From Today, Four Publishers

Batman and Robin #6: Oh yes, I'm feeling like an old-fashioned omnibus review post tonight.

It's entirely possible the above image might just say it all, but I still feel obliged to point out that the image of Batman & Robin to the right is supposed to be what the people in the inset panel to the left are watching on their monitor.

I haven't been quite as upset with penciller Philip Tan's work this storyline as some folks -- his shortcomings are roughly similar to those of Tony Daniel, who didn't attract half as much disapprobation with his Grant Morrison collaborations, despite something like R.I.P. needing a steadier visual approach far worse than this thing -- but there's no denying his awkwardness with visual humor, which also causes some trouble with this issue's much-hyped villain Flamingo. He's a joke character, basically, a flamboyantly-dressed super-glam superkiller ("I was expecting scary, not gay," muses Damian) who nonetheless communicates entirely in grunts and RRRs and cackles - the exclamation point at the end of writer Morrison's three-issue statement on cool and dark characters attempting to muscle out our reformed, uneasy Dynamic Duo.

Tan (with inker Jonathan Glapion) doesn't get much out of this sizzle/steak disconnect - that's more cover artist Frank Quitely's bread 'n butter (given one image, he immediately takes the opportunity to quote Purple Rain). Moreover, portions of the issue seem especially hurried, with some panels approaching Igor Kordey's "famous" issues of New X-Men in tortured posture. Pages seem to fade in and out of a richer, sooty look (and the character art seems to shift a little in style), suggesting that Alex Sinclair may have colored some parts directly from the pencils; the finished work ends up looking vaguely like a Hong Kong action comic with assorted panels painted for effect, but sloppier.

The troubles don't end there, however. One of the better ideas behind Batman and Robin as a series is that it takes the 'everything is canon' approach of Morrison's previous Batman run and applies it to a new Batman & Robin so as to strike out a fresh tone - a kind of fun-bloody romp through oddball villains and skewed team dynamics. The irony, naturally, is that Batman himself needed to be removed from the story in order for "Batman" to get on with forward-looking stories, as opposed to confronting his past all the time.

But Morrison tends to work best with grand summaries of superhero themes, which his doomy Bruce-as-Batman were inclined toward. Now that we're into the new Batman and the new Robin, we get... er, a story about whether Batman is dark enough and how really cruel superhero characters are kinda nasty, which is not only an old superhero concern -- even one of this issue's Batman-specific jokes on the 1-900 Kill Robin fiasco mostly reminded me of Rick Veitch's take in Brat Pack 19 years ago -- but something Morrison has done several times in the past; the struggle between creative forces of wise evolution and corroding grit was central to both Seven Soldiers and Final Crisis, just to name two big ones, and it's almost always been done with more depth and panache than present here. This series, however, keeps trying to be a sleek, fun superhero read, yet it remains so fixated on old themes it seems less light than shallow, as if Morrison was building up a Bat-apocalypse toward a new morning, then didn't quite know where to go once the sun was up.

The fact that the struggle between Dick Grayson and Jason Todd to follow Bruce Wayne fits neatly into this old scheme doesn't make the execution any more interesting; Batman's been around long enough that I'm well aware of how the shape of Bruce Wayne leaves a void that can't be filled. I mostly find myself thinking to Morrison's comments in interviews, about how Gotham City should have the most amazing arts scene in the world and stuff, and how nice it'd been to see those stories. This stuff - it's like build build build to Batman's death, then a new status quo that gets right on to build build build to Batman's return, since that's the implicit focus of a story like this. I know: big-ticket superhero comics in 2009. Maybe there's just nothing else to do. AWFUL.

***

PunisherMAX #1: In which Marvel finally kicks off its proper longform follow-up run to Garth Ennis' fine tenure on the Mature Readers Punisher book. And make no mistake - this may be a relaunch, and yes, it's sporting the silliest alternate spelling of a familiar brand since they started calling the devourer of worlds "Gah Lak Tus" in the Ultimate line, but this absolutely is a sequel to the Ennis run, which is paid all due specific homage via dialogue. So where does writer Jason Aaron take it? It's kind of hard to say; this is more of a prologue issue than anything, full of characters setting things up in between a few obligatory scenes of punishment. Pretty low key, as if it's just the next issue after Ennis left, and thus begging for a direct comparison between the writers' starting points.

Still, it's interesting to see how Aaron tries to set himself apart, despite the able-as-ever presence of artist Steve Dillon, a man not unfamiliar to Ennis' readers. There's no Frank Castle narration, for one thing, which tosses the narrative focus right over to the criminals; Ennis spent a lot of time with the supporting cast too, but he usually planted us inside Frank's head to an extent that everything we'd see almost seemed filtered. Aaron plays a bit with our distance from Frank, depicting him coldly as a torturer, and declining to even show most of this issue's big firefight.

On the other hand, I caught a few worthwhile similarities to Ennis' own debut MAX story, In the Beginning. There a bit more gore than usual, as if the series is again stretching out to enjoy the relative freedom of the Mature Readers designation. There's also an interest in exploring Marvel U characters: Microchip in Ennis' story, the Kingpin in Aaron's. It's mostly a hook to attract readers from the wider pool of Marvel interest, I suspect, and striking in being cast out again for the relaunch, particularly in that the MAX line hasn't actually used that technique all that much in its development. Aaron's take on the Kingpin is a good one so far, acknowledging the absurdity of the Master of All Crime type sitting in a tower by having it exist mostly as an idea for Frank Castle (always the MAX series' most unrealistic man) to pursue over the mundanity of a real, cunning Wilson Fisk in the realistic-save-for-the-Punisher MAX world. Makes sense that it starts out as chit-chat, then! GOOD.

***

Starstruck #3 (of 13): I've written about this series before, at least concerning its prior incarnations as an off-Broadway play, a Heavy Metal serial, a Marvel Graphic Novel, an Epic Comics series and an expanded, b&w Dark Horse series. This is IDW's new release, with Michael Wm. Kaluta's art somewhat reconfigured from the Dark Horse expansion, freshly recolored/colored-for-the-first-time by Lee Moyer. Various Charles Vess-inked back-up strips are included too, some of them previously unseen and some of them straight out of The Rocketeer Adventure Magazine. You'll note that the publisher is also slated to present a recolored edition of The Rocketeer itself pretty soon (colors by Laura Martin), albeit as a collected edition rather than a new pamphlet series.

In some ways, this expanded-and-expanded again Starstruck seems slightly perverse in pamphlet form. Its 14-t0-18-page bites of the 'main' story ensures that the detail-heavy plot moves at a stately pace; this issue is marked by the birth of one of the series' main characters, while another is still a little kid in the back-up material. Even if you didn't already know that Starstruck is an unfinished series -- and that this particular incarnation should approximate the run of the Dark Horse issues, which itself only made just past the start of the Epic issues, roughly 1/3 of the way into the intended megastory -- you'd probably still get the feeling that a lot more space will be demanded for the already pretty damn large cast to play out its space drama.

Yet Starstruck-the-pamphlet still seems oddly right, entirely because it's so nicely conceived (the editor is Scott Dunbier). It's no secret that the series has picked up a reputation for being 'difficult,' and almost everything in these $3.99 comic books seems primed to keep you oriented without holding your hand. Writer Elaine Lee provides new (in-character) introductions focused on the history of the series' universe, and encyclopedia entries keyed to each issue clarify exactly enough of the finer points before launching into additional digressions and odd jokes. Best of all, the story segments make great use of natural break points in Lee's fragmented narrative so you can linger on all those packed-in details. It works well enough that pages now getting their fourth English-language version give up new information, carefully shading Lee's vision of diverse femininity along the fringes of a future with more such peripheral room. VERY GOOD.

***

Hellboy: The Wild Hunt #8 (of 8): Quick quiz, what's Hellboy's main superpower? He's the best listener in the whole damn world!

Aw, that's just a little joke from a compulsive Mignolaverse patron; I buy Hellboy comics like Tucker buys Batman. And I think the going estimate is that Our Man has spent a solid 65-70% of his 44 issues so far listening to folk tales and personal histories and ill omens and such, usually before kicking something's ass. I've always felt that formula grew out of the strong appeal creator Mike Mignola's art had for so many readers - his characters have always looked so fine peeking out from opaque shadows that long stretches of mood-setting seemed workable, and then monsters! and fighting! - he could do that too.

Mignola has since stopped drawing the series (mostly), though his stories have begun pouring out through many Hellboy universe projects, a unique shared-universe situation for the front of Previews in that every book demands a fairly high level of visual quality; granted, having Dave Stewart color almost the whole line and keeping A-level talents like Guy Davis and Richard Corben in the pool is bound to make an impression, but even the smallest of Mignola's series -- and he has a writer's credit on almost everything, with Scott Allie as constant editor -- seem bound by a mandate for technical aptitude that keeps the qualitative average remarkably high. Some of these comics can get bland and formulaic, sure, but shockingly few of them are ever really awful, which stands in sharp contrast to most other genre comics labels around.

The main Hellboy series remains a little bit apart, though, in that it is still primarily a visual spectacle. Oh, there's a plot, characters - shit, I can't even keep track of all the characters anymore, but the funny part is I also never feel like I need to. The Hellboy backstory has gotten almost insanely complicated, but it inevitably winds up offering only more scenic routes to vivid sights and massive fights, not to mention near-comedic levels of portent, which I suppose will climax with something, eventually. As it is it's nearly a meta-commentary on the superhero propensity for perpetual anticipation of Earth-shaking events and bigger, badder threats, always transformed into the largely visual experience that Marvel and DC comics usually can't provide.

So here we've got the end of the new 'present day' Hellboy story, which has even more unique demands for an artist. Corben does a lot of work on Hellboy proper, say, but his past-tense stories allow for him to mostly do his own thing with Hellboy himself kept on-model. Duncan Fegredo, however, Mignola's most direct heir, is doing a genuinely eerie job of capturing Mignola's own cadence, the way he slices our perspective away to skulls on a shelf or a soaring bird; he does the heavy shadows too, but in his own way, and anyhow that was never all Mignola was about - his was a total vision on the page, always scanning the place for evocative images, sequence barely hanging on.

And despite all I've just said, Mignola's also about a bit more than just pretty pictures. This storyline is titled The Wild Hunt, which seems odd at first since the Hunt (for undead giants) ends in issue #2 and the story winds up building to yet more revelations about Hellboy's lineage... on his mom's side! But Mignola pulls a trick - the big unavoidable fight scene with the giants is cut to bits and then scattered through the rest of the story as flashbacks, all the better to hit on what has to rank as the most substantial bit of the title character's development since the 1990s: his realization that he really, truly, deeply enjoys having massive, violent fights, and that violence perhaps inexorably draws out the dark potential of his destiny as a son of Hell.

This is clever, and really kind of ballsy for a series so totally steeped in action as release; casting every ass kicked as one step closer to the throne of pandemonium has a way of signaling finality like nothing else for this series. Mignola then goes on to elaborate by cutting back constantly to the series' ex-elf shrunken giant warthog antagonist Gruagach, a hapless villain first introduced in 1996, doomed to start shit so much bigger than himself, his true origin told in a characteristic-to-the-series folk tale manner smoothed down to two and a half pages and hammer-blunt with fairy story cruelty, then his history with Hellboy summarized as a life-ruining encounter that clearly didn't mean so much to the guy talking with his fists; Hellboy's tough-guy line "Where's that baby?" is repeated so that it takes on a malevolent tone, which is surely the point.

It's true that this literary content probably didn't need eight issues of comics to go through, but the visual content feel like it did. Trees bursting into flame, spirit bodies constantly switching from fleshy to skeletal form, still-amazing page-to-page, panel-to-panel and in-panel contrasts in color - this is Hellboy's identity, and one that seems all the more assertive now that the basic, necessary parts of the plot are as liable for toying as the complicated decoration that is the title character's family saga and list of friends and foes. Who cares which magic sword he's drawn - how's he gonna use it now? Keep listening with your eyes. GOOD.

#23 In An Increasingly Irregular Series: Graeme Lives, Reviews

It's been an insanely long time since I last posted, but let's just chalk that up to being very busy and move on quickly, shall we? Here're some things that I've been reading recently. Some you may even remember!

BATMAN/DOC SAVAGE SPECIAL #1: It's very nice to look at, but very slight. Basically, Doc Savage thinks Batman is up to no good, then then have a fight and he realizes his mistake. Phil Noto's art - always bordering on both the sterile and the overly-pretty - is the best thing about what, otherwise, is a standard Marvel Team-Up plot without much flair from Brian Azzarello's bland script. Eh, and not boding too well for the mini-series spin-off from this.

CINDERELLA: FROM FABLETOWN WITH LOVE #1: A light, but enjoyably so, opener for the latest Fables spin-off, with a quick script and Shawn McManus' art keeping itself under control enough (Am I the only person who finds his tendency to either give characters really long faces, or tiny little squished faces, offputting? I am, aren't I?) for it to feel... well, like an issue of Fables, and not the more smug and somehow less enjoyable Jack Of Fables. Firmly on the high side of Okay, but there's nothing wrong with that.

THE LONE RANGER & TONTO #3: I've gone on about my surprise love for Brett Matthews' revival of this series/character before, but the star of this special issue is easily Vatche Mavlian's art, which is scratchy and old-fashioned (and given lovely colors from Marcelo Pinto), and just pitch perfect for the story this issue. This really continues to be a series that's better than it should be. Very Good.

MODELS INC. #3: I'm continually surprised by the bad reviews I see for this series online. Sure, it's not going to change anyone's world, but I'm beginning to think that I'm somehow finding it funnier than everyone else, which makes me nervous. But even if we can't agree that this is a Good piece of throwaway camp fun, surely we can all agree that Colleen Coover's art in the back-up makes everyone wish she'd been able to draw the whole series?

RUNAWAYS #14: Yes, it's old now, but I just wanted to say "The End... For Now..."? Seriously, Marvel? That is the most unconvincing, quite-clearly-canceling-the-series-in-mid-storyline, bullshit that I have seen in a long time. Here's the clue: When your series ends (or goes on "hiatus" indefinitely, as the official line on this has it), then it probably shouldn't do so with the unexplained reappearance of a long-dead character and another one in critical condition in hospital, while the rest of your leads are going off to live with a brand new character whose motives are, at best, mysterious. Just sayin'. Offering the exact opposite of closure, the addition of "The End... For Now..." at the end of the issue really felt like a smack in the face for readers, an editorial note that translated as, "Hey, actually reading the story and wanting to know what happens next? That's for losers. It's over because we say it's over." It's a shame, because Kathryn Immonen and Sara Pichelli seemed to be going somewhere with this, but unsurprisingly didn't get there in the, what, four issues they were alloted? Crap, and not through any fault of the creators.

STUMPTOWN #1: Not just the best thing to come out last week, but also one of the best things that Greg Rucka has written in a long time. Yes, it's full of Rucka cliches (Lead character Dex, in particular, feels very familiar in that "Self-destructive, chainsmoking tough woman with personal problems who uses humor as a defense but is filled with self-loathing over something that we will inevitably find out three story arcs in" way), but there's a tension and style to the whole thing that just works, particularly given Matthew Southworth's really great, Michael Lark-esque artwork. The book just moves, and leaves you wishing that the next issue was out already, so you could keep getting sucked in. Very Good.

THE UNKNOWN: THE DEVIL MADE FLESH #2: Everything unravels much faster than anticipated, as Catherine proves that she's not as easy to fool as you may have thought, and I'm left wondering where this story is going next. Now that it seems that Doyle was definitely killed last issue, I find myself kind of loving the idea that he's definitely gone, and that Catherine is definitively the star of the show, even with her mysteriously-expanded lifespan (Even though she doesn't know it's been expanded). Good, and like the best mysteries, I'm dying to find out what the hell is actually going on.

WORLD'S FINEST #1: Completely superfluous to either the ongoing Superman or Batman storylines, but not that bad, either, I'm kind of at a loss as to how I feel about it, to be honest. Eh, I guess?

X-MEN FOREVER #10: Now hang on just a minute. What is going on with that last page? Is Claremont setting this up as a "No, really, this is just completely an alternate universe with an alternate history as well?" or a sign of some reality altering plot that will explain some of the other craziness from the series so far? I have no idea, but I'm still enjoying the surreal giddiness of this series... Although I'd prefer that Terry Austen could somehow unlearn a lot of his style, which manages to make every artist he works with into a mess of choppy, uneven lines and almost completely obliterates Paul Smith's smoothness here. Nonetheless, a guilty but high Okay.

Arriving 11/11/2009

Despite the Wednesday holiday, there's still a regular Wednesday shipment this week (well, unless you're in Canada, I think?)

It *looks* like the major work on Divisadero St. is done -- at least we have all of our lanes back open, and most of the neighborhood parking again -- so if you've been avoiding us because of the hassle, come on in!

Here's this week's shipping list...

ACTION COMICS #883
AMAZING SPIDER-MAN #611
ANCHOR #2
ARCHIE & FRIENDS #137
AUTHORITY THE LOST YEAR READER
BATGIRL #4
BATMAN #693
BATMAN AND ROBIN #6
BATMAN DOC SAVAGE SPECIAL #1
BETTY & VERONICA DIGEST #199
BLACK PANTHER 2 #10
BLACK TERROR #5
BLACKBEARD LEGEND OF THE PYRATE KING #2
BOOSTER GOLD #26 (BLACKEST NIGHT)
BPRD 1947 #5 (OF 5)
CABLE #20
CARS RADIATOR SPRINGS #3
CARTOON NETWORK ACTION PACK #43
CHRONICLES OF WORMWOOD LAST BATTLE #2 (OF 6)
CITIZEN REX #5 (OF 6)
COMIC BOOK COMICS #4 (RES)
DAREDEVIL #502
DARK X-MEN #1 (OF 5)
DEADPOOL #17
DMZ #47
DOCTOR WHO ONGOING #5
ENDERS GAME COMMAND SCHOOL #3 (OF 5)
FABLES #90
FEMALE FORCE #9 STEPHENIE MEYER
FRANK FRAZETTAS DARK KINGDOM #2 (OF 4) FRAZETTA CVR A
GHOUL #1
GI JOE MOVIE SNAKE EYES #2
GRAVEL #15
GREEN ARROW BLACK CANARY #26
GREEN LANTERN CORPS #42 (BLACKEST NIGHT)
HELLBOY WILD HUNT #8 (OF 8)
INCREDIBLES #2
JERSEY GODS #9
JON SABLE FREELANCE ASHES OF EDEN #2
JSA VS KOBRA #6 (OF 6)
JUGHEADS DOUBLE DIGEST #155
LOCKE & KEY CROWN OF SHADOWS #1
LUKE CAGE NOIR #4 (OF 4)
MARVEL ADVENTURES SUPER HEROES #17
MODERN WARFARE 2 GHOST 2 COVER A #1 (OF 6)
MUPPET SHOW TREASURE OF PEG LEG WILSON #4 (OF 4)
PUNISHERMAX #1
RAPTURE #5 (OF 6) OEMING CVR
REALM OF KINGS IMPERIAL GUARD #1 (OF 5)
REBELS #10 (BLACKEST NIGHT)
RED HERRING #4 (OF 6)
RED ROBIN #6
RESURRECTION VOL 2 #5
ROBERT E HOWARD THULSA DOOM #3
ROTTEN #5
SCOOBY DOO #150
SHIELD #3
SKY DOLL DOLL FACTORY #1 (OF 2)
STAR WARS CLONE WARS #10 HERO CONFEDERACY PT 1
STAR WARS PURGE SECONDS TO DIE ONE SHOT (OSW)
STORMWATCH PHD #24
STRANGE #1 (OF 4)
STRANGE ADVENTURES OF HP LOVECRAFT #4 (OF 4)
STREET FIGHTER IV #4 (OF 4) A CVR TSANG
SUPERGOD #1 (OF 5)
SWORD #1 (MARVEL)
TANK GIRL SKIDMARKS #1 (OF 4)
THE GOOD THE BAD & THE UGLY #5
TITANS #19
TRACKER #1 (OF 5) ROBERTSON CVR B
TRANSFORMERS CONTINUUM (ONE-SHOT)
UNCANNY X-MEN FIRST CLASS #5 (OF 8)
UNWRITTEN #7
VENGEANCE OF MOON KNIGHT #3
WALKING DEAD #67
WALL-E #0
WITCHBLADE #132 SEJIC CVR A
X-BABIES #2 (OF 4)
X-FORCE #21
X-MEN FOREVER #11

Books / Mags / Stuff
ABSOLUTE JUSTICE HC
ALDANA GN (A)
AMAZING SPIDER-MAN BY JMS ULTIMATE COLLECTION TP BOOK 02
ANGEL AFTER THE FALL TP VOL 02 FIRST NIGHT
AVENGERS X-MEN UTOPIA HC
BATMAN PRIVATE CASEBOOK TP
BORIS VALLEJO & JULIE BELL ULTIMATE COLLECTION SC
DRAW #18
ESSENTIAL MOON KNIGHT TP VOL 03
FARSCAPE UNCHARTED TALES HC VOL 01 DARGOS LAMENT
GIRL GENIUS TP VOL 05 CLOCKWORK PRINCESS (NEW PTG)
GIRL GENIUS TP VOL 06 GOLDEN TRILOBITE 2ND ED
GREEN LANTERN AGENT ORANGE HC
HOT POTATOE HC
INSOMNIA CAFE HC
KODT BUNDLE OF TROUBLE TP VOL 28
LUNA PARK HC
PIM & FRANCIE IN GOLDEN DAYS HC
PROJECT SUPERPOWERS BLACK TERROR TP VOL 01
STAND AMERICAN NIGHTMARES PREM HC
STRANGE SUSPENSE STEVE DITKO ARCHIVES HC VOL 01
SUPERGIRL WHO IS SUPERWOMAN TP
SUPERMAN RED SON DELUXE EDITION HC
SUPERMEN FIRST WAVE OF HEROES (1939-41) GN CURR PTG
TOYFARE #149 HASBRO IRON MAN 2 FIGURE CVR
WASTELAND TP VOL 02 SHADES OF GOD (OCT073719)
X-FACTOR TP VOL 07 TIME AND A HALF
X-FILES TP
X-MEN LEGACY TP SALVAGE
X-MEN MANIFEST DESTINY TP
X-MEN WOLVERINE GAMBIT PREM HC
YEAR OF LOVING DANGEROUSLY HC

What looks good to YOU?

-B

Arriving 11/4/2009

BEHOLD: Comics!

ABSOLUTION #3 (OF 6)
AGE OF BRONZE #29
AGE OF REPTILES JOURNEY #1
AMAZING SPIDER-MAN #610
AOD ASH SAVES OBAMA #3 (OF 4)
ASSAULT ON NEW OLYMPUS
ASTONISHING X-MEN #32
ATHENA #2
ATOMIKA #11 (OF 12)
AUTHORITY #16
BATMAN CONFIDENTIAL #36
BATMAN THE UNSEEN #3 (OF 5)
BATMAN WIDENING GYRE #3 (OF 6)
BLACK WIDOW DEADLY ORIGIN #1 (OF 4)
BOYS #36
BOYS HEROGASM #6 (OF 6)
BUFFY THE VAMPIRE SLAYER #30 ADAM HUGHES CVR
CAPTAIN AMERICA REBORN #4 (OF 6)
CINDERELLA FROM FABLETOWN WITH LOVE #1 (OF 6)
CONAN THE CIMMERIAN #15
DEADPOOL TEAM-UP #899
DEATHLOK #1 (OF 7)
DOCTOR VOODOO AVENGER OF SUPERNATURAL #2
DONALD DUCK AND FRIENDS #347
DOOM PATROL #4 (BLACKEST NIGHT)
END LEAGUE #9 (OF 9)
FINDING NEMO REEF RESCUE #4 (OF 4)
FROM THE ASHES #6
GEARS OF WAR #10
GHOST RIDERS HEAVENS ON FIRE #4 (OF 6)
GHOSTBUSTERS DISPLACED AGGRESSION #3
GI JOE #11
GREAT TEN #1 (OF 10)
GREEK STREET #5
GRIMJACK MANX CAT #4
HAUNT #2
HOUSE OF M MASTERS OF EVIL #4 (OF 4)
HOUSE OF MYSTERY #19
IMMORTAL WEAPONS #4 (OF 5)
IRON MAN ARMOR WARS #4 (OF 4)
JONAH HEX #49
KILL AUDIO #2 (OF 6)
KNIGHTS OF THE DINNER TABLE #155
LOBO HIGHWAY TO HELL #1 (OF 2)
LOONEY TUNES #180
MAGOG #3
MARVEL ZOMBIES EVIL EVOLUTION
MARVELOUS LAND OF OZ #1 (OF 8)
MIGHTY #10
NORTH 40 #5 (OF 6)
NOVA #31
OFFICIAL INDEX TO MARVEL UNIVERSE #11
PALS N GALS DOUBLE DIGEST #136
PHANTOM GHOST WHO WALKS #6
POPE HATS #1
PROJECT SUPERPOWERS MEET THE BAD GUYS #3 (OF 4)
PSYLOCKE #1 (OF 4)
RED TORNADO #3 (OF 6)
SAVAGE DRAGON #154
SECRET HISTORY BOOK 06 (OF 7) (RES)
SECRET SIX #15
SONIC THE HEDGEHOG #206
STAR TREK ROMULANS SCHISM #3
STAR WARS INVASION #5 (OF 5)
STARR THE SLAYER #3 (OF 4)
STARSTRUCK #3
STRANGE TALES #3 (OF 3)
STREET FIGHTER II TURBO #9
STUMPTOWN #1
SUPERMAN WORLD OF NEW KRYPTON #9 (OF 12)
SWEET TOOTH #3
TORCH #3 (OF 8)
TYRESE GIBSONS MAYHEM #3 (OF 3)
ULTIMATE COMICS ARMOR WARS #2 (OF 4)
ULTIMATE COMICS SPIDER-MAN #4
UNKNOWN DEVIL MADE FLESH #2
VAMPIRELLA SECOND COMING #3 SUYDAM CVR
VERONICA #197
WARLORD #8
WITCHFINDER IN THE SERVICE OF ANGELS #5 (OF 5)
X-MEN ORIGINS ICEMAN
X-MEN VS AGENTS OF ATLAS #2 (OF 2)
ZOMBIES THAT ATE THE WORLD #6 (OF 8)

Books / Mags / Stuff
BATMAN BATTLE FOR THE COWL COMPANION TP
BEAST MASTER GN VOL 01
BLOOD SONG SILENT BALLAD GN DHC ED
CRIMINAL DELUXE ED
DC SUPERHERO FIGURINE COLL MAG #39 BROTHER BLOOD
DC SUPERHERO FIGURINE COLL MAG SPEC KILLER CROC
DO ANDROIDS DREAM OF ELECTRIC SHEEP HC VOL 01 (OF 6)
ELECTROPOLIS TP
ESCAPISTS TP
FANTASTIC FOUR VISIONARIES WALTER SIMONSON TP VOL 03
GHOST RIDER DANNY KETCH TP VOL 01
HELLBLAZER SCAB TP
JAMES BOND OMNIBUS
JUDGE DREDD COMPLETE CASE FILES TP VOL 14
JUDGE DREDD MECHANISMO TP
JUDGE DREDD MEGAZINE #290
JUXTAPOZ VOL 16 #13 NOV 2009
LIKE A DOG HC
MARVEL ZOMBIES 3 TP
MONSTERS GN (A)
NOVA TP VOL 05 WAR OF KINGS
SHERLOCK HOLMES HC VOL 01
SHERLOCK HOLMES HC VOL 01 TRIAL OF SHERLOCK HOLMES
SUPERMAN BATMAN SEARCH FOR KRYPTONITE TP
USAGI YOJIMBO HC YOKAI
WONDER WOMAN RISE OF THE OLYMPIAN TP

What looks good to YOU?

-B

A Review of Batwoman in Detective Comics Focusing Mostly on the Art

Detective Comics #858

Here we have the fifth issue of the "Batwoman in..." iteration of this title, and the first chapter in a three-part Origin of Batwoman story. Writer Greg Rucka is on for the duration, as far as I know, but be aware that artist J.H. Williams III will be absent for a while following issue #860; Jock steps in as guest artist for issues #861 through #863, while #864 should see Cully Hamner, artist of the series' backup feature starring the Question, take that character up front while an unspecified artist (maybe Jock, maybe Williams) does a Batwoman backup. After that, issues #865-#869 should round out Williams' involvement with the series, god and schedule willing.

I don't know if Batwoman will stick around much after that, but I think Williams' departure might mark the 'end' of the run anyway for a lot of readers. Most eyes are on him right now as bringer of the book's identity, which isn't so common with superhero comics these days; even artists working in hypothetical collaboration with colorist Dave Stewart and letterer Todd Klein -- both surely on top tiers up front in Previews -- tend to register as secondary to writers. But Williams isn't a common superhero artist, and he seems to get less common with every new project.

I mean, go all the way back to Innovation's Hero Alliance Quarterly #2 in 1991 and sure, you'll find a novice artist, inked by one Ray Kryssing, parsing a pretty traditional superhero short concluding in a pretty traditional superhero fight, commonly awkward as first-time pencillers are.

From our comfy seats 18 years later, sorting through our official J.H. Williams III longboxes, maybe we might say up front that plain superhero action doesn't fit him well. That's totally flawed reasoning -- how many first-time superhero artists look good at all? -- though for some reason, maybe Chuck Dixon's scripting or the presence of toner Barb Kaalberg, or just the content, Williams seems more apparently suited to drawing NOW Comics' The Twilight Zone #4 in 1992, a few months later.

Ha ha, the first use of multiple art styles on one page! You wouldn't guess at the time what that kids' drawing anticipates. You could guess that Williams' shadowed, nervous characters would be suited to more explicit thrills, and you'd be right. Go forward, and you'll see him become a grounded horror artist, with an Eternity-published, Full Moon-approved Demonic Toys miniseries in 1992, drawn with Larry Welch and inked in part by Dave Lanphear.

And if that's a little slick for you, 1993 brought an abortice project at Faust homebase Rebel Studios: creator/writer Michael Christopher House's Empires of Night, only one issue published (along with a short story in Raw Media Mags #4), with Williams providing pencils and inks himself.

By 1995, Williams had broken in to DC, following Michael Avon Oeming as regular penciller on the American publisher's ill-fated domestic edition of Judge Dredd. He also did some scattered Milestone Media work, most prominently a miniseries starring an ultraviolent supporting character - Deathwish. It was an odd project, gun-toting costumed vigilante content subsumed into writer Adam Blaustein's bloody, bombastic tale of art and murder and transsexuality; such issues didn't start with Batwoman, you know. Williams began to transform, even beyond the obvious effect of teaming with inker Jimmy Palmiotti -- a semi-regular Williams cohort in the mid-'90s -- and painter J. Brown; his layouts began to take obscure yet oddly fitting forms.

Horror remained in his blood. It's easy to forget, but he seemed to be the Horror Guy. When he drew a story in the Annual-but-we're-not-calling-it-that Wolverine '95, the X-Men went to hell. Thought they didn't it that either.

Of the three inkers assigned to that story, one was Mick Gray. He and Williams were soon a devoted visual team. By 1996, they were taking on a fill-in issue of Batman (#526), a fine, dark superhero for dark, developing artists.

You can see how sturdy the figure work has gotten. You can sense how Williams & Gray would soon transition out of terror-type works into a broader space of moody superheroics. Williams' layouts would eventually become more decorative. But one final element needed to be firmly established, and I place its full arrival at the release of The Flash Annual #9, later in '96.

It's not unlike that kid's scribble six pictures up and four years prior - an item in a story, depicted as having different visual properties than the story itself. But here the emphasis is on total contrast: light with dark, simple figures with heavy ones. Williams was less than five years into his professional career, and there was the first real sign of a chameleon's trait. From there you can fill in the next 13 years, Chase and Promethea, Gray's departure and Williams' decision to only ink himself, Seven Soldiers and Desolation Jones. I haven't been close to comprehensive here, but the highlights add up, taking us to where Williams is now: the superhero artist as high goddamn formalist.

(From Detective Comics #854; Batwoman pt. 1)

You see, somewhere along the line, a ways after the turn of the millenium, Williams' interest in design and his aptitude for adopting wildly varied visual styles evolved into a detailed usage of elements of the comics form, where his storytelling began resisting the value of simple, efficient guidance of the reader from one panel to another as an ultimate goal. His page layouts and panel innards began to draw specific attention to themselves, in that they took on specially and intuitively coded meanings, or violating the steadiness of tone typically demanded by 'realist' superhero art.

Williams's figures remain heavily realist, granted, but you can't quite say that of his art - look at the huge floodlight behind Batwoman in the top-most panel above. Look at how her skin is so white that her body is nearly a light source. Look at how the Bat-symbol that is the bottom-most panel doubles at Batman's POV, upsetting her by literally poking down at her head. Any one of these techniques could slip in and be welcomed in most realist-styled superhero comics, but all of them together upset reality itself. And Williams is just getting started.

(from Detective Comics #857; Batwoman pt. 4)

This is a fight scene. One where the center figures don't actually move - a typical trap for realist superhero artists is leaving their detailed (perhaps photo-referenced) characters posed instead of moving in fights. Williams steps around this by stepping around the figures, trapping the action inside red bolts of PAIN. But there's more; remember the brightness of Batwoman, the backing floodlight and white skin. By this point of the story, Williams' visuals have established that Kate Kane is playing a role, that becoming Batwoman changes her.

We know, because Williams simply changes his art, so that bright, simply laid out domestic scenes of Kate out of costume contrast wildly with the sprawling layouts and burnished colors of her superhero life, prone to glowing red as markers of thrilling, visceral violence, a real horror idea first steadily used in Desolation Jones. Moreover, Williams shows one style bleeding into another at times, so that stepping into the superhero zone melts away one world, and that aspects of that superhero 'world' -- its special, unique art style -- can silently comment on the character's state of mind merely by appearing.

In this way, Williams' art tells a story in tandem with but also independent of Rucka's words. It's free to run ahead of the plot, giving away secrets or even undercutting the dialogue for a deeper total effect. To say that Williams' art is merely good-looking or well-designed is to deny how truly unique it is, not so much inhabiting narrative space as invading it, pushing the words around, probably, I expect, with Rucka's assent - it's easy to attribute the words of dialogue to Rucka, and the individual visual elements to Williams, but surely the approach to individual scenes comes partially from both of them, the writer discussing the art and the artist directing the writing. It's easy to credit the whole visual display to Williams (and Stewart, and Klein), but reality likely isn't so simple.

(from Detective Comics #854; Batwoman pt. 1)

This is the tidy, domestic style, albeit with Kate's & her dad's psychological trauma lurking behind them. The splotchy watercolor effect becomes very important to the visuals; here in the first issue it's 'defined' as anxiety and inner hurt. Now go back up one image: it's soaked into the background of the fight. Back up another: it's all over, mostly in the center panels, most obviously around Kate as she notices Batman is looking at her, and then around Batman, though half-transitioned into a proper background of overcast Gotham skies. It's all over, and it all stems from that image in the center of the page just above, and this issue is where we find out what it all means.

Which isn't to say the issue's composed in that style. Oh no, that'd be too simple. I'm gonna start spoiling the plot now, by the way.

(from Detective Comics #858; Batwoman pt. 5, which is the present comic I'm reviewing now, not that I'd blame you for losing track, I mean how many pictures is this? 12?)

Here's lil' Kate and her twin sister Beth, twenty or so years ago. Crisp coloring -- and really, Dave Stewart is doing top-notch work on this series every issue -- not totally unlike the domestic scenes set in Kate's present. But there's something about this character art. Something familiar... like another Batman book... from twenty or so years ago...

(from Batman: Year One)

Oh shit, it's David Mazzucchelli! My god, Williams must have found him at a rare con appearance or talk and touched his exposed skin and took his power! I wonder if he'll ever get to kiss Gambit? Hang on, Batman's Marvel, right? No, I checked. That answer's no. Maybe I need a more detailed refresher here.

(from Detective Comics #855; Batwoman pt. 2... the story isn't called "Batwoman," btw, I'm just trying to put the whole run in sequence)

The bright young thing above is, apparently, Kate's sister Beth, as the Religion 'o Crime villain person "Alice." Or, that's what she told her in issue #857. I believe her, since the comic's visual storytelling, in retrospect, has been hinting at this for a while. This is a double-page spread detail, in which Kate's "Alfred" -- her military dad -- comes to her rescue. Note the red-border pain box on the far left, marking a point of foot-to-gun impact. Now see how the same pain box appears on the far right, apparently to highlight Alice's vision for no reason. This is a hint, a double meaning; she's pained to look at this man, because this is where she realizes it's her father.

(from Detective Comics #857; Batwoman pt. 4)

Here we are at the top of last issue, after Alice has kidnapped hers and Kate's father. Right on the first page (and on the cover, actually), Williams' layout reveals that the two are twins. We don't know until this issue that Kate has an actual twin sister, so the visuals are free to spoil while only seeming to trigger more basic concerns for duality - Alice is a painted Joker to Batwoman's Batman, both with white skin in the classic two-sides-of-one-coin conception. While Kate prefers pants and suits and 'masculine' clothes, Beth is almost a parody of frilly femininity. The dualism motif continues throughout the issue, until a segue at the end.

(Id.)

All tone is ripped from the image as Batwoman processes Alice's revelation of their true relationship. Next issue, this issue:

A reversal, as the b&w soccer ball comes toward lil' Kate, in her own memories.

It looks like Beth has taken after her mom, given her Alice persona's hair. Kate has short red hair when grown, like her dad. The body language of those kids is great; Williams is no simple impersonator, even leaving aside his own statements that Alex Toth went into this look along with Mazzucchelli. His craft is on high enough a level that he can take on a total visual persona, and work it smoothly into the series' overall visual display.

For example, as I mentioned above, the 'flashback' domestic scenes share various properties with the 'present' such scenes: clean, bright colors, placid panel layouts, etc. Now here's another part of this issue's flashback.

The visual difference between this and the image above it is obvious; the storytelling difference is that Kate isn't actually remembering this part, it's her impression of what her father was doing when she was a child, a memory of a memory. So, we get this excellent patriotic background and a bright-colored, heavy detailed visual display (just look at all the work in those shadows! that grass!), somewhere between the cleanness of Kate's adult life and the drama of her superhero life, well-organized panels simply tilted to the side. It's a continuum Williams has established, built up over close to 100 pages now, broad enough to accommodate semi-specific homage while maintaining a keen logic whereby every aspect of the page -- line, panel, color -- has a metaphoric charge that can be read and felt, and extrapolated from.

Or, to give a recent example, it's essentially what David Mazzucchelli does in Asterios Polyp. Like Williams, Mazzucchelli began in comics as an odd duck stylist staking a claim on the genre landscape. He matured, attained some mastery, and then became interested in elements of form as wittily literalized narrative items. For Mazzucchelli, though, the lattermost only happened after he departed from genre comics. I can imagine Williams vanishing one day too, only to return years later with a fat book of comics all his own. For now, however, Williams' own formalism is tethered to 'realist' interests, which include realistic figure drawing and reactions to (or subversions of) realism itself. It's telling that his Mazzucchelli style is kept the most distant from the story's living present, full of weighty, muscled people.

(from Daredevil: Born Aga... wait... no, from Asterios Polyp)

Mazzucchelli himself, meanwhile, has tapped into stripped-down cartooning -- and he's doing all the letters and colors and writing himself -- so his hand is more free. An entire world of allusion looks ready for access, anything, anything capable of being visualized. Still, this approach is not reserved for literary comics, and its study needn't be restricted to non-genre works. Even as writer-driven a type of funnybook as today's superhero comic can address the form, and wring psychological depth and emotional power from the stuff of the page. That this most venerable DC title hews close enough to expected realist superhero visuals cannot prevent it from wielding the make-up of those visuals in a self-conscious, clever manner.

Which then raises the inevitable question: to what end? We're not talking abstract comics here. There is a minority opinion as to Mazzucchelli's comic, a dissent, holding that it's little more than busy prettifying of a banal, shallow story, the most ado ever about Doc Hollywood or Pixar's Cars, a dazzling display of craft that leaves hapless critics swooning from such sheer fucking bravura, cataloging every fresh swoop of the line or canny citation while failing to evaluate whether it adds up to anything soulful, or truly demanding or insightful, or really just damn anything beyond the egotism of aptitude just recited.

The key, I think, is in the reader's own willingness to draw pleasure from formal traits, to soak in the metaphoric power these books deal in, as related to their plots, to see the shades of character revealed not through psychological inquiry or even mere statement, but through the self-evident interrelation of elements of comics, icons against icons on a more basic level, defined and electrified and set loose among the icons-as-people that populate our picture stories. I've never found Chris Ware to be chilly either, cloudy as that makes the issue, I guess.

(I suppose you're wondering about the backup story, huh? The Question? Its own first storyline ended this issue, and nobody has mentioned it all that much. Unfortunately, there just isn't much to say - as with every chapter beyond the first, this one sees Montoya evade a fix she's gotten into and investigate a location, this one bearing a plot climax and an opportunity for hero to vanish before the happy supporting characters can thank her. It's total superhero detective boilerplate, and while Rucka & Hamner don't do anything particularly wrong, there's nothing to distinguish it from hundreds of similar stories sitting around in just the past 800+ issues of Detective to say nothing of superhero history itself.)

Of course, none of that's to say Asterios Polyp and Detective Comics succeed in equal measures. Mazzucchelli's book leans very heavily on visual traits, taking its story into its heart like a power core, which gets its place and figures and letters and everything contorting to marvellous effect. Detective Comics actually promotes a more even balance between writing and art. But that's the problem.

I like the image just above. That's in the middle of this issue, a detail from the second of two double-page spreads that cuts Kate's flashback in half. It neatly allegorizes the growing break between Kate's private life and her Batwoman performance - Williams even sets up the bright 'domestic' scenes in square television screens that mock the staid, squares 'n rectangles layouts of those portions of the series. Kate is growing apart from that now, the vivid detail of her Batwoman body now making her seem especially hurt and tired, performing her detective work in a detective comic.

Yet there's no escaping that this remains a deeply typical superhero detective story, one with the tremendous benefit of such visual inspiration running along side it, but when you really look hard, it often only comments on Kate Kane's psychology, or anticipates some typical everything-in-its-place origin story twists, or plays with a Batman/Joker duality Alan Moore's had sitting in the freezer since the twilight of the Reagan administration.

Rucka is a skilled writer, but so far here he's neither deep nor subtle; the cut off point for the first half of this issue's flashbacks is no less than the doomed Kane twins and promising they'll always be together, accompanied by a dramatic fade to white (which could be Williams, mind you). As the obligatory tragedy that will set Kate on the winding path to superherodom draws near, irony is squeezed out as the girls misbehave, only for their demands to lead their poor mother right into danger, and pathos. Never mind the general three-act arc of the story, introducing a villain with a secret connection to the hero (pts. 1-4), leading into the revelation of the painful secret origin (pts. 5-7) and probably, I'd guess, culminating in some clash that sets up a status quo while not entirely foreclosing on future developments in the same vein (pts. 8-12, not counting the Jock and Hamner stuff).

Because the writing and the art run close, one can't pass the other by much, and to me there's always some dissatisfaction. I'd still call it GOOD, though folks more tolerant than me of some blunt, familiar genre mechanics will rank it higher, I'm sure. And this grade tries me, because seeing J.H. Williams III & co. at work in this way assures I'll look to them in the future, which I can't say of everyone. Mazzucchelli too, obviously.

(just guess, huh?)

The two becoming one, the basic frameworks, the archetypes among archetypes becoming something greater and more shaded or sturdier through communication, feeding on each other's energy, enjoying one another's heat. Bits of form becoming fuller, getting -- eek! -- more realistic as characrers. You can go far with this.

And as for Kate Kane.

I don't know if you can even see it on the screen. It's better on paper. It's the last panel in the comic. She's just seen some bad stuff. Her white skin is no longer pure. In her arms, the watercolor splotching is present, very slightly. She's down the path of transformation just a tiny bit, that which will transform and delight her, but it's born from pain. The motif gains in meaning. No words are spoken. Her eyes tell a story, but there's more to a panel than that. Some artists know.

Hibbs on 10/28

It is like waiting for a bus around here, no one posts for a while, then BAM! three at once.

Let's look at a few books from this week, under the jump, shall we?

DETECTIVE COMICS #858: David's excellent post on Rucka's writing not withstanding, I was pretty blown away by the art on this issue. I mean, William's "painterly" work is excellent, but I couldn't believe just how well he channeled David Mazuchelli's "Batman: Year One" style for this not-so-named, but-clearly-Batwoman-Year-One-esque story. What a smart choice, and what an amazing job in working against his "natural" style. My only real criticism is the cover -- that's pretty ugly, and one of the very few times that i think the Variant cover simply looks better in every significant way. Either way, this is purely EXCELLENT work, and I'm looking forward to, say, 2015 when I get to buy the "Absolute Edition" of this wondrous comic.

X-NECROSHA & NEW MUTANTS #6: No, DC's not the only one running a "dead heroes come back from the dead, all evil and shit" storyline. I have to say that this feels jarringly out-of-tone to what I expect from X-Men stories, and it also seems needlessly complicated at this point in the "Utopia" storyline, but it worked adequately well. The big problem in "Necrosha" is just how many characters are running around, and how you need a scorecard to keep track of them. In the lead story they start off alright in identifying who is who, but about the middle of the issue a bunch of characters appear with no identification, almost as if they forgot. I had sort of the same problem with the Dark Avengers/X-Men crossover -- Fraction was awesome with those little twitter-esque summaries of the characters at the start (I felt like I could read a book that was really nothing but those), but as the story progressed that got dropped (or maybe written out with the idea of the eventual collection in mind.. which is maybe less than ideal with a company that has such a hard time keeping collections in print - and, anyway, in two years will anyone even remember the "Dark Avengers" at all?)

(Sidebar on that: I had a returning, lapsed reader come in the other day, asking me for Venom comics. I showed him classic collections [McFarlane, the Bendis USM bits, etc.], but they wanted something modern. Well, here's the current incarnation of Venom here in "Dark Reign: Sinister Spider-Man". "Uh, why is he called 'Spider-Man'?" I tried to explain the whole Norman Osbourne thing and the Dark Avengers, but he looked at me as if I was speaking Martian. There's also this one starring Eddie Brock... it is called "Anti-Venom". More blank stares. "So, you don't have any current Venom comics?" Well, these are Venom, they're just not called that exactly. "Maybe I'll come back later when I have more money" Sale lost, yay!)

Anyway, I do have to say that I pretty much love Zeb Wells take on Doug "Cypher" Ramsey in NM #6, and the notion that EVERYTHING is "language", and that Doug is actually pretty much 32 flavors of bad-ass. I specifically thought the "what they're REALLY saying" sequence was absolutely brilliant, and probably the best single piece of writing I've read this month. However, the art was pretty shit-tacular, especially with its lack of backgrounds, and primary-coloring. Yikes. Took what otherwise have been a VERY GOOD book down to, say, an OK, about the same I'd rate the NECROSHA one-shot itself.

DARK REIGN - THE LIST: PUNISHER: I discussed this a little already, that too often spin-off things from a main plot are way too often Red Skies-y -- Norman Osbourne says "I will kill this character", and at the end they're still alive with no verifiable difference in their status quo. In part this is also a problem with Marvel's marketing machine: they say that everything is an "11", but they're usually (say) a "6", and when you DO get that "11", no one hears the signal through all of the noise. The "Dark Reign- The List" branding has been a real flop for me, because there are 27 other books that all say "Dark Reign" on the cover -- but this one, this one was a real game-changer.

I have to say that I've thought that most of the "Dark Avengers" thing has been pretty floppish -- while it is a good high concept, they really haven't been doing too much that IS "dark", and 9 out of 10 times they just let the "good guys" get away, often in pretty contrived ways. Osborne doesn't seem to have a plan any more than the Cylons did, and so much of the past year in Marvel editorial has felt to me like wheel spinning.

So, you can color me shocked when (dark) Wolverine cuts Frank Castle into little tiny bite-sized bits and chucks them down a sewer. That's... different.

JRJR's art is impressively brutal -- I mean if you WANT to see Frank Castle butchered like a cow, that is the way to do it. I'm not really sure if I DO want that, all in all -- I've never really liked the Punisher except for maybe the Ennis years -- but this was the first time in a year (yeesh!) that the "Dark" part of the "Dark Avengers" has felt even a little bit right to me.

I also can't really say that I'm much interested in "FrankenCastle" as a concept, and, even more so, I have my severe doubts that this is what the audience for THE PUNISHER (especially in a "set in the Marvel U" title) is going to be interested in this new direction, even a little bit, but you have to give them points for trying out something completely new.

Despite my trepidations on the direction, I have to admit, I thought this was pretty GOOD in execution.

("Execution", heh)

HULK #16: Here's one that's absolutely going in the wrong direction completely. I mean, really, the only point that I could see in this book was in the mystery of "who is the Red Hulk", and that's not a strong enough premise to stretch out over like a year and a half, with apparently no end in sight. And now it's not enough that they still haven't resolved that mystery, but now they're piling MORE mysteries on top of that with the new Red SHE-Hulk, and the bits with Doc Sampson.

At Comix Experience, at least, this is turning into a commercial disaster -- I'm pretty certain we'll be into single digit sales on my next FOC order, which, considering how well "Hulk" Launched is really really bad -- we've lost something like 67% of the audience for Hulk, and if we compare it to, say, WORLD WAR HULK, we're rapidly approaching a 90% attrition.

The writing on this issue is gruesomely bad, pulling all of the lazy tricks of quoting from other things that I thought Loeb had abandoned after the "Our Worlds at War" Superman stories (that was the title, wasn't it? Too lazy to Google) -- Sun Tzu, the Parable of the Elephant, "my father got me to stop smoking by making me smoke an entire pack in an hour" blah blah blah it just really bugged me.

It also really bugs me that there's all of these characters running through the issue, and none of them -- NONE -- are identified or given plausible motivations, and other characters who had been in the story (Elektra or Domino) seem to have been written out between issues. That and the off-hand bullshit of "Oh, I killed Jen Walters", ugh.

Ian Churchill's art is weird here. In interviews, Loeb says that this is how Churchill has always wanted to draw, but that, for marketing reasons he changed his style to fit what the market said it wanted -- and now he's a big-foot cartoonist. It is... well, it is alright, but it isn't, I don't think, what anyone really wants from a Overly-Muscled-People-Punching-Things comic. The thing about "cartoony" art is that it needs to... hm, well move, I guess. Squash and stretch, having some independent energy of some kind, and this doesn't -- it is all pretty "dull" on the page, and blocky.

All in all this is a pretty AWFUL comic book, and it is leading into what might be the first "event" storyline ("Fall of the Hulks") in CE history where I'm ordering less than 10 copies for the racks. Yikes.

That's what I have for this week: What did YOU think?

-B

 

A Review of Batwoman in Detective Comics Focusing Mostly on the Writing

A while ago, my boy Pedro at Funnybook Babylon talked about how sometimes bad art can obscure a less-than-wonderful script, since bad art is easier to bitch about and more easily apparent. I'm here to talk about the inverse, especially as it relates to Greg Rucka's inadvertent (I'm pretty sure he originally thought this was going to be a solo miniseries or ongoing) return to Detective Comics.

Because, let's be fair: everyone's talking about how gorgeous and brilliant and formally inventive J.H. Williams III is, but I just haven't seen people talk about the story all that much. I reread "Elegy" before reading Detective Comics #858 this week, and the entire story works incredibly well as a continuous whole, with Williams's chameleonic layouts perfectly complementing the very diverse locations and settings that Rucka's building into this.

But even completely ignoring the art side, there's a lot going on here. It's difficult to discuss the story without discussing Kate's relationship to the Bat-symbol; she's absolutely taking up the aegis of a concept larger than herself, but that's a logical decision for someone ingrained with a military mindset, something that's absolutely integral to Kate's character.

There's a joke, and a criticism, somewhere about how Batwoman combines Rucka's two favorite concepts as a writer - the military and tough but flawed female heroes - into a single company-owned franchise, but while that might be true the military angle DOES do a great deal to distinguish her from the other people rocking the Bat - and a traumatic past is pretty much the prerequisite to join that club in the first place. Just look at what happened to poor ol' Tim Drake.

The hook that's driving this series as of the beginning of GO - and SPOILER SHADES on, kids, I'm about to ruin the end of the last arc - is that Batwoman's character is really one half of a yin/yang thing, a character who's largely dedicated to order and discipline, although the ballroom scenes with Maggie Sawyer betray a streak of mischievousness. The other half would, of course, have to be dedicated to chaos with a streak of order and community - and that's her sister Beth, heading up the Religion of Crime while being driven by her ordered obsession to emulate Alice Liddell.

Rucka teases this duality for the first three issues, but it's really in #857 that Williams's art starts reflecting the nature of Batwoman and Alice's relationship - an artistic theme I will, perhaps incorrectly, attribute to Rucka's plot over Williams's layout and design. At the end of the issue, the overall theme is clear, and then with #858, the first part of "Go," Rucka switches gears completely to writing what may be his strongest subject: parents and their children.

From Batman: Death and the Maidens to his Montoya Family scenes in Gotham Central, Rucka is superb at writing family dynamics, and this is HUGELY to his advantage when dealing with the material presented by the Kanes. What's impressive about the way Rucka portrays Kate and Beth's relationship with their mother isn't just the immediate portrayal in the flashbacks, but how thoroughly it informs Kate's indifference to her STEPmother in the present-day situation of the first arc. Greg Rucka mothers are creatures of great insight and tough love, and Gabi Kane is no exception to that rule - while the current stepmother is, at this point, just a disapproving, misunderstanding cypher. In Rucka's world, real (not necessarily biological, but committed) parents don't just love their kids, they UNDERSTAND them, more than the children would ever like to believe or admit.

This level of parental insight heavily informed Rucka's writing of Bruce and Alfred in his first Detective run, and it applies very accurately to Kate and her father here. It's a very similar relationship without being a carbon-copy: both father figures understand their kids' obsessions and the tragedy that drives them, while also wishing for them a healthier emotional balance. However, Colonel Kane makes judgments about Kate that Alfred just doesn't with Bruce; the Colonel is certainly not Kate's servant in any way, and his support is neither monetarily reimbursed nor unconditional - in short, he has a far greater influence. Kate looks up to her dad more than Bruce admires Alfred, and this makes for a totally different, while still similar, dynamic.

Of course, then you have Kate and Beth: Rucka goes a long way to portray these two as almost identical in #858, having them equal out each other's mistakes and pretend to be each other in school. When the tragic Joe Chill/Crime Alley equivalent moment occurs at the end of the issue, it's even worse that we know Beth's fate, and how easily there could have been Beth Kane, Batwoman and Kate Kane, High Madame of the Dark Faith. Even more than Bruce's, Kate's existence is based purely on chance, a straight up fifty-fifty split. Survivor's guilt can be a powerful motivator, and although we're only one issue into "Go" I don't think I'd be out of line saying it heavily informs Kate's actions.

Even completely ignoring Williams's more than considerable contributions, Greg Rucka has built an incredibly compelling character, driven by believable personal demons, in Kate Kane. There's a solid argument to be made that this comic is the pinnacle of Rucka's superhero career so far, combining the detail-obsessiveness of Queen & Country and Checkmate with the familial drama and character work of Gotham Central and Wonder Woman. Kate Kane is a character that's uniquely informed by his sensibilities and style, while also providing a ton of springboards for future writers to jump off of - which is pretty much the definition of a quality toy placed into a superhero universe sandbox. Without a doubt, Detective Comics featuring Batwoman is Greg Rucka's most EXCELLENT contribution to superhero comics to date.

AND NOW: A SHORT DISCUSSION OF "THE QUESTION."

Recently CBR's Tim Callahan referred to the Question backup as "lesser Greg Rucka, lesser Cully Hamner, and not worth your time." While I'd certainly never go that far - it's a perfectly entertaining street-level detective story - it just feels like a bit of a letdown after Montoya's recent appearances in Final Crisis. We saw her team up with the Huntress, save the Spectre, take down the Biblical Cain (who was also Vandal Savage) and then get offered the role of building Jack Kirby's Future That's Coming. Oh, and then she traveled on the Bleedfaring sausage party known as Zillo Valla's Ultima Thule with 52 Supermen.

So to see her taking down border-crossing human traffickers: while it's really nice to see Montoya in her element and beating the shit out of random thugs again, I want to see the next step in her evolution, not a standard detective story with Renee Montoya as the Question slotted in. And while Rucka can do standard detective stories better than most people in the business, he can do character work better, and character work with his pets like Montoya best. So while it's almost definite that future installments will bring me Montoya stories that delve into the character rather than use her to drive a relatively unrelated story, these first five installments left me somewhat cold, and I really felt "Pipeline: Chapter One" was just OKAY - but that's largely because it wasn't what I wanted it to be, more than any specific faults in the writing or art.

 

Favorites: The Dark Knight Strikes Again

Lara Years ago I came across an eye-opening quote from Jaron Lanier in the liner notes of the reissued Gary Numan album The Pleasure Principle. Google reveals that it was pulled from this Wired essay. Here's what it said:

"Style used to be, in part, a record of the technological limitations of the media of each period. The sound of The Beatles was the sound of what you could do if you pushed a '60s-era recording studio absolutely as far as it could go. Artists long for limitations; excessive freedom casts us into a vacuum. We are vulnerable to becoming jittery and aimless, like children with nothing to do. That is why narrow simulations of 'vintage' music synthesizers are hotter right now than more flexible and powerful machines. Digital artists also face constraints in their tools, of course, but often these constraints are so distant, scattered, and rapidly changing that they can't be pushed against in a sustained way."

Lara1

Lanier wrote that in 1997. I'm actually not sure which vintage-synth resurgence he was talking about, unless you count the Rentals or something (although everyone and their grandfather was namechecking Gary Numan back then, which was sort of the point of including the quote in the liner notes. Maybe he meant Boards of Canada?).

Fire1

But golly, it sure seems prescient now, huh? Here we are, in the post-electroclash, post-Neptunes, post-DFA era. The hot indie-rock microgenre is glo-fi, which sounds like playing a cassette of your favorite shiny happy pop song when you were three years old after it's sat in the sun-cooked tape deck of your mom's Buick for about 20 years. And my single favorite musical moment of last year, as harrowing as those songs are soothing, was the part of the universally acclaimed Portishead comeback album that sounded exactly like something from a John Carpenter film score. (It's at the 3:51 mark. It's awesome, isn't it?)

Fire2

And that's just on the music end. Visually? Take a look at Heavy Light, a show at the Deitch Gallery this summer featuring a murderers' row of video artist specializing in primary-color overload and technique that doesn't just accentuate but revels in its own limitations. Foremost among them, at least for us comics folks, is Ben Jones, member of the hugely influential underground collective Paper Rad and recent reinterpreter of the massively mainstream The Simpsons and Where the Wild Things Are. But the ones with the widest cultural import at the moment are Tim Heidecker and Eric Wareheim of the astonishingly funny and bizarre Adult Swim series Tim & Eric Awesome Show, Great Job!. Their color palette is garish, their digital manipulations are knowingly crude, and their analog experiments are even more so. When they combine the three, god help us all. And let's not forget Wareheim's unforgettable, magisterially NSFW collaboration with fellow Heavy Light contributor and Gary Panter collaborator Devin Flynn.

Atom1

Yeah, most of these guys are playing it either for laughs or for sheer mind-melting overload, but I think there's frequently beauty in there to rival what some of the musicians are doing. (Click again on that first Ben Jones link.) And (thank you Internet God) this amazing video by Peppermelon shows that you can do action, awe, even sensuality with this aesthetic. The rawness, the brightness, the willingness to let the seams show--it all gives you something to push against again.

Fight

When I've written about The Dark Knight Strikes Again I've been fond of saying it was years ahead of its time. Sometime in the past week and a half or so, there was a day when I was listened to Washed Out at work, then came home and stumbled across that Deitch show link in an old bookmark, then watched an episode of Tim & Eric, then came across that Ben Jones WTWTA strip--and suddenly I realized I was right! Not that it matters--at all--whether or not Miller and Varley have any real continuity with any of this material. They certainly didn't get there before Paper Rad, unless I'm wildly mistaken. But then half the fun of DKSA is spotting all the stuff Miller does, from naked newscasters to superheroes ruling the earth rather than just guarding it, seemingly without realizing someone's done it first. What difference would that make? Meanwhile, in all the off-the-beaten-path references Frank Santoro has cited during the production of his Ben Jones collaboration Cold Heat--essentially a glo-fi comic book--I haven't heard word one about this book. But I'm not saying Miller & Varley paved the way for anything. I'm saying that when Miller abandoned his chops (and, for the most part, backgrounds!) for the down and dirty styles he (thought he) saw at SPX, and when Varley decided to use photoshop to call attention to itself rather than to create a simulacrum of something else, they were using the same tools, tapping the same vein, seeking the same sense of excitement, discovery, and trailblazing as these newer movements.

Superman digital

I've also been fond of likening DKSA to proto-punk, taking a cue from Tony Millionaire's jacket-wrap blurb: "Miller has done for comics what the Ramones et al have done for music. This book looks like it was done by a guy with a pen and his girlfriend on an iMac." The idea is that it's raw, it's loud, it's brash, it doesn't have time for the usual niceties--it's getting comics back to their primal pulp roots. I spoke to Miller several times during and following the release of the book, one time for print, and he said as much. (I certainly never would have bought the cockamamie idea that this thing was some sort of corporate cash-grab even if he'd never said word one.) He even mentioned to me his belief that the brightly colored costumes of the early superheroes served mainly the dual purpose of a) telling them apart from one another, and b) proving they weren't naked, so even his thinking in historical terms had him ready to peel back from realism as a form of reclamation. And of course it's not exactly like the story was at all subtle in this regard: Batman and his army came back to overthrow the dictators that kept us fat and happy and turned the superheroes into boring wimps. But ultimately the punk comparisons were just a little off. Born less of despair than of delight, filled less with anger than with joy, The Dark Knight Strikes Again anticipated a way of doing things that is not intended to look or sound effortless, that draws attention to its own construction, but which--with every pixelization and artifact, with every crayolafied visual and left-in glitch, with every burbly synth and sky-bright color--pushes against that construction and springs out into something wild and wonderful.

old

The Brave and the Bold #28: Welcome to Where Your Soul Dies

I read a lot of comics.

As a general rule, I at least keep up with most of the Big Two shared-universe titles, and I'm not utterly averse to J. Michael Straczynski as a writer. The first half of his Amazing Spider-Man run, Supreme Power, Thor - he's written comics I enjoyed thoroughly and am glad I paid money for.

He also wrote this.

I'm used to, and have a certain respect for, well-intentioned, interesting or ambitious failures. It's why I'm still spending money for Dark Wolverine, after all. To really earn my ire, a comic has to be completely fucked up not just in the execution, but all the way back to the project's creative germ. This is one of those comics.

Told with all the excitement and wit of a PSA capping off a Saturday morning cartoon from 1995, The Brave and the Bold #28 is a stupendous exercise in the time-honored field of insulting your audience. It's astonishing that just twelve issues ago this entire book's premise was based on fun team-ups; this is just about the least fun Barry Allen time travel story you'll ever read, as Straczynski somehow manages to turn a story about a time-travelling forensics cop shooting up Nazis into a completely banal morality play about -- I don't know what. Support Our Troops? America Is Complicated? Killing In War Sure Is Ugly But It Is Necessary? Anyone past the age of five doesn't need a fucking superhero comic to beat that into their brains, especially when said superhero comic doesn't even bother using metaphors and instead just places the main character smack in the middle of World War II.

While there, he meets up with the Inglourious BasterdsBlackhawks, who are not flying planes for bullshit handwaved reasons and don't take very well to Barry Allen's "not grinning like an idiot while perforating holes in scores of Nazis" mentality. So what does Barry Allen do, stuck in this time period with a broken leg but still able to use the entirety of the rest of his power set? He lets the Blackhawks call him a pussy, and then -- I am not making this up -- steals a uniform from a dead American soldier and rolls with the Blackhawks for a period of weeks. This period, by the way, is depicted in a single splash page, as the rest of the comic is needed for all the insipid moralizing.

So then, after pretending to be an American soldier for a matter of weeks and not using his powers to save lives in the war, his leg heals and he goes back through the time rift to the present - but not before providing a speech to Blackhawk about how this isn't the war to end all wars, but America survives, and its principles are intact, and they can't never take down Old Glory dagnabbit not while the goshdarn American spirit survives, by golly!

In conclusion - I guess that if you're the type of person who was moved and entertained by Amazing Spider-Man #36, the 9/11 tribute issue, then you might find something of worth in this. On the other hand, if you have read a history book before in your life, are capable of making moral decisions on your own, or just don't like being preached to in the least subtle manner possible - then you will probably feel, as I did, that this comic is the most astonishingly, pretentiously intelligence-insulting exaggeration of all of the preachiest, most insufferable aspects of JMS's writing.

This comic is like being lectured to by your grandfather. This comic is like a video they put on in history class during a substitute session. This comic is buying a story for $2.99 and instead getting a poorly-written polemic combined with an emotionally manipulative guilt factory. This comic is CRAP, saved only by Jesus Saiz's appealing but not especially noteworthy art. So if you didn't know what kind of comic this was -- now you know.

And knowing is half the battle.

Gawrsh, this is a big week for comics! I have to get back to ONOMATOPOEIA and the new order form though, back soon!!

2000 AD PACK SEP 2009 ABE SAPIEN ONE SHOT (OSW) AMAZING SPIDER-MAN PRESENTS ANTI VENOM #2 (OF 3) AMBUSH BUG YEAR NONE #7 (OF 6) ANITA BLAKE LC EXECUTIONER #1 (OF 5) ARCHIE DOUBLE DIGEST #203 ARKHAM REBORN #1 (OF 3) ASTRO CITY ASTRA SPECIAL #2 (OF 2) AVENGERS INITIATIVE #29 BART SIMPSON COMICS #50 BATMAN #692 BATMAN THE BRAVE AND THE BOLD #10 BETTY & VERONICA #244 BILLY BATSON AND THE MAGIC OF SHAZAM #9 BLACKEST NIGHT #4 (OF 8) BLACKEST NIGHT TITANS #3 (OF 3) BOYS #1 DYNAMITE ED BP COMICS REVIVAL PX 3 PAK #1 BUCK ROGERS #5 CASPER & THE SPECTRALS #1 DARK AVENGERS ARES #1 (OF 3) DARK REIGN LIST PUNISHER ONE SHOT DARK REIGN LIST WOLVERINE ONE SHOT DARK REIGN YOUNG AVENGERS #5 (OF 5) DAYS MISSING #3 (OF 5) DETECTIVE COMICS #858 DIE HARD YEAR ONE #2 DO ANDROIDS DREAM OF ELECTRIC SHEEP #5 (OF 24) DYNAMO 5 #25 (NOTE PRICE) ENDERS SHADOW COMMAND SCHOOL #2 (OF 5) ETERNAL CONFLICTS OF THE COSMIC WARRIOR (ONE SHOT) FANTASTIC FOUR #572 FINAL CRISIS AFTERMATH INK #6 (OF 6) FREDDY JASON ASH NIGHTMARE WARRIORS #5 (OF 6) FVZA #1 (OF 3) A CVR BOLTON GEN 13 #32 GFT HALLOWEEN SPECIAL 2009 A CVR NAVARRO GOTHAM CITY SIRENS #5 GREEN LANTERN #47 (BLACKEST NIGHT) GROO HOGS OF HORDER #1 (OF 4) GUARDIANS OF GALAXY #19 HALO HELLJUMPER #4 (OF 5) HULK #16 IGNITION CITY #5 (OF 5) INCREDIBLE HERCULES #137 INVINCIBLE PRESENTS ATOM EVE & REX SPLODE #1 (OF 3) JACK OF FABLES #39 JENNIFER LOVE HEWITTS MUSIC BOX #1 JUSTICE SOCIETY OF AMERICA #32 KILLAPALOOZA #6 (OF 6) LAST DAYS OF ANIMAL MAN #6 (OF 6) MADAME XANADU #16 MARVEL ADVENTURES SPIDER-MAN #56 MARVEL DIVAS #4 (OF 4) MARVEL HOLIDAY SPECTACULAR MODELS INC #3 (OF 4) MS MARVEL #46 MUPPET PETER PAN #2 NEW AVENGERS #58 NEW MUTANTS #6 NO HERO #0-7 COMPLETE SET NORTHLANDERS #21 NOVA #30 PILOT SEASON DECLASSIFIED PREDATOR #3 (OF 4) PUNISHER #10 SECRET WARRIORS #9 SON OF HULK #16 SPARTACUS BLOOD AND SAND #1 (OF 4) SPIDER-MAN CLONE SAGA #2 (OF 6) SPIN ANGELS #3 (OF 4) STAR WARS LEGACY #41 ROGUES END STARCRAFT #5 SUPER HUMAN RESOURCES #2 (OF 4) SUPERMAN #693 SUPERMAN SECRET ORIGIN #2 (OF 6) TALES FROM WONDERLAND MAD HATTER #2 (OF 2) CVR A EBAS TEEN TITANS #76 TRIBUTE MICHAEL JACKSON KING OF POP ULTIMATE COMICS AVENGERS #3 UNKNOWN SOLDIER #13 WAR MACHINE #10 WEB #2 WILDCATS #16 WOLVERINE ART APPRECIATION ONE-SHOT WOLVERINE FIRST CLASS #20 WOLVERINE WEAPON X #6 WONDER WOMAN #37 WORLDS FINEST #1 (OF 4) CVR A X NECROSHA X-FACTOR #50 X-FORCE #20 X-MEN FOREVER #10

Books / Mags / Stuff 1000 COMIC BOOKS YOU MUST READ HC ANITA BLAKE VH LC TP BOOK 01 ANIMATOR BARACK OBAMA COMIC BOOK BIOGRAPHY HC BATMAN MONSTERS TP DC SUPERHERO FIGURINE COLL MAG #38 GUY GARDNER FAT FREDDYS CAT OMNIBUS FREAKANGELS TP VOL 03 HACK SLASH TP VOL 06 IN REVENGE & IN LOVE HI FRUCTOSE MAGAZINE QUARTERLY #13 INVINCIBLE IRON MAN TP VOL 02 WORLDS MOST WANTED KABUKI TP ALCHEMY KEY MOMENTS FROM THE HISTORY OF COMICS SC LEGION OF SUPER HEROES ENEMY RISING TP MAP OF MY HEART GN NEW AVENGERS TP VOL 10 POWER PINOCCHIO VAMPIRE SLAYER GN PREVIEWS #254 NOVEMBER 2009 (NET) PS238 TP VOL 07 DAUGHTERS SONS & SHRINK-RAY GUNS SANDMAN THE DREAM HUNTERS HC SPIDER-MAN AMERICAN SON PREM HC SPIDER-MAN HC NEWSPAPER STRIPS TRANSMETROPOLITAN TP VOL 04 THE NEW SCUM NEW PTG VATICAN HUSTLE GN VIDEO WATCHDOG #152 VLAD THE IMPALER MAN WHO WAS DRACULA GN WIZARD MAGAZINE #218 AVENGERS MARTIN CVR WOLVERINE HC OLD MAN LOGAN

What looks good to YOU?

-B

What scares you

I was standing around Ben's schoolyard the other morning talking with the first graders while waiting for the morning bell to ring, and one of them announced to me that they were afraid of squirrels (first graders are really cute with what will just pop out of their mouths) (She had been bitten by a squirrel a few weeks before apparently, so I can get behind that)

So I started asking the kids what they were all scared of -- I have a very mild fear of heights (more like I get dizzy), and Ben said "Ghost Galaxy!" (I think we'll come back to that), one little boy said people dressed as zombies, and another said spiders, but the one that tugged at my heart was the precious little girl who declared it was "Jesus"

I blinked rapidly.

"Um, honey, why are you scared of Jesus, he's supposed to be very nice and said everyone should be friendly to everyone else."

"Yes, but he's part of God, and God is very very very big, and we're like ants to him."

***

ZOMBIE SURVIVAL GUIDE: RECORDED ATTACKS: Another thing that scares me is the notion that book publishers are going to come into comics not having the slightest idea of what they're doing. This was proven to me with this volume from Three Rivers Press, a division of Random House.

I really really really liked Max Brook's WORLD WAR Z -- more for its scope of history and world building and just plain thinking about the impact of the upcoming Zombie Apocalypse on the whole of the world than about the zombies themselves; heck, I like it so much I even bought the audiobook version (truncated as it is, it has some excellent performances -- Alan Alda FTW!), so I'm pretty hip to the idea of a GN extension of that world. The premise is to show various Zombie attacks, all before modern times, and how other cultures and historical periods would have dealt with them (I'm iffy on the Caveman one, just from a Reasoning POV, but the rest are clever)

However, take a look at that cover. Here's a copy of it.

Notice anything odd about that?

Think about it a moment.

For the slow among you: Max Brooks is "just" a writer (at least as far as I know) -- and he certainly didn't draw the book. YET THE ARTIST'S NAME IS NO WHERE TO BE FOUND ON THE FRONT COVER (or spine, for that matter)

There's a little small line on the BACK cover about how the book is "illustrated by" Ibraim Roberson, but it's all just an afterthought in the marketing copy. Even in the indicia page (or whatever they call that page in proper books) Roberson's name is in a smaller type size than the ISBN number.

The weird thing to me is that this was apparently changed at some point in the production process -- here's the Random House website with the cover as it was solicited -- and Roberson's name is right there on the front cover where it should be. Some Marketing (probably) person made a conscious decision to remove Roberson's name from the book.

Here's the thing: in comics, there's no such thing as "illustrated by" -- the artist (or artistS, since penciller, inker, and colorist are all common components) is either an equal, or, in some cases, greater-than participant in the creative process as the writer. Especially in a book like this which has lots and lots and lots of silent sequences.

For all I know Max Brook's script is very very detailed, dictating "camera position" and exact details and everything so that "any" artist could have done exactly the same work... but from what I know about comics production, that seems pretty darn unlikely to me. In fact, in a lot of ways, the text seems a bit divorced from the sequential story-telling, almost as if Brooks just wrote some (very) short prose chapters and left it at that. I don't know.

But I do know that "comics" is "Words AND Pictures working together", and to not credit the artist on the front cover or spine is, in my opinion, horrifically disrespectful, and utterly screwed up.

The book itself is a low GOOD, being mostly vignettes that don't add together, and being, let's be charitible, outrageously expensive at $17 for a black & white paperback, which should be selling 10s of thousands of units based on the Author's cachet.

***

So far for three years running, Ben and I take an annual "father and son" trip; and, so far, each year we head down to Disneyland. Ben's an October baby, so we're always there for the Halloween decorations at Disneyland, especially the Nightmare Before Christmas overlay on The Haunted Mansion (which is 99 flavors of awesome, I got to tell you).

This year Ben was (finally!) tall enough to ride the Indiana Jones ride, and he DUG IT -- we went on it three times before the lines got too long to make it "worth it"

We go midweek on a week with no holidays or anything, hoping for the least lines possible, but this year it was absolutely packed. I'm thinking the "get in free on your birthday" promotion is REALLY working, because I saw a TON of people wearing "It's my birthday" pins. Also, there's a marked rush at about 3 PM, making me think a lot of locals have annual passes, and come by after school for a ride or three.

We did little this year that we didn't do other years -- I still can't get Ben to consent to the Twilight Zone ride, though we did get on Soaring Over California as our last ride of the day. Very impressive, but way not worth the hour in line that it ended up being (it was 25 minutes we we got in line, but I guess they had an army of "Fast Pass" people show up, because it took 65 minutes total)

Other than that was a new overlay on Space Mountain, called "Ghost Galaxy".

I had the vague thought that maybe they'd just replace the streaking lights with ghost shaped lights or something. Maybe change the sound track a bit.

You couldn't tell what it might be from the outside of the ride, since they couldn't be bothered to change the entry whatsoever -- and, seriously, walking through that 1970s edifice to futurism is about as unghostly as one might get. There WAS a sign or two that said "small children might find this frightening", but hell, Indy says THAT, and Ben was grinning and cackling through Indy.

Not on Ghost Galaxy. He was as white as a sheet at the end, and said, in a very quiet voice, "I never want to go on that again as long as I live, Daddy"

Dig that he LOVED Space Mountain last year, AND as a four year old too.

Ghost Galaxy basically just projects "gory" spirits up on the walls -- there's no blood, per se, but they're colored blood red. As an adult, it's utterly laughable, but it freaked the fuck out of Ben. It also sort of ruined the ride. Space Mountain is awesome because the ... well, I don't know what to call the moving lights... the hyperspeed effect, maybe?... really helped with the smoothness and the movement of the roller coaster part. Randomly projecting big square "ghost" portraits completely screwed up the effect. That's a ride I'll never ride again myself. AWFUL.

***

BLACKEST NIGHT BATMAN 1-3, and SUPERMAN #1-3: To me, the biggest sin of a crossover tie-in is to be "red skies". That is, where basically nothing really happens, except to take money from your pocket. And I kind of feel that BN crossovers are doing pretty much that -- zombies show up, get fended off, the end.

BATMAN was especially that -- there's nothing in there that "moved the needle" much, while SUPERMAN at least put up an "anti Zombie field" around "New Krypton" (that will also repel anyone else), which, I'm thinking, is going to explain why SUPERMAN: WORLD OF NEW KRYPTON is only a 12 issue mini-series. Of course, that will make WoNK a less satisfying read, perhaps, with "See something else!" as it's big conclusion.

Overall, neither was any better than OK.

***

The pounding in my head is starting again from all the drilling outside. Maybe THAT's what I really fear: street construction (And the loss of business from it)

What did YOU think?

-B

Super hot collectible alert!

[Don't forget that we've got Scott Allie and Kevin McGovern on Wednesday from 5-7 -- please try to come!]

In about 20-25 years, when my son is a famous artist, you're going to want to have in your collection a copy of SCOOBY DOO #149, out this week. Why? Because Ben's first published piece of artwork is in there on the letter's page!

I'm actually a little shocked how long it took to run -- I think it was nearly eight months ago that we sent it in, and they run 4-6 pieces from kids every month (can you tell I've been religiously checking every issue as they get released?) -- I'd actually given up hope it was going to run... so that's a lot of art they must be getting sent by kids.

Also, below the jump, if you care about pictures of what Divisadero St. looks like during the construction, you can find some there. I'm told the major drilling/smashing/whatever will be done on Saturday. I pray to God that is so...

Right, this first picture (if I'm linking correctly) is what Divisadero St., in front of the store, looked like at 8 AM this morning, just before the workers started working in earnest. Note that to get onto our block you have to dodge that funky corner thing. Also? The two western lanes (ie, my side of the block) are closed to through traffic while the guys work...

Divisadero at 8 am 10/20

This second one is looking directly out our door this afternoon, as they decided they needed to rip into the sidewalk to fix another sewer line. Joy for me!

October 20, out the Door of CE

This is why I've barely got any writing done the last bit of time -- hard to concentrate with all that noise going on outside!!

-B

 

Arriving 10/21/2009

Another crazy busy Monday morning -- back soon with more...

AIR #14
AMAZING SPIDER-MAN #609
ANGEL VS FRANKENSTEIN
ARCHIE #602
ARSENIC LULLABY PULP EDITION OMEGA
AZRAEL #1
BATMAN CONFIDENTIAL #35
BATMAN STREETS OF GOTHAM #5
BATMAN THE UNSEEN #2 (OF 5)
BEASTS OF BURDEN #2 (OF 4)
BETTY & VERONICA DOUBLE DIGEST #175
BLACKEST NIGHT SUPERMAN #3 (OF 3)
BRAVE AND THE BOLD #28
CHEW #5
CITIZEN REX #4 (OF 6)
COMIC DIORAMA ONE SHOT
COWBOY NINJA VIKING #1
DARK AVENGERS #10
DARK REIGN LIST HULK ONE SHOT
DARK WOLVERINE #79
DCU HALLOWEEN SPECIAL 2009 #1
DEADPOOL MERC WITH A MOUTH #4
DOMINIC FORTUNE #3 (OF 4)
ELEPHANTMEN #22
ESCAPE FROM WONDERLAND #2 (OF 6) CVR MELO
EX MACHINA #46
FARSCAPE GONE & BACK #4
FEMALE FORCE #7 OPRAH WINFREY
FINAL CRISIS AFTERMATH DANCE #6 (OF 6)
GI JOE #10
GI JOE MOVIE SNAKE EYES #1
GRIMM FAIRY TALES #42
HELLBLAZER #260
INCREDIBLE HULK #603
INVINCIBLE #67
INVINCIBLE IRON MAN #19
JUSTICE LEAGUE OF AMERICA #38
LAST RESORT #3
LONE RANGER & TONTO #3
MICE TEMPLAR DESTINY #4
MIGHTY AVENGERS #30
OUTSIDERS #23
POE (BOOM) #4
POWER GIRL #6
PUNISHER NOIR #3 (OF 4)
RESURRECTION VOL 2 #4
SCOOBY DOO #149
SIMPSONS COMICS #159
SKRULL KILL KREW #5 (OF 5) DKR
SONIC UNIVERSE #9
SPAWN #195
SPIDER-WOMAN #2 (RES)
STAND SOUL SURVIVORS #1 (OF 5)
STAR TREK NERO #3
STAR WARS KNIGHTS OLD REPUBLIC #46 DESTROYER PT 2 (OF 2)
STUFF OF LEGEND #2 (OF 2)
SUGARSHOCK ONE SHOT (OSW)
SUPERGIRL #46
SUPERMAN BATMAN #65
SWORDSMITH ASSASSIN #3
TALES FROM RIVERDALE DIGEST #35
TALISMAN ROAD OF TRIALS #0
THOR TALES OF ASGARD BY LEE & KIRBY #6 (OF 6)
THUNDERBOLTS #137
TINY TITANS #21
UNDERGROUND #2 (OF 5)
VIGILANTE #11
WOLVERINE ORIGINS #41
WORLD OF WARCRAFT #24
X-MEN LEGACY #228
ZERO KILLER #6 (OF 6)

Books / Mags / Stuff
BLACKEST NIGHT SER 1 BALANCED INNER ASST (NET)
BPRD TP VOL 11 BLACK GODDESS
CAPTAIN AMERICA ROAD TO REBORN PREM HC
DREAD & SUPERFICIALITY WOODY ALLEN AS COMIC STRIP HC VOL 01
FINAL CRISIS LEGION OF THREE WORLDS HC
FRANKENSTEIN MOBSTER TP VOL 01
GARTH ENNIS BATTLEFIELDS HC VOL 01
HEAVY METAL FALL 2009
JONAH HEX LEAD POISONING TP
LENORE NOOGIES PX HC COLOR ED
LOOKING FOR GROUP TP VOL 02
MARVEL ADVENTURES AVENGERS TP VOL 10 DIGEST
NAOKI URASAWA 20TH CENTURY BOYS GN VOL 05
NEMI HC VOL 03
NEXUS SPACE OPERA TP
NOIR TP VOL 01
QUESTION TP VOL 05 RIDDLES
RUNAWAYS ROCK ZOMBIES TP
RUNAWAYS TP VOL 09 DEAD WRONG DIGEST
SAVAGE TALES OF RED SONJA TP
SCALPED TP VOL 05 HIGH LONESOME
SENSE AND SENSIBILITY AND SEA MONSTERS SC
SHOWCASE PRESENTS HOUSE OF SECRETS TP VOL 02
SIRENS ART OF CHRIS ACHILLEOS SC
SPIDER-MAN DEATH & DATING TP
SPIKE OMNIBUS TP
STAR TREK MISSIONS END TP
STAR WARS KNIGHTS O/T OLD REPUBLIC TP VOL 07
STORMING PARADISE TP
STORY OF O HC (A)
SUPERMAN ADVENTURES OF FLAMEBIRD & NIGHTWING TP
SWORD TP VOL 03 EARTH
TANK GIRL REMASTERED ED TP VOL 04 ODYSSEY
TERRY MOORES ECHO TP VOL 03 DESERT RUN
THUNDERBOLTS TP BURNING DOWN THE HOUSE
TOMARTS ACTION FIGURE DIGEST #181
UNCLE SAM DELUXE HC
VINLAND SAGA OF LEIF ERIKKSON GN
WAITING PLACE GN
WOLFSKIN TP VOL 01
WRITE ENVIRONMENT COMIC BK SER SPEC ED DVD (NET)

What looks good to YOU?

-B

Wait, Whatting For Godot: Graeme & Jeff Give You The Lost Podcasts

I'm dragging Graeme's name in there because he's a draw, but really it's all my fault. We recorded all of Episode 5 way back in the early days of September. I mixed and uploaded the first installment, then we felt compelled to talk about the Disney/Marvel thing, I mixed and uploaded that, and then I just really behind the curve. I won't bore you with details--and anyway, apologizing for not posting on your blog is so 2002, isn't it?--but for those of you who still enjoy this sort of thing, here's:

Wait, What? Episode 5.2: In which Graeme and I talk about Brian Wood and Dave Cockrum (among other things);

Wait, What? Episode 5.3: In which Graeme and I talk about 20th Century Boys and Dazzler: The Movie: The Graphic Novel, and announce a contest; and

Wait, What? The Britpop Edition: In which Graeme tries to educate me on Britpop and especially the career of Oasis, much to my bafflement and delight.

Believe it or not, thanks to covering manga, trade collections, and specific careers, these episodes, although a month in the can, don't seem especially dated. I was surprised, when I finally got the time to sit down and edit them, that they did not stink up the joint with their ancientness.

As for that contest, we should give you actual rules, but we're too disorganized to figure any out. Just listen to the podcast, and submit your entry in the comments section for this entry and after a week or so, Graeme will select the winner!

Thanks for your patience, and we hope you enjoy this abundance of comix conversation!

Murder, Most Foul

I'm in hell.

We're coming up on the... fourth? week of the "Divisadero Streetscape Improvements", where they're completely gutting the street to replace sewer lines, and then, eventually, to give us a wider media with trees and stuff, and while I'm sure that, in the end, it will be very pleasant and wonderful, it's horrific right now -- deafening destruction (I can barely hear the phone ring during most of our business hours), an utter lack of parking in about a three block radius, and shutting off at least half of the four lanes on Divis most of the time.

Business STINKS because of it -- we're down by nearly a third. Yay for "stimulus"!

It's funny, if PG&E shuts loses power for even a few hours, there's forms one can fill out to get reimbursed for your business losses. As near as I can tell there's nothing remotely the same for when the Government catastrophically annihilates your business...

(If there is something that I don't know about, please feel free to let me know, because I'm bleeding thousands of dollars a month, yay!!)

Anyway, that's one of the reasons I'm barely writing the last few weeks -- I can barely hear myself think, let alone string two sentences together.

Plus, we've got buckets of rain falling now, which is always welcome in a paper-based economy -- and getting the new comics to the store is going to be funfunfun in this weather and street closures world.

Anyway, I'm in a lousy mood, so what a perfect time to try and write something about something...

RED TORNADO #2: It seems to me this comic was based on a throw-away line in, I think, 52, by, I think, Grant Morrison. Morrison is an awesome idea machine, tossing off little that-sounds-cool continuity gifts left and right. Thing is: they're not always really worthy of having entire stories based around them.

The tossed off idea here is that Professor T.O. Morrow didn't only build Reddy, but he also made other androids like The Red Torpedo, and The Red Inferno. This could be a somewhat interesting b- or c-story plot in a group book like JLA, but it is, in no way, an a-level plot capable of carrying its own mini-series.

This is not a terrible comic or anything -- but it's not something that anyone without money falling out of their butts is going to be willing to spend $3 a throw on. It's not quite EH, so the Savage Critic scale insists that it must be AWFUL.

DOCTOR VOODOO AVENGER OF THE SUPERNATURAL #1: My, that's a long title! It sounds like one cooked up by marketing, to me -- to try and work "Avenger" into the title, since that's now Marvel's strongest franchise. Can you imagine trying to convince some one in 1997 that The Avengers would be Marvel's tentpole in the early days of c21? Nah, me neither. 'course they kind of screw the pooch by having "avenger" being in teensey tiny letters, and covered up (on the first issue, no less!) by the figure on the cover.

Here's the thing I don't get, however. "Brother" Voodoo could never ever sustain an ongoing title. And Dr. Strange has largely proven over the decades that he can't either. So why does anyone think that this one can possibly work as an ongoing? It might be one thing as a mini-series, but this is clearly an unsustainable project that will be lucky to make it to issue #13. Especially with a $4 launch.

Here's the thing, though: this isn't shitty. Far from it, in fact -- up until hitting the non-ending of the ending, I was basically enjoying it just fine. This is perfectly OK comics -- but you need to be WAY better than "OK" to 1) be a monthly ongoing in this climate, and 2) To charge $4 for a story that just suddenly stops in a pretty ambiguous place.

GRANDVILLE HC: Yeah, very tasty material -- I really like all of the nice worldbuilding going on here, and I'd like to see more of these characters. VERY GOOD.

PLANETARY #27: Great ending. Telegraphed a lot, but great nonetheless. Would been even better if it had come out four years ago, but I was very happy with this: VERY GOOD.

BATMAN & ROBIN #5: The art continues to annoy me, but the story and the characterization is top notch. I'd be perfectly fine if Jason Todd did die, however. GOOD.

OK, my head hurts too much from the concrete saws outside to keep going on... but I'm going to try to do an "old style" SC column by Friday, if I can (though me and the boy are in Disneyland on Thursday [father & Son trip for his Birthday, FTW!], so we'll see...)

What did YOU think?

-B

Arriving 10/14/2009

Bisy bakson.

28 DAYS LATER #3
ACTION COMICS #882
ADVENTURE COMICS #3
ANCHOR #1
ANGEL ONLY HUMAN #3 (OF 4)
ANNA MERCURY 2 #2 (OF 5)
ARCHIE & FRIENDS #136
ARCHIE DIGEST #258
ASTOUNDING WOLF-MAN #19
AURORA SNOW #1 TRUE STORIES ADULT FILM STARS (A)
BATGIRL #3
BATMAN #691
BEYOND THE WALL #1
BLACKBEARD LEGEND OF THE PYRATE KING #1
BLACKEST NIGHT BATMAN #3 (OF 3)
BOOSTER GOLD #25
BPRD 1947 #4 (OF 5)
CLIVE BARKERS SEDUTH 3-D #1
DEADPOOL #900
DETECTIVE COMICS ANNUAL #11
DMZ #46
DOCTOR WHO ONGOING #4
ENDERS GAME COMMAND SCHOOL #2 (OF 5)
FABLES #89
FARSCAPE DARGOS TRIAL #3
FINAL CRISIS AFTERMATH ESCAPE #6 (OF 6)
GENEXT UNITED #5 (OF 5)
GI JOE ORIGINS #8
G-MAN CAPE CRISIS #3 (OF 5)
GODLAND #29
GRAVEL #14
GREEN ARROW BLACK CANARY #25
GREEN LANTERN CORPS #41 (BLACKEST NIGHT)
HELLBOY WILD HUNT #7 (OF 8)
HOUSE OF MYSTERY HALLOWEEN ANNUAL #1
INCREDIBLE HERCULES #136
IRON MAN IRON PROTOCOLS ONE-SHOT
JON SABLE FREELANCE ASHES OF EDEN #1
JSA VS KOBRA #5 (OF 6)
KABUKI REFLECTIONS #15
LIBERTY COMICS A CBLDF BENEFIT BOOK #2
LIFE UNDEAD
MARVEL ADVENTURES SUPER HEROES #16
MARVEL SUPER HERO SQUAD #2 (OF 4)
MARVELS PROJECT #3 (OF 8)
NOMAD GIRL WITHOUT A WORLD #2 (OF 4)
PERHAPANAUTS HALLOWEEN SPOOKTACULAR (ONE SHOT)
PS238 #41
PUNISHER FRANK CASTLE MAX #75
REBELS #9
RED HERRING #3 (OF 6)
RED ROBIN #5
RED SONJA #49
SCALPED #32
SECRET SIX #14
SHIELD #2
STAR TREK SPOCK REFLECTIONS #4
STAR WARS INVASION #0 ONE SHOT (OSW)
SUPER FRIENDS #20
TITANS #18
UNCANNY X-MEN #516
UNCANNY X-MEN FIRST CLASS #4 (OF 8)
UNCLE SCROOGE #384
UNWRITTEN #6
VAMPIRELLA SECOND COMING #2 SUYDAM CVR
VEIL #4
WALKING DEAD #66
WEB OF SPIDER-MAN #1
X-MEN FOREVER #9

Books / Mags / Stuff
ABSOLUTE DEATH HC
ACT I VATE PRIMER HC
AIR TP VOL 02 FLYING MACHINE
AKIRA KODANSHA ED GN VOL 01
ANITA BLAKE VH GUILTY PLEASURES COMPLETE ED HC
BATMAN CHRONICLES TP VOL 08
BATTLE ANGEL ALITA LAST ORDER TP VOL 12
BLOOD AND WATER TP
DAREDEVIL RETURN OF KING TP
DIARY OF A WIMPY KID HC VOL 04
FEMALE FORCE TP VOL 01
GHOST IN SHELL KODANSHA ED GN VOL 01
GROOM LAKE TP
HAMMER O/T GODS TP VOL 01 MORTAL ENEMY (IDW ED)
HEAVY LIQUID TP NEW PTG
JOE & AZAT GN
JUSTICE LEAGUE OF AMERICA WHEN WORLDS COLLIDE HC
KODT BUNDLE OF TROUBLE TP VOL 27
LEES TOY REVIEW #203 OCT 2009
LOST OFFICIAL MAGAZINE #25 PX ED
MARVEL ZOMBIES 04 HC
MISTER X CONDEMNED TP
MOON KNIGHT TP VOL 05 DOWN SOUTH
ODYSSEUS THE REBEL GN
PRIDE & PREJUDICE PREM HC
RED SONJA HC VOL 07 BORN AGAIN
STAR TREK CREW TP
TOYFARE #148 TONNER TWILIGHT FIGURES CVR
TRINITY TP VOL 03
ULTIMATE WOLVERINE VS HULK PREM HC
UNCANNY X-MEN MANIFEST DESTINY TP
WONDER WOMAN 1/6 SCALE FIGURE

What looks good to YOU?

-B

Scott Allie and Kevin McGovern @ CE 10/21!

On Wednesday, October 21st, from 5-7 PM, Comix Experience is pleased as punch to bring you an in-store appearance with EXURBIA co-creators Scott Allie and Kevin McGovern!

Most of you probably know Scott Allie as the Editor Extraordinaire on such (awesome) books as BUFFY THE VAMPIRE SLAYER, CONAN, and HELLBOY, but he's also an accomplished writer (THE DEVIL'S FOOTPRINTS, SOLOMON KANE: THE CASTLE OF THE DEVIL, and THE FOG, among others) EXURBIA is his newest book and it’s received great response from folks like Gilbert Hernandez, who wrote, “Exurbia boldly continues and transmogrifies the type of lunatic stories that only comics can do with any justice. Try as films and TV might, here is the real stuff. Bravo and yikes at the same time.” Now THERE'S a pull quote!

EXURBIA is artist Kevin McGovern's debut comic, and he's got a very appealing bigfoot cartooning style. While I'm generally loath to send people off to other retailer's websites, you can read a 13 page preview of EXURBIA over here.

Scott is a genuinely nice guy who has an infectious love of comics, so I really want to urge you to come on down and meet him and help support his writing.

(Please note: while Scott is a Big League Editor at a Major Publisher, and while he'll be happy to talk to you about BUFFY or HELLBOY, we're asking that people DON'T try to hit him up for portfolio reviews or listen to your pitch during the signing-- that's why God invented the Post Office!)

Wednesday, October 21st, 5-7 PM, Comix Experience -- 305 Divisadero St., at Page, in San Francisco -- be there!!

-B

The Political Fursona

Grandville

***

[FEDERAL DISCLOSURE NOTICE: It is with great pride and not inconsiderable pleasure that I hereby certify to having procured the consumer product applicable to the consumer product functionality report ("review") presented hereafter through a genuine and recognized commercial exchange of the common merchant-consumer practice, facilitated by monies obtained via the efforts of mine own labor, or, to seek the recourse of metaphor, that dolorous transubstantiation of sweat and blood into the liquidity which itself ferries the oxygen of the body capitalism. The reader is hereby assured that my subsequent analysis of said consumer product's satisfactory or unsatisfactory operation is free of that influence or partiality, however potential, as might be assumed from incidental exposure to the siren's call, again metaphorical, of similarly conceived consumer products provided sans economic consideration ("review copies"), an effect counteracted in affixing the present seal of due consideration duly conveyed. By way of further disclosure, the reader is cautioned that the below analysis was, regrettably, not composed in isolation of, non-exclusively: marketing efforts related to the consumer product; offhanded opinions and hearsay testimonials by persons rhetorically and/or physically conjoined to the consumer product or its development; unrelated affairs and/or communicable diseases and/or weather conditions and/or nightmares prevalent to my daily life; alcohol; and, in light of the specific makeup of the consumer product, the pernicious and relentless lobbying efforts of the European Congress of Liberated Anthropomorphics and Independent Rascals ("ECLAIR"). By way of further disclosure, the reader is advised that the following text was composed in large part by my unpaid assistants, Dennis and Maribelle, as has been a significant majority ("all") of my writing of the prior financial quarter. By way of further disclosure, I am not engaged in sexual relations with Dennis and/or Maribelle, whom, in good faith satisfaction of understood curiosity, are both nominally above the age of majority, by virtue of my firm belief in a respectful and healthful work environment, however unpaid, although, incidentally, I do suspect Dennis and Maribelle are engaged in sexual relations with each other, as evidenced by their bold, shimmering teenage eyes, unashamed, virile, fertile, which I am wont to gaze into, albeit covertly, following those hard days of labor which happily result in uncompromised analyses of consumer products, one example of which is imminent. Should the reader remain unconvinced of the impartial and dispassionate fibre of this analysis, she or he is gladly referred to a print-format evaluative body, august and trustworthy so as to be exempt from necessary oversight, such as Wizard Magazine.]

***

Grandville is a comic about funny animals that have adventures and shoot things.

Well, all right, it's not just that.

This is actually a pretty tough book to write about, in that much of its appeal is tucked away in not only how the story itself plays out, but how its packaging and marketing and author's comments have been underplaying exactly what the bloody thing is. And I mean bloody - I was pretty startled by how violent a comic this was, particularly given how everything I'd heard about it emphasized the adventuresome funny animal aspect of the work. Although I suppose that's one aspect of the book connecting it to prior works by that ever-restless living legend of British comics, Bryan Talbot: few seemed to know what the hell 2007's Alice in Sunderland even was before reactions started trickling in, and 2008's Metronome didn't even carry Talbot's name upon its initial release. Expect the unexpected, eh?

So let me say this up front, before I start giving the game away: Grandville, in spite of its odd disposition, is probably the most straightforward action-adventure book Talbot has ever produced, although it's still best taken by those who felt what Blacksad really needed was steampunk and 9/11. See what I mean?

Now, the cover art above doesn't lie or anything, no. This is indeed a "scientific-romance thriller" starring Detective-Inspector LeBrock of Scotland Yard, a hulking b&w badger with the brains of Sherlock Holmes and the drive of Jack Bauer, knocking the provincial coppers dead in the Socialist Republic of Britain, until a strange "suicide" case sends him and his nattily-dressed rodent adjunct Ratzi off to Grandville, aka Paris, the biggest city in a world 200 years past the Napoleonic War, in which the French Empire conquered all of Europe. It's only been 23 years since Britain was liberated from French rule -- a giant bridge still connects it to its former ruling power -- and two years after the terrible September day when British anarchists flew a dirigible into Grandville's Robida Tower, although LeBrock doesn't think all the pieces add up.

But on Talbot's list of influences (helpfully provided on-page), below caricaturist J.J. Grandville and illustrator Albert Robida, Frenchmen both, their impact already evident on (respectively) the characters and setting of the work, is filmmaker Quentin Tarantino. As the story plays out, it becomes clear that he's not just there due to the Mexican standoff panel or the big ear cutting bit -- although all of that's in here too, post-9/11 allegorical funny animal steampunk style -- but also for the artist's love of reference. Talbot himself headed the book's design, in homage to the European children's books of years ago, and there's a distinct mid-20th century Franco-Belgian adventure comic decoration to the innards, extended (unnamed) Spirou cameo included.

Several art and illustration history nods crop up as well, but it seems mainly from the children's works that Talbot draws his fanciful take on comics sci-fi, citing later robot concepts and furry characters -- Omaha the Cat Dancer!! -- to establish a continuum that might lead to his violent, conspiratorial characters. Not that they're perfectly serious about their position; in the good Tarantino style, Talbot works in vivified archetypes played straight in the way that can only quite be done in an absurd universe that supports them. As a result, DI LeBrock is never is never short of opportunities to haughtily inform others of his superior mind, nor does it seem at all odd when a stimulating evening of reading a book on Vidocq while pumping iron with huge dumbbells carried at all times in his travelling case is interrupted by a summons to a comely lady badger's boudoir, at which point Talbot threatens to sail the book down the waterfall of full-blown furry action, only to switch away to an exterior and leave the reader with the exhilaration of, in the language of Herzog, being shot at unsuccessfully.

And, you know: violence, shadows, secrets. It gets droll, leaving it up to the reader to take what they want from a stone-faced dramatic moment in which Tintin's own Snowy relates through an opium haze the sad tale of the day his life was ruined by witnessing a murder.

Yet, to what end is all this done? Kids' characters put in a booming, bleeding political caper? LeBrock torturing his funny animal fellows, at one point cracking a (ha ha) froggy's ribs until he expires, following up with the line "Damn. He's croaked"? The allegory is obvious: Grandville may be geographically French, but it's really American, playing up the wonder and size of a U.S. population center while toying with oft-voiced American perceptions of Britain as 'socialist' with a dangerous connotation. That's the most timely piece of satire, really: the rest of it is a simple enough embracing of Truther nonsense for genre comic plot fodder -- and I'm okay with that; it's certainly been the best stuff to come out of Garth Ennis on The Boys -- with a big ol' dollop of Bush administration revenge impulse.

I'm not conducting a close reading here, by the way. Part of the climax has Our Man struggling with Donald Rumsfeld as a muscular rhinoceros onboard a robot-piloted flying machine.

This doesn't automatically lend itself to a tremendous amount of depth, frankly, and the somewhat stale, vengeful nature of Talbot's plot leaves it teetering on the edge of embarrassing-silly instead of fun-silly. The artist isn't as adept with his genre/tonal mixes as Tarantino, often leaning on the simple dissonance between his animal characters and their activities for kick, which admittedly has its effect, given the wide, often placid badger eyes of DI LeBrock, humans drawn in a serviceable ligne claire approach while the critters remain very much Talbot's, his coloring (mostly with flats by Jordan Smith) reminiscent of 1999's Heart of Empire look with Angus McKie, if shinier and more overtly digital.

Moreover, while some readers might accuse Talbot of trafficking in tired old children's characters-gone-grim 'n gritty shocks for the purposes of a bemused, not-terribly-shaded conspiracy thriller cum revenge fantasy on America's expired Presidential administration, there's a virtue, I think, to the build of the damn thing. I mean that both in terms of concept and culmination. Concept in that this is, at its center, by its design, a type of children's fantasy, which perhaps encourages a sort of simplistic approach as catharsis, now for an adult robbed of much sense of overt justice in the world, as Talbot seems to feel. Culmination in that Talbot's execution piles killing atop killing, violence upon violence, until -- shades of Inglourious Basterds, which I doubt the artist had time to see -- until patches of the fantasy start to go rotton on even LeBrock, haunted eyes gazing on a real terrorist's fire.

That too is nothing fresh -- a genre piece chasing its tail -- yet Talbot's basic skill with comics storytelling affords eveything a real joy of tale-telling: the pace is quick, the settings are often witty, and I can't deny the novelty of a miniature Iron Giant repurposed as a heroic suicide bomber. It's a master's fancy, this, and Talbot is already at work on a second volume, which will hopefully join Detective-Inspector LeBrock's search for the Prime Minister's longform birth certificate. I'm GOOD with that.

Arriving 10/7/2009

Don't forget to scroll down for the special Saturday Savage Critic crossover event celebrating Read Comics All Day Day (and 24 Hour Comics Day)

Otherwise, this is a pretty nice looking week, ain't it?

ABSOLUTION #2 (OF 6)
AMAZING SPIDER-MAN #608
ANGEL #26
ASTONISHING X-MEN #31
AUTHORITY #15
BATMAN AND ROBIN #5
BATMAN ANNUAL #27
BATMAN CONFIDENTIAL #34
BATMAN THE UNSEEN #1 (OF 5)
BETTY & VERONICA DIGEST #198
BLACK PANTHER 2 #9
BOYS #35
BUCKAROO BANZAI HARDEST O/T HARD #1 (OF 2)
BUFFY THE VAMPIRE SLAYER #29 CARNEVALE CVR
CABLE #19
CAPTAIN AMERICA THEATER WAR GHOSTS OF MY COUNTRY
CARS RADIATOR SPRINGS #2
CARTOON NETWORK ACTION PACK #42
CHRONICLES OF WORMWOOD LAST BATTLE #1 (OF 6)
CRIMINAL SINNERS #1
CROSSED #7 (OF 9)
DAREDEVIL #501
DARK REIGN LIST SECRET WARRIORS ONE SHOT
DARK REIGN ZODIAC #3 (OF 3) DKR
DAYS MISSING #2 (OF 5) DALE KEOWN CVR
DEADPOOL #16
DOCTOR VOODOO AVENGER OF SUPERNATURAL #1
DOOM PATROL #3
FALLEN ANGEL REBORN #4
FINAL CRISIS AFTERMATH RUN #6 (OF 6)
FROM THE ASHES #5
GHOST RIDERS HEAVENS ON FIRE #3 (OF 6)
GHOSTBUSTERS DISPLACED AGGRESSION #2
GREEK STREET #4
GRIMJACK MANX CAT #3
HAUNT #1
HOUSE OF M MASTERS OF EVIL #3 (OF 4)
HOUSE OF MYSTERY #18
I SELL THE DEAD (ONE SHOT)
INCARNATE #2 (OF 3)
INCREDIBLES #1
IRON MAN ARMOR WARS #3 (OF 4)
IRREDEEMABLE #7
JERSEY GODS #8
JONAH HEX #48
JUGHEADS DOUBLE DIGEST #154
JUSTICE LEAGUE CRY FOR JUSTICE #4 (OF 7)
KILL AUDIO #1 (OF 6)
KING CITY #2
LOONEY TUNES #179
LUKE CAGE NOIR #3 (OF 4)
MAGOG #2
MARVEL SPOTLIGHT DEADPOOL
MIGHTY #9
MODELS INC #2 (OF 4) (RES)
NINJA HIGH SCHOOL #174
NORTH 40 #4 (OF 6)
OFFICIAL INDEX TO MARVEL UNIVERSE #10
PLANETARY #27
PROJECT SUPERPOWERS MEET THE BAD GUYS #2 (OF 4)
REBELS ANNUAL STARRO THE CONQUEROR #1
RED TORNADO #2 (OF 6)
SAVAGE DRAGON #153
SHERLOCK HOLMES #5 (OF 5)
SONIC THE HEDGEHOG #205
SPIDER-MAN 1602 #1 (OF 5)
STAR TREK ROMULANS SCHISM #2
STAR WARS INVASION #4
STARR THE SLAYER #2 (OF 4)
STARSTRUCK #2
STRANGE ADVENTURES #8 (OF 8)
STRANGE TALES #2 (OF 3)
SULLENGREY SACRIFICE #2 (OF 2) DOUBLE-SIZED
SUPERMAN WORLD OF NEW KRYPTON #8 (OF 12)
SWEET TOOTH #2
THE GOOD THE BAD & THE UGLY #4
TORCH #2 (OF 8)
ULTIMATE COMICS SPIDER-MAN #3
VENGEANCE OF MOON KNIGHT #2
WALT DISNEYS COMICS & STORIES #699
WAR HEROES #3 (OF 6) (RES)
WARLORD #7
WITCHBLADE #131 SEJIC CVR A
WITCHFINDER IN THE SERVICE OF ANGELS #4 (OF 5)
X-BABIES #1 (OF 4)
X-MEN VS AGENTS OF ATLAS #1 (OF 2)

Books / Mags / Stuff
ANGEL NOT FADE AWAY TP
BETA RAY BILL GODHUNTER TP
BLOOM COUNTY COMPLETE LIBRARY HC VOL 01
COLLECTED VOYAGES OF SHEBUCCANEER TP
DARK REIGN FANTASTIC FOUR TP
EC ARCHIVES FRONTLINE COMBAT HC VOL 01
ESSENTIAL GHOST RIDER TP VOL 03
EXURBIA TP
FARSCAPE HC VOL 02 STRANGE DETRACTORS
G FAN #89
GRANDVILLE HC
JACK OF FABLES TP VOL 06 THE BIG BOOK OF WAR
JUDGE DREDD MEGAZINE #289
KULL TP VOL 01 SHADOW KINGDOM
MASQUERADE TP VOL 01
MOME GN VOL 16 SUMMER 09
MUPPET ROBIN HOOD TP
MYTH OF 8 OPUS LABYRINTH GN
NARUTO TP VOL 46
PETER & MAX A FABLES NOVEL HC
SIZZLE #43 (A)
SUPREME POWER PREM HC NIGHTHAWK
WEIRD FISHES GN
X-MEN FOREVER TP VOL 01
X-MEN NOIR GN TP
YOU ARE THERE HC

What looks good to YOU?

-B