They Say That Girl You Know She Acts Too Tough Tough Tough: Diana Turns Off The Lights

This probably won't come as a surprise to anyone, but I've decided to step away from mainstream comics for a while. Sadly, that also means bowing out of the Savage Critics. Why, when and what next: after the jump. I love comics. I think they're capable of telling stories in ways no other medium can. Regardless of cultural stigmas, I've always believed comics are as legitimate a form of literature as the novel. And even though we lose a little ground every time Joe Quesada talks about genies or Dan DiDio does another '70s revival, we're still better off now than we were ten or twenty years ago.

My very first comic was a TPB of the Dark Phoenix Saga. I was fascinated by the characters, the drama, the action. That's when I became a fan of Marvel in general and the X-Men in particular, but it's also the book that introduced me to the concept of shared universes in fiction. If you recall, Dark Phoenix's escape from Earth is accompanied by a series of cameos, and to a 14-year-old newbie this is what it looks like: a stone giant comes rushing out of the shower, a guy in a spider-costume gets worried, and someone calling himself the Silver Surfer's flying around at the edge of space. You don't know who these people are, as they're not part of the story and only serve to indicate that Jean's transformation is a Very Big Deal Indeed... but these cameos also tell you that there are other stories happening at the same time, in the same world.

But it's the shared universe that's been steadily turning me off comics over the past two or three years. The problem, in my eyes, is that instead of having a wide and diverse selection of stories set in the same fictional universe, what we've been getting since CIVIL WAR is a single narrative that dictates the tone and agenda for the overall universe; the end result is that DARK REIGN makes me think of that Black Eyed Peas song where they keep repeating that tonight's a good night. It's dull, it's repetitive and it's uninspired. And it's everywhere.

Don't get me wrong, I'm not advocating a return to Silver Age wackiness. In fact, as an act in an ongoing narrative, the occasional dark turn can serve as very fertile ground for stories - look at how the New Caprica arc changed BATTLESTAR GALACTICA. Admittedly, it wasn't exactly The Reading Rainbow prior to that, but the point still stands. What we've been getting since 2006, though, is an endless slog through poorly-written political allegory and blatant writer's fiat: why Norman Osborne? Because Brian Bendis thinks he's swell. The mentality seems to be "Oh, you don't like Norman Osborn in Thunderbolts? Maybe you'll like him in X-Men. No? Maybe you'll like him in Agents of Atlas." Right now Norman Osborn's like sand after a visit to the beach: no matter how careful you are, it'll get into uncomfortable places and nothing less than a very long, very thorough shower will set things right.

And it's not like DC is doing any better. Admittedly, I've never been as invested in the DCU as I am its counterpart, but even I can tell you this much: I was in the first grade when Barry Allen died. I don't understand why I should see him as the Greatest Flash Ever just because Geoff Johns says so.

Which leads me to what I consider the source of the problem: both Marvel and DC are currently being run by a very specific breed of fanboy, the type that fixates on the specific period when they were reading comics. And rather than try to move forward, they spent all their time recreating that past over and over again, to perpetually diminishing effect. Looking back instead of looking forward, and making more and more outrageous leaps to get there (ie: Peter Parker selling his marriage to Satan so good old Aunt May can keep on keeping on). This mindset has become so pervasive that I can't even get worked up about the Flop of the Week anymore - Onslaught's back? Whatever. They're doing the Clone Saga again just to remind everyone how badly they messed it up the first time? Eh. The X-Men have moved again? Why get worked up about it? They'll end up somewhere else next year.

The last straw for me - what finally prompted me to make like Fred Astaire and Call The Whole Thing Off - is how it's getting progressively difficult to sidestep the Big Events. To use a specific book as an example, I've been reading DAREDEVIL consecutively since the start of the Bendis run. In eight years, I never had to deal with HOUSE OF M or CIVIL WAR or SECRET INVASION: it was a self-contained, consistent story that worked on its own merits without having other ideas imposed upon it. Then Andy Diggle takes the reins and guess who turns up in his very first story?

 

 

This guy.

 

So... yeah. That's it for me, at least until the current trends burn themselves out. I leave you, dear readers, with this final thought: there's been a lot of talk regarding Disney and Warner, and as the brilliant It'sJustSomeRandomGuy points out, it's quite possible that both companies will become actively involved in the publishing of comics, right down to content. Under any other circumstances, I'd be very much opposed to the idea of corporate shareholders imposing creative restraints on any story... but the more I think about it, the more convinced I am that they really can't make things much worse. And who knows, maybe someday I'll enjoy comics again and come banging on Hibbs' door like Fred Flintstone trying to get back in.

Speaking of which, I want to thank Brian for offering me this opportunity, Jeff for making me think, Graeme and Abhay for making me laugh, Paul O'Brien for being my inspiration and all the other Savage Critics just for being your awesome selves. And, of course, our readers, because if a Critic falls in the forest and no one's around to hear her, does she make a sound?

Until the Watcher admits to watching Desperate Housewives, Make Mine Savage!

Tucker Proves He Is Incapable Of Sincerity, Thinking: Post One Of One

I'm a simple man, that should be apparent. I prefer my Passion to be in a Cove, my Bedtime to be packed with Stories, and my Hotel's to be nearby some Erotica. So when Mr. Wolk fired off the "step up to the plate, ye lazy jackals" missive, I thought I'd respond by denying the Critics its Savage-ry, and provide a bit of the "Good Stuff", i.e., stuff I actually find enjoyable. In other words, this is "too many words that say too little" surrounding the old "look at sumthing kewl" comic book blog post. If this was a Pile, I'd tell you to Buy. (Two of three are out of print though, which is a bit of a scumbag move.)

Yes, there's something after the jump. Monster vol 5, by Naoki Urasawa Naoki Urasawa's Monster goes on a bit longer than necessary, but it's still an All Around GOOD in my book. And while Monster's conclusion includes a violent showdown that greatly pleases me, where men shoot men through chairs while occasionally throwing each other guns in the rain, the portion that stands out in memory is a quieter one that takes place in the fifth volume. It begins here, with Inspector Lunge (the Gerard to Kenzo Tenma's Kimble) examining a murder scene. jmonster 5 jmonster 5 2 Twenty pages later, Tenma arrives at the same scene. Going through the same motions as Lunge, he also reaches the same conclusion, explaining Lunge's "hm" from earlier, and thus cementing the two's relationship that continues until the story's end. Tenma wants the truth. Lunge just wants Tenma. See, somebody died in this room--Tenma thought it was the man he's after, and Lunge thought the same. jmonster 5 3 jmonster 5 4 They are both wrong.

In Tenma's case, that means he has to move, that he has to run. In Lunge's case, that means he's got to choose between truth and obsession. In a way, I spent the remainder of the series feeling like it was Lunge's choice--to focus on catching Tenma, despite the facts--to be a major part of why Tenma is able to remain as focused as he does. There's multiple portions of Monster where Tenma's goal of catching up with Johann (the ultimate villain of the story) is postponed longer than truly necessary. When he can stop and play good Samaritan, he does. When he can slow down and hide out in jail, he does. While Johann's evil schemes ultimately bring Tenma and Lunge to the 18th volume's final conclusion, Tenma's obsession is never as pure as Lunge's, so constantly at odds with his exhausted self-preservation, his fear of how things must end. Lunge, on the other hand, never moves on. He will catch the man he's after, and if it turns out that the man he's after isn't guilty, he'll decide where to go after that. From a meaner viewpoint, that's part because Lunge is never really defined too deeply--he's so much the dogged Terminator that he's even given an almost supernatural memory (one that is depicted by Urasawa as being controlled and accessed by the character typing his fingers in the air)--but that's not too unusual in a story this genre-simple. Without a Lunge to chase him, to force him to discover and expose the truth, Tenma has only to depend on his misplaced feeling of responsibility. Considering how many years pass, it's not hard to imagine that Tenma--a character that Urasawa endows with more realistic emotion than any other in Monster--would eventually give up, feeling he'd tried his best.

I guess Urasawa could've just had him repeat "With great power..." over and over and over and over again, but I think they frown on that in Japan. (I've never been!)

Domu: A Child's Dream, by Katsuhiro Otomo One of the other comics that I've fallen head over heels with recently is the third volume of Domu: A Child's Dream. The first two volumes (serialized by Dark Horse in 1995) aren't bad, but it's when Everything Goes The Fuck Down in volume three that keeps sticking with me lately. Take a look at this: domu1 She doesn't deserve that, if that matters to you. Neither does this guy, who dies just trying to help. domu2 Domu's a pretty straightforward thriller--a couple of telekinetics go to war with each other in a gigantic apartment complex. Otomo spends the majority of the third volume tracing the carnage of their initial, vicious battle, which leaves a healthy portion of the apartment (and its tenants) destroyed. But then he flips it on the reader, with a short "pick up the pieces" interlude. After that little fake-out, the battle continues--only this time, the little girl is prepared for her elderly nemesis. The two sit--her on a swing, him on a park bench--and have a staring contest. domu3 Neither speak, ignoring an "urgh" in the final moments, and with only one exception, none of the bystanders realize what's happening. It's a testament to Otomo's skill that the panels move the way they do--cutting back and forth, the viewpoint going up and down, with little bits of unrelated dialog spitting their way into the frames, accelerating and defining the rate at which the action is occurring. Little details--the way in which tiny shadows appear under pebbles as they race above the ground, a fragment of something slicing across the only onlooker's face--define the actual "action" surrounding the quiet center of the piece, the beating heart: a little girl with a determined (albeit blank) look on her face as she finishes the ugly job of exterminating a crazed killer. As conclusions go, it's EXCELLENT.

Another thing I like is punchlines, which you aren't supposed to ruin, but hey: this next one is from a few years ago and I don't care. "The Groceries", by Kevin Huizenga This story is from Or Else # 2, when Glenn and Wendy are unpacking groceries and daydreaming/fantasizing about their future child. Glenn's fantasy involves him getting too little sleep and eventually teaching the child to ride a bike. It's affectionate and brief, and Glenn is only broken from it when Wendy glances over at him and says "What's wrong with you? Come over here and help me." After he describes his thoughts, Wendy daydreams of a more boisterous, verbal future, one that concludes with the frightening image of a bowl being knocked off its high perch, falling directly towards the head of their child. Before you see the tragedy occur, Huizenga cuts to this drawing. or else 1 Then, when Wendy describes the dream to Glenn, Huizenga separates the concluding sentence, with Wendy's "And it falls but you catch it before it hits her" appearing on the next page.

The thing that gets me with this one: I don't believe that's what Wendy thought. It's not that she's explicitly lying to hide a gory conclusion, but that she aborted the fantasy at the moment of nasty, and then chose to make up a hero ending so as not to draw Glenn into darkness. Glenn seems to be the more sensitive one in the Ganges household--the obsessive one, the one more likely to stay up late over-thinking stuff (as he's currently doing in Ganges #1-3), and Wendy probably knows that she's better off not fueling the crazy. (Of course, Glenn begins obsessing despite her "you saved the day" ending, questioning whether he should move the bowl or not, mentioning that it's an antique, suggesting eBay, rethinking the conclusion of his own fantasy, with a car heading towards the kid--it's not difficult to imagine that, if Wendy had described the bowl braining the tyke, Glenn would've started...I don't know, crying, something like that.)

And that's what makes the joke--which, up until this point, has been pretty well disguised, so clever. orelse2.5 She ain't even pregnant. It's just a melon, which they're eating in the next panel. or else 3 Of course, few comics retain their humor when their pacing is broken up on the computer screen--it's understandable that this doesn't neccessarily work in scan-and-talk, but it's still a decent encapsulation of what I find so likable about Huizenga's work. Jog described his feelings about Ganges like this:

But that's the rub; moreso than any continuing comic I can think of, Ganges places maximum emphasis on how events don't matter so much in a life as how they're processed, by means ranging from simple moment-to-moment experience to fleeting reflections on whole segments of a guy's youth gone by. 

I can agree with that, and I'd include much of Or Else in that as well. It's not what Huizenga's saying that makes his work so unique, so special--it's how he's saying it. That's the most generic thing one could say about the man's work, but therein lies the rub: it doesn't make it any less true. Here, it's not the drawings, but the pacing--the way pages separate dialog, the blankness of an expression described by the emptiness of a panel--that make the work stand beyond what is, at its most basic, another indy comic about a happy couple going about the mundane necessities. Maybe it's because I'm getting older/shithead-ier, but it's the subtlety that I'm getting into these days. Hell, I used to think this was the coolest part of Batman: Year One. batmanyearone1 Now, I like that Mazzucchelli indicates Gordon's ass-peep with a tiny little line. batmanyearone2 See it? batman year one 3 Oh, JIM. You are a CAD.

 

24 Hour Comic Day? But I've Only Read Seven Comics!

To interrupt Douglas' 24 Hour Reviewathon slightly, I thought I'd share short thoughts about what little I have read recently that wasn't the Absolute Promethea collection (No extras? I'm surprised) or the end of Paul Levitz's run on Legion of Super-Heroes (which noticably becomes the Keith Giffen show more and more the closer it gets to the end). Which is to say, not a lot. But still!

DETECTIVE COMICS #857: Another VERY GOOD issue, even with the last-minute revelations about Alice (which felt cheap and hopefully lead somewhere interesting, so as to remove the "What, I'm reading mid-90s X-Books all of a sudden?" taste from my mouth). JH Williams' art continues to just amaze, so much so that news that he'll be replaced by Jock for a fill-in to catch his breath seems like the end of the world. No offence, Jock, but right now, it feels like no-one else is in Williams' league.

GREEN LANTERN #46: I should probably feel as if this finally brings the two sides of Blackest Night together (All the different Lanterns/Zombies Attack The DCU), but this just seemed forced and uneven in a way that the other Geoff Johns-written parts of the crossover haven't - Maybe because it tried, and fails, to bring everything together convincingly? I'm still enjoying the crossover, in general; I just am starting to wish that it'd been left as just Zombies Attack The DCU and everything else could've happened at another time. A high OKAY, but I wanted more, dammit.

MARVEL ADVENTURES SPIDER-MAN #55: Despite not growing up with a high school-age Peter Parker, there's something about the tone and speed of Paul Tobin's soft-relaunch of this series that makes it feel like the perfect Spider-Man comic to me. The Peter here is a nice guy, out of his depth more than a little, but yet the completely neurotic Spidey of Bendis' Ultimate book. VERY GOOD, even if I still want them to change that logo.

SPIDER-MAN: THE CLONE SAGA #1: I never read the original Clone Saga, and on the basis of the first issue of this rehash, I didn't miss anything; the script is rushed and unfocused, the art is... well, very Todd Nauck, which isn't really to my taste (Sorry, Young Justice fans), and the whole thing feels much more phoned-in than any "This is how we meant to do it the first time" should feel. EH at best, but that's probably me being charitable.

SUPERGIRL #45: I'm with Sean; the Superman family may - to those not reading the books on a regular basis - seem like a collection of fail right now, what with Superman not actually appearing in the book that bears his name and everything, but to those who are reading, the weekly cross-title story is the closest DC have gotten to the excitement of 52 since that book finished, a feeling diminished only slightly by knowing it's all going to end in a big crossover or event or whatever they're called next year. For now, though, GOOD.

THE UNKNOWN: THE DEVIL MADE FLESH #1: Entirely not what I expected after the first mini (Which had a disappointing final issue after three great issues of set-up, if you ask me), and all the better for it, Mark Waid's semi-supernatural mystery returns with a GOOD opener that suggests that nothing is as it seems. I have no idea where it'll go from here, which means I'll be back next month.

X-MEN FOREVER #8: Proving once and for all that all the X-Men are idiots (and that the X-Women know what's up), the Sentinels return and hide behind a pretty face, fooling the boys. After its (more exciting) frenetic opening, this series feels like it's settled into a slower groove as the bizarro twin of Grant Morrison's NewXMen run, complete with Sentinels and new discoveries about the nature of mutants and evolution, but with added costumes, guest-stars and Claremontisms. There are many, many worse things to be. Still GOOD, surprisingly.

Douglas Vs. Write About Comics All Day Day 2009, Pt. 3 of it's looking like 3

Under the cut: "Ten Thousand Things to Do" and this year's issue of "Love and Rockets." TEN THOUSAND THINGS TO DO #5: This is Jesse Reklaw's enormously charming diary comic--he's apparently just finished the sixth and final issue, but this was the latest one that was at SPX. I suspect I'll be pulling it out decades from now to show people what bohemian life was like in the Portland of the late '00s. Reklaw's got a pretty interesting day-to-day existence, as bohemia goes, and he cherrypicks it for the funny/interesting-to-draw bits:

That lower-right-hand image, incidentally, appears with variations on every page: a diagram that indicates Reklaw's mood, energy level, pain levels (head, shoulder and lower back), and how many caffeine and alcohol drinks he consumed that day. He pretty much sticks to the format, although there are a few guest strips--his life drawn by other people!--and a couple of sidebar "diaries" of his cats. This is the sort of diary that's about discovering patterns in the diarist's life, not isolating individual moments to aestheticize them (like, say, James Kochalka's or Lewis Trondheim's), but it's been a consistent pleasure all year; it's VERY GOOD, and I'll miss it when it's over.

LOVE & ROCKETS: NEW STORIES NO. 2: Man, I've been grappling with this one since I picked it up at Comic-Con back in July, and I still don't entirely have a handle on my reaction to it. Both Jaime and Gilbert Hernandez are permanently on my must-read-everything-they-do list; they both still draw like the hand of God; they're both wandering away from the kinds of work I treasure most by them, but I admire the fact that they're not just playing the greatest hits over and over. The two-part superhero story Jaime's done last issue and this issue ultimately falls into the same category for me as his wrestling stories--I enjoy watching his characters talk to one another more than I enjoy seeing them throwing each other across the room, and I kept wishing I could find out what's going on with Hopey and Ray and so on instead of tracking the convolutions of the goofy sci-fi scenario here. (Also, it took me until halfway through this issue to realize that "Ti-Girls" was supposed to rhyme with "hi, girls" and suggest "tigers" rather than, er, "T-girls.")

Gilbert's two stories aren't what I was expecting him to do at this point (although, again, I'm kind of glad that they're not), aside from prominently featuring women with enormous racks. The brief, super-condensed "Sad Girl" is effectively a continuation of the post-Palomar stories he was drawing in the L&R vol. 2 era: the Kid Stuff Kids are all grown up now ("Killer" is Guadalupe's daughter), and the story even ends with a little heart, like most of the stories collected in Luba. "Hypnotwist" is the centerpiece of this issue, a 42-page silent story that's much more in the vein of Gilbert's New Love/Fear of Comics stuff--a grotesque dream-logic narrative that strings together a bunch of unbelievably creepy images, most of which appear in several permutations, then ends. (The dialogue in "Sad Girl" suggests that "Hypnotwist" is adapted from a movie in whose remake Killer appeared, in the same way that "Chance in Hell" is adapted from one of Fritz's movies.) Both pieces have the visual crackle and sparkle that appears in Gilbert's work when he's pushing himself into uncomfortable territory, but--again, I find myself wishing for the depth of character writing that he did so well in Luba and the first volume of L&R. At the same time, I don't think he could have made the leap from "Poison River" to Luba without the stretching phase of Fear of Comics, and maybe the same sort of process is happening here. This issue seems like a document of a transitional period for both brothers; I'll call it VERY GOOD, but I think I'm much more interested in what comes next than I am in these stories themselves.

 

Hibbs and the Read Comics All Day Day

See, for me, EVERY day is "read comics all day" day!

I actually have two modes of reading comics, however, and this is kind of the "working in a candy store" problem -- most of the times I read comics, it is sadly "professionally" reading them. It's part of my job and function to have a general handle on what's going on in comics, so I like HAVE to read them. I order to properly ORDER and SELL comics, I feel like I have to read a lot of stuff that, really, I'd rather not read. I need to read, say, every other issue at least of virtually every "mainstream" comic so I know what they are and where they're going.

(More after the jump!)

Every week there are comics that I WANT to read, of course, but because of the way they arrive in the store (that is: all at once), I usually either intersperse or leave for last the comics I WANT to read (say, DETECTIVE or BATMAN & ROBIN or KNIGHTS OF THE DINNER TABLE) inbetween all of the stuff I'm much less enthusiastic about (Say, most DARK REIGN: COLON or FINAL CRISIS AFTERMATH: COLON titles) because otherwise I can't bring myself to read the less-desirable stuff.

And this means that I probably don't get as much out of the stuff I DO like, y'see?

It's all "professional" at that point.

The second mode of reading is when I'm at home, and I'm just reading for pleasure. Nine times out of ten that therefore becomes REreading for pleasure, if you follow?

Because of having a small son (Six Years Old tomorrow, YAY!), my "me time" is more and more limited -- I've just come downstairs after reading to him, and it's like 9 PM, yeesh, and I've got maybe 3 hours to "me" tonight before I have to fall asleep again. So a lot of my "pleasure" reading is in the "inbetween moments" -- in the bathroom, maybe, or taking a comic with me when I go out to sneak a smoke -- little 10 and 15 minute breaks and that's all I've got.

Which brings us to the topic of this column -- this week, in taking my breaks, and sneaking my sneaks, I've been rereading Sergio Aragones' GROO THE WANDERER.

These are PERFECT "break" comics -- they usually are fast reads, but they absolutely encourage you to linger in particular panels. Can you spot the hidden message? What has The Minstrel's top-of-his-lute characters metamorphosised into this time? What's the funniest background gag Aragones has snuck in? And so on.

This week I've been reading through the Dark Horse collections, most specifically from THE GROO HOUNDBOOK to THE GROO NURSERY, or that is to say from v8 to v14, if my fingers are counting correctly. Which further makes between issues #32 and 56.

This is a great period for the book: Groo is given a permanent partner in Ruferto, his faithful dog, which added a ton of storytelling possibilities; and a huge chunk of the recurring humor is established in these issues (most notably the "I Am The Prince of Chichester" gag) -- you can tell that Aragones' (and Evanier and Luth and Sakai) are all having a ball, and are really hitting their stride as a finely oiled team.

What I like the most about GROO in this incarnation is that most of the stories are completely self-contained in terms of introduction and execution of plot -- everything you need to know is always explicitly laid out for you, naturally, in the course of the story, and they all come to a nice moral point at the end. Even if they're multi-part stories -- each chapter comes to its own, separate conclusion. In short, in reading each issue, you really feel like you got an issue's worth.

That's a great feeling, especially compared to today's comics.

Seriously, these guys are master of both compacting the content so that you really feel like you got a full experience, as well as streamlining it so there's seldom anything extraneous or wasted. These are absolutely dead-on perfect 22 page entertainment packages, and there's not a creator alive who probably couldn't benefit from reading a few issues of GROO and paying attention to the Lean Density on display. This is really masterclass stuff, even if it is just silly comics about a stupid barbarian.

(As a further aside, I read these in BACKWARDS publication order -- from N to H -- and they read perfectly well that way.)

Ben is really starting to read now, so I have to keep a certain amount of prudence in what I leave lying where now -- not so much with GROO. Those I left right out where he'd spot them too, and he's been happily immersed in them. This is what makes it an even better comic -- it is absolutely entertaining for both kids AND adults. (While it is a crazy-over-the-top violent comic, it is of a level of LOONEY TUNES violence, which I think personally is just fine for kidlets)

I'm less enthralled with the last 3-4 mini-series of GROO because they, it seemed to me, were more about the message of the story, being structured as 4-part stories, then about here's-an-awesome-22-pages-kiddo. Most of the GROO THE WANDERER collections are out-of-print (and either way, I think they only ran to just a hair past the halfway point) but Evanier has said on his great blog there will be omnibuses coming from Dark Horse later this year. Hopefully the color ones that DH does, but maybe not in that smaller trim size because GROO is not a book that will be served by shrinking it. I'd be just as happy with B&W "ESSENTIAL-style" newsprint ones, really -- more issues at a time that way, too. It would be about 11 volumes in the color format, and something more like 7 in the ESSENTIAL format...

Anyway, I hope this period comes back into print soon, as it really is EXCELLENT.

As always, what did YOU think?

-B

 

Abhay spent the Imaginary Comic-Holiday writing about DAR: A SUPER GIRLY ETC.

DAR: A SUPER GIRLY TOP SECRET COMIC DIARY, VOLUME ONE by Erika Moen— I read a collection of Erika Moen’s journal webcomic DAR. I don’t know if it’s available in stores; it was an impulse buy from the internet. I was trying to find something the Savage Critic website’s own Mr. Douglas Wolk had written, and instead found his appearance on something called the Erika Moen Show.

The Erika Moen Show is a video-podcast where Ms. Moen sits on a dimly-lit couch with various comic/webcomic luminaries, and proceeds to ask said luminaries a variety of questions, with the help of the disembodied voice of Ms. Moen’s off-screen husband. If you’re interested in how the internet is rewriting the cartoonist-audience relationship, “video-podcasts set on couches of female cartoonist plus a disembodied husband voice” might be kind-of a mind-blowing window into the future for you. The book is a collection of one-page journal comics. I could probably end this right there, and 100% of you would be just about 100% right on whether or not you would like this comic, based solely on that description. Me? I tend to avoid that sort of thing, journal comics. For the obvious reason: I’m fanatically self-centered. I don’t read blogs by acquaintances; I don’t read twitters from friends; I’ve got a mirror, and I’m looking at it, and guess what? Handsome’s looking back. <Wink>. In conclusion: Me. Catch the fever. Have extra long pleasure.

I hadn’t read a journal comic in a while, years maybe, so I enjoyed DAR enough just as a change of diet. I’m entirely disqualified to criticize it in any knowledgeable way, to compare it against other journal comics, the James Kolchaka thing, or Jason Marcy or what have you. I can compare it to numbing comics where Namor the Sub-Mariner throws his wife’s severed head through a window at a bad guy— is that helpful for anyone? In a different mood, I’d have thrown DAR in a corner and forced myself to swear on a Bible that I would never again drink and internet-stalk Douglas Wolk. But that didn’t happen, so hello, bottle of Maker’s Mark and Google Image—our time is now.

The webcomic seems primarily to be about how Ms. Moen formerly self-identified as a lesbian or queer or what have you, a lady what has sex with other ladies, but then ended up marrying and having sex with the disembodied voice. It’s a set of strips from that transition from lesbian to married-to-a-dude lesbian (or whatever the proper terminology is there…?). Am- Am I supposed to review that part? Now, the Savage Critic website will review a human life for your amusement! All will be judged, all will be found wanting! Mwah-ha-ha! Spin the wheel of fate! Hurrah: everybody loves parties!

The good episodes of DAR are about sex. Moen employs the same circular-headed cartoon characters with dot eyes, the same cute-driven style that Jeff Brown or Dave Heatley use— all of them softening their sex comics with a certain amount of adorable. Which sounds like a good idea, unless you start dwelling on Stephen Jay Gould too much.

Stephen Jay Gould was a popular science writer in the field of evolutionary biology. And as a bit of popular science writing, Gould posited in an essay entitled “A Biological Homage to Mickey Mouse” that the reason cartoon characters were popular was due to neoteny.

As explained by the International Cognition and Culture Institute:

“Gould … proposes that the reason why we find Mickey Mouse attractive is due to our innate attraction for all things baby-like. Gould dwells on Konrad Lorenz's theory of neoteny. Neoteny is the set of facial characteristics peculiar to babies. The theory states that, in the course of evolution, our species (and many others besides) have evolved neotenic features for our youngsters, in order to tap this innate mechanism that attaches us to round faces, big eyes and soft features - what so many languages have a word for: the cute, the kawaii, the mignon, the moutik. Gould spectacularly illustrated his point with the ontogeny of Mickey Mouse, who evolved, in a somewhat spooky trajectory … from a real character with features and peculiarities to a big simplified balloon of niceness.”

So, if you dwell on that paragraph too much, there is something just wrong and creepy about autobiographical sex-comics, wronger and creepier than your garden variety hentai even. Hentai’s typically about, what, a teenage schoolgirl having sex with a softball team, and the softball team is her brother-dad. Which is gross. But autobiographical sex-comics? Maybe they’re basically about babies getting sexy with other babies. Eew! If Stephen Jay Gould is to be believed anyways. I’m just the messenger here...

Sure, it doesn’t gross out everybody. There’s a fetish called paraphilic infantilism, and that fetish is about primarily heterosexual men characterized by their sexual desire to wear diapers and be treated as infants / toddlers. And to be careful about this topic, Wikipedia says paraphilic infantilism is NOT the same thing as pedophilia, so if you were worried about that—you know, you can sleep well at night knowing that the diaper people usually just want to have sex with you, and not your children. Good night and sweet dreams. In fact, Wikipedia says a whole mess of things about paraphilic infantilism that I’d like to unscrub from my brain—where do I sign up for that? Is there a Wikipedia page that explains how to do that? I don’t want to know about the diaper people anymore.

But notwithanding Wikipedia, at the end of the day, I’d still rather see Moen’s baby-people have sex than a Greg Land photo-person have sex. Does that make me a diaper-man, internet? I hope not. I’d really rather not be a diaper-man. Really: not cool, Greg Land.

The more bothersome thing about DAR is the lack of editing (is it okay for me to complain about lack of editing?). Or what appears to be a lack of editing. One that particularly stands out: a comic advising web-cartoonist Dylan Meconis to check her Flickr Favorites because Moen and an unidentified woman in a cowboy hat played a no-doubt hilarious prank on Meconis’s Flickr account that Meconis hadn’t actually noticed-- a comic with no noticeable conclusion whatsoever. I wonder why this or a number of other comics (con reports, comics explicitly about the challenges of doing autobiographical webcomics, etc.) needed to be preserved in print, but I suspect there exists fans of the webcomic who would have been more put-out had it not been collected than passer-by’s such as myself. Hell, editing lessens pages.

Moen's website seems somewhat frustrating-- is there a table of contents or a quick way of navigating through the strips that I can't seem to find? Is there a reason that "clicking on a strip takes me to the next strip" isn't a standard feature of webcomics yet as of 2009-- was there a debate on how webcomics should be navigated that "clicking on a strip takes me to the next strip" somehow lost? For the book, Moen’s craft isn’t quite as polished as it appears to be now—her line only becomes remotely pleasing sometime in mid-2008, late in the book. Looking at the webcomic now, the backgrounds-- a problem spot in the book-- have thankfully improved since then: at least, there’s hints a ruler might have been purchased at some point. Or maybe Moen’s further along whatever learning curve needed to take place with a brush; or maybe Moen purchased Manga Studio; maybe the first letter of every word in the last sentence of the previous paragraph spells out the word “Help”; maybe every essay I write has hidden pleas for help that you’ve all just been ignoring; oh god...

Anyways: Horror-dildos. Anal sex. Shrunken balls. Strippers. Tits. Vibrators. Most of all, Queefing. Unfortunately, the comic is not always in this vein, but these are all honorable and worthwhile topics for comics-- DAR's not long on ambition, and your enjoyment will depend on your tolerance for "harmless cute". But: wouldn't anything more than "harmless cute" for a comic about queefing be the wrong way to go? I think they’re topics that work best in comics for that very reason. A short story would be too profound. Richard Ford would write about some unemployed single father holding a horror-dildo in a motel parking lot; the horror-dildo would symbolize middle-age disappointment. And a movie, a horror-dildo just isn’t enough to build a movie around. The horror-dildo would need a character arc. Or there’d be a scene where Shia LeBouf went to Dildo-Heaven to meet the God-Dildos. The horror-dildo would dildo in super-slow-mo for no reason. I don’t want to watch that.

But comics? A horror-dildo is just right. So, that’s (1) your mom’s butt, and (2) comics. Congratulations, comics. Let’s have cupcakes! The cupcakes symbolize middle-age disappointment.

However, eating lowers pessimism. <Wink>

24 Hour Comic Day 2: This Time, About The Folks Behind The Comics

Despite what it sounds like, it's a compliment when I call CONVERSATIONS WITH ADD a frustrating read. For those unfamiliar with it - which may be most reading this - it's a free e-book collection of interviews and Q&As with comic folk conducted by Alan David Doane over the last ten years for ComicBookGalaxy.com as well as his radio station, and it's full of names you'll recognize: Brian Michael Bendis, Ed Brubaker, Mark Millar, Joe Quesada, Mark Waid, Brett Warnock, Peter Bagge, Seth, and many many more.

What's frustrating about it is twofold, and both pretty much the nature of the beast - Some of the interviews are so old that I wish they'd had a little more background information attached to put them into the appropriate historical context (Kurt Busiek and Mark Waid both talk in depth about the short-lived Gorilla Comics, for example, and I'd have love to have seen some more editorial footnotes about what happened to it in practice, because as it is the uneducated reader will be left thinking "That sounds great! I wonder what happened to it?" Of course, you could make the argument that no uneducated reader would be downloading an e-book collection of interviews from a comic book website...), and some of the interviews - namely, the ones from his "Five Questions With..." series - are... well, too short.

The second complaint pretty much gets to the whole "it's a compliment" part; ADD is, especially in the longer interviews when he gets to go into greater depth with creators, a very effective and enjoyable interviewer, and the frustration of the short interviews is really "I wanted much more!" more than "Well, that was a waste of time." He knows when to let the subject go on at length, and also what questions to ask to prompt the conversation into interesting directions, and if some of those questions betray his own prejudices and feelings about the medium and industry, then so what? It makes for a more interesting interview, in almost all cases.

At times, this nearly-300 page collection feels like a contemporary sequel to the (great) Comics Journal Library: The Writers collection Tom Spurgeon edited a few years back, and makes you want more longform (and freeform) interviews from Doane. Someone should be paying him to do this on a regular basis, but until then, this freebie book exists to tide us over. Unless you have a complete aversion to PDFs, go and grab it.

Hey, Guys, What's With All This About The Comics? Jeff On Some Old Stuff

Man, oh man. Am I out of shape with this writing review thing... that Firefox extension I added? The one that's supposed to write them for me while I play flash games? It totally doesn't work! But when Douglas announced he was going to be writing reviews during 24 Hour Read Comics All Day day, a bunch of us Savage types figured we would also post so...

Savage...Critics...Assemble?

After the jump: stuff so old, the newest thing is like two weeks old. Woo! Hang fire!

BLACKEST NIGHT #3: My significantly atrophied critical faculties fail me here—I can’t figure out whether to give Geoff Johns not enough credit or too much credit. If I go for the former, the gruesome bathetic murder scene in this issue rips off of the death of Tim Drake’s dad in Identity Crisis in a very ineffective way. If I go for the latter, it, and the appearance of Ralph and Sue in issue #1, suggest Johns is doing a weird riff on Identity Crisis so as to—what? Comment on that mini’s ‘opening of the way’ for death and debasement in the DCU? Bite Didio’s hand while seeming to praise his work? Tweak the noses of blood-&-circus style fans who thrive on this stuff? (It doesn’t seem accidental that the power of the Black Lanterns, like the sales of superhero books today, grow with every death.) And if so, isn’t that like Michael Bay decrying shaky cameras and shit editing?

I don’t know. I just can’t figure it out. Certainly I think Johns was better served by promising, as he did with The Sinestro Corps War, to kinda bring the awesome and then totally bringing the awesome as opposed to here, where he totally promises to bring the awesome, and then brings the “yeah, it’s okay if you think Pet Semetary was Stephen King’s best book.” A depressing lack of zombie sharks—and an obvious misalignment with the zeitgeist on my part—makes this an EH.

CAPTAIN AMERICA REBORN #3: Brubaker continues to be the victim of his own success as his attempts to reconnect me with Steve Rogers remind me how the character is always toeing the line of whininess with his big red boot: “Here I am in space watching men die, far from bleaty-blahhty-bloo-blah-blah.” It kinda me wishes Brube had bit even more from Slaughterhouse Five and put Steve on Mars where he coulda had mad sex with a Montana Wildhack-analogue. All the Bucky stuff I liked just fine—as action setpieces go, it was a little calculated, maybe, but fun. Also, am I only the one who feels like this issue felt like a Butch Guice issue inked by Brian Hitch rather than vice-versa? Either way, averages out to an OK or higher.

CHEW #1-4: Is this book really that popular, or am I just falling for Rich Johnston’s line of favorable BS he scatters for valued former sources? Don’t get me wrong, I like the book—Layman’s really crafted his chops on all kinds of licensed material and it’s great seeing them turned on such a ridiculous premise, and Rob Guillory’s art is both appealingly wonky and admirably disciplined—but its wild success seems odd, if not without precedent. I guess Chew could be to Fell what Teenage Mutant Ninja Turtles was to X-Men and Frank Miller's Daredevil comics: a blur between homage and parody that because of talent and zeitgeist (and investor greed?) is suddenly vaulted into the realm of its own odd thing, a duck-billed platypus of a comic book, in a way.

In any event, my food issues and appreciation for the craft at work put this work in the GOODish range and I’m curious to see how Layman spins the premise next. I was gonna talk this issue's neat little use of photocopied panels into the ground, but I'll spare you.

Fantastic Four #571: I think this, better than any other book, exemplifies my currently conflicted feelings about the state of mainstream superhero stuff.

Because, on the one hand? It’s really quite good. The story—in which Mr. Fantastic is enlisted into a cadre of alternative dimension Mr. Fantastics intent on rewriting reality for the better—is suitably epic; the characters are recognizably themselves without being simple cardboard cutouts of themselves; and I’m really loving the art by Dale Eaglesham (with fantastic coloring by Paul Mounts) which feels very full, very polished. (In fact, it almost feels too polished which, since the polish Joe Sinnott brought to Kirby on FF is where the title really ‘began,’ works for me.) Really, just about everything you need to know is summed up in the double-page spread in this ish, where an army of Reeds dispatch a Galactus on Earth 2012, all waving about Ultimate Nullifiers like they’re boomers at a Stones concert—in fact, Hickman and Eaglesham even throw in Gold and Copper Surfers in addition to the Silver one (a nice nod to our current Gradation Age of comics).

So, yeah. Awesome. And yet, reading it just makes me feel like Marcello at the end of La Dolce Vita, a sullen hedonist staring gimlet-eyed at the proceedings: “Right, right, you go there; when’s Doom going to show? Oh, there he is. And the undercurrent of questionable ethicality?” It’s pretty easy for me to imagine a pie chart for a lot of superhero comics these days, something like:

And you know, that’s okay but I feel like I see this formula all over the place now (even in Morrison’s Batman & Robin) and it dulls my enthusiasm a tad.

It is worth pointing out, by the way, that it’s Hickman’s second issue (if you don’t count the Dark Reign mini—and since I haven’t read it yet, I don’t) and he’s already worked in Doom and Galactus—presumably the same way Prince might do ninety seconds of Purple Rain early on his show and get to the shit he’s really got up his sleeve—so I’m probably jumping the gun here. But when there’s something this GOOD, and my reaction to it is so muted, it’s probably just as well I haven’t been bombarding the site with reviews…

INCOGNITO #6: Again, I chalk up me being underwhelmed by this as Ed being a victim of his own success. Because if you look at this as a superhero story, it does everything a superhero story should: gives you a character with a costume, a sense of the universe he works in, origin story, arch villain, dramatic final fight (and with a mirror image to boot, so as to underline the character’s internal conflict and everything). I all but heard the closing soundtrack song performed by Aerosmith, ‘(Love Won’t Go) Incognito,’ that would play during the closing credits of Stephen Sommers’ film adaptation.

But if you look at this as a crime story, it falls short of the mark set by Criminal, or even the first volume of Sleeper. For one thing, because the tone of the ending feels so different from the first two-thirds, it doesn’t even feel like an ending (or else an out-of-place one) and crime stories—particularly the ones we’re used to reading by Brubaker—end.

It was a GOOD issue and a highly GOOD mini and let’s face it, getting Sean Phillips art month in and month out is nothing to complain about. But, wow, am I looking forward to the return of Criminal, I really am.

STRANGE TALES #1: Amazingly gorgeous, but apparently I’m still such a Marvel fanboy deep in my soul that I was a little stung by how mocking the tone of everything seemed. Even Paul Pope, the guy who regularly pulls the sublime from the ridiculous, decides to play Kirby’s Inhumans for laffs, with a story hook that feels copped from a Harvey comic. I got the feeling the cartoonists involved in the project (except Peter Bagge, who did his Hulk story roughly five or six years before everyone else) dearly love the design work of the characters they’re worked on but find some other aspect—be it superheroes or work-for-hire or fan culture—deeply repugnant. While Bertozzi’s MODOK story did kinda tug my heartstrings in its deeply fucked up way, the first half of Bagge’s story was the only thing that seemed to have anything to say other than:

I can’t help but give it a GOOD for the art, though, and admit I’ll be getting the next two issues. I'll just have to armor up my tender fanboy heart before doing so.

Douglas vs. Write About Comics All Day Day 2009, Pt. 2 of Several

Two I didn't like so much, under the cut: "Logicomix" and "Dark Entries."

LOGICOMIX: AN EPIC SEARCH FOR TRUTH: This is a comics biography of Bertrand Russell (preview here) that's been getting a lot of exceptionally enthusiastic praise lately: Bryan Appleyard of the Sunday Times called it "probably the best and certainly the most extraordinary graphic novel I have ever come across," which makes me suspect that he has not come across very many of any kind. It's by a relatively large cast, which is fine: Apostolos Doxiadis and Christos H. Papadimitriou are credited with "concept & story," Doxiadis with the script, Alecos Papadatos with "character design & drawings," Annie Di Donna with color. All four of them actually appear in the story (Di Donna with an outrageous French accent: "It's life zat is building zat!"), as does Anne Bardy, credited with "visual research & lettering" in smaller type (alongside two inkers).

The biographical part, as it turns out, is framed by the lazy device of the book's creators themselves chatting about how exactly they're going to represent Russell and the mathematical and philosophical innovations in which he took part. When the ostensible subject of the book hits dry patches, they return (repeatedly) to quibble about what it all means, discuss how to illustrate the themes they conveniently spell out, wander around, and finally attend a performance of part of the "Oresteia," which appears in lieu of any kind of real dramatic resolution.

It's not as if they haven't sacrificed plenty to drama already: an end-note indicates that "our book is definitely not--nor does it want to be--a work of history," and that therefore most of its biographical details are telescoped, simplified or outright invented. There are ways to make that work in historical fiction, of course--ask any biopic--and it can be done well in comics (see, for instance, Chester Brown's Louis Riel). But what's actually present on the page here suggests that it is a relatively faithful work of history, if you don't know better. There's a sequence in which the young Russell goes to visit the elderly, deranged Georg Cantor ("Try and imagine a young painter being received by Michelangelo. A composer meeting Beethoven," declares Russell-the-narrator). He has a horrible experience, and goes on to have nightmares inspired by the meeting; the afterword notes that "it is safe to assume that Russell never met... Cantor in the flesh." In other words, that scene is only there to make a dry subject more exciting to look at.

Which raises the question that often comes to mind when I'm reading a "source-based" comic (as the panel at last weekend's SPX put it) that isn't creator-driven like Louis Riel or From Hell or Crumb's Genesis, for instance: Why is this comics? What is there to gain by explaining this with drawings? What can a handmade visual interpretation add to this? The art team is just fine--they've got a low-friction sort of post-Hergé kids'-comics style that only really gets in the way when they try to get fancy. But the only way to turn abstract mathematical concepts like the ones this book deals with into comics is to have a character explain them, and the only way to illustrate how revolutionary and surprising they are is to have characters recoil in shock at the explanation. In the framing sequences, the creators pat themselves on the back a bit for being clever enough to make a comic book about this stuff, and some reviews I've seen have echoed that congratulatory tone: Rob Sharp at the Independent claims that it "challenges the traditional character of the superhero or detective... It has been critically acclaimed as a welcome subversion of the graphic novel genre." If graphic novels were a genre, then it might be. But they're not. AWFUL.

DARK ENTRIES: Speaking of books discussed in the British newspaper pieces linked above: this is one of the first two books from the new Vertigo Crime imprint, a John Constantine story written by crime novelist Ian Rankin and drawn by Werther Dell'Edera. (Notable quote from the Independent piece: "Bizarrely, he never met the book's Italian artist, Werther Dell'Edera; in fact, as he was only liaising with him via DC, he was unaware that the book was eventually going to be published in black and white.") You would think that a book selected for to launch a new crime imprint would be, you know, a crime story, rather than a numbingly by-the-book supernatural/horror story in which a popular reality-TV show turns out to be run by demons DO YOU SEE and the inhabitants of the Big Brother-oid house are actually in "Gameshow Hell" DO YOU GET IT YET, HUH? You'd also think that it would be wiser to launch a new imprint with a book that Dell'Edera had time to make look as imposing and menacing as his work on Loveless, but whether it was or not (I have no idea), a lot of the book's second half appears to have been drawn in one hell of a hurry. AWFUL.

 

Douglas vs. Write About Comics All Day Day 2009, Pt. 1 of At Least 1

It's 24 Hour Comics Day, and it's also Read Comics All Day Day, and I figured I might join the festivities myself. I'm not going to be reviewing comics here all day--I have some things I need to write for other places--but figured I could mention a few worth-seeking-out things I picked up at SPX, as well as some other stuff. Below the cut: three of my favorite things I've read lately, "Woman King," "Driven by Lemons" and "Ganges" #3.

WOMAN KING: This is a small, self-published book by Colleen Frakes that knocked me for a loop--an understated but sharp-fanged fable about a human girl who becomes king of the bears during a war between bears and humans. (There's a 30-page preview of it here.) The basic setup (cute little silent girl + bears) and four-panels-a-page pulse remind me a bit of Chris Baldwin's "Little Dee," but its tone is fascinating and really original: Frakes plays with the reader's sympathies constantly, and keeps feinting toward the way things can be expected to happen in fables, then pushing the story somewhere else. Here's a great panel lifted from Rob Clough's review of it:

womanking

Now, that's a total Calvin & Hobbes sort of image there, but what's happening in the scene is that some other bears have just killed a pretentious artist dude (who's sketching the big human-bear battle, noting that "I am not interested in drawing action as much as the quiet spaces in between"). Off-panel, of course. Quiet spaces! Frakes has done a lot of clever design work here, too--her bears are, like, eight lines and two dots, and their personality comes out in the subtleties of her brushstrokes. It's EXCELLENT, and it makes me really excited to see whatever she does next.

GANGES #3: One of the many, many things I like about Kevin Huizenga's work is that a lot of his comics are about things that are not likely candidates for visual representation, and he manages to make them fascinating to look at anyway. Most of this issue is about the process of perceiving one's own consciousness--the sort of hyperconsciousness of your own mind that happens when you're trying to get to sleep and can't--which is potentially the least interesting thing anybody could draw. And it looks fantastic: here's the second page, which is just about the least ambitious page in the issue and still gorgeous and full of smart ideas. (Jog has a couple of my favorite pages embedded in his SPX writeup.)

ohhey

Huizenga's Glenn Ganges (image lifted from The Balloonist) is vividly aware of the workings of his mind--what's happening here is that he's thinking about having seen a newspaper earlier (a footnote hilariously reminds the reader that it happened back in issue #1, 3 1/2 years ago), and the image is rising through the flat, rippling substrate within his mind from which thoughts emerge. (It's a little bit like Larry Marder's map of the Beanworld.) The joke of this issue is that that sort of self-awareness is mighty frustrating when you're trying to get to sleep; the "big action scene" on the last page is a perfect punch line. EXCELLENT.

DRIVEN BY LEMONS: This one, though, was my favorite book I picked up at SPX--a reproduction of a medium-size Moleskine that Joshua Cotter filled start-to-finish with something that keeps shifting between not-quite-explicable narrative and not-quite-non-narrative abstraction. It surprised me to realize that there are only a few pages that would really fit in that Abstract Comics anthology Fantagraphics just published, and most of them actually serve the story in their context. Like this one:

cotter

It's scribbly in an appealingly fanatical, graphomaniacal way--look closely at that first page, and the way the blue part starts out as a mass of minuscule triangles. (In fact, there's a running theme in the book about blue triangles and red squares.) Even a sequence where Cotter fills the better part of six straight pages with black doodles looks like it's actually specific forms overlaid on one another until they fill almost all the space on the page; a lot of those forms look like parts of the bunny who's the book's main character. One of the longer sections--laid out in a helpful "table of contents" that kind of corresponds to the actual contents--is called "The Get Better Factory," and it centers on a bunny-in-the-hospital sequence that is close to the same "lying in bed, not going anywhere" problem that Huizenga plays with. Cotter draws it a very different way, though: a repeated, static, 16-times-a-page image of the hospital bed, with its details shifting along with the psychological state of its occupant (including incursions from the terrible pain that's always nearby in a "get better factory," impossible to escape), until mental noise overtakes and devours the entire scene. Anyway, it's an EXCELLENT book, and I feel like I'm just beginning to look at it--I want to come back to it and think about it more. I'd also kind of love to see some other cartoonists take on the fill-a-Moleskine-and-publish-it challenge. (Dirk Schweiger's Moresukine kind of counts, I suppose, but not as much as this.)

 

Hibbs quick hits from 9/30 shipping

Just a couple of quick thoughts, to keep my hand in the game...

ASTRO CITY ASTRA SPECIAL #1: I've kind of disliked the whole "Dark Ages" storyline -- just feels like it's been going on and on and on with no end in sight, with characters I don't care about all that much. AC has always been best (IMO) with "done in one" stories. Well, this one is "done in two", but it worked a lot better for this reader than anything else lately. It might also because I like Astra a lot. Either way, this felt very much like a "return to form" for me, and I thought it was VERY GOOD.

I also really liked the cover stock -- it is shiny and slick, like (say) SUPERMAN: SECRET ORIGINS, or how the "Ultimate" books used to be, but it isn't "slippery". You can pick up a stack of them by the middle and not have them go flying everywhere in all kinds of directions. I dunno if this was an accident, or something that they did on purpose (Kurt? Want to chime in in the comments?), but it's a very nice stock, giving both nice "hand" as well as signifying the book is "special" without the slippery problem. As fans you're probably not handling big stacks of slippery books, but as a retailer I very much appreciate it.

As long as I'm talking about cover stocks, let me mention that last week's BOOM! titles also had a new stock that I liked very much -- one of the things that has REALLY hurt BOOM! sales, in my opinion, is that they've had lousy "hand" (that is to say, holding it in your hand, if you think "This feels flimsy, and not worth the cover price!", that's "hand"). Last week's books FINALLY saw an upgrade of that, and it made a huge psychological difference (Now all we have to get them to do is to FUCKING ELIMINATE THE FORCED 50/50 variants -- esp. on the "kids" books. Kids could give one rat's fart about multiple covers, and kids also totally paw and devastate their racks [the only rack that's worse at Comix Experience is the porno rack], and having two cover for each comic only makes things massively epically worse); on the other hand, this week's BOOM! book, THE UNKNOWN: THE DEVIL MADE FLESH #1 was back to the shitty thin stock, which I'm desperately hoping is an accident, and that last week was A PLAN. Anyway, stop digressing Hibbs!!

BATMAN WIDENING GYRE #2: Can I just say it is very very very VERY strange to see "Fun Land" -- from SANDMAN #14, is it? The Serial Killers Convention issue anyway -- presented here as a BATMAN VILLAIN? Especially so without any kind of nod to Gaiman whatsoever? There's something just... wrong about that. I mean, it's a little better than talking about merkins or Poison Ivy's sexual preferences, but still, "one of these things is not the other" and all that. The rest of the issue? EH.

BOMB QUEEN VI #1: I have one "Obama Grandmother" who really likes collecting all of the various Obama comic appearances -- she wants me to pull them all aside for her. I'm generally happy to do so because she seems to genuinely enjoy it (and money is money), but this here is one I just dunno about. I really feel like saying to her "whatever you do, don't READ this one" because I can't see how an "Obama Grandmother" is going to relate to all of the swearing and borderline pornography on display here. I sort of think that, generally, "Bomb Queen" has run its course, but I had at least one or two actual genuine laughs, like I would with "The Boys" as well, so it is reasonably OK.

JUSTICE LEAGUE OF AMERICA 80 PAGE GIANT #1: Pretty old school. The team breaks into small two man teams throughout history, which is a fun enough premise. The EXECUTION varies pretty dramatically depending on the individual creative team (There's a few pieces in here not much better than, say "New Talent Showcase"), but it was the rare modern DC comic that I could actually read with my 5 year old standing over my shoulder, so I'm inclined to give it a GOOD just for that. Dunno when Snapper Carr started hanging out with the League again, though?

NEW MUTANTS #5: I didn't care (either way) about the story, but I thought the art on this issue, by Zachary Baldus (and, I am thinking, colorist James Campbell as well -- hard to tell from the outside where one starts and the other ends) was really terrific -- distinct, totally unlike anything else Marvel is publishing today, and full of personality. I especially like how Cannonball resembles (Fantagraphics') Eric Reynolds from the late 90s (I don't know what his haircut looks like today). I very much want to see more from this artist(s?). VERY GOOD on the art alone (though your mileage may vary -- it sure isn't Marvel "House Style")

SPIDER-MAN CLONE SAGA #1: I honestly don't get the point of this book. Why would ANYone want a RETELLING of the awful 90s Clone Saga? My customers seem to agree as well, sold a total of one copy so far. This is exactly the kind of book that makes me joyous that we have FOC (Final Order Cutoff, or the chance to CUT orders before the next issue ships). I guess the execution was adequate enough, but after like 4 pages I put the book down saying "Why why why?!?!", which pretty much is the essence of CRAP.

THOR #603: When did Loki become a dude again? I mean, it isn't like Asgardian Gods really should have fixed corporeal essences -- you'd think Loki could change A/S/L as often as It liked -- but did I miss a plot point somewhere? Still a she in MIGHTY AVENGERS, and in recent "Cabal" stuff, and anyway I sort of liked that change.

Anyway, I'm still liking this book a lot, but it totally feels like JMS is deeply in the MIDDLE of a lot of stuff happening here, and I have a fairly hard time to see how this will be satisfactorily wrapped up in a single special.

The thing is, I mostly think that people were buying this BECAUSE of JMS, because, generally, I think Thor is such an noncommercial character, and, even with the desire for a big crossover (or whatever) to get ready for the movie, they should have just let JMS have his little corner of the Marvel U to do what he's doing here.

Anyway, I thought this issue was fairly GOOD.

That's all I have time for today -- as always, what did YOU think?

-B

The funniest comic I've ever read: Boy's Club #3

Boy's Club #3Matt Furie, writer/artist Buenaventura Press, 2009 40 pages $4.95 Buy it from Buenaventura Press

It might seem premature to cover a comic I read for the first time a little over a week ago in my "Favorites" series. It might be premature—if that comic weren't Boy's Club #3. Find out why I'm breakin' all the rules after the jump.

Two Fridays ago some friends and I gathered 'round the flatscreen for a drunken, junk-food-laden, back-to-back marathon viewing of Crank 2: High Voltage, RoboCop, and Road House. At least, that was the plan. Unfortunately we're not as young and irresponsible as we once were, so fully half the group punched out after the first (AMAZING, SEE IT RIGHT NOW) movie. By the time we got through RoboCop there were only four of us left, and none of us felt that watching Dalton clean up the small town of Jasper, Missouri in a quiet little quartet would do the late Patrick Swayze justice. So we called it a night, our grand plan abandoned.

Beery, belchy, and bloated, in addition to just plain disappointed, I spent 45 minutes in a livery cab slowly winding it sway down the West Side of Manhattan while playing Christian contemporary music on the radio, barely making the late-night "drunk train" back to Long Island. I finally get home and start staggering up the stairs when I notice a package from Buenaventura Press. Inside was the latest issue of Matt Furie's Boy's Club. I was not about to delay that particular gratification no matter how badly I let down the ghost of Patrick Swayze earlier in the evening, and so, choosing to kill two birds with one stone, I brought it with me for a little bathroom reading.

A few minutes later I'm sitting there, my body literally convulsing with suppressed laughter. I'm trying desperately not to just crack up, thus waking my sleeping wife and causing her to wonder what the hell it is I'm doing in the bathroom at two in the morning that's giving me the giggles. The second I realized what the story of the issue was about, whoa man, I could barely stand it. Whatever else went wrong that night, Boy's Club #3 went very, very right.

If you've never come across it before, Boy's Club is an irregularly produced humor comic chronicling the misadventures of four muppet-like roommates: Pepe, the big eater; Brett, the dancing machine; Landwolf, the party animal; and Andy, the funnyman. They drink, they do drugs, they play video games, they eat junk food and watch TV, they speak in catchphrases, they pull pranks on each other involving nudity and bodily functions, they sit around doing nothing in particular--they are, essentially, me and my roommates from 1997-2000. Furie's line is as unadorned as his character designs are rock-solid and reliably funny. Their simplicity allows nuances to shine, so he's able to capture just the right pose for a goofy dance or just the right disgusted facial expression in reaction to foot-fetish porn. Their simplicity also makes the strip's frequent psychedelic explosions truly mindblowing in their hyperrealistic detail. The combination is stupid like a fox, at once a celebration of idiocy and a ferociously funny satire of the culture that encourages it.

When I reviewed Boy's Club #1 I called it "one of the funniest comic books I've ever read." When I reviewed Boy's Club #2 I said "I like it even better than the first issue." Well, I like Boy's Club #3 best of all. In other words, Boy's Club #3 is the funniest comic book I've ever read. What puts it over the top compared to its predecessors? I'd say it's the shaggy-dog story that ties this issue together. In the past, Boy's Club issues consisted of stand-alone strips. Some were little vignettes of the Club's dissolute life of sloth and shenanigans...

Others were hallucinatory drug-induced freakouts...

A lot were riffs on cheesy, disposable pop-culture glossolalia...

And still others were clever tweaks of reader expectations using the basic mechanics of the comic's simple six-panel grid...

Boy's Club #3 has all that in spades, and more: It has a story that connects every sub-strip into a cohesive whole.

A story about a giant turd.

I'm not going to spoil whose turd it is, what happens to it, or even what almost happens to it. I'll simply say that an actual Boy's Club story could have been a fun-sapping disaster, but instead it just brings out more of what I love about these characters and this concept. Now I realize they don't have to be relegated to one page gags—they can do things or interact over a period of time and still be just as funny as they are in short bursts. Letting them live out a story for the length of a comic makes them even more reminiscent of the embarrassing, hilarious, gloriously stupid things I myself lived out in my day.

Boy's Club #3 is like the Side B of Abbey Road of poop jokes. Buy three copies--one to read, one to lend out, and one to leave in the bathroom.

Arriving 9/30/2009 Addendum

Diamond isn't the only distributor I buy from, and, most weeks we only get a few minor titles from B&T et al. But this week, there was a pretty large pile of quality stuff we got in outside of Diamond, enough that I thought worth typing it up...

AYA THE SECRETS COME OUT HC
BALL PEEN HAMMER GN
BEST AMERICAN COMICS 2009 HC
BOILERPLATE HISTORYS MECHANICAL MARVEL HC
LOGICOMIX GN
MARVEL COMICS IN THE 1960S TP
REFRESH REFRESH GN
TALKING LINES HC
TINY TYRANT V2 LUCKY WINNER GN
TROTSKY HC (Rick Geary!)

That's a number of awesome books!!!

(OK, back to copying and folding ONOMATOPOEIA!)

-B

Arriving 9/30/2009

I always hate this week of the month -- have to finish the new order form AND get ONOMATOPOEIA out the door... back as soon as my dance card empties out...

ALIENS #3 (OF 4)
AMAZING SPIDER-MAN #607
ASTRO CITY ASTRA SPECIAL #1 (OF 2)
BAD DOG #3
BAD KIDS GO TO HELL #4 (OF 4)
BATMAN THE BRAVE AND THE BOLD #9
BATMAN WIDENING GYRE #2 (OF 6)
BETTY #182
BLACKEST NIGHT TITANS #2 (OF 3)
BOMB QUEEN VI #1 (OF 4)
BOYS HEROGASM #5 (OF 6)
CYBERFORCE HUNTER KILLER #2 (OF 5) ROCAFORT CVR A
DARK REIGN HOOD #5 (OF 5)
DARK REIGN LETHAL LEGION #3 (OF 3) DKR
DARK REIGN SINISTER SPIDER-MAN #4 (OF 4)
DARK TOWER THE FALL OF GILEAD #5 (OF 6)
DARKNESS #80 HESTER CVR A
DIE HARD YEAR ONE #1
DO ANDROIDS DREAM OF ELECTRIC SHEEP #4 (OF 24)
EXISTENCE 2.0 #3 (OF 3)
FINAL CRISIS AFTERMATH INK #5 (OF 6)
FREDDY JASON ASH NIGHTMARE WARRIORS #4 (OF 6)
FUTURAMA COMICS #45
GI JOE COBRA SPECIAL #1
GLAMOURPUSS #9
GOTHAM CITY SIRENS #4
GREEN LANTERN #46 (BLACKEST NIGHT)
HERCULES KNIVES OF KUSH #3 (OF 5) A CVR LANGLEY
HULK #15
JACK OF FABLES #38
JUSTICE LEAGUE OF AMERICA 80 PAGE GIANT #1
JUSTICE SOCIETY OF AMERICA #31
KNIGHTS OF THE DINNER TABLE #154
LAST DAYS OF ANIMAL MAN #5 (OF 6)
MARVEL ADVENTURES SPIDER-MAN #55
MARVEL DIVAS #3 (OF 4)
MARVEL MYSTERY HANDBOOK 70TH ANNIV SPECIAL
MARVEL ZOMBIES RETURN #5
MICKEY MOUSE & FRIENDS #296
NEW MUTANTS #5
PALS N GALS DOUBLE DIGEST #135
PHANTOM GENERATIONS #5
PHANTOM GHOST WHO WALKS #5
PRESIDENT EVIL #2 100 DAYS LATER
PUNISHER ANNUAL #1
RAPTURE #4 (OF 6) OEMING CVR
RICHARD MOORE THE POUND
ROBERT E HOWARD THULSA DOOM #2
ROTTEN #4
RUNAWAYS 3 #14
SECRET WARRIORS #8
SHANG-CHI MASTER OF KUNG-FU BLACK & WHITE ONE-SHOT
SON OF HULK #15
SPIDER-MAN CLONE SAGA #1 (OF 6)
SPIN ANGELS #2 (OF 4)
STAR WARS LEGACY #40 TATOOINE PT 4 (OF 4)
SUPERMAN #692
TAROT WITCH OF THE BLACK ROSE #58
TEEN TITANS #75 (NOTE PRICE)
THOR #603
THUNDERBOLTS #136
UNKNOWN DEVIL MADE FLESH #1
UNKNOWN SOLDIER #12
USAGI YOJIMBO #123
WOLVERINE WEAPON X #5
WONDER WOMAN #36
X-FACTOR #49
X-FORCE #19
X-MEN FOREVER #8

Books / Mags / Stuff
25000 YEARS OF EROTIC FREEDOM HC (A)
ABSOLUTE PROMETHEA HC VOL 01
ALTER EGO #89
AVENGERS INVADERS HC
BATMAN BRAVE & BOLD V1 DVD (NET)
BATMAN DOUBLE FEATURE DVD (NET)
BATMAN THE BLACK GLOVE TP
BERSERK VOL 31
BLACK PANTHER PREM HC DEADLIEST OF THE SPECIES
BTVS SEASON 8 TP VOL 05 PREDATOR & PREY
DC SUPERHERO FIGURINE COLL MAG #36 HITMAN
DC SUPERHERO FIGURINE COLL MAG #37 BATGIRL
DEADPOOL SUICIDE KINGS HC
DEFORMITORY GN
DISCWORLD TP VOL 01 COLOUR OF MAGIC & LIGHT FANTASTIC
DUNGEON EARLY YEARS GN VOL 01 NIGHT SHIRT NEW PTG
FABLES DELUXE EDITION HC VOL 01
GARTH ENNIS BATTLEFIELDS TP VOL 03 TANKIES
GHOST COMICS GN
HARLEQUIN VALENTINE HC (NEW PTG)
HELLBOY LIBRARY ED HC VOL 03 CONQUEROR WORM & STRANGE PLACES
HIGH MOON TP VOL 01
HOWARD CHAYKIN POWER & GLORY TP
ICON A HEROS WELCOME TP NEW PTG
INDIANA JONES FURTHER ADV OMNIBUS TP VOL 02
JLI SER 2 BALANCED ONE THIRD CASE ASST (NET)
JOHNNY CASH I SEE A DARKNESS GN
KNOW THYSELF HC
PREVIEWS #253 OCTOBER 2009 (NET)
SLEEPER SEASON 2 TP
SUPERMAN BATMAN TP VOL 01 PUBLIC ENEMIES NEW PTG
SUPERMAN KRYPTONITE TP
TEZUKAS BLACK JACK TP VOL 06
ULTIMATUM PREM HC
UMBRELLA ACADEMY TP VOL 02 DALLAS
WIZARD MAGAZINE #217 J SCOTT CAMPBELL BUFFY CVR
X-MEN MAGNETO TESTAMENT TP

What looks good to YOU?

-B

It really was a kitten, after all: Douglas vs. 9/23

DETECTIVE COMICS #857: The Batwoman serial is my favorite thing happening in superhero comics at the moment, and it keeps getting more luxuriously inventive with each installment. I actually went back and reread all four parts after reading this one, and there are a handful of earlier scenes that open up in the light of later ones. One of those later cues is Alice's final line of dialogue this issue--I believe it may be the only thing she's said in four issues that isn't a quotation from Lewis Carroll's Alice--which sure makes Kate's hallucination in #855 a lot more interesting. The Question backups still aren't clicking at all: I suspect an eight-page story needs to be much more densely packed to work as a serial. But the Batwoman stuff is so far ahead of the pack in terms of immersive storytelling, layout and composition, color-as-content, you name it--I really hope other mainstream comics creators take it as a call to step up their own game. EXCELLENT. SPIDER-WOMAN #1: I know this series has been in the works forever, but it feels very strange to be picking up a high-profile Marvel title this month and have the plot revolve around ferreting out hidden Skrulls--that one got beaten into the dust a while back, and at a moment when the Marvel universe is almost all driving toward the end of the Norman Osborn plot, it feels positively retrograde. There's also a lot of telling-not-showing going on this issue, maybe because only three characters have significant speaking parts; there's some other wobbly writing, too, as when Abigail Brand gives Jessica Drew what she says isn't a "Skrull detector watch" but is functionally exactly that (it's drawn, in that panel only, as Jessica's iPhone, for some reason), or when Jessica's narrative voice reads exactly like Jessica Jones's used to in Alias. I admire the fact that Alex Maleev is crediting Jolynn Carpenter as his model for Jessica Drew, although I wish he'd just made up a way to draw her face without photo-ref instead; I always enjoy Maleev's chemistry with Bendis, and even though not a lot actually happens this issue, it works well as a mood piece. If this had come out the week after Secret Invasion ended, it'd probably seem better than just OKAY. But it didn't, and it doesn't.

WEDNESDAY COMICS #12: I loved this series in theory, and God knows it was pretty to look at. But this issue augmented the problem it's had all along--that writers who are used to the rhythm of 22-page stories can get whiplash when they try to write for a single big page--with the problem that Sunday-paper adventure serial strips aren't really designed to wrap up neatly. Only a few strips manage to avoid the "...yeah, okay, we're done now" effect, especially the two that were the most pleasant surprises of this series: Ben Caldwell's Wonder Woman ends in a totally appropriate way, and the Kerschl/Fletcher Flash serial was so good and so clever that I really want to see what they do next. GOOD, and I'm looking forward to Wednesday II or whatever it ends up being called.

Superhero comics worth your time today

I haven't done a quick-hits look at the week's front-of-Previews-type comics in literally years now. Here's a look at some books that came out today that I enjoyed. Perhaps you will too. See you after the jump...

DARK REIGN: THE LIST—X-MEN While Alan Davis isn't my cup of tea, I fully support comics in which the Green Goblin unleashes a bioengineered sea monster as a doomsday weapon against the people of Atlantis to get back at Namor (who used to be married to the sea monster), and then Namor and the X-Men beat the sea monster (who used to be married to Namor) to death and toss its giant decapitated head through the Green Goblin's window. I hope the Green Goblin unleashes more monsters as the Dark Reign storyline draws to a close. If President Obama made Charles Manson the head of the CIA and he used his new security clearance to gain access to a bunch of monsters, you know he'd unleash the living shit out of those things.

DETECTIVE COMICS #857 I think this is the first time I've really been able to sit back and enjoy an issue of the Rucka/Williams run, because the "a plane takes off filled with chemical weapons and Batwoman has to stop it" structure is immediate and easy to understand and thereby overwhelms my reticence regarding Rucka's long-running Religion of Crime mega-plot, which to me needlessly complicates "rich woman dresses up like a bat and fights crime." That premise actually gets more complicated by the end of the issue, now that I think of it, but it's an excitingly paced chase/fight scene up until that point, very much in tune with the Morrison & Quitely Batman & Robin material, to the point where you feel like the characters in either could look up for a second and see the others running past them before getting back to business. Batwoman's K.O. of Alice's bodyguard was memorably colored by the incomparable Dave Stewart--so is the whole thing, really, especially Alice and Batwoman; pretty in pale!

IMMORTAL WEAPONS #3 This miniseries, or whatever you'd call it, has been very good so far; fans of the Frubaker run who jumped ship with the last Fraction/Aja issue, you might even see it as "a return to form" (although I've enjoyed Swierczynski's run just fine). This issue features a very strong, emotionally bracing origin story for Dog Brother #1, with vivid, wiry, convincing art from Timothy Green. The Iron Fist back-up can't help but feel a little short and slight in comparison, but I love how new artist Hatuey Diaz draws Danny Rand's mask a little too big for his head. Humanizing details like that seem to me to be what makes the Iron Fist different from your usual serious-business martial-arts hero--the other Immortal Weapons, for instance. I hope this franchise continues.

INCREDIBLE HERCULES #135 I really wonder how this decision to make Incredible Herc more or less biweekly as the story switches back and forth between Hercules and Amadeus Cho is affecting sales. I wonder, but I don't care—I like it! As for this Amadeus-centric issue in particular, it's not very often that you get lengthy sequences depicted through a role-playing game framework, and man is this book in love with ideas, whether Amadeus's Morrisonian pseudoscience or Hercules's modernized mythology riffs. I'm rooting for this series, too. (And I have a kick-ass idea for a storyline, something that almost NEVER happens with me, so I'm hoping it sticks around until the current crew gets sick of it and hands it to me.)

INVINCIBLE #66 I always love the big "secret Viltrumite history" issues of Invincible. Kirkman smartly injected what could be a tedious regularly-scheduled infodump with welcome humor by presenting each new revelation as a twist off of the set-up and imagery of the previous one, resulting in an "Ohhhh, so THAT'S what really happened! Ha, clever!" feeling each time. Original artist Cory Walker returns here, his art a little softer around the edges, a little warmer in the eyes. It works well, particularly as colorist Dave McCaig's pastels mesh seamlessly with the unique, pivotally important palette established across Bill Crabtree and FCO Plascensia's runs. Invincible can always be counted upon to serve up a holy-crap moment each issue--here it's enough dead Viltrumites floating in orbit around their homeworld to make up a Saturn-style ring. Still the most unpredictable superhero comic on the stands.

SUPERGIRL #45 The common complaint against the Superman line right now, or at least the common observation about its sales, is that it was an obvious mistake to remove Superman from the Superman books. But there's a very similar situation going on across town: Neither Hulk nor Incredible Hulk/Incredible Hercules nor Son of Hulk have been about the actual Hulk in a couple years, either, and they too are telling intertwining stories illuminating one corner of their universe (though not as tightly intertwining, I suppose), and you don't really hear that complaint much over there. You shouldn't hear it here either, because, and I share this opinion with virtually everyone I know who's actually reading the Superman line, it's really entertaining right now. Robinson, Rucka, and Gates are quite ably manning the fort in Johns's absence, creating a compelling little 52-style soap-actioner about a bunch of Superman-style heroes (Superman himself up on New Krypton, Supergirl, Mon-El, Nightwing, Flamebird, Steel, the Guardian) and the evil militaristic assholes who are out to get them all (Zod and his thugs, Metallo, Reactron, General Lane, Codename Assassin, Atlas, a pair of Kryptonian serial killers, cameo appearances from Lex Luthor and Brainiac). It's rewarding serialized superhero storytelling that's carving out reasons for the previously schizophrenically written Supergirl or the ultimate second banana Mon-El for doing what they do. The art ranges from spectacular (Renato Guedes) to perfectly fine (most everyone else), the intrigue is actually intriguing, and I really want to find out what the heck is going to happen here. I know this is more of a review of the whole shebang than of this issue, but that's sort of the point, isn't it?

SUPERMAN: SECRET ORIGIN #1 I know that a lot of people have a problem with Gary Frank's Christopher Reeve-model Superman, particularly now that he's de-aging him when drawing young Clark Kent. But that last part is the key! This isn't just the usual "hey I took a picture of a celebrity and drew it/photoshopped into my superhero comic, haha, look, it's Edward James Olmos as MODOK!" Frank's Reeve-Superman doesn't look lightboxed, it looks cartooned--particularly since the guy already draws the most personality-filled, and often funniest, facial expressions and poses in superhero comics this side of Frank Quitely. I could look at his stuff all day.

Interesting, and smart, decision on Geoff Johns's part to take some of the earliest material from Superman's backstory—scenes on Krypton, Ma and Pa Kent discovering the ship, li'l Clark first accidentally manifesting his powers—as read, or at the very least just showing them in passing in flashbacks. Instead of wasting time putting his stamp on stuff we've seen a million times he cuts forward a bit, to Clark in his early teens as his parents reveal his origin to him. (The "secret" was kept from him! Hey, that's clever.)

He also meets Lex Luthor for the first time here, Lex being a slightly older teen resident of Smallville with a full head of red hair. God how I hope they bring back the idea that Lex dedicated himself to Superman's destruction because he blames the Man of Steel for his hair loss. There has never ever ever been a better villain origin story than that, and moreover, it actually works better now that we've had years and years of "Lex believes Superman holds humanity back, not to mention obscures his own superhuman genius." Now, beneath his big philosophical justification, beneath even his pissing-contest aspect, there'd be this glowing nugget of sheer stupid pettiness. Fingers crossed!

I suppose there's still something of a redundancy issue given how many times this story has been told, but we've never been told it by Johns and Frank, both of whom I like a lot, and so of course I want to read their take on Superman's origin, particularly because other than the four-panel thing in All Star Superman #1 I'm not sure I ever sat and read one of those origin stories. Cute business with the heat vision, too. This is very good, and like all of Johns's Superman stuff back to Up, Up and Away! with Busiek, I look forward to having it as a part of a big series of trades I can hand to my comics-interested friends and say "Here you go--Superman 101."

 

Arriving 9/23/2009

It's not a large week of comics, but I'm going to hide it under the jump so as to prevent Jog's excellent post from scrolling down too far...

Also, everyone who gets here without reading Spurgeon on a regular basis should check out his excellent essay on how comics have changed over the last half decade.

The list is after the jump...

AMAZING SPIDER-MAN #606
ANITA BLAKE LC NECROMANCER #5 (OF 5)
ARCHIE DOUBLE DIGEST #202
AVENGERS INITIATIVE #28
BART SIMPSONS TREEHOUSE OF HORROR #15
BILLY BATSON AND THE MAGIC OF SHAZAM #8
BLACKEST NIGHT SUPERMAN #2 (OF 3)
BUCK ROGERS #4
CONAN THE CIMMERIAN #14
DARK REIGN LIST X-MEN ONE SHOT
DARK REIGN MADE MEN
DARK X-MEN CONFESSION ONE-SHOT DAX
DARKNESS PITT #2 (OF 3) KEOWN CVR A
DETECTIVE COMICS #857
DOCTOR WHO BLACK DEATH WHITE LIFE
ENDERS SHADOW COMMAND SCHOOL #1 (OF 5)
FANTASTIC FORCE #4 (OF 4)
FANTASTIC FOUR #571
FARSCAPE GONE & BACK #3
FINAL CRISIS AFTERMATH DANCE #5 (OF 6)
GI JOE #9
GRIMM FAIRY TALES PRESENTS LITTLE MERMAID COLL
GUARDIANS OF GALAXY #18
HALO HELLJUMPER #3 (OF 5)
HELLBLAZER #259
HERE COME THE LOVEJOYS #2 FATHER FIXATION (A)
IMMORTAL WEAPONS #3 (OF 5)
INCREDIBLE HERCULES #135
INCREDIBLE HULK #602
INVINCIBLE #66
JUGHEAD #197
JUSTICE LEAGUE OF AMERICA #37
KILLAPALOOZA #5 (OF 6)
MADAME XANADU #15
MADMAN ATOMIC COMICS #17
MARVEL ZOMBIES RETURN #4
MONSTERS INC LAUGH FACTORY #2
MS MARVEL #45
MUPPET PETER PAN #1
MUPPET SHOW TREASURE OF PEG LEG WILSON #3 (OF 4)
NEW AVENGERS #57
NINJA HIGH SCHOOL #173
NO HERO #7 (OF 7)
NOVA #29
POWER GIRL #5
PROJECT SUPERPOWERS CHAPTER TWO #3
RIFTWAR #4 (OF 5)
SONIC UNIVERSE #8
SPIDER-WOMAN #1 (RES)
STAR TREK SPOCK REFLECTIONS #3
SUPER FRIENDS #19
SUPERGIRL #45
SUPERMAN BATMAN #64
SUPERMAN SECRET ORIGIN #1 (OF 6)
TERRY MOORES ECHO #15
UNCANNY X-MEN #515
UNDERGROUND #1 (OF 4)
VIGILANTE #10
WASTELAND #26
WEB #1
WEDNESDAY COMICS #12 (OF 12)
WILDCATS #15
WOLVERINE FIRST CLASS #19
WOLVERINE GIANT-SIZE OLD MAN LOGAN #1
WOLVERINE ORIGINS #40
ZERO KILLER #5 (OF 6)
ZORRO #16

Books / Mags / Stuff
ARCHIE & FRIENDS ALL STARS TP VOL 01 VERONICA PASSPORT (RES)
BACK ISSUE #36
CHRONICLES OF CONAN TP VOL 18
DARKNESS ACCURSED TP VOL 02
DC LIBRARY BATMAN A DEATH IN THE FAMILY HC
DEAD MOON BY LUIS ROYO 2010 WALL CALENDAR
DETROIT METAL CITY GN VOL 02
DUNGEON THE EARLY YEARS GN VOL 02
EDEN TP VOL 12
FANTASTIC FOUR PREM HC MASTERS OF DOOM
FLASH CHRONICLES TP VOL 01
GOON TP VOL 09 CALAMITY OF CONSCIENCE
ILLUSTRATION MAGAZINE #27
LABOR DAYS GN VOL 02 JUST ANOTHER DAMN DAY
MARVEL ADVENTURES THOR AND AVENGERS TP DIGEST
NIGHT SONG SC
PET AVENGERS CLASSIC TP
PRISON PIT SC BOOK 01
SPIRIT TP VOL 02
STREET FIGHTER TP VOL 01 NEW ED
SULK GN VOL 03 KIND OF STRENGTH COMES FROM MADNESS
TEZUKAS BLACK JACK TP VOL 07
THINGS UNDONE GN
THOR BY JURGENS AND ROMITA JR TP VOL 01
VIDEO WATCHDOG #151
WONDER WOMAN THE CIRCLE TP
X-MEN ORIGINS HC

What looks good to YOU?

-B

My Life is Choked with Comics #19a: Manga

(Being part 1 of 2 in a series; part 2 is here)

***

What is manga?

(from Even a Monkey Can Draw Manga; art by Koji Aihara & Kentaro Takekuma)

Japanese comics, right? Maybe a collection of recognizable icons - big eyes, speed lines, etc. Flowers in the background, cartoony art. Except when it's not.

How about format? It's dozens of little books on the shelves of Borders. Naruto. Nana. Death Note. Pluto. A Drifting Life. A different world, an alternate reality - a foreign industry where comics are more popular and more prolific, escapism of an extra-narrative type. More comics for women, more comics for kids, more comics, beholden to their own traditions and biases, maybe intimidating, maybe interesting. Maybe a precognition, if you're feeling irrational: a new funnybook behavior, an example for America or insert-your-nation-here to follow. Or at least a steady-promised stream of comics of a type becoming cozy. Manga has fit right in for a while now, looking broadly at books.

But that's the present and the future. What about the past? What about manga the way it used to be taken in North America, the answer to the very same question if asked a quarter of a century ago. What is manga?

Well, there's one easy response:

Yeah, that's it! Says so right up top! Manga, objectively, is a robot woman vamping in the sunrise while casually failing to grit her teeth. A red cocktail dress is hiked up over her hips so as to model the stainless steel panties that are apparently welded to her loins. An arrow has been discreetly cast onto her left leg, so as to assist the confused or inexperienced viewer. Her upper body is an official selection of the Venice Film Festival, and her thin visor evokes an even hotter iteration of Robocop. She was there first, though. She's why law enforcement needed a future. Vice law, for a sexy future. There's an arrow.

As is sometimes his way, the artist -- famed illustrator Hajime Sorayama -- appears to be joking around. A pin-up model's body is matched with a distinctly inhuman face, almost bemused with how the viewer must be eyeing her. This isn't his flesh-and-steel Gynoid work, it's all gloss and chill; pin-ups can be son unrealistic, and this one makes it obvious. There's no lock on that chastity belt - that's why she's showing it off, as a joke. The punchline is: "you cannot access the robo-booty, hu-man."

Er, manga!

This is on the back cover. Manga, you see, is a book: a perfect bound, magazine-sized softcover. Its one-word title is the first part of its explanation for itself, and the above image is literally all the rest; no cover price is provided. It's 88 pages, in b&w and color. Ten artists are showcased, with absolutely no further explanation provided. Just their names. There isn't even a date of publication; in the Jason Thompson-edited Manga: The Complete Guide, veteran editor Carl Gustav Horn narrows the possibilities to anywhere from late 1980 to 1982, though I've seen sources online placing it as late as '84. Horn also provides the ISBN for easier searching -- 4-946427-01-5 -- and cites one of his sources as Mike Friedrich, editor & publisher of the famed "ground level" comics anthology Star*Reach, one of the noteworthy bridge works between the old underground funnies and the 'mainstream' of the mid-to-late-'70s.

Friedrich also served as Manga's consulting editor, even though it was a Japanese-published book, from "Metro Scope Co., Ltd." of Tokyo. There was a Japanese editor, of whom more will be said later. It was still intended for American readers (despite a Japanese release that charmingly played peek-a-boo with the cover art), however, and I suspect Friedrich's participation might have been due to his yet earlier role in bringing Japanese comics to North American readers, which I'll get into later. Comics writers such as Larry Hama and Steven Grant were brought on board as "adapters" to work the scripts into fit English. Connections in the rapidly-growing Direct Market were presumably sought, although I don't have the slightest idea who carried the damned thing. "Damned" is a most appropriate word.

And, crucially, though it has nothing to do with the book directly, though it seems to fly in the very face of that back cover statement of Executive Managing Director Tadashi Ookawara (of whom I can locate no record whatsoever of subsequent involvement in manga in North America) that this hand-selected "reflection of Japanese society" was purposed "to give the non-Japanese reading public a visual taste of Japan and the creative talents that exist here" and maybe even "boost the cultural understand [sic] in the west about Japan" - in spite of all that, cover artist Sorayama provided a rather famous image for that very important 'bridge' comic, Heavy Metal, in late 1980.

The timing couldn't have been more perfect. The implications will soon become clear. Manga isn't what it used to be, but that old, obscure place, that 1980-84 says a lot about Japan and America, and Japan's view of America, and which particular aspects of Japan should best be reflected in America's direction through these crazy mirror things called comics.

So let me modify our first question. ***

What Was Manga?

***

I. THEY SAY HE GOT JEDI FROM JIDAIGEKI

The very first story in Manga-the-anthology is by probably the most experienced and acclaimed of the artists roped in with the project: Hiroshi Hirata.

Sure: there's worse ways to start an anthology. I think this is how Kramers Ergot 1 kicked off. Ben Jones, how you've changed.

And it makes perfect sense to get those swords swingin' and helmets clashing as fast as bloody (and bloodily) possible in a book of this type, because Japanese period pieces have proven so frequently successful in the West, and also as unusually fertile ground for cultural influence. The Magnificent Seven from Seven Samurai; bits of Star Wars from The Hidden Fortress. From Le Samouraï to Ghost Dog: The Way of the Samurai. Comics would be no different; around the arrival of Manga, one of the most popular artists in the field was already flaunting his Japanese influence in an extremely prominent manner.

(from Ronin; drawings by Frank Miller, color by Lynn Varley)

In 1983, Frank Miller began serialization of his miniseries Ronin at DC; the influence of the aforementioned films of Akira Kurosawa and the samurai comics art of Goseki Kojima was noted, though Kojima's and writer Kazuo Koike's seminal Lone Wolf and Cub wouldn't see release in North America until 1987, in pamphlet form despite its 28-volume length. Miller provided cover art, an introduction and miscellaneous seals of approval as if to cement the work's value for the skeptics. That was a big year, '87 - the same month that served up First Comics' release of the Koike/Kojima manga saw the publishing debut of the mighty VIZ, then in association with Eclipse Comics, armed with their own damn swordfight manga, The Legend of Kamui, from genre godhead Sanpei Shirato.

It's easier now to appreciate the place of these artists in the greater history of manga. Both Kojima and Shirato were noteworthy practitioners of gekiga, the "dramatic pictures" cooked up by artists who wanted the postwar "whimsical pictures" of Osamu Tezuka to grow up with them. Shirato in particular proved to be a major figure, his popular Marxism-informed ninja sagas providing a valuable popular hook (and even the title) for the famous 'alternative' manga anthology Garo. Kojima likewise became known for intense period work, the 'jidaigeki' of cinema, novels and theater perhaps becoming jidaigekiga, which might not be a real word, I admit. But back then, artists made it up as they went along, like Lone Wolf writer Koike, who advocated creating complex characters as paramount to comics writing, enough so that stories could often just happen.

(from Samurai Executioner; art by Goseki Kojima)

It's ironic, then, that Hirata arrived in North America first. On first glance his work might seem more appealing than Kojima's, with muscular, detailed figures ripping across mighty panels hosed with testosterone and whisked with manly tears. Even the MAD Magazine-style "we're not a comic oh no sir, those are for babies" robot typeset lettering can't detract much from the rippling power of Hirata's compositions, professionally engineered to drive a reader wild with appreciation for these impossible deeds of awesome he-man samurai gods.

That Ralph Steadman-ish lettering above is there to approximate a specific flourish of Hirata's: rendering the most crucial of his characters' titanic exclamations and/or blood oaths in rich, classical calligraphy. When Dark Horse set about translating Hirata's Satsuma Gishiden (1977-82) in 2006, it opted for the unique option of subtitling those whopping images, so vital to Hirata's style. So firm in the historical period. Same thing.

(from Satsuma Gishiden; art by Hiroshi Hirata) Yet that five-book series remains the only other 'pure' Hirata work released in English -- he also provided the art for a 1987 (that year again!) East-West project Samurai, Son of Death (Eclipse Graphic Novel No. 14), written by Sharman DiVono and lettered by Stan Sakai -- and it sold poorly enough that Dark Horse pulled the plug after vol. 3.

Part of that failure, I expect, is due to Hirata's writing. Very little of Shirato's work has been made available in English-speaking environs environs either -- VIZ has two out-of-print volumes of The Legend of Kamui floating around, although the old Eclipse pamphlets go a bit further along than those collections -- but what's available belies an instinct for tucking the political/philosophical content into a sugar cube of rip-snortin' ninja action. And Kojima, for his many North American-released work, always had Koike, who's never encountered a crackpot digression or sensational plot twist or perverse character wrinkle he wouldn't embrace.

Hirata, in comparison, and admittedly going by what's available, is a truly ponderous writer, offsetting the over-the-top fury of his combat scenes with long historical explanations and almost compulsively detailed depictions of political intrigue. Following their introductions his characters rarely waver from their place on his most-to-least scale of masculine honor, positions set by electric words and blood drawn for ritual or warfare, the lifeforce of Old Times.

His contribution to Manga is self-contained and quintessential (as far as that goes, given how little of his work is available), focusing on two friends ordered to duel to the death at the pleasure of a warlord; the act will both reveal the greater fighter and seal his devotion to unquestioning obedience. Yet one of the men hesitates, and the other slices off his arm, after which the warlord allows both of them to serve as his personal guard.

But alas, years later an arrow plunges into the warlord's eye. In shame, the one-armed man jabs his own eye out, yet the warlord is unmoved, ordering the man's still-whole friend to kill him. It is only then that the unmolested man reveals that, in sorrow for never hesitating in that terrible duel, he urged the warlord to allow his maimed compatriot to serve. Incensed, the proud one-armed, one-eyed fighter declares that friendship is alien to the warrior's creed, and that they must duel again, beyond hesitation or pity! In a sickly whirlwind of skin and steel, the samurai collide in a for-the-books bonanza of dismemberment that oh, dear readers, leaves them literally torn to pieces, each man killed by the other's hand!!

And if you're thinking, "hmm, those wives don't look all that upset over the carnage up in panel #1, notwithstanding the caption to their immediate right," know that such things are really the point of Hirata's manga. The violence of those times was terrible, and modern society has its perks, yes, but boy - all that bleeding man honor was goddamned amazing, you've gotta give it up. The fans, revered author and code of honor devotee Yukio Mishima among them - they knew. And it traveled. Except when it didn't.

II. ARCHIE GOODWIN IS A SUGAR MERCHANT OF LICORICE LIES

It likely wasn't just Hirata's intent immersion in Sengoku overload that did in his American prospects, however, ironic as it might be to witness a body of art spoiled in its crossover potential as a historical work for being too steeped in history. No, there's also the simpler fact that 'manga' in 2006 was very different from the exotic and pliable concept of the early '80s. Kojima & Koike continued to sell, having been established for years, but the wildcard macho art of Hirata didn't look a damn thing like One Piece or Fruits Basket, and it didn't have a scrap of the art comics cache necessary to survive outside the 21st century manga bubble. For the older, harsher works, the Satsuma Gishidens drawn in the late '70s, there is little hope.

Ah, but with Manga, anything was possible! A "reflection of Japanese society," remember! Why, I don't see any language promising coverage for all of society, do you? It could be anything anyone wanted, a whole visual culture shifted just a step or two to one side, for the purposes of landing the work on foreign soil. Samurai would work then; everyone knows about them, and Hirata has a good, strong visual style. Appealing. Realist, and thereby less likely to seem weird or confusing to the untapped readership.

There were a few alternative perspectives around, mind you. The Winter 1980 issue of Epic Illustrated -- issue #4, the last quarterly edition -- featured an illustrated profile of the great Shotaro Ishinomori, written by Gene Pelc and the magazine's editorial director, Archie Goodwin. Ishimori was a great figure in boys' manga history, creating the famed Cyborg 009 series in 1963 and designing the beloved tokusatsu television hero Kamen Rider in 1971. His art beamed with all the popular style of the time.

(from Epic Illustrated #4; art by Shotaro Ishinomori)

Which is to say, you can draw a rather short, straight line from Ishinomori to Osamu Tezuka; the former even assisted on the latter's Astro Boy. Such work is closer to the source of postwar manga, the status quo that gekiga developed to answer.

And it wasn't just fun frolics for boys that were drawn in the manner - Keiji Nakazawa's semi-autobiographical Barefoot Gen, a saga of a young survivor of the Hiroshima bombing, can be startling in how firmly it's planted in the male youth tradition of shōnen manga, loud and bright and cartooned. A few volumes were nonetheless published in the early '80s, clearly in regard for its weighty subject matter, and an excerpt appeared in Frederik L. Schodt's landmark 1983 study Manga! Manga! The World of Japanese Comics.

(from Barefoot Gen, as excerpted in Manga! Manga! The Art of Japanese comics; art by Keiji Nakazawa)

Schodt made note of Manga-the-anthology in his book as "carefully edited," which might carry a double meaning depending on how you take 'editing.' In his 1996 follow-up, Dreamland Japan: Writings on Modern Manga, he makes reference to the early '80s manga-in-English mini-proliferation of, among short stories, English-learning aids and anime tie-ins, "vanity press" books "by Japanese artists hungry for international attention." One is reminded of Lead Publishing's ill-fated 1986-87 attempt to break Takao Saito's Golgo 13 into the North American market by sheer force of will and glossy production values, but Schodt might as well be referring to Manga.

But for a vanity tome, they did have some keen presentational ideas. Remember that Heavy Metal cover above? Same guy that did the cover for Manga? The years just about match up so that the connection might not be a coincidence. Indeed, Carl Horn mentions in the Thompson book that Manga gives off an impression not unlike that of Heavy Metal; I agree, and would actually go farther to speculate that the book -- while not a magazine, just sized like one -- might have been planned as the first of a series of Japanese answers to Heavy Metal's solidly French line-up. Or at least they saw success in action and opted to look like it.

Hell, they even threw in an illustrator's profile section, spotlighting one Noriyoshi Olai, a painter of book and magazine covers who'd just completed some poster artwork for The Empire Strikes Back. In the proper Heavy Metal tradition, special emphasis is lavished on his brooding images of horror/sci-fi stuff or lavish depictions of women wearing little-to-nothing above their waists. It's universal: French, Japanese, American - we all like stuff like this:

Oh don't deny it.

It'd be a mistake, incidentally, to pretend that no French-Japanese exchange had happened around the time of Manga. The artist Moebius hadn't just taken off in North America; his inspirational reach in Japan would eventually inspire the visual approach of Hayao Miyazaki's fantasy manga Nausicaä of the Valley of the Wind when it started up in 1982. That's probably a bit late for Manga, but the scent was in the air earlier.

A French influence can be picked up in this, a no-panels three-page story by Yousuki Tamori, who had recently (in 1979) begun work on his most popular creation, the fantastical PoPoLoCrois, later to be adapted to various anime series and role-playing video games (the first of which to see release in North America was the 2005 edition for the PSP). The very title of that work reflects Tamori's international flair, with "popolo" being Italian for "people" and "crois" being French for "crossing." People crossing, cross-culturally. Very neat, but I know of no other manga by the artist to see translation for English reading.

Likewise, it'd also be wrong to invoke Tezuka without acknowledging the obvious impact of vintage American animation on his own artistic development, the Disney features and Fleischer Brothers. And for the occasional shit Miyazaki has slung at Tezuka for damning Japanese anime to the limited animation cellar of sweatshop television schedules, a peek at Tezuka's short animation work -- recently collected on R1 dvd by Kino -- reveals several works that don't look a damn thing like anime at all.

There's a small batch of animation-informed strips in Manga, wordless pieces by Masayuki Wako, about whom I know nothing, under the banner title of Cat in Animation. They're cute little jokes about the comics form, icons taken literally and stuff; sometimes they're not all that clear in delivery. But they do sort of touch on this formative Western influence that seeded 'modern' manga, reliant on Tezuka's application of cinematographic principles to the comics page, not to mention his adoption of the Disney big eyes. Wako, for his effort, was not to my knowledge seen in American comics again.

Picking up a pattern? Several? It's true that many of the artists showcased in Manga would not become well-known later on. In fact, all of them -- even one particular former white-hot superstar whom I'll be addressing soon enough -- are either unknown or diminished in today's North American manga-in-English scene. That could well be related to another pattern: Manga-the-anthology's cherry-picking of certain artists influenced by certain phenomena (or just working in a salable genre) that made them seem Western.

"Although solidly adapted into English, what strikes the contemporary reader is how little the pieces of Manga resemble popular notions of manga itself," remarks Horn, but it's not just that - it's how much the pieces of Manga seem tuned to look like comics a newsstand Metalhead or a patron of the still-sparkling Direct Market might regularly encounter, only more polished, just a little bit different. Friendly. Unless it's something really obviously Japanese in the exotic sense, like samurai. Cutting each other to pieces over HONOR! The length of the magnificent manga series doesn't strike me as a factor; this was mostly new, commissioned short work, and a great amount of Japanese editorial control over the collection's look and feel can be presumed.

Again, if you're looking to present an appealing comic to a foreign market, it seems to make economic sense to erase the Tezuka aspect, the weird underground stuff and frankly most of the popular youth looks from the cultural landscape, as you're presenting it. Moreover, the early '80s also saw a genuine wave of Western influence in manga art, spearheaded by Katsuhiro Otomo and likeminded semi-realists. It wasn't the whole story, but it could form a whole story, with only 88 pages to fill.

Just look at this. It's from a 12-page contribution by Noboru Miyama, who died very recently, in 2007. His story, The Great Ten, is filled with images just like this: detailed machines and steely environments, with humans reduced mainly to faces beholding the wonder of setting. That's good, since Miyama's human figure work isn't so strong; this was among his earliest published stories, unless it actually is his first published solo work, since most sources cite 1981 as the year of his pro debut. Prior to that he'd worked as an assistant to Satoshi Ikezawa, creator of a mid-to-late '70s racing manga titled Circuit no Ohkami.

This story too is a racing manga, boiled down to its essence. Carlin is the greatest jockey ever to race in the deadly 3-D Derby, a cube maze that kills. His shocking series of wins delights the betting public, until they tire of how his excellence prevents big payouts and thrilling death lunges for 1st. He's too good, and thus hated; and while the kindly fellow in the pace car tries to warn him that he's playing with fire, Carlin can't help but go for a big 10th win, unaware in his ambition that the game is now fixed against him.

Lots of well-drawn tech, some fine action. And a message about pushing yourself as hard as you can go - not an unfamiliar sentiment for the youth manga that Manga didn't show. But there were other things, revolutionary things the book didn't show, that would broker no great similarity to this boyish activity, that nobody could have believed would have flown with Manga's laser-honed American target audience. Something was hidden.

***

(Forward to part 2)

Claremont's X-Men 3: It's All Downhill From Here, Maybe.

The Phoenix Saga ruined the X-Men for a few years.

I know Jeff Lester disagrees with me on this, but he's wrong; as exciting and classic comics as it may be, the whole Dark Phoenix thing derailed UNCANNY X-MEN all the way through #175, and I'm blaming it all on Jim Shooter and John Byrne.

Okay, that's maybe not entirely fair - especially Byrne left the book within six months of the end of the storyline, and Shooter probably bears less responsibility than Claremont, who was, y'know, writing the book and all - but while everything from #125 through #137 has become Official Comic Landmark material because Claremont and Byrne are working in such sync and with such success that even introducing Dazzler can't slow them down, the following year is a pretty great example of watching a writer thrown entirely off his game.

That year between #125 and #137, though, is a great read; Claremont and Byrne are on fire, introducing the Hellfire Club, Emma Frost and Kitty Pryde as well as Dazzler, and keeping the main characters evolving (Colossus has to kill! Cyclops stands up to Professor Xavier because he knows the X-Men better!) even before the big cosmic showdown that sees a character turn, essentially, outright evil and then pay the price for it. The year seems like the fulfillment of basic Marvel ideals, mixing soap opera and superhero, showing the need for responsibility that comes with power and ending with a tragic self-sacrifice that "This Man, This Monster" would've been proud of. It's really good stuff, and a peak (the peak?) of the series as a whole, one of the few times that everything comes together with such intensity and sincerity that it actually works... and then everything falls apart.

It's actually understandable that it did, and surprising that it didn't happen more obviously or more horrifically; Claremont and Byrne were forced to redo #137 after it'd been completed, because the original plan of leaving Jean alive with depowered wasn't thought to be enough after she'd destroyed a planet as Phoenix (FWIW, I think it was a change for the better), but even if they hadn't been, where do you go after a story so cosmic and... well, big? It's no wonder that the majority of the next year (all the way up to the subplots starting in #147, even if the A-plots remained weak until #150) seemed so generic and pedestrian in comparison: After saving the universe from one of their own gone bad, visiting Alpha Flight in Canada to go after a Hulk villain (Even one with Wolverine history) or taking on Doctor Doom and Arcade just doesn't really seem as interesting.

(There's a two-issue exception, of course, the "Days Of Future Past"/" Mind Out Of Time" story in #141-142 that would, once Claremont had exorcized his Phoenix demons, come to define the X-Men franchise with its dystopian, never-smile-because-you're-hated-and-by-the-way-your-future-duplicate-is-more-depressed-than-you-about-it vision. In the context of what followed its initial publication, though, it just seemed like a two-part story without a lot of impact. It'd take a few years to get full-on-depressathon.)

(The ghost of Phoenix haunted the book in more ways than one; she makes a hallucination-appearance in #144, and then the cover of #147 shows an out-of-control Storm with the tagline "We did it before -- Dare we do it again?" It's hard to know whether Scott Summers or Chris Claremont was most affected by Jean Grey's death.)

The loss of Byrne hits the book hard, too; looking back, I still think he and Austen lacked a lot of the personality of Cockrum's earlier issues, but the Cockrum that returns to replace him is a different artist, one who's more conservative and lacking the verve and invention that Byrne papered over with glamor (He's not helped by Joe Rubenstein's inks, either; Rubenstein tends to flatten out a lot of the pencilers he works with, giving everything a kind of generic quality that makes him perfect for a multi-artist project like The Official Handbook Of The Marvel Universe, but not something where you want someone to follow Byrne and Austen.

As the series approached #150, it seemed to have flamed out. With the big villain hinted at for the anniversary issue Magneto yet again, capping off a year of familiar (and non-traditionally-X-Men) villains, it'd wouldn't have been too surprising if fans following the series then were wondering if the series' best days were behind it. Oh, how right/wrong they were.