"Dig It, Fangs--" COMICS! Sometimes It's The Unsteady Dead!

It's a Skip Week! Oh, oh, the horror! So let's take your mind off it and hurriedly look at some comics which originally appeared some forty one years back. Way back, back when a lady entering a pub unaccompanied would be burned as a witch. And rightly so! Look, it was either this or I did a Best Comics of 2013 like everyone and their mother, but you know what The Best Comics of 2013 are? Whatever you think they are! Merry Christmas! Don’t worry, I try and get serious later. That’s usually quite funny isn't it; like a chimp baking or something? So, Tomb of Dracula!  photo ToDwordsB_zps757a4689.jpg

Anyway, this...

THE TOMB OF DRACULA Vol. 1 Penciler: Gene Colan Inkers: Gene Colan, Tom Palmer, Vince Colletta, Ernie Chan & Jack Abel Writers: Marv Wolfman, Gerry Conway, Archie Goodwin & Gardner Fox Colourists: Tom Palmer, Glynis Wein & Petra Goldberg Letterers: John Constanza, Artie Simek, Charlotte Jetter & Tom Orzechowski Front Cover: Neal Adams Contains material originally published in magazine form as Tomb of Dracula #1-12 (1972-3) Blade created by Gene Colan & Marv Wolfman Marvel, $24.99 (2010)

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The biggest surprise on reading this book was how long it takes for Marv Wolfman to show up (issue 7, p.137 ff). I’d got it into my head he and Gene Colan were there from the off but apparently not. Gene Colan’s here from the start but for most of this book he’s bolstering up a bugger's muddle of writers; each stopping only to catch their breath before being yanked out and replaced by the next passing writer. Stability only really even starts to settle in when Marv Wolfman starts bringing his own mug in, symbolically speaking. He's the one who, mostly in later volumes than this, defines the cast and events which would cause Tomb of Dracula to be so fondly remembered all these years later. Because it is a lot of years since these appeared. 1972! Or Nineteen Seventy Two as David Peace would have it.

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Tomb of Dracula is a bit of a bumpy ride writing wise; it’s a bit cacophonic in terms of authorial voices but that does mean it's never predictible. Gerry Conway starts us off and I have to say, credit where credit’s due and all that, I do have to say Gerry Conway starts proceedings off with a surprisingly strong first chapter. There’s a very adult air about the whole thing driven as it is by debts, resentful friendships and sour love. Really quite enjoyable and effective at hooking the reader in. Sadly his next chapter is pretty bad, largely being a rehash of the first issue and featuring some big bald dude who seems significant but is never seen again. Come issue 3 and Archie Goodwin tries to reign it all in to some shape, succumbing to his omnipresent Editor Within to explain continuity glitches away and home in on a coherent  narrative direction. This direction being, as it was throughout the series, finding a way to repurpose the Gothic trappings of Dracula within the heady, crazy days of the fast changing fondue-tastic, tie-dyed seventies. The book takes a while to settle into this and there are moments of inadvertent humour as Dracula is nearly bested by the use of car headlights, enlists children as feral weapons, encounters a projecter that can make an army of vampires (Don't ask. Really.), goes on a cruise, mixes it up with biker gangs and voodoo and dispenses advice to a couple of troubled teens hemmed in by small town life.  It's all very silly but quite charming.

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You can particularly feel Marv Wolfman settling in and becoming more comfortable and far more effective as the pages pass. And as the pages pass Wolfman's cast amasses. Largely a drab bunch to begin with things liven up with the arrival of Blade, the blaxploitation inspired vampire hunter who would go on to earn Marvel millions in other media. (Oh don’t worry, I’m not going to go into it. I mean, Christ forbid someone should express any concern for another human being. Particularly one they've never met. How absurd! I will say, to no one's surprise, I do think Marv Wolfman was badly treated in this instance.) Which is lucky because besides Harker with his seemingly magical wheelchair (which can access any location unaided no matter how remote) and his array of endearingly rubbish gadgets ("I call it...a net!")Dracula is the only real personality on show.

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Good job it's his book. And it is his book. Despite being portrayed as a slap-happy chap who never changes his clothes and monologues like monologuing is in danger of going out of fashion Dracula really comes, er, alive by the end of the book. He's no frilly cuffed fop puling and whining like Andrew Bennet in I...Vampire. No, this dude is a proacative predator with schemes galore up his grave dirt soaked sleeves. Also, don't fuck with him because this Drac fucks back.  As our outclassed band of hunters discover to their chagrin in issue 12. In fact by that moment in the final issue reprinted here everything is meshing so smoothly that the art, writing, colouring all combine into this magnificent sequence atypical of '70s corporate comics in its artistic innovation and emotional impact:

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Now fair warning; these comics are from an earlier day, a day in which comic book dialogue was distinct from dialogue in other media. Here people spout great gouts of unexpectedly near lyrical verbiage within a single panel portraying as swift an action as, say, Dracula slapping someone to the floor. (He does that a lot.)But then no one literally took the words being spoken to actually be occurring within the time frame of the action being portrayed. We were children, yes, but we weren’t idiots. Because back then comics were comics and cheerfully so. And one of the conventions of comics back then was that the dialogue would, yes, be the words spoken but these would be presented in a manner in which such words were supplemented by information informing the emotional affect, the emotional stakes of the scene and the emotional states of the players in question. Either via narrative text boxes or within the dialogue itself. Hence the overstuffed armchair of exposition effect modern readers often balk at. Inelegant as it may have been at its best the result was a very comics specific variation of, I guess, prosody.

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There’s an assumption that this method was unsophisticated; in fact it was very sophisticated. However, it was implicit, instinctive and had evolved naturally along with the comics form. It wasn’t pretty but it was one of the unique beauties of the comic form. It is of course dead now. And it died because it was very hard to reduce to a simple formula, thus it was hard to replicate and, not insignificantly, requires not a little knowledge and love of the English language. For a reader the dissimilarity between the old school and the new school is, I think, the difference between passively watching a story unfold and actively inhabiting a story as it develops. Both are valid, but I have always liked to live within my comics as I read them. It’s more difficult to do that now. But time passes, trends change and the moving finger writes; and having writ moves on…to television (it hopes). Of course the ascendant trend is borne not of artistic need but of expediency, the very expediency Gene Colan turned to his very great advantage.

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Because if there’s one reason I bought this then that reason is Gene “The Dean” Colan. This time out the big thing I noticed about Gene Colan’s art (the inkers here varying from Palmer's sympathetic magic  to Colletta's reliably shitty hackwork) is how his signature style is shaped by the demands of his job. Every page and every panel on these pages is an illustration not only of whatever the script calls for but also of the requisite rapidity a Bronze Age comics warrior's position entailed. Gene Colan’s work here is a series of exercises in expediency. The genius is that he manages to turn this from a stylistic restraint into an instrument of stylistic release. Using shadows, bizarre POVs and about three battered postcards of London Gene Colan provides an England that never was, but an England absolutely fitting to the pulpy melodrama at play. And he populates this eerie environment with figures whose startlingly realistic faces contrast starkly with the impossibility of their bodies; these bodies apparently composed of clothes filled with living winds in fluctuating states of agitation. As a result Colan’s pictures are pickled in atmosphere and thrumming with potential threat. So, when the kick off comes (and come it always does) Colan’s flailing and comprehensively wind whipped figures whirl around a world filled with fearful shadows. More than anyone else involved Gene Colan makes Tomb of Dracula the success it is. When I was young I thought Gene Colan’s art was awesome simply because it looked awesome now I am less young I think Gene Colan’s art is more awesome still because I now have the merest inkling of the skill involved. That’s why Gene’s The Bursar! I mean, that’s why Gene’s The Dean! And ultimatley that's why Tomb of Dracula Vol. 1 is VERY GOOD!

It's also, it almost goes without saying, COMICS!!!

Wait, What? Ep. 133: Born Before '61

 photo 2dbf736d-a049-4513-aac6-8146f61dc223_zps80e75131.jpgAs I reacall, Patti Smith shit-talked the Bizarro Movement in Just Kids, didn't she?

yes yes yes this is a real thing that was published and yes yes yes it is Steve Gerber how did you know?

After the jump, another episode of our humble little show, complete with show notes that are even more humble and, um, even more little?

0:00-4:26: A weirdly off introduction! Words are exchanged about the weather, albeit briefly.There were some Natalie Merchant/10,000 Maniacs I was going to drop here in the show notes because she sings some song where the chorus mentions the weather, right?  I owned that Maniacs record where she sings about  beat writers and I don't know why, but thinking about that now makes me wish I could travel back in time and punch myself in the face.  I mean, technically, I could just punch myself in the face right now without the time travel (and god knows, there's plenty of times where I do exactly that, most days) but it seems like it would be letting the me of the record-buying era off far too easily. 4:26-17:20: "You know what it is?  It's nature preparing us for James Spader as Ultron." And with that, we are officially off to the races!  Also covered: Variety headlines; Nextwave: Agent of Hate; Ben Stein; every Ultron story ever; and Dan Slott's interview on the Nerdist. 17:20-26:47:  This leads to us talking more specifically about Superior Spider-Man by (you guessed it) Dan Slott and various artists. 26:47-33:57: By contrast, Graeme also has a lot to say about Young Avengers #9 by Kieron Gillen and Jamie McKelvie.  Graeme also is loving Wolverine and the X-Men by Jason Aaron and Nick Bradshaw (with heavy-duty spoilers at the 31:01 mark for about a minute?) 33:57-40:00: And we had positive things to say about Justice League #23 by Geoff Johns and Ivan Reis and the conclusion of Trinity War. (And there are spoilers here at 35:52 until about 37:00, if you want to avoid having one of the book's big moments revealed.) 40:00-43:31: The Batman Inc. Special! Dear god, am I going to list the times for every one of these books, and also whenever we spoil an important moment in that book?  I wonder who will find my desiccated corpse in this chair? Anyway, we talk about this grab bag "epilogue" with a special shout-out to the terribly executed afterword by Grant Morrison.  What the fuck, DC -- that is basically the special shout-out (spoilers!) -- what the fuck. 43:31-55:09: The American Vampire Anthology! Adventures of Superman #4 with stunning work by Chris Weston!

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Action Comics by Scott Lobdell and Tyler Kirkham!  Superman Unchained by two unknown newcomers whose names escape me! 55:09-1:12:02: Superman related!  Jeff grabbed Superman: Phantom Zone by Steve Gerber and Gene Colan and he has mixed feelings about it.  Adoration, sure, I mean how can you not adore stuff like the image that heads up this entry but….well, there are things, and Jeff talks about them. (Oh, does he talk about them!) 1:12:02-1:25:42:  Graeme has read the latest Batwoman collection, Batwoman Vol. 3: World's Finest. And this leads to us talking about the fruits of collaboration, the current difficulty with seeing today's work as such, Stan Lee & Jack Kirby, and more. 1:25:42-1:34:59:  Speaking of Jack Kirby's OMAC: One Man Army Corps:

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Jeff speed-reread all eight issues of OMAC and oh man that is glorious, glorious stuff. Since this was recorded the day after Jack Kirby's 96th birthday, we had to talk (all too briefly!) about the wonder that is the man's work. 1:34:59-1:38:03: Jeff also read the collected The End of the Fucking World by Charles Forsman, finally getting a chance to finish it many months after loving the first issue. 1:38:03-1:44:21: Jeff has read Batman 66 and walks to talk about it, and tries to instigate a bigger conversation about digital motion comics that, sadly, neither Graeme nor Jeff himself are really ready to have yet?  Oops. 1:44:21-1:53:53: This does lead us to discuss Infinity's infinite comic, which leads us to discuss recent work by Jonathan Hickman for Marvel, which leads us to discuss Matt Fraction's work for Marvel, which leads to... 1:53:53-end: Closing comments!  Ben Affleck as Batman! Scary fingers! And…scene.

Look to the skies! (By which I mean: iTunes!) Look to the skies! (By which I also mean:  our RSS feed, which is absurdly long now.  It's like the opening scrawl to Star Wars -- it just scrolls into the horizon forever, at this point.)  The candy-coated skies!  (By which I mean, uh... you are also welcome to check out the episode below, should you choose, at your leisure?)

Wait, What? Ep. 133: Born Before '61

As ever, we thank you for your kindly attention!

Wait, What? Ep. 101: Little Shavers

2001_kirbyKirby. Kubrick. 2001.

2001 for Episode 101?  I don't think it's deliberate, but knowing Mr. McMillan, I wouldn't entirely rule it out either.

After the jump:  Welcome to a new age of... Show notes!

0:00-1:51: Testing, testing! (Okay, I admit it: the new age of show notes is pretty much exactly like the old age of show notes.)
1:51-6:39:  Graeme (and his new friend, a mystical crow) share an observation about Brian Bendis and his interviews on Word Balloon, which leads to a bit of discussion about our sound problems for Ep. 100.  And if anyone wants to do up a splash page for "Even Troopers Have Their Limits!" as described herein, we would figure out some way to thank you for it (probably in twitter shout-outs and old review copies, and if you've listened to enough episodes, you know exactly how the labor for those rewards is being divided).
6:39-10:13: Are you experienced in the art of... K-Box?  Graeme and Jeff begin developing their next money-making scheme before your very eyes--the oral history of infamous Internet commenters.
10:13-29:58: On to the comics! Graeme wraps up his New52 Zero Issue overview with an examination of the highly remarkable revisions to Tim Drake's history. And Jason Todd's history. And Guy Gardener's history.  And Damien Wayne's history. And Selina Kyle's history.  You may sense a trend here.  (Also there were a few parts where I could've edited out the musings of mystical crow in there, but I didn't.)
29:58-34:28: You know what's not an Issue Zero?  Prophet #29 by Brandon Graham and Farel Darymple.  It is probably Jeff's favorite issue since the reboot, if for no other reason than it nails Space Conan angle he finds so enjoyable.  Graeme is much more coolish on the reboot generally, and that is a thing we rap about at least long enough to provide...
34:28-49:25: The world's greatest segue to what Graeme has been reading:  Jack Kirby's 2001: A Space Odyssey!  In the first of this episode's two dramatic readings, Graeme performs Kirby's text page from the first issue to help make sure our minds are properly blown.
49:25-53:38: So properly blown are our minds, in fact, that Jeff has to get off the phone and call back due to worries about the tech quality of the call.  (Also, it should be noted:  Jeff is recording despite managing to once again strain his back, and so has taken a muscle relaxant to allow him to twist at the hips easily and sit comfortably and other fun stuff that feels more and more like dire necessities once they are taken away.  For extra Whatnaut points, can you determine precisely when the muscle relaxants kick in and make Jeff even more thickheaded and easily baffled?)  We get back, Graeme wraps up talking about Kirby and then moves on to Steve Englehart's '70s run on Dr. Strange.  Us talking admiringly about Englehart is pretty much the free space center spot in the middle of the Wait, What? bingo card, isn't it?
53:38-59:28: Jeff exhorts Graeme to check out Tom Scioli's amazing love letter to Marvel Comics, Final Frontier, a webcomic that starts with a quartet of Fantastic Four analogs giving a farewell concert on the roof of their impressively stacked building, and gets only stranger, wilder, and more hilarious from there.
59:28-1:17:34:  Here's a shocking surprise--Graeme had never heard of Mike Allred's movie, Astroesque!  Jeff saw it fourteen years or so ago, and can kinda remember it?  From there and a consideration of the Allred mystique, it's on to discuss the Cult of the Indy Creator, whether it hurts or helps the artist, and what it might mean for comics and/or Matt Wagner (about which, Jeff has bungled some of the points he's taken from the very keen piece on Wagner by Jason Michelitch over at Hooded Utilitarian ) and/or Gilbert Hernandez.
1:17:34-1:21:12: And from there, we get to Jeff confessing his trepidation about Brandon Graham's Multiple Warheads and Brian Lee O'Malley's upcoming Seconds and why or why not that should be the case.
1:21:12-1:21:58: Graeme has a tender moment alone with you, the listener. (Well, more like thirty-five seconds... but it is very, very tender, so there's that.)
1:21:58-1:30:54:  Then a moment of high drama:  Will Jeff and Graeme remember where they left off?  (They do.) Will they have more to say about the expectations of creators and readers, and their shared responsibility for a work? (Yep.) You must tune in to find out! (Except you don't, see, because I already told you...but that's not to say it isn't interesting listening.)
1:30:54-1:41:48: News time!  It's more than just a thing Jeff tries to get Graeme to talk about while he tries to find a reference. Kirkman! Millar! Ultimate Avengers hardcover! Sale prices at Comixology!
1:41:48-1:47:31: Time for our second dramatic reading--this time it's Jeff, covering that well-known cowboy's lament, Letter from Matt Fraction to Jaime Hernandez in Love & Rockets New Stories #5 (in the key of E).  And maybe we get our new podcast motto out of it?
1:47:31-end: Speed round! (By which I mean, the time of the podcast where we kind of act like we're on speed.)  Jeff likes The New Deadwardians.  He likes it a lot.  Graeme mentions Larime Taylor, an artist who draws comics with his mouth.  And then we spend some time wondering about Morrisoncon, which will be over by the time you ever hear us talk about it. (And once again, we prove which of us is the optimistic one and which the more pessimistic one.)  Also, the return of our special guest-star, information about our upcoming birthdays, and how you can prepare for at least one of us, should you so choose.
Chances are you can still find us on iTunes, sort of, but, hey, there's always, like, here?
As always, we hope you enjoy...and thanks for listening!

“Hell erupts and Heaven can only CRY.” Comics? Bad for your soul, but I read ‘em anyway!

I read some comics. Did a little dance. Wrote some words. So I guess this me asking, "Something for the weekend, sir?"

THE MIGHTY THOR #3 by Matt Fraction(w), Olivier Coipel/Mark Morales(a), Laura Martin(c) and VC’s Joe Sabino(l) (Marvel, $3.99)

“The Galactus Seed 3: Stranger” Galactus lolls about on the moon as Asgard engages in pointless fights and wonky dialogue and all the while the people of Broxton become ever more tedious! Also: Sif’s bongos revealed!

This month The Priest With The Least is having problems with the concept of tolerance. Boy Howdy, those Theological issues are getting a real seeing to and no mistake. Priesty and his cronies are also now drawn with a somewhat demonic aspect. Hopefully this is foreshadowing their true natures rather than just ham handed caricaturing. Hey, a boy can hope even though the lack of subtlety or nuance in this thing is pretty substantial. There’s just a total lack of attention to anything beyond the surface dazzle and bluster, both of which exist purely thanks to the efforts of Olivier Coipel. Rather than being an actual Thor comic the whole lifeless exercise comes across as a bad cover version of a Thor comic. It’s dispiriting is what it is and that makes it EH!

IRON MAN 2.0 #4 by Nick Spencer(w), Ariel Olivetti(a) and VC's Joe Caramanga(l) (Marvel, $2.99)

"Palmer Addley Is Dead Part 4" The notionally moving tale of a talented boy who fell through the cracks is eviscerated by a total disregard for the comics medium! 'Nuff said!

Oh boy, this thing right here. There are no less than 8 pages of talking heads and this follows 6 pages of a woman in a library simply gaining access to a file, reading it and being a bit upset by the contents. There are 4 double page splashes intended to be emotionally affecting but, alas, each totally fails in this due to the inept execution. Respectively these resemble: an outtake from Commodore64 version of Toy Story, an illustration to a magazine article on predatory sex pests, a scene from a fumetti entitled "When Bins Attack!" and an  advert for Lego City: Urban Shooting Playset. This is a horrible comic because it isn't a comic it's an (ineptly) illustrated TV script. One that relies for any impact on the fact that you too have seen the same generic scenes and that you will bring the emotion you felt when seeing these scenes in a, hopefully, better realised context, to bear on this pallid vacuum and give it some semblance of interest or verve. This is not a comic and so it is AWFUL!

SCALPED #49 by Jason Aaron(w), R.M. Guera(a), Giulia Brusco(c) and Sal Cipriano(l) (Vertigo/DC, $2.99)

“You Gotta Sin To Get Saved: Ain’t No God.” Paths are crossed.Secrets are revealed. Scores are settled. A decison is made.

When a character does something that’s totally out of character? That’s bad writing. But when a character does something out of character and then you realize they haven’t, instead it was you who you had the character wrong? That’s pretty good writing. If you’ve read this issue you already know what I’m talking about and if you haven’t read it you best be waiting for the trade, lovehandles, because otherwise you’re missing out on some damn fine comics. Golly, it was beautiful. I was thinking, “Of course. How convenient!”, and then I ended up with cake on my face. The cake of fools. 49 issues in and these characters are still growing and still developing in ways which, while never predictable, are entirely consistent. It’s easy to lose sight of the subtleties of SCALPED embedded as they are in the lurid and sensational aspects which surround them but they always rear up into view at precisely the right point. And the art, well, let’s just say that R. M. Guera is often close to Moebius, and that’s pretty much like being close to God. In a good way.

I may be a fool but not to the extent that I'd doubt for one second that Aaron and Guera would be totally okay with this being a TV show. Yet in the first instance they created a comic which worked as a comic. And worked very well as a comic at that. Ambitions towards other media shouldn't result in a lack of ambition in the source material. Yeah, the bit with the phone alone was EXCELLENT!

DEADPOOLMAX #9 by David Lapham(w), Shawn Crystal(a), John Rauch(c) and VC’s Clayton Cowles(l) (Marvel, $3.99)

“Bachelor Party For Bachelors” Bob’s not getting married in the morning but is that going to stop his zany scarred assassin pal from giving him a night he’ll never forget? You can bet your sweet caboose it’s not!

I’m not proud of this but I should probably tell you that the last couple of weeks I’ve been pulling a “Bobby Shaftoe” and amusing myself by substituting the word “sh*t” for the words “Fear” and “Flash” in everything I read about Marvel and DC’s annual sales spike stunt comics. See, and it’s dead clever this, you get stuff like “Sh*t Itself” and Sh*tpoint” right off the bat and then the tag lines become “Do You Sh*t…Tomorrow!” and “Everything Changes – in a Sh*t!” and there’s now a “Sh*t wave” covering the earth and, this is my favourite this one, Professor Zoom – The Reverse Sh*t!

So, y’know, I have childish aspects to my personality is what I’m getting at. So maybe the fact I don’t find DEADPOOLMAX very funny is actually a good thing? You’ll notice Kyle Baker hasn’t drawn any of this issue which is better than him not finishing drawing some of the previous issues, which has been happening quite a lot. So I make a noise like EH!

DC COMICS PRESENTS NIGHT FORCE #1 by Marv Wolfman(w), Gene Colan/Bob Smith(a), Michele Wolfman(c) and John Constanza(l)(DC Comics, $7.99)

NIGHT FORCE – they force the night to surrender its secrets! If the night needs forcing that means it’s time for NIGHT FORCE! When the NIGHT FORCE…my lonely heart calls! Oh, I wanna dance with somebody!

Ah, sweet Gene Colan.  Gene “The Dean” Colan.  Truly a unique and delightful force in mainstream genre comic art. Beyond the oft-commented upon use of shadows and light I always found his work very similar to that of Gil Kane but less rarefied and more grounded. Where Kane’s work had an operatic fluidity Colan’s was more workaday hustle. While Kane’s characters soared and thrust, Colan’s figures stumbled and lurched within a POV that was more hectic than roving. His work had life bursting out of every panel but it was the life of a bloke rather than that of a demi-god.  You could aspire to be a Kane character given enough genetic engineering and a high tolerance for pain but you probably already were a Colan character.  And although Colan seamlessly grafted his style onto all manner of genres his art possessed an intrinsic familiarity to draw the reader in no matter how fantastic the four colour shenanigans. He was The Dean. He will always be The Dean.

This package collects NIGHT FORCE #1-4 from 1982 A.D.  The issues show Baron Winters recruiting a motley group of people with sad pasts in order to prevent supernatural evil elements from ensuring the world itself has a very sad future. Baron Winters is one of those oh-so-spooky chaps that appears never to age, has a different garden every time he opens his patio doors and owns a leopard called Schnorbitz. Sorry, I meant Merlin. (Obscure reference? Check and mate.) He’s also under some kind of supernatural house arrest, hence his need for human agents who can move freely in the world abroad! So we have Jack Gold (bitter smoker with a poor employment record), Donovan Caine (a professor of parapsychology who has a wife and child who, let’s face it, shouldn’t be starting in on any DVD box sets) and Vanessa Van Helsing (a kind of psychic nuclear attack in the form of a lady). The three are manipulated into close contact via the Baron and the government’s interest in Caine’s experiments. Taking place on campus these seem to involve trying to open the Gates of Hell by stimulating Ms Van Helsing’s nascent powers via the repeated application of orgies. Which is eerily similar to my experiences of not-studying at Coventry Polytechnic. Anyway stuff goes wrong and all kind of bad hoodoo gets a-cooking!

It’s fast pulpy fun which is either enhanced or undermined, your call, by its attempts to try and inject some maturity into the whole exercise. There are references to “open marriages”, “alimony” and, while the “orgy” word isn’t ever used, it’s clear that quite a lot of people are having quite a lot of fun in a confined space via the medium of physical interaction. Sure it’s clumsy and unconvincing but kind of endearing. Of course it was all for naught as in 1984 Howard Victor Chaykin would demonstrate how to graft a more mature sensibility onto genre comics. But this was 1982 and Wolfman and Colan have a pop at it and it doesn’t really work  but, hey, they sure snuck a lot of stuff past the Comics Code.

There are many things wrong with this comic but pretty much all the worst of them are due to sloppy (re)presentation rather than the creative types involved. The last page in particular is a right horrorshow. I guess no one could find a copy of this page so they asked someone who had read it when it came out to describe it over a faulty phone line to someone with a cheap pen and the delerium tremens and then everyone just crossed their fingers. It’s bad.

And, I really don’t want to sound like Andy Anal here but, the paper stock is all wrong. Mr. Colan has gone to some effort use some exciting techniques, mostly with craft tint (is that right? That dotty stuff.), but these depend on a layering effect to succeed and they fail totally because the image just sits right on top of the glossy paper with exactly and precisely no differentiation between the layered elements. The paper also works against the inking which is too sharp for the necessary haziness of Colan’s pencils. Okay, that was probably the case in the original but the old timey soft paper would have mitigated this while the new timey , oh, look even I can’t believe I’m talking about paper stock, but that’s just how much it doesn’t work. It makes it look like Gene Colan doesn’t know what he’s doing. Gene Colan knew what he was doing but the people who assembled this didn’t. Or did but didn’t care, which is worse.

Still, it was The Dean so it was GOOD!

So, yeah, COMICS!!! Buy 'em from your LCS - I do!