Jog Liked the Mekon: Dan Dare still doesn't know it on 7/24

Dan Dare #7 (of 7)

Good lord, who'd have figured Garth Ennis could be so... traditional?

This is the last issue (FOR NOW) of Ennis' and artist Gary Erskine's revival of the beloved Frank Hampson creation, an extra-thick pamphlet with 44 pages of story and a $5.99 price tag. And it's exactly what you've come to expect, if you've been following the story thus far: vast clashes between warships on the sea of stars, gallant adventure in hostile territory, several noble struggles against impossible odds, and plenty of dialogue balloons pertaining to the spirit of England, its cooling embers, suffocated beneath the ash of avarice and indifference, slowly, heroically reddening to life once more under the stalwart breath of Daniel MacGregor Motherfucking Dare, space hero. It's a war story, as Ennis no doubt recognized from the originals. He's written a few war stories.

Yet I can't think of any Garth Ennis war story quite like this. There's no peering into the killing hearts of soldiers, no acrid struggle between decency and mayhem. No dirty jokes, no eruptions of gore. No rueful cartography of inhumanity's continent. No, this is an utterly up-and-up opera of battle, suffused with courage, valor, honor, fairness, respect, cooperation, sacrifice. With spaceships and psychic narcotics and a black hole machine, and a little green guy floating around in a tub. That's the best part - be it homage, affection, anything, whatever, Ennis seems to be using old-timey science fantasy as a means of basking in the glory of Good War, and the good values of Old Times, a solution to all the shit we've found ourselves in. I read Ennis' other war stories, and I wonder if he's whispering "and we'll all fight green men from Venus in space, too!"

He doesn't say it out loud, though. And I'm apt to hearing voices.

Fascinatingly, several of this series' particulars have mirrored another high-profile revival of the character, Grant Morrison's and Rian Hughes' 1990-91 Dare, from the pages of Revolver and Crisis. You've got your retired Dan Dare, pulled out of retirement by England's Prime Minister. The country's gone to shit and the old team have moved onto new roles, but Dare remains a potent symbol. Little does he suspect the Mekon (green fellow in the tub, archvillain) has cozied up to the human governance, and he wants to break Dare just as bad as he desires domination of Earth.

But the Morrison/Hughes project was damn nasty thing, heaping despair upon its protagonist as a means of screeching at the enduring Thatcher government, a perversion of the old Dan Dare ideals into cynical political gamesmanship. It's the type of story wherein the Mekon's capture of Dare sees an array of brutal dildos sprout from his tub for a whopping sodomy session. Our Hero eventually turns revolutionary, fission bombing shitty London and all its shitty politicians into the whiteness of a blank page, which is then revealed to be a literal blank page on a drawing board, because sometimes you just have to blast a concept clean to get rid of the muck, you know?

This series, meanwhile, is chocks away from page-the-first to page-the-last. Even as Ennis acknowledges the overwhelming problems in the world, with its craven leaders and government lies, it's all just another impossible fight for Dan Dare, Heart of Country, to inevitably win. Erskine's art can be a little stiff, but that's how the upper lips ought to be in this one, his green Treens almost like men in suits in a movie, one also armed with some grand, stolid battle scenes of mighty crafts clashing. Anticipate no subversion. No dildos! Maybe that is subversion for Ennis now.

His whole final chapter bounces between Dan's crack commando squad on the Mekon's mothership, a handsome ongoing clash in space, and a port-soaked Earthbound discussion, headed by Home Secretary Jocelyn Peabody, on the topic of a nation that's lost its way. It's the type of story wherein a determined young sub-lieutenant -- put in command by Dare himself -- is told by a mean admiral that the odds are simply too great, and withdrawal from battle is the only sane option, but then the ghostly voice of a dear, departed friend appears with phantom words of wisdom, inspiring words, and thus she stands up to the mean admiral and the fight goes on in the proud Navy manner, we dine amidst heroes tonight, men, be they dead or alive!!

Meanwhile, Dan Dare swats a laser beam out of the air with an electric sword, and allows the story's villains (whom Ennis is obviously having a blast writing) to meet their ruin together. Did you detect a slightly creepy edge to man-of-the-past Dare in earlier issues? "A strange, melancholy man on an asteroid, surrounded by knick-knacks and memorabilia. Trying to live in some long-gone past." It's gone now, and it's perhaps your (and my) fault for seeing his posture as anything other than space medicine for an ailing body. "No doubt a source of enormous amusement," rues Joss, but we know better now!

I thought it was all pretty GOOD. Easy to get sucked into, and almost seductive in its unexpected romantic splendor. There's death, yes, but only as encountered in a worthy clash, one far in the future and up away from our Earth, one of spruced-up icons, on a plane of imagination and nostalgia for comics and movies, maybe the only place its writer can indulge in such dreams, so as to spark a measured reflection upon waking.

Douglas's tips for Comic-Con '08

For the next few days, I'll be strapped into my carriage of the log-flume that is Comic-Con. When I'm not moderating panels (see below), I'll be wandering all over the show floor. But if you asked me to show you "the good stuff," here's what I would probably take you to first, and what I would probably advise you to flip through. (And by "here" I mean under the cut.)

1335 - Dumbrella: Scott McCloud is signing the excellent Zot! anthology there Friday at 3--at the same time as the Lynda Barry spotlight panel. Aaugh. Dumbrella's also got Zot! T-shirts; if I didn't already own, like, 800 T-shirts, I'd buy one, and I might anyway.

1514/1515 - Comic Relief: I guarantee that they will have something great you've never heard of, which is both why I want to support them right now and why I'm sure I'll end up supporting them, if you see what I mean.

1528 - NBM: I really want to read Dirk Schweiger's Moresukine, a Westerner-in-Japan diary comic that I got a peek at a few months ago. Looks like he'll be signing at their booth, too.

1529 - Drawn & Quarterly/The Beguiling: Lynda Barry signing! Original art by Jason and Farel Dalrymple! Remember to go to the ATM before you get to the convention center! OK!

1716 - Fantagraphics: They've got Love & Rockets: New Stories #1, which I suspect is going to be the first thing I read back in my hotel room on Wednesday night, plus Jim Woodring's The Portable Frank, which I suspect is going to be a present for a bunch of my friends later this year. And, at long last, Michael Kupperman's Tales Designed to Thrizzle #4. And... the debut comic book by Natalia Hernandez, which I'm totally looking forward to seeing.

1732 - Buenaventura Press. Charles Burns' Permagel looks like it's going to be the luxury item of the show. 40 bucks for 32 pages, but you get bragging rights too.

1831 - CBLDF: They'll have Liberty Comics #1, a $4 book with new "Criminal" and "The Boys" stories, Darwyn Cooke, etc. They'll probably also have some of those gorgeous little original Larry Marder drawings of Beanworld characters.

1834 - Oni Press: Four words: SCOTT PILGRIM COLO(U)R SPECIAL.

2207 - Cooke, Stewart, Bullock - Cameron Stewart, David Bullock and Darwyn Cooke at the same table! All selling 48-page hardcover "pin-up illustration" books! They'll also have some (free) pins with Colleen Coover images of the Sentry. Colleen Coover pins of pretty much any kind are my idea of a good time.

2229 - Virgin Comics. Grant Morrison's MBX Sketchbook is the object of desire here. It's limited to 1000 copies; wonder how much they're asking for it?

5537 - Titan Publishing: Last year, they were selling their recent phone-book-size collections of old 2000 A.D. strips at substantially reduced prices. If they're doing that again, I'll be picking up a few volumes of Strontium Dog, and hoping for vol. 10 of Judge Dredd - The Complete Case Files. John Wagner's 30-years-and-counting run on "Dredd" is one of the most consistently interesting suites of superhero work I've read, and the later stuff is almost always better than the earlier stuff.

L7 - Octopus Pie: Meredith Gran will be selling the second collection of her fine web-comic about Brooklynites being Brooklynites.

S12 - Comic Foundry: Issue 3 is out. Hooray for Tim Leong and Laura Hudson.

somewhere in the IP Pavilion: Lightspeed Press--I always try to point people toward Carla Speed McNeil's Finder, one of my very favorite comics: a science fiction series that's really not much like anything else, and often tough to find outside of conventions where she's appearing. Start with the fourth volume, "Talisman."

AA-05 - Jim Woodring: Whatever he's selling, I'm buying.

AA-14 - Todd Klein: I imagine he'll be selling copies of his Alan Moore and Neil Gaiman collaborations.

BB-06 - Bill Sienkiewicz: I don't think I've seen him in an Artists' Alley situation before. If he's selling original art, it's certainly worth looking at.

CC-02 - Zander Cannon: I bought his "Master of Feng Shui" mini-comic at MoCCA and enjoyed it enormously.

GG-14 and thereabouts - Periscope Studio's Artists' Alley area, which always has some stuff worth picking up, and some exceptionally nice people.

I'll also probably be checking out a couple of the big new-comic dealer booths over in the low-numbered end of the hall, particularly for comics that don't tend to turn up in normal channels. In the last couple of years I've found a few of the special Marvel/AAFES co-published New Avengers comics, which are distributed more or less exclusively through military outlets but tend to turn up at San Diego. The latest one, Fireline, is apparently by Stuart Moore and Cliff Richards, and teams up Spider-Man and Iron Man with the National Guard's forest-fire fighting unit. And I'm wondering if anyone will have copies of glamourpuss #2.

Also: those 50-percent-off trade-paperback-remainder blowout people invariably have some stuff that's more than worthwhile for half the usual price. (I get all my Ultimate Marvel trade paperbacks there, and will be scouting out that Gerber/Mooney Omega the Unknown trade.)

While we're at it, I should plug my panels, since I'm moderating six of them and giving a lecture:

Thursday, 1-2 PM: The Future of the Pamphlet. With Carr D'Angelo, Joe Keatinge and Eric Shanower. Room 32AB.

Thursday, 6-7 PM: The Comics Blogosphere. With our very own Jeff Lester, David Brothers from 4thletter!, Laura Hudson from Myriad Issues, and Tim Robins from Mindless Ones. Room 32AB.

Friday, 11:30 AM-12:30 PM: I'm giving a short, polemical talk called "Against a Canon of Comics," as part of the Comics Arts Conference. Room 30A.

Friday, 5-6 PM: Teaching Comics. With Phil Jimenez, Matt Silady, James Sturm and Steve Lieber. Room 4.

Saturday, 11:30-12:30 PM: Image Comics/Tori Amos. With Tori herself, Rantz Hoseley, David Mack, Elizabeth Genco, Ted McKeever and Kelly Sue DeConnick. Room 6B.

Saturday, 2-3 PM: Lettering Roundtable. With Todd Klein, John Roshell, Tom Orzechowski and Jared K. Fletcher. Room 8.

Saturday, 4:30-5:30 PM: The Story of an Image. Kim Deitch, Jim Woodring, Jim Ottaviani and Kyle Baker will each discuss a single image from their work. Room 4.

Come say hi!

Arriving 7/23/2008

Lots of things for a week when lots of people are away down to San Diego...

2000 AD #1593
2000 AD #1594
A G SUPER EROTIC ANTHOLOGY #85 (A)
AMBUSH BUG YEAR NONE #1 (OF 6)
ANGEL REVELATIONS #3 (OF 5)
ARCHIE #587
AVENGERS INITIATIVE #15 SI
BATMAN GOTHAM AFTER MIDNITE #3 (OF 12)
BATTLESTAR GALACTICA ORIGINS #8
BETTY & VERONICA DIGEST #186
BETTY & VERONICA SPECTACULAR #84
BLACK PANTHER #38
BLOOD BOWL #2 (OF 5) KILLER CONTRACT CVR A
BOY WHO MADE SILENCE #5
BRAVE AND THE BOLD #15
BROKEN TRINITY #1 SEJIC CVR A
CAPTAIN ACTION FIRST MISSION LAST DAY ONE SHOT
DAN DARE #7 (OF 7) (NOTE PRICE)
DAREDEVIL #109
DEAD SPACE #5 (OF 6)
DMZ #33
ELEPHANTMEN #13
EXTERMINATORS #30
FALLEN ANGEL IDW #28
FUTURAMA COMICS #38
GLAMOURPUSS #2
GRAVEL #3 WRAP CVR
GREEN LANTERN CORPS #26
GRIMM FAIRY TALES PIPER #4 (OF 4) (C: 0-0-2)
HACK SLASH ANNUAL SUICIDE GIRLS REG CVR
IMAGE MONSTER PILE UP #1
IMMORTAL IRON FIST #17
INVINCIBLE #51
JOKERS ASYLUM SCARECROW #1
JUGHEADS DOUBLE DIGEST #142
JUSTICE LEAGUE OF AMERICA #23
LEGION OF SUPER HEROES #44
LIBERTY COMICS A CBLDF BENEFIT BOOK (ONE SHOT)
MAD MAGAZINE #492
MADAME XANADU #2
MARVEL ADVENTURES FANTASTIC FOUR #38
MARVEL ADVENTURES SUPER HEROES #1
MARVEL COMICS PRESENTS #11
NEW AVENGERS #43 SI
NEW WARRIORS #14 SI
NOCTURNALS CARNIVAL OF BEASTS (ONE SHOT)
NUMBER OF THE BEAST #8 (OF 8)
ROBIN #175 RIP
SCOOBY DOO #134
SECRET HISTORY THE AUTHORITY HAWKSMOOR #5 (OF 6)
SHE-HULK 2 #31 SI
SKRULLS ONE-SHOT SI
SONIC X #35
SPIRIT #19
STAR TREK NEW FRONTIER #5
STAR WARS KNIGHTS OF OLD REPUBLIC #31 TURNABOUT
STAR WARS LEGACY #26
STRAW MEN #1 (OF 12)
SUPER FRIENDS #5
SUPERMAN #678
SUPERNATURAL RISING SON #4 (OF 6)
THICKER THAN BLOOD #2 (OF 3)
THUNDERBOLTS #122 SI
TRINITY #8
TWO FACE YEAR ONE #1 (OF 2)
ULTIMATE X-MEN #96
UNCANNY X-MEN #500 MD
UNCANNY X-MEN 500 ISSUES POSTERBOOK
USAGI YOJIMBO #113
WAR HEROES #1
WARHAMMER 40K EXTERMINATUS #1 (OF 5) CVR A
WARHAMMER CONDEMNED BY FIRE #3 (OF 5) CVR A
WASTELAND #19
WOLVERINE FIRST CLASS #5
X-FILES SPECIAL #0
X-MEN LEGACY #214
YOUNGBLOOD #4

Books / Mags / Stuff
AMERICAN FLAGG DEFINITIVE COLL HC 1 01 (RES)
AMERICAN FLAGG DEFINITIVE COLL SGN HC VOL 01 (RES)
APOCALIPSTIX VOL 1 GN (RES)
ART OF WITCHBLADE
AUTHORITY PRIME TP
BABYSITTER GN
BRAINFAG FOREVER GN
COMIC BOOK TATTOO SC
COMPLETE POPBOT TP
COUNTDOWN TO ADVENTURE TP
DIANA PRINCE WONDER WOMAN TP VOL 02
DRAGONLANCE TP VOL 04 DRAGONS SPRING DAWNING 2
DREAM MAIDEN MEGAN GN
ELSEWORLDS RED SON BOX SET
FLIGHT GN VOL 05
FORGOTTEN REALMS DARK ELF TRILOGY TP VOL 01 HOMELAND (NEW PT
FORTEAN TIMES #238
GON VOL 05
GREEN ARROW BLACK CANARY ROAD TO THE ALTAR TP
HOW TO LOVE HC
KORGI GN VOL 02 COSMIC COLLECTOR
MADMAN ATOMIC COMICS TP VOL 01
MAINTENANCE TP VOL 03
MARVEL ADVENTURES FANTASTIC FOUR VOL 09 DIGEST
MINI MARVELS TP VOL 01 ROCK PAPER SCISSORS DIGEST
OUR GANG SC VOL 03
SCUD THE DISPOSABLE ASSASSIN THE WHOLE SHEBANG TP
SNAKEPIT TP VOL 03 2007
STRANDED TP VOL 01
WONDERMARK BEARDS OF OUR FOREFATHERS
WORLD WAR ROBOT TP
X-MEN TP ENDANGERED SPECIES
YAM TP

What looks good to you?

-B

The POS Follies: The Return, Part 11

The new TILTING AT WINDMILLS is up right here.

[If you hit the link below for the label "POS", you'll get the whole series, too]

We're very nearly a year later on installing the POS system, and several conclusions about it are in the new TILTING.

We've been spending the last 2 (and probably next three) days going through each "Hasn't sold in a year" title to set it's Minimum Point (the place where it triggers a reorder) down to zero -- it's a pretty laborious task on 1400 items, but there you go. I've made a couple of suggestions on how to make it better to Mark & Ben & AJ at MOBY, and we're trading mails back and forth.

Once I clear off all the dead books from the racks, then I have to do the same process for the floppies. Thankfully that's mostly limited to 3 racks where my natural weekly pruning skills are probably not enough.

At a guess, and not killing myself to get it done, I'll have all of the stale merchandise removed from inventory, and never again automatically reorderable by 7/31, which is the "official" start of POS date.

After that, I'll be running weekly (probably) stale item reports, and it will only be, say 5 or so items a week we'll be looking to yank, which will be an easily manageable task. This one is a pain in the ass because of the scope, but then I'll be down to a lean-mean, retailing machine.

The FUNNY thing is that There's now about 10 books that were "On The List" that actually sold this week. I won't be restocking them, but not all "Dead" merchandise is creating equal, y'know?

Finally, just because I pulled out the entire database to look at a few things, here's a list of the 100 (well, OK, 114) Top Selling Books at Comix Experience over the last (roughly) last 11 and a half months, after the jump:

1 LOEG BLACK DOSSIER HC 2ND PTG (OCT078350)
2 WATCHMEN TP (FEB058406)
3 BUFFY SEASON 8 TP VOL 01 LONG WAY HOME
4 Y THE LAST MAN TP VOL 01 UNMANNED (OCT058020)
5 WALKING DEAD VOL 7 THE CALM BEFORE TP
6 SCOTT PILGRIM GN VOL 04 SCOTT PILGRIM GETS IT TOGETHER (JUN0
7 Y THE LAST MAN TP VOL 09 MOTHERLAND (FEB070362) (MR)
8 Y THE LAST MAN TP VOL 02 CYCLES (OCT058281) (MR)
9 100 BULLETS TP VOL 11 ONCE UPON A CRIME (MAY070233) (MR)
DMZ TP VOL 03 PUBLIC WORKS (JUN070267) (MR)
FABLES TP VOL 01 LEGENDS IN EXILE (APR058372)
12 EX MACHINA TP VOL 06 POWER DOWN (AUG070308) (MR)
Y THE LAST MAN TP VOL 10 WHYS AND WHEREFORES
14 LOEG VOL ONE TP (JUL068290)
LOEG VOL TWO TP (FEB058407)
16 HELLBOY VOL 07 THE TROLL WITCH & OTHERS TP
Y THE LAST MAN TP VOL 03 ONE SMALL STEP (MAR068027) (MR)
18 BATMAN YEAR ONE DELUXE SC (OCT060163)
FABLES TP VOL 02 ANIMAL FARM (MAR058123)
20 ALL STAR SUPERMAN HC VOL 01 (DEC060188)
SANDMAN TP VOL 01 PRELUDES & NOCTURNES (DEC058090)
V FOR VENDETTA TP (APR058272)
Y THE LAST MAN TP VOL 04 SAFEWORD (APR058056) (MR)
24 ACME NOVELTY LIBRARY HC #18 (SEP073597) (MR) (C: 0-1-0)
DMZ TP VOL 04 FRIENDLY FIRE (DEC070294) (MR)
FABLES TP VOL 10 THE GOOD PRINCE
POWERS TP VOL 10 COSMIC (MR)
Y THE LAST MAN TP VOL 08 KIMONO DRAGONS (AUG060299) (MR)
29 BUFFY SEASON 8 TP VOL 02 NO FUTURE FOR YOU
FABLES TP VOL 09 SONS OF EMPIRE (MAR070271) (MR)
WE 3 TP (APR050419) (MR)
Y THE LAST MAN TP VOL 06 GIRL ON GIRL (SEP050317) (MR)
33 BATMAN DARK KNIGHT RETURNS TP (DEC058055)
THE FART PARTY TP
Y THE LAST MAN TP VOL 05 RING OF TRUTH (MAY050306) (MR)
Y THE LAST MAN TP VOL 07 PAPER DOLLS (FEB060341) (MR)
37 BLACK HOLE COLLECTED SC
COMPLETE PERSEPOLIS TP
CRIMINAL TP VOL 02 LAWLESS (OCT072158) (MR)
DMZ TP VOL 01 ON THE GROUND (MAR060383) (MR)
POWERS TP VOL 11 SECRET IDENTITY
SANDMAN TP VOL 02 THE DOLLS HOUSE (APR058268)
SHORTCOMINGS HC
44 DMZ TP VOL 02 BODY OF A JOURNALIST (NOV060292) (MR)
FABLES TP VOL 08 WOLVES (SEP060313) (MR)
PREACHER TP VOL 01 GONE TO TEXAS NEW EDITION (MAR050489) (MR
ZOMBIE SURVIVAL GUIDE TP (DEC058019)
48 CRIMINAL TP VOL 01 COWARD (MR)
DC UNIVERSE THE STORIES OF ALAN MOORE (NOV050268) (MR)
WALKING DEAD TP VOL 08 MADE TO SUFFER
WORLD WAR Z ORAL HISTORY OF ZOMBIE WAR SC
52 CIVIL WAR TP
FABLES TP VOL 04 MARCH OF THE WOODEN SOLDIERS (OCT058021) (M
JACK OF FABLES TP VOL 02 JACK OF HEARTS (JUL070305) (MR)
JUDENHASS GN
PREACHER TP VOL 02 UNTIL THE END OF THE WORLD NEW EDITION (M
PREACHER TP VOL 03 PROUD AMERICANS NEW EDITION (JUL068334) (
SAVAGE SWORD OF CONAN TP VOL 02
WALKING DEAD VOL 2 TP MILES BEHIND US TP NEW PTG
60 DARK TOWER GUNSLINGER BORN PREM HC
EX MACHINA TP VOL 01 THE FIRST HUNDRED DAYS (SEP058036) (MR)
HELLBOY VOL 01 SEED OF DESTRUCTION TP
SAM & MAX SURFIN HIGHWAY TP (SEP073953)
64 EX MACHINA TP VOL 03 FACT V FICTION (JAN060357) (MR)
FABLES TP VOL 05 THE MEAN SEASONS (JAN050373) (MR)
HELLBOY TP VOL 08 DARKNESS CALLS
WANTED GN (NEW PTG)
68 ALAN MOORE THE COMPLETE WILDCATS TP (MAY070211)
BATMAN GRENDEL NEW PTG TP
BOYS TP VOL 02 GET SOME (DEC073541) (MR) (C: 0-0-2)
BPRD TP VOL 07 GARDEN OF SOULS
CHANCE IN HELL HC
EX MACHINA TP VOL 02 TAG (JUL050285) (MR)
EX MACHINA TP VOL 04 MARCH TO WAR (AUG060269) (MR)
JOSS WHEDONS FRAY FUTURE SLAYER TP
LAST MUSKETEER SC (OCT073506)
NEXTWAVE AGENTS OF HATE TP VOL 01 THIS IS WHAT THEY WANT
SAVAGE SWORD OF CONAN VOL 1 TP
SIGNAL TO NOISE 2ND ED HC
WARREN ELLIS CROOKED LITTLE VEIN HC
81 ABSOLUTE SANDMAN HC VOL 02 (JUN070259) (MR)
ASTONISHING X-MEN TP VOL 03 TORN
CONFESSIONS OF A BLABBERMOUTH (JUN070258)
EX MACHINA TP VOL 05 SMOKE SMOKE (DEC060271) (MR)
FABLES 1001 NIGHTS OF SNOWFALL SC (DEC070297) (MR)
FILTH TP (MR)
FUN HOME TP
GOOD AS LILY (MAY070226)
JACK OF FABLES TP VOL 01 NEARLY GREAT ESCAPE (NOV060300) (MR
KINGDOM COME TP (NOV058067)
LIFE AND TIMES OF SCROOGE MCDUCK TP VOL 01 2ND PTG (FEB07823
LIVING AND THE DEAD GN
MAKING COMICS STORYTELLING SECRETS OF COMICS MANGA & GN SC (
PRIDE OF BAGHDAD SC (OCT070256) (MR)
PULPHOPE ART OF PAUL POPE SC (JUL062792) (MR)
SUPERMARKET TP
ULTIMATES 2 TP VOL 02 GRAND THEFT AMERICA
98 ASTONISHING X-MEN TP VOL 4 UNSTOPPABLE
BPRD TP VOL 01 HOLLOW EARTH & OTHER STORIES
BPRD TP VOL 08 KILLING GROUND
BUFFY THE VAMPIRE SLAYER OMNIBUS TP VOL 01
CASTAWAYS SC
CHRONICLES OF WORMWOOD LAST ENEMY GN (AUG073417) (MR)
DOOM PATROL TP VOL 06 PLANET LOVE (OCT070251)
EMPOWERED VOL 02 TP
FABLES TP VOL 03 STORYBOOK LOVE (MAY068085) (MR)
HELLBOY VOL 02 WAKE THE DEVIL TP
HELLBOY VOL 06 STRANGE PLACES TP
INVISIBLES TP #1 SAY YOU WANT A REVOLUTION (SEP068118) (MR)
PREACHER TP VOL 04 ANCIENT HISTORY NEW EDITION (MAY050299) (
SANDMAN TP VOL 03 DREAM COUNTRY (JAN058148)
SUPERMAN RED SON TP (NOV058130)
THE ARRIVAL GN
TRANSMETROPOLITAN TP VOL 01 BACK ON THE STREET (JUN058246)

-B

Jog seems much more himself on 7/17: Yes. Quite.

Omega: The Unknown #10 (of 10)

This is as good a superhero comic as any I've read this year. It's an EXCELLENT ending to a VERY GOOD series, throwing all of its might behind Farel Dalrymple's drawings and Paul Hornschemeier's colors, with a few callbacks to the (still-uncredited) guest art of Gary Panter. There's exactly eight words of dialogue in this whole issue, but every story beat is clear as a bell. Each page seems dipped in some distilled essence of all the melancholy, eccentricity and droll humor dealt heretofore by writer Jonathan Lethem ("with" Karl Rusnak, as always); little is concluded (yep, it's one of those endings, True Believer), but all is evoked, climactically.

Still, I'd strongly recommend you read the whole series again, front-to-back. That was my own first impulse upon finishing this issue, and it proved to be more rewarding than a reread typically is. Simply put, I was impressed with how straightforward the story really is, when taken all together. Mysteries may build upon mysteries in the serial format, but there's some very keen A-to-B plotting at work here -- and often nuanced plotting -- that I don't think registers quite so well unless the whole thing is right in front of you. It's certainly not oddness for its own sake - hell, it's even got one of those bits where a character helpfully explains the work's theme while talking about something else (that'd be Alex's speech to the class at the top of issue #3).

Or, let me put it this way - I've seen a fascinating reading of the series as a metaphor for Asperger's Syndrome. I'd never picked up on that aspect while following the series monthly. But then, going through the work again, right there in issue #3 we've got a doctor suggesting that the young protagonist might, in fact, have Asperger's Syndrome ("Not that I'd want to make a snap diagnosis based merely on affect."). In the new Comic Foundry (No. 3, Summer 2008), there's an interview with Lethem in which he goes into how the idea of 'franchising' got to him, and how his teenaged reading of the original Steve Gerber/Mary Skrenes/Jim Mooney series left him with the impression that it was "scarred" and "impure" from Marvel U concessions, driving it away from the ideal of issue #1 - the same issue #1 that this new series all but remade for its own debut issue, "A version of an unfinished dream" by its original creators.

And sure enough, there's this very consistent narrative throughline about franchises - not just the obvious stuff, the corporate hot dog stuff, but superhero franchises, dehumanization and the notion of 'individuality' in a universe more prone to creating fungi.

Allow me to ruin the comic for you.

Truth be told, a surface reading of the series' themes doesn't benefit it much. Oh dear, individuality (Alex and his band of rebels and oddballs) vs. hideous conformity (the Mink's branding, the nanobots' army of slaves) in a superhero milieu - how banal can you get? Marvel has typically sought access to atypical audiences through hybridization -- melding superheroes to whatever other genre seems interesting or fitting -- and this project may prove to be a success with the bookstore-leaning 'literary' comics audience, in that Mighty Marvel Manner. I wonder what they'll take from their reading - jokes about crummy fast food and cultural homogenization hardly seem genius grant stuff.

I expect they'll be more receptive to Lethem's interplay between the homeliness of Omega's urban neighborhoods & grassy campuses and the various eruptions of superhero fury and camp. Dalrymple & Hornschemeier were always the perfect visual team for such content, the former's lines matching scratchy streets/faces with disarmingly lithe action scenes, craggy faces growling in bendy containers until their robot bodies pop into splinters or their fleshy forms singe to the bone, their remains returned to the scrap of the city and the cut of the grass. Hornschemeier, meanwhile, casts nearly all the outdoors in earthy tones, as if to reinforce how natural humans can seem among buildings as much as hills. At home, where Lethem (with Rusnak) can have them speak frankly. Even a born performer like the Mink has unusual candor, in the way Stan Lee always plays Stan Lee.

Me, I find the work's themes simply fascinating from their accumulated context. Lethem may be one of many, many successful prose writers taking a crack at the funnies these days, but he's also unique in that he's stated, quite directly, that he doesn't want to nurture any alternate career; he has no follow-up comic planned, no sequel intended. This is 'his comic' -- one written in evident homage to a comic he read as a younger man -- and that's perfectly enough. Likewise, all of the artists involved surely have retained some lingering reader's connection to the superhero genre -- Panter's admiration of Jack Kirby is obvious, and I do believe Hornschmeier may have been a child of the Image revolution, if the bedroom pinups from The Three Paradoxes were adequately autobiographical -- but none of them have actually worked on a big-time superhero comic, until now.

As such, it's not hard to see this Omega revamp as a genre summary, particularly as it deals in so many typical superhero concerns. In that aforementioned Comics Foundry interview (conducted by Andrew Avery, for the record), Lethem notes that he always took the Gerber/Skrenes/Mooney Omega as sort of a Superman parody - accordingly, his Mink is a 'bad' version of Batman, one I see as totally melting Bruce Wayne into his superhero persona by combining Bat-labels with Wayne Enterprises for big profits. Both of them are also grittier 'Marvel' versions, with the Mink tucking city politicians into his pocket and Omega drifting from job to job in total alienation, an adult invader with no kindly couple to raise him right.

As the series moves forward, we learn some of the history of the Omegas - the Mink only understands them in terms of franchising, and they indeed are essentially a Green Lantern Corps. of space police dedicated to defeating a singular robot threat. But just as the robots operate by transforming people into zombies through nanotech-infested fast food and cool toys -- there's an awesome bit in this issue where a superhero called the Hurler gets an action figure of himself, which then sticks to his hand so he can't hurl it away (oh the commentary!) -- the Omegas are, in the interests of cosmic balance, individual to a fault.

The first Omega assigned to Earth, bearded Sil Renfrew, found himself totally vulnerable to the aimless rebellion common to terrestrial young folk. He wound up a tool of the Mink's, a Boy Wonder in a crazy adult's fantasy of superhero power, then dead from real-life warfare. The nameless adult Omega of the story finds it impossible to relate to anything in the world, refusing to so much as eat anything he doesn't cook himself (also a good precaution, given the nature of his foes!). And Alex, the young future Omega, chafes under the demands of his born task while also failing to grasp much of a world he was raised apart from, so as not to repeat the mistakes of Sil.

Knowing all this, and knowing the ultimate plan of the Omegas to counteract the nanobot menace with subtle additives to the food supply, a broad vision of superhero comics reveals itself, tethered to Lethem's view of the original Omega as tainted - as if by imperceptible robots! This new series might start the same way as the old one, but it exists as Lethem's ideal, and maybe holds within it the conflict that marked his initial reading. After all, this does take place in the (or 'a') Marvel Universe, threatened by subversion and homogenization - invaders making the story into stupid shit! They're all corporate interests, and -- by Lethem's own estimation of the old Omega -- Marvel's interests.

Really! The Mink stands as an old, storied superhero property (I loved how what we see of his own comics are a horrible, totally queasy wedding of ham-fisted adult themes and nonstop licensing opportunities), happy with his bureaucracy and long-ago gone amoral. The beauty of Lethem's characterization (with Rusnak) is that he's still a damned funny, charismatic presence, the most purely entertaining character in the series - you can completely see how he got so popular, even if he's gone real shitty. But in the end, the robots create a terrible spinoff of the main property, and neither survive the conflict that follows.

Only the Omegas and their few human friends stand as forces for vitality -- individual voices! -- in this harsh superhero landscape. Heroes like Steve Gerber, beaten down; the greatest irony of this story is that they're all poised as classic hard-luck Marvel heroes, flawed people and monsters each, hated and feared and misunderstood by the people and genre they've come to protect. This seriously may be the most self-depreciating thing Marvel has ever published, as perhaps could only come from an acclaimed outsider given carte blanche to act on his old superhero feelings - who says autobiography is all boring?

That's not to say that everything Lethem happens upon is entirely fresh -- one of the dangers of this sort of book is that the necessarily detached writer might happen upon smashing insights that more immersed genre specialists figured out years ago -- but even such Genre Interrogation 101 moments as the main characters encountering a whimsical 'silly' magic character the Mink has hidden away in a labyrinth are bolstered by the story's powerful focus on character - it's not that Alex and company need to free the Nowhere Man, but that the encounter frees Alex to reconcile the delicacy of human friendships he'll never fully understand with his human/inhuman nature as a Marvel Superhero.

And so, with this issue, we reach the end. It's hardly a song and a dance, though it pulses with formal assurance. Omega (the unknown) blows the robots to bits, and is left with no tangible foes - lost as Sil Renfrew, before the robots arrived, yet still sickly aware of his purpose. Every panel in which Dalrymple draws Omega writhing against Panter's backgrounds (Gary Panter, as: the soul of superhero comics) is like a kick to the face; it's agony.

Meanwhile, the battle against the unseen aspects of the invasion goes totally underground - if you squint, you can see the heroic salt shining white against the pale world above, as the infestation slowly continues. Alex rejects all labels, throwing away his Omega costume and the book of Omega secrets. The last we see of him, he's holed up alone, rebuilding his robot parents, seemingly resigned to never having any real friends - he'll just build some. Everyone drifts apart - some seem hopeful, but there's such melancholy. No more costumes; no more adventures.

The greatest ambiguity though, is saved for the book's final pages, in which a ruined, alcoholic Omega descends into the underworld to sit in a jury-rigged approximation of the Mink's old television show, taped together with garbage and broadcast to nobody outside of direct eyeshot. The last superheroes we see.

Is that Lethem's estimation of the genre? Barely holding itself together, playing for a tiny audience, populated by weird doppelgängers of once-handsome corporate properties. Honestly, I pick up a hint of... defiance to it. A transformation of the mainstream into something bizarre and personal-in-its-way. Off-putting, but joyful. Everyone in the crowd seems truly happy.

Not the unknown, though - not on the stage. Surely he'd like his time to be done. And while he'll have to live forever, so long as his Marvel Universe endures, the limited confines of this project grants him a personal mercy, a bottle transmission of our reader's eye out of his world and back into our own. Never to return, until the next time.

Arriving 7/16/2008

Smallish week

AMAZING SPIDER-MAN #566
BATGIRL #1 (OF 6)
BATMAN AND THE OUTSIDERS #9
BIRDS OF PREY #120
BOMB QUEEN V #3 (OF 6)
BROTHERS IN ARMS #2
BUDDHA STORY OF ENLIGHTENMENT #4
CAPTAIN AMERICA #40
CARTOON NETWORK ACTION PACK #27
CASEY BLUE BEYOND TOMORROW #3 (OF 6)
CHARLATAN BALL #2
CHECKMATE #28
CONAN THE CIMMERIAN #1
DC WILDSTORM DREAMWAR #4 (OF 6)
DREAMLAND CHRONICLES IDW #1
FINAL CRISIS ROGUES REVENGE #1 (OF 3)
FLASH #242
FOOLKILLER WHITE ANGELS #1 (OF 5)
FORGOTTEN REALMS THE LEGACY #3 (OF 3) ATKINS CVR A
FRANK FRAZETTAS SWAMP DEMON (ONE SHOT)
GHOST RIDER #25
GODLAND #24
HELLBLAZER #246
HELM #1 (OF 4)
INCREDIBLE HERCULES #119 SI
IRON MAN DIRECTOR OF SHIELD #31
JOKERS ASYLUM POISON IVY #1
MARVEL 1985 #3 (OF 6)
MARVEL ADVENTURES AVENGERS #26
MARVEL ILLUSTRATED ILIAD #8 (OF 8)
MICE TEMPLAR #5
MIGHTY AVENGERS #16 SI
MOON KNIGHT #20
OMEGA UNKNOWN #10 (OF 10)
PALS N GALS DOUBLE DIGEST #123
PERHAPANAUTS #3
PUNISHER #59
SCALPED #19
SIMON DARK #10
SIMPSONS COMICS #144
SKY DOLL #3 (OF 3)
SPIKE AFTER THE FALL #1 (OF 4)
TALES FROM RIVERDALE DIGEST #29
TANGENT SUPERMANS REIGN #5 (OF 12)
TANK GIRL VISIONS OF BOOGA #3
TINY TITANS #6
TRINITY #7
ULTIMATE FANTASTIC FOUR #56
UNIVERSAL WAR ONE #1 (OF 3)
WAR IS HELL FIRST FLIGHT PHANTOM EAGLE MAX #5 (OF 5)
WORLD OF WARCRAFT #9
X-FACTOR #33 SI
X-FORCE #5 DWS
ZMD ZOMBIES OF MASS DESTRUCTION #1 (OF 6)
ZORRO #5

Books / Mags / Stuff
A RONIN STUDIO ART OF CHRISTOPHER SHY SC
ALTER EGO #79
ANGEL AFTER THE FALL HC VOL 01
ASTRO CITY THE DARK AGE HC BOOK 01
BACK ISSUE #29
BANANA GAMES GN VOL 04 ONCE UPON A TIME PART 2 (A)
BATMAN FACES NEW ED TP
BIZENGHAST GN VOL 05 (OF 5)
CLASSIC MARVEL FIGURINE COLL MAG #68 HERCULES
COMICS BUYERS GUIDE #1645 SEP 2008
COMICS JOURNAL #291
COUNTDOWN TO FINAL CRISIS TP VOL 02
DOCK WALLOPER TP VOL 01
DOMINION TP
ELEPHANTMEN WAR TOYS TP VOL 01 NO SURRENDER
FALLEN ANGEL TP VOL 05
GEEK MONTHLY VOL 2 #7
GHOST TALKERS DAYDREAM TP VOL 01
HACK SLASH TP VOL 04 REVENGE OF THE RETURN
HOWARD THE DUCK OMNIBUS
LEES TOY REVIEW #189 JUL 2008
PUNISHER WAR JOURNAL TP VOL 03 HUNTER HUNTED
RED SONJA TP VOL 04
ROUGH STUFF #9
SCOUT TP VOL 02
SHOWCASE PRESENTS HAWKMAN TP VOL 02
SPARROW BOXED SET
SPARROW GLENN BARR HC
STAR TREK MANGA GN VOL 03 (OF 3) UCHU
SUPERMAN AND THE LEGION OF SUPER-HEROES HC
TERMINATOR INFINITY TP VOL 01
TIKI JOE MYSTERIES TP VOL 01 HIGH STAKES PATSEY
TRIALS OF SHAZAM TP VOL 02
ULTIMATE X-MEN TP VOL 18 APOCALYPSE
UNEARTHED CEMETERY BLUES TP VOL 01
VIDEO WATCHDOG #141
WORLDS OF DUNGEONS & DRAGONS TP VOL 01
ZOT TP VOL 01 COMP BLACK & WHITE STORIES 1987 TO 1991

What looks good to YOU?

-B

The Shops Got It On 7/10: Jog's late post

The Goddess of War Vol. 1 (of 4?)

This is an impressive new project from Lauren R. Weinstein and PictureBox, the 32-page debut of a continuing series (or possibly a four-issue miniseries, if you believe Diamond); you'll know pretty quickly if your local shop happened to stock it this week, since I can't imagine a 14.5" x 10" comic is that easy to miss, even if someone tries to hide it. And at $12.95 you'll be paying for that extra room, though I can assure you that content is packed right in - if anything, I occasionally felt overwhelmed.

Weinstein should be pretty well known to constant alternative comics readers; she's had two strip collections out, 2003's Inside Vineyland (from Alternative Comics) and 2006's Girl Stories (from Henry Holt), both of which picked up some acclaim. Like many artists publishing with PictureBox, she's also active in music - actually, the title character of this series is one she also 'plays' as lead singer of Flaming Fire. But anyone who's familiar with Weinstein's comics could probably guess that this won't be any glossy, celebratory fantasy vision. Oh no.

Briefly, The Goddess of War is the saga of Valerie, a bold valkyrie who kept her post while more noteworthy mythological figues like Brunhilde and Gudrun fucked around, thus assuring her rise to prominence as head administrator of mortal warfare. Ah, but Our Heroine has since become overworked, unmotivated and deeply irritable, and one day decides to blow off work and get trashed on the blood of Mayan virgins. Sadly, this is also the day a terrorist attack strikes Times Square, creating a massive backlog of prayers for violence, and prompting several cosmic entities to go checking on Valerie, not all of which have her best interests in mind.

(er, that's the most recent art I can find online - the grammar error is corrected in the book itself)

But nearly half the issue is powered by Valerie's internal troubles, as she recalls egging on a struggle between an Apache tribe and white settlers, all for jealous love of the chief, Cochise. And the rest of it's presented in a deliberately low-key, day-in-the-life style, which makes plenty of sense coming from a publisher that specializes in fantasy/sci-fi/'genre' stories related with a particular emphasis on the personal touch, regardless of whether that touch has been declared 'appropriate' for said genre in comics. That goes for the storytelling in a visual capacity, especially.

So, just as Marvel's early adventures of Thor were heavily informed by the cadence of romance comics, Weinstein's own brand of Norse myth often walks and talks like a diary comic, following its very annoyed heroine as she groans about her life and her job, drinking too much, confiding in a hapless friend and tumbling onto the floor from romantic angst. It's just the hapless friend is Nebulon: Universe Eater, a cosmic Cnidarian that gobbles down stars while wondering "Why does she always need a cheerleader?"

All of it, intergalactic phenomena included, is rendered in small panels with delicate, wobbly character art - everyone, appropriately, looks very soft, which works even better once the narrative leaps into its prolonged flashback, and the work's tone suddenly seems more a stripped-down Jack Jacksonish Western history, except after seven (rather dense) pages of period distrust and misunderstanding there's a flashback-in-a-flashback psychedelic sex scene, characters looping around a moment Valerie freezes in time. Weinstein herself freezes certain dramatic moments and establishing images via etching, but most often her alter ego is pliable enough (emotionally!) that her face changes to that of a monster when she's mad.

It's an interesting mix of narrative styles, juxtaposing the moment-by-moment banality of life-lived-now against both a world of star-crossed fantasy and a detailed vision of vast human history. I do think the lattermost of those gets maybe a bit too much attention; it's effective to follow Valerie's banal godliness with a more emphatic look at human warfare (the stuff she facilitates in between complaining), although the amount of observational detail at work slows the work as a whole. Which maybe was the point, since we humans have to live through these wars. Still, a VERY GOOD start.

Abhay is Reviewing Secret Invasion #4, Learning about Cuba, and Having Some Food

1: WHERIN RECENT EVENTS ARE NOTED. When I was a kid, a big company crossover came out called Secret Wars. There was a lot of fighting and Colossus cheated on his pre-teen girlfriend. It was fun. But then it was followed by a crossover called Secret Wars 2, which wasn’t so good. Bummer. But you know: big world kept on turning.

Jump ahead 23 years: DC puts out the first issue of a crossover called Final Crisis. And it’s not a very entertaining comic book.

The result? Heads will roll! Jobs will be lost! Say hello to the unemployment line! Say goodbye to your daughter’s virginity! Light the torches! Frankenstein must die! Blow pot-smoke at your parrot! Maybe it’ll get the munchies and want a cracker! Parrot will make us laugh!

Dude losing his job was fait accompli for about a solid week. Psuedo-journalists were reporting on rumors. The comic-convention rumor mill was literally trans-atlantic.

What the fuck happened in those 23 years? But: I think it’s great, personally; it’s exciting to write about crossovers right now. How great would it be if people really did start losing their jobs? How great that would be! Because: what other comics have any stakes to them besides crossovers? You could make an argument for Lost Girls since there were some obvious issues, and that was an expensive book to print. But… it’s hard for me to think of much else.

All-Star Batman celebrates its 3rd anniversary this month: 9 issues in 3 years. Who gives a shit? I don’t; they don’t; it doesn’t matter. No one’s losing their jobs over All-Star Batman, ala Bill Mechanic & Fight Club. But Crossovers! Crossovers: maybe there could be something at stake. Maybe there could be an element of real risk to them for the creators involved, for a change. How much fun would that be to read? To write about? What could be more fun to write about right now than multi-title crossovers? Answer: Victorian-era group sex parties. Proper lords and ladies, rutting desperately until they die of consumption-- like a Jane Austen novel with meat-flutes. It’s just crazy enough to work.

2: WHEREIN THIS REVIEW IS DELAYED TWO DAYS WHILE THE AUTHOR SPENDS TIME ON GOOGLE IMAGES.

I really feel sad for these crossovers, having to top each other constantly. The 2nd issue of Final Crisis had to end 12 realities, blow up 9 supporting casts, and have 10 pages of screaming Japanese superheros. The 1st issue of Secret Invasion was a 1/2 page of talking and then the rest of it was just exploding interrupted by screaming and bedwetting, and urine-soaked beds exploding, and the fire ripping backwards up the urine trail and...

What are they going to do next time? This is all fun now, but 8 months from now: it’s go-time again. 6 months? 3 months? People say they want a longer refractory period between crossovers, but the incentives in place right now don’t seem to favor that, so…

How do they keep topping this? Eventually, we’re all just going to have to put our phone numbers into a database, and Marvel comic creators will randomly call us up at 3 am shrieking that our grandmothers have gotten stabbed to death. We’ll be too drowsy to understand what’s happened, and, you know, that’s when they get our credit card information. That’s when the identity theft happens. A year after that, they’re actually going to have to murder one of us, like in the Shirley Jackson stories.

So what I think I’m really waiting for is a crossover like The Anniversary Party.

Remember that movie? It was all digital video. Alan Cumming is married to Jennifer Jason Leigh, and the entire movie is about an anniversary party they throw where they invite their most pretentious douche-bag friends. That movie kind-of was a crossover. “Hey, look, Kevin Kline just made a reference to Wind-Up Bird Chronicles so we’ll think he’s smart because he reads Haruki Murakami. Hey, look: it’s the girl from Flashdance, only not flashdancing so who cares. Holy shit, did Phoebe Cates just blow the doors off this movie?!?

Why can’t there just be a big Marvel crossover about an anniversary party? Why can’t there be a movie about flowers? So yeah: what I’m saying is—whatever they’re trying to do with this Secret Invasion, I really think where they went wrong?

Not enough Phoebe Cates.

3: WHEREIN ISSUE THREE, AND THE AUTHOR’S DISAGREEABLE REACTION THERETO, IS LAMENTED.

So: I wasn’t happy with my reaction to issue #3. It was a smidgen too piss-y, I thought. I’ve been thinking about why that was the case besides the fact the issue stunk. What did Secret Invasion #3 do to deserve that?

I think a lot of it has to do with creator summits.

I really love anything involving creator summits, hearing about those. Oh man-- anytime I hear about creator summits, my ears perk up! Love it! Check out this old quote from Matt Fraction, on how he pitched his new Iron Man comic at one of the creator summits: “Y'know, the ideas kind of found me. It was on a list of stuff to talk about and” and I’m just going to stop there.

It was on a list…?

There was a list in the world with “Talk about Iron Man” on it. Someone wrote that down, maybe on letterhead, with a bullet-point next to it. That’s like me having a list on my fridge saying “To Do: Have Anal Sex with Severed Unicorn Horn.” Except I would never hurt a unicorn that way. That’s something I wouldn’t do. But those people actually talked about Iron Man. They crossed “Talk about Iron Man” off their list!

I think that’s genuinely wonderful. Shit, I love hearing about those summits, man. And for 22 pages a month, readers get invited to go to that summit, and hear what the creators think about these characters. What a treat that is! You get to go to the summit without smelling the farts. A bunch of comic creators in some conference room with stale coffee, maybe a spread from Café Bonjour or wherever, maybe some stinky dry erase board markers? I got $5 that says that room smells like a fart that’s shitting a burp. When you read these crossovers: everything on those lists, all the conversations that resulted from that, this is a 22-page highlight reel.

And after all that… it’s got Hulkamaniac and Bob’s Big Boy getting slapped by a skrull who imitates the powers of the Night Thrasher??? NOOOOOOOOOOOOOOOOOOOOO!

Anyways: I think I was a little lopsided last time. Let’s hope I try better this time!

******************************************

Hmm: I think the scariest thing about this issue is anyone would admit to liking both Indiana Jones 4 and the new Weezer album on the same page. Oh whoops, switched to talking about the new Powers. Nevermind. Right, right: Secret Invasion… ******************************************

4: WHEREIN THE REVIEW IS FINALLY GODDAMN COMMENCED, ALREADY. untitled1rf5 I didn’t enjoy the early parts of the issue because I didn’t think the Osama-Bin-Laden-video monologue that opens the issue was particularly necessary. The point that the monologue makes, that the fight will be difficult because it’ll be hard to know who to trust? I think that’s a point that’s been made many, many times before, and it’s a point that especially didn’t need re-stating. 4 issues in, why is this comic still re-explaining its very simple premise? Are readers this stupid?

Also: Nick Fury and his WildCATs? Underwhelming. They arrive on the scene and win the fight for... well, no apparent reason. Why did they succeed where the lame Initiative characters failed? No explanation. They’re only featured on 4 pages of the issue, which, given the emphasis placed on their arrival last issue, I found surprising and disappointing. The focus is moreso on Ms. Marvel, which-- do people really care about that character? Really? Wow.

One of them’s named Stonewall. Chris Claremont (of course) had a character named Stonewall in the 1980’s, but that character was a large man with a moustache (of course) whose power was really quite brilliant: it was difficult to push him over. So he would go into various fights and, like, stand there, I guess...? That’s how I remember him anyways, sort of a moustachioed metaphor for the resilience of the gay rights movement.

(He was a sidekick of one of my favorite Marvel characters, the Crimson Commando. The last time I read about him was the 1980’s though; according to his Wikipedia entry, that’s not a character that’s been treated well by writers since then. But: which has?)

Anyways: the new Stonewall is just a bald guy with his shirt off who says “Hoofah”. So: as superheros named after a pivotal moment for the gay rights movement go, they went from the bear to the shirtless bald guy. I don’t really know what that means; is that social commentary? This comic features two men with red hoods in it. I’m square; is that, like, a thing? One of the characters is named Yo Yo—is that because she’s bi?

Wouldn’t it be great if the real secret invasion is the Marvel Universe being invaded by the lesbian and gay community? The Skrull invasion isn’t so secret; Skrulls are running around exploding things. But maybe at the end, when all the superheros are celebrating their victory, the Mighty Thor take off his shirt and starts dancing to Kool ‘n the Gang. Maybe that happens; why not? Why can’t there be a crossover about superheros coming out of the closet finally? Come on, Mighty Thor-- you don’t have to pretend to be uptight Donald Blake anymore. Mike Myers isn’t pretending to be Austin Powers anymore, you know? I got $5 says Black Panther is an MSM.

untitled4rf1 Anyways: once that monologue wrapped up, personally, I started to enjoy the issue. I didn’t understand the two panel cameo by Yellowjacket; what did that mean? But the Iron Man scene worked. I thought that was a more effective scene than the scene in #3. Since so much of this series have been characters reacting to a chaotic situation forced upon them, I especially liked the fact that the Iron Man scene ended with a character I have some investment in finally taking action and announcing that he intended to DO something. I’m fine that hasn’t happened before (or it hasn’t happened as much to my liking before) because of the nature of the story they’re telling, but I think I needed some sense with this issue that the story was going to start being about the characters and who they are, rather than a thing that was happening onto them. That’s why I like my porn with a little bit of a story to it. Same reason.

untitled5kr8

I particularly enjoyed the three pages of Die Hard involving the Agent Brand character who... You know: people say crossovers should explain every single conceivable thing in case the book is being read by any new readers. I don't always agree. I have no clue who Agent Brand is. Was I upset that the comic didn’t spend a half-hour explaining her to me? Not really. First off, I have access to Wikipedia, and superhero entries on wikipedia are more thorough than entries about U.S. Presidents, famines, several small wars. Second: I don’t need to know who she is to enjoy Die Hard. I’ve enjoyed Die Hard in a Nakatomi building, on an aircraft carrier, in Hong Kong, with a vengeance, without a vengeance; I never required annotations to enjoy Die Hard. People making that argument might have a stronger position with the scene concerning the Hood, but one would imagine a later issue will explain the significance of that for newer readers.

But: this ending doesn’t work at all. The big rousing “now, this fight turns around and it starts in New York” ending? Huh? They did the exact same thing last issue! Nick Fury showed up. And wasn’t the whole point of this issue that Nick Fury cleans up New York of Skrulls? But then at the end, the comic ends with… Skrulls in New York and characters showing up in a big rousing “now, this fight turns around and it starts in New York” moment. This comic just keeps repeating itself.

So far, the secret invasion of Earth has gone all the way from Brooklyn to Central Park West to Times Square. Oh no: if the superheros don’t win in the Bronx, Queens will be next! I hope an entire issue gets set in Kim’s Video; the Skrulls can menace the cash register, while Nick Fury opens up a second front in the Drama section.

What was wrong with attacking the Pentagon or the White House?

Did the Skrulls not watch Independence Day? Maybe that’s how this series ends! The Skrulls won’t even see The Goldblum coming!

untitled3gn6 Nick Fury says “Let’s Roll” at one point. I don’t know if that was intentionally intended as a Flight 93 reference, but I certainly hope not. If it was, I think that’s pretty fucking sad and pathetic, and everyone involved in this comic is an unmitigated douchebag, and I can explain why on a napkin, using a single sentence from the Let’s Roll entry on Wikipedia: “Country music duo The Bellamy Brothers recorded a song called ‘Let's Roll, America’ on their 2002 album Redneck Girls Forever.” So, you know: let’s hope that was unintentional.

And, ahm.... crap. This review hasn’t gone so well either. I was hoping I’d rally after #3, but that hasn’t happened. Something’s just missing, some important ingredient of…

74446116xz5

“Hi, Brad. You always knew how cute I thought you were.”

Needs more Cates!

DER DERRR DER-DER DERRRR DER. DEW DEW-DEW DEW.

You know: my second-favorite part about that scene is Judge Reinhold imagines he’s in a business suit. It’s one of those things you might only pick up on your 15th or 20th watching the scene that... my little tip for you of something else to watch for.

DER DERRR DER-DER DERRRR DER. DEW DEW-DEW DEW.

Oh now, I’m happy with this review, and only sad about my life.

DER DERRR DER-DER DERRRR DER. DEW DEW-DEW DEW.

 

It's Not All About Cash (Hell No): Diana Aborts-Retries-Fails, 11/7

Every now and then, I go back to books I've dropped and re-evaluate them. It's my way of trying to keep an open mind, because as a critic (especially a comics critic) it's way too easy to go from this: To this:

So with that in mind, I found myself picking up the latest issue of a series I'd stopped reading over a year ago. The nice thing about Marvel comics in general is the handy recap page that kicks off every issue of practically every series. Case in point: I hadn't even been remotely interested in the events of NEW EXILES since I dropped the book, but even though we're eight issues into the reboot, the plot was totally accessible. Well, insofar as it pertains to the series itself, anyway. I'll get to that in a bit.

NEW EXILES #8 is part two of a story where the French and British Empires are at war, and and the Exiles intervene because this particular reality is crucial to a whole section of the multiverse. Meanwhile, Psylocke is having dreams of Slaymaster killing about two dozen alternates of herself. And then she meets OGUN (emphasis Claremont's).

Yes. Ogun. The magical spirit guy that likes to possess women's bodies. Last seen in 2001, but, of course, it's really Ogun from the 1985 KITTY PRYDE AND WOLVERINE, written by... well, I'm sure you can guess.

Strike one: obscure characters busting out of the Claremont Historical Archive to remind us all why we were happy to see them leave the first time around.

We abruptly jump into a five-page monologue by an Atlantean Gambit who sounds like a preteen Aquaman on speed. It's absolutely painful to read: dense, overly verobse, obvious, using a hundred words to beat into the ground a concept that could be communicated in ten. So much of comics is about "showing", but Claremont seems to think he's getting paid by the word here, because all he does - all he does - is "tell". Atlantean Gambit just goes on and on about how lovely the water is, and how weird New York technology is, and how he's lucky his body is super-strong so he can survive cannon fire... ugh.

Strike two: Blah, blah, blah. Yes, Psylocke, I can see Ogun got the drop on you, Tom Grummett's art is helpfully depicting him whooshing behind you and grabbing your arm - I don't need a mid-chokehold thought bubble telling me "He moved so fast, I never even saw him coming!"

Now, I'll give Claremont credit where it's due, since that happens so rarely: it's nice to see an alternate reality scenario that takes its cue from "real" history as opposed to Marvel history - the high concept here is that the French won the Napoleonic Wars. Oddly enough, such a huge change in the history of the world has nevertheless produced Storm, Ka-Zar, Emma Frost and "Force-X" (eww).

Strike three: to quote Maxwell Smart, missed it by thaaaat much. Claremont can occasionally come up with seeds of interesting concepts, but they never, ever turn out to be everything they could've been.

So... yeah, the reasons I dropped the book are still pretty much in effect here, and there aren't any visible signs of improvement on the horizon. CRAP, and I guess I'll just wait for the next guy to come along.

Arriving 7/10/08

PLEASE REMEMBER: because of the 4th of July holiday, comics are delayed in the US by 24 hours -- they are not shipping until THURSDAY.

100 BULLETS #93
2000 AD #1591
2000 AD #1592
ACTION COMICS #867
AGE OF BRONZE #27
AMAZING SPIDER-GIRL #22
AMAZING SPIDER-MAN #565
ARCHIE & FRIENDS #121
ARCHIE DOUBLE DIGEST #190
ARMY OF DARKNESS XENA WHY NOT #4 (OF 4)
BATMAN CONFIDENTIAL #19
BATMAN STRIKES #47
BATTLESTAR GALACTICA ORIGINS #7
BERLIN #16
BOOSTER GOLD #1000000
BPRD THE WARNING #1 (OF 5)
CAPTAIN AMERICA WHITE #0
CAPTAIN BRITAIN AND MI 13 #3 SI
CHUCK #2 (OF 6)
COLA MADNES TP
DEAD SHE SAID #2
DETECTIVE COMICS #846 RIP
DEVI WITCHBLADE #1 LAND CVR
DRAFTED #9
ETERNALS #2
FINAL CRISIS REQUIEM #1
GAMEKEEPER SERIES 2 #5
GENEXT #3 (OF 5)
GODDESS OF WAR #1 (OF 4) (RES)
GOON #26
GREEN ARROW BLACK CANARY #10
GUARDIANS OF GALAXY #3
HACK SLASH SERIES #13 GRAHAM CVR B
HUNTRESS YEAR ONE #5 (OF 6)
I KILL GIANTS #1 (OF 7)
INDIANA JONES & TOMB OF THE GODS #1
INVINCIBLE IRON MAN #3
IRON MAN LEGACY OF DOOM #4 (OF 4)
JOKERS ASYLUM THE PENGUIN #1
JUSTICE SOCIETY OF AMERICA #17
LAST DEFENDERS #5 (OF 6)
LEGION OF SUPER HEROES IN THE 31ST CENTURY #16
LOOKING FOR GROUP #4
LOST BOYS REIGN OF FROGS #3 (OF 4)
MARVEL ADVENTURES HULK #13
NECESSARY EVIL #6
NEW EXILES #8
NINJA HIGH SCHOOL #161
NOVA #15
NUMBER OF THE BEAST #7 (OF 8)
POWERS #29
RED SONJA #35
SECRET INVASION #4 SI
SHARK-MAN #3
SONIC THE HEDGEHOG #190
SPAWN #180
STAR TREK ASSIGNMENT EARTH #3
TRINITY #6
ULTIMATE ORIGINS #2 (OF 5)
WILDGUARD INSIDER #3 (OF 3)
WITCHBLADE #119 SEJIC CVR A
WOLFSKIN ANNUAL #1
WONDER WOMAN #22
YOUNG LIARS #5
YOUNG X-MEN #4 DWS

Books / Mags / Stuff
AMERICAN VIRGIN TP VOL 04 AROUND THE WORLD
ANITA BLAKE VH GUILTY PLEASURES TP VOL 01
AVALON HIGH CORONATION GN VOL 02 (OF 3) HOMECOMING
BADGER SAVES THE WORLD TP
BATMAN AND SON TP
BODY COUNT SC
BONE COLOR ED SC VOL 08 TREASURE HUNTERS
CAPTAIN STONEHEART & THE TRUTH FAIRY HC
CHUMBLE SPUZZ GN VOL 02 PIGEON MAN & DEATH SINGS THE BLUES
COLLECTION OF SHA TP
COMIC FOUNDRY MAGAZINE SUMMER 2008
CRIMINAL TP VOL 03 DEAD AND DYING
DOCTOR WHO CLASSICS TP VOL 01
EC ARCHIVES WEIRD SCIENCE HC VOL 03
FAVOLE HC VOL 03 FROZEN LIGHT
FEMME FATALES VOL 17 #3
GIANT ROBOT #54
GREEN LANTERN SER 3 CYBORG SUPERMAN AF
GREEN LANTERN SER 3 GREEN LANTERN BATMAN AF
GREEN LANTERN SER 3 SINESTRO AF
GREEN LANTERN SER 3 STAR SAPPHIRE AF
GROWING UP WITH COMICS GN
HALO & SPROCKET TP VOL 02 NATURAL CREATURES
HELLBOY ODDEST JOBS TP
HOT MEXICAN LOVE COMICS 2008
JUDGE DREDD MEGAZINE #273
MAGIC WHISTLE TP VOL 11 BODY ARMOR FOR YOUR DIGNITY
MS MARVEL TP VOL 04 MONSTER SMASH
NECESSARY EVIL TP VOL 01
NEIL GAIMAN CORALINE GN
NEW YORK FOUR
NORTH WIND TP VOL 01
PRETTY POISON GN (A)
RUNAWAYS PREM HC DEAD END KIDS
SNAKED TP
TEEN TITANS SPOTLIGHT WONDER GIRL TP
TOYFARE #133 MARVEL SECRET INVASION CVR
WOLVERINE TP DEATH OF WOLVERINE

What looks good to YOU?

-B

The Trouble with Charm

I have to admit that I'm getting a little tired of continuity and universes and everything that those entail.

More and more I crave "done in one" comics, or comics that are self-contained within themselves (even if multiple issues), or comics that are "fun".

The basic problem? These kinds of comics typically don't sell very well.

Here's three comics I read this week that I liked great deal. You should buy copies and support them!

PATSY WALKER, HELLCAT #1: Patsy Walker, as some few of you might know was originally Marvel's (Timely's) answer to ARCHIE (kinda -- same demographics at least), and it ran from 1945 to 1965, gosh. Here's a link to a cover gallery.

I don't think she was a fashion model in the original run (at least I can't tell so from the covers), but she eventually became so during the later Marvel issues, even getting a "Fashion Parade" special. Then, in THE DEFENDERS, some wit made her into HELLCAT, ha ha.

[Right there I really want to make a LOLhellcat -- can i haz sum sooperpowerz plez? -- but that's too dumb, even for me]

Her first "contemporary" Marvel appearance is apparently AMAZING ADVENTURES #13, an issue which does not appear to have an creative credits on it, so I'm no certain whom to blame!

ANYway, that's just to show that the character has a pedigree going back further than most Marvel characters.

In this new mini-series, which is funny, charming, light-hearted, and joyful, Patsy's back as the newest member of The Initiative, this time tackling super-heroics in... Alaska. Hah.

The script crackles, the art is utterly luscious, and it's not going to sell 15k copies, even, is it? Still, it was, hands down, the best Marvel comic book this week. VERY GOOD.

BILLY BATSON AND THE MAGIC OF SHAZAM! #1: Douglass made the call on this as well (a few entries down), but I absolutely second it -- this is great great fun, and probably the best ongoing series spin-off from a critically lauded mini-series (the Jeff Smith one) that I've ever read in my life.

Mike Kunkel's art is just bursting with excitement and energy, but because it is marketed as a "kid's book", most people are just going to pass it by. That's a damn shame, because this is the most I've like d a Shazam comic in many many a year.

At the price they sell the "johnny DC" books for, it is my guess that DC loses a tiny amount on each one, but they do so in order to seed the market for the future generation of reader. I'd like it if DC lost a WHOLE lot of money on this book, because everyone started buying it.

For all you cats out there who rail about prices and stuff ("Oh, if only they printed them on newsprint again, then our comics could cost under $2" or what... you know who you are), I am OBLIGATING you to buy this comic book. If you don't, you are a hypocrite.

In all ways (well, except maybe the paper quality!!), this was EXCELLENT.

JONAH HEX #33: Well this one wasn't fun or charming -- in fact, it might be one of the most depressing issues of one of the most depressing comics on the stands -- but I wanted to point out that this issue was illustrated by Darwyn Cooke. You'd think that in a just universe, that would add 5 to 10k to the sales just by itself, but my bet is when we see this issue's sales on the sales charts there will be less than a 1000 copy difference.

If you like Darwyn's art (and who doesn't?!?!), go snatch this one up -- it's VERY GOOD.

What did YOU think?

-B

Abhay Wrote Some Capsule Reviews While Waiting for the Final Episode of Doctor Who of the Year to Show Up on the Internet; Oh God, My Life is Pathetic

I hope the Cybermen show up again. Here is the beginning of my post. And here is the rest of it:

Tor #1: I enjoy Joe Kubert’s war comics but I don’t think I’m the audience for his barbarian comics. I’d particularly enjoyed the Sgt. Rock comic that Kubert did with Brian Azzarello a few years ago, but I can’t seem to find a barbarian comic that’s the right fit for me.

What I found interesting about this comic: There are only 10 panels in the comic which are silent. The overwhelming majority of panels contain insulting narration which explain in obtuse detail what Kubert’s drawn. I haven’t seen issue #2, but there isn’t a panel in issue #1 that needs any narration whatsoever— not a single panel-- and yet only 10 are silent.

This is an amateur hour technique being done by someone I think we’d all call a legend. Why is it there? Without it, what a fine example of a silent comic; with it, it's no longer a fine example of anything-- it's just another comic. I’d hate to be the guy trying to sell a serialized silent comic in today’s market, but hopefully, the collected edition will expect more of the audience.

I guess I’m more interested in who was responsible for the decision to add it in, Kubert or DC editors, than any of the contents of the book itself.

Logan: I think one or two of us on this website mentioned not caring for the writing after the first issue, but I don’t know if anyone checked in on this series after its conclusion with #3. I kept with it because I so love Eduardo Risso’s art.

But I did not enjoy this comic's story, no. To be fair, I’m not a Brian Vaughn fan. While I certainly respect his accomplishments, I tend to avoid his comics. I think the problem I had with this one is it’s about Wolverine at Hiroshima, but it turns out the problem with Hiroshima? It interferes with white guys fulfilling their creepy Asian fetishes. That’s about as bad as it ever gets for Wolverine. After surviving Hiroshima.

Where’s post-Hiroshima Japan? Where are people being vaporized? Where are the dead bodies? Where’s the Barefoot Gen shit, you know? Instead, it’s some nonsense about how wonderful a docile and subservient Asian woman can be. Dudes and their weird, silly fetishes are creepy, sure, but not as creepy as, I don’t know, A NUCLEAR HOLOCAUST. This jut felt like a wasted opportunity, especially with Risso— no slouch with violent imagery— behind the wheel.

Also:

The Grave of the Fireflies shout-out aside, I just found that line ghastly and clunky, though I’m having a hard time articulating why. Something about how he's trying to anthropomorphize the Bomb gives me the willies. You could argue it’s a double entendre, referring both to the bomb and the country making it... I just think that’s a fantastically stupid way of thinking about the United States’s actions during WWII, especially the decision to drop the bomb.

All that having been said, Marvel’s decision to make this available in black and white, as well as color, is maybe the best decision that company’s made in the last 500 years. Thank you, thank you, thank you!

Pretty Baby Machine #1: This is historical fiction by Clark Westerman and Kody Chamberlain, published by the Shadowline division of Image, about Pretty Boy Floyd, Baby Face Nelson and Machine Gun Kelly teaming up to fight Al Capone.

That’s a solid enough premise for a comic book, I guess. Chamberlain’s got a menacing chiauroscuro noir style that I’m a sucker for, but the problem with a style like that is it requires especially strong character designs so that the reader can tell people apart. Here, it seems like the character designs might be based on historical photos; personally, I had a devil of a time telling characters apart. Westerman doesn’t help the reader any by referring to Machine Gun Kelly as, uhm, “George”. Which, yes, was his name, but: I would argue that clarity should have trumped accuracy. At least, I’m confused why he didn’t go with “Kelly.”

Confusion aside, no one’s going to go too wrong with me by doing a comic involving tommy guns. Any comic involving gangsters or crime shit will have something there for me. Chamberlain draws old cars and other period details in a way I enjoyed. However, a gunfight cribbed from Millers Crossing and a later scene involving a match going out and another match being struck both felt like they were written for the movies, not for the comics page, and not for Chamberlain. Big points, though, for a completely gratuitous page involving a stripper. I approve!

Ordinary Victories—What is Precious: This is part two of the Eisner nominated, Angoulême prize-winning graphic novel; it came out a week or two ago, I think. I bought part two by accident (whoops!); I never read part one, but according to the back cover, it’s a novel about “banal sadness”. I don’t think I missed anything too important plot-wise. Very little happened that I didn’t understand; very little happens period, though I unfortunately may not have had the full emotional experience of the book.

It’s about a French guy who smokes cigarettes, has trouble with his woman, sometimes is an asshole. I’d greatly enjoyed a graphic novel with the same premise a year or two ago: Dupuy-Berberian’s way-more-comedic Get a Life collection of Monseur Jean stories had been one of my favorite books of that year, whichever year it came out. I know it’s not true but I like to imagine in France, stories about Frenchmen smoking cigarettes and having trouble with their women is their equivalent of Spiderman comics. That people go to Angoulême, dressed up as Monseur Jean. Massive Multi-player Online Games where characters run around complaining about their nosy landlords, and having wistful flashbacks to their childhoods, and oppressing Arabs. “Science fiction, westerns, romance, mysteries, and Abrasive Frenchmen” – a world where that’s one of the pillars of genre, you know? That’s the world I want to live in.

Anyways: Ordinary Victories #2 is actually not a very funny book, but a meditation on the passage of time, the journey into adulthood, dealing with parents, children, and then at the end, it swerves into this lengthy digression about modern French politics.

It’s the kind of comic that a lot of fans online might want to call boring: “I get enough banal sadness in my life, buddy; when I read a comic, I want to read about lesbian werewolves who use dildos made of silver to kill-fuck one another. The banal sadness I can get for free, buddy. I’m going to call you buddy.” The whole "there's too much minimalist slice-of-life hoo-hee in comics" crowd. I can see the argument. I just don’t get how you can want one flavor of thing all the time, whether that flavor’s sad or crazy or whatever. I don’t get how this existing takes away from or prevents something else existing. Beats me. Anyways, this, it caught me in the right mood. I think a point in favor of the book though is it’s not completely dour and “life is all 100% horrible shit” like the American equivalents that might come to mind for most people.

Anyways, I was enjoying the banal sadness before that swerve at the end. There’s no story to speak of, but the moments of banal sadness are convincing. A favorite moment for me involved the main character watching his infant daughter be bullied by a young boy who she’s infatuated with and pursues, and the father’s reaction to that. That sort of thing.

Larcenet’s art is a pleasure, deceptively loose, but with a strong sense of lighting-- that's a bad scan above; my scanner's dying, the colors are way more muted than that. Anyways: I like how Larcenet draws people. Their noses overwhelm their faces—he takes a delight in wrinkles. Why are other countries so much more comfortable with the idea of funny drawings than we are? But the swerve into modern French politics threw me. The last chunk of the book is a depiction of the night of Nicolas Sarkozy’s election; I mostly know Sarkozy from having spent a few minutes—well, hours-- looking at photos of his super-hot lady. Why are other countries so much more comfortable with the idea of hot, naked first ladies? DAMN YOU, MAYFLOWER!

Anyways, I felt very put out by that portion of the book because I’m sure there were subtleties to what was happening that I didn’t appreciate. But: there’s a moment in Goddard’s Bande a Part where Anna Karina starts babbling about politics on the subway. I’m not a huge Goddard fan; that’s probably my favorite Goddard movie. But I was okay with that moment because it was more so about the Anna Karina character’s youth than what she was saying. Similarly, here, I could at least appreciate that it was about the characters’ aging, that we all try to grasp for something to hold onto as we pass through.

Angry Youth Comix #14: A lot of people profess not to get Johnny Ryan, or not find him funny, but I really just don’t see how that’s possible. Especially in light of issue #14 of Angry Youth Comix. I love how the cover is almost like a brown paper bag, like the contents were the comic equivalent of a homeless man’s liquor.

A lot of people’s Top Ten Favorite-est Comics of the Year lists this year will involve comics about Israel or the exquisite sadness of being an Asian man who likes blondes, all that stuff; mine will involve cheeseburger-flavored semen...? I got dropped on my head a lot as a baby.

Not as good as finding the lost Metropolis footage, but within launching distance: Jog's Beautiful Hell of 7/2

Hellboy: The Crooked Man #1 (of 3)

This is the second Hellboy miniseries teaming of creator/writer Mike Mignola and artist Richard Corben, and it might wind up better than the first (2006's Hellboy: Makoma, or, A Tale Told by a Mummy in the New York City Explorers’ Club on August 16, 1993) - that's something, coming from me.

I think what really got to me about this issue is how it seems especially tuned to Corben's strengths; ragged, scraggly-looking people abound, branches jut above an environment coated in leaves, grass and dirt, and much of the horror comes from bodies twisting and cracking into odd, exaggerated forms. It's seemingly tailor-made for Corben's idiosyncratic approach to humans and nature, everything always a little off before fantastic sights push delicate reality right out of the way.

As a result, there's bits in this issue I just don't think Mignola could have done better himself - not a feeling I often get in the main Hellboy title, which has always been so close to its creator's personal style. Yet there's a stretch in here with a witch sitting atop a horse -- juxtaposing an alternatingly sleek and detailed pretty girl drawing, active and expressive (almost stretching and squashing, animation-style, with her movements and expressions), with this tactile, corpselike animal, model-like in its immobility -- that couldn't possibly have worked as well with Mignola, or really anyone but Corben.

The story, of course, is pure Hellboy-in-the-past. Our Hero finds himself up in the mountains of Virginia in 1958, investigating a strange case of possible witchery. He runs into a young man who's just returned home after 20 years, and knows a thing or two about the craft himself. They do run into trouble, but Hellboy mostly listens to Mignola's evocation of local folklore, as he often does in these things - he may hit something in a future issue, that I'll guess.

It's VERY GOOD, almost an ideal start to one of these things, brimming with enthusiasm for its specific setting from each creative area. But in the way that Hellboy is typically a visual spectacle first, it's Corben that registers hardest, adding a lived-in, fleshy quality -- and, frankly, a sexuality -- that pure Mignola mountains might have missed. I'm glad this one looks like it does.

The agile ones with legal means: Douglas flips through periodicals from 7/2

Actually what I thought was the funniest thing about the 85 (!) responses to my last post here was that nobody had anything to say about the Art Spiegelman book! BATMAN #678: So there's this concept, the "Magical Negro"--this essay by Nnedi Okorafor-Mbachu is a pretty solid overview of it. Essentially, it's a plot device in the form of a character of color (in a story that's mostly about white characters) who is at some kind of severe personal disadvantage, has a mystical connection to the earth or magic powers of some kind, helps the white protagonist accomplish a goal or achieve a new perspective, and then dies or disappears. It's one of the soggiest clichés in fiction, and this issue is basically a straight-up Legend of Bagger Vance-athon. (...As a quick Google just informed me that Jog pointed out several hours ago.) batman678bagger The framing sequence, with its nervous riffing on the original Zur-En-Arrh story, is just enough to drag this up to a low Eh, and I loved the last issue enough that I'm still invested in R.I.P., but Jesus Q. Christ, what was Morrison thinking?

ASTONISHING X-MEN #25: The first non-Colleen-Coover-related X-book I've bought in a while--yes, I'm an apostate on the Whedon/Cassaday run, I'm afraid--so it actually is my jumping-on point, and a pretty Good one. This is the debut of the Warren Ellis/Simone Bianchi team, and you can see them sort of grinding their gears as they get used to working with each other. Ellis deals with it by resorting to his familiar tool-kit: The opening scene with Hisako and Hank (you can see it here) is effectively a Spider Jerusalem/Filthy Assistant dialogue ("And what did I tell you about the singing?" "You said you'd wait until I was asleep and then shave Japanese obscenities into my fur"), and later on, we get a lecture on bleeding-edge scientific theory. Curiously, Ellis isn't even pretending not to be writing for the trade: the story ends in a place that might as well be the middle of a scene. Meanwhile, Bianchi and Simone Peruzzi's hyper-rendered images and crazy-quilt layouts are pretty gorgeous, if sometimes so dark they're muddy; I particularly like the effect of Emma's white lipstick, and Bianchi's obviously having fun with showing the X-Men in street clothes. astonishing25 The team isn't quite clicking yet, though--Hisako's facial expression in the panel above, for instance, is excessively photo-referenced, and doesn't fit the dialogue, either. But there's enough verve and drive here that I'm going to keep following it.

BILLY BATSON AND THE MAGIC OF SHAZAM! #1: I fear Mike Kunkel's new series, which sort of takes off where the Jeff Smith Monster Society mini left off, is going to get lost--it's part of the DC Kids line, which might as well feature a dead cockroach polybagged with every issue for all the traction it's got in the direct market. But it's definitely worth a flip through (which is what sold me on it): it's got not just a visual style but an overall look and feel that's not quite like anything else in American comics right now. It's packed, too, with 10 or 11 or 12 panels on every page and a ton of text, several large chunks of it in "Monster Society code." Plus: the first appearance of Black Adam that I've actually enjoyed in a really long time! If I were eight years old I'd be obsessed with this; as it is, I'm looking forward to my kid being old enough to dig it. Quite Good.

Arriving 7/2/2008

This week is to "indy" comics as last week was to "mainstream" Marvel comics, sheesh!

2000 AD #1589
2000 AD #1590
A G SUPER EROTIC ANTHOLOGY #84 (A)
ALL NEW ATOM #25
AMAZING SPIDER-MAN #564
AMERICAN DREAM #5 (OF 5)
AMERICAN SPLENDOR SEASON TWO #4 (OF 4)
ANGEL AFTER THE FALL #10
ARMY OF DARKNESS #10 LONG ROAD HOME
ASTONISHING X-MEN #25 MD
ASTOUNDING WOLF-MAN #7
AVENGERS INVADERS #3 (OF 12)
BATMAN #678 RIP
BETTY & VERONICA DOUBLE DIGEST #162
BILLY BATSON AND THE MAGIC OF SHAZAM #1
BLUE BEETLE #28
BOYS #20
BRIT #7
BUFFY THE VAMPIRE SLAYER #16
CABLE #5 DWS
DARK TOWER END WORLD ALMANAC
DARK TOWER LONG ROAD HOME #5 (OF 5)
DC SPECIAL RAVEN #5 (OF 5)
DOCTOR WHO #5
DOCTOR WHO CLASSICS #8
DUMMYS GUIDE TO DANGER LOST AT SEA #3 (OF 4)
DYNAMO 5 #14
FABLES #74
FRESHMEN SUMMER VACATION SPECIAL
FX #5 (OF 6)
GHOST WHISPERER #4
GRIMM FAIRY TALES #28
GRIMM FAIRY TALES PIPER #3 (OF 4)
HELLBLAZER PRESENTS CHAS THE KNOWLEDGE #1 (OF 5)
HELLBOY THE CROOKED MAN #1 (OF 3)
HIGH ROLLERS #1 (OF 4)
HOUSE OF MYSTERY #3
HYPERKINETIC #1 (OF 4)
INDIA AUTHENTIC #14 SARASWATI
INFINITY INC #11
JOKERS ASYLUM THE JOKER #1
JONAH HEX #33
LEGION OF SUPER HEROES #43
LOONEY TUNES #164
LORDS OF AVALON SOD #6 (OF 6)
LUCHA LIBRE #5
LUCKY VOL 2 #2
MACK BOLAN THE EXECUTIONER DEVILS TOOLS #4 (OF 5)
MANHUNTER #32
MARVEL ADVENTURES SPIDER-MAN #41
MYTH TOLD TALES #1 MYTH CONGENIALITY (RES)
NEW BATTLESTAR GALACTICA SEASON ZERO #10
NEW DYNAMIX #4 (OF 5)
NIGHTWING #146
NORTHLANDERS #7
PATSY WALKER HELLCAT #1 (OF 5)
PUNISHER WAR JOURNAL #21
RANN THANAGAR HOLY WAR #3 (OF 8)
ROGUE ANGEL TELLER OF TALES #5
SAVAGE DRAGON #136
SAVAGE TALES #8
SECRET INVASION #1 DIRECTORS CUT
SECRET INVASION FRONT LINE #1 (OF 5) SI
SQUADRON SUPREME 2 #1
STAR TREK ASSIGNMENT EARTH #3
STAR TREK MIRROR IMAGES #1
STAR TREK NEW FRONTIER #4
STAR TREK YEAR FOUR ENTERPRISE EXPERIMENT #3
STATION #1 (OF 5) (RES)
STEPHEN COLBERTS TEK JANSEN #2 OF(5)
STORMING PARADISE #1 (OF 6)
SUPERGIRL #31
SWORD #9
TALES FROM WONDERLAND ALICE ONE-SHOT
TERRY MOORES ECHO #4
TOR #3 (OF 6)
TRAILER PARK OF TERROR COLOR SP #9 (RES)
TRINITY #5
VERONICA #189
VINYL UNDERGROUND #10
WALKING DEAD #50
WAR THAT TIME FORGOT #3 (OF 12)
ZOMBIE TALES #2 CVR A

Books / Mags / Stuff
AFTER THE CAPE II TP
CAPTAIN AMERICA TP OPERATION REBIRTH NEW PTG
CEMETERIANS TP VOL 1
COMPLETE K CHRONICLES TP
COUNTDOWN PRESENTS SEARCH FOR RAY PALMER TP
COUNTER X TP VOL 01 X-FORCE
DOCTOR WHO TP WORLD SHAPERS
ESSENTIAL DEFENDERS TP VOL 4
EXTRACT GN (A)
FAT CHUNK GN VOL 01 ROBOT
FRANK BELLAMYS ROBIN HOOD GN COMPLETE ADVENTURES
G FAN #84
HELLBLAZER FEAR MACHINE TP
HORROR BOOK TP VOL 01
IN ODD WE TRUST GN
INVADERS CLASSIC TP VOL 2
JUDGE DEATH YOUNG DEATH BOYHOOD OA SUPERFIEND GN
MAGIC TRIXIE GN VOL 01
MIGHTY AVENGERS PREM HC VOL 02 VENOM BOMB
NARUTO TP VOL 30
PATH OF THE ASSASSIN TP VOL 12 THREE FOOT BATTLE
SFX #171
SHOWCASE PRESENTS BATMAN TP VOL 03
SIZZLE #38 (A)
STRANGE & STRANGER WORLD OF STEVE DITKO HC
STRONTIUM DOG FINAL SOLUTION TP
SUPERMAN LAST SON HC
SWORD TP VOL 01
TEEN TITANS TP TITANS OF TOMORROW
ULTIMATE FANTASTIC FOUR TP VOL 10 GHOSTS
USAGI YOJIMBO TP VOL 22 TOMOES STORY
WATER BABY
WILDSTORM REVELATIONS TP

What looks good to YOU?

-B

We Don't Need No Water: Diana's Cruel Summer Continues, 25/6

It's Marvel's turn in the hot seat... IMMORTAL IRON FIST #16 wraps up the Ed Brubaker/Matt Fraction run (though Brubaker apparently checked out two months ago, because he wasn't credited for this issue or #15). As I've said before, IMMORTAL IRON FIST made a big impression on me, mainly because I'd never been interested in Danny Rand or the kung-fu-comics genre he represented until now. There was something new and intriguing about this particular interpretation, and I think a lot of it has to do with the way Brubaker and Fraction expanded the concept of Iron Fist into a trans-generational, trans-national identity. And something else began to emerge: not only was Danny Rand not the only Iron Fist, but pretty much every predecessor (with the possible exception of Orson Randall) did a better job of it than he did. The stories of Bei Bang-Wen and Wu Ao-Shi aren't just there to parallel Danny's life, they reposition the present-day Iron Fist as a neophyte, as someone who isn't the master expert of kung-fu mysticism in the Marvel Universe. The whole dynamic of the character - as I saw him, anyway - changed, because suddenly he's got so much to learn and there's actually a direction he needs to follow, and there's room for the character to grow and change.

Which he has, and this issue finally hits the pause button on the non-stop face-kicking so the dust can settle and the characters can come to the forefront. In the aftermath of the Ultimate Tournament of Fiery Bone-Crunching, Danny's re-evaluating his life and his relationships with Luke and Misty, and there's an appropriate sense of melancholy attached to that because this is both an ending and a new beginning, in that this issue also sets up the upcoming Duane Swierczynski run very clearly: the Living Weapons are running across New York, the question of the Eighth City is still up in the air, and there's a rather nasty prophecy uncovered at the very end that will probably play out in the coming months.

So... VERY GOOD, because the timing was impeccable: this series really needed a calm character piece in-between the crazy action sequences, and now that we've had it, we can move on. Will I be checking out IMMORTAL IRON FIST #17? Not sure... Swierczynski hasn't exactly knocked my socks off on CABLE. We'll see, I guess.

We are now leaving the realm of anything even remotely connected to The Good. Don't say I didn't warn you.

The last time I reviewed a Joss Whedon comic, I really tried to avoid discussing the lateness issue, despite the fact that it could (and probably did) affect the way you'd read the comic in question. I'm not going to cut RUNAWAYS #30 the same slack, because there's no doubt in my mind that the delays played a huge part in how crushingly disappointing this finale turned out to be.

See, here's the thing: Joss Whedon's run, in the final analysis, amounts to six issues of an absolutely mundane and unimaginative storyline, in which there are X-Men and Punisher and God-knows-what-else analogues in 1907 for no clear reason that I can see; New York is apparently blown up but gets all better in the future; a new kid joins the Runaways and good lord she's more annoying than the original Bendis version of Layla Miller. And at the end of the day it all goes back to normal.

I'm in "dude, what the hell?" mode here. I may have had problems with the way ASTONISHING X-MEN ended, but there was plenty of good to offset that. Here... well, honestly, there's that one crack Molly makes about Klara's "marital duties", and that's about it. I'm having issues with Whedon's characterization of the Runaways, with the vast number of disposable secondary characters, with the anticlimactic ending (so, wait, it was all about that Irish ditz after all? Boo-urns!). And, yes, in this case the delays really aren't justified, because I can't see anything here that would require a six-month story to last over a year. CRAP.

And finally, YOUNG AVENGERS PRESENTS #6 is a perfect example of how the number of chefs is irrelevant when none of them are willing to turn to the next page of the cookbook.

Here's the deal: I loved Heinberg's YOUNG AVENGERS. The high concept of legacy characters stealing other legacies was wonderfully subversive, because it twisted around the whole "Teen Titans" formula - Teen Hulk is really linked to Captain Marvel, Teen Thor to the Scarlet Witch, Teen Captain America to Isaiah Bradley rather than Steve Rogers. No one is who you expect them to be.

And then Heinberg did what most TV/movie writers do when they get into comics: he disappeared. And here we are, cooling our heels two years later, waiting for Godot to turn up.

Now, on the one hand, I can certainly understand Joe Quesada's reluctance to continue the story without Heinberg. He did a really good job with the characters, it was a great run, and Heinberg had some interesting ideas for the "second season". Plus, there are so few writers at Marvel who'd really be up to the task of handling this particular book. On the other hand, conventional knowledge says the longer these kids are in publishing limbo, the less popular any future appearances will be. So what we've been getting for the past two years is a series of meaningless filler that doubles as exposition infodumps just in case you've forgotten (or never knew) the basics.

And this is exactly what neutralizes any possible interest in YOUNG AVENGERS PRESENTS. Despite the impressive list of writers and artists involved, all we had here was a strict, formulaic pattern applied again and again with virtually no change: a Young Avenger meets someone connected to their origins, they have a long and meaningful chat, the end. Patriot talks to Bucky about race in America; Hulkling gets to meet his "father"; Wiccan and Speed look for Wanda in all the wrong places and find Master Pandemonium instead (don't ask because I don't know) and so on. It's all very dull, because by definition, these writers can't do anything that could potentially conflict with Heinberg's intentions (I get this mental image of Quesada doing the whole Sitcom Mom routine where he stares out a window for hours, and when Heinberg walks in he starts screaming "Where have you been?! Do you know what time it is?! I was worried sick!").

The problem with that is YOUNG AVENGERS only ran for twelve issues, and to paraphrase Gertrude Stein, there's not a whole lot of there there. So YOUNG AVENGERS PRESENTS and the other place-holder miniseries are just spinning their wheels in a very, very small circle. Do you know what reading over a hundred pages of familiar exposition can do to a person?

So, yeah, I'm going to go with AWFUL because at least they're trying, whereas it looks like Whedon was totally sleeping on the job.

Crashing through: Douglas looks at some periodicals from 6/25, etc.

FINAL CRISIS #2: I don't think people are claiming in bad faith that the reason they're not enjoying this series is that they can't understand what's going on in it--it takes some careful attention to figure out how everything fits together--but I'm enjoying it so much that I keep having the impulse to say "okay, what exactly don't you understand? I'll try to explain it with reference only to stuff in this series itself!" As far as I can tell, all the information that's being withheld from the reader is being withheld in the interest of suspense. But it's also true that making readers fill in the blanks is Morrison's big narrative strategy here. The best bottom-dropping-out moment in this issue works by omission: when the scene shifts to Turpin about a third of the way through the issue, he's still on the trail of the missing kids he was looking for last issue, and somewhere in the middle of that sequence you're supposed to remember that--oh, crap--he already found them, so something is desperately wrong here. (The final-page reveal would've been a lot more effective if it hadn't been spoiled two months ago.) I think it's interesting that Dan DiDio was asking audience members at Wizard World what this series was about, and got a bunch of different answers; I'm guessing that the elevator-pitch premise of Final Crisis is going to be part of what's eventually revealed, so in the meantime Morrison is giving us a lot of pyrotechnics to keep it entertaining. And it works: the Big Science Action/Super Young Team/Sonny Sumo sequence at the beginning is a great set-piece and sets up a whole lot of intriguing characters in a bare minimum of space. This is really Excellent stuff, beautifully constructed and drawn, and that Flash cover is just fantastic.

NEW AVENGERS #42/MIGHTY AVENGERS #15: Clever to see these released the same day, because they're two variations on the same formula (they even have a nearly identical "transformation" scene in the middle): the story of how a couple of the Avengers were replaced by Skrulls, surrounded by redrawn sequences from earlier in their respective series that we can now read differently knowing that those characters are Skrulls. John Romita Jr. is credited with "breakdowns" rather than pencils on Mighty Avengers, and it shows--there's nowhere near the detail and expressiveness here that there was in World War Hulk or Kick-Ass, and Klaus Janson and Tom Palmer seem to be working from loose pencils without adding much to them--there's not a lot of definition to the faces and figures, and not a lot of backgrounds. It's Good, if sort of scanty--it reads like a scene that's been fleshed out to a full issue.

The Jim Cheung/John Dell artwork on Mighty Avengers is a lot more effective, in part because it's a lot slicker, and slickness goes well with the "clip show" arrangement of the story. At times, Cheung is like a much less obviously photo-reference-dependent Greg Land, drawing the eye in with lots of soft curves that Justin Ponsor's color-modeling accentuates, but doing very simple panel-to-panel transitions--lots of slow zoom-ins, and a slow pan around the room for a lengthy talking heads scene (a much more straightforward version of the technique Jones uses for the Sonny Sumo sequence in Final Crisis). Still, I'm getting pretty tired of the trick (which we see in the Jessica Drew/Madame Hydra scene here) of repeating a single image to indicate that a conversation has a consistent emotional tenor. Cheung's talented enough at drawing facial expressions that he shouldn't have to resort to cut-and-paste. I'm also pretty confused by what's going on in the final scene--so Jessica's present at Genosha as House of M begins? can someone explain what's going on, please?--and as good a line as Maria Hill's "my spider-sense is tingling about you" is, it's not a concept she'd have, is it? And I'd like to point out that, as far as I know, Columbia University has no science buildings with 12-foot picture windows featuring a majestic view of the midtown Manhattan skyline. Quite Good, anyway.

MADAME XANADU #1: I picked this up because I usually like Matt Wagner's comics and the cover was pretty, but man is this disappointing--an unbroken string of lifeless Olde Tymes fantasy clichés with incredibly annoying mock-high diction ("He ignores my wardings as if crossing a rain puddle. And transmorphs cold steel into living flesh... with but a wave of his hand"). I kept expecting a Thunderskull-style caption to read "Erstwhile..." Amy Reeder Hadley's artwork is smooth and likeable, but I agree with Diana: there's nothing to hold onto here. Awful.

MCSWEENEY'S #27: This is not a comic book, and it came out a few weeks ago with barely any notice in the comics blogosphere. This issue of the different-format-every-time magazine is a slipcased $24 set of three books: a collection of short stories (including one by Stephen King), a book of image + text + humor pieces that are mostly by artists with some connection to the fine-art world (including a few Joe Brainard Nancy images, Raymond Pettibon, Jeffrey Brown, Paul Hornschemeier, etc.), and the volume that will probably be of greatest interest to comics types: Autophobia, an 80-page sketchbook by Art Spiegelman. A note explains that it's a reproduction of most of a sketchbook he kept between March and May of last year to get rid of a fear of drawing he'd developed; "since cartoonists are supposed to work for publication," he concludes, "I figured I would complete my private gesture by shaming myself in public."

What's peculiar about this sketchbook is that most of its drawings are, in one way or another, about Spiegelman's anxiety about comics, drawing, and public recognition: the first one is called "Finished Art," and it's a picture of anthropomorphized comics pages that are lying on the ground, with "all their spontaneity beaten out of them." Then there are children "lost, deep in the forest of marks," some self-loathing self-portraits, a couple of pages in tribute to Dick Briefer's Frankenstein comics, an inspired little doodle called "On the Corner of Steinberg and Death," and so on. Spiegelman's such a natural cartoonist it's sort of painful to see him force himself to draw, working past the expectations of an audience that he's placed on himself, maybe more than anyone else has placed them on him; if cartoonists are "supposed to work for publication," which I don't know about, then it would follow that all artists are supposed to work for some kind of public attention. But that doesn't mean they don't also get to make art for themselves. Stumbling across this sketchbook would be a pleasure, even if--especially if, actually--you didn't know who Spiegelman was. Seeing it presented with this kind of deluxe frame and ritualized self-abasement actually does make it a little embarrassing. So I think that averages out to an Okay.

I'd Like To Sup With My Baby Tonight: Diana Sweats To The Newsies, 25/6

More evidence that the '90s were made of LIES: summertime has arrived, and contrary to the Fresh Prince's promises, there is no groove, nobody looks good in 125% humidity, and if you're dumb enough to dance in the open while the sun's up, you deserve the inevitable dehydration and/or dissolution into a puddle of skin-colored goo. As if that weren't enough, June was a seriously weird month for comics - I read nothing but 2000AD for three weeks (new Nikolai Dante story), and suddenly almost every single series I'm following has an issue out on the 25th. To which I say:

 

 

CROSSING MIDNIGHT #19 marks the unfortunate end of the latest ongoing series by Mike Carey and Jim Fern. I liked this one - Vertigo's done a lot with British and American mythologies, and it was a nice change of pace to apply that same exploratory approach and lovely artwork to the Japanese mythscape. Of course, the direct market being what it is, there was no way this series could've lasted more than two years; that said, it's still disappointing that CROSSING MIDNIGHT ends on such an unsatisfactory note. It's pretty much the same pattern most premature cancellations follow: we get a compressed finale that skips through the last act, sacrificing any emotional resonance or genuinely surprising plot twists for a quick, straightforward wrap-up. Only in this case, there is no wrap-up because we get a last-page cliffhanger, and that's the sort of thing that really gets on my nerves - the axe dropped on this series months ago, and the least Carey could've done was deliver a real conclusion to the story. Writers have a responsibility to provide closure for those readers who stuck around to the very end; it doesn't even have to be good closure (see: HARD TIME). But if I'd known CROSSING MIDNIGHT would fizzle out with an OKAY non-ending, I wouldn't have kept buying it for nineteen months.

Sticking with Vertigo, Matt Wagner and Amy Reeder Hadley kick off a new ongoing with MADAME XANADU #1. I wasn't quite sure what to expect here: Wagner's done some amazing work (recent Hunter Rose stories aside), and I didn't know anything about the titular character, so it was worth checking out. And... well, I'm underwhelmed. Something about this issue just doesn't work: the dialogue's stilted even by Arthurian standards ("Grant me this boon, oh generous elm! Thanks be for your sacrifice, leafy grandfather. May the winds spread your seeds far and wide") and there's a guest appearance by one of the most irritating characters in the DCU, the Phantom Stranger, whose entire purpose in any story is to hang around and drop cryptic comments before disappearing. I came away feeling like I'd seen all this before, from the druidic tree-hugging to Merlin doing his Mrs. Robinson thing with Nimue, and while I'm aware that it's only a prelude and that the main story moves out of the Arthurian setting, I honestly couldn't find anything here to make me continue reading. EH and better luck next time, I suppose.

On A Bird Singing In Its Sleep

We met at where the cable cars turn around on California at Market, Hibbs and Paul and Anina, Graeme and myself. As it turned out, we ended up talking and leaning against the small monument built there for Robert Frost, the poet who so famously wrote about roads not taken and miles to go before you sleep, and etc., etc. An hour earlier, I'd sat by myself behind the ferry building, staring at the Bay Bridge, and tried very hard to think about Rory Root being dead at fifty.

I've lived long enough to know I don't process death in anything like an efficient way: I've looked down at the dead bodies of close friends and death is still an abstraction to me, something I understand intermittently. It's like two thrashing sides of a severed power line that only occasionally touch and connect and when they do, I realize this thing that has haunted me through my life--the idea I shall end--is something that has happened to people I know and I'll never see them again. But mostly, the idea is too large for my simplistic worldview, and while I'm not happy with that, the experience of losing people close to me has forced me to accept it. I grieve when those wires connect and the realization comes through, and when they don't connect I think of that person just as someone I haven't seen in a while, out there about in the world, talking, laughing.

It seemed important, though, on that beautiful summer day to look at the Bay Bridge and think of Rory Root being dead, to try and measure and see if it was a weight against which I could judge the fairness and unfairness of things in the world. It seemed unfair, for example, that Rory could be dead on such an impossibly lovely day--a day where San Francisco weather had called in sick, and Texas weather had shown up to fill in, the clouds vertiginously high and the breeze as warm on one's neck as a lover's breath. It seemed outrageous to the point of blasphemy that Rory would not see this day. And because the wires weren't connecting, I thought about the outrageousness of all the people who had died who would never see a San Francisco day like this, and how I, out of some odd parsing of the lots, could, and could also sit on a bench and think about exactly that because for some reason I was still alive.

At the cable car turnaround, we went underground and caught BART over to Berkeley. Although the platform where we waited was cool and breezy, BART itself felt like someone stoked a fire under us with the intention of slow-roasting alive everyone inside. We sweated and swayed as the train wavered on the tracks like a heat mirage, and Graeme and Brian talked about what might happen with Dan Didio and DC.

As we came out into the pungent Berkeley afternoon, Graeme said to me, "You know, I never make it over to Berkeley as much as I should. And when I do, I can never decide if Berkeley is great or skeevy. Or both." The man with four teeth in his head and the piss-yellow beard went on to underscore Graeme's point by insisting we give him money. And the more I thought about what Graeme had said, the more I realized how much that point resonated with me. I didn't make it over to Berkeley as much I meant to, either, and it wasn't just the convenience of living in San Francisco, that roguishly charming impersonator of a world-class city. Something about Berkeley set me on edge, but I couldn't say what it was. So I thought about it as we moved up to the entrance of Comic Relief, where people stood out on the walk, talking and drinking and smoking. The memorial had begun at 5, the testimonial for Rory's at 6, and we had shown up a little after 7, to see all these people on the sidewalk, making pleasant small talk and shaking hands and hugging one another. Hibbs stepped up to immediate greetings. Graeme and I stood to the side of the doors, looked at everyone and then went in to hear people talk about Rory.

The store had trapped the heat of the day, as well as all the people inside, and it felt even hotter than the BART ride over. A woman wearing Rory attire (black hat, black t-shirt) with Scandinavian features stood behind the back issue counter and talked--not quite loudly enough--about Rory and his love of Swedish meatballs. I assumed at the time but never confirmed that it was Rory's sister, and this is something you should keep in mind about my recounting of this night: my mind still refuses to confirm or deny the identities I assigned to each person. I can't say for certain it was Bob Wayne who talked travel benefits with Anina Bennett, or Shaenon Garrity, heart-stoppingly elegant in a gorgeous green dress, who walked quickly out of Comic Relief with tears in her eyes. But my mind continues to tell me it must've been, there was no one else it could be. Mortality had rendered everyone at Rory's memorial important and mysterious and fragile and powerful, and I guess some part of me refuses to negate any part of that with something so trivial as knowledge. The very obvious (but no less true for that) analogy would be picking up a superhero comic for the first time, and trying to infer how all the colorful characters related by what they said to one another, how they reacted, and even with the occasional assistance of a blatant bit of introduction. Even people I knew seemed somehow strange and new, and so I can make no true claims for people's identity that night, not even my own: I wandered about, watchful and sweaty and silent, not quite sure I recognized myself.

While the people outdoors laughed and smoked, the people with the too-quiet voices continued to stand and speak about Rory (underneath a poster of The Inifinity Man, Jack Kirby's strangely impassive hero, the one who resembles an Aztec Warrior crossed with a '56 Chrysler) and all the things Rory loved: Swedish meatballs, military histories, his customers, comic books, bad puns, talking. "He loved, well, he loved just about everyone," one speaker said, and the way she said "everyone" caused a surprisingly fresh wound of anguish in my heart.

For a moment, those interior power lines snapped together before slicing apart and putting me outside myself again, making me again someone sweaty and uneasy and out of place. And yet I was filled for whatever reason with the hubris that if I got up and spoke, I could say what none of the speakers had yet to say. I could say something that could put everything in context, that could be notable for its candor but without cruelty, forthright and yet gentle.

Because this is the other thing I've learned about myself in seeing friends and family and casual acquaintances die over the years: I've come less and less to care about the love. It is well and fine, of course, and it is in fact very, very important for us to talk about how we love the person who is gone and how that person loved us. But for the most part, talking only about love and laughter and bravery and success renders the person who has passed as flat as a pop song. The older I get, what makes people alive for me is everything we usually don't talk about at a memorial--a person's failures, the prickly edges of their angers and resentments, the resonant tones of their shortcomings and pains. And this is what kept me from standing up and saying anything at Rory's service and what makes me feel uncomfortable and creepy as I sit here typing this, because one of the things that makes Rory Root most alive to me in my mind--both as he lived and now that he's dead--can be summed up in this question: why did someone so kind and loving and prominent in his field seem so lonely and in such terrible health?

Later, outside in the night, watching Joe Field hold his two daughters close and smile and nod, I saw a woman march determinedly through the crowd, her eyes on the ground in front of her. She was about Rory's age--fifty--and she clutched to her chest two hardcover books so throroughly marked with blue post-it notes they seemed feathered. Watching her pass, I finally figured out the discomfort I felt in Berkeley.

If you live in San Francisco, you deal with a lot of people who went to U.C. Berkeley. Frequently, they are people who seem to command a certain amount of money and prestige and seem entirely comfortable with it. And even if they don't take that path, they have both a knowledge and a network--whether they want it or not--that seems to keep them from, say, attending a political fundraiser without bumping into someone with whom they went to school.

But Berkeley is like a low-grade singularity--objects of sufficient speed can hurtle right by with only the most minor change in trajectory, but some objects get caught and swept in, and the last you see of them is right at the point of an event horizon from which they'll never return. These are the people who stick in your mind when you go to Berkeley, people who went there and never escaped, who found some passion that overwhelmed them, outweighed their trajectory. You see them dressed in second-hand clothes, clutching a rare edition of Goethe's letters in which they've made notes in three languages. You spot them sitting at cafes, one leg jiggling like a telegram key while they pick out their change with unwashed hands, calculating the cost of a refill. Their teeth are a mess. They have an impressively substantial mole or perhaps a single long white hair that juts from their eyebrows and sways in the corner of their vision.

I have no reason to fear these people. I don't even have any reason to pity them--who am I to say that their life, empty but for a dizzily powerful passion, is worse than mine? Isn't it just as likely that whatever wild passions and commitments they carry make their lives better, richer? But, with a childish superstition, I fear staying too long in Berkeley because there's not nearly enough distance between myself and those men and women, their tiny apartments stacked with sour-smelling books, as I would like. I fear staying in Berkeley because of the fear that I am them already, and just haven't realized it yet.

And so it is for me with Rory Root, a man I could not have loved so much if I did not in some way fear, a man who I could not have respected so much if at some level he did not make me ashamed. Because Rory was in such poor health the entire time I knew him it never failed to tap a tuning fork of dread in my heart. Rory was in such poor health that one of the things that shocked me about his passing was that I was shocked, and this I think is one of the real reasons why, unlike in so many other memorials and testimonies about the deceased, talking about all the many ways Rory loved and was loved by people is not only necessary but vital: Rory's love and knowledge and compassion and generosity transcended every way in which his poor health terrified me. To say talking with Rory moved me from fear to compassion is both cheesy and, fortunately, untrue: the generosity with which Rory spoke, and the gentle, cheerful knowingness with which Rory spoke, moved me from fear to something like religious awe. It can take the power of being born to them to make our love for our parents conquer the frustrations we might have with them in later life, or transcend the horror of the agony with which their old age might bring. For me, all it took with Rory was about ninety seconds of conversation. It is a tremendously old cliche (and annoyingly new-agey) but I can think of no other way to say it: Rory Root was a lifeforce, someone who conveyed to me so much of what it meant to be alive, almost entirely (but not entirely) for the better. My memories of him seem more vivid to me than they do of other people, as if they were shot with a larger lens on better film. And the love he brought to his life was so all-encompassing, I knew whether I stood outside the shop ignoring the testimonials, or pilfering a few too many oreo cookies for the ride home, or idly straightening the comics on the new comics rack--it was all too easy to imagine him encouraging me to do so.

It's funny. That night I asked Charles Brownstein if he had given a testimonial and he shook his head. "Let's face it, those things are almost always either therapy for the speaker or just self-aggrandizement," he said, to which I agreed emphatically and with relief. But having reread what I have written until now, I cannot say I've done any better and may have done far worse. And I'll be honest: I started with the idea of linking the singularity of Berkeley to the singularity which is the comic field, in the hopes of finding some clear link between Rory's loneliness and poor health and some facet of the comics field I figured I would nail down in the course of writing. (The hard-knock life of retailers who've been in the field since near the beginning, maybe.) But I've reached the end here, and not only do I still not know what it is, I doubt I could fairly make that conclusion. It is very easy and satisfying to take the single context in which one knows a person and suggest that context is the reason for everything about what they do and will do and have done. It is also, I suspect, usually wrong.

Robert Frost wrote a sonnet entitled "On A Bird Singing In Its Sleep," in which the poet meditates on a bird that sings in the night. One interpretation of the poem is that Frost at first draws a comparison between a bird and its song (and its seeming frailty) and human beings and the poetry we create (and our frailty), but by the end of the poem he rejects that comparison ("It could not have come down to us so far/ Through the interstices of things ajar/ On the long bead chain of repeated birth/ To be a bird while we are men on earth / If singing out sleep and dream that way/ Had made it much more easily a prey.")

And so I reject my initial half-hearted thesis, easy and satisfying though it might have been to make it. At one point during the night, Brian looked the length of Comic Relief to the far end where Todd Martinez, the store manager who Rory had made owner, rang up customers. And Brian said, "I really want to talk to Todd about his plans for running this place. I think the best way we can honor Rory is to make sure Comic Relief always stays open." Although he only said it around Charles Brownstein and myself, I have no doubt nearly every retailer who'd made an appearance that night, having traveled from many distant cities--Los Angeles, New York, Las Vegas, Missoula, among others--would've agreed with him.

And in fact, right before I left at around eleven or so, I saw Hibbs talking to Todd in the back by the coolers, flanked by Charles Brownstein and Larry Marder. Todd sat, exhausted, while Brian knelt next to him, and Charles and Larry flanked Todd's opposite side, their heads bowed. I wasn't fooled by the coolers, the sweat stains, the crenulated pans of aluminum and their cooling tides of barbecued beef: the positioning of the people was precisely that of a classical painting where the elders of a court advise a boyish new king on the kingdom he must run. The old king had passed, and now the new king held sway. And I saw in the postures of these men an imperative, a tradition, in which one can (I hope) find a solace that no bird singing in the night could ever begin to understand. Perhaps these traditions--these communities--can help all of us, by means large and small, as we make our way toward the dark destinations our hearts hold forth as inevitable.

One day The Winter Men will finish and my collection of Russian superhero epics from Wildstorm will be complete at last: Jog's Hopes, 6/25

The Programme #12 (of 12)

Hmm. Well that sort of ended.

Really, the last issue of this Wildstorm series is fairly appropriate, given the series' premise: USSR superheroes wake up in our modern world of seemingly greater nuance of conflict, prompting the US to try and get its own Cold War superfolk back in order. The clash of the superpowers is back, and it quickly gets to scraping at tensions and contradictions -- racial, martial, political -- that always existed in that time, and yet endure today.

There's plenty of endurance at the end of the story. A few characters die and a few things get smashed, but nothing much is accomplished beyond radicalizing the most powerful players a few steps more, and sending them back into the age of gray threats. History repeats itself, and very much informs the present, but it's unknown whether anyone learns from history. "Maybe next time," shrugs the denouement.

It's logical enough material for writer Peter Milligan - here, his career-spanning theme of identity is blown up extra-wide to cover national identity, and it's not a happy picture. His American superheroes find themselves either transformed into immovable ideologues or dead for their hesitation, while the Communist contingent sort of frowns and melts into one another - tough being the avatar for your nation. It's garish and angry, more than happy to link uses of Nazi-developed technology to a perceived inclination toward fascism, and allows precious little hope for substantive personal improvement under the lumbering of government conflict narratives. No war heroes in this one, that's for sure.

But there's nothing all that striking or revealing about the conflict either. Milligan's character work has tended toward the shrill for much of the series, with characters choking statements of purpose in each other's directions and flashing back to predictable intrigues - only Milligan's Senator Joe emerges as compellingly conflicted, among national uprisings that offer little more than additional opportunity for blunt thematic chit-chat. Also: chases and hitting.

This particular issue is heavy on the hitting, all hazy and smoldering in sickly hues. Artist C.P. Smith -- with Jonny Rench on colors for issues #1-5 -- has seemed determined to make this the oddest looking superhero thing DC has released in a while, as visually loud as Milligan's script can be nasty, and there's been some striking, weird power at work (man, was the end of issue #10 a homage to Shatter?!).

Yet it also effectively supercharges Milligan's dialogue-heavy sequences and character moments, exacerbating their screechy tone. And all the lovingly blocky textures at hand can't entirely cover for the problems Smith shares with a number of artists who work with heavy realist character drawings: lots of stiff poses and distractingly 'acted' facial expressions, which don't help the flow of an action-heavy issue at all.

In that way, there's been a conflict between the story and art too - they sort of match, but also bring out the worst in one another, much like Milligan seems to say America's most enduring conflicts bring out the worst in it. If only there'd been a better way to get the message across. EH; issue and series, now and forever.