIN AND MI 13 #15
CARS ROOKIE #4 (OF 4)
CARTOON NETWORK BLOCK PARTY #59
CONAN THE CIMMERIAN #12
CYBERFORCE HUNTER KILLER #1 (OF 5) ROCAFORT HUNT KILL CVR A
DARK REIGN FANTASTIC FOUR #5 (OF 5) DKR
DARK WOLVERINE #76 DKR
DEADPOOL SUICIDE KINGS #4 (OF 5)
DELLEC #1 TAN CVR
DELPHINE #4
DETHKLOK VS THE GOON (ONE SHOT)
DOCTOR WHO ROOM WITH A DEJA VIEW
EXECUTIVE ASSISTANT IRIS #2 BENITEZ CVR
FALL OF CTHULHU NEMESIS #4 (OF 4)
FARSCAPE GONE & BACK #1
FINAL CRISIS AFTERMATH DANCE #3 (OF 6)
FINAL CRISIS LEGION OF THREE WORLDS #5 (OF 5)
FREDDY JASON ASH NIGHTMARE WARRIORS #2 (OF 6)
FUSION #3 (OF 3)
FUTURAMA COMICS #44
GEARS OF WAR #9
GI JOE #7
GOTHAM CITY SIRENS #2
GREEN LANTERN #44 (BLACKEST NIGHT)
GROOM LAKE #4
GROTESQUE #3
GUARDIANS OF GALAXY #16
HALO HELLJUMPER #1 (OF 5)
HELLBLAZER #257
IMMORTAL WEAPONS #1 (OF 5)
INCREDIBLE HERCULES #131
INCREDIBLE HULK #600
INVINCIBLE #64
JACK OF FABLES #36
JIM BUTCHERS DRESDEN FILES STORM FRONT VOL 02 #1 REG CVR
JUGHEADS DOUBLE DIGEST #152
KILLAPALOOZA #3 (OF 6)
LENORE VOLUME II #1
MARVEL ADVENTURES SPIDER-MAN #53
MS MARVEL #42 DKR
NOVA #27
OUTSIDERS #20
PHONOGRAM 2 #4 (OF 7) SINGLES CLUB
POWER GIRL #3
PROJECT SUPERPOWERS CHAPTER TWO #1
RED SONJA #46
RIFTWAR #2 (OF 5)
RUNAWAYS 3 #12
SONIC UNIVERSE #6
SPIRIT #31
STAR TREK SPOCK REFLECTIONS #1
SUPERGIRL #43
THOR & HERCULES ENCYCLOPEDIA MYTHOLOGICA
TINY TITANS #18
WARRIORS JAILBREAK #1
WE KILL MONSTERS #1 (OF 6)
WEDNESDAY COMICS #3 (OF 12)
WOLVERINE FIRST CLASS #17
WOLVERINE ORIGINS #38
WONDERFUL WIZARD OF OZ #8 (OF 8)
X-FORCE #17
YOUNGBLOOD #9

Books / Mags / Stuff
AWAKENING HC VOL 01 (RES)
BACK ISSUE #35
BEANWORLD HC VOL 02 GIFT COMES
BERSERK TP VOL 30
BLADE OF THE IMMORTAL TP VOL 21 DEMON LAIR II
CABLE CLASSIC TP VOL 02
CLASSIC MARVEL FIGURINE COLL MAG #99 MORBIUS
CONFESSIONS OF SISTER JAQUELINE GN (A)
CREEPY ARCHIVES HC VOL 04
DC SUPERHERO FIGURINE COLL MAG #16 RIDDLER
ELEPHANTMEN TP VOL 02 DAMAGED GOODS
FESTERING ROMANCE GN (NOTE PRICE)
FINAL CRISIS ROGUES REVENGE HC
FIRE & BRIMSTONE TP VOL 01
FROM WONDERLAND WITH LOVE DANISH COMICS ANTHOLOGY GN
GEEK MONTHLY AUG 2009
HR GIGER ARH PLUS SC
IMPOSTERS DAUGHTER TRUE MEMOIR HC
MARVEL 1985 TP
MARVEL ADVENTURES FANTASTIC FOUR TP 4 3 2 1 DIGEST
MOUSE GUARD HC VOL 02 WINTER 1152
MYSPACE DARK HORSE PRESENTS TP VOL 03
NEW AVENGERS PREM HC POWER VOL 10
NEXUS ARCHIVES HC VOL 09
OISHINBO GN VOL 04 FISH SUSHI & SASHIMI
PLUTO URASAWA X TEZUKA GN VOL 04
RETURN TO WONDERLAND TP
SCARLET DESIRE GN (A)
SHOWCASE PRESENTS BATMAN TP VOL 04
SPARROW HC VOL 13 CAMILLA DERRICO
SPAWN ORIGINS TP VOL 02
STAN DRAKE HEART JULIET JONES TP VOL 02
STAR WARS OMNIBUS TP VOL 01 MENACE REVEALED
SUPERMAN CHRONICLES TP VOL 07
TASTY BULLET GN
TEZUKAS BLACK JACK TP VOL 05
TMNT 25TH ANNIVERSARY BY KEVIN EASTMAN
UNION STATION GN NEW ED
USAGI YOJIMBO TP VOL 23
WILDCATS WORLDS END TP BOOK 01
YOU HAVE KILLED ME HC
YOU SHALL DIE BY YOUR OWN EVIL CREATION TP

What looks good to YOU?

-B

Neil Gaiman is 32 flavors of awesome

It was a very very nice event.

Neil read from WHO KILLED AMANDA PALMER (which I overnight Saturday deliveried a case of copies in -- I should have had THREE cases, damn it; I'll be restocking those, for sure!) for about a half hour, then we did the signing itself.

Despite the fact that he had lunch plans with Daniel Handler, he still took the time to talk to each and every person in line for five minutes or so, and did little head sketches for most of them. He was utterly gracious with his time and attention, and sat through scores of photos, and everything else.

We were scheduled to end at 12:30, and, instead, wrapped at something closer to an hour late because Neil wanted to talk to each and every person there -- now that's pure class!

Thank you to all of the attendees, all of whom seemed to leave the store with huge glowing smiles on their faces (and, in one case, what ended up 20 minutes later as a permanent tattoo) (Seriously, she came back with permanent ink, and got a big smooch from Neil as a secondary reward)

Thanks to my god-damn good staff: Carissa, Matt and Susan. They totally rocked it.

Thanks to the generous volunteers who helped with line control and keeping people happy and moving: Seth & Skye, Tim & Lisa, Matt N., James, Shannon and Antoine. We literally could not have done it without all of you, and you've got a lot more than just my thanks coming.

And thanks most of all to Neil Gaiman for being such a generous guy with his time and being a master of charm and enthusiasm. Let's do this again for the store's FORTIETH anniversary, aye?

-B

Newest Tilting is up!

Look: it is the new Tilting At Windmills, and here I talk about Neil Gaiman and Tyrese Gibson and Social Networking and Marketing, and how perfect storms are pretty imperfect after all.

Some months are a long hard search for a subject, but this month was, in a way, a gift as it was 100% obvious what I HAD to write about.

If you don't/won't/can't comment at CBR, well you can say something here (but Jonah'd be more happy if you said something over there, yeah)

-B

Arriving 7/15/2009

My Family is finally back from a month away (YAY!!!!), and I'm drowning in pre-Gaiman prep, AND i have to write a Tilting this week, so don't expect to hear anything more from me for another week...

Not a ton (numerically) of comics this week, but it's a real solid batch of titles:

2000 AD PACK JUNE 2009
ACTION COMICS #879
AGENTS OF ATLAS #8
AIR #11
ALL SELECT COMICS #1 70TH ANNIV SPECIAL
AMAZING SPIDER-MAN #599 DKR
ARTESIA BESIEGED #3 (OF 6) (RES)
BATMAN STREETS OF GOTHAM #2
BETA RAY BILL GODHUNTER #2 (OF 3)
BETTY & VERONICA SPECTACULAR #90
BLACKEST NIGHT #1 (OF 8)
BLACKEST NIGHT TALES OF THE CORPS #1 (OF 3)
BRAVE AND THE BOLD #25
BUCK ROGERS #2
CAPTAIN AMERICA #601
CREEPY COMICS #1
DARK AVENGERS #7 DAX
DARK REIGN MISTER NEGATIVE #2 (OF 3) DKR
DEAD AT 17 AFTERBIRTH #2 (OF 4)
DEADPOOL #12 DKR
DESCENDANT #1 (OF 3)
DMZ #43
DO ANDROIDS DREAM OF ELECTRIC SHEEP #1 (OF 24)
DOCTOR WHO ONGOING #1
DOG EATERS #3
DOMINO LADY #1
FABLES #1 PETER & MAX PREVIEW
FABLES #86
FALLEN ANGEL REBORN #1
FARSCAPE DARGOS LAMENT #4 (OF 4)
FINAL CRISIS AFTERMATH ESCAPE #3 (OF 6)
FRANKLIN RICHARDS SCHOOLS OUT
INCOGNITO #5
INCREDIBLES FAMILY MATTERS #4 (OF 4)
IRON MAN ARMORED ADVENTURES
JSA VS KOBRA #2 (OF 6)
KILLER #9 (OF 10)
LAST RESORT #1
LOCKJAW AND THE PET AVENGERS #3 (OF 4)
MARVEL ADVENTURES AVENGERS #38
MIGHTY AVENGERS #27
NEW MUTANTS #3
NEXUS SPACE OPERA ACTS 3 & 4
PALS N GALS DOUBLE DIGEST #133
PHANTOM GENERATIONS #3
POE (BOOM) #1
PUNISHER #7
RASL #5
RESURRECTION VOL 2 #2
ROTTEN #2
SCALPED #30
SHERLOCK HOLMES #3 (OF 5)
SIMPSONS COMICS #156
STAR WARS CLONE WARS #7
STAR WARS KNIGHTS OLD REPUBLIC #43 REAPING PT 1 (OF 2) (C: 1
SUPER FRIENDS #17
SUPERMAN BATMAN #62
TIMESTORM 2009 2099 #3 (OF 4)
TITANS #15 (BLACKEST NIGHT)
UNKNOWN #3 (OF 4)
UNTHINKABLE #3 (OF 4)
VIGILANTE #8
VOYAGES O/T SHEBUCCANEER #3 (OF 3) EYE O/T JADE DRAGON
WALKING DEAD #63
WEDNESDAY COMICS #2 (OF 12)
WEREWOLVES ON THE MOON VERSUS VAMPIRES #2 (OF 3)
WORLD OF WARCRAFT #21
X-FACTOR #46
YOUNG LIARS #17
ZEKE DEADWOOD ZOMBIE LAWMAN #1 LEGALLY DEAD

Books / Mags / Stuff
ANGEL AFTER THE FALL HC VOL 04
ANNIHILATION CLASSIC TP
ASTRO CITY THE DARK AGE TP BOOK 01
BATMAN WHATEVER HAPPENED TO THE CAPED CRUSADER HC
CAPTAIN BRITAIN MOORE DAVIS OMNIBUS HC DM ED
ENDERS GAME PREM HC BATTLE SCHOOL
ENDERS SHADOW PREM HC BATTLE SCHOOL
ESSENTIAL MARVEL TWO IN ONE TP VOL 03
FALL OF CTHULHU TP VOL 05 APOCALYPSE
GI JOE MOVIE ADAPTATION TP
GI JOE TP VOL 01
GUARDIANS OF GALAXY PREM HC POWER STARHAWK
JUDGE DREDD MEGAZINE #286
LEES TOY REVIEW #200 JUL 2009
LIGHT BRIGADE TP NEW PTG
LOST GIRLS HC
MADAME XANADU TP VOL 01 DISENCHANTED
MARVEL ILLUSTRATED TP THREE MUSKETEERS
PREACHER HC BOOK 01
RICHARD STARKS PARKER THE HUNTER HC
SPIDER-MAN PREM HC TORMENT
SUPER FRIENDS CALLING ALL SUPER FRIENDS TP
SUPERMAN AND THE LEGION OF SUPER-HEROES TP
SWALLOWING THE EARTH GN
WELCOME TO FOREST ISLAND HC

What looks good to YOU?

-B

And Baby Makes Three: Wait, What Ep. 2.3 with Graeme & Jeff

Yes, Friday has arrived and, with it, our final installment of our second podcast. In Wait, What 2.3, Graeme and I discuss PHONOGRAM, DETECTIVE COMICS #854, GREEK STREET #1 and (failed) TV shows KINGS and VIRTUALITY. We hope you enjoy. Now if you excuse me, I have to go back to monitoring the comments and seeing how things are going with Mr. Hibbs and the signing countdown...

Wait, What ep. 2.2: Graeme & Jeff are Strangers in a Strange Bland...

I was also thinking about calling this podcast installment "Sympathy For The Devil," since we talk about Mark Millar and Brian Hitch, the more recent work of Jeph Loeb, and the critical reactions to both CRY FOR JUSTICE #1 and CAPTAIN AMERICA REBORN #1 (although not in anything like that order). Also, at no point do I try to make the Transformers noise or use any music from Dirty Dancing, so...in a way, it's our bestest episode yet? We hope you enjoy.

Chris Reviews CRY FOR just kidding, Wednesday Comics

Wednesday Comics is here, and with it comes nostalgia! No, not for the time before we were born when the Sunday Funnies were enormous canvasses for the geniuses of the day to work their magic. Wednesday Comics instead transports us back to those heady years of 2006-7, when DC was putting out a weekly comic that inspired neither hair-pulling dismay nor polite boredom. Yes, the 52 nostalgia train is boarding!

I have always been a sucker for oddly sized comics: even in the midst of trying to pare down my physical collection of comics, I am collecting more huge 1970s Treasury Editions and 1980s Blue Ribbon Digests. This predilection is likely the primary motive for my continued devotion to the McSweeney's publishing empire. So of course I'm all over Wednesday Comics. But should you be?

I'll venture to say yes. Judging from the first issue, not every team is going to knock this concept out of the park. Writing a single weekly page is very different than writing a full issue of a comic, something the contributors to the New York Times Magazine's "Funny Pages" also discovered. Likewise, artists seem to struggle with putting too much or too little onto the larger canvas (as in last year's Kramer's Ergot).

And even the strips which seem to handle these challenges proficiently, like Dave Gibbons and Ryan Sook's Kamandi, did not thrill me on their first go-round. Regardless, it's a swell package and the sort of thing that will age better on your shelf than the fourteenth DARK REIGN tie-in mini-series you might be considering.

Anyway, in honor of Wednesday Comics's VERY GOOD stylistic return to fondly remembered days of yore, my reviews are all tweetable. If you want to know who is doing what, check DC's page, I couldn't fit creative teams into 140 characters.

BATMAN: Twelve Parts, Twelve 'BONG's, Fifteen stories, Fifteen Panels. CLUE CRAZY? Azzarello doesn't seem the mystery type, though.

KAMANDI: Never cared for Prince Valiant illo + text style but it's appropriate here. Sook's art almost too elegant for a Kirby character.

SUPERMAN: Very pretty, goofy Toy Story alien face unexpected. Everyone knows Superman is an alien! Not sure this will hook USA Today crowd.

DEADMAN: I like that they took the time to introduce Deadman, not sure if I like the hardboiled vibe they're going for. RED LANTERN, NO!

GREEN LANTERN: A solemn plea: let no other colors of rings come into play! I like the New Frontier/Space Race setting. Doesn't set up much.

METAMORPHO: Hey Gaiman, you already killed off Element Girl! Awkward cliffhanger feels more like page transition. Wait, Floating Heads? SOLD

TEEN TITANS: Really? This is the venue in which you choose to revamp Trident? You're revamping Trident? Only strip to feel 'in continuity'.

ADAM STRANGE: Adam, don't point out how all aliens look kinda like Terran animals. It's impolite. Not sure I'm feeling the color scheme.

SUPERGIRL: I hope they resist the urge to bring in Comet the Super Horse and all the freaky baggage he represents. Cute setup, cute art.

METAL MEN: Gorgeous art earns this goofy ass story a pass until the team witnesses the second coming of Christ. Cast barely introduced.

WONDER WOMAN: Nice concept, nice art style, terrible typeface and way too much crammed onto the page.

SGT. ROCK AND EASY CO.: Feels like it could've been a standard comic page, but I guess I should trust Joe.

FLASH: Loving the split strip format, the IRIS WEST logo, the halftone dots in the coloring, everything. My early favorite.

CATWOMAN + DEMON: When did Catwoman have time to google J. Blood between spilling tea and heading to dinner? Does she have an iPhone?

HAWKMAN: I had no idea Hawkman could talk to birds. Can he talk to birds? Who cares, IT'S TERRORIST MACIN' TIME AT 30,000 FEET!

Neil Gaiman At Comix Experience, 7/19: the Facts

(There’s a long, rambly story that goes with this, which you can find here, but just so as to not bury the lede…)

Comix Experience is very proud to announce, as part of its ongoing 20th anniversary celebration, a rare San Francisco reading/Q&A/Signing with acclaimed author Neil Gaiman on Sunday, July 19th from 11 AM to 12:30 PM.

Later Edit: The event is now completely sold out, and we thank everyone for their interest and patience!

-B

Neil Gaiman at Comix Experience, 7/19: The Story

OK, so you all remember that 2009 is Comix Experience’s 20th anniversary, right? (April first, to be exact!)

Those of you who are actually customers may also note that we didn’t exactly do anything special for it (like a party or something). This is because my plan was to do several events throughout the year to celebrate, probably culminating in that party on the Twenty-First birthday because, y’know, then she’s legal to drink and all.

I’d actually been thinking about this for a very long time. How long? Well, it was way back on February 15th, 2006 (!) that I first emailed Neil Gaiman a message with the title “How Is Your 2009 looking?”

Neil’s one of those Major League guests nowadays – his schedule is overbooked, all of the time, and everyone wants him somewhere always. This is why I started three years early!

Why Neil? I mean, besides the “Uh, duh he’s a major league super-star” bit? Well, in a lot of ways because I think Neil and I came up together in comics.

See, I had creators that I was passionate about whom the store supported (and they supported back) dating from before I started CE – the Matt Wagner’s, the Dave Sim’s, and so on. (I actually have a story involving both of them and my reasons for starting CE that’s nearly old enough that I might be able to tell it out loud in public one of these days…) – Comix Experience was effectively created because of the passion I had for those guy’s works at the time.

And as the store went on, that passion for creators and their work expanded way out to even more people who then did events and things for us, and became friends of the store and friends of me personally – Garth Ennis, Warren Ellis, Grant Morrison, dozens and dozens of other people; all of that happened after the store opened, and the medium to began to expand in tone and depth.

But Neil? Neil was my first. Neil was the very first contemporaneous creator who I felt that same passion as I did for my heroes.

Comix Experience opened, as I said, in April of 1989. Sandman #1 has a cover date of January 1989. I was utterly enamored by Sandman, and we worked like hell to sell it to every person we could, and it very quickly became one of our store’s best sellers.

I’d read Violent Cases, of course, as well -- maybe one of 1200 people in America who had at that point? So, yeah, I was a fan of this guy, and I really really wanted to do anything I could to help him and his career in whatever small ass way I might.

We met in San Diego that year, and I guess my enthusiasm worked OK on him – this was, of course before he was “NEIL GAIMAN”, he was hustling for work like anyone else, and was still a little awestruck with being an author with a monthly book from DC (Vertigo didn’t exist yet) at the San Diego ComicCon, I asked him if we could do a store signing (I think that maybe this would be his second or third signing ever?), and he agreed.

Here’s a photo from that day. Man, we’re both absurdly young! If I recall correctly, this is the window display for that signing.

Now, twenty years gone I don’t remember the exact details and timing, and the scrapbook is sitting at the store right now, so I can’t look it up, but I believe it was the week that Sandman #10 was released? That puts it sometime in November of ’89 then, per www.comics.org. I’m not sure why Neil was in from England then, but he made the trip to SF. Heh, let me tell you just how low rent we were back then – Neil actually slept on our sofa in our living room! Man, today I couldn’t even imagine asking a creator to crash on my sofa!

One neat thing happened at that signing. A few months before, DC did a free overship (100%? I don’t recall now) of Sandman #8. Since we were doing the signing, DC decided to send us some of what they had around the office. They sent a case of Sandman #8.

But, oddly enough, and seemingly unknown to anyone at the time, Sandman #8 had actually been misprinted. It had a recap / intro at the front (the same one, I think, that was in early printings of “A Doll’s House”). But it was also supposed to have had an introduction by Editor Karen Berger on the inside front cover. The majority of the print run, for whatever reason, didn’t -- it ran the usual Jenette Kahn DC house ad.

Now DC told me that there were only 600 copies of this, and they sent one to me and one to some other retailer I don’t recall now, and basically I had a third of the print run. Somehow I actually disbelieve that story now because I know enough to know that just flicking the big machine on and off produces more than 600 copies – realistically there’d have to be more than 1000 of these out there, minimum, but 600 was the official story.

I know, once I opened the box, what I had. Potentially, this was a gold mine. I mean, if I had those copies now, and had CCGed them, I’d have gotten a purely gross and evil return. Thankfully, I had a soul, and I put them to their intended use – I gave that shit out for free. You can see them in the picture above, actually, with my crappy hand-written sign. And the ones that we didn’t give out when Neil was in the store? (Because, I don’t think there were even 50 people who showed up that day? It was one of those nice, “have a nice 5 minute chat with each attendee” kind of signings.) Well those copies, I stuck a flyer for the store in, with some sort of bounceback coupon, and just started Johnny Appleseed-ing them across The City. Left them on buses, at barber shops and Laundromats, and in paper boxes at school campuses. I recall we got some sort of nutty return on those – like 10% or something, maybe?

The main lesson though, was that doing the “right thing” – actually giving out the comics like we were supposed to, instead of, dunno, selling them off for $5 a throw or something (hey, in 1990 dollars!), earned me new customers who then became devoted Sandman readers month-in and month out, and some of them started branching out into other books, and a few of them even still occasionally shop with me today. Long-term seeding really does work better than short-term gain!

This also gave me a good rep with DC, which still pays dividends for me today. A year or so later, Sandman had got the attention of Rolling Stone Magazine, and there was some sort of article about Sandman as one of, I think, 10 “hot” things that year. DC rushed out a paperback collection of “A Doll’s House”, and, suddenly a whole new way of thinking about things was born.

Prior to that, there were collected editions of comics, of course – I think DC’s backlist at that point was maybe 20 items deep, if that? I do know that I kept my very first order form from month #1 of the store, with all of its precious little “1”, “2”and the very occasional “5” written in it, and that month was the premiere of the first Alan Moore Swamp Thing collection. I think it was a decade later before every Moore issue was finally collected…

Anyway, I was all about the paperback. Dude, awesome – a format where we can sell the best stories forever and ever and ever and ever? I’m all over that. Hell, I opined in probably ’91, ’92 that there wasn’t even any point in publishing stuff that you weren’t going to collect and make the long green from – this is the business we’re supposed to be in. There was a meeting in Los Angeles sometime in there with me, and the late and well loved Bill Liebowitz (Golden Apple) and Rory Root (Comic Relief) (And boy, do I miss both of those guys right about now!), and DC staff of Paul Levitz, Bob Wayne and the gone-but-not-forgotten Bruce Bristow. Me and Rory insisting to these guys that paperbacks were the model, and Bristow just being absolutely incredulous. Luckily Bob and Paul understood what we were saying…

Comix Experience was always the prototypical “Vertigo Store” – not that we sold the most number of copies of comics-meant-more-for-adults (I almost typed “sophisticated”!), but as a proportion to our superhero sales we were way up in the upper parts of the curve. And I want to believe that it was stores like mine that made the imprint possible at all. And that made the sense, company wide, that backlist was a viable model. And that, at the end of the day, is ultimately why DC took their chance to do exclusivity with Diamond and to be able to dictate the building of the infrastructure that allowed the modern era of comics to come to pass. “Real” book publishers wouldn’t be doing graphic novel lines if the Direct Market, and stores like mine hadn’t proved the model out.

I’m chatting with Neil a lot at this point – like at least once a week, sometimes 2-3 times a week, often for an hour or more – comics, comics comics, what can we do, how do we fix it, ah, I was such a Phone Queen back then. All I can say is we only sorta kinda had an internet back then, y’know?

Anyway, fast forward a little, and Season of Mists is about to come out. As a hardcover! Whoa, this is not at all common for a reprint. Thing looks like an old bible, too, with a leather cover, no dustjacket. Woulda won an Eisner if “Publication Design” had existed as a category then. The thing was lush.

And we did a signing for that.

Not just with Neil, but also with, let’s see, Sam Kieth, Mike Dringenberg, Kelley Jones, Matt Wagner (my original hero!), and Steve Oliff. I don’t think I’m forgetting someone? Now this was no repeat of the first one. This was a Rock Star kind of day. Crazy lines down to the end of the block, carnival atmosphere, I think we were selling copies of the hardcover at like one a minute. Absolutely insane.

Here’s a picture from that one: note Neil’s Rock Star sunglasses (but at least he’s not wearing the leather jacket!) -- and here’s the window display we did for it. Yeah, we did a black and white window display; I liked it!

(We also had a Matt Wagner signing for Sandman #25, window here)

Finally, we had Neil in (alone this time) for the “A Game of You” tour, which we immediately called “A Gaiman/You” and here’s the window display: http://comixexperience.com/agaimanyou.htm

Well, I said “finally”, but then Comix Experience also sponsored a west coast leg of Neil’s Guardian Angels Tour, where Neil read and raised $15,000 for the CBLDF.

So, yeah, this will be the fifth appearance of Neil Gaiman in San Francisco in conjunction with Comix Experience.

And it feels pretty awesome, really.

See, there’s absolutely no reason for Neil to actually do a signing here any more – I’m just one pokey little comics store, and I’m not going to enhance his profile any longer, really. And we barely ever speak – maybe once every year or two there will be occasion for a call. Neil “rarely” does comics any longer, and comics is what I’m all about, but we came up together and that counts for something.

So the punchline to this long rambly thing is that, like I said, I approached Neil about doing something in 2006 – three years in advance. Every six months or so I’d send a little tickle email, but, y’know, I was sorting thinking it wasn’t going to happen, because the man be busy, right?

Neil contacts me out of the blue on Monday, “Hey I’m going to be in San Francisco in two weeks, can we work something out?”

Look, honestly, twelve days isn’t half the amount of time that one really needs to plan a signing and make all of the pieces come together. But it is Neil, right? And who is going to say no to him? Certainly not me! Mama Hibbs didn’t raise no idiots!

And it is going to be butter – smoother than silk, and Neil’s going to help me celebrate 20 years of selling and loving comics because the man is, frankly, a mensch.

Thanks again, buddy!

-B

Numbering? Probably Not Our Strength: Wait, What Ep. 2.1 (or 6) Now Available...

I'll try and get this posted quickly so I don't cockblock Hibbs' important upcoming post. A new episode of Wait, What is up for your listening pleasure, provide your definition of pleasure hews more closely to 'random bullshitting around the comics counter': Graeme and I talk about the proper name for Portland, Greg Rucka, quickly develop a hideous pitch for Angel & The Ape, and cover other geekly topics. For those of you who prefer, y'know, actual reviews? You should wait for the next two installments, but if two grown men agog over the career of a Transformers comic book writer is your idea of a good time, this should do you just fine.

From the vault: Asterios Polyp

Yes, you read that headline right. Even though David Mazzucchelli's long-awaited graphic novel Asterios Polyp doesn't come out until tomorrow, I some how ended up with a review copy months and months ago--I wanna say 2008, for pete's sake--so I reviewed the thing on my blog back in March. Now that it's finally coming out officially, I figured I'd repost the review here (in part to apologize for being an absentee savage these past few months). It's after the jump... PhotobucketAsterios Polyp David Mazzucchelli, writer/artist Pantheon, June 2009 344 pages, hardcover $29.95

An extraordinarily easy book to read, Asterios Polyp is, I'm finding, a nearly equally extraordinarily difficult book to talk about. Frankly I think I just feel out of my depth. For example, cartoonist David Mazzucchelli has a long history of making art comics in Europe, and I've flipped through a few in the store or off my buddy Josiah's shelf, but the only Mazzucchelli comics I've read from start to finish prior to this book are Batman Year One, Daredevil: Born Again, and that little comic with the spilled jar of ink he did for The Comics Journal Special Edition: Cartoonists on Cartooning. But hey, fine, I can fake it, I can certainly locate Asterios Polyp within the tradition of alternative comics. For exaple, it uses color and, to a certain extent, character design like a Dash Shaw webcomic or MOME contribution; it mixes imagery with external narrating text like Chris Ware, only with several orders of magnitude more room to breathe on the page, like Ware filmed in slow motion. That, I get.

What I'm having harder time with, where I feel really out of my depth, is in trying to locate the book's story content. Asterios Polyp is a highly lauded, award-winning "paper architect," i.e. a guy whose designs are awesome but have never actually been built, who divides his time between Manhattan and the Ithaca, NY university where he is a professor. We join his story already in progress, as a fire consumes his ratty, messy, porn(?)-soundtracked bachelor pad. Asterios does not pass Go, does not collect $200, proceeds directly from fleeing his apartment in the rain with his wallet and a handful of knicknacks and watching the fire department fight the fire down into the subway and back up and out at the Port Authority, where he takes a bus to the middle of nowhere and gets the first job he can find (as an auto mechanic) and crashpad he can find (renting a room from his boss at the auto shop). From there we bounce back and forth between revelatory events in the present day and key events in the life that led him there, mostly having to do with his ill-fated relationship with the talented but somewhat timid sculptor he was once married to.

In other words, it's very Woody Allen, very Philip Roth, very New Yorker. A sophisticated urban aesthete unsuccessfully balances the life of the mind with the life of his weiner and then wonders where it all went wrong; his life is contrasted with that of the spirited younger woman he can never quite get a handle on and various other sophisticated urban aesthetes whose arrogance and eccentricity he deplores yet cannot see within himself. And there's my problem: I know enough about that stuff to recognize the template, but I don't know enough of it to know if it goes beyond using the template into wholesale swiping and/or rote recapitulation. The best I can do is say "Well, this reminds me somewhat of the Woody/Alan Alda bits in Crimes & Misdemeanors." I'm simply not well-read enough in this area to comment beyond that. Ask me to speak authoritatively about the next Neil Marshall movie and I can probably handle that, but this? Donnie, you're out of your element.

What I can say with confidence, however, is that I enjoyed that story immensely. And a big part of that is because this isn't a Woody Allen film or a Philip Roth novel--it's a comic, and there's no mistaking it. Yeah, the basic story could be told in other ways, but if you wanted an illustration of that old saw that you should be able to look at a comic and determine why it's a comic and not a movie pitch or a short story, look no further. Mazzucchelli clearly had a blast drawing this thing.

My favorite ambitious graphic novels of recent vintage have been pretty manic and information-heavy in terms of the visual approach--Theo Ellsworth's Capacity and Josh Cotter's Skyscrapers of the Midwest spring to mind, and even Dash Shaw's Bottomless Belly Button feels dense and claustrophobic compared much of his other recent work, if only for the lack of color. Asterios Polyp, on the other hand, is airy and light from start to finish, like giving your eyeballs a breath of fresh air. There are all kinds of panel layouts, splash pages, and stand-alone images here, popping right off the big white pages, and the CMYK colors are just a pleasure to look at.

Meanwhile, it's almost unspeakably clever. Mazzucchelli gives each major character and setting its own color scheme, that's apparent from the start--Asterios is bright blue, while his wife Hana is bright pink. But oh, the places Mazzucchelli goes with that! By the time Asterios takes Hana to meet his mother and invalid father, he's wearing a pink checkered jacket, while she has on a blue shirt. In a passage meant to illustrate how our memories slowly refine our original experiences "because every memory is a re-creation, not a playback," Asterios's remembered Hana slowly morphs from having a pink shirt on against a white background to wearing a blue shirt against a blue background. And in a much later scene which I'm going to try hard not to spoil, where the two encounter each other long after their divorce and after myriad transformative experiences, the color scheme is totally different--all oranges and greens. Meanwhile, "neutral zones" in both dreaming and waking life are yellow and purple. And let me assure you that as far as the use of color goes, that's just the tip of the iceberg.

Then there are the countless clever references to the history and art of cartooning. Given our hero's occupation and preoccupations, there are quite a few mini-essays on architecture, philosophy, design, music...and they're drawn and lettered like something out of Understanding Comics. A Latina chef swats flies on the ceiling and looks like she could have gotten off the plane from Palomar yesterday, while her band's drummer sports a "Los Bros" sticker on his drumkit. Asterios's dapper in-his-youth father looks like he stepped out of a Seth comic. The Midwesterners who take Asterios in--Stiff Major and his zaftig wife Ursula, and no, Mazzucchelli is clearly not above having some Vonneguttian fun with names--could be thrown up on the screen in a Disney/Pixar production tomorrow. Hana I can't quite put my finger on, but she's got a distinct '50s/'60s illustration vibe, part Charles Addams part something else I'm too slow to pick up. Asterios himself is given to standing in profile and holding a cigarette like Eustace Tilley holds his monocle. His teaching career reads like Art School Confidential from the professor's perspective. (Student: "I'm thinking about adding fenestration to this planar surface...?" Asterios: "How about just putting a couple of windows in that wall?")

None of this would matter, or at least it would matter very little, if the comic weren't a series of emotional hooks and twists and high points and explosions, which it is. The dream sequences are uniformly strong, with one involving a flooded subway station-cum-dock so evocatively drawn--thick washes of purple ink, rough crosshatching for one of the first times in the whole book--that I could practically hear the echoing slosh of the water in the tunnels. Asterios's unique, virtually constant headshape (how have I not talked about this until now?) essentially requires him to be drawn in profile, so the few times we see him turn toward us (again in a dream sequence, notably!) are stop-and-pay-attention moments. The book's bravura sequence (you'll hear about this a lot) condenses the couple's entire life together into a series of snapshot images of Hana's various movements and bodily secretions; here's one case where my familiarity with this technique bred nothing but admiration for seeing it so well done. The ending...I'll say I imagine it will be controversial and leave it at that, but I got a kick out of it.

The real knockout moment for me, though, came during the pivotal argument that stories like this inevitably include, the storm that built for years yet ultimately came out of nowhere and nothing was the same after that. You spend the build-up to it noticing that something is awry, something in the way Hana has been drawn, something in the way there seem to be two or three things going on at once in the interactions between Hana, Asterios, and the other characters involved (including a memorable little imp named Willy Ilium in the book's Clare Quilty role). Once it gets going, once the pink-and-blue color scheme starts shifting appropriately and the linework and coloring get scratchier and choppier and angrier, you're rooting for Hana all the way, you think that finally the beef you've been accumulating on her behalf is going to get the apocalyptic airing it deserves. And then...and then...BAM, a line you just did not see coming at all, making it all the more devastating, because after all, neither did Asterios. I think this particular exchange may open the book up to charges that it embraces the same sexism it nominally deplores in its characters, but to me it's the human element that comes through, not the gendered one. I read this scene and said "My God" out loud on the train. (You really need to read the book to get what I'm talking about, I suppose, and it doesn't come out until June so unless you somehow ended up with a review copy months ago like I did I guess that's difficult, but do me a favor, bookmark this and come back later and see if you think I'm right, okay?)

I may not know ahhht, is I suppose what I'm saying, but I know what I like. And I like Asterios Polyp a lot. It's certainly a book to savor. I suspect it's a book to treasure. I guess it wasn't that hard to talk about after all.

Arriving 7/8/2009

This is not a large week, no. But maybe that will help WEDNESDAY COMICS sell...

PLUS: Although there was a holiday this weekend, COMICS ARE ARRIVING ON WEDNESDAY. It wasn't a UPS holiday, so comics as normal this week.

ALL STAR SUPERMAN #1 SPECIAL EDITION
AMAZING SPIDER-MAN ANNUAL #36
ANGEL NOT FADE AWAY #3
ANITA BLAKE LC NECROMANCER #3 (OF 5)
ARCHIE & FRIENDS #133
ARCHIE DOUBLE DIGEST #200
BATMAN #688
BOOSTER GOLD #22
BPRD 1947 #1 (OF 5)
CARTOON NETWORK ACTION PACK #39
DARK X-MEN BEGINNING #1 (OF 3) DAX
DARKNESS #78
DEAN KOONTZS NEVERMORE #2 (OF 6)
DRAFTED ONE HUNDRED DAYS ONE SHOT
ELEPHANTMEN WAR TOYS YVETTE (ONE SHOT)
FROM THE ASHES #2
GENEXT UNITED #3 (OF 5)
GREEN ARROW BLACK CANARY #22
GREEN LANTERN #43 (BLACKEST NIGHT)
HOUSE OF MYSTERY #15
I AM LEGION #4 (OF 6)
JUNGLE GIRL SEASON 2 #5 (OF 5)
MARVEL ADVENTURES SUPER HEROES #13
MS MARVEL #41 DKR
NO HERO #6 (OF 7)
NORTH 40 #1 (OF 6)
PRESIDENT EVIL
PRIDE & PREJUDICE #4 (OF 5)
PUNISHER FRANK CASTLE MAX #72
REBELS #6
RED ROBIN #2
ROBERT JORDANS WHEEL OF TIME EYE O/T WORLD #1
SCOOBY DOO #146
SKRULL KILL KREW #3 (OF 5) DKR
SONIC THE HEDGEHOG #202
STAND AMERICAN NIGHTMARES #4 (OF 5)
STAR TREK CREW #5
STORMWATCH PHD #22
STRANGE ADVENTURES OF HP LOVECRAFT #3 (OF 4)
STREET FIGHTER II TURBO #7
SUPERMAN WORLD OF NEW KRYPTON #5 (OF 12)
THE GOOD THE BAD & THE UGLY #1
THOR TALES OF ASGARD BY LEE & KIRBY #3 (OF 6)
UNCANNY X-MEN FIRST CLASS #1 (OF 8)
UNWRITTEN #3
WAR OF KINGS WARRIORS #1 (OF 2)
WARLORD #4
WASTELAND #25 SPECIAL DOUBLE ISSUE
WEDNESDAY COMICS #1 (OF 12)
X-MEN FOREVER #3
X-MEN LEGACY #226 DAX

Books / Mags / Stuff
100 BULLETS TP VOL 13 WILT
AMAZING SPIDER-MAN BY JMS ULTIMATE COLL TP BOOK 01
AROUND THE WORLD IN 80 DAYS HC
BACK TO BROOKLYN TP (DIRECT MKT ED)
CLASSIC MARVEL FIGURINE COLL MAG #12 IRON MAN
CLASSIC MARVEL FIGURINE COLL MAG #32 VENOM
CLASSIC MARVEL FIGURINE COLL MAG #91 SHOCKER
CLASSIC MARVEL FIGURINE COLL MAG #94 MANDARIN
DC SUPERHERO FIGURINE COLL MAG #13 SCARECROW
DC SUPERHERO FIGURINE COLL MAG SPECIAL BANE
FRUITS BASKET GN VOL 23 (OF 23)
G FAN #88
GI JOE MOVIE PREQUEL TP
HULK RED AND GREEN TP VOL 02
JUSTICE LEAGUE INTERNATIONAL TP VOL 02
MAN WITH NO NAME TP VOL 01 SINNERS & SAINTS
MARVEL 70TH ANNIVERSARY TP
MOON KNIGHT PREM HC VOL 05 DOWN SOUTH
MORE DIGRESSIONS NEW COLL OF BUT I DIGRESS COLUMNS
NARUTO TP VOL 45
NEW WARRIORS CLASSIC TP VOL 01
NOBODY HC
PIXU TP VOL 01 MARK OF EVIL
SHOWCASE PRESENTS BATLASH TP
SINFEST TP DARK HORSE ED VOL 01
SKULL & BONES TP
STAR TREK TNG LAST GENERATION TP
SUPERMAN WHATEVER HAPPENED TO MAN OF TOMORROW HC
TOYFARE #145 GI JOE MOVIE TOYS CVR
TRON TP VOL 01 GHOST IN THE MACHINE
WORLD WAR ROBOT TP VOL 02
X-MEN SHATTERING TP

What looks good to YOU?

-B

Old English #3

Conquering Armies

This is a softcover book from 1978, perfect bound and b&w and 64 pages for your post-bicentennial $4.95.

It's big, as in "big as Paul Pope's old oversized books, like Buzz Buzz Comics Magazine or THB Circus," or almost as big as that new Seth book, George Sprott (1894-1975), or that recent hardcover he designed, The Collected Doug Wright. You know, the one with the infernally gleaming red cover? Hold that thing up to an adequate light source and you can transform an ordinary bathroom into a scene from Flashdance. Of course, that's how my bathroom is already, but, like Seth, I'm an old-timey kinda guy.

To wit: 1978, big ol' softcover comic, big like the European albums, big in a way that seemed right for A Heavy Metal Book, just as they were new and hot, and the likes of Moebius' Is Man Good? and Lob & Pichard's Ulysses rolled off the presses. The world indeed seemed ripe for conquest, but this lost tome proved cautionary in more than its mere eventual obscurity. Battlefields may seem huge, barks the metaphor, but conquerors are thus necessarily small.

Conquering Armies is a suite of five short comics first seen in the pages of Métal Hurlant, and quickly brought to English via early issues of Heavy Metal. Obviously a lot of people believed in these stories, which weren't lacking in pedigree: the writer was Jean-Pierre Dionnet, Hurlant's co-founder and editor-in-chief, working with an artist he'd known for nearly his entire comics writing career, Jean-Claude Gal.

Granted, Dionnet's comics writing career had only just started in '71, with Gal following a year later, both teamed in the pages of the venerable Pilote, the growing pains of which would give way to Howling Metal just a few years later. Fast times, sure, but those virginal pages of 1975 looked like they had something to prove.

This is just a detail, mind you, as is every individual image in this post. You should see it in person. The stuff looks big in magazine form, but once you've witnessed those collected dimensions -- which I presume match a '77 French album of the same material -- you'll never settle for less. Gal wants to assault you with scope, much in the way he intimates violence toward those tiny soldiers, toy-like against their rocky scene so that magnified panels are necessary to track a man down the stairs, only then humanized.

And that's no basic establishing vista you're seeing; the grandeur of Gal's scenes is the very heart of this work, these linked stories, all of which seek to smother the ambitions of armies in the magnitude of greater existence. The first tale even stretches to literalize this notion, with a mighty vanguard rushing into a massive city that exacts a terrible psychological toll on the men, particularly as folks begin vanishing or falling over.

Heavy realism, that, at least in terms of character art. But Gal still emphasizes the scale of the room with his wide panels, pivoting to stretch the gulf between the characters and then zooming in to associate space with death. There's a tremendous amount of detail in these panels, but it never becomes overwhelming until Gal wants it to, as a means of aggravating the story's dread. When there comes a time when no detail at all would be better, the opportunity is taken.

All of this comes from a man three years into his professional comics career, although he'd been a drawing instructor for years prior. Yet remarkably little of the work suffers from the 'frozen' feeling illustrators sometimes bring to comics, or the sedate atmosphere of some older French adventure comics in a realist style, and I think much of that is due to the almost despairing sense of diminution Gal foists on his mighty warriors.

It's very different from the world-building majesty of Philippe Druillet and his mad architectures and psychedelic combats - Gal is drawing 'real' people, and his real, big places are going to kill them, or at least foreshadow their doom via the looming presence of matters greater than martial accomplishment.

Very little of Dionnet's comics writing has been translated to English, but what I've seen places him firmly in the political area of Hurlant's approach to fantasy. There are no wild visions in here (or the Enki Bilal-drawn Exterminator 17) devoid of evident purpose, all of it rueful in facing the human condition.

All of the military adventures in this book are doomed, always by something out of the control of the powerful, be it chance or disease or magic. Or metaphor. There is no explanation as to why the city in the first tale destroys the occupying force; the men of violence merely vanish as we see them growing humanized, chatting with locals or abandoning their posts, worn down by time and seemingly absorbed by the enormity of Gal's scenery. It's not sorcery, really, but the symbolism of the huge city as the endeavor of occupation, or colonization, beating the materialism of combat by just sitting around it.

Subsequent stories proceed in much the same way: violent, material desire is thwarted by elements beyond the control of the sentry, always with a special emphasis on titanic locales. Simplistic, yes, but diabolical - there isn't one action scene or bit of daring in this book that isn't coated with irony or in active anticipation of the hero's downfall. Just look at this:

Vintage newspaper serial stuff, from probably the book's weakest tale. The encounter with the tiger leaves one brother maimed and the other scarred; the latter sets off on a journey to find an old mystery man who knows healing magic, his lair fittingly large and horrible, and filled with beasts to fight.

Our Man kicks his quota of ass, but alas - the magician's spell causes his brother's fingers to grow uncontrollably, and anyway he'd been captured by the magician while the hero was busy, and now his fingers will be cut off again and again for all his life, ha ha ha ha haaaa!

Still, even a story as silly as that benefits from Dionnet's distaste for genre heroism, and especially Gal's devotion to selling the both the occasion of the action and the constant visual metaphor of ambition dwarfed. Even one of Dionnet's more lackadaisical plots, concerning an ambitious commander ruined by a random local boy carrying the plague, becomes somewhat straightened by Gal's recurring motif of homes and tents as vessels for surrounding, burning death.

Again, though, this stuff's probably best taken at its most visceral.

Two soldiers away from battle, one attempting to sell the other into slavery for financial gain. Whoops - the seller winds up on the same ship as his erstwhile item, and combat breaks out again. Here it's chance that fucks pride up, the coincidences that happen in expansive spaces. Still, Dionnet has a soft spot for the enslaved, and just as a fresh army rushed in to re-take the haunted city from Story 1, a new master is again overthrown by ex-soldiers, ex-merchant & good, only equals at the bottom.

The conquest of Heavy Metal would reach its end too, and comics of this size would soon get less viable for direct English localization. You might be able to find a copy online for not too much money, though - they did seem to print a lot of these things, in the flush of early victory.

Dionnet kept working with Gal into the '80s, with the dark fantasy albums The Vengeance of Arn (1981) and The Triumph of Arn (1988); he left his editorship with Hurlant in 1985, two years before it suspended publication. Gal later began work on a color album with writer Alejandro Jodorowsky, La passion de Diosamante, which saw publication in 1992. From what I've seen, color takes away from Gal's power; the rawness of black and white underscore the power of his buildings and mountains, while color mutes it all into decoration.

He wouldn't get the chance to refine it. Gal died in 1994, at the age of 52. The second volume of Jodorowsky's series wouldn't appear until 2002, drawn by artist Igor Kordey, in the very thick of New X-Men and the whole Jemas thing at Marvel. Speaking of the folly of men's struggle.

I don't know of any other Jean-Claude Gal books in English. There might be a story or two lurking somewhere in that Heavy Metal back catalog. I wonder how else his heavy realism became the weight of powers beyond accomplishment, sneering at mortal effort? Or did it? Comics triumph gave us this much, buried to dig up; our little resistance against obscurity's campaign. It was all in here, from the man who saw how it worked, and delivered his urgent transmission:

Shit does happen.

JUSTIIIIIIIIIIIIIIIIIIIIICE! Capsules for 7/2/2009 (We operate on Canadian time up in here)

This was certainly a week of high-profile titles, although uncharacteristically dominated by DC in that regard (if not in OVERALL output). DC had two A-list releases this week: the second issue of Grant Morrison and Frank Quitely's nearly-universally-praised Batman and Robin, and the first issue of James Robinson and Mauro Cascioli's seven-issue Justice League: Cry for Justice miniseries, a book DC's seriously promoting (unquestionably to the detriment of the regular Justice League of America title) as one of their major event books of the year. A review of Cascioli's art is pretty short: if you're the kind of person who enjoys the stiff realism of Alex Ross, this is your thing. If the stylish, partially cartoonish fluidity of a Frank Quitely comic rings more of a note with you, I'd recommend Batman and Robin, which has been praised enough everywhere and will soon be annotated by me on Funnybook Babylon.

But.

I think Justice League calls for some special attention. There've been a number of reviews that fairly accurately point out its flaws with considerable accuracy - Wolk was able to masterfully criticize it from this single issue alone, even though it took me a while to get the reference due to the fact that it's been a while since I read Promethea.

More below the jump: NOTE - OTHER COMICS ARE REVIEWED TOO IF YOU DON'T GIVE A SHIT ABOUT THIS!

Anyways! Justice League: Cry for Justice #1: From the start: this isn't a very good comic, although I very much enjoy Robinson's work both on Starman and the Superman franchise. The thing is, you have to realize this comic was written over a year ago: first it was an ongoing series, then it disappeared for a while, and now it's back as a mini that's going to feed into the ongoing series. It's pretty clear not only why this sort of mercurial narrative ground would drive the incredibly talented (and more than familiar with these characters' natures and dynamics, he proved he was able to write some pretty great Justice League stories on TV) Dwayne McDuffie to frustration, but also why the fans have developed such a cynical attitude towards the book - an attitude Robinson directly addresses in the text piece following the main story.

The problem is: the book reads like what me and my university buddies would come up with as a parody of Brad Meltzer's comic-writing style. It's hilariously maudlin, with such REPETITION of THEMES that it's about as subtle as a Michael Jackson impersonator kicking you in the taint. It's almost impossible to judge the book on a plotting rather than scripting level because Robinson's script obscures the plot to such a great degree that we don't know anything about it - supposedly Prometheus is involved, and he's attacking some Z-list heroes that were chosen by James Robinson and Dan Didio throwing darts at a George Perez spread in a con hotel room. These z-list heroes then cry, sometimes figuratively, sometimes literally, for justice, or vengeance, or revenge, or justification, or vindication, or pie, or whatever the fuck they seem to think is fair. The fact that they charge an extra dollar for six pages of text and a two-page origin already posted on the DC Comics website is just the icing on the taint-kick cake.

Robinson mentions in this text afterword that the book's conclusion was changed considerably by editorial fiat (seemingly, in his mind, to the story's benefit), but the issue's most noticeable and technical problems are all script: questionable characterization (Ray Palmer doing his impression of his wife's tapdance on Sue Dibny's parietal lobe in an attempt to look edgy and willing to torture), overly continuity-conscious dialogue ("remember that time I became a liberal?"), and a plethora of Identity Crisis-esque shock deaths that exist purely to provoke insincere emotional reactions from the main cast. Not to mention the completely disjointed pacing that leads to a first issue with very little of a driving hook at all.
The thing is, all of this reminds me a lot of Robinson's first arc of Superman upon his return to comics - "The Coming of Atlas" - and the considerable narrative flaws therein that were very much corrected over coming issues. The dialogue went from stilted to James Robinson stilted, the plotting became tighter and less manipulative (Robinson's entire first issue of Superman being dedicated to doomed Science Police members was a pretty big misstep)... the time period backs this up too: I really think James Robinson was just rusty as hell when he wrote this comic, and I don't really expect the book to maintain this amateur-hour quality level in the long term. But as an atomic unit? This was a pretty fucking AWFUL comic.
Captain America Reborn #1: I feel bad for Brubaker here, because when he plotted all this shit out like two and a half years ago there was no way he could have known how repetitive his planned resurrection method for Steve Rogers would seem - not only did the "unstuck in time" time travel methodology become a major focal point of the next few seasons of notoriously comic-related sci-fi interpersonal drama Lost, but 2008's Final Crisis also featured a time bullet and an iconic nonpowered hero being rocketed to the past (albeit with a totally different method). So he's getting a lot of flack for this, as well as what seems to me to be his deliberate choice to exposit the time travel physics to the reader by using terminology lifted from not only Lost (which was "stolen" from, uh, math in the first place) but Kurt Vonnegut's Slaughterhouse-Five, a book which featured a war veteran undergoing a metaphysical and temporal journey very similar to that of Steve Rogers.
The thing is, I don't think he's ripping off the ideas as much as using them as shorthand to explain the basic concepts to the reader. "Dude's consciousness pingpongs around in the life of his body" really isn't that unique, and having Arnim Zola say Steve Rogers is unstuck in time might evoke S-5 a little bit too directly, but it also prevents Brubaker from having to write, and us having to read, like five or six dialogue balloons from Arnim Zola carefully explaining what they did to Steve Rogers. "Well, you see, Norman, his body is in one place, but now his consciousness is inhabiting different time periods of his body in..." etc. Man, nobody wants to read that - "yo, Norman, it's like Vonnegut" gets the point across just as damn well. Unless you're a reader who hasn't seen Lost or read Vonnegut, in which case fuck you, and I applaud Brubaker for assuming superhero readership has a basic level of functional cultural literacy.
Other than that: it's the best Hitch has looked in years thanks to Guice's inks, even though a number of panels are WAY too evocative of his work on Ultimates and there's a pretty good photoshop "ruin the moment" opportunity replacing the last page with the infamous "letter on my head stands for France" image. And it's certainly a relief to read an issue of Brubaker's Cap that doesn't have Frank D'Armata's distinctive but incredibly muddy coloring.
But enough about that, how is the story? Well, it's a whole lot of exposition. It's well-written exposition, excitingly drawn and skillfully laid out, and I can't imagine new readers being in the dark after reading this issue - it pretty much recaps the important plot points from the last 25 issues of Cap without drawing the book's narrative to a complete and total halt, although longtime readers will, like me, probably feel at least a little bit unsatisfied due to how much of this comic is going over familiar ground. Still, though, it features Hitch drawing Bucky punching people and the first non-shiver-inducing Hank Pym appearance since Secret Invasion, and "it didn't have enough new shocks for me wahh wahh" really isn't a good reason to dislike a comic. It was pretty goddamn GOOD, and I expect the series will hit great to excellent before it's through.
Batman and Robin #2: Is there even anything new to say about this? Godawful background colors aside (welcome to Gotham City, where the skies come from a fucking Amiga game!) this is pretty close to the perfect superhero comic, other than a single confusing point (the final panel) on the second to last page where the fact that the location changes for that panel isn't made incredibly obvious. There's a whole lot to love here, and I'll be annotating it this weekend (I wasn't able to block off Wednesday for it like I usually do thanks to Canadian holidays) in more detail, but in short this comic was EXCELLENT.
Uncanny X-Men #513: I'm hearing a lot of grousing over this "Utopia" storyline, some of it deserved - for instance, the Humanity Now! coalition is a lot more difficult to consider as an effective metaphor for a real-world group since Fred Phelps isn't a robot who convinces totally normal people to follow his lead via nanobots. The whole idea of Humanity Now! being a bunch of humans trying to fight obsolescence is totally blown out of the water when their leader switches from using standard coercion tactics to silly sci-fi bullshit, but other than that I thought there was a lot to enjoy about this issue. Terry Dodson's art is certainly far more aesthetically pleasing than the effort put forward last week by Marc Silvestri and his Legion of Super-Embellishers (seriously, I'd love to see Silvestri's "pencils" for Utopia - I bet they're just faceless figure drawings on panel grids with arrows pointing to characters saying CYCLOPS and WOLVERINE), and the reactions of the mutants, as well as the continually escalating violence, all make sense. We've all stayed late at the bar and then gone out and done something stupid with people we probably shouldn't have followed at some point; this shit happens, and I don't think it's at all unrealistic for characters who should usually know better to get drawn into doing retarded things out of peer pressure, it's just how social groups work.
Other than that, it's pretty boilerplate Fraction, which is still better than most other superhero comics out there today - clever, self-aware dialogue; jump-cut scene changes; scientific geniuses being written as sarcastic douchebags. It's a fun, entertaining superhero comic, and I'm loving the ambiguity as to whether Scott and Emma are aware of each others' plans or not, but part of me wishes Fraction hadn't thrown away the one thing that really made this story seem real-world relevant. Still, this book was pretty OK as a whole.
Invincible Iron Man #15: This issue, on the other hand, is Fraction at the top of his game, with the driving "World's Most Wanted" premise of Tony slowly losing his intelligence (and therefore, practically, his individuality) finally kicking into high gear, leading to some insanely sad and well-written moments between Tony and Pepper where he just can't remember some of the most important events and people in his life. This story's interesting because while "Hey, let's take everything away from Tony Stark" is hardly a unique premise, I don't think anybody's taken it so far as to actually effectively lobotomize him as well as remove his worldly possessions and assets. He's got no money, no credibility, very few friends and now he's losing his mind too. Even after half of the Marvel writing staff seemed hell-bent on portraying him as a heel for the past few years, watching a man who's essentially altruistic (if sometimes incredibly arrogant) pay such an immense price is affecting, and new.
Also, like Larroca's art or not: this book has been coming out for fifteen monthly issues now without a single change in the creative team, other than the pages of the first issue Stephane Peru colored before his extremely untimely passing. That means the writer, artist, colorist, letterer and editor have stayed static for fifteen issues, and they've been almost all perfectly on time. That's worth praising in today's market. VERY GOOD.
And finally... Fantastic Four #568 must win some kind of award for the flattest climax in comics history. After fourteen high-octane issues of Mark Millar setup, we get a scripting assist by Joe Ahearne here and - I'm not sure if anyone else is reading Fantastic Force, but his panel transitions are incredibly disjointed there with tons of missing information, and as a result it's led to a comic that really feels more like a progression of random images rather than a story. This problem rears its ugly head pretty early here, with one page ending on the Thing about to make out with his lady and the next starting with his back on fire and Deb freaking out. Something like, I dunno, a panel where a flaming bottle is thrown through the window, or a look at whoever did it across the street, or something could have made this far less confusing, and this basic amateur-hour comics storytelling mistake is one of many in this issue.
The problem is, this isn't just two issues of Millar's FF, they're the climax of not only that run but also the events of Marvel 1985 and Wolverine: Old Man Logan. The guy's entire superhero output for something like two years now has rested on the character of Clyde Wyncham and his story as the Marquis of Death, and while I know Millar and Hitch's reasons for not working on this issue are both valid and personal (hospital visits for one, dead mother for the other), it's still incredibly disappointing to finally hit the big villain reveal and have it delivered so... matter-of-factly. We've been seeing this guy from the shadows for months, and now that he's appeared Ahearne just can't pull off that kind of over-the-top ridiculous villiany that Millar can. The guy just isn't scary, or even intimidating; he just looks ugly and talks a lot, and presents Reed with some pretty obvious moral conundrums. It's not a terrible comic, but it's really hard to read it without wondering what it could have been if Millar and Hitch had been able to give it their full attention, and it's certainly a disappointing climax to this entire story. EH.

A Political Examination Of Sexual Dynamism In The Afrikaner Narrative "Tharg's Future Shocks"

Nah, this is just more of the Savage Critics ongoing coverage of Justice League: Cry For Justice #1. Never let it be said that I don't respond to a strongly worded memo from the desk of Mr. Hibbs. I know how to respond to memos.

Wolk's already covered the best possible Insta-Review you can give this piece of shit, Graeme's already nailed the comparison to that Secret War thing, Hibbs covered the whole "hey, that word looks like gay sort of" thing, and I'm betting the Savage ain't done with this dead horse yet. And make no mistake: this pony lacked a pulse on arrival, it's the equivalent of somebody pushing a wheelbarrow full o' carcass up to the starting line at the Belmont Stakes, saying "I think she's got one more in her. Put five on Luck Be A Lady!" Cry For Justice will probably do pretty well financially--it's got DC's "this one counts" push going for it, it's written by a guy a lot of people give a shit about, and the art is--sorry Brian--that sort of ridiculously overdone realism nonsense that turns people on. But it's bad, bad comics, and the only naked pleasures to be found in it, unless you like this gaudy art (geez Brian, I'm really sorry), is in reading it as a parody of other "serious" comics. The tools are laid out for you, it actually takes some serious effort not to pick them up. Does Hal flex his muscles at Superman while quoting Judge Dredd? Does Green Arrow talk like he's one of Bob Haney's "hep cats?" Do the two Atom characters use the patented Loeb/Meltzer color boxes to write each other mental mash notes?

Does Atom say "I want him to pay. Yeah....JUSTICE!" ohboy Dude, all those things happen. This isn't "let's be sarcastic and exaggerate the failings of this particular super-hero comic book". Nobody is pulling a Photoshop Fast One. This is a real thing, that you can go buy at a store, and it's written by a real person, who gave it to another real person to draw, and they did something on a computer that was sort of like drawing (c'mon Brian, I'm not even sorry anymore, this art is terrible), and then some other very real people, people like your mom and your dad (but mostly like your uncle) they had it printed, and then it got sold in a store, and after that, those Real People, all of whom are adults, only a few of which can blame drunkeness, they said "Yes! We did it!" There were plans made, and those plans involved This Comic Book, and This Comic Book has a panel where Ray Palmer says "You have a LOT to say...You. Oodles", right before he tortures him, right before he says "Yeah. JUSTICE." That's all real. It's not made up, and it's going to sell a lot more copies than Criminal, and it might even get nominated for a Harvey Award, it just needs to get published on a website, or have worse art. mememe Of course, if it was just a bad comic, it would just be another bad comic. And it is, but maybe part of the reason it's worth looking at it is this...thing in the back. It's not really an essay, because it doesn't have anything to say, but it's not wholly p.r. bullshit, because it's got a bunch of random personal anecdotes in it. (And a veiled criticism for the Terminator series?) It's written by James Robinson, and he opens with this:

"It's hard sometimes to know if a miniseries is going to matter or not. By this I mean, irrespective of whether the writing/art is good or the story compelling, will it be something that will matter in the big picture of the comic book universe that you're writing for. I can think of many mini/maxiseries that, although well crafted and entertaining, vanished into the ether of yesterday, with the next wave of super-events that followed."

I love this. I love it because the intent of this comic, a comic that contains lines like "I am the law in space sector 2814. And that includes Earth." is now guaranteed. "Irrespective of whether the writing/art is good or the story compelling"--get it? Writing/art--totally fucking negligible! It's important to the people involved in its creation in a logistical sense, but the whole writing/art thing, you know, the whole thing that Makes It A Fucking Comic and not, like, cheese, or scissors--those things are completely secondary, because this is a comic book With Goals. The intent is for this comic book to "matter in the big picture of the comic book universe." Look, I'm not even sure what that means, for something to "matter" like that. It can't mean "i hope the fans like it", because that's completely fucking insane. So what does "matter" mean? Bigger than Zero Hour? More fondly remembered than Final Night? Stronger paperback sales than Millennium? Or does "matter" just apply to the spin-off designed-for-revamp-purposes category, meaning all this has to do is serve as being more worth your precious fucking time than Justice League Spectacular, or Midsummer's Nightmare, that it just has to read smarter than Extreme Justice? At the same time, you go back to the comic, you go back to the part where Congo Bill talks to himself by saying "A Smell! Beat. A Trail! Beat. His heart. What will stop his heart?" You read that, you look at the page that Wolk ganked that scan from, where the gorilla is crying--and you realize that It Doesn't Matter what "Matter" means. Because whatever magic thing that this comic is supposed to do, whatever importance it's supposed to have, this is how they plan to accomplish it! The dialog is going to quote Judge Dredd, a gorilla is going to weep, there's going to be exploitation style violence drawn in this hyper-realistic style, the Atom is going to act like Jack Bauer, and Green Arrow...aw man. Green Arrow is going to talk like this. withyoubaby This comic is CRAP. Yes it is. But it's some of the most EXCELLENT CRAP that's available. Not in the sense that some might want, I don't think there's a case to be made for this being "everything that's wrong with super-hero comics". It's just hardcore pornography for train-wreck enthusiasts. It's a compilation of "i can't believe they said that" dialog panels mixed with the message board "why doesn't somebody just shoot the Joker" argument for plotting. And somehow, this is going to be one of the most important mini/maxiseries that DC has ever published. iamsosorry Don't you dare apologize to me. Don't you dare, guy who looks like Alfred Pennyworth with a bad wig. I may not have gotten what you wanted to give, but I got something.