"Assholes, Assemble!" Comics! Barbed Wire Laffs Inside!

Before I start blabbing about a guy who hunts heroes but hasn't found any yet here’s some advice I know wish I’d had when I was a teenager: Photobucket

Wise words there, kids. Some not so wise ones after the break… You know who hates super-heroes? No, not Warren Ellis and Garth Ennis! Their hatred of super-heroes is more like when you you’re 15 and you see your best mate down the shops with his girlfriend and when she’s looking in a window he rolls his eyes and sticks his tongue out before snapping to attention and putting his arm back around her when she turns round. It’s more like irritation that they have to write these capes things to pay for their more personal masterpieces consisting as they do of New Scientist articles espoused by the same snippy character in a number of different wigs or rape and dismemberment jokes legitimized by industrial levels of sentimentality. No, that’s less like hatred than the low level resentment of any thermo-dynamic miracle who spends their life behind a desk having to actually work for a living. Pat Mills, however, Pat Mills has a hard-on for super-heroes as big as a Riot Squad Cop’s night stick and he knows how to swing that sucker to inflict maximum dental reconstructive surgery. Swing away, Pat Mills. Swing away!

MARSHAL LAW: FEAR ASYLUM

By Kevin O’Neill/Mark A. Nelson (a), Pat Mills (w), Mark Chiarello, Dave Stewart(c), Phil Felix, Bill Oakley & Elli DeVille(l)

(2003,Titan Books, £14.99/£24.95)

Marshal Law was created by Pat Mills and Kevin O’Neill in 1987 for an Epic (Marvel) Comics series which has been much discussed by many great minds. The character then ping-ponged around various publishers teaming up with various characters retaining its relentless signature mix of super-hero satire, socio-political commentary and good crude fun. The latter volumes don’t get nearly as much attention as it’s generally agreed that they slide into formula and become one-note one-joke (like me!) affairs with decreasing returns. So rather than dissect the first far more seriously intentioned volume I’ll be turning my watery eye on the final collection. Because that’s where I swim, pal, in the shallows. Also, I just happened to pick it up while I was rearranging the deceased goldfishes’ bowl in The Archive. Anyway the good news is there’s still meat on the bone although it does get a bit grey and gristly towards the end. But, hey, maybe that’s to be expected given how ML comics work? Let’s me and you have a looky loo!

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MARSHAL LAW TAKES MANHATTAN (1989) has many notable aspects but none, I think, more notable than the fact that it was initially published by the now entirely humourless Marvel Comics. Almost entirely humourless, I guess, since Marvel has given us the joy of the Marvel Architects photoshoot:

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"Blue Steel!"

In this one-shot Pat Mills explicitly recasts super-heroes as products of metal illness. Having already steamrollered over the heroes of The Golden Age in the previous volume (SUPER BABYLON, Dark Horse, 1992) this story focuses more on the Silver and Bronze Age heroes. All your Mighty Marvel favourites are here with the dysfunctions and disabilities inherent in their origins made plain. The whole thing has the air of an issue of NOT BRAND ECCH that has spent a traumatic time in borstal and returned to wreak revenge armed with a ball peen hammer and a roll of duct tape.

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"But, but whatever can you mean?!?"

Captain America sucks his thumb while holding the flag and conducting interminable monologues before occasionally leaping into action and describing his actions (“Aiee! Now we are going up the stairs!”), Mister Fantastic talks to his invisible wife (who is patently a delusion), Doctor Strange is a hebephrenic and Daredevil wanders about in the background bumping into things. It’s obvious, brutal, funny and all the more obvious, brutal and funny since Pat Mills is also, in his patented Pat Mills-y way making a point.

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"Better than the wink at the end of WHTTMOT anyday!"

This Millsian point is embodied by The Persecutor (remarkably similar to The Punisher) who the good Marshal has been dispatched to bring in by his odious boss McGland. A former CIA Specialist in Enhanced Interrogation Techniques The Persecutor is a wholly unsympathetic turd. He’s used by Mills as an example of where the psychosis of super heroes leads a society. Mills argues that the acceptance of such practices is only possible in a society which holds the default position that it is The Good Guy. Because if you are The Good Guy then nothing you do is wrong.

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Interestingly, at least to me, Pat Mills maintains that the concept of the super-hero has been absorbed into Western culture in a damaging way as it, along with numerous other factors, allows the West to casts itself as The Good Guy in an internal cartoon narrative that reduces complex and dangerous real world issues into ones of childish simplicity. If only there were some recent examples of that. If only there weren't. If only there were not. And so, for Mr. Mills, super-heroes are fully worthy of the shock treatment he is dispensing.

Which is okay as far as it goes. I mean I’m a long time cape fan so I’m not unaware that the first response to this is that, yeah, but, super heroes embody all the good qualities in humanity, “With great power must come responsibility” and all that trad jazz, dad. Which is true but I think it’s also true that the tendency is to ignore the “responsibility” bit and just focus on the “powers” bit and I think that’s where Mills has a point. But that was a long time ago when people read cape comics in their hundreds of thousands and the heroes actually meant something other than a stepping stone into TV.

Okay. So it kind of yells at you like an angry hobo but it’s a hobo with a point and also a hobo with a killer sick sense of humour and, since the hobo has been designed by the Gaudi of the Grotesque Mr. Kevin O’Neill, the whole thing ends up being diagnosed as VERY GOOD!

The second story collected here is SECRET TRIBUNAL (1993) which basically takes the Legion of Super Heroes and feeds them to the movie Alien while pausing to spit on the excesses of the Nineties. A case of, “In space no one can hear your voice break, dude!”

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"BLIP!"

Now, Pat Mills’ work probably gets called a lot of things but it’s probably rarely called sweet and touching. That’s “touching” in the nice sense, not the one that  involves years of therapy and mental anguish. Despite the body horror, gore, expletives, pouch festooned bosoms, crude innuendo and typical strident delivery SECRET TRIBUNAL manages to actually be both sweet and touching. The focus of the story is Growing Boy who is seeking entry into the League of Heroes but fears that when the time comes he will fail to perform, he will fail to, um, grow. This is really quite a clever way of addressing teenage fears and insecurities while at the same time appearing to mock them. It’s all the cleverer for combining it with the gyno-horror of the Alien movies. Of course you may think this is just stone obvious in which case you are not me, and that, pal, is your reward; not being me. Trust me, that's better than diamonds. There’s also another layer of intelligence since quite early on Growing Boy becomes experienced at the fluttering lips and silky limbs of Super Sensitive Girl.

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"Hands above the covers, Paul Levitz! Hands ABOVE the covers!"

He recalls that “I can still see her face now…congested, panting like an animal…making suggestions I never expected to be uttered from female lips” and I’m pretty sure they aren't things like: “Why don’t you go down the pub and have some time to yourself.” so where the beast with two backs is concerned Growing Boy is sorted for “Eee!”s and jizz but still he fears being unable to “perform”. This of course is, I believe, because in cape comics the fight scenes are analogous to the fuck scenes in a porno. And since Growing Boy’s money shot is illustrated by Kevin O’Neill it looks like this:

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"Do you remember the first time...?"

Ah, yes, the aliens. Obviously the League of Heroes, being as they are a bunch of peer pressurized hormone crazed teens, are outmatched from the off and even the venerable Marshal might not tip the scales in their favour. Luckily our beleaguered heroes are powered up by the presence of The Secret Tribunal! Oh my, what a lovely distillation of Nineties nonsense they are too. Here are their names: Lichenstein, Anti-Man, Vrilla, Ragnarok, Breathless and Rune! The ridiculousness of the time when people who drew like disturbed 8 year olds ruled the roost is channeled to fine effect by Kevin O’Neill. A more garish collection of pouches, shoulder-pads, wasp-waists, big honkers, cigars and headscarves can rarely have been seen. Well, outside of the original travesties, natch.

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"Audacious!"

The dialogue these badly designed buffoons spout is delightfully stilted. Breathless, who is basically a male sex-fetish with pouches for nipples, delivers the following wonder, “It’s so hard to find men to help me gain my explosive energy. They find me repulsive…”. It’s the seamless combination of these high-impact idiots with the more restrained old school stylings of the League together with the warped and turbulent textures of the Aliens which is Kevin O’Neill’s greatest achievement here. Not once do the differing styles chafe against each other and not once do they lose their distinctiveness. Also the League’s spaceship looks like a cock with four balls. That’s never not funny in fact it’s VERY GOOD!

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"Cliches unbound! Well, bound with barbed wire but still cliches!"

Alas, things take a bit of a stumble with THE MASK/MARSHAL LAW (1998) on the second page of which the sweet Marshal declares “I’m just going through the motions.” It’s hard not to take this literally as Mills and O’Neill struggle to bring some of the old magic back in a tale in which the charming Marshal goes on One Lat Mission against his original nemesis The Sleepman who is now ridiculously over-powered due to his wearing The Mask. Oh, it’s fun enough stuff but nowhere near as psychotically entertaining as its predecessors. Mills struggles to make a Mills-y statement with the material falling back on the old stand by of masks allow people to behave without inhibitions which isn't original or terribly interesting but does allow Kevin O’Neill to bust his nuts all over the pages in a series of flagrantly unsettling S/M scenarios.

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"It isn't THAT bad!"

The biggest problem for the series is the very nature of the series. Due to its parasitic nature Marshal Law only really works when it has something of substance to nail to a cross. By this time Mills and O’Neill have eviscerated all the old familiar favourites and are having to hunt and peck the sterile ground of modern comics for sustenance. Marshal Law’s catch-phrase is “I’m a hero hunter. I haven’t found any yet.” Judging by the much remarked upon lack of invention and creativity in the modern North American Super-Hero genre he’s got no chance once he hits the noughties. But there is hope in the last page that ML will find cape comics worthy of hating again. When the book ends they aren't even worthy of that. Because they don’t mean anything now, not even anything bad, just…nothing. Even Marshal Law can’t fight nothing. But he tries and God loves a trier (also keen on: sacrifices) so in my book this one was GOOD!

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I just love this panel, thats all.

So the scores on the doors seem to indicate that MARSHAL LAW: FEAR ASYLUM is VERY GOOD!

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JACK KIRBY IS CALLING YOU WITH HIS MIND, MY FRIEND!!!

Hey, I’m looking for a few good people. Well, actually I’m looking for about 5000 people with more money than sense and a retailer with no sense of self-preservation. I think that’s doable. I've seen the sales figures for NEW AVENGERS so there’s way more than 5000 people out there drunk in charge of 5 dollar bills. What we do, right, is take up Marvel on their “Order 5,000 copies of this dreadful ULTIMATE FALL-OUT comic we can’t shift and you can have a free advert in a Marvel comic guaranteed not to reach any new customers.” Yup, in times of economic hardship Marvel are always there for the retailers. I’m sure you can see where this is going: we order the copies via our retailer and send in an advert consisting of this:

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We might also put some words on it. We could put “Jack Kirby (August 28, 1917 – February 6, 1994). The Original Marvel Architect.” Or “The man who paid for everybody involved in this comic to go to Hooters on expenses.” Or Stan Lee got his, where’s Jack’s?” Or “Those mediocre movies whose box office performance and merchandising revenue you’re all so puffed up about? Totally down to this pipe smoking high-waisters wearing dude. His name’s JACK KIRBY in case you forgot!” I don’t know, we could work on it a bit. What? Oh, what do we do with 5000 bad ULTIMATE SPIDER-MAN comics? Build a career, baby. Build a career and then go into TV! Sheesh! Tough crowd!

 

Have a nice weekend all and if you go into your LCS buy some COMICS!!!

Wait, What? Ep. 55.2: Press 1 for Yes, 2 for No

Photobucket And we're back with big finale of the podcast we recorded twice and edited twice (and, in a fine bit of "oh, ha-ha-ha, where's my magical suicide gun?", I had to write this entry twice because the first one got wiped out, ha-ha-ha, no really, where is it?). Included in this installment's topics are The Trial of the Flash Showcase, Flashpoint #5, Thor: The Motion Picture, Flashpoint #5, the first volume of Bakuman, Fighting American and the Newsboy Legion, Flashpoint #5, Kid Eternity, the marketing of Schism, and the comic event that is not Fear Itself #5.

This embarrassment of riches (or, alternately, embarrassment, depending on how you feel about these things) is available to you on iTunes and also right here in this very fine blog entry that will make me lose my mind if it crashes out again before I can schedule it:

Wait, What? Ep. 55.2: Press 1 for Yes 2 for No

As always, we hope you enjoy, and feel free to drop us a note with pictures of naked waffles cavorting out in the sunshine, '60s nudie magazine style, at waitwhatpodcast@gmail.com.  This blog's spam filters are easily bewildered as it is.

We continue to appreciate your fine patronage!

nu52: The First Two

So the first thing I realized last night is 13 books a week is almost too much to read in one sitting, at least not without getting a bit of a headache. Then I realized that, with what I have going to today and tomorrow (check back in a few hours, you'll see!), that even worse there's absolutely no way I can write up that many books either in the time I have this AM.

(Plus, y'know, Diamond shorted all of my copies of STORMWATCH #1 -- it is being overnighted to me on their dime, thankfully -- so that wouldn't have worked anyway)

So, let's just hit the first two, below the jump, with the rest by the weekend!

JUSTICE LEAGUE #1: Mm. Last week, you may recall, I said I wanted to wait on reviewing JL #1. Two reasons for that -- one, I really did want context of the rest of the launch to see how good or bad it might be, and 2) I really thought it was fairly terrible and I didn't want to scare prospective customers off in the critical week #1. Well, turns out that last bit wasn't something I needed to worry about (we still have copies... but I doubt they'll last for another 7 days), but man you should have seen me tying myself in knots in the store to be unfailingly positive when customers asked me (quite rightly) "So, how was it?"

Here's the thing about JL #1: it doesn't really read like a fresh start at all (What it REALLY reads like? A free comic that you get with a toy) -- to me, it sort of felt like an old proposal for a JLA: Year One mini-series that was dusted off, and had the smooth edges polished off to try and fit into the new mandate.

In particular, it is nowhere near a full story, and it is "written for the trade", and pretty much nothing happens at all; and it doesn't even have all of the characters that are on the cover (at least one of them doesn't even exist yet!) -- and yet it is an ass-raping $4 cover price.

What I'm trying to figure out is if this means that a) no one at DC actually knows how to edit a comic book any longer (because me? I would have thrown this script back with "Yeah, that's an OK first draft, now give me some meat") because "editors" are largely "traffic managers" these days, b) Geoff, etc didn't get that this was the A#1  chance to bring back the lapsed, because the cost/value ratio here is crazy out of whack, possibly because this could be a 2 year old script, or c) No one on staff feels comfortable telling the 800 and 900 pound gorillas that they're phoning it in.

Maybe all 3.

Fundamentally, this comic would not have me coming back week-after-week for more, if I were a lapsed reader. In fact, this comic would have reconfirmed my decision to abandon comics, because it is underbaked, and overpriced.

One of the most frustrating things for me was the lack of any visible villain -- you shouldn't need two of your biggest guns to play tag with a foot soldier -- and the tortured logic of the plothammer. The Parademon (?) left behind a mother box? Muh? Green Lantern, a space-based character in an alien-based corps leaps to the conclusion that the alien Superman might be responsible? Wha?

Also: Darkseid? Already? On day #1? That's the kind of character you should BUILD to -- didn't Kirby take like a year or two before we even saw the guy?

Bits of the art were very clever -- I liked the multi-tasking GL constructs for example -- but I thought that, overall, the whole process felt creaky and tired.

Here's what I'm saying about editorial as well: The original (announced!) plan was that Flashpoint #5 would be the only book shipping last week. Then they changed it to FP and JL. This might have always been the SECRET plan, but it did represent a change from the original. JL, however, is a 3rd week book, which means it will be SEVEN WEEKS between #1 & #2. So, someone thought it wise to specifically rewrite the announced plan, make JL #2 FEEL "late" from the first day of the launch, and launch with a book that's nowhere near a "full reading experience" (and crazy expensive, at that). I kind of don't see that being done for sound commercial reasons (I mean, speaking as the guy who gets to SELL these, have a RANGE OF CHOICES for the big launch week is way way way way better than having one single title), and it just feels like an ego stroke.

Meh.

I thought JL #1 was pretty resoundingly AWFUL, and that's a crying shame.

 

ACTION COMICS #1: This, on the other hand, was everything I want from a rebooted Superman comic. Amazingly retro, yet cutting age fresh, completely jam packed with story, yetit zips along like an out-of-control train, and it puts Grant Morrison at 15 for 15 for Excellent Superman Comics.. THIS should have been the Week #1 solo book (and it would have really supported JL #1's ending at that)

I like this Superman, and I'm absolutely terrified of him as well. I'd like to see the JL *he* forms, because that would really be about JUSTICE.

I dug Rags' art, I dig the lo-fi costume, I absolutely adore the "leaking" heat vision eyes.

This is a Superman comic for people who "don't like Superman".

I thought it was EXCELLENT!

 

Right, out of time already (sigh, check back later tonight), so, as always, what did YOU think?

 

-B

Wait, What? Ep. 55.1: The Second Time as Farce

Photobucket You see before you a burnt-out husk of a man.

Oh, wait. You can't see me? Whoops.

But! If you could see me, you would see before you a burnt-out husk of a man. Not only did Graeme and I record two full hours of ep. 55 before learning that my computer hadn't recorded it, not only did we then record it again, but I managed to lose several hours worth of editing so I had to do that all over as well. Maybe there's a lesson in there to be learned about time travel, or about Flashpoint #5, or Justice League #1 (all of which we discuss in this installment, for almost an hour) but I'd like to think the lesson to really be learned is this: apparently when you post on the Internet, people really can't see you while you're doing it. (If I'd known that sooner, I never would've bothered putting on pants...

Anyway, Ep. 55 is in full effect over at iTunes and you can hear instalment 1 right here, if that's the kind of thing that swings your cat:

Wait, What? Ep. 55.1: The Second Time as Farce

As always, we hope you enjoy. Tune in again shortly for our dramatic conclusion, and keep those cards and letters coming to waitwhatpodcast@gmail.com.  They help us get through those lean, mean nights when all our edits from our first go-round are lost.

Thanks for listening!

Arriving 9/7/11

Just a fewwww more comics this week! 50 GIRLS 50 #4 (OF 4) ACTION COMICS #1 ANAL INTRUDERS FROM URANUS #4 (A) ANIMAL MAN #1 ATOMIC ROBO GHOST OF STATION X #1 (OF 6) BATGIRL #1 BATWING #1 BIG LIE #1 BOYS #58 CASANOVA AVARITIA #1 (OF 4) CAVEWOMAN SNOW #3 DANGER GIRL ARMY OF DARKNESS #3 DARK TOWER GUNSLINGER BATTLE OF TULL #4 (OF 5) DETECTIVE COMICS #1 DRUMS #4 (OF 4) ELRIC THE BALANCE LOST #3 FEAR ITSELF WOLVERINE #3 (OF 3) FEAR GARTH ENNIS JENNIFER BLOOD #4 GODZILLA GANGSTERS & GOLIATHS #4 (OF 5) GREEN ARROW #1 GRIM GHOST #4 GRIMM FAIRY TALES #64 HACK SLASH #7 HALO FALL OF REACH COVENANT #3 (OF 4) HAWK AND DOVE #1 HEROES FOR HIRE #11 FEAR HOUSE OF MYSTERY #41 HULK #40 INFESTATION OUTBREAK #3 (OF 4) INSURRECTION V3.6 #4 IRREDEEMABLE #29 IZOMBIE #17 JUSTICE LEAGUE INTERNATIONAL #1 KIRBY GENESIS #3 LADY DEATH (ONGOING) #9 LOONEY TUNES #202 MEGA MAN #5 HORN CVR MEN OF WAR #1 MOON KNIGHT #5 MORNING GLORIES #12 MYSTIC #2 (OF 4) NEW AVENGERS ANNUAL #1 OMAC #1 PUNISHER #3 RED SKULL #3 (OF 5) REED GUNTHER #4 SCOOBY DOO WHERE ARE YOU #13 SPAWN #211 SPIDER-ISLAND AVENGERS #1 SPI SPIDER-ISLAND I LOVE NEW YORK CITY #1 SPI STAR WARS DARK TIMES OUT O/T WILDERNESS #2 (OF 5) STATIC SHOCK #1 STORMWATCH #1 SWAMP THING #1 SWEET TOOTH #25 TERMINATOR ROBOCOP KILL HUMAN #2 THOR HEAVEN AND EARTH #4 (OF 4) THUNDERBOLTS #163 USAGI YOJIMBO #140 WARLORD OF MARS DEJAH THORIS #6 WOLVERINE #15 WOLVERINE DEBT OF DEATH #1 WORLD OF ARCHIE DOUBLE DIGEST #10 X-23 #14 X-FACTOR #224 POINT ONE X-MEN #17 ZOMBIES VS ROBOTS UNDERCITY #4 (OF 4)

Books / Mags / Stuff ALTER EGO #104 ASTRO CITY LIFE IN THE BIG CITY TP NEW ED BIG QUESTIONS TP BLEACH TP VOL 36 BRIGHTEST DAY HC VOL 03 CHIMICHANGA HC CONQUERING EVEREST CAMPFIRE GN CUBA MY REVOLUTION TP DARK TOWER OMNIBUS HC SLIPCASE SET DEATH NOTE BLACK ED TP VOL 05 DISNEY FOUR COLOR ADVENTURES TP VOL 01 DUNGEONS & DRAGONS FR DRIZZT OMNIBUS TP VOL 01 ENDERS GAME FORMIC WARS BURNING EARTH PREM HC ESSENTIAL SPIDER-MAN TP VOL 02 NEW ED EVEN MORE OLD JEWISH COMEDIANS HC FINDING FRANK AND HIS FRIEND GN GON GN KODANSHA ED VOL 01 HIDDEN HC HONDO CITY LAW GN IZOMBIE TP VOL 02 UVAMPIRE JUDGE DREDD MEGAZINE #313 JUDGE DREDD TOUR OF DUTY MEGA CITY JUSTICE GN LIKE A SNIPER LINING UP HIS SHOT HC MEGA MAN TP VOL 01 MISSIONARY MAN BAD MOON RISING GN MOME GN VOL 22 SPRING 2011 (NOTE PRICE) NARUTO 3-IN-1 ED VOL 03 NARUTO TP VOL 52 OZ HC OZMA OF OZ POTTERS FIELD TP PS MAGAZINE BEST PREVENTIVE MAINTENANCE MONTHLY HC SAVAGE SWORD OF CONAN TP VOL 10 SLAINE THE WANDERER GN SONIC UNIVERSE TP VOL 01 STAND TP VOL 01 CAPTAIN TRIPS THOR FOR ASGARD TP TICK BARGAIN SUMMER SPECIALS TP VELVETEEN & MANDALA GN WOLVERINE WOLVERINE GOES TO HELL TP

 

What looks good to YOU?

 

-B

“There’s Buses Along Watling Street To London…” Comics! Sometimes they don't half muck you about a bit.

Nah, don’t get up my account, see I want a word in your shell-like. Don’t flinch, son, I just want to talk to you. Talk to you about this thing what Alan Moore wrote and Kevin O’Neill drew. Won’t take long. We've all got homes to go to. Don’t cry, be  a brave soldier. Be over before you know it… Photobucket

THE LEAGUE OF EXTRAORDINARY GENTLEMEN CENTURY #2 “1969” By Alan Moore(w), Kevin O’Neill(a), Todd Klein(l) and Ben Dimagmaliw(c) Top Shelf/Knockabout Comics $9.95/£7.99  Crikey, mate! Things look proper rum as the psychedelic ‘60s spiral towards a massive downer! Can our enduring chums make everything groovy again!? Don’t freakout, Grandad, the future is sure to be far out!

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It's pretty much business as usual in the world of LOEG with the latest installment. A slender plot groaning under an ungainly agglomeration of references and in-jokes, comedy, nastiness and an overriding suspicion that Alan Moore thinks popular culture is going down the crapper. If you liked the last installment you'll like this but if you've been liking them less and less since THE BLACK DOSSIER you're going to like this even less. I'm okay with them myself what with them being well clever and as visually attractive as Valerie Leon in go-go boots.

Alright then, first things first: Is it fan fiction? Yes, I think it is. But I also think you’d be hard pressed to find any genre comic that isn't these days. YMMV. Also, I've never actually looked up a definition of “fan fiction” but we’ll persevere. Crucially what it is is fan fiction of the very highest order. How can it not be fan fiction filled as it is with fictions pulled from other sources and made to dance and warble at the behest of The Magus? At least he has a purpose in mind, at least Alan Moore is using them to some narrative end intended to educate, illuminate and entertain. But then again I could read about the seedy adventures of characters who greatly resemble Jack Carter and Vic Dakin all day.

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Oh, It's a grand life with The Magus but it wouldn't be half so grand without his aiders and abettors. Herein Kevin O’Neill is his usual majestically unusual self. Considering the fact that his art already resembles a bad trip the fact that he can actually go further and depict a bad trip is pretty incredible.  Kevin O'Neill heroically packs his (mostly) constricted panels with detail and incident that really gives the book a sense of place and it's a place populated by a hectic bustle of humanity. The panels of streets where the shiny future invasively looms over and creeps into the grotty present is done brilliantly. It’s a smart way to convey the way the future arrives. Not in a sudden jump but rather like a tide lapping in and around the present, eroding the shabby terraces and backstreets of now until it was like they were never there. You get a real sense that in ten minutes the future will be all around and it will be as though the future was here all the time.

Todd Klein and Ben Digimagmaliw are afforded a chance to shine and really rise to the challenge. Usually letterers and colourists are just required not to make any mistakes and generally just not get under anyone's feet but given the gift of the psychedelic showdown climax they really go to town. It's lovely, lovely stuff indeed. It's worth buying purely for the visual wizardry on display. Corporate comics aren't ever going to let your eyes graze on such delights as Kevin O'Neill and Co. at full tilt pedal to the mental like this. All the visual artistes do an absolutely smashing job at keeping this thing from sliding into incoherence.

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While the whole is unquestionably successful in conveying the shabby reality the '6os briefly disguised and the fact that it may have been a Sexual Revolution but, still, all revolutions have casualties there remains something off about the whole thing. In the early pages in particular Moore’s dialogue reads like raw exposition, which is surprising considering how neatly he captures the “voices” of the supporting cast in the parallel plot. In fact those parts are a far more satisfying read than the adventures of our three primaries. I could have read a lot more about Vic and Jack and a lot less about Mina, ‘Lando and Allan. The gangster stuff had drive and purpose while the League stuff just seemed aimless and repetitive. Maybe the contrast was intentional after all it isn’t the heroes who “save” the day in the end. So caught up are they in their own problems they can barely get it together to be in the right place at the right time. They muck it up good and proper and no mistake.

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I get that what Moore’s going for is the whole immortality has its price thing, I get that loud and clear because he never stops bloody banging on about it. Moore makes some good points, some interesting points but he keeps making them without developing them. This doesn't result in a terribly satisfying reading experience but it does at least explain the almost hilarious ineptitude The League displays. Immortality is sure doing a number on our three chums and no mistake. Orlando has his sexual organs growing and receding like a tide of biological confusion, Allan has to carry a monkey around on his back forever and Mina has to cope with the the wounds of her past.

It’s no wonder that at this point they are acting like a bunch of blockheads. Blimey, this lot can’t even save the world properly. Who in their right mind would drop drugs on the cusp of a climactic confrontation upon which they believe the fate of the world to hang? No one. But then these people aren’t in their right mind, so I guess that works. There’s a nice comic pay-off when even the villain appears baffled by their stupidity (“You cretinous CHIT!”) and his plan, which isn't even the plan The League think it is, is only derailed by the actions of a background thug who has no real notion of the events in which he is so pivotal. Which can’t be accidental. I mean, let’s face it, Alan Moore runs a tight ship narratively, if it’s in there it probably means something. What it means is that his is a pretty bleak experience both for the characters and the reader. Photobucket

Oh, there’s humour in here but not enough to lift it far out of the doldrums. In fact the jokiest joke is the worst joke here. There’s a whole panel wasted here on a Jumping Jack Flash joke that is so leaden I actually resented its hogging of an entire panel. Even the best joke, the one about body swapping (“I’m perplexed.”), is so delightfully nasty it just serves to reinforce the desolation of the book rather than relieve it. Look, the last image in the book is of a sad old man assaulted by the music of the young and angry while slumped on a chair dripping with his own piss. Not exactly Benny Hill is it?

Which, not entirely smoothly, brings me to the most likely cause of upset regarding this here periodical: there’s far too much slapping of little bald men’s heads to the accompaniment of a jaunty tune. No, of course not, but there is quite a lot of sexual violence on these pages. I’d really like to just breeze past that one but sometimes you just have to grasp that nettle. Remember when I used to just make terrible Dad Jokes about bad super hero comics? And Kurt Busiek would patiently correct my blunders? Such happy times! What? I’m not avoiding anything!

Oh, okay…  Fair disclosure here, I’m about to give Alan Moore the benefit of the doubt. I have read and enjoyed his work since he poked his young head up in the pages of 2000AD. I guess I am a fan? I’m not uncritical though I try not to be that kind of fan. I mean I love Howard Victor Chaykin to bits but I’m never going to recommend FOREVER MAELSTROM to anyone, okay? Similarly with Alan Moore I didn't buy LOST GIRLS because the page I saw in TCJ had a woman talking about the texture of a bull’s pizzle. Maybe it was a horse, anyway the point is I don’t want to read about beloved children’s characters achieving sexual satisfaction by touching animal’s privates. I’m funny like that. Call me old-fashioned. So while I’m not a hater I guess I’m not a lover but I am a fan. Caveat ends.

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So, having thought about it a bit more than I feel I should have had to the nearest I can come to some kind of explanation, some kind of reason for this approach is that Alan Moore is trying to explore some of the connections between sex and violence. I think Alan Moore sees the genre comic’s reliance on violence as unhealthy because it isn't real violence. The power of violence has gone and only empty shock remains. Alan Moore’s work has demonstrated, to me at least, that he understands violence. He knows that violence happens and then keeps right on happening. Violence isn't just the act it’s also the effects of the act. Violence is the original gift that keeps on giving. Any honest depiction of violence should upset you, I think. I could be biased about that. Genre comics don’t deal in honest violence they deal in pantomime violence: safe violence and, thus, fake violence. There are 7o some years of gelding behind every act of violence in genre comics. If you want the violence in your comic to hurt, to be real what to do? It’s this dilemma that leads me to believe Alan Moore is attempting to make violence violent again. And the way I think Alan Moore is attempting to do that is by introducing sex into the equation. Because that's really going to touch a nerve.

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That’s what I think and I think that because I know this: practically every act of on-page sex in LOEG:1969 is accompanied, contains or is contrasted with an act of violence. Where conventionally there would only be violence here there is also a sexual element. This is disturbing and upsetting, at least to me. Now, I can only assume (that most dangerous of critical acts) that this is intentional. As I've said the big thing that strikes me about Alan Moore comics is that they have very little room in them for the accidental (or the unintentional). Something as obvious and persistent as the sex/violence link in LOEG:1969 being happenstance seems pretty unlikely. It must have a purpose, it must be intentional. To dismiss it as being merely some kind of accidental twitch of an aged libido or the unconscious seepage of suppressed desires would, I think, be fundamentally wrong at worst and ungenerous at best.

But that leaves me with the puzzle of why Alan Moore goes to such great pains to ensure the reasons for this, the most striking aspect of the work, remain so occluded. Really, I have no recourse but to send comics into the kitchen to help Mother do the dishes while I lean forward to Alan Moore, with his hair brushed and parted, and ask: "But what are your intentions?" And I don't like doing that. If the work has failed to communicate its intentions with regard to an element as pervasive as the sexual violence is in LOEG:C 1969 then the work has failed and failed badly. But not totally.

I have no doubt this is the comic Alan Moore wanted to write but as I'm unsure why that is I have to go with OKAY! Everybody else involved in the visual stuff gets an EXCELLENT!

Now be off with you, I've got to take me Mum her cuppa. What's up with a boy loving his Mum? Tell me that whydoncha? Gwan. Hoppit.

On Endings....

Sorry I've been so reviewless lately -- just stupid swamped between various store bits (CEO and order form being the same week always hits me hard, and we've been negotiating to rerack the store, as well as doing our first advertising in a long long time, since DC is making with the 75% co-op on Facebook and Google ads for The New 52), and home stuff (school starting, various PTA duties from the beginning of the year, repainting our downstairs, so we have some rooms that look like a minimalist's wet dream, while others are a Hoader's nightmare, boxes and pile of crap teetering everywhere) and then all of my extra-curricular stuff like writing Tilting and crusading various fronts of nuWar (agitating seems like it takes more and more CPU cycles every year that I'm past 40!)... I'm doing too many things at once, agh! I've decided, personally, that I want to hold off on writing any kind of a review of JL #1 until I have the week #2 books in my hand, because there's such a crushing weight of expectation upon that one book, that I want to have a little context before I say anything in public -- so I'd say, expect a full slate of 14 comics tackled by Thursday of next week.

So, instead, maybe let's talk about the End of (my) DC Universe, after the cut.... (first warning" spoilers below):

I was really always a DC kid, and I think a lot of that is because of those 100 page giant comics that had new modern stories, paired with like classic Golden Age reprints. Not only did the IDEA of a JSA kinda blow my child-mind, seeing examples of the original comics was even more amazing to me. I knew that I didn't know everything about all of these past adventures or characters, and, in fact, I would probably NEVER know all about them (it's not like I thought I'd own a comics shop when I was 8), but just the existence of a decades-back history hinted at some crazy-ass world to me, that I way wanted to know more about.

(And then, when I encountered the LSH, and found out that it also extended a thousand years into the future, I probably cried a little, in joy!)

Flash-forward to '85 and Crisis, and the First Wave of Reboots (Man of Steel and the Perez Wonder Woman, especially), and I'm all of, what, 18 then, and it's '89 when I opened my store, so, yeah, this specific iteration of the DCU, it's pretty much mine and my peers.

I remember how cool it was for Alan Moore to properly "end" the old Superman, and so now that "My" DC is ending, I was really really hoping that we'd get great final issues of books. There were a few -- I loved the end of Secret Six, and Batgirl, and of Roberson's Superman, and maybe especially James Robinson's final JLA (Having never warmed to his run before that!) -- but for everyone one of those, there were probably five that felt more or less like fill-in issues, or just sudden-stops-because-we-were-told-to, and that kind of hurt.

What hurt maybe even more is there weren't any individual goodbyes. I mean, we've got the damn lettercols back -- could they not have had a final text-based send-off? But I guess no one at DC wanted to attend the funeral when they're already planning the bris, right?

Which brings me to FLASHPOINT #5.

Flashpoint #5 also has a lot of the weight of expectations on it, I guess, as it's supposed to explain the why and the how of the nuWorld order (though that part of the hand off is arguably less important than The New 52 and what they're about (the circumstances of the birth WILL NOT MATTER if the baby has 10 toes, and all of it's parts where they belong, and it can gurgle and coo), but it's really the end of my personal DCU, and I'm going to judge it like that.

There will be spoilers onwards from here, so I'd urge you not to read this before reading the book.

Honestly.

Look away...

....

....

....

I'm warning you!

...

...

...

No?

Well, OK, then, you can't say I didn't warn you....

What ultimately gets me the most is just how sloppy the overall execution of this has been. First off, the book begins with the revelation that it is actually BARRY who changed the timeline, and not Thawne. That's borderline clever, in a let's-invert-expectations kind of way, but I think that waiting for the final issue to reveal that little sting is hitting it far too late. More importantly, it doesn't actually change Barry's motivations an iota -- he still wants the EXACT same thing he wanted before: to set right what once went wrong, hoping this time will be the leap....home.... er, wait, wrong show.

But, anyway, all this nugget of information does is make Barry feel like a dick, but his wants and desires stay the same. Just with a dickish overtone.

But I really do have a problem with Saint Barry, the one remaining Silver Age idol who had not been retroactively made clayfooted (though, oddly, I think I'd argue he was the FIRST one to be unceremoniously dicked with in an attempt to goose sales in "The Trial Of The Flash", ultimately presaging "Death of Superman" and "Knightfall" and "Emerald Twilight"), the one in fact who went out Saving Us All in COIE, as essentially being the Big Bad of the Last Crisis. That's kind of in poor taste.

I don't even GET why Barry was brought back in the first place. Surely the plan wasn't truly to bring him back just to do this? And, presuming that, then morphing the plan so that it's Saint Barry who what duz the deed.... I mean, maybe that's the perfect distillation of "Superhero Decadence" right there? It's kinda messed up, and not in a "but wow that's really clever!" way like, dunno, Miracleman, maybe? It's... well, it is a bit too in reference and on the nose, isn't it?

Icky.

Equally icky for me was Flash's inaction in the story. Not only does Barry not actually do anything to help the world he is in, but when his greatest enemy is at his highest moment of triumph Barry does nothing to resolve the situation, and it falls to dadBats to (naturally) murder Thawne from behind.

Because Saint Barry? The REAL one? Well, Carmine woulda had Barry not only avert the war between the Amazons and the Atlanteans, while returning Superman to the world, and then setting right the timeline, he also would out-Science (even if it was Bad Science) Thawne at the last minute, on top of that. And he at least would have yelled "Murderer!" at Thomas Wayne.

(Also: I way did NOT understand how Barry fractured the timeline. I don't mean the technobabble that Thawne spouted about the mechanic, I followed that -- no, I mean the "How does Barry's interference with the timeline actually impact entirely disparate events like where Superman's rocket physically lands, or who Joe Chill killed?" There's certainly no causation, that I can see, and this strikes me as more of the fundamentally lazy "Superboy punched a wall" of an explanation for continuity errors.)

But, OK, whatever, he's got to put it back together, and that's where I hit my next problem. Well, or two packages of problems.

Dealing first with the actual process of rebuilding the universe: Johns makes the bizarre choice of introducing a mysterious figure who makes vague pronouncements about a "they" who split the timeline in three (Wait, what?!?! Wasn't the explicit point of the 52 Worlds idea was to have one specific chronology/cosmology? You can't just say "no, yeah, but there are also distinct alternate timelines within that world, didn't we mention that?" and hope to get away with it.)

This is a manyfold mistake, in my mind -- first off, I really think there needs to be a complete moratorium on any kind of continuity/cosmology-changing foe/being/society for... like 20 years. Maybe more. We need to be done with that. One day, maybe another generation who has forgotten the lesson of their forefathers will dredge it out again, but nuDC must be a hundred percent free of that kind of comics and storyline, or it is in trouble before it begins.

The second problem here is that, wow, in setting up DC Comics - The New 52, you just built a backdoor into the very structure of it that let's you undo it if you wanted to. On the bus ride home after work, I thought of at least 2 and a half ways I could reverse this with a snap, and I'm a hack, not a gifted writer. That's bad, because I think it undermines the foundation of the new iteration. At the basic level: you don't put a gun in act one, unless someone fires it before the end.

My third problem is more visceral, for the idea from The Mystery Being that there were three split timelines. The art was kind of sketchy about what they ACTUALLY meant, but I took it to be the Vertigo, Wildstorm and "old DCU" Universes. In other words, sort of more or less a meta-comment on the interanl company structure more than anything. Which is, y'know, fine, except for that I don't see a necessary distinction between Vertigo and the DCU, at least in regards to DC-originated titles. Sandman and Swamp Thing and Doom Patrol and Animal Man all very clearly took place in the DCU. Shade certainly could have. I'm not seeing any massive conflict, or that the continuities of those stories were removed from that particular fictive universe. Kid Eternity, maybe, didn't happen (but I think it did), and, even if it didn't, that's 16 issues we're worrying about? Dan Didio might have been told by someone that they were, but, yes, Alan Moore's Swamp Thing CLEARLY took place in the DCU, as did pretty much everything until the Tefe book. So why, y'know, point out "well, we're completely ignoring anything from Tefe onwards, until 'Brightest Day'" while at the same time insisting that Clark and Lois were never married at all in the first place? There's not a "universal" demarcation, is what I'm saying. "Bringing Back" Swampy and A-Man, and Shade or whoever isn't a trick of any kind, because any real DC fan knows that those stories happened there !

Then there's the third part of that triptych -- The Wildstorm universe. And, like, I know that DC really really values Jim Lee, and, I really like Jim personally, and have a tremendous amount of respect for the titles he created, and the work he provided creators space to do, but for any attempt to *handwaves and does the obi-won voice* "The Wildstorm Universe was always meant to be integrated with the DC Universe", I kinda have to say "Fuck You" to that idea. I don't have a problem with them actually integrating aspects, because if people don't like it, those books will rapidly go away, my problem is specifically the notion is was meant to be that way, and I just can't see that for a deal that wasn't made official until 1998.

Finally, we get into the "post change" section, where nuBarry talks to nuBruce, and it is the very first conversation of the nuUniverse.

And they talk about the old one.

And even if nuBarry may or may not remember "my" DCU, he DOES remember the FP one, and there's a physical, tangible artifact of that.

Ugh.

I don't mean to Monday Quarterback, I really don't, but I have to say, I really think it would have been smarter to end with that same shot of Barry waking up from a dream, but then instead of rushing off to the Batcave to seemingly have a "today" conversation about the timeline switch, for him to walk back into his lab wall with all of the chemicals with someone saying "Mm, looking like there might be a storm" or whatever, and leading Barry into having his origin all over again (off camera, though). Then you at least are leading to a new fresh relaunch, instead of complicating matters by having at least two people who affirmatively know the  world is different, as well as a specific physical object to key upon.

(also, in terms of that letter, am I the only one who looked at the size of the writing, and the dimensions of the page, as presented and thought "there can't be more than a single sentence we're not being shown"?)

I *did* get a real emotion moment out of the Batman-stagger when he was handed the note, but the cost of that knowledge, especially to Bruce, of all people... I don't like the cracks it puts in the foundation from the first day of go.

Maybe I am a crazy fanboy freak. I don't really know. But it really bothers me that there are multiple significant backdoors built into the end. Suspension of Disbelief: straining.

For that reason, and all of the others above, I thought FLASHPOINT #5 was pretty AWFUL, though that's kind of a biased read. As an action-adventure story designed to get DC Comics - The New 52 into place it zips along just fine -- from that point of view, it is reasonably OK.

The nice thing is, with this written, My DCU is done. I'm ready to approach the new one with a completely open mind. I'm looking forward to being entertained with no especial concern about "what happened before" (Except... where they explicitly rub it in our face)

 

As always, what did YOU think?

-B

Wait, What? Ep. 54: The Men Without Talk Talk Itself

Photobucket Yeahhhh.... so Wait, What? Episode 54 is...kinda long?  I've been trying to break these bastards up into two parts so they're a little less daunting, a little more accessible (kinda), but this sonuvabitch presented no easy way to cut into pieces -- the traditional breaking point at around an hour was right when we were in the thick of things -- so I thought it was better, in the end, to just give it to you as one prime piece of just-under-two-hours of auditory real estate.

And what a fine patch of ear-land it is, I must say!  Graeme and I talk Black Panther: The Man Without Fear Fear Itself; the Internet backlash on Grant Morrison; whether creators are the new superheroes;  Justice League Dark;  The Ultimates; Steve Englehart and The West Coast Avengers, and a big discussion on both Frank Miller's Dark Knight Strikes Again and his upcoming Holy Terror. (Do you think we could cover only those topics in almost two hours? If so, I regret to inform you that you are mistaken.  We actually talk about even more.)

Like some ignoble desire, this podcast has been lurking in the heart of iTunes, but you are also invited to listen to it here at this very destination:

Wait, What? Ep. 534: The Men Without Talk Talk Itself

And I've mentioned it before, but will mention it again:  if you would like to email us with gossip, links, stories, and/or pantsless pictures of Abhay Khosla, our super-secret email is waitwhatpodcast [.AT.] gmail.com.

And I guess I always mention this, but because it is always true: thanks for listening, and we hope you enjoy!

Creator vs. Critic #2– Abhay interviews Mark Sable re: Mat Brinkman's MULTIFORCE

WOLVES AND MOOSE!  THE RATTLESNAKE AND THE MONGOOSE!  COMIC CREATORS AND COMIC CRITICS! NATURAL ENEMIES ENGAGED IN A TERRIFYING DANCE OF DEATH.  BUT UNLIKE THE LAMBADA, THIS DANCE IS NOT FORBIDDEN, FOR THIS DANCE IS CALLED...

CREATOR VS. CRITIC

In the CREATOR corner, hailing from the mean streets of Hollywood, California– Mark Sable… author of GROUNDEDHAZEDTWO FACE YEAR ONECYBORG,TEEN TITANS: COLD CASEWHAT IF SPIDER-MAN OH WAIT ALL THE JOKES ABHAY CAN THINK OF SEEM KIND OF RACIST NOWFEARLESS, RIFT RAIDERS, and/or his latest book from Image Comics, GRAVEYARD OF EMPIRES with Paul Azaceta (POTTER'S FIELD, SHI: SHOWDOWN IN BONERTOWN). 

In the CRITIC corner, Abhay, author of such controversial  internet facebook status updates as "Iron Man Is Talking All Weird  in FEAR ITSELF", "Dark Knight Returns: Dude, Have You Heard Of This Comic?",  and "Oh shit, Charles Schulz Forgot to Ever Let Charlie Brown Kick the Football."

In this second installment of CREATOR VS. CRITIC, our End of Summer Blow-Out… the arena is “ART COMICS” and the comic vaguely and tangentially at issue will be…

 MULTIFORCE

Author:  Mat Brinkman, drawn in 2000-2005, first published in Paper Rodeo, Monster 2000, and The College Hill Journal, collection published by Picturebox, Inc., with cover design by Ben Jones.

BUT FIRST… OUR DISCLAIMER FROM MARK SABLE: As a working creator, it’s hard for me to comment critically on comics. It’s a small industry, and creators can be a bit sensitive. I don’t exclude myself from that category. Nor do I think I can do better than anyone associated with this book or any other we might comment on. I say that not because I want you to feel bad for me. This is just a way of apologizing to creators/editors/publishers in advance to save my own ass. And to a lesser extent apologize to your readers if I hold back. The point of this, from my end, is to see if a creator can speak critically about comics in the mainstream while working in the mainstream. That, and to plug the shit out of my work.

PLUG DEPARTMENT: Two issues of GRAVEYARD OF EMPIRES are in comic stores now.  Also, in the Previews catalog this month, collected editions of FEARLESSby Mark Sable, David Roth & PJ Holden (Diamond Order Code SEP110399), published by Image Comics, and DECOY by Mark Sable & Andrew Macdonald, M.D. (Diamond Order Code SEP111131), published by Kickstart Comics.

*  *  *

ABHAY:  So, in our last little tete-a-tete, you said something like "When I started with Paul…his work and his ballsack were both an acquired taste for me. I grew up thinking the ultra-detailed work of Jim Lee and Marc Silvestri occupied a higher place on the evolutionary scale. I’ve gained a respect for fundamentals and for a less-is-more approach and just for ballsacks generally." That's pretty much an exact quote. Also, since we last spoke you've gone to China on a Young Alumni trip, by pretending to be a "young person." So, as Marc Silvestri Super-fan #1, what do you think of the art in MULTIFORCE? Do you like it for sophisticated "I am a fancy, fancy professional comic writer" reasons?  Do you enjoy Mat Brinkman's drawings on a pure "Ooooh, monsters level"? Or do you hate it? Do you just fucking hate it and looked at MULTIFORCE through gritted teeth the entire time? Have you perhaps been brainwashed to want to assassinate Mat Brinkman by the Chinese? Are you the Manchurian Dork?

MARK: China...I'm still trying to come to grips with everything I experienced there. It's hard to say things that aren't cliche. The scale and pace of growth are astounding.  You can literally see the place growing; there's more cranes in Shanghai than in all of North America, or so I was told. There is a frightening uniformity of thought. You get pretty much the same answer to even marginally political questions from everyone.  But they're much closer to history - 100 years ago they had an Emperor, the Communist Revolution is a little more than 60 years old. Most people seem to be so thrilled to be eating, let alone have the kind of prosperity we're enjoying in The West, that whether they can't get Google or Facebook is not high on their priority list. I hope I'm wrong, but I don't think there is going to be a Chinese version of an Arab Spring there anytime soon.

Since the last of these, I also started life drawing so I could communicate with my artists better, to try to make up for some of the visual arts background that almost every other creator has. I could devote my life to it and never approach the level of a professional artist, but learning to draw has deepened my already deep admiration for what it is artists do. My estimation of Paul Azaceta has grown and grown.  It wasn’t that long ago that Paul was only viewed as someone who could do “dark and edgy” books like Daredevil or Hellboy.  Putting Paul on Spider-Man was a brave choice on the part of Steve Wacker (someone who does not get enough credit for the eclectic talent he's brought to the forefront of Marvel, like Marcos Martin, Max Fiumara, or Paolo Rivera).  And for whatever the flaws in the writing of HAZED, I couldn't think of a better tone for it than the cartoonish take Robbi Rodriguez brought.  I got lucky that Robbi (who’s now been snatched up to draw Uncanny X-Force, so score another one for Marvel) sensed that style would help lighten what's actually a pretty dark book.

When I look at Brinkman's art, I definitely have an appreciation for it that goes beyond the "ooh monsters level" (although that's there too). I'm blown away by the detail and scope of the book. It benefits from being oversized.

Intent is something that matters a lot to me. That's something that turned me off about a lot of critical theory when I was in college, this idea that intent doesn't matter, all that matters is the viewer's subjective experience. As a creator the idea that intent doesn't matter makes me feel pretty fucking useless.  If I thought this was the ONLY way that Brinkman could draw little wizard people and giants, if I thought this was his attempt at drawing them realistically and this is what came out...honestly, I wouldn't respect the work asmuch.  Clearly, he made a choice to draw in the style that he did, and to me that choice is what makes something art.

ABHAY:  ...I disagree. (I'm apparently on the side of the education system that tried to no avail to teach you). I don't think intent matters at all. I just don't think anyone can be good enough to consciously control what something "means" for everybody that sees it, and the idea that anyone has a right to tell people that their interpretations are "wrong," even the work's creator-- I think it's kinda morally repugnant for anyone to claim to have that power. It transforms a conversation into a lecture, and if people liked lectures... If people liked lectures, we'd all still be watching STUDIO 60 ON THE SUNSET STRIP. That Aaron Sorkin idea of forcing the audience to agree with you on how to feel about the work, that lame lecture he gave telling people how to feel about the phony women he made up in the SOCIAL NETWORK-- I find that to be a more unpleasant thing about the guy than the crack cocaine abuse...? "I prefer that he be a crackhead." <=== There's a sentence I've always wanted to type.

Whether or not someone made a "choice" is just a locked-room mystery. Say that Mat Brinkman were assassinated by you tomorrow, on instructions from your Chinese overlords, and you were to burn everything he ever did but MULTIFORCE. There would be no way for future generations to definitively know if Brinkman made a choice or not. By your reasoning, would it still be art?

MARK:  You could not be more wrong.  I mean, I get where you are coming from.  It’s insulting as a reader, and I imagine a critic, when anyone tells you how to think.  But that’s not what I’m suggesting at all.  You’ve created a false narrative where all artists want to impose their vision on everyone.  Yes, we all want to be loved by everyone, but it takes a kind of ego I’ve yet to encounter to think that you can control everyone’s opinion.  Sorkin is a total straw man-- I’ve been around too many artists to think that’s how most of us think, and so have you.

I’m sure some creators feel that they are the ultimate authority on their work and that what the reader thinks doesn’t matter.  But to a certain extent you have to feel that way. If you take every note or criticism as equally valid as your own, if you try to please everyone, you’ll please no one.  And I think most of us do care what an audience thinks and that reaction is important to us-- not so much in the sense of whether you like what we say, but whether we doing our job, to effectively communicate our story and get you as a reader to care about it.

If it’s “morally repugnant” for a creator to dictate how someone should feel – although it’s our job as creators to MAKE audiences feel – it’s even more repugnant to say that the creator’s intent means NOTHING.  The logical extension of the argument is that every reader’s opinion is equally valid.  There’s a difference between an essay and play, or a blog post and a graphic novel. That difference stems from the intent of the creator, from a conscious choice to create entertainment rather than to lecture.

A critic can’t hide behind the notion the locked-door mystery notion of never having a perfect understanding of the artist’s mind.  You’ve got to at least attempt to grapple with intent to give a full appraisal of the work.  On the flip side, a creator can’t hide behind the impossibility of trying to communicate the exact same idea to everyone, otherwise they wouldn’t try to communicate with ANYONE.  The negation of criticism is morally repugnant because it stifles open discussion of art.  But the negation of creator intent is similarly repugnant because it stifles the CREATION of art.  Why bother creating something if your intent doesn’t matter?

Let me ask... with your own stuff - how much is drawing it yourself a desire to control or own the process of creating a comic? And to bring it back to what I was saying about Brinkman, how much of what we see on the page looks that way because you happen to draw that way, or because  you can ONLY draw that way?  Versus you making a specific stylistic choice, like using the clip-art style for Dracula? And the big over-arching question - do you think YOUR intent matters?

ABHAY: This is Creator vs. Critic, not Creator vs. Wildly Less Accomplished Creator. You've broken the entire premise of these interviews, in question one.... For me- drawing my own webcomics has always been the only choice, but no, none of my "art" is "intentional." I draw like shit quite involuntarily.  I want to be simpler; I want to be faster; I want to draw hands that look like human hands instead of deformed bird claws.   But I'm not making any money with webcomics, or even aiming to, so I can't afford to pay an artist, or to waste one's time. I can barely justify the amount of time it takes ME-- let alone doing that to another human being...?  But that's fine-- I'm very happy with the road I'm on. I get to make hard R-rated comedies, and even if I had any talent, I don't think there's any road in "professional comics" that would let me make my comics.   And I know from seeing what other people's destinations have turned out to be, that I surely don't want their resumes for myself.   I mean, not if the best case scenario for being a writer in comics is having your name associated with UNCANNY X-MEN getting cancelled in UNCANNY X-MEN: THE CROSSOVER so that Marvel can launch a brand new book called UNCANNY X-MEN.  Yikes.  I would prefer that you all be crackheads.

MARK:  I think you are using your limited palette of choices to try and deny that the choices you do make matter.  That’s some more bullshit right there.  Every artist has limited choices. And just as you’ve created a straw man with Aaron Sorkin, you’ve created this false dichotomy where there are only two kinds of creators.  You can either be this handicapped martyr who is forced to draw people with claws because he’s mean to other creators, or a sellout who abandons their artistic integrity to write a renumbered superhero franchise book.  I have to believe as a creator I can do both, or find work that lies somewhere in between those extremes.

And in that false dichotomy, you’ve also proven that you DO care what the author’s intent is.  You clearly look down on the choice to write the Somewhat New, Slightly Different X-Men versus creating things your way (or Mat Brinkman’s way).  It’s fine to hold that opinion, but don’t pretend that what the author is trying to do is not something you care about.  Or that it’s not something you take into consideration when you evaluate their work.

Put that in your crack pipe and smoke it.

ABHAY: Let's just get some background. What's your experience with art comics generally? Have you read any Gary Panter? Have you ever looked at a MOME or KRAMER'S ERGOT? Is that a sector of comics on your radar? Honestly-- art-comics are not an area of comics I feel especially confident about.  I've read my share but I always feel very badly under-read when it comes to this area of comics. I'm sure anyone reading this who's more knowledgeable about that world is going to be unkind about how shallow my questions are, which is fine; I can't blame them.  So, this interview is going to be the blind leading the blind. This interview will be like hearing about sex in middle school, back before the internet existed when junior high kids would talk about sex but not know what they were talking about, not have seen 500 hours off Redtube. I remember once over-hearing two kids in my middle school talking about an erotic dream one had-- this is 6th grade, maybe. The part that has stuck with me decades later was one of my classmates saying something about "me and her started spraying one another with deodorant." Which... deodorant? To this day, I wonder, like-- was actual sex disappointing to him, when he discovered that deodorant sprays would not be a part of the experience of losing his virginity? Or .. or am I doing it wrong, Mark? Should there be a part where I spray deodorant? ... Explain sex to me, Mark Sable.

MARK:  Fuck that. I want you to explain sex to me, Abhay. I’m not even kidding. We’ve known each other for years and while I think you could probably name every one of my ex-girlfriends, I know next to nothing about your personal life. Mostly because I’ve been afraid to ask. But no more!  Just as part of my goal is to get you to do more creative writing in addition to your criticism, I’d love to break you down and get you past absurdist writing and get you to delve into personal stuff. I’d love to see if there’s a “Paying For It” in you.

ABHAY:  ...I don't actually know any of your ex-girlfriends, Mark-- I met one of them at a birthday party back, maybe, five years ago now...?  Annnnd that's it(?).  But yes, I am working on a sequel to PAYING FOR IT.  The title's going to be APOLOGIZING FOR IT.  It's just a one panel strip of me saying things like "don't take it personal-- I'm under a lot of stress" or "God, do you need so much attention?  I'm trying to write about comic books over here."  It's going to be pretty terrible, worthless and unlovable-- like MARMADUKE, basically.  That's basically how I introduce myself to women now-- "Hello. I am a Sexual Marmaduke."

MARK:  You’ve met at least one or two of my ex-girlfriends.  You had dinner with the anti-Semitic one.  And I mention “Paying For It” because that’s maybe the last “art” comic I read. I haven’t read Kramer’s Ergot but I’ve read Poor Sailor. I love Adrian Tomine and Chris Ware but…are any of the comics I’ve cited “art comics”? That’s how uninformed I am – I’m not even capable of formulating a definition of what an art comic is, except perhaps in opposition to superhero comics.

Something that’s frustrating to me is that it seems there’s mainstream superhero comics on the one hand, and there’s the APE/MOCCA DIY stuff on the other. I don’t know that I feel particularly welcome or at home in either community. I mean, my last books few creator-owned books have covered war/horror (GRAVEYARD OF EMPIRES), espionage/high concept techno-thrillers (UNTHINKABLE) all-ages time travel (RIFT RAIDERS) and a satirical take on sororities and eating disorders (HAZED).  They aren’t superhero comics, but I wouldn’t necessarily call them art comics. How would you categorize them?

ABHAY: You know how on the Dukes of Hazzard, there'd be those shot of a car about to crash into some hillbilly barn, how it'd freeze and Uncle Jesse would come on and say something like, "Old Boss Hogg surely didn't realize the trouble he was getting himself into this time."  I just experienced my own personal version of that.

MARK:  ... What disqualifies them as art? Do they fit too neatly into genres? Are they too high concept? Does it have something to do with my intent?  To some extent, I don’t care, but the reality is I have to market these books to an audience and market myself to artists, editors, publishers etc. So these distinctions do matter.  What is an art comic?

ABHAY:  Discussions of definitions are always just the most pointless conversations on any comic part of the internet.  Scott McCloud came up with a definition of comics that excluded Family Circus or the Far Side somehow.  The Comics Journal had a definition that included Al Hirschfeld illustrations somehow.  At one point, wikipedia had a definition of art comics as something like "comics that share their aesthetics with the art world" -- that wikipedia entry was then deleted and destroyed in its entirety by people with their own definition.

MARK:  Definitions are imperfect, but it’s hard to have a discussion about something you can’t define.  Why is Multiforce an "art comic?"  It seems to me what qualifies this as “art” is that it’s not about superheroes and that it’s not aimed at a commercial audience. I get the former when we are talking about Maus, but Multiforce isn’t about the Holocaust, it’s about (to the extent it’s about anything), two little wizard dudes fleeing the destruction of city after city by giants with axes for arms.  Don’t get me wrong, I love that…but the knock on superhero comics is that they are juvenile, I don’t see the subject matter here being any less juvenile. You can even argue the art style is juvenile. It evokes the kind of doodles you’d do in school, although there’s an intricacy to it that’s astounding.  But it at least appears to lack some things that you’d traditionally associate with great art or literature, like grappling with big ideas of existence or transcendent technique.

ABHAY:  I think you're applying the wrong criteria.  "Does it transmit great ideas about existence?" might be a helpful question to ask yourself if you're judging Russian novels, but MULTIFORCE is visual art and those questions in that context seem inappropriate.  Does a Mark Rothko painting or a Franz Kline painting succeed or fail based on whether or not it transmitted a "big idea of existence" to you when you view it?   Arguably not-- so why would you insist that we judge MULTIFORCE by that criteria?

MARK:  To talk about comics as if they are simply visual art and not narrative art is to dismiss half the equation (and in most comics, half the creative team). I find it arbitrary that you make the distinction between what’s an art comic and what’s not based on visual and aesthetic considerations as opposed to literary ones.  I think that reflects a particular bias on your part about what you want to see from comic creators who possess the freedom to do their own work.  It’s completely valid to want those things and judge them from that perspective, as long as you admit it’s just as useful or useless a way of defining things as choice of genre is when evaluating something’s worth.

ABHAY:  I don't know... You sound a little offended that no one thinks your high concept techno-thriller comics are art, but... Were they meant to be?  Were they meant to be judged on the same terms as MULTIFORCE?  Or are they entertainment?  There's a distinction between art and entertainment, and however nebulous that distinction is, it's not all that hard to make at least a superficial call.  Especially with comics-- you can judge them by the covers. I mean, sure-- anyone who's written anything has thought "wowee zowie-- I'm expressing myself!" And so I guess any distinction I'd draw there-- that MULTIFORCE is plainly operating more in a tradition of self-expression than anyone would expect from an Image comic, with a goal more so to create something unique to the artist, etc... I mean, sure, I can see how a person would take offense to that sort of formulation.  How that'd put your back up against a wall, a little.  But I'm not saying that entertainment can't ever be art...

MARK:  I find the idea of “self-expression” interesting for a couple reasons.  One, because I know you keep saying over and over again that you don’t care about the intent of the author.   But how can you categorize something as self-expression without knowing and judging what the author’s trying to express?  The more I think about it, the less I believe you don’t care about that distinction.  I think if you were honest, you would say you prefer and regard more highly comics that push the envelope visually.  And you respect those creators who intend to push those boundaries more than those that don’t.  Also, “self-expression” can be a juvenile and masturbatory way to approach art.  To me it implies a sense of self-importance and a lack of regard for the audience.  This idea that everything everyone has something interesting to say.  I think Twitter is living proof that’s not true.

With the term art comics, there is a perceived value judgment.  Whichever definition you use, it automatically implies anything that doesn’t fit that definition is NOT art. Whether you consider my particular body of work art is not terribly important.   But I think it is important that there are creators and, more importantly, readers, who feel excluded from both communities as a result of these arbitrary definitions.

My first reaction to your question here was – why the fuck should you care why I write what I write, if you don’t care about an artist’s intent?  I write them to entertain, yes, but also to inform and provoke.  And to make money and make people like and respect me and to make myself feel like my life has some worth since I haven’t created any actual people yet (that I know of).  And a hundred others things including, yes, to express myself.  I give you shit about the artist’s intent mattering more than you think it does.  But in thinking about my own intentions in creating comics…there are so many and it’s so hard to pinpoint, especially with the passage of time…I see why it can be a futile attempt for a critic to try and discern it.  As a creator I’d like my intent to be respected.  But that’s only as long as my intent is being correctly understood.

Again, my first reaction is to say that I wouldn’t call my comics art because I think that would be pretentious.  But if I dig deeper, that’s because claiming my work is “art” terrifies me.  I’m afraid that if I say hey, I think I’m doing some work that merits attention here, I’m not sure I’d like the scrutiny I would get.  I respect the hell out of artists that have the balls to say that about their own work.  As long as they can back it up.

ABHAY: So, I knew from the get-go that I wanted to follow talking to you about SECRET AVENGERS with MULTIFORCE. Because my suspicion is that with mainstream comics, my suspicion is that we both have read comics for such a fucking unbearably long time, that we "read" those the same way. Not so much "read" them as just... just inhale them, in a sort of automatic way...? If a mainstream comic lasts me more than a couple minutes, it's because I'm falling asleep reading one. I know I've mentioned specific ones to you that put me to sleep. And when I sleep, I have no dreams. Sometimes I put my hand into a flame, just to see if I can still feel things, Mark, or to test how much I love Richard Nixon.

So, even though I'm *terrible* at writing about them, the biggest reason I find art-comics like MULTIFORCE valuable for me is because I usually wind up so confused by what art comic creators are doing content-wise and format-wise that they force me to at least pay attention. I may not understand or fully appreciate everything I'm looking at, but I at least have this experience of becoming very cognizant of how I read comics.  There may be "less" for me to read in terms of story-- but I'm somehow invited to read more aggressively and I'm more awake when I read it. (I'm fucking terrible at writing about this shit; I always just wind up muttering about how much fun it is to see "one panel turn into another panel" and then giving up but...)

 

I wanted to ask you about this because I would guess that you are someone who probably subscribes to the goal of the author being "invisible," that zipless-fuck model of comics where the ideal comic experience is one where you don't think about the creators existing and are subsumed entirely into the fictional reality.  I don't think that I do because ... I guess I just grew up obsessed with very present authors, with very noticeable authorial stamps-- Alan Moore, Grant Morrison, Peter Milligan, guys who were not shy about standing out from the pack. I think what marked the British Invasion out and what still makes those comics so vital is that comic authors asserted their presence in a way that American authors might still have a problem with, to this day.

MARK: I read most comics on auto-pilot as well. Where I we may differ in terms of the kind of auto-pilot we fly on is that I’m more focused on the writing and story than the art.  Which is odd because I tend to tune out lyrics when I listen to music, and I could stare at paintings for hours on end. I guess that’s my bias viewing comics as a primarily narrative medium; I don’t want to be pulled out of the narrative for any reason, be it art or dialogue, good or bad.  I don’t want to be taken out of the story because the writer is trying to show me he can write naturalistic “sounding” dialogue, or the artist is showing off a clever panel arrangement that doesn’t serve the story. The worst for me is – I hate fucking feeling lectured too. Nothing turns me off more than a pretentious quote in a comic. Or didactic dialogue that’s there to show me how smart the writer thinks he or she is.  Some of my favorite creators did or do that and I wish they’d just trust their stories more.

At the same time - I still revere the authors you've listed.  Was their storytelling so good that I didn’t care about their authorial flourishes?  Did my tastes change?  Am I turned off now because today’s creators are just not as good? Maybe I'm just jealous-- maybe the more aware of the presence of other creators I am, the more aware I am of their success.  One of the nice things about reading Multiforce is that…I don’t feel like I’m in any competition with Matt Brinkman. We are trying to do such different things that I can focus on the work.

There’s still some degree of auto-pilot going on. When there are threads of narrative I do find myself trying to surrender to it. I find pleasure in that, just as I find pleasure in just staring at some of the intricately constructed cityscapes or for a good joke.  The frustrating thing is, not having any context for this book whatsoever, I don’t know exactly what I’m supposed to be looking for. I feel like I may be missing something Brinkman is trying to do.

ABHAY: I read this essay the other day by Patton Oswalt. It was in his book which... I don't honestly know if I can recommend his book as a whole, but the title essay, Zombie Spaceship Wasteland, I quite enjoyed. The essay breaks down different kinds of genre entertainment-- post-apocalyptic wasteland stories, zombie stories, spaceship stories-- and talks about what the teenage audience for those is like, how what they're into as teenagers predicts their lives to some extent, what happens when they return to those stories as adults. He has these examples, how the Matrix is a wasteland stories crossed with a spaceship story; Star Wars is a spaceship story crossed with a zombie story, etc. He sort of tracks how all popular geek things come from those three adolescent story-types. I'm not doing it justice but...

Or like, I'd heard a podcast. I'm jumping around, but around the same time as I read this essay, I heard this podcast-- it was a panel discussion between Sam Hiti, Paul Pope and Brandon Graham. All three are obviously just heavyweight comic dudes-- I love all of their work. And in this panel discussion, all three of them were extremely dedicated about their work, all of them were talking about the artistry that goes into comics quite eloquently, and it was a great time.  But when the topic of subject matter came up, each of them in turn kept mentioning "Well, I was into such-and-such when I was a teenager." None of them thought anything of it-- they just kept saying it in a very unquestioning way, without any ability to hear themselves reference their interests as teenagers over and over. They were all very serious about their work but none of them questioned that their work was just rooted in who they were when they were barely pubescent. Which was fascinating just by virtue of its omission...?

And MULTIFORCE, with its wizards and battle-monsters-- it has that teenage stain to it, too, you know...?

So when you say the "context" for MULTIFORCE, I guess I think of that, too.  And I don't mean this as a critique, in a "oh, comics are so adolescent-- even fancy-schmancy ones" way. But that idea that you can't be a big hit with geeks if you're not in that headspace with them, to me, was a very off-putting idea to have in my head because... Because I don't have much affection for me, age: 13. I don't like that kid-- he was kind of shitty. The stuff I was into-- it's stuff I want to feel like I've grown past. Maybe I have grown past-- I don't know; maybe not. I don't know-- and so to some extent, my inability to connect with anything lately... I feel like so many people in comics are trying to access a part of themselves that I want nothing to do with. Do you sit there obsessing about your teen years when you're sitting there writing about zombies or pleasure robots or cheerleaders or whatever the hell it is your comics are about, I haven't read any of them? Do you ever think maybe you have to be able to go to that place to hit it big in the whole comics-for-geeky-types game?

MARK: No, I don’t think consciously mine my adolescent years for artistic or commercial gain.  I’m embarrassed by a good portion of the pop culture I consumed:

  • I thought the “silent issue” of GI Joe was a literary masterpiece.
  • I loved 80s comics so much that Marvel Comics was the theme to my Bar Mitzvah.
  • Somewhere out there are tee-shirt I gave out that said “I had a MARVELous Time at Mark’s Bar Mitzvah” with my bespectacled, caricatured head on Iron Mane’s Silver Centurion armor.
  • I thought Tom Clancy had profound political ideas.  So much so I wrote my college essay for Duke about how the Middle East peace plan in The Sum of All Fears was worthy of serious consideration.  It involved the Vatican’s Swiss Guard taking custody of Jerusalem.  Because, you know, it’s a great idea to turn over the holiest site in Judaism and one of the top three holiest sites to Muslims to the Church that started THE CRUSADES.
  • Seinfeld…one of the very first things I ever wrote was a Seinfeld spec about bubble wrap (who wrote spec sitcom scripts in high school in 1993?).  Jerry’s sister lived across from my high school and I put it in her mailbox and the rejection letter I got telling me they can’t read unsolicited submissions is something I prized for far too long.

A long time has passed since then.  And yet…I’m working for Marvel now.  I saw Larry David recently and I froze up in a way I never have in front of anyone famous.  And, I think you can see Tom Clancy’s influence in UNTHINKABLE and Larry Hama’s in GRAVEYARD OF EMPIRES.  I did a ton of research for both those books, so I think they reflect more mature reading choices and a more nuanced political worldview.  But they are still rooted in these things that for whatever reason affected me at an early age.

You more easily absorb a second language when you are younger, and I think the same is true with the art and entertainment we consume.  I learned French in high school and can still speak it enough to get around Paris.  I learned the equivalent amount of Modern Hebrew in college and I couldn’t order falafel.  Similarly, I read Dostoevsky’s Notes from The Underground maybe four years later than the Sum of All Fears and while it blew my fucking mind it’s pretty clear which one influenced me more.

For someone who has ambitions greater than what I’ve published ... it’s frustrating.  But I can’t help that I grew up watching Robotech and playing Pool of Radiance on my Commodore 64.  All I can do is hope that the other stuff I bring – my education, life experiences, whatever – helps broaden the scope of the comics conversation.

ABHAY: Some things are plainly oriented towards an audience, communicating ideas to an audience, educating an audience, entertaining an audience. And we can judge them by the standard of whether they succeeded or failed in satisfying some cognizable audience need.   On the other hand, we have something like MULTIFORCE where when I look at it, I feel like the audience and the audience's needs are much less relevant to how we should judge it, that maybe the idea is more so about creating something that's purely of the author, with an audience invited to spectate upon the results. (I mean, I'm sure fans of this kind of thing are jumping up and down somewhere, muttering about how much they got to participate in MULTIFORCE and bully for them, but.)

And that interests me for a couple reasons-- one, because it's honestly so alien to me, it's so outside the realm of what I can imagine ever being able to do. You know: I write these shitty little essays with little dumb jokes in them, but ... I suppose on some level, I guess I'm always thinking about an audience. Mostly African-American men. Like... like, do you remember that one D'Angelo video? I think about that video a lot, sometimes.

And two-- I think there's a weird thing in comics where people who plainly and unmistakably make things for audiences pretend otherwise. You know, you see the interviews where people strike this affected pose-- "I don't write for an audience. I write for me and just assume that people as cool as me are out there. It takes a lot of generosity on my part to imagine it but that's what I'm willing to do." And it's like... c'mon, you write BATMAN for a living. "I don't read reviews. I'm too much of a fucking artist. I didn't read a single review for SIEGE AFTERMATH: BATMAN VERSUS THE DEATH CHEERLEADERS."

MARK: With the possible exception of some JD Salinger manuscripts that might be locked away or burned, all art is for an audience. There’s an audience that will give you lots of money for Batman on a bangbus with cheerleaders and there’s a smaller audience that’s interested in seeing what the inside of people’s heads are like. I have to think about gatekeepers – artists, editors, publishers and Hollywood types who determine whether my stuff gets made. My life is all about trying to write things that I’d like to read myself that will also get published/get me paid.

ABHAY:  In the place in comics you exist at, you have to worry about building an audience, generating and maintaining goodwill with editors, potentially finding ways to exploit your properties in Hollywood-- you are constantly having to service not just an audience but multiple different audiences, some of whom may have conflicting goals or evaluative criteria. When you see something like MULTIFORCE, which at least seemingly doesn't give a fuck about any of that shit, are you jealous? Are you a little angry? Are you going to cry? Are you going to fucking cry like a little bitch?

 

MARK:  I don’t know enough about Multiforce or Brinkman to know what his intention is in terms of entertaining an audience and who that audience might be.  But given what you said…of course I’m jealous. I’d love to empty my head on the page and have it published without having to figure out some kind of high concept angle. I envy cartoonists who don’t need to rely upon anyone to draw for that reason. I envy prose writers for that reason as well. On the other hand, I’m not sure that my work would necessarily be better if it was more personal. Art is still communicative, and being forced to communicate with an audience, even if I don’t completely understand who that audience is, I think has made me tell better stories.

I think about the audience a lot-- though perhaps not as much as I should. Not because I don’t care what they think but because…quite frankly I don’t know who my readership is. I feel like I write such diverse things that I’m not sure if the same people that reading my mainstream superhero books like Teen Titans are also reading creator owned books like GRAVEYARD. I’m not even sure that there’s overlap between my different creator-owned books.  Which is strange because – the comics readership is so small and creators are so accessible that I’m probably Facebook friends with a good portion of my readership.

ABHAY: There's something David Foster Wallace said in a Bookworm interview that always stuck with me. This is back in 2000, as part of the "Heartbreaking Group of Staggering Geniuses" interview series that Michael Silverblatt was doing back then.  At one point, Wallace said something that's stuck with me for about eleven years now:

"Is the fundamental transaction an artistic transaction, which I think involves a gift? Or is it fundamentally an economic transaction, which I regard as cold? I think television, commercial film, commercial top 40 music-- some of which, no make mistake, I put in my time watching, these are very cold media[...]. The coldness I'm talking about-- none of this is for you. What it is, is to get you to like it enough so that certain rewards accrue to the creators and sponsors of these things. [...] One of the reasons why people react to certain things like alternative music or poetry slams or kind of makeshift art that you see in parks-- some of which is kind of ugly, but it's warm. One senses that the transactions is, for lack for a better terms, is spiritual, and is between people, and that economics and sales are not at the absolute fundament of it."

With comics... I get the impression that every comic creator thinks they're creating gifts merely because the scale of the financial rewards are so small, not just on their own terms but also by comparison to creative product in other media. (Or I feel like on the internet, there's this constant desperate chatter about "loving comics"-- I love comics, do you love comics, why do you love comics, when did you realize you love comics, what were you wearing when you realized you love comics...). But regardless of all of that, I would say that I still perceive the majority of books being created as being cold, in the DFW sense set forth above. And I don't know if that's just my cynicism, or my own lack of "warmth," or lack of spirituality, or a failing of my own "love" of comics.

MARK:  The pull between art and commerce has been there forever.  It’s not some new development.  I guess it comes down to how you view human nature.  I don’t believe anyone does anything for free.  We all expect to get some kind of reward.  Maybe it’s not financial, maybe it’s in return for the simple act of acknowledging someone else’s ability.  Either way it’s a transaction.  As cynical as that sounds…I don’t think either of us would be having this conversation if art didn’t have a transcendent quality to it.  I’m the least spiritual person in the world, but I’m thankful for those moments when I’m genuinely moved by something.  But what I live for are those moments when I’m in the process of writing something that moves me.   All those cliché things about how amazing those moments are when a character surprises you?  Or when you’ve suddenly worked something out in your writing that, for just a brief moment, makes the universe temporarily make sense?  They’re true, and I’m not sure they are any less true for someone writing about Bruce and Martha Wayne getting shot in crime alley than they are for David Eggers writing about his real parents’ death.

Warmth works.  Warmth sells.  Spider-Man may have been cold commodified to sub-zero but there’s heart in it that still resonates beyond nostalgia.  And I’d bet much of the vitriol that pours out of you is your frustration as a reader.  It’s less your frustration over some aesthetic choice than it is that on some level the work isn’t giving you the warmth you secretly crave.  I’ve seen you be forgiving over some things with some pretty big flaws, and I think that’s because you were moved.  Had Bucky’s character had a bit more warmth to him, maybe when we saw Captain America, you wouldn’t have giggled like a schoolgirl as Bucky plummeted to his death (or into Ed Brubaker’s Commie arms for the inevitable sequel).

ABHAY: One of the reasons I wanted to talk to you about MULTIFORCE is that you're maybe one of the biggest computer game guys I know. You're always playing some game where you pretend to be a magical pixie ballerina and you wander through a dungeon killing elves, or you pretend to be a magical pixie ballerina and you run through New York City murdering hookers, or you pretend to be a magical pixie ballerina and you create and destroy your own simulated human civilizations. I just know that you've spent hour after hour, upon hour upon hour, pretending to be a magical pixie ballerina-- and for some of those hours, you've also coincidentally happened to have been nearby a computer game.

MARK:  Now that you’ve outed me as one of “the biggest computer game guys I know”, I don’t feel bad about asking you about your sex life.  Actually, I think that gaming is probably less geeky than comics, it’s more mainstream. But as someone who used to make paper maps for A Bard’s Tale on my Commodore 64 (thank god for automapping) I’ve always managed to get ahead of the nerd curve and carve myself out the most socially retarded niche possible.

ABHAY:  More than any other reference, there's a comparison to video games that gets made when people discuss MULTIFORCE, comics like it. I was not a huge SNES guy, but there are people who look at MULTIFORCE and see, you know, that same exploration of fantasy maps that was at the heart of Metroid or Castylvania or whatever:  whatever destination is at stake is irrelevant; the "reward" for the "journey" is the journey itself, getting to see more of the map, more of the terrain. Brinkman's characters-- maybe people see them as being symbol-characters that the audience is allowed to imprint on, the way Kid Icarus or whoever was just this weird collection of blocks that a certain generation of dude has this weird affection for...? I just wasn't SNES-y as a kid-- except maybe DUCK HUNT. But as far as I know, there isn't a generation of art-comix creators working out the influence of DUCK HUNT in their comics, so... based on that, I think I've quite reasonably concluded that I'm probably like a million times better than anyone who draws comics at Duck Hunt. So suck on those apples, David Mazzucchelli.

MARK:  I did notice something of a game feel to Multiforce. Although those aspects could just as easily have come from fantasy novels or role playing games. Books like Scott Pilgrim or Nonplayer seem to wear their videogame references on their sleeves.  There’s was an action figure influence to it as well (action figure collecting being even more of a sign of arrested development than games or comics). You’ve got these giant monsters with these modular arms. The coolest of them being the book’s star, Battle Max Ace, who has an axe for one arm and a mace for another. How could you look at him and not think he’s the coolest Micronaut ever?

Did I experience the comic as a gamer? Well, I viewed all these things as shoutouts to my various nerd hobbies. But, the comics lacks something essential to gaming which is the freedom, or even the illusion of freedom, to explore the worlds Brinkman created. There’s no choice, we’re just being led on a path, we’re on rails.  Even if that path takes us through an incredibly cool world, one with very clever asides.

ABHAY:  My favorite game this year is The Stanley Parable, which is a free 5-minute PC game critiquing the illusion of choice in videogames-- it's about how transparent that illusion is.  The illusion of freedom with games... I mean, sure, some people play MASS EFFECT as a boy and try to have sex with the racist girl, and some people play it as a girl and try to have sex with the blue skinned girl, so it's not nothing.  But I know from experience, from having played Zork as a kid and typing "FUCK MAILBOX" and every other perverse two-word combination of sex act I could muster up in my imagination at age whatever into the Zork engine-- our imaginations always are going to outpace the level of choice a game designer can ever possibly offer and so there's always going to be something disappointing about "choice" in games...

I just played that game LA NOIRE, which is just fucking terrible from a story standpoint, from a game design standpoint, from just a ... just a fun standpoint. You just wander around these apartments, picking up and putting down bottles, and that's basically the entire fucking game. "Oh, look-- it's another bottle." But ... at the same time, I got to wander around 1940's Los Angeles. That was almost enough. MULTIFORCE's geography was the same for me in that way, I guess. It's very easy to think of comics, games, etc., as just being these delivery vehicles for "stories," but... sometimes, I think maybe stories are sometimes just excuses for a chance to check out and visit some Other Place mentally for a while. Same as porn -- sure, sometimes it comes with a story, but the stories don't even end in any meaningful way. I mean, okay, sometimes, the guy'll say something like "I'm changing your astrophysics grade from a C to an A so you can keep your scholarship."

MARK:  With games…I’ve generally been underwhelmed by what game critics consider a “good story”. Heavy Rain was the last game I can think of that praised for story, and while I enjoyed the gaming experience…if you took the gaming aspect out of that the story would not hold up.  I think my best gaming experiences have been with games with little or no story, where I’ve gotten to impose my own narrative on it. I like coming up with my own reason why empires rise and fall in Civilization. Or…one of the best gaming experiences I had was with fellow comic book and screenwriter Jonathan Davis playing The Sims. We created a house where we populated them with Sims that we named after well known comic creators from the 90s, and watched them shit themselves into squalor.

With porn…I mean the goal is to get the viewer off. But we all have such individual erotic tastes. I mean, I might prefer cuckolding, and you might like lemon parties. And by like, I mean you crave the feeling of your dark flesh being suckled by my pale white grandfathers like it was the nectar of the gods. So the more specific you make the plot of porn, the more you shrink your audience who maybe wants the actress to take off her goddamn high heels for once. You could get V.S. Naipul or whoever to write porn and chances are he can’t come up with something that competes with our naughty fantasy of someone we had a crush on in high school or college.

Storytelling in gaming is at best secondary to the gameplay experience, and storytelling in porn is more often than not putting an obstacle in the way of someone getting an orgasm.

Here’s another question for you. Can comics be non-narrative experiences? There are non-narrative films, although those are generally things I can’t sit through for more than a few minutes as part of museum installation. Can you think of an example of a truly non-narrative comic? Because while the narrative in Multiforce is pretty thin compared to say, Watchmen, the threads of narrative are still there, even if they sometimes just exist to poke fun at traditional fantasy/gamer storylines.

ABHAY:  Non-narrative comics? Absolutely, yeah, more than I can count.  There was a collection called ABSTRACT COMICS that came out a year or two ago.  Frank Santoro did a comic called CHIMERA that's sitting in a drawer in my kitchen somewhere, this yellow and salmon-colored thing where... there's a sort of progression to the images, so would you call a  progression of images a "narrative?"  Some of Derik Badman's webcomics; I don't know-- lots of stuff.  You go looking through anthologies and you'll see enough "formal experiments" to choke a horse. I feel like there are periodically dust-ups in fact where people complain that young cartoonists are too interested in non-narrative based investigations into form, instead of focusing on character-based experiences...?

Except  I don't know if this is the right answer though because... it's a question of what "non-narrative" means to you maybe...?  That term makes me queasy because, well, comics may be inherently "narratives" just in that I think we're built to impose a narrative onto sequential images, even if one is not presented.  You probably know about that Russian editor experiment where Russian editors took still shots of an actor and a plate of food, and based on how they arranged it, the audience either complimented the actor for conveying hunger or conveying disgust, something like that...?  I mean, I never saw Koyaanisqatsi, with the Phil Glass music and everything, but I remember seeing MAN WITH A MOVIE CAMERA and all ... Oh, it was years ago but my recollection is that it was like your very-metaphorically-accurate SIMS game, in that I remember it being difficult not to create a narrative and push it onto the images, when presented with that montage, difficult to just accept images as images. Or it's ... It's kind of a confusing question.

ABHAY: With MULTIFORCE-- the collective impact of each page tends to be overwhelming. Each page is more than the sum of its parts; each page is constructing or demolishing some kind of other-worldly geographical space, with the story sort of forming out of these abrasive doodle-characters journeying through that space, battling over that space. And the geographical spaces sort of seem to escalate as the story goes along-- there's a forest which gives way to subterranean caverns, which give way to these giant pueblo-like stone structures connected by trains through giant skulls, etc. 

 

And so what I suppose MULTIFORCE always make me think of is how my favorite comics tend to have that same appeal, of characters investigating and journeying through a limited space. My first favorite comic was Walt Simonson's THOR, you know, with those Simonson panels that pull back to establish the characters occupying an architectural Viking space.  That being my upbringing, I admittedly thought about that facet of Simsonson more than any other cartoonist while looking at MULTIFORCE. And when I get to thinking about that kind of thing, I always wind up at the same place: how weird a thing it is that there are people who write comics. Because it seems like there are all of these pleasures to comics, so many of maybe the most pleasurable things, that I don't know that you can access as a writer. How do you ask an artist to "draw characters walking through a geographical space?"

MARK: That’s what I was saying about being jealous of cartoonists. It’s hard to enough trying to describe something like the cityscapes in Multiforce in a AFTER the fact, let alone asking someone to draw something like that in a script. Although I was a comic book reader all my life, I didn’t envision or prepare myself for writing comics as a career. Now, five or so years in, I’ve been trying to give myself a bit of a crash course in the visual arts, like with the drawing lessons. Not because I think I’ll somehow replace my artists, just so I can better communicate with them.

It’s always a balance of giving artists a clear vision to execute while giving them enough room to have fun and make the project their own. With someone like Paul Azaceta, we’ve built up trust and communication over the years to the point where I think our roles overlap. On Graveyard, he’s been intimately involved in the story and I think the roles for both of us have been blurred. I’ve had similar experiences with Salgood Sam/ Max Douglas on our story for Tori Amos’ Comic Book Tattoo, and now with a Dracula project we are working on.  With work for hire, where I don’t know the artist, and when I start often don’t even know who the artist might be, I try to lay out a very specific vision. If I don’t, I’m not just leaving it to chance, I’m abrogating my responsibility in a way. I mean, almost without exception, nearly everything I’ve ever written in comics has come out better than I imagined thanks to the artist. But as a collaborator it’s pretty shitty to make the artist do the heavy lifting.

Yes, clearly there are things that artists bring to the table that writers can’t, even if they’ve got better visual art resumes than I do. But I believe – I have to believe-- there are things that writers bring to the table that artists can’t. Writing – not just comics writing – is something that’s become devalued. Partly because we all do SOME kind of writing, whether it’s a screenplay or an essay or an e-mail. And, you know, it’s not helping some publishers are giving artists writing gigs on titles as incentives for signing exclusives. It’s hard to imagine that the other way around.  Add all that to the fact that…as human beings we have a tendency to impose narrative on something, whether it’s there or not. But that innate sense of story we all possess shouldn’t be mistaken for expertise in the craft.

ABHAY:  I don’t know—with mainstream comics, we’re coming off this era of Writers as Stars of Comics.  I feel like a sales pitch for mainstream comics was made to lapsed readers starting about 10  years ago, that “Oh, those bad ol’ Image guys wrecked comics by focusing on the art so much, but then the writers regained control and now we have stories again.”  I don’t think that sales pitch reflects the reality anymore—it all seems as editor-driven and editor-suffocated as the worst parts of the 90’s to me-- but that seems like it's still the sales pitch.  They’re even printing those photos of bewildered writers straight into the pages of mega-crossovers now.  “Look!  Look at our writers!  Look at our writers trying to make human expressions with their faces!  Here is proof that our comics are so, so written!

However, when I go onto the internet, at least the people I read—they all seem much more eager to talk artists.  Maybe it’s the people I read, but I know I’ve read more excited writing about Jerome Opena, Marcos Martin or Chris Bachalo than whoever's writing for them.  Or I know personally, while I might have some nice enough things to say about Scott Snyder,  I’m way more excited to see people react to and/or rediscover Greg Capullo…?  I just think Capullo’s rad. Are you a Greg Capullo super-fan?  I am.  I mean, I’m bewildered by some of the artists chosen to write their own books-- sure.  But at the same time, the idea I’m going to enjoy a JH Williams comic an iota less without some of the writers who've written for that guy… well, with my tastes, let’s just say that seems unlikely to me.

But say hypothetically you loved MULTIFORCE-- could you and Paul Azaceta have teamed up for MULTIFORCE 2: MULTIFORCE TAKES AFGHANISTAN? Or is it like... like when I hear rap music, where I just go, "Oh, I can't do the rapping so I guess it's a good thing that poverty exists, after all." The fact I can't rap doesn't diminish my ability to appreciate the rappings of other people-- we all just have to shine in our own special way...

MARK: Would I write Multiforce 2?  Abso-fucking-lutely.

I was talking with a creator at Comic-Con about that rumor that keeps resurfacing that someone’s finally going to give a go ahead to write a Watchmen sequel.  He said he absolutely wouldn’t do it, which is the stance of most sane creators.  And I said I would.  Not for the money or the press-- I’d be the guy who forever shat on the patron saint of modern comics.  I’d do it for the challenge.  And that’s the same way I’d feel about taking on Multiforce 2.  How could I make it work in a way that honored the original experience and yet was something new enough to ask someone to spend their time and money?  Which, I think, is basically the approach I take to comics.  Most obviously that’s the case with work-fire hire corporate jobs.  But any time I’m dealing with a genre that’s been done before (which is all of them), that’s how I approach it.  I’m sure both experiences would be utter failures as art, but I can’t imagine they’d do anything other than make me better a better creator.  Even if it’s so I know what NOT to do.

The most lasting, the most resonant stories in any medium are ones that follow the same dramatic structure Aristotle and Shakespeare and Chekhov perfected. Their genius isn’t diminished by the fact that they needed actors to fully realize their vision, and it wouldn't be diminished if they needed artists to realize their vision. Three act structure, the fundamentals of comedy and tragedy and melodrama etc. are as essential to a good comic as anatomy or perspective, even if they aren’t as visible.

So yes, I’m jealous of an artist’s ability to render their vision directly on the page. But even writing prose, where I do have more control, I know that there will always be a gap between what it’s in my head and what comes out on the page. Having the ability to draw might diminish that gap, but it would still be there.

DING! DING! DING!

AND THAT’S THE BELL…

WITH NO CLEAR KNOCK-OUT, THAT MEANS WE GO TO THE JUDGE’S DECISION. (AND OF COURSE, AS THE ONLY FULLY ACCREDITED COMIC CRITIC, THE JOB OF JUDGMENT WILL BE HANDLED BY ME, ABHAY– JUDGING IS SORT OF WHAT I DO)…

* * *

* * *

* * *

AND WE HAVE A UNANIMOUS DECISION FROM OUR JUDGES– THE VICTOR OF THIS ROUND IS…

COMIC CRITICS.

 SPEECH! SPEECH!

Warm cookies, right out of the oven.  The first day of spring after a long winter.  Audience reaction shots from a "Oprah's Favorite Things" episode of Oprah.   Lap dances.  Christmas carols being sung door to door.  Every episode of The Larry Sanders Show being available on Netflix at a moment's notice.   Defeating Mark Sable in this installment of CREATOR VS. CRITIC is better than all of those things.  It's just such a satisfying feeling, but also kind of spiritually renewing-- like, right this second, I have a pretty good feeling that I know how that EAT PRAY LOVE woman felt while she was eating, praying and lovin' on all those dicks.  But as a meager consolation, here's an ad for Mark Sable's FEARLESS, which again is in the latest Diamond catalog  (order code SEP110399)...

TO BE CONTINUED...?  

 

Arriving 8/31/2011

Just two DC comics (including: No Vertigo), and no real attempt by anyone to counterprogram makes this a week with a physically small list of stuff!

AMAZING SPIDER-MAN #668 SPI ANGEL & FAITH #1 B & V FRIENDS DOUBLE DIGEST #217 BODYSNATCHERS #3 (OF 6) BUTCHER BAKER RIGHTEOUS MAKER #6 CHRONICLES OF WORMWOOD LAST BATTLE #6 (OF 6) (RES) DEADPOOLMAX #11 (OF 12) ELEPHANTMEN #34 FEAR ITSELF DEEP #3 (OF 4) FEAR FLASHPOINT #5 (OF 5) GAMBIT FROM THE MARVEL VAULT #1 GOON #35 GORE #4 (OF 12) GRIMM FAIRY TALES #63 GRIMM FAIRY TALES ANNUAL 2011 HAUNT #17 HELLRAISER #4 HERC #6 POINT ONE HOUSEWIVES AT PLAY #20 (A) INCREDIBLE HULKS #635 INVINCIBLE #82 IRON MAN 2.0 #8 JOURNEY INTO MYSTERY #626 POINT ONE JUGHEADS DOUBLE DIGEST #173 JUSTICE LEAGUE #1 LOCKE & KEY CLOCKWORKS #2 (OF 6) MIGHTY THOR #5 PLANET OF THE APES #5 RED SONJA #57 ROCKETEER ADVENTURES #4 (OF 4) ROUTE DES MAISONS ROUGES #5 (OF 6) SAVAGE DRAGON #173 SECRET AVENGERS #16 SIXTH GUN #14 SKULLKICKERS #10 SONIC THE HEDGEHOG #228 SPIDER-ISLAND DEADLY HANDS OF KUNG FU #1 (OF 3) SPI STAN LEE TRAVELER #10 THE RINSE #1 ULTIMATE COMICS HAWKEYE #1 (OF 4) UNCANNY X-FORCE #14 VERONICA #208 (VERONICA PRESENTS KEVIN KELLER #2) VESCELL #1 WAR GODDESS #1 WARLORD OF MARS FALL OF BARSOOM #2 WITCHBLADE #147 ZORRO RIDES AGAIN #2

Books / Mags / Stuff 2000 AD PACK JULY 2011 2000 AD PACK JUNE 2011 ABC WARRIORS BLACK HOLE GN (S&S ED) AMORY WARS IN KEEPING SECRETS OF SILENT EARTH 3 TP VOL 01 ANNIHILATORS HC GARNER CVR ANY EMPIRE HC ARCHIE HIGH SCHOOL CHRONICLES TP VOL 02 ARTESIA HC VOL 03 ARTESIA AFIRE BATMAN MAD LOVE AND OTHER STORIES TP BOOK OF EXTREME FACTS SC CHIMICHANGA HC CLOCKWORK GIRL (HARPER DESIGN) HC CREEPY PRESENTS BERNIE WRIGHTSON HC EDEN TP VOL 13 ITS AN ENDLESS WORLD EERIE ARCHIVES HC VOL 08 ESSENTIAL WEB OF SPIDER-MAN TP VOL 01 GOON TP VOL 03 HEAPS OF RUINATION 2ND ED GRAPHIC CLASSICS GN VOL 21 POE MYSTERY GREEN RIVER KILLER TRUE DETECTIVE STORY HC INFESTATION TP VOL 02 INSPECTOR GADGET GN VOL 01 GADGET ON THE ORIENT EXPRESS INVINCIBLE IRON MAN PREM HC VOL 08 UNFIXABLE JOHNNY TEST GN VOL 01 ONCE & FUTURE JOHNNY JUDGE DREDD RESTRICTED FILES TP VOL 03 KILLING VELAZQUEZ GN KODT BUNDLE OF TROUBLE TP VOL 33 KODT JAVA JOINT STRIPS TP MARVELMAN CLASSIC PREM HC VOL 03 PLANET OF THE APES TP VOL 01 PREVIEWS #276 SEPTEMBER 2011 SANDMAN TP VOL 06 FABLES AND REFLECTIONS NEW ED SIZZLE #50 (A) STAR WARS ADV TP CHEWBACCA & SLAVERS O/T SHADOWLAND STEVE DITKO OMNIBUS HC VOL 01 STARRING SHADE THUNDERBOLTS BY ELLIS AND DEODATO ULT COLL TP X-MEN PHOENIX RISING TP X-MEN PRELUDE TO SCHISM PREM HC

 

What looks good to YOU?

 

-B

This Man, This Birthday!

Jack Kirby was born on August 28th 1917. Happy Birthday, Jack Kirby.  Pour a soda pop, cut a slice of cake and put on a funny hat (a crown, perchance) as I talk about a Kirby comic after the break.

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To celebrate the man and his creative life I have chosen to take a look at a comic reprinted in:

JACK KIRBY’S THE LOSERS By Jack Kirby (w/a) with Mike Royer & D Bruce Berry on inks and lettering and Joe Kubert and Ernie Chan providing 5 covers With an introduction by Neil Gaiman (DC Comics, $39.99)

The particular issue I have chosen is OUR FIGHTING FORCES Featuring THE LOSERS #160. The story it contains is called “IVAN”. This is an atypical Kirby story in that it is overt in its message but a typical Kirby story in that it is EXCELLENT! Kirby’s work on THE LOSERS is often overlooked and this is probably due to several reasons: Kirby was assigned THE LOSERS in order to meet his page rate as his FOURTH WORLD books were quietly cancelled one by one, Kirby appears to have had no great affection for the characters (I don’t think he ever mentions the fact that Capt. Storm has a wooden leg) and there was just so much of Jack Kirby's work that was worthy of note sometimes recognition can be late in arriving. But Kirby’s work on THE LOSERS is notable in that it demonstrates his consummate facility for adapting the genre to the needs of his imagination. Looked at from a distance these are war comics but on closer inspection, the kind afforded by actually reading them, they are expert exercises in what would later be termed “genre blending”. In this volume there are war stories but these war stories are also ghost stories, love stories, homages and romps. And one of these stories is so brutal and unflinching that it scarcely seems credible that Jolly Jack Kirby did the deed. And it’s all the more powerful for being so. That story is “IVAN”.

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IVAN” opens with an introduction to the titular character at his work. Ivan is a member of the Allegemeine SS and his work on this day is revealed to be the execution of civilians. Ivan is a good worker and promises to “…cut them down like RIPE wheat”. There then follows the customary Kirby two-page splash. Contrary to Kirby comic custom the image is not one of cosmic beauty but one of human atrocity. The startled reader’s eye is compelled to follow the arc of the lancing fire of the off page machine gun. To follow it from the bottom left of the first page where bodies have piled contorted in death to the centre of the spread where bodies crumple in ugly spasms and on to the upper right of the final page where the fire has yet to reach to those still standing frozen forever in their final seconds.

So we see that Ivan is a cog in the great machine of Nazi Germany. The species shaming short-term success of The Third Reich could not have afflicted the 2oth Century without people such as Ivan. For one Ivan alone could not do this. When the machine gun fails Ivan’s co-worker steps up and steps in to finish the job close up. True, he is not Ivan but Ivan is a type and he is of that type. And when the machines of death fail the Ivans will always pick up the slack.

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But what is an Ivan? Jack Kirby shows us as the tale unfolds. Ivan is a resident of the village in which he enacts his carnage. The people he killed today were probably people he knew. And tomorrow he will kill more of his own people. Later we are told that not even the children will be spared. Not even the children. But his victims knew Ivan before the Nazis came, now Ivan has been able to reinvent himself. He has a uniform, he has weaponry and he has power. But only a little power because Ivan is a little man in a big machine. Disguised as German Officers and their orderlies The Losers are staying in Ivan’s home and Ivan’s obsequious attitude towards them makes it plain that he knows his place.

It is a happy place for Ivan. The people he kills could be in that place too but they have chosen not to be. It is this choice that dooms them. By making this choice, a choice so easy for Ivan, these people have brought this upon themselves. They are fools. If they are not where Ivan is then they have failed and in failing are beneath contempt. And so Ivan’s anger and resentment are rightfully directed downward. Literally so as we find that the home’s true owner is secreted in the basement along with some other refugees. Ivan has promised these people safe passage in return for valuables. All the things of luxury we see stored in Ivan’s home are the result of other people’s efforts. People now at Ivan’s mercy. People who need to learn the new rules.

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Ivan has taken these goods from his victims via an oral contract to ensure their safety. Ivan has no interest in fulfilling this contract as his only interest is self-interest. Ivan’s superiors have no problem with Ivan’s behaviour because it serves their interests. The refugees have no choice but to trust Ivan. They are not fools, they are not idiots but this is all they have. To trust Ivan to fulfil his obligations is to hope against hope. And people are ever hopeful that this time it will be different, this time the word will be kept, this time some humanity will be shown. But Ivans do not need to keep their word once the commodities have been amassed. All that matters is gain. All that matters is what matters to Ivan. Ivan will do this because Ivan can do this, the people he is doing it to do not matter as people only as sources of enrichment. By submitting to this treatment they are deserving of this treatment. And Ivan is content to give it to them despite their lack of gratitude.

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In the end Ivan reaps what he sowed on the very first page. The sequence which introduced him is repeated but now the POV is reversed. Here is elegance. Here is genius. We see the scene as though we were Ivan behind his tripod mounted oiled and cocked spandau. If we are there then where is Ivan? He is now pleading and unbelieving amongst today's batch of "wheat". Unlike his earlier victims, stoic in the face of the inevitable, Ivan beseeches us to recognises our similarities, to make it different this time, to show a little humanity.

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This is no victory. It is too late to help Ivan’s previous victims and already there’s another Ivan behind the machine gun. And this time it is us. Tomorrow more “wheat” will be “cut down”. For cogs are cogs and cogs are replaced and the machine never notes their passing. And, no, there is no satisfaction to be gleaned from Ivan’s final cry, only horror at its truth. Ivan is, indeed, one of us. Ivan is a human and like all humans Ivan hopes against hope that this time it will be different. But as long as there are Ivans it never will be. In the world that is coming there will be plenty of Ivans. The name “Ivan” means “Yahweh is merciful”. Let us hope so.

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"IVAN" is a tale informed by experience. Jack Kirby served in World War 2. By all accounts Jack Kirby took the lives of others as soldiers do. When Jack Kirby returned home he was not unmarked. Ever after his sleep would be disturbed by nightmares of what he saw and what he had had to do. Ever after his work would be informed by one crucial purpose: to ensure that these things would never happen again. That no one would have to do what he had had to do. He dressed it up in colourful bombast but his warnings were there beneath. And one day he created a story which laid it out plain and clear. One day he took the gloves off and created "IVAN". Jack Kirby saw the worst of us and despite everything Jack Kirby never gave up on us. Never.

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Image from Kamandi #1 by Jack Kirby & Mike Royer (DC Comics)

And that’s why Jack Kirby will always be EXCELLENT!

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"A warrior I have been Now It is all over. A hard time I have."

Song Of Sitting Bull (p.313, Bury My Heart At Wounded Knee by Dee Brown, 1991, Vintage.)

Jack Kirby was born on August 28th, 1917.

Happy Birthday, Jack Kirby (1917 - 1994)!

 

Wait, What? Ep. 53.2: In The Case of Jibber v. Jabber

Photobucket Yes, and but so here's part 2 of Ep. 53, wherein Graeme and I talk at semi-absurd length about The Trial of The Flash (for which I wanted to gank a great picture off Google but couldn't find anything that really grabbed me), Mark Millar's run on Ultimate X-Men, Ultimate Fallout #6, Wonder Woman: Retroactive, a troubling trend with Diamond's distribution, and a few other topics.

If it's not on iTunes yet, it should be! But you can also listen to it here as the mood suits you:

Wait, What? Ep. 53.2: In The Case of Jibber v. Jabber

Also, as previously mentioned, we have an email address, waitwhatpodcast[AT]gmail.com, and we heartily invite you to send us news, gossip, or to tell us about that one time at an estate sale you found a pristine 7-11 Marvel Doc Savage slurpee cup from 1975 but realized the previous owner had used it to collect their yellowed toenail clippings and it just smelled off in a way you found alarming.

[Now I wished I'd used the picture of the Doc Savage cup as our post's image, dammit.]

As always:  thanks for listening and we hope you enjoy!

The most insane thing I have ever heard in my life

As of yesterday I am 6 months without cigarettes. So I call Blue Shield to see if I can get a rate reduction, on my health insurance.

Blue Shield says to me, "No, sir, whether or not you smoke has absolutely nothing to do with insurance rates"

!!!

How can that POSSIBLY be?

I mean, I'm fine that I'm not getting a rate reduction -- and I was thinking the demarcation line might be more like a year than six months, at that -- but how could it be POSSIBLE that smoking doesn't have an impact on rates?

I said, "Are you telling me that if I pick up a five packs a day habit tomorrow, my rate stays exactly and precisely the same?" Yes. They should advertise that, don't you think? "Smokers! We'll insure you anyway for the same cost!"

Some days I wonder about what planet I live on.

I swear to god that every doctor I've ever seen for thirty-something years told me to stop smoking, or my health would suffer -- how does insurance actuarial tables take that into account? Hell, for that matter, why does the application even ask if you smoke in the first place? I am, officially, baffled.

 

-B

Wait, What? Ep. 53.1: Why Are They Smiling?

Photobucket I kinda like that I've decided to call this installment, "Why Are They Smiling?" and I have a this illustration of someone asking "Why are they smiling?" and also maybe someone says it in the very podcast, too. It's a bit like "Merv Griffin!", that most excellent Milk & Cheese cartoon, and it's a bit like that "turtles all the way down" meme, and a bit like that faux-Jack T. Chick Cthulhu strip, and it's a bit like I have headache and can't really think of anything especially subtle. So.

Due to said headache, I will skip the program notes which I've been trying to add (not really sure if they're helping anyone or not, anyway) and, hmmm, maybe I just need a banana or something to eat. Maybe it's a blood sugar thing. Yes. Existential blood sugar.

But don't let my hypoglycemia throw you: this is actually a mighty fine installment of Wait, What? we've got lined up for you. In it, Graeme McMillan and I reflect on Fear Itself #5, and Marvel's plans for its post-Fear Itself future; Flashpoint #4, Flashpoint: The Secret Seven, and Flashpoint: The Outsider; X-Men: Schism, Wolverine #13, PunisherMax #16 as well as the work of Jason Aaron; and the truly enjoyable Daredevil #2. It should be on iTunes, and it is most definitely here for you to listen to:

Wait, What? Ep. 53.1: Why Are They Smiling?

Oh, and I mentioned it there, so I mentioned it here--should you wish to drop us an email at waitwhatpodcast@gmail.com and send us comics or waffle-related gossip, we would certainly love to read it.  Mmmm, waffles...those have got to be better for your blood sugar than a banana, right?

Anyway, Ep. 53.2 should be here very, very shortly so there's always that.  My hope is that I'll have eaten by then.  Oh, and as always, thanks for listening!