Hibbs hits 5/5

Capsules, everyone loves them, here we go!

ASTRO CITY THE DARK AGE BOOK THREE #1 (OF 4): I really like ASTRO CITY. I don't like "The Dark Age" all that much. It might because of the eons between releases (the letter column suggests this problem is solved during this particular run); or it might be because I just don't find the two brothers to be all that compelling (at least not such much to sustain a 16 issue arc). The idea of a look at a minion training camp in one of those "vast villain groups" is sorta amusing, but I'll be happy if AC goes back to the done-in-one storylines that characterized much of prior runs. OK.

BUFFY THE VAMPIRE SLAYER #25 CHEN CVR: I don't necessarily have that much to say about this specific issue -- it's nice to see what the dealio with Dawn's shape-changing was all about, but I'm missing any real Big Bad Action (have we seen ANYthing in the "overall" story in the last half dozen issues? The last time was in "Time of Your Life" where they kinda acted stupid, and was abandoned in mid-threat, no?) -- it's a solid entry in the series, but it nearly feels like marking time to me. On the other hand, that cover is totally cool -- note perfect romance novel cover, with a slimy monster in the Fabio role. I'll still say GOOD.

CEREBUS ARCHIVE #1: Regardless of what you think about Dave Sim, getting a look into a "here's my journey as an artist and publisher" is pretty amazing, especially from stuff 30 years back when the market was a very different thing. Same concerns though, interesting, but they didn't have email. I hope this does well enough to continue for another 50 issues, at least. GOOD.

FIN FANG FOUR RETURN #1: *joy* Totally silly, and probably not actually in continuity, but I could easily read 4 of these a year. I laughed several times, and I'm ecstatic seeing more Landridge. Great cartooning, and great wit. VERY GOOD.

FINAL CRISIS AFTERMATH RUN #1 (OF 6): What I don't get, if you're going to spin off the "Final Crisis" "brand" is to launch with a series featuring a loathsome idiot, who isn't just unsympathetic, but someone who I'd actively like to see the Spectre mete out some Ironic Punishment to. And it's supposed to sustain itself for SIX issue? Really? From a craft perspective it's perfectly adequate, but this isn't a sales environment where "perfectly adequate" is sufficient. Especially in following up a huge blockbuster. Very EH.

IRREDEEMABLE #2: Stronger than the first issue, that's for sure, but too many of it's beats felt like them came from that issue of ASTRO CITY that riffed on the Superman/Lois secret identity thing. Plus there's a little too much "normalcy" in a world where an entire city has been wiped out like that. I'll give it one more issue to really grab me, but so far this is OK.

LOEG III CENTURY #1 1910: A nice return to form, with a solid and chilling story that's also clearly setting up way more in the future. I can't wait for the annotations! If you didn't really care for BLACK DOSSIER, you'll probably love this. I know I did. EXCELLENT.

NEW MUTANTS #1: While the title and cast is sorta Running to Stand Still (I mean, they're hardly "new"), this was perfectly competent, and maybe an eensey bit compelling. The book doesn't feel like it has a mission statement whatsoever, and that's probably the general problem with the X-books overall, but if you have a fond feeling for these characters, this should make you reasonable happy. Strongly OK.

POWER GIRL #1: What's up with the Phylis Diller face on the non-Connor cover? Jinkies! This character has just too much backstory, really, but I'd rather read this kind of Supergirl than the current one in the Super-line. And Amanda Connor's art is simply yummy. Did I ever admit publicly that it was only just a year or three back that I actually realized that PG was the Supergirl of Earth-2? No? I know, I am dumb as heck sometimes. I sorta want to give this a GOOD, but it's just below that line (but not by a ton), so: OK

SEAGUY THE SLAVES OF MICKEY EYE #2 (OF 3): Hopefully Jeff or someone will be along shortly to tell me what I'm reading (that dumb thing a para ago? Never applies more than to Morrison comics!) -- I really LIKED it, but I didn't have a clue as to what was actually going on. Still "bulldressers" is kind of madly brilliant. GOOD, despite my stupidity.

SWORD OF MY MOUTH #1: I kinda wanted to like this (the art is swell), but that lettering made my eyes bleed. Lettering should never fight the art, ever. And the lettering (alone) makes me say AWFUL.

As always, what did YOU think?

-B

Nicely Done, people!

Just a quick note, because this one surprised me.

Back on April 1, we had our 20th anniversary, and I decided to run a small sale, with a donation to the San Francisco Food Bank. This was a one day, one shot event, and our means of promotion were pretty much just "word of mouth" (and a post here)

I just received a letter from the Food Bank's events co-coordinator which states we ended up with a donation of 130 pounds of food.

Da-yum. That's WAY more than I would have anticipated, so thanks to each and every one of you that stepped up. GREAT JOB, GANG!

-B

Of Cabbages & Kings

Tom Spurgeon has Yet Another Excellent Essay on Diamond's new benchmarks. You should go read it.

Here's the thing though: let's assume that every rational human in the world agrees with the central premises of the argument -- every work deserves a chance on the market. I'll stipulate that; I certainly believe it personally.

Now how does that happen?

This isn't just an idle question -- the answer to that is, possibly, the most important question you might answer all day.

Tom, God love him, doesn't have any answers. Saying "it shouldn't be this way" really isn't enough.

Let's look at the components of the Direct Market, after the jump.

CONSUMERS: Honestly, a fair chunk of the issue is your own fault -- you, collectively, have decided that you aren't as interested in buying serialized comics as you once were. That's fair enough, and I Get It -- there's more being produced than you can possibly keep up with, and the Collected Edition is (nearly) always a better package: no ads, no waiting for the Rest, typically cheaper than its components, and so on. Like I said, I Get It.

But if you say "I'll just wait for the trade", you're automatically decreasing the size of the audience. Why? Because: x% of you will keep waiting even once the work is out. Another x% of you is going to balk at the prices needed to finance "OGN" work. Another x% of you are going to completely forget that the work is being produced -- if LOVE & ROCKETS is produced only once a year, where's the percentage for the Hernandez Brother's readership to come in looking for L&R more than once a year? ONCE YOU BREAK THAT PURCHASING HABIT, it is extremely hard to get it going again. If you're only looking once a year for something, then you're just as likely to only think of it every 18 months, 24 months, whatever.

You CAN change consumer behavior: make it clear that material will NOT be collected until x months, or by providing material in the serialization that will NOT be collected, maybe even ever. But what most needs to be done is to DRIVE CONSUMERS INTO THE STORES ON A REGULAR BASIS. "Alternative" and "art" comics have done a, frankly, shit job of that in the last decade. I suspect that war is already lost.

RETAILERS: Yes, some suck. Maybe even "many". Potentially (though, really, I don't think so, but let's grant the possibility) "Most".

Also: there aren't enough retailers, not by half. Tom's got to drive two hours to find one that may or may not have the item he wants in stock. The guy he links to on DC's "Wednesday Comics" project can't even get a good answer on whether or not his order will get filled -- that's mediocre (at best) customer service.

But retailers in hard goods are, by their very nature, conservative creatures. It is much more difficult to go out of business by selling out of something than it is from having far too much stock. This is just the reality of how things work. Even IF the store is dedicated to having the widest, most diverse stock, and is aggressive about tracking down as many things they can and making it trivial for the customer to find or reserve the item they want is going to have holes. I know I sure do. I can't stock EVERY comic. I don't have the physical room to do so.

There are ways around retailer's natural conservatism: free copies, returnable copies, extra discounts, well-orchestrated promotional plans designed to drive consumer interest and drive consumers into stores (be they DM or not), but all of those things cost money, time, and effort; things that, generally, are out of the range of some/many/most publishers to do.

But, seriously, look at the titles that have been impacted by the Diamond policy -- how many of them have had any particular lever designed to drive consumer and retailer interest?

PUBLISHERS: "I published it" is not a marketing plan.

I have all of the love and respect in the world for an outfit like Slave Labor -- they've been in the game long enough, and Vado's got reasonably good aesthetic instincts. And if someone wanted to advance the argument that, say, "if you've been a profitable publisher for [10, 15, 20] years, then Diamond should automatically distribute anything you care to print", I'd probably be willing to fight for that POV.

But "I published it" is not a marketing plan.

Heidi has a thread on this topic, too, and there's a comment over there from a consumer who talks about how he dutifully reads PREVIEWS every month, and fills out preorders, and he's a motivated and interested purchaser of James Turner and he still missed the "special" (sorta-#0) version of the book.

The orders on that version were low enough that Diamond decided not to stock the mini-series.

Cause, meet effect?

DISTRIBUTORS: Look, the central problem is Diamond has a semi-monopoly lock on Direct Market sales on four of the top five producers of comics (IDW, who was #3 for at least one month, is not a brokered publisher through Diamond, though I believe they ARE "exclusive" through Diamond within the DM). Or to put it another way: they control well over 80% of the volume that DM stores order through Diamond.

This really doesn't give any other DM distribution choice anything to work from except for "the crumbs"

[I added the "DM" qualifiers above because you can certainly order Marvel, DC, Dark Horse, Image, IDW, FBI, etc etc from someone OTHER than Diamond, but you'd have to be fairly mental to do so, given the differences in discount between Diamond and other "ID" distributors (B&T, Ingram, whoever)]

Distribution is a hard game in the best of times -- its a really thin margin you're working on -- but I'd call it nigh impossible when you can't even access 80%+ of the potential sales.

Diamond believes that they need to cut unprofitable items from distribution. THIS IS SOMETHING VERY HARD TO ARGUE WITH. I sure can't suggest that one of my partners do something that doesn't make them enough money to continue operations. The only real argument is that they're cutting their nose to spite their faces -- that by knocking down books without giving them a viable and honest chance they're running a real risk of losing out on million copy sellers eventually down the line (otherwise known as the BONE argument), but I certainly can get why a distributor might not be interested in, y'know, playing the lottery. It seems to me that just a single BONE-level success MORE THAN outweighs the nickle-and-dime losses of a hundred other books, but the wrinkle is that by being contractually obligated to distribute whatever the fuck the "Big Four" decide to crap out means they're almost certainly losing money on a huge swath of THAT material.

(Like, say, most 1:10 variants -- those almost certainly are money losers for Diamond in most cases)

In other words, The Big Four are probably eating up most of Diamond's "mercy fuck" budget by overproducing a bunch of marginal shit that no one really wants. In a way, I feel like Diamond's policies are nearly aimed at Marvel and DC, but they contractually CAN'T dictate shit to Marvel and DC, so they have to do it where they're contractually able to do so.

This is changeable. Not easily so, but it is theoretically possible.

Possible scenario #1: The REASON the "Big Four" have brokered exclusive deals with Diamond, and the "next big ten" have non-brokered exclusive deals is because Diamond is basically the only viable choice. One publisher confided in me that virtually every non-Diamond attempt to distribute in the DM ended up going out of business owing that publisher huge sums of money.

So, possibility #1 is someone with stupidly big piles of money, and a WHOLE lot of patience sets up with the goal of directly competing, head-to-head, with Diamond. This person would be GUARANTEED to lose money (big huge scary towering piles of money) for AT LEAST three years. It is my understanding that Diamond brokerage deals are on something like 3-year revolving contracts. IF there was someone with equivalent infrastructure and staffing and knowledge and ability they'd at least have the possibility of luring Marvel away, and possibly several of the others, but, yeah, you could maybe get Marvel at contract renewal time, IF you could convince Perlmutter that they could save a few thousand dollars a quarter.

I don't see this scenario playing out because there probably isn't anyone rich enough who is also STUPID enough to try and take Diamond on head-to-head, on the POSSIBILITY that some pubs might switch... especially since they'd almost certainly have to UNDERCUT Diamond, and my understanding has been that Diamond wrote themselves a really stupid deal where they really don't make THAT much from distributing The Big Four. But it COULD happen, I guess.

***

Possible Scenario #2a: Geppi's non-Diamond empire continues to do what it appears to be doing right now: collapse. The Pop Culture Museum, Gemstone, whatever else, and they collapse hard enough to "Take Diamond With Them", and DC *has* to play its "too big to fail" clause that is reportedly in their contract, buying Diamond outright.

In this scenario, Marvel pulls out as soon as they POSSIBLY can, because they don't want their fortunes tied to their #1 competitor (especially when said competitor has become just a fraction of their new comics sales). Marvel finds someone else to distribute their comics, and, assuming said company doesn't completely fuck everything up, sending hundreds or thousands of comics retailers directly out of business (Cf: Heroes World) -- and that's a REALLY BAD ASSUMPTION -- then maybe just maybe you can start a viable second national distribution option.

Maybe.

***

Possible Scenario #2b: With no external prompting, Marvel decides to try the HWD option again. It could happen. Some of the people in charge are just nuts enough to try.

There would be a REALLY ugly couple of months though, but it, conceptually could lead to a second viable national distributor.

The real problem with either 2a or 2b is that you'd still be looking at NON-INDEPENDENT distribution -- both Marvel and DC, from good intentions or poor ones, are likely to make a lot of moves that would benefit themselves, but no one else. History, I think, is on my side on that one!

***

Possible Scenario #3: The Justice Department investigation of Diamond that Chuck Rosanski instigated was never CLOSED (to my understanding), but rather, put into abeyance. There's probably a much better legal term, but I don't know it.

Justice COULD reopen that investigation, and with a new administration in charge that is potentially much less pro-Big Business Monopoly, they could decide to split Diamond up.

I'm not so sure that this idea doesn't scare me more than 2a and 2b combined, in terms of short term fallout, but I guess it could lead to 2 viable national distribution organizations that would actually be open to potential competition. Probably not, but maybe.

***

Possible Scenario #4:

Someone like an Ingram or a B&T decide to try and court the DM, and to add periodicals and DM-like terms to their portfolio of services.

I think this is unlikely because there aren't enough viable free-agents amongst publishers to make enough of a profit from, but I suppose it COULD happen. Again, you'd be losing money for a good long while in getting this established, but, if you already have "a" distribution infrastructure in place (though one VERY DIFFERENT than what DM retailers would require!), you'd probably be losing a lot less money.

***

Possible Scenario #5:

Something Happens to make Diamond Realize the risk they're taking with Our Future. Like if, somehow, WARLORD OF IO becomes some sort of major international hit, on the level of TWILIGHT or something, and everyone could point at Diamond and say "See...?"

50/50 odds that would cause them to turtle even more, but, hey, you never know!

***

Possible Scenario #6:

Publishers of all shapes and sizes actively promote what they publish, creating consumer pre-order demand for all manner of "non-traditional" works, which spurs retailers to take more chances, and makes it so that Diamond's benchmarks never even come into play in the first place.

At the same time, publishers take a serious look at their offerings, and knock off all of the crap there really isn't any audience for (and yes, I'm including shit like DC doing a TP of the most recent EL DIABLO mini-series, which sold all of 4k copies of its last issue, sheesh!)

See, I sorta think that if you can't generate at least $30k retail in sales on your initial offering, then you probably shouldn't be publishing nationally anyway. That's like $10 per store! That's also WAY above Diamond's benchmarks, but what I'm advocating is publishers taking this kind of tack themselves, not having it imposed from the outside. AND I WOULD EQUALLY SUPPORT THIS THINKING FOR MARVEL & DC!

While this will never happen, this is the one genuinely plausible scenario which would basically guarantee material making it to market -- if you create a real and significant interest in and for your work, then it is likely to work for ALL participants.

***

Potential Scenario #7: the retailers all lose their minds tomorrow, and we mercy fuck the hell out of everything -- we order every single thing offered to us, in strong quantities, just because we want to see books survive. This is about as likely as a gigantic rainbow meteorite striking the earth, transforming us into a race of prancing unicorns who crap chocolate ice cream, but lets keep it on the table anyway. If I, and every other retailer who ordered rack copies of the WARLORD OF IO special, simply doubled our orders, we could have kept the mini-series alive. [Put aside that I still haven't SOLD all of the rack copies of WoIO that I bought!]

I actually DO have a Mercy Fuck budget... well, not "budget" per se, but I am willing to MF some books some times, if they're the kinds of things that I want to encourage my industry to become... but I don't think anyone is well-capitalized enough to sustainably do that over the long haul we'd be talking about, and it would only encourage more people with LESS talent to try to hop on our sweet sweet MF train.

***

Possible Scenario #8: People say "Aw fuck it", and just skip the DM altogether.

I wish these people luck.

Obviously it IS doable, because there ARE a tiny handful of people able to earn out and cash in whether that's through a mainstream book publisher or through the internet in some fashion, but I truly think that for every success that way there are going to be twenty crash-and-burn failures.

At the end of the day, I kinda don't think that if you can't get x thousand people to buy your physical, tangible $x comic book, that you're probably not going to be able to get enough sales from your digital version that only costs a fraction of $x to make up the same kind of revenue stream.

***

I really didn't structure this right -- I should have #6 be the concluding thought, because that's the only actually VIABLE plan in the bunch. AND, more importantly, it is the only one that doesn't rely on SOMEONE ELSE COMING TO SAVE YOU.

I might have missed one though, it's possible. Do YOU have any better ideas?

-B

 

A Perfect Holiday: Jeff Pulls a Bait & Linkdump.

Ooo, so far behind. On my comics reading, on my comics Internet reading, on my writing, you name it.

But! I did think I'd pass along two links that made my morning a little merrier.

They're behind the link, just because the images might be big enough to screw up the template...

I'm sure you already know--and have known since February--that Paul Grist has been serializing his Eternal Warrior comic online. I found out about over the weekend thanks to an old post on Shane Oakley's blog. There's about 28 pages there, which puts some meat on its bones, and it's fun looking at Grist take Moorcock ideas and Barry Windsor-Smith visuals and make them his own. And, of course, his compositional sense in black and white just always kinda knocks me back.

I'm not a torrenter in any sense of the word, which is why I'm always grateful when someone gets something like this out into the open air of the Web for however long: you can find a file containing pages from the first two issues of the infamous Air Pirates underground comics here. Yes, there's some Disney characters screwing, but I've been in awe of both Dan O'Neill and Bobby London forever and watching them (and Gary Hallgren! whose name was not on my radar at all) tear shit up was 100% delightful for me. I'm sure it's just my grumpy old man trick knee/fake nostalgia acting up, but this stuff seems to me 100% more loving and reverent of Disney material than the cookie-cutter corporate approved imagery we see nowadays. Maybe that's why some of the layouts right out of Krazy Kat fit in so well: The Air Pirates were tossing bricks, for sure, but they thrown with love. I'm incredibly grateful to Alan over at Poor Mojo's Newswire for bringing the link to my attention.

Arriving 5/6/2009

Now THIS is what a week full of comicy goodness is supposed to look like!

AGENTS OF ATLAS #4 DKR
AMAZING SPIDER-MAN #593
ANGEL BLOOD AND TRENCHES #3
ARCHIE & FRIENDS #131
ASTONISHING TALES #4
ASTRO CITY THE DARK AGE BOOK THREE #1 (OF 4)
AUTHORITY #10
BANG TANGO #4 (OF 6)
BATMAN BATTLE FOR THE COWL THE NETWORK #1
BOYS #30
BUFFY THE VAMPIRE SLAYER #25 CHEN CVR
CABLE #14 XMW
CEREBUS ARCHIVE #1
DAREDEVIL NOIR #2 (OF 4)
DEADPOOL #10 DKR
DESTROYER #2 (OF 5)
EXILES #2
FARSCAPE STRANGE DETRACTORS #2 (OF 4) CVR A
FIN FANG FOUR RETURN #1
FINAL CRISIS AFTERMATH RUN #1 (OF 6)
FLASH REBIRTH #2 (OF 5)
GRAVEL TP VOL 01 BLOODY LIARS
GRIMM FAIRY TALES RETURN TO WONDERLAND ANNUAL #1
GROOM LAKE #2
HULK BROKEN WORLDS #2 (OF 2)
HUMAN TORCH COMICS #1 70TH ANNIV SPECIAL
INVINCIBLE IRON MAN #13 DKR
IRREDEEMABLE #2
JERSEY GODS #4
JONAH HEX #43
KULL #6 (OF 6)
LIFE AND TIMES OF SAVIOR 28 #2
LOONEY TUNES #174
MARVEL SPOTLIGHT NEW MUTANTS
MARVEL ZOMBIES 4 #2 (OF 4)
MIGHTY #4
NEW AVENGERS REUNION #3 (OF 4) DKR
NEW MUTANTS #1
OFFICIAL INDEX TO MARVEL UNIVERSE #5
PALS N GALS DOUBLE DIGEST #131
POWER GIRL #1
SEAGUY THE SLAVES OF MICKEY EYE #2 (OF 3)
SHRAPNEL #5 (OF 5) A CVR DJURDJEVIC
SOLOMON GRUNDY #3 (OF 7)
STAR TREK CREW #3
STRANGE ADVENTURES #3 (OF 8)
SUPERGIRL COSMIC ADVENTURES IN THE 8TH GRADE #6 (OF 6)
SUPERMAN WORLD OF NEW KRYPTON #3 (OF 12)
SWORD OF MY MOUTH #1
TERROR INC APOCALYPSE SOON #1 (OF 5)
TRINITY #49
UNIVERSAL WAR ONE REVELATIONS #2 (OF 3)
VERONICA #194 (NOTE PRICE)
WAR OF KINGS #3 (OF 6)
WARLORD #2
WITCHBLADE ANNUAL 2009 BASALDUA CVR A
X-MEN FIRST CLASS FINALS #4 (OF 4)
ZOMBIES THAT ATE THE WORLD #3

Books / Mags / Stuff
ALIAS ULTIMATE COLLECTION TP BOOK 01
BATMAN THE RESURRECTION OF RAS AL GHUL TP
BLAZING COMBAT HC
BTVS SEASON 8 TP VOL 04 TIME OF YOUR LIFE
CLASSIC GI JOE TP VOL 03
CLIVE BARKERS AGE OF DESIRE HC
COMICS JOURNAL #297
CONNECTIVE TISSUE
CREEPY ARCHIVES HC VOL 03
DR SLUMP TP VOL 18
ELIXIR GN
FLASH GORDON 75TH ANNIVERSARY SP HC
FLASH PRESENTS MERCURY FALLING TP
GREEN ARROW BLACK CANARY LEAGUE OF THIER OWN TP
JESUS HATES ZOMBIES LINCOLN HATES WEREWOLVES GN VOL 02 (OF 4
LOEG III CENTURY #1 1910
LUBA HC
MONOLOGUES FOR CALCULATING THE DENSITY OF BLACK HOLES GN
OLIVER TWIST HC
PARASYTE GN VOL 07 (OF 8)
POINT BLANK TP NEW ED
PUBLIC ENEMY TP VOL 01 (RES)
SGT FROG GN VOL 17
SPAWN ORIGINS TP VOL 01
SUPERMAN ESCAPE FROM BIZARRO WORLD TP
TANK GIRL REMASTERED ED TP VOL 01 (RES)
TOMARTS ACTION FIGURE DIGEST #177
ULTIMATES 3 TP WHO KILLED SCARLET WITCH
UNDERGROUND CLASSICS TRANSFORMATION COMICS TO COMIX HC
WALKING DEAD COMPENDIUM TP VOL 01
WALLED IN GN
WALLY WOOD EDGE OF GENIUS SC
Y THE LAST MAN DELUXE EDITION HC VOL 02

What looks good to YOU?

-B

Diana Goes Digital #600: The Water's Rising But I Know The Course

Are you still trying to figure out how a man who once tried to sacrifice his nemesis to Magical Goblin People now seems to control the American government? Have you been stunned speechless at the sight of Bat-Signal Jazz Hands? Do you have the distinct impression that this is your daddy's Flash? If the answer to any of the above is "YES MY GOD MAKE THE HURTING STOP", then you probably understand my current near-total apathy towards mainstream comics. And that's really why I haven't been as active here as I should be: every week I take home a bunch of comics, and I read them, and I find myself with absolutely nothing to say. We've even passed the point where creative failures are interesting enough to merit discussion: I had a lot to say about CIVIL WAR #7 despite it being one of the worst comics Marvel published that year, but Wolverine's Sword of Otaku? What-ever.

And so we return to the Webcomic Review! I let this project lapse a while back on account of Too Much Damn Work To Do, but in the words of Mark Hammill: "I'm tanned, I'm rested and I'm ready to give this town a wedgie again!" Let's start with SKIN HORSE, the latest from webcomic mastermind Shaenon Garrity. Some of you may recall my high praise of Garrity's previous series, NARBONIC - one of the best webcomics I've had the pleasure of reading - and I'm glad to say that SKIN HORSE retains a lot of those strengths without feeling like a rehash.

As with NARBONIC, SKIN HORSE derives its humor from its delightfully madcap premise: the title refers to a government task force that deals with "nonhuman sapients", such as human/lion hybrids and opera-singing silverfish. The team consists of Sweetheart (a genetically-engineered canine), Unity (a zombie) and Tip (a crossdressing heterosexual therapist), and they constantly find themselves having to quell an uprising of Canadian werewolves or to placate a sentient attack helicopter addicted to "World of Warcraft".

It might take a while to warm up to the characters, because Garrity has avoided using the archetype of the "straight man" as a way of easing us into this world; even Tip, arguably the most grounded member of the cast, has his quirks and isn't at all phased by the rampant weirdness. But once you jump that hurdle, I defy you to not be amused by Sweetheart's penchant for goblin erotica or the misadventures at the Department of Irradiation.

The series has been running since January 2008, but every storyline so far has been self-contained (unlike the "Uber-Arc" that ran throughout NARBONIC). Obviously, this strategy has pros and cons: on the one hand, every arc is theoretically accessible on its own, so if you're pressed for time you could just start with the currently-in-progress Dead Dogs and fill in the backstory at your convenience. On the other hand, my #1 favorite moment of NARBONIC was that exact moment where all the pieces started fitting together, where Garrity's long-term plan was finally revealed. Now, it might be too early in the series' run to completely dismiss the possibility of a "bigger picture", but so far there haven't been many plot elements carried over from one storyline to the next.

Still, those are minor quibbles given the consistency of Garrity's artwork and her fourth-panel punchlines. A lot of craft goes into this comic - check the filenames of each strip and you'll find the Secret Origin of Tip Wilkins - and that's no small feat given its daily format (story strips are posted Monday through Saturday, with Sundays set aside for sketches and fan-art). An EXCELLENT series with plenty of potential to get even better over time.

All Hail Saint Joe!

Today is, of course, Free Comic Book Day, which is, despite what any Decemberist might say, The Most Wonderful Day Of The Year!

I was at the store for about 2 hours this morning (hey, I like having my weekends off, thenkyewveddymuch), and I'm always impressed by doing like 60% of a normal Saturday in the first 90 minutes of the day. That is, as the kidz say, "Teh aw3s0m3"

I really really love FCBD -- sure *I* have to pay for the comics to give away, but for the amount of business it drives, it is more than worth it; and the best thing is that, really, that's all I *have* to do. I know some people go nuts and put up tents and have massive signings and door prizes and events and whatever. I just open the door. I don't advertise it, or promote it, or really do anything other than open the door (with a smile), and it's always one of our best days of the year and that's just wonderfully awesome.

The overwhelming majority of people are awesome about it -- not being greedy, not trying to grab everything that isn't nailed down, not "misunderstanding" the intent or the realities. The best people are the families who bring in packs of little kids -- man those kids look... well, like kids in a comic book store!

Anyway, it is always worth thanking our partners for helping us pull off this event, and, especially, to face South (well, or West or North, depending where you are), and thanking Joltin' Joe Field, of Flying Colors Comics and Other Cool Stuff in Concord, California, for coming up with this idea in the first place. I really think this event, alone, has done more for comics and comic book stores than all of the Batman, Spider-Man, Wolverine, or Watchmen movies throughout time, put together.

Thanks, Joe -- you rock!

-B

The Best He Is At What He Does, As Long As That Isn't Preventing Rampant Piracy

Mr. Claremont, you're a man of strong opinions. Who would you say your favorite Wolverine writers are, besides you?

"Len Wein. Archie Goodwin...[long pause]...well, he isn't a writer, but a creative force: Hugh Jackman."

[8 second pause at least, give or take when I actually started counting out of confusion at whether he was done talking]

"Oh! Larry Hama." So I watched that X-Men Origins: Wolverine movie, and while I have to admit to being impressed that the popularity of overly wordy titles with colons has made their way from Batman Battle For The Cowl: Holy God In Heaven You People Will Learn To Like Hush to the feature film marquee--although I think we should still give credit to Ballistic: Ecks Vs. Sever--I can't honestly say that I really enjoyed the movie that much. Let's get back to that in a second. When we do, there will be spoilers.

I actually had Wolverine on the brain already, because earlier this week I went to the esteemed Museum of Cartoon & Comic Art, so that I could take in the final days of their current installment, From Riche Rich to Wendy The Witch: The Art of Harvey Comics. While there, a panel literally rose up around me, like my pants often do. It was called "Wolverine: Inside The World Of The Living Weapon," which I thought was an EXCELLENT name, as it corresponded to a recently released coffee table book about that same blade-fingered hairy midget. Hell, even the writer of the book, Matthew Manning, was there! And so was Chris Claremont! And they were there to talk about Wolverine! And I read Wolverine comics! I use exclamation marks when I think about Wolverine! 

It wasn't really my thing. I'm not even really sure whose thing it was, since Sabretooth's Number One Fan was there and even he seemed kind of put out by the whole thing. Seriously, Wolverine: Inside The World of the Living Weapon-The Critical Symposium, it's okay if you can't turn me on: i'm a hipster douche who reads Nana. But c'mon. Sabretooth's number one fan? He should be doing a lot more than being confused about why, exactly, Chris Claremont is writing a follow-up series to a comic from 1991. That was, of course, what an event designed to promote a coffee table book turned into: an event designed to promote Claremont's upcoming X-Men Forever series. Matthew Manning got in some time when he could-he definitely mentioned that Wolverine was too tall in Grant Morrison's version of the comic, a mistake that led Chris Claremont to excitedly tell everybody that X-Men Forever will soon remedy by showing Logan as being a head shorter than Jean Grey on the first of its many splash pages. But there wasn't really much said about Wolverine himself that you can't find on a message board or a bathroom stall--Claremont's description of the character's home wouldn't have been out of order if it had been used to describe the hideouts Two-Face always has, there was a vocal dismissal from both audience and Claremont when Manning attempted to explain the current status of Romulus or Romulack or Rom: Space Robot and his place in the "lineage" of Logan's history, the word "animal" was used quite a bit...overall, it was exactly what you'd expect from that sort of thing if you imagined what it would be instead of going. It was Chris Claremont talking about his X-Men stories and his idea of who Wolverine is. He's "mysterious". He's "struggling with the animal".

Which--sure, I guess that's right. It's certainly not wrong. I always kind of figure Wolverine works best when he's got non-Wolverine-people around him, so those people can be sort of grossed out/fascinated by him, depending on his willingness to just kill shit with the knives that come out of his hands. He works when you don't have to think about him too hard, because, like a lot of comic book super-hero characters with the gritty emotional problems, I don't really find any pleasure in Thinking About Them. The pleasure is in them Doing Stuff, and Wolverine is a good go-to guy when it comes time for Doing Stuff while Saying Something That Is Hardcore. He's got gigantic razor claws, he can recover from being shot in the mouth, and he's more than willing to decapitate and maim. I'm not so sure why that needs a background--which is one of the subjects where I pretty much agreed with Chris Claremont, who said "I don't care about the adventures of Weapon X or the history of Wolverine. It's about what happens next." (The irony that he will soon be publishing a comic that ignores 18 years of what happened next in the X-Men universe seemed lost on Claremont, but hey, I don't really think much about Onslaught Reborn either, and from what I hear, Chuck Austen's time on the series caused many cases of CancerAids.) 

Of course, no matter what was supposed to happen at MOCCA, the impetus for the event had to be the Hugh Jackman--third best Wolverine writer--film that came out in theaters today following a successful month-long run for free on the Internet. Now, it's of course totally wrong to steal, and we all know that, and yet: I walk down Canal Street enough to know that until the NYPD officers standing 14 yards away from the guy selling five dollar copies of X-Men Origins: Wolverine start saying "Hey buddy, you're really screwing over the Hollywood people", I think the whole moral complaint is going to be problematic to enforce. It's not just that the police don't care about digital piracy--which they don't--it's that the guys selling pirated movies know full and fucking well that the police don't care. But hey, it's out now. Did you see it?

Yeah, it's pretty dumb.

Now, don't get me wrong: I like action movies. I like super-hero movies too, especially when they also double as good action movies. Some of what's on tap in Wolverine isn't that bad, either, particularly the part where Wolverine goes flying into the air and destroys a helicopter. It's not as cool as when Chris Bachalo did something similar, or when the T-1000 drove a motorcycle into a helicopter, but still: it's a guy destroying a helicopter with his hands. As long as you've got decent special effects guys on the team, that's going to be difficult to screw up. The problem with Wolverine--which is the same problem that any action movie has, most of the time--is everything that isn't a "sort of cool" action sequence. Which is a good 50% of the movie. That number is probably higher, now that I think about it.

I'll admit, the film didn't really grab me right away, with its opening introduction of Logan, the sickly kid from the Secret Garden turned patricidal partner of Victor, the kid who is a creepy sociopath. It's not that I'm so in love with the character that I don't want to see him "sullied" as a whining crybaby, it's that I don't really want to watch any movie that opens with bad child actors doing and saying dumb things, no matter whether it happens for one minute or five. From there, it skips right past a sort of fan-fiction/Wolverine Origins Wet Dream, by showing Hugh Jackman and Liev Shrieber run across the sets of The Patriot, Glory, Paths of Glory, and Saving Private Ryan, thus denying me the chance to see a scenery-chewing Sabretooth rip off Tom Hanks' dying face as he stutters out "Earn this." This sequence, which portrays war as being an occupation best held by men who like to run in slow motion up and down hills, climaxes with a thirty second take on Casualties of War, wherein Sabretooth's plans to rape are interrupted by a selfish superior who Liev apparently decapitates, if I heard the dialog correctly. After a failed execution of both Jackman and Schreiber, the two end up on a team made up of some other Marvel characters and led by Danny Huston, who couldn't be less similar in apperance to Bryan Cox unless his character was played by a Chinese woman. After a couple of action sequences, Wolverine decides he's had enough of killing innocent people, which means that the last 100 years he spent tooling around with Sabretooth was a time when he was either blind drunk or mentally retarded, since it's made abundantly clear that's all that Sabretooth likes to do, and he goes off to play in the woods with some girl and blah blah blah let's coat him with liquid metal and have some more action sequences. Oh look! Cyclops and Gambit!

It's not that Wolverine's plot is a little confusing--i've seen that comment made by the non-comics based movie reviewers--it's that it doesn't make any sense at all. Why does Wolverine get tired of slaughter in a random African village after a good 100 years of it? Why does he all of a sudden decide he can't be around Sabretooth anymore at that exact moment, instead of maybe earlier, when Sabretooth was going to rape a local Vietnamese girl? Why does William Stryker come up with such a convoluted and bizarro plan to get Logan to participate in the Weapon X project? Why does the movie take a comedy break for the fat guy from Austin Powers to drink Powerade? Again, think of that helicopter explosion: of course you put that in a movie like this. It sounds great on paper. But when has casting Will.I.Am ever sounded good on paper? For anything?

I'm not going to pretend I wouldn't enjoy watching a Wolverine movie--maybe one based off his Frank Miller adventures, maybe even an origin flick as horror film based off Barry Windsor-Smith's Weapon X story--but I'm also not going to struggle to enjoy something like this when there's far more entertaining and less irritating action movies. For me?
Dude, this sucker was straight up EH. 

 

Chris Attempts to Write Capsules

Hey, long time no see. I've been remiss in picking up single issues of anything lately, and my trade review is being held up until I can rewatch Major League for research purposes, so I grabbed some Big Name Titles off the shelf and attempted to write capsules for them. They turned out more like horsepills. Amazing Spider-Man #592 by Mark Waid & Mike McKone The past two issues' set-up for “24/7” was goofy in all the wrong ways: dumb science poorly applied to handwave a two month gap that in turn handwaves a bunch of supporting cast developments. Still, as headline-grabbing high concepts go, J. Jonah Jameson: Mayor of New York is a fun one. It's also nice to see someone going Full-Time Superhero without any of the “my civilian identity is only a façade, I must save EVERYONE” angst that traditionally spurs on this trope. Waid and McKone have enough fun with the concept that I can even forgive their “Look Who Aunt May’s Having Sex With!” scene at the end, something that's somehow become its own trope in recent years. Like a surprising number of recent Spider-Man stories, this is GOOD.

Hulk #11 by Jeph Loeb & Ed McGuinness Three things about Hulk: 1. As if the 1990s weren’t back already with Skrull Kill Krew and Fantastic Force on the shelves, this book channels that decade's insatiable appetite for splash pages. This issue's got forty four panels over the course of twenty two pages. I know this is supposed to be the big dumb action fight book, but really? 2. I enjoyed McGuinness and Dexter Vines’s efforts last issue to channel John Buscema and John Romita on the Silver Surfer and Namor flashbacks (why no Gene Colan style for Dr. Strange, though?). Those style changes come back briefly in this issue, but with no real rhyme or reason. I'm wondering if I was projecting the whole thing. 3. Jeph Loeb’s cannibal fetish must be stopped. Between Killer Croc in Hush, Ultimate Blob, Sabretooth in his Wolverine run and now an adamantium-tooted Tiger Shark declaring his intention to EAT NAMOR ALIVE, this is a troubling pattern. I realize that mass murder, rape and murdering children have become old hat in modern day comics, but that doesn’t mean we need yet another lazy shortcut to badass villainy. If you're young or drunk, I guess this might be OKAY. It aspires to be nothing other than dumb slam-bang action, and its little stubby T-Rex arms of ambition can handle such a short reach.

Justice League of America #32 by Dwayne McDuffie & Rags Morales Some important things to remember about Dwayne McDuffie's run on JLoA:

  • It's twenty one issues in.
  • It began with Justice League of America Wedding Special #1, in which no one got married.
  • That first issue tied into the relaunch of Green Arrow/Black Canary, and his run has subsequently been used as a tie-in depository for Salvation Run, Tangent: Superman's Reign, Suicide Squad: Raise the Flag, Final Crisis and the forthcoming Justice League: Cry for Justice, a book that won't be out until July at the earliest.
  • Pursuant to these tie-ins, seven out of twenty one issues have been written, in whole or in part, by someone else.
  • There have been sixteen pencillers and twenty three inkers so far, and at least one more of each in the next couple issues, if solicitations are to be believed.
  • Solicitations are regularly not to be believed for this run.

I point all of this out to point out that while I am a big fan of McDuffie, his showrunning on Justice League Unlimited, and the Milestone Universe he co-created and is integrating into this comic, it's a massive uphill climb to get this book into the readable column.

And this is just barely in that category. Rags Morales is the fifth artist in as many issues, and while he's not my favorite artist, he's a welcome respite from Ed Benes and his terrible clones. The sequences that deal with the remaining team coming to grips with losing so many comrades to Editorial Edict are actually pretty fun, but things fall apart when the "surprise" mastermind villain Starbreaker shows up. The issue seems to be written as if Starbreaker's return is a big reveal, but this was severely undercut by putting him on the cover of the issue. And spotlighting him for last month's "Faces of Evil" linewide event. And having him show up in February's "Origins and Omens" linewide event. Neither of those tie-ins were written by McDuffie, which adds to the feeling that DC undercut its own story here.

This is pretty OKAY, but it looks like more fill-ins and revolving door artists in the forseeable future, which dispirits me. Still, this is somehow DC's top-selling monthly title, so I suppose their theory is, "why mess with success?"

Mighty Avengers #24 by Dan Slott & Rafa Sandoval Dan Slott has stated his intention to make Mighty Avengers "the most Avengery Avengers book you can get," and sadly he's followed through on the threat. I was as big a fan as anyone of the highlights of the "old" Avengers book, but all too often the book fell back on backwards-looking globetrotting featuring The Team We Could Get.

This book has a whole lot of that, with generic international battles chock full of the same cringe-inducing pseudoscience Slott unleashed on his last Amazing Spider-Man arc. Of course Pym particles can be used for teleportation, but if you cut off the main door from the Pym Pocket to Earth then the 'doors' will slowly fade and in a couple days they'll be "stranded outside of all time and space!" And then the fart machine will have too many farts in it! I'm not saying everything has to have a Warren Ellis style infodump from an issue of New Scientist, but there's only so many hokey plot points that you can gloss over before they start to detract from the story. As an added bonus, Slott casually makes Norman Osborn's Cabal look like a bunch of chumps. Way to share the sandbox, kid! Remarkably AWFUL.

Batman Didn’t Tap: David Reviews Detective #853 and the State of DC Comics

"Well, it definitely wasn't going to be called Whatever Happened to the Caped Crusader? at that point. That was what some people at DC Comics started out calling it, and eventually it stuck, but the title did take me slightly by surprise." - Neil Gaiman

I had some of this review prepared before this little piece of news hit, but first I just want to address the recent Mark Waid interview posted at Ain't It Cool News, which is pretty much the balls-out closet-opening light-shining festival on the perceived insanity behind DiDio's DC that I've been waiting for, also containing a few incredibly choice (and very humorously put) words for Crossgen's Mark Alessi and former Marvel head honcho Bill Jemas. I think it's must-reading for anyone with an interest in the superhero comics industry at all, and especially for anyone who enjoys Waid's work. What's striking from it, though, is just how callously it seems the current DiDio office at DC treats its star talent - and make no mistake, Waid is star talent - when they don't fall in lockstep with their agenda. Some of the cirumstances around Waid's recent tenure at DC didn't fall into place due to the Siegel lawsuit, like reuniting Superman with the Legion of Super-Heroes, but there's no denying that Waid's account of his recent tenure, especially with Legion of Super-Heroes and Superman: Birthright, paints it as going something like this:

(Image courteously provided from my joking suggestion by the incredibly talented Adam Rosenlund)

So it's pretty interesting when DC actually pulls out a creator-driven comic that doesn't involve an almost-forgotten property (R.E.B.E.L.S. (I realize it's not completely off to the side), War That Time Forgot, Warlord). Thus, the second half of the much-reviewed, on this site and others, Neil Gaiman/Andy Kubert/Scott Williams/Alex Sinclair ostensible magnum opus "Whatever Happened to the Caped Crusader?", named, as the starting quote indicates, largely by editorial.

So what we get here is DC somehow managing to turn even a title that's billed as being creator-driven into an editorial mandate, which was basically "hey, popular British dude, write something as timeless as that Alan Moore story about Superman so we can make it really clear that we are turning. the. fucking. page. on this era of Batman." Which isn't very creator-driven at all, and it sure as hell shows in the final product, since the only thing I can imagine producing this comic is pure, unbridled perseverence to get through this assignment. Gaiman didn't give up, and even though near the end he fairly clearly just went for broke and started asking Andy Kubert to draw crazy shit that he layered boilerplate Gaiman narration about the cyclical nature of stories over, he turned in this assignment. And that, apparently, is what he admires most about Batman.

I'm not especially versed in mixed martial arts, but even after watching a little bit you tend to notice some of the background details - like the clothing guys come out with before they get into the ring, especially the label and credo of a lot of the more religious Christian fighters - "Jesus Didn't Tap." Reading Detective Comics #853, all I could imagine in my head was Neil Gaiman, walking up to the UFC cage of wrassling ridiculously-conceived work for hire assignments, clad in a sweaty black hoodie featuring the motto "BATMAN DIDN'T TAP."

I enjoyed the supernatural detective story Gaiman was setting up in the first chapter a hell of a lot more than this denouement for a number of reasons. I realize this is going to be the third review for this thing in a row, after Brian and Graeme, but for some reason I still really want to talk about it since more than anything I’m bothered by just how unimaginably trite the resolution was - it turns out that the common thread between all of the stories of Batman's death is the fact that - surprise! - he doesn't give up! Batman does not tap out, he gets up and goes forward and solves the mystery and does his job, or he dies trying. But really, not only was this aspect of the character just illustrated in a far more interesting (if perhaps apparently less easily digestible) manner in Grant Morrison's recent Batman R.I.P., but despite his superhuman amounts of resolve, focusing on it as the character's most important driving force doesn't really make him all that different from the regular world's everyday heroes, and certainly doesn't provide anything near the sort of encapsulating vision of a character that Alan Moore's story this is so clearly based on did.

I realize that comparing this to one of the most well-constructed and popularly affecting Superman stories may seem unfair, but this is what everybody involved in this production set themselves up for with the title and placement in the character's career. And really, to be honest, there was no way this was going to work - Alan Moore's story was pitched to Julie Schwartz fairly passionately as a story he very much wanted to tell (ref. the introduction to the collected edition), while Gaiman's is, as previously stated, an offered assignment with a very specific editorial goal and some sort of grand, delusional plan that if you hire good talent and give something the right title you'll get a classic o' the medium and genre. The fact of the matter is, though, you won't.

Instead, you'll get Gaiman wrestling the concept down to the mat and not giving up, producing a 60 (I think?)-page brilliantly-drawn mystical meditation about how Batman doesn't give up and can't die and keeps coming back as a baby with a huge bellybutton after being delivered by a doctor whose hands are formed out of a Bat-Signal in space, shortly after a grown man reads "Goodnight Moon" with his mother to the gigantic underground proverbial treehouse he built underneath his mansion. It's suitably ridiculous, and on first read tugs the heartstrings and kind of reminds you of all the juxtaposition of the deadly serious and utterly ludicrous that defines Batman stories so much, but subsequent investigations just show that past "BATMAN DOESN'T TAP," there just isn't much there. So while there's something to be said for Gaiman giving this assignment his all and seeing it through, I just don't see anything remotely novel on subsequent readings and as a result I've regrettably got to give this fairly cynical cash-and-Eisner-grab an EH.

Arriving 4/30/2009

I finally set up a Facebook page, maybe five years late, I guess? I mean, heck, my DAD already had one (not that I knew that until I made my own), which really tells you that I am a late adopter... I also have one set up for the store, but I have this sneaking feeling we did something wrong, because people can't be "friends" to Comix Experience, only "fans"? Fuck, I have no idea what I am doing!

I don't really "get" the "social networking" thing -- I mean, is the idea to "gotta catch them all" and to add friends to anyone even slightly connected to your fields of interest? Or are you meant to actually only add ACTUAL friends? I don't really know. I've been limiting myself more or less to people in my address book or that I have some sort of valid personal connection to or communication with, but I keep thinking I should add ANY comics related person. But that seems gauche to me, some how. Opinions are certainly welcome!

What I also really don't get is how you people have time to keep up with all of this -- I mean, it seems to me, if I go the "anyone in comics" route, that I could spend 20-30 hours finding people and adding them, and that's before I even DO anything with MY page, or pay attention to any interest other than the Big One. Do all of these people just sit around at work all day NOT working or something? That's really the only thing that makes sense to me...

Anyway, if you use that thing, feel free to add me as a friend, and Comix Experience as a fan, because everyone likes big numbers, I guess.

Coming in 2014: maybe I'll "tweet" by then (though if I have THAT kind of free time, I'm probably doing something wrong!)

2000 AD #1627
2000 AD #1628
2000 AD #1629
2000 AD #1630
A G SUPER EROTIC ANTHOLOGY #103 (A)
AMAZING SPIDER-MAN FAMILY #5
ARCHIE #596
ARCHIE DOUBLE DIGEST #198 (NOTE PRICE)
ASTOUNDING WOLF-MAN #15
ATOMIC ROBO SHADOW FROM BEYOND TIME #1 (OF 5)
AVENGERS INVADERS #10 (OF 12)
BATMAN BATTLE FOR THE COWL THE UNDERGROUND #1
BATMAN GOTHAM AFTER MIDNIGHT #12 (OF 12)
CAPTAIN AMERICA THEATER OF WAR BROTHER IN ARMS
CARTOON NETWORK BLOCK PARTY #56
CONAN THE CIMMERIAN #10
DARK AVENGERS #4
DARK REIGN CABAL DKR
DEAN KOONTZS NEVERMORE #1 (OF 6)
DR DOOM MASTERS OF EVIL #4 (OF 4)
ENDERS GAME BATTLE SCHOOL #5 (OF 5)
FARSCAPE DARGOS LAMENT #1 (OF 4)
FINAL CRISIS LEGION OF THREE WORLDS #4 (OF 5)
FRINGE #4 (OF 6) (RES)
FULL CIRKLE II #3 (OF 3)
GARTH ENNIS BATTLEFIELDS TANKIES #1
GEARS OF WAR #6
GRAVEL #10
GREEN LANTERN #40
JUNGLE GIRL SEASON 2 #4 (OF 5)
JUSTICE SOCIETY OF AMERICA #26 COVER A
KABUKI REFLECTIONS #13
LITERALS #1 (OF 3)
MAD MAGAZINE #500
MADAME XANADU #10
MADMAN ATOMIC COMICS #15 (RES)
MARVEL 70TH ANNIV CELEBRATION
MARVEL ADVENTURES AVENGERS #35
MARVEL ASSISTANT SIZE SPECTACULAR #2 (OF 2)
MASQUERADE #3
MS MARVEL #38 DKR
MUPPET SHOW #2 (OF 4) CVR A
NOVA #24
PHONOGRAM 2 #2 (OF 7) SINGLES CLUB
PROOF #19
RASL #4
RED SONJA #43
RUNAWAYS 3 #9
SHERLOCK HOLMES #1
SKAAR #10
SONIC UNIVERSE #3
SPAWN #191
STAR WARS LEGACY #35 STORMS PT 2 (OF 2)
SUPERMAN #687
SUPERMAN BATMAN #59
TEEN TITANS #70
THUNDERBOLTS #131 DKR
TRINITY #48
ULTIMATE WOLVERINE VS HULK #5 (OF 6)
UNCANNY X-MEN #509
UNKNOWN SOLDIER #7
WAR MACHINE #5 DKR
WITCHBLADE #126 SEJIC CVR A
WONDER WOMAN #31
X-MEN ORIGINS WOLVERINE #1

Books / Mags / Stuff
ABC WARRIORS SHADOW WARRIORS GN
ABSOLUTE SUPERMAN FOR TOMORROW HC
ANGST BEST OF NORWEGIAN COMICS TP VOL 02
ANITA BLAKE PREM HC BOOK 01 LC ANIMATOR
ARCHIE HIGH SCHOOL CHRONICLES TP VOL 01 FRESHMAN YEAR
ASTOUNDING WOLF MAN TP VOL 02
BLUECOATS GN VOL 02 NAVY BLUES
CHRONICLES OF CONAN TP VOL 17 CREATION QUEST
CLASSWAR SERIES 1 COLL ED HC
DRAW #17
GREEN LANTERN CHRONICLES TP VOL 01
GREEN LANTERN SINESTRO CORPS WAR TP VOL 01
GUARDIANS OF GALAXY PREM HC EARTH SHALL OVERCOME
HOUSE OF M TP CIVIL WAR
IZNOGOUD GN VOL 03 DAY OF MISRULE
JACK KIRBY COLLECTOR #52
JUDGE DREDD MEGAZINE #283
LEES TOY REVIEW #196 MAR 2009
LITTLE LULU TP VOL 19 ALAMO & OTHER STORIES
MANHUNTER TP VOL 05 FORGOTTEN
MMW AVENGERS TP VOL 01
PATH OF THE ASSASSIN TP VOL 15 BAD BLOOD PART 2
PREVIEWS #248 MAY 2009 (NET)
PROJECT SUPERPOWERS TP VOL 01
QUEEN & COUNTRY DEFINITIVE ED TP VOL 04
RESURRECTION TP VOL 01
SECOND THOUGHTS GN
SPIDER-MAN SPIDER-WOMAN TP DIGEST
STAR WARS ADV TP VOL 01 HAN SOLO & HOLLOW MOON OF KHORYA
STAR WARS KNIGHTS O/T OLD REPUBLIC TP VOL 06 VINDICATION
SUPERNATURAL RISING SON TP
THOR HC AGES OF THUNDER
THORGAL GN VOL 05 LAND OF QA
ULTIMATE IRON MAN TP VOL 02
ULTIMATE SPIDER-MAN TP BK 02 ULTIMATE COLLECTION
VIDEO WATCHDOG #149
WIZARD MAG #212 TOP 100 GN LAST 15 YEARS CVR

What looks good to YOU?

-B

Favorites: The Diary of a Teenage Girl

PhotobucketThe Diary of a Teenage GirlPhoebe Gloeckner, writer/artist Frog, Ltd., 2002 312 pages $22.95

Heartbreak and rage: that's what I feel when I read this book. It's the story of one Minnie Goetze, a 15-year-old girl growing up in '70s San Francisco, doing so in large part by having sex with her alcoholic mother's adult boyfriend and, as time goes by, through various other increasingly drug-fueled sexual encounters. There are a couple of noteworthy tricks to the book, and I talk about them after the jump... There are a couple of tricks to The Diary of a Teenage Girl. The first is that "Minnie Goetze" is Phoebe Gloeckner. Gloeckner doesn't so much deny that the book is autobiographical as question the validity of the very notion of autobiography, but I mean, that's a photo of teenage Phoebe Gloeckner on the cover, what can I say. Does it matter, more than in just a lurid/tabloid way? I think it does a bit, in that you can then see the book not just as a novelistic chronicle of a precocious teenager's troubled adolescence but as a product of that adolescence, and of the subsequent lived experience of its author. It also goes a long way toward explaining how perfectly Gloeckner is so able to capture teenagedom's unique combination of acute self-awareness and total cluelessness, its passion for physical pleasure and mental/emotional inability to process that pleasure's ramifications: Presumably, a lot of this is lifted from an actual diary of an actual teenage girl.

The second trick is that the book is a hybrid, "An Account in Words and Pictures" as the subtitle puts it. The bulk of the book is prose, a series of entries from the titular diary. That material is the voice of 15-year-old Minnie, pure and simple. Though she frequently addresses an imaginary audience in those entries, they really have an audience of one, Minnie herself, and they're where you get her unfiltered in-the-moment understanding of what is going on in her life. Then there are doodles and full-fledged, underground-style comics created by 15-year-old Minnie (actually 15-year-old Phoebe) interspersed throughout, revealing how Minnie is processing her experiences into art, just like any artist would. (At 15 she could already draw the pants off a lot of underground cartoonists, by the way).

Next there are illustrations by the grown-up Gloeckner (we never have a sense of the presence of a grown-up "Minnie"), sometimes presented as spot illos, other times receiving a full Victorian-style page with a caption beneath it. Here is where the current, adult author inserts herself, crafting psychologically subjective images of whatever is going in the narrative. Sometimes they're just impeccably drawn portraits of the characters ("Ricky Ricky Ricky Wasserman, that exquisitely handsome boy") or doodles of the minutiae and marginalia of Minnie's life and mental environment ("the image of the dinosaur that is travelling through space right now"). Other times they're stylized for effect, highlighting the venality and ridiculousness of Minnie's situation with satirical savagery. A favorite weapon in Gloeckner's artistic arsenal is to exaggerate the size of Minnie and her teenage friends' heads in proportion to their body, or exaggerating the size and fleshiness of Monroe, Minnie's adult lover, in proportion to Minnie--emphasizing the fact that for all her intelligence and sexual experience, Minnie is a child, often with a child's way of relating to the world. (It's easy to understand the implication of her near-constant crying before and after liaisons with Monroe, or while there's just as much of a thematic connection between her sexual and pharmacological voraciousness with her sweet-tooth as there is with the alcoholism and drug use of her mother and Monroe himself.)

Finally there are the comics, which is why I'm talking about this book on this site to begin with. This, again, is adult Gloeckner expressing herself, but this time with the dispassionate yet brutally condemnatory eye of reportage--a Joe Sacco of Polk Street, right down to the formidable chops. (Gloeckner worked as a medical illustrator, which helps explain images like these--"exceptionally unsafe for work," as the site warns.) Using a couple of simple grid templates and relying on few illustrative tricks except exceptional craft, the comic sequences generally focus not on the truly disturbing moments in her life, the statutory rape and the heroin--for that, see Gloeckner's first book, the collection A Child's Life--nor on the girly teenage fun stuff that pops up in the illustrations and prose with just as much frequency as the sordid material. Rather they depict the run-of-the-mill not-right-ness of her everyday life. A mother who parties with a lawyer they've nicknamed "Michael Cocaine" in front of Minnie and her sister, though he'd never do so in front of his own kids. A married man Minnie's friend Kimmie babysits for, getting them high and driving to a hotel to have sex with them. Various men, from family friends to upperclassmen, making comments about Minnie that are just this side of uncomfortable and inappropriate. Minnie's mischievous antics around Monroe, Monroe's dismissiveness and emotional unavailability and predation toward Minnie. There's a bravura, wordless sequence where Monroe takes Minnie and Kimmie to the beach, and as we and Minnie watch, Monroe seduces her friend. Another knockout where Minnie and the girl she falls in love with, Tabatha, smoke a joint that Tabatha then tells Minnie was laced with angel dust, the neat grid of the comic giving way with a page-turn to a midnight-black splash page peppered with psychedelic non sequitur images (the dinosaur travelling through space makes a return appearance), evoking the mystery and terror of chemically blowing a mind that isn't nearly finished growing on its own.

It's not easy material, that's for sure. But it's warm and detail-driven and just so, so smart, even at its most potentially sensationalistic. And it's rich, extraordinarily so. The main storyline is devastating, no doubt--this time around reading the book, I found myself getting physically nauseated when Minnie's diary falls into the wrong hands, the same way I felt when I had a similar experience as a teenager; meanwhile my anger and disgust for Monroe and Minnie's neglectful (or outwardly abusive, depending on how charitable you feel like being) mother were almost physical as well, as was my delight in reaching the book's final illustration/caption combo (you'll enjoy it when you get there, too). But you can just as easily spend a read-through focusing on, say, the contrasting qualities of the illustrated material like I did above. Or the development of Chuck and Pascal, the two characters who genuinely appear to have Minnie's best interests at heart, and their fates as we learn whether or not that is in fact the case. Or the '70s countercultural touchstones: David Bowie, Donna Summer, Pink Floyd, EST, Rocky Horror, R. Crumb and His Cheap Suit Serenaders. Or how fearlessly Gloeckner addresses teenage sexuality and sex in general. The raw pleasure, the hunger for it...

Oh God, you know, you can really feel it when they come inside of you.

I know Monroe would miss me if I wasn't around. I know he'd think about me then because he doens't know anyone else like me. I think of him all the time.

And that hot breath...dreamy.

And when they're just as hard as rocks and they're stabbing you and you could just scream you can hardly breathe it is so 78vghjftgj46z35uzsfyubyuib78cx5742q24xr68v680b790[79[v689pc568ozx3463455yw46uc46759v689pvyuiuilv679

...and the barely suppressed disgust at the physicality of it...

The sexual nature of Kimmie Minter is a viscous cervical mucus that always welcomes mating. She was slimy and wet even though she always says she doesn't like Monroe and she says Marcus' dick is much bigger and it's too bad I didn't see it.

...and the emotional trauma it can cause when people who should know better have made it so that's all you see yourself as good for...

I hate men. I hate their sexuality unless they are gay or asexual or somehow different from the men I've known. I hate men but I fuck them hard hard hard and thoughtlessly because I hate them so much. At least when they're fucking me, they're not looking at me. At least I can close my eyes and just hate them. It's so difficult to explain.

The Diary of a Teenage Girl is, in that sense, the diary of a lot more than one teenage girl. It's the intimate mind-life of a segment of society populated by men, so very very very many men throughout the book, who sense pain and hunger like that radiating off a 15-year-old and swoop in like moths around a flame, like vultures around a carcass. And for every extraordinarily strong and brilliant and talented Minnie who manages to emerge from the swarm intact enough to recount her experiences decades later, how many don't? It's a comic from the edge of the abyss, and I love it.

PS: In case you missed the link, here's a lengthy interview I conducted with Gloeckner back in 2003. It's one of my favorite interviews I've ever done.

Bodly...final...seek out...etc

Went to an advance screening of STAR TREK last night.

The situation was odd -- originally the screening was at the Metreon on Wednesday night. Then, suddenly, on Wednesday afternoon, around 3pm or so a messenger showed up with a note that the Wed screening was canceled, and it would instead be held at the AMC 1000 on Thursday instead. Weird.

What I don't know is what happened to people who showed up at the Metreon -- did they just get told to piss off, were they offered thickets to this show? What happened?

Well, they certainly didn't make it to the Thursday showing. The place was EMPTY. Maybe a quarter full, at best. I have never EVER been to an advance screening that was as empty as this one. Even the press seats were mostly empty.

(That's not as interesting as what happened in Austin, however)

So how was it?

Yeah, it was pretty enjoyable. The casting was keen, the writing was crisp, and I laughed and cheered and enjoyed the fan service. In terms of rebooting the franchise, it is a grand slam.

But it really isn't that good of a movie.

Let's get back to that, however.

[There will probably be SPOILERS after this point, so let's hide the rest after the jump]

If you think TREK is "about" the Kirk/Spock relationship, this is a super incredible affirmation of that. Chris Pine as Kirk doesn't ape any of Shatner's mannerisms, but he nails the core of the character nonetheless. Zachary Quinto's Spock clearly studied Nimoy closely, and he, too, nails it. They're both great, and the development of the relationship is the heart of this movie.

The rest of the cast is pretty great too -- the only two I didn't really feel were Chekhov and Sulu, but those two had very little to do, anyway. Uhuru, on the other hand, is probably a more significant character in the film than McCoy even, which is slightly strange I guess, but there you go.

There's an interesting choice to make this a hard reboot, but to explicitly make it a Parallel Universe. That's kind of ballsy, really, and while it both makes organic science-fiction sense AND allows them to change up any damn thing they like without offending "continuity", I can't think of something like that ever being done anywhere outside of comics. Will the "general public" be able to follow (or care about) any of that?

Particularly with the success of the hard reboot of the Bond Franchise, I'm not so clear exactly why they felt that they had to EXPLAIN the reboot. I think that most real trekkers are probably more interested in seeing more Trek than would be freaking out between differences between TOS and nuTrek. I mean, I don't like the new Phasers or Bridge all that much, but so what? Obviously they're going to update those kinds of things, whether I like it or not!

The thing is, other than giving you (effectively) STAR TREK: YEAR ZERO, the reboot IS the plot -- the creation of the parallel IS the "story". And therein lies the problem.

The villain, Nero, is utterly forgettable. And terrifically two-dimensional. Further, in the context of the story, his very existence in the story means he already accomplished his own goal -- because nuSpock is NOT Spock. The film makes a point of double underlining that with his relationship. nuSpock almost certainly isn't going to become "our" Spock, because things are unfolding differently in this parallel. Which means he's unlikely to do what he did. Further to that, "our" Spock done fucked up, which was not heroic, and there wasn't even the thought of an ATTEMPT to try and fix what they created. Meh on that.

There's also a bunch of unnecessary action sequences. One thinks they're trying to show "Look, we have a budget for once!", but I could have done without the flashbacks in Spock's vision, or the monster chase scene on the ice planet, or probably even half the combat on and with Nero's ship. They're not particularly exciting sequences, and they don't add anything.

So, walking out of the theater, I was like "YAY! Hm, that was OK" -- I'm ready to see the sequel RIGHT NOW, because now that all of the exposition is over, they've got a GREAT cast, and reasonable design, and maybe they can make a really really good STAR TREK movie next time.

I'd say this: TREK, to me, should properly be about US. In showing the rocky start of nuKirk and nuSpock, they got really close to that -- but the Science Fiction part of the story really needs to support and underline that mirror. That's not what we have here, so while this is a GOOD film using characters set in Gene Roddenberry's creation, it really isn't a STAR TREK film.

Once you see it, I'd love to know what YOU think...

-B

 

Whatever Happened To Good Send-Offs To The Caped Crusader?

And this is where Brian and I go our different ways, because I thought that DETECTIVE COMICS #853 was really, really appallingly bad. As in, I read it and almost thought that I had accidentally been reading some misprinted copy and that somewhere out there, there was a "real" version of the issue that had, you know, a story and a point and anything other than an overwhelming smugness and sense of incredible deja vu.

At first, I put down my sense of disappointment to the fact that the issue was late and that that had, somehow, raised my expectations of it to an unrealistic level, but a second read made me realize that, no, it was just plain bad. I'm not sure where to start with where I thought it went wrong, but I can tell you that the part where we spend five pages of Bruce saying "Goodnight, [name of familiar Batman element" over and over again before the Batsignal turns awkwardly into a pair of hands delivering a baby who - gasp - just happens to be Bruce Wayne was the point where I felt as if Neil Gaiman wasn't just even phoning it in, but giving to his assistant to phone in over a bad cellphone connection. Everything about the writing in this issue seemed lazy, even the obvious desperation to "say something" about Batman as myth rather than just character; all of the characters showing up to say their bit about "their" Batman seemed strained and unsubtle, and almost everything Batman himself said felt as if he'd been replaced by Expositionman ("I'm having a near-death experience, aren't I, ghost of my mother? Do you get that, fanboys? And here's where I explain that I am more important as a myth and urban legend than anything else. Look. I'll do it in captions over splash pages so that you know it's important."). Gaiman may have a great fondness for Batman, but he doesn't seem to have any special insight into the character; everything that he tells us here we've read many, many times before, and in a way that feels less like something rushed out in an afternoon to meet a deadline.

And talking of deadlines... There's something weird about Andy Kubert's art here; there's a slickness and generic quality that it usually lacks, enough to make me wonder if other people helped out to make sure this book wasn't more than two months late. His Batman - the "real" Batman, I mean, not the various ones in flashback/anecdotes earlier in the issue - in particular feels like it's come from a different artist depending on what panels you're looking at in the issue, and I don't think that's because he's trying to ape different artists' styles during the same scene. It's just weirdly inconsistent.

In a weird way, I'm glad that Brian liked it so much, because that makes me feel less guilty about saying that - for me - it was surprisingly Awful. At least there's some audience out there who it worked for, and it's not like Bri doesn't have better taste than me in most things...

Potpourri

I haven't done one of these for a while, so let's kick it OLD SCHOOL CRITIC style, with a quick look at ten titles out this week...

ASTONISHING X-MEN #29: I find Bianchi's art to have some beautiful, ethereal qualities, and I enjoy looking at it. On the other hand, I don't think he's much of a storyteller, and in reading the comic, I find that I'm just racing from balloon to balloon, letting that tell the story rather than the art. Overall, I'm digging the story, but the delays between issues are just killing the momentum. We're down by just over 50% from the first issue of the arc (and the 16 pages for $4 of GHOST BOXES didn't help matters one bit). This is certainly high concept stuff, and reasonably smart, but it doesn't really feel like it is happening to "our" X-Men. Overall, though: GOOD.

BATMAN BATTLE FOR THE COWL ARKHAM #1: The plus here is that THREE new characters are introduced, which is what you'd hope that nearly any comic would give you. The downside is that it really isn't that interesting. Lots of blah blah blah and lots of covering things that have been in other comics already. I'm more favorably inclined towards this book simply because of the new characters, even if none of them really feel like proper Bat-villains, but everything about "Battle For The Cowl" seems like such a cash grab to me. EH.

DETECTIVE COMICS #853: A gajillion years late, but y'know what?, I liked it anyway. This is a good capper to Bruce Wayne as Batman...though he'll be back sooner or later, and maybe that's the point. Though I can't imagine much of the audience for this wanting to move on to "Battle for the Cowl #1" as the "next issue" box suggests. That's pretty discordant. Also: I never would have guessed, in a million years, that that guy in the Bar towards the end was meant to be Joe Chill, if the backmatter hadn't spelled it out... Anyway: VERY GOOD.

FANTASTIC FORCE #1: Christ, that fucking sucked. Here's your entire argument against throwing shit at the wall to see if it sticks... now you have shit covered walls! Clearly someone at Marvel realized either how shitty this was (or the numbers can in REALLY low) because this was solicited as an ongoing monthly book, and it is suddenly a 5 issue mini-series. That's going to be four issues too many. Boring characters, set in the stupid nu-earth idea from Millar's run. I can only hope that this puts a stake in the idea that the FF can support spin-off titles. It can't. Fuck, I think this was even worse than the 1994 version of the title. And that was really awful. If Marvel keeps up production of shit like this that there isn't any audience for, things are going to start looking like the late 90s again there... I think I ordered five times the number of copies as I'll actually need... and I ordered less than 10 copies. CRAP.

HULK #11: Big bat-shit crazy is fine, but for $4? Ugh, can't do it. Neither can my customers, it seems, as HULK sales have dropped by more than half since the price increase. So, naturally, they're going to go "back to" the "old" numbering on INCREDIBLE HULK, yet again, with the July issue coming in as #600. *sigh* This is solidly OK, but needs to be a lot better for $4...

IGNITION CITY #2: Ellis writes so many books that it is really hard keeping track of what is what and which is which. Hell, he had four new releases this week alone. This one is the real deal, though -- I like world setting, I think the underlying ideas are terrifically strong, and, while I don't LIKE the characters (who does in a Warren Ellis comic?), I found them all compelling. No, this is no PLANETARY, but it's damn damn close. (I didn't like the lettering, however) Pick this puppy up! VERY GOOD.

KICK ASS #6: I think Millar lost the thread here. Yes "ha ha" to the idea of the Punisher as an 11 year old girl, but this seems pointlessly digressive in a series that is wicked late already. Hey, but it already has a movie deal, so it must be good! Meh. There's a good line or two in here, and the heel turn at the end works adequately, but I can't even imagine ANYone wanting to see this as a movie. Good for Millar and all, but I'm calling it extremely EH.

SKRULL KILL KREW #1: Speaking of things from the mid-90s that Marvel really really shouldn't be going back to again, I present Exhibit B. Now all we need is a new NIGHT THRASHER monthly. Not QUITE as bad as FANTASTIC FORCE, but only by inches. There's no audience for this, especially at $4, and it repeats the mistake of the original by having unlikeable protagonists acting through a single, uninteresting note. Completely AWFUL.

THOR #601: Also in the $4 club, yet I find this pretty appealing. JMS really has infused a lot of new life into THOR, a character (and milieu, in Asgard) that I've NEVER found appealing. I'm now actually reasonably eager to check into this book each month (well, kinda each month). If I have a complaint, it is that there might be TOO much going on -- the subplot with the diner guy and whoever that chick is slowed things down a bit for me. But, at the end of the day, if you're going to charge $4 for a funny book, this is the level of density that I'm going to want. A sold GOOD.

X-FORCE #14: I think the art in this is nearly unreadable: too dark, too gory, and pretty bad at panel-to-panel storytelling (just what IS happening towards the end of the issue in the fight scenes?); I also just think "Ugh" with anything ever involving Stryfe or Apocalypse or any of that (again!) mid-to-late 90s bullshit... and yet... and yet... and yet I'm pretty much enjoying this storyline. I must be slipping. Solidly OK.

In terms of what I personally bought this week, I had more things this week than I have had in the rest of the month combined. I took home: BPRD TP VOL 10 THE WARNING, KODT BUNDLE OF TROUBLE TP VOL 24, and QUESTION TP VOL 04 WELCOME TO OZ. OK, that last one is sort of a mercy fuck because the series had lost its way by the time we get to these issues, but I like having the spines on my bookshelf.

As always: What did YOU think?

-B

Favorites: Batman: Knightfall Part One: Broken Bat

PhotobucketBatman: Knightfall Part One: Broken BatChuck Dixon, Doug Moench, writers Jim Aparo, Jim Balent, Norm Breyfogle, Graham Nolan, artists DC, 1993 272 pages $17.99

Knightfall was the big Batman event during my time as a comics reader in the early to mid '90s. That basically means it was the big superhero comic event for me during that time. Batman was the character that got me reading comics. The first Tim Burton movie sparked my interest in the character, and The Dark Knight Returns--the first comic book I can actually remember reading--cemented it. The comic shop I went to was called Gotham Manor, for pete's sake. And so, a multi-series crossover pitting Batman against basically his entire rogues gallery until some hulking brute takes advantage and breaks his back? Yeah, sign 9th-grade Sean Collins up. But how does it look now? Find out after the jump...

Unlike most of the straightforward superhero comics I read during that time, I actually remember Knightfall, and remember it fondly at that. This is not to say it doesn't suffer from all the shortcomings you'd expect. The dialogue, the clothing designs, the hairstyles, especially for anyone we're supposed to think of as "cool"...you almost wonder whether early-'90s DC writers and artists ever had any contact with the outside world at all. The book is also deep, deep in the shadow of Dark Knight, and not just in the obvious grim'n'gritty way; it occasionally serves up ersatz versions of Miller's satire--a pop psychologist called "Dr. Simpson Flanders" hawking his book I'm Sane and So Are You! and glibly defending the rights of the escaped Arkham Asylum inmates, for example--with none of Miller's sharpness or genuine comedic sense. Despite the overwhelming tonal debt to Miller and Burton, the character designs and color palette remain incongruously bright and buoyant. And while the newly created archvillain Bane cuts an impressive figure despite his many detractors at the time, the less said about his perfunctory posse of villain types (bird guy, knife guy, tiny brick) the better. This comic is not one of my favorites in the way that Black Hole is one of my favorites, in other words.

But! The book still somehow remains exactly what a big crazy Batman event should be. For one thing, it's got that inner-eight-year-old appeal: What Bat-fan wouldn't want to see Batman tangle with all his big enemies in rapid succession, with some minor ones given impressive tweaks and thrown into the mix for good measure? The very nature of Batman's rogues gallery--75% of them spend their days right next to each other in a row of cells in Arkham Asylum, allowing both the comic and your imagination to pace the hall and peruse them like a set of action figures on the shelf--taps into a childlike desire to see a bunch of cool characters one after the other, and the story takes full advantage.

But it's not just that Knightfall shows Batman fighting the Joker, Scarecrow, the Riddler, Killer Croc, the Mad Hatter, the Ventriloquist, Firefly, Zsasz, Poison Ivy and so on all in a row--many subsequent storylines, for both Batman (Jeph Loeb's Hush) and other characters (Mark Millar's Spider-Man), have gone back to that well with diminishing returns. Knightfall clicks because, as far as Batman comics go, it makes sense. If I were some criminal mastermind who wanted to take over Gotham and fuck Batman up, blowing a hole in Arkham Asylum and freeing all the crazy supervillains is exactly what I'd do. Meanwhile, if I were Batman, taking on all my crazy supervillain enemies in a row really would wear me down to the point of exhaustion. To Dixon and Moench's credit, the labors they put Batman through are such that they emphasize the physical toll Batman's heroic activities would have on his body. During one fight, he has to leap his way through a burning amusement park; during another he has to carry the wounded mayor through a flooded tunnel; he does an awful lot of hand-to-hand combat with guys with swords and knives or guys twice his size. And keep in mind that this is the Jim Aparo-era Batman, not a Frank Miller tank or a Jim Lee splash-page pin-up. He has a sinewy swimmer's body that you can practically feel getting pummeled. His downfall--ahem, Knightfall--is perfectly plausible.

Then there's the ending. Ninth-grade me wound up so upset about Bruce Wayne getting replaced that I stopped reading with that issue with the die-cut Joe Quesada cover where the new armor-clad Batman takes Bane down; the bad guy got his comeuppance, and that was enough of that for me. I've since managed to track down most of the KnightQuest and Knight'sEnd material that followed, and it seems to me that the mega-event couldn't keep up the manic intensity of this opening arc. So in that sense, having Bane break Batman's back so that a new guy could take over may not have amounted to much. But as an image? One of the highlights of the '90s in superhero comics, certainly. Say what you will about Bane and Doomsday, but people remember them not just because of what they did (if that were so, everyone would remember all the Clone Saga bad guys too), but because of the memorable way in which they did it. And after issue after issue of histrionic overwriting, it's how simple the end winds up being that makes Bane stick: There's the famous splash page of Bane snapping Batman's spine over his knee, followed by the words "Broken...and done." After all this crazy build-up, Batman goes out like a sucker, and Bane drops him on the floor like garbage. It's almost the opposite of the big final simultaneous punches that enabled Superman to "die" a hero. It's appropriately more morose.

Knightfall is a book I return to often, but not to read. I flip through it, skimming a passage, checking out an image, slowly going through a sequence. The execution may often be wanting, which makes going page by page a slog, but the basic ideas are sound as a pound and a delight to light upon. When I'm in the mood for raw superhero action and thrills, there aren't many books I like better.

 

Arriving 4/15/2009

Back from NYC, and I have sooooo much work to catch up on. Why do you always need a vacation from your vacation? *sigh*

I'll have some reviews in a few days, just let me get caught up and get my sea legs again...

100 BULLETS #100
ACTION COMICS #876
AIR #8
AMAZING SPIDER-MAN #591
AMERICAN MCGEES GRIMM #1
ANGEL SMILE TIME #3
ARCHIE DIGEST #253
BETTY & VERONICA #241
BEYOND WONDERLAND #6 (OF 6)
CAPTAIN AMERICA #49
DARK TOWER SORCERER #1
DMZ #41
DOCTOR WHO CLASSICS SERIES 2 #5
ENDERS SHADOW BATTLE SCHOOL #4 (OF 5)
EUREKA #4 (OF 4)
FABLES #83
FARSCAPE STRANGE DETRACTORS #1 (OF 4) CVR A
GODLAND #27
GREEN ARROW BLACK CANARY #19
GREEN LANTERN CORPS #35
HALO UPRISING #4 (OF 4)
INCOGNITO #3
LEVITICUS CROSS #3 (OF 5)
LILLIM #2 (OF 5)
LORDS OF AVALON KNIGHTS OF DARKNESS #5 (OF 6)
MAN WITH NO NAME #9
MARVEL ADVENTURES SUPER HEROES #10
MOON KNIGHT #29
MYSTERIUS THE UNFATHOMABLE #4 (OF 6)
ORACLE #2 (OF 3)
PHANTOM GENERATIONS #1
PUNISHER #4 DKR
RAMPAGING WOLVERINE #1
REBELS #3
REX MUNDI DH ED #17
SI AFTERMATH BETA RAY BILL GREEN OF EDEN #1
SIMPSONS COMICS #153
SOUL KISS #3 (OF 5)
SQUADRON SUPREME 2 #10
STAND AMERICAN NIGHTMARES #2 (OF 5)
STAR TREK ALIEN SPOTLIGHT KLINGONS
STAR WARS CLONE WARS #5 (OF 6)
STRANGE ADVENTURES OF HP LOVECRAFT #1 (OF 4)
SUB-MARINER COMICS 70TH ANNIV SPECIAL #1
SUPER FRIENDS #14
SUPERMAN BATMAN #58
SUPER-ZOMBIES #2
TEENS AT PLAY WINTER BREAK SPECIAL (A)
TERMINATOR SALVATION MOVIE ADAPTATION #0
TINY TITANS #15
TRINITY #46
UNCANNY X-MEN #508
VIGILANTE #5
WALKING DEAD #60
WOLVERINE NOIR #1 (OF 4)
WORLD OF WARCRAFT #18
X-FACTOR #42
X-FILES #6 (OF 6)
X-MEN LEGACY #223
ZORRO #12

Books / Mags / Stuff
100 PERCENT HC
ALEX TOTH GOES HOLLYWOOD SC
BATMAN LOVERS AND MADMEN TP
BATTLE ANGEL ALITA LAST ORDER TP VOL 11
BATTLESTAR GALACTICA GN ECHOES NEW CAPRICA
CTHULHU TALES TP VOL 04 DARKNESS BEYOND
DYLAN DOG CASE FILES TP
ESSENTIAL DAZZLER TP VOL 02
EXILES ULTIMATE COLLECTION TP BOOK 01
FIREBREATHER TP VOL 02 ALL BEST HEROES ARE ORPHANS
G FAN #87
GEEK MONTHLY FEB 2009
GEEK MONTHLY MAY 2009
HARDCORE HELLCATS IN 3D #1 (A)
HULK PREM HC VOL 02 RED & GREEN ADAMS CVR
IRON MAN TP LEGACY OF DOOM
JSA HC VOL 04 THY KINGDOM COME PART 3
LEES TOY REVIEW #197 APR 2009
MESS OF EVERYTHING GN
MIGHTY AVENGERS TP VOL 04 SECRET INVASION BOOK 02
PLANET OF BEER SC
PUNISHER WAR ZONE PREM HC RESURRECTION MA GNUCCI
RESISTANCE GN
SPIDER-MAN TP KRAVENS FIRST HUNT
STAR TREK NEXT GENERATION GN VOL 01 (OF 2)
SUPERGIRL WAY OF THE WORLD TP
TOYFARE #142 DC UNLIMITED WOW CVR
WAR IS HELL FIRST FLIGHT PHANTOM EAGLE TP
WOLVERINE TP LOGAN
WONDERMARK TP VOL 02 CLEVER TRICKS STAVE DEATH

What looks good to YOU?

-B

Give me something to sing about: Diana gets nostalgic, 4/9

Here's an interesting bit of synchronicity: just as I'm feeling a bit tired of comics, two of my old favorites stage a comeback. Insert Al Pacino/Godfather reference here... EXILES #1: I may have mentioned that EXILES used to be one of my favorite series back when Judd Winick was writing it. I liked the Tony Bedard run too, warts and all. But then Chris Claremont took over, and... well, I'm pretty sure that if you hold his first issue in your hands and listen closely, you'll hear an eight-man band playing "Nearer My God To Thee". It was that bad.

Enter Jeff Parker, relaunching the book with a new #1, a new team, and a familiar premise with a new twist. I think the most important thing Parker brings to the table, right off the bat, is subtlety; after the electric-jackhammer stylings of his predecessor, it's refreshing to see simple narrative devices like foreshadowing being used effectively - for example, there's a mystery in this issue (hint: somebody might know more than they're saying), but Parker doesn't hang a neon sign that reads HERE IS A MYSTERY OMG.

Being the debut issue, there isn't much here by way of characterization: with the exception of the Panther, the Exiles seem more or less consistent with what you'd expect. But there's plenty of leeway for maneuvering, and Parker's track record leads me to believe he just might pull this off. I'm actually looking forward to the next issue, for the first time in a long time. GOOD.

TIMESTORM 2009-2099 #1: So that other favorite of mine? Marvel 2099. Well, half of it, anyway. I adored Peter David's SPIDER-MAN 2099, and DOOM 2099 was sort-of-okay during the John Francis Moore run but really took off with Warren Ellis, and X-MEN 2099 had no Wolverine (seriously, I want you guys to just stop for a second and imagine a X-Men series running for over two years with no feral Canadians at all), plus it put together an interesting and diverse bunch of mutants without ever doing the Great-Great-Grandson of Scott Summers bit.

So the line had a great run for a while, until it quite literally drowned in editorial interference and that was pretty much the end of it. Well, unless you count Robert Kirkman's attempt to revive the franchise in 2004 (which I don't because my God it was AWFUL but that's neither here nor there). And now it's 2009, and Brian Reed is trying to bring it back. Sort of.

Marvel's traditional stance on future timelines (especially dystopias) is that even if you avert whatever event created the World of Suck, said World will still exist in an alternate universe. From a marketing standpoint, that's a sensible approach: you can keep mining the popularity of those timelines long after the present-day story's moved on (case in point: "Days of Future Past" and the many, many, many spin-offs it's generated since 1981).

I mention this because that's not what Brian Reed does here. The 2099 of TIMESTORM has some familiar elements: Tyler Stone's still running Alchemax, Miguel O'Hara's around, Shakti Haddad is still Cerebra (though she's been boldly - and disturbingly - redesigned), etc. But the furniture's been rearranged too, and normally a writer would just handwave this as being a "different 2099" (which is what Kirkman ended up doing for the Marvel Knights story). Reed does one better: Tyler Stone is using time travel to rewrite the past, and every change causes a ripple effect that alters the "present" of 2099. Frankly, it's a very clever twist - it lets Reed rewrite and reconfigure whatever he wants while maintaining that sense of nostalgia, because as far as we readers know, anything that isn't consistent with the original is a result of Stone messing with the timeline.

Points off for using Wolverine, though. So... GOOD, and I hope this does well enough that we get an ongoing or two out of it.

Every Band Has A Burrito Blade Who Loves Them: Part III of Jeff's Talk with Adam Knave

Part the last of my talk with Adam Knave, covering his webcomic, influences, and the 'speed of ludicrous.'

My thanks to Mr. Knave for taking the time to talk to me, and all of you for taking the time to read it (or suffer through it in silence, depending).

More jibbity-jab after the jump.

JL: So how long have you been doing comics then between this and…I’m assuming you’re pretty new to it between this and Legend of the Burrito Blade and the other webcomic whose name has dodged me [Things Wrong With Me]… AK: I’ve only really been doing this for, good lord, probably less than a year, writing comics?

JL: That is not a very long period of time. Do you see your work changing over the course of the year? AK: Oh, good lord, yes. I have a story which will hopefully be in Volume Four. And you know, I gotta say, I do love Popgun, if only because we don’t get our stories in any easier than anyone else. I’ve had stuff rejected.

JL: Really?

AK: Oh yeah. I have a story idea, I send it off to Anthony and D.J., who are editing Volume Four, and I’ll be their assistant again. And they were just like, ‘No, this doesn’t really work for us.’ Okay, so I tried again. It’s just as tough for us.

Comics is a whole new world. That’s part of why I’m doing things like Burrito Blade, because me and my artist---and I don’t know if you’ve looked at the comic at all—but he has, frighteningly enough, never drawn this many sequential pages of anything in his life. And you can see in the first thirty pages, his art is taking these weird leaps. Every three or four pages, he’s learning new tricks.

We just decided that this is a five year boot camp project, where I’m just writing script every few weeks—and that’s why I have an editor—and he’s just producing three pages a week, come hell or high water. And it forces you to up your game consistently, because there’s no waiting, there’s no second thoughts. It’s just, you write, and you get it back and you see it. And you go, ‘Wow, I could’ve done that better,’ and they you write more and you figure it out.

JL: I do notice that with Burrito Blade, that some of is his storytelling and some of it is your storytelling, but it almost feels like when you get on a ten-speed bicycle, and it’s not quite in the right gear at first, and then as you go in, there’s a sense of things being figured out. It’s good, because it does feel a bit like boot camp, and it’s sort of fun to read because of that, I think. AK: And from where we are, because we’re neurotic, we’re something like four months ahead of publication. Because part of boot camp is, we both want to be in the industry more. I’m kind of edging close to it now, but that’ll only get you so far.

And part of it is not only being able to do the work but being able to hit the deadlines. And, you know, having an artist who is obsessive about deadlines is strange.

JL: Yeah, that right there is like, chain yourself to that guy.

AK: Renato is, hands-down…And, you know, again, I’m sitting here proposing to Matteo on the one hand and then leaving him from Renato over here—I’m a shameless hussy. Renato will do things like send me pages, and go ‘what do you think?’

And I will say to him, ‘this is not…this needs to be flipped, this needs to be here, here’s this old weird comic panel as what we’re trying to do, look at this for reference.’ And he’ll just go, okay, scrap the entire page, and re-draw it.

He’s never balked at anything, because he just wants to get better and hit deadlines and make this all work. So we’re all coming from this place so that, by now, we’re in the middle of doing—he just started actually drawing Chapter Four. Which they went about an issue—between twenty-one and thirty pages a chapter—because we’re making a graphic novel, and we set limits on it to try and hit those marks, for pacing issues and everything else. And by Chapter Four, the writing—just being able to see it when I get it back from my editor—the writing is tighter. There’s less of this, ‘I’ll spend a page when I should be spending two panels.’ And his art is getting better, just knowing how to move a camera.

JL: That actually brings a question for me about ‘Legend of the Burrito Blade,’ and I’m sorry to actually interrupt what I was asking you because I do want to hear about you and Renato, too. But it is very, very goofy for something that sounds so incredibly ambitious on your guys’ end. AK: I can’t not do that. I love being able to go, ‘you know what? Today I want a muffin to explode.’ Just because that makes me laugh right now. I want to make a Real Genius float, just because…who doesn’t love Real Genius?

But at the same time, I want to do this deep, big story that’s very ambitious, and part of me has a little bit of fear there, where if we fail in the big ambitious thing, at least we still have the funny to lean on. Just being perfectly honest, that does exist there.

And the rest of it is, I’ve always personally love stories that are a lot deeper than they seem on the surface. So you’re not hammering the point—you can read Burrito Blade through the five year story we have planned, and never get any of the deeper stuff we’re talking about but hopefully still enjoy it.

[It’s too fine a point to being two things at once], but it’s just that’s kind of how I write, sadly.

JL: It’s funny because it reminds me—I just assume that you’re much, much younger than I am—but it reminds me of some of the weird ‘70s Marvel stuff. Definitely there’s a lot of Steve Gerber— AK: Yes, there is. There is a lot of Steve Gerber in that. I will tell you—and D.J. can not like me for saying this—if we get the second Agents of the WTF story done [for Popgun Vol. 4], there is…people will who know Steve Gerber will just look at me and go, ‘you stole what?’ Because I had to, and sadly D.J. is not as big a Gerber fan as I am.

But I used to have a column, which I should really get back to someday, where I was going through every issue of Dazzler. Because, frankly, I love Dazzler. And looking back at it now, it was twenty years ahead of its time. And Bob Haney invented pop comics—and all that stuff…I have a theory about comics that really only two people have ever really ever nailed, which is that there is a speed of ludicrous.

Not the Mel Brooks’ ‘ludicrous speed,’ perhaps ludicrous is the wrong word to use then. But it’s really Bob Burden and Keith Giffen are the only people I know who nail this thing consistently, where you go just fast enough that all of the crazy just kind of happens, but not so fast that it blurs and you can’t keep up and you get confused, and not so slow that you can see the fact that it’s all crazy and it falls apart. There’s a sweet spot of ‘insane’ that things have to be able to move at.

And a lot of those old things, like, Gerber did it in a completely different way but he was doing the same thing with Howard the Duck and some of his Defenders work, god knows. And Giffen and Bob Burden live there. They kind of built the house.

And so every comic page I ever write is literally written for Giffen to draw. In my head, I write things with fifteen panels, and that’s how I want everything I ever do, drawn by Giffen…who will now take out a restraining order…

But yeah, that’s exactly where I live. That weird ‘70s Marvel, ‘let’s just be crazy and also tell a story’ place.

JL: And I wanted to ask you, actually: one thing that did strike me about the Burrito Blade, was even as I was reading it and I’m like, ‘yeah, these guys are still learning and putting things together,’ I was also like, ‘damned if you didn’t nail down, here’s the end of the page and here’s the event that happens at the page turn.’ AK: When I started writing, I told Lauren, ‘keep an eye on this editing-wise,’ because I had the weirdest job in the universe: three pages a week means that you read a page and the next day there’s nothing there. There’s no reason for you to show up. So every page has to give you a reason to want to come back two days later, every third page has to give the reader a reason to want to come back three days later, but it also has to read as a complete chapter, where all the chapters have to read as a complete volume, and all three volumes have to read as a complete god-damn story. So every single page has to play about four different roles. Those turn-points, there’s always a moment at the end of everything—it’s crucially important in my head because I always want people to come back.

It’s the old page 22 in Waid’s entire Flash run.

JL: Yeah, exactly! But each page definitely has a very strong intention to hit that beat, which I thought was interesting. AK: Well, I’m glad it’s working.