"Do you enjoy flirting with pain, my little hedgehog?": Jog could have bought this off of any magazine rack around, 12/5 or not

And that's not even the best line to be found in the publication under review today, dear old Heavy Metal, which released a new issue to comics stores this week. No, the gold cup can only go to this fearsome remark, dropped by a street tough in the middle of a mugging:

"Be calm and in a few minutes you will have the possibility to stay on your own and do your oscene acts!"

Maybe I've just been oscenely spoiled by the proliferation of manga, but I do kind of expect a higher quality of translation these days, particularly from what's still a highly visible, accessible forum for European comics in English. Maybe the most visible. I'm not saying that all manga translations are great or anything, but I can't recall the last time I found myself tripping on the dialogue, or scratching my head over what was supposed to be happening on a given page because the words weren't quite matching the pictures. That still happens with the non-English portions of this magazine, and it's really too bad.

I will say that that story I got the above example from (Friends, by Davide Furno & Paolo Armitano) was noticeably worse than the rest of the issue, but even the other pieces manage clunkers like "Now we are going to have some. Nobody can jerk me around and get away with it!" Oh well. Anyway -

Heavy Metal (Jan. 2008): The main feature for this new issue, which is what I'll focus on, is the 62-page debut of a brand-new series from artist Paolo Eleuteri Serpieri, best known for the eight-volume Morbus Gravis series of sci-fi sex comics starring a young woman named Druuna.

Druuna, in case you're not a seasoned reader, doesn't always wear so much clothing. This may well be the key to her international success, although Serpieri's knack for detailed, fiercely hatched and scratched environments may hold its own appeal for admirers of realist fantasy illustration.

That's what's at the fore of Hell (Les Enfers). Written by Jean Dufaux (of the series Raptors and Dixie Road, both in English from NBM), the album does sort of fudge the Dirk Deppey test for quality in Heavy Metal licenses, in that the human naked breasts don't show until page 33, although demonic nudity is prominent by page 5. Accordingly, there's a good deal of story in place, although most of it amounts to scene-setting.

The plot concerns political and religious trouble in a fantasy Venice. A ruined old man passes away, but not before entrusting his young daughter with a sacred artifact the family stole a few heads ago: three magical keys, each of which will unlock the hidden door to the afterlife, but produce a unique result. One will open Paradise. One will reveal Hell. And one will lead to absolute nothingness, which doesn't sound like a great deal either.

Aided by the old man's servant, a long-haired dude with strange secrets and a desire to dress in a cloak and mask while out looking for trouble, Our Heroine grows up to be La Luna, champion of the common folk against the theocratic reign of Sancti Aura, "the right-wing inquisitors" (think they're villains?), led by her wicked uncle (a guy with wires sticking out of half his metal head with a flesh face stretched across the front), who also wants the keys. As does Galadriel, a chalk-white male/female demon who's supposed to be watching the sacred door, but mostly scowls and gets easily misled.

Oh, and for a little extra topical kick, the Catholic-type inquisitors are expecting Islamic-style guests for a holy/magical technological Great Duel for the hearts and minds of the citizenry. Uncle Robot's big trick is to rip off an index finger, fire delightful cartoon lightning into a hole, and summon Moloch, a nuclear(?) warhead with tentacles.

(pardon the non-English illustration)

It's all very flush and socio-political in that European-pop-comics-that-tend-to-get-licensed-by-Heavy-Metal way, and actually fairly intriguing. I suppose the problem is that Dufaux has so much premise to knock through, that the whole story seems like an extended prologue, with the cast's basic motivations just barely sketched in by the close, which makes me wonder how future volumes of the same length might deepen these individual characterizations without knocking the pace out of wack. It doesn't compare well with a similar religion/politics series from a famous Italian smutty artist also running in Heavy Metal - Borgia, by Alejandro Jodorowsky and Milo Manara, which has a way of blowing through years of history with exploitation verve and a deeper, more convincingly cynical take on human and divine affairs.

Still, we've got Serpieri, and he lavishes attention on what I can best describe as Renaissance-fascist decor amidst obsolete future tech, and his characters have a way of remaining expressive despite the heaviness of their detail. Well, save for La Luna herself, who sometimes seems lacquered like a piece of furniture in the Druuna tradition - it's more fitting to heap such gloss on the heroine's posture if you're doing a male-targeted sex comic, since she's the obvious focal point of everyone's attention anyway, but a story this involved with place needs plenty of grit to get on everyone. OKAY.

arrived 12/4

Oooh, I knew I forgot something this week..... 30 DAYS OF NIGHT BEYOND BARROW #2 ABYSS #2 (OF 4) ALL NEW ATOM #18 ANNIHILATION CONQUEST #2 (OF 6) ATOMIC ROBO #3 (OF 6) AVENGERS INITIATIVE ANNUAL #1 SII BETTY #170 BLACK SUMMER #4 (OF 7) BRAWL #2 (OF 3) BUFFY THE VAMPIRE SLAYER #9 COUNTDOWN ARENA #1 (OF 4) COUNTDOWN TO FINAL CRISIS 21 CRAZY MARY TRINITY ONE SHOT DANGERS DOZEN #1 DISTANT #2 (OF 4) DOMINION #3 (OF 5) (RES) DYNAMO 5 #9 EXTERMINATORS #24 FEARLESS #2 (OF 4) FREE SEXXX #4 (A) HOUSE OF M AVENGERS #2 (OF 5) HOWARD THE DUCK #3 (OF 4) INFINITE HORIZON #1 (OF 6) INFINITY INC #4 INVINCIBLE #47 JONAH HEX #26 JUGHEAD AND FRIENDS DIGEST #25 JUSTICE LEAGUE OF AMERICA #15 JUSTICE LEAGUE UNLIMITED #40 JUSTICE SOCIETY OF AMERICA #11 KABUKI #9 LAZARUS #2 (OF 3) LOBSTER JOHNSON IRON PROMETHEUS #4 (OF 5) LOONEY TUNES #157 MARVEL ADVENTURES SPIDER-MAN #34 METAMORPHO YEAR ONE #5 (OF 6) MIDNIGHTER #14 MS MARVEL #22 NEW BATTLESTAR GALACTICA SEASON ZERO #4 NIGHTMARES AND FAIRY TALES #21 NORTHLANDERS #1 OMEGA UNKNOWN #3 (OF 10) OVERMAN #1 (OF 5) PALS N GALS DOUBLE DIGEST #117 PS238 #28 PVP #37 (NOTE PRICE) RAY HARRYHAUSEN PRESENTS SINBAD ROGUE OF MARS #2 (OF 5) REAR ENTRY #17 (A) RESURRECTION #1 ROBIN #169 (GHUL) SILVER SURFER IN THY NAME #2 (OF 4) SPIDER-MAN RED SONJA #1 DYNAMITE ASPEN EX SGN CVR SUBURBAN GLAMOUR #2 (OF 4) SUPERGIRL #24 SWORD #3 SWORD OF RED SONJA DOOM O/T GODS #3 THE ORDER #5 TWELVE #0 TWO GUNS #4 (OF 4) (RES) ULTIMATE X-MEN #88 ULTIMATES 3 #1 (OF 5) UNCANNY X-MEN #493 MC VINYL UNDERGROUND #3 WHAT IF X-MEN RISE & FALL OF SHI'AR EMPIRE WORLD WAR HULK AFTERSMASH WWH X-MEN DIE BY THE SWORD #4 (OF 5) ZOMBIES VS ROBOTS VS AMAZONS #1 (OF 3)

Books / Mags / Stuff ALL NEW ATOM VOL 2 FUTURE PAST TP ART OF P CRAIG RUSSELL HC BATMAN SUPERMAN SAGA OF THE SUPER SONS TP BECK MONGOLIAN CHOP SQUAD VOL 10 GN (OF 19) BIZENGHAST VOL 4 GN (OF 5) BRAVE AND THE BOLD VOL 1 LORDS OF LUCK HC CLASSIC MARVEL FIGURINE COLL MAG #21 CAPT BRITAIN CLASSIC MARVEL FIGURINE COLL MAG #22 GHOST RIDER CLASSIC MARVEL FIGURINE COLL MAG #53 POLARIS CLASSIC MARVEL FIGURINE COLL MAG LTD GREY HULK VAR CLAWS COME OUT HC DANGER GIRL BODY SHOTS TP DRAMACON VOL 3 GN (OF 3) ESCAPISTS HC FANTASTIC FOUR VISIONARIES JOHN BYRNE TP VOL 08 FAVOLE HC VOL 01 STONE TEARS FAVOLE HC VOL 02 SET ME FREE FOLLOWING CEREBUS #11 (RES) HEAVY METAL JANUARY 2008 #114 HERO BY NIGHT VOL 1 HC MADMAN AND THE ATOMICS VOL 1 TP MARVEL ADVENT HULK TP VOL 01 MISUNDERSTOOD MONSTER DIGEST MY LIFE AS A FOOT GN OWLY TP VOL 04 DONT BE AFRAID POPEYE VOL 2 WELL BLOW ME DOWN HC REX MUNDI VOL 4 CROWN & SWORD TP SIGNAL TO NOISE 2ND ED HC SILVER SURFER REQUIEM PREM HC VADEBONCOEUR COLLECTION OF IMAGES #9 WARREN ELLIS BLACK GAS TP WET MOON VOL 3 GN WHAT IF CLASSIC TP VOL 04 WONDER WOMAN SER 1 WEIGHTED HALF CASE ASST WONTON SOUP GN (RES)

What looks good to YOU?

-B

Scars on 45: Douglas tries the quick-hits thing with a bunch of 11/29 releases

I haven't really done mini-reviews here before, but this is the Season of Experimentation, right? Crime Bible: Five Lessons of Blood #2: Obviously I'd be biased toward this comic, but it really is Very Good: a crisp, done-in-one espionage/romance/psychological thriller-type story about Renee Montoya/the Question infiltrating a crime-cult-operated brothel for wealthy Beltway types in Chevy Chase, MD. Very densely plotted, too--it takes place over the course of two months, and a whole lot happens, most of it nudging forward the overall themes of the series. It's also worth noting that the tone of this issue would've been very different with a male protagonist and everything else the same. (And that Montoya's background gives her a stronger connection between sex and guilt than other people have.) As I mentioned when I reviewed the first issue, The Question is a vehicle for stories about the character's self-exploration, and I kind of love the idea that the crime cult is forcing her to commit what she knows are sins (in the name of doing good) so that she can better understand herself.

One little production note, though: if word balloons are supposed to include unintelligible text (to indicate a not-quite-overheard conversation), it's probably wisest for that text not to be the Photoshop-blurred word "unintelligible," especially if it's still pretty much intelligible.

Love and Capes #6: This is apparently the final issue for now of this fun little series, produced singlehandedly by Thom Zahler, although the text piece at the end promises more to come eventually. The blurb on the cover calls it "The Heroically Super Situation Comedy Comic Book!," which makes it sound slightly more formulaic than it is; it's essentially a romantic comedy about a celebrity dating a non-celebrity, with a superhero angle to make it a little more lively. (The action stuff, including an alien invasion this issue, all happens off-panel; the plot this time concerns the Superman-analogue the Crusader's girlfriend hosting a signing by the Wonder Woman-analogue Amazonia at her bookstore, and gnashing her teeth over the fact that Amazonia's book is partly a kiss-and-tell about the days when she used to date the Crusader.)

Zahler's got a really nice sense of narrative flow and design--I'm particularly fond of his "translucent" speech balloons--and if we have to have computer color modeling in comics, I'm happy to see some of it look like this, with a lot of tones and textures that look more like cel animation than old comic books. It's Good stuff, but I also wouldn't mind a bit if Zahler let these characters' stories end here; most of them don't have a lot of life beyond being breezily written stand-ins for familiar icons, and I'd like to see what he could do outside this set of formal constraints.

Batman #671: I missed the first three parts of "The Resurrection of Ra's al Ghul," and found myself a little lost at the beginning of this issue, but also drawn in, mostly by Tony Daniel and Jonathan Glapion's artwork--they're copping the Neal Adams/Dick Giordano style in a few sequences (cf. the image of the Sensei on the first page, below--that "chunky" line is a total Crusty Bunker effect!), and it looks great.

What we actually get plot-wise, though, is a lot of shouting and fighting. It's Okay, and Batman gets to be a total badass in the climactic fight scene, but compare this to, say, All-Star Superman and it's evident that Morrison's writing a tone--Batman the Badass Hairy-Chested Love God--rather than a story. And I'm wondering where the impetus and plot for "RRaG" (not to be confused with "RRAGG" [at 5:03]) came from: was it at all Morrison's and/or the other Bat-writers' idea, or was it dictated from above?

I'm also wondering if Morrison actually knows what happened in the sequence in 52 #30 he keeps suggesting he's going to expand on. The solicitation for this issue promised that "the secrets of Nanda Parbat are revealed," and the solicitation for #673 also says it "revisits Batman's life-changing Thogal ritual in the caves of Nanda Parbat." Of course, the solicitation for #665 claimed "we learn what really happened to Batman inside the cave in Nanda Parbat when he underwent a seven-day Buddhist isolation ritual to purge his negative karma," and unless I skipped over a few pages, we didn't. The retreat involved in the practice of thogal, by the way, seems rather arduous, especially since it's seven weeks rather than seven days--scroll down to "The Bardo Retreat," near the end--but "attaining the rainbow body" is a bit like becoming a New God, don't you think?

Marvel Atlas #1: And here I was, thinking this was going to be some kind of sequel to Agents of ATLAS. It's actually an Official Handbook sort of thing, with straightforward text infodumps about every real and fictional country in the 616 Universe's Europe and Asia. Perhaps there will eventually be an ATLAS Atlas. (Not to be confused with "Hatless Atlas".) Not nearly as entertaining as it ought to be, despite sentences like "Italy is home to the Mafia and the Maggia" (and a we-wish-we-could-spell-this-out bit of the Ireland entry: "in ancient times Scathach approached a recently orphaned girl, who vowed to the goddess she would only ever love a man who could defeat her in battle"). Where there isn't a lot of Marvel Universe detail, space is filled in with generic world-atlas pieces of information; where there is, piles of stories get referred to glancingly, in a phrase or two. Title and issue-number references (for things other than fictional countries' first appearances) would've made it a bit more useful; as it is, it's not terribly readable, and not much of a reference tool, either. Eh, on the whole, and it's strange that the second issue won't be out until March.

Abhay Reminds You That Feline AIDS is the #1 Killer of Domestic Cats

Chewing over a theme that keeps popping up for me: I played a videogame recently entitled Metal Gear Solid 2: Sons of Liberty. It’s famous in game circles for its postmodern themes; essentially it’s designed to assault, insult, and berate the gamer for even wanting to play a sequel to Metal Gear Solid. This is amply reflected by the level design: after the gamer completes each level, the narrative states that the completed level was inconsequential, and the gamer’s efforts were frivolous. At one point, the game explicitly tells the gamer to shut off his Playstation. Finally, at the end, the gamer’s decision to finish the game is described as a sign of his obedience to power, and his lack of humanity.

It’s a pretty gnarly video game.

Metal Gear Solid 2 is funniest when it mocks the former game's sentimentality. My favorite moment in the entire game involves the player character’s romantic foil, nicknamed EE– after you repeatedly save her life, she dies anyway in the arms of her brother instead, while finally admitting her incestuous feelings for him. As she dies, she pleads: "Please call me Emma."

Her brother refuses her dying wish: "What's wrong with EE?"

And on that romantic note, she croaks. Even the supporting characters aren’t allowed catharsis from the game! Her brother mourns her: "I'm always the survivor. [a wolf howls in the distance—despite the fact the game is set at sea!!] Why, wolf?"

Narratively, the gamer’s player-character only achieves success and catharsis by rejecting the narrative of the former game (as more thoroughly explained here). The gamer is rewarded for his efforts by being increasingly disassociated with the player-character; the more you succeed, the more you watch your player-character grow progressively disillusioned with the game itself. The finale is the main character’s escape from the artificial narrative of the game, from the genre, from video games, and most of all, from YOU.

One of the characters in the game is named Peter Stillman, cribbed of course from Paul Auster’s City of Glass which comic book fans all know and love thanks to the masterpiece adaptation from Paul Karasik and Dave Mazzucchelli. I reread the book last summer, after having not looked at it since it came out, thanks to the recent Picador reprint. Goddamn, you know?

City of Glass: a detective mystery story with no solution. No mystery. Gradually, no detective.

The Comics Journal placed the adaptation at #45 on its 100 Greatest English-language Comics (and uh: Al Hirschfeld drawings) of the 20th century list. Personally, I think it could have been a bit higher on the list, but... It’s defeated on the list by Ghost World, Dick Tracy, Plastic Man, etc. If you want an example of lovable cartoon characters trumping formalism and narrative sophistication visa vi audience affection, that might be grist for the mill. Of course, you’d have to care where it ended up on some list, which ...

There’s a great quote from Paul Karasik about the book’s use of the 9-panel grid:

[It] looks like a jail cell door. That's it! We'll use this grid in all sorts of ways in the first half of the book to reinforce this rigid structure that Quinn has locked himself into. Bit by bit we're going to break down the grid in subtle ways. As his sanity leaves, the drawing itself will start going off-kilter. Mazzucchelli, in an old interview with Indy Magazine, says something similarly quotable:

Most of the comics I made before City of Glass have cinematic tendencies — and by "cinematic" I'm referring to the way each panel creates a kind of mise en scene; and the way the sequence of panels — often without narration — evokes a linear progression of time. (Actually, I dislike comparisons between comics and movies, but this is the clearest way I can describe what I'm thinking of.) Paul thinks of comics in much more graphic terms — drawing as symbol, cipher, icon...cartoon!

That interview includes “cinematic” test pages for City of Glass. They’re disastrous in comparison to the final product: they’re regular old comic book pages. The final product is so dense, challenging, disconcerting, ultimately ecstatic. For any comic book fan, I don’t see how City of Glass would be anything other than an ecstatic experience with its frequent metamorphoses: image becoming icon becoming image, text playing off image playing off text, and so on. Je-sus. What other word is there as the camera prowls about, and visual metaphors multiply, and layer builds upon layer, as the main “character” dissolves right before our eyes both visually and textually, what other word is there but “ecstasy”? Not good-piece-of-chocolate ecstasy, but…

I feel silly even talking about it-- everyone’s read that book, right? But: characters escaping from their narrative, expelled from their genre, flung from conventions...

Pick up issue #11 of Casanova, on stands this week-- dude, there it is again:

The issue mirrors #2 of the last series: a character meets his/her literary forbearer, gets naked with them, and— Ha-Ha— kills them. Characters violently reject the future that genre and convention would create for them. Inside the narrative, time is echoing for the characters, and outside the narrative, the book is echoing itself for the readers. I guess Hermetics might mutter something about “as above, so below” or whatever, but I don’t know any Hermetics. Oh, there’s more regret this time than last time around. It's a bummer in #11.

Still: all in the context of an arc where the title character has disappeared from the narrative of his own book. The other characters try to fuck and kill their way through the normal spy-whatever without him, but four issues later, it’s not really working out so hot, is it? When any of the characters stop and pause, doubt floods in. If this arc is about gluttony, the characters are all in that gap between gluttony and pleasure.

Question for you: Is Zephyr the “bad guy” for wanting and doing the same things Casanova did in Vol. 1, i.e. to kill her progenitors, deny her father, escape into a new family, escape from a comic book that’s not quite about her? Are Cass’s friends the “good guys” for wanting to drag Casanova back into their world of empty genre thrills, even after all it got him was a trip to the hospital? Which side are you on?

Extra credit: Do you get a little teeny-tiny shiver from the shift on the first page from the rocket launch to the scuba scene? Is that something we all get? Is that a big reason why we still read comics? Is there a word for why we like that? When a fingerprint becomes a library becomes a city becomes a cupcake sandwich in City of Glass, do you just want to throw your fist into the air and howl like the illogical wolf from Metal Gear Solid 2: Sons of Liberty? Can you buy cupcake sandwiches? Is that a thing? That should be a thing. I think I just invented a thing.

I could wring another couple paragraphs for the very enjoyable, very similar Umbrella Academy too, droning on about the rather obvious ways that fits in. Or I could talk about J.M. DeMatteis and Paul Neary’s Captain America Issue 297, my favorite comic when I was a kid and the second comic book I remember buying. It was about Captain America being trapped by Baron Zemo in a machine that recreates the adventure where Bucky dies for Cap, in order to drive him crazy with the memory of his failure; instead, Captain America escapes the machine by saving Bucky in the false reality instead—achieving victory only by defying the previous narrative.

But you get what I’m talking about: that theme, man, that goddamned theme.

Escape. Dissolve. Disappear.

You know? It’s everywhere. It keeps turning up like a bad penny, or the number 23, or ads for that movie about the number 23. And I happen to subscribe to the school of thought that what we notice in what we read, what we respond to, often says more about us than about the work itself… So plainly, this is all my subconscious trying to tell myself something, albeit via Playstation games, cheap comic books, bubblegum wrappers. And that something … that something… that something is what? What is it? I’m experiencing a feeling of a need to escape the present strictures of my life...? The walls are closing in? Time is fleeting? Madness takes its toll? That I’m easily replaceable both at work and socially? That I don’t even know how I got here, and I’m just looking for a way out, and … and… and—and – and--

Dfjsdafjkadfjadk;fj;asdklfjl; asdj/asdfjak— #####@#Okay, then, fuck em all-- First, you have to burn off your fingerprints using hydrochloric acid-- Is hydrochloric acid something you can buy? -- Fuck it, you can use a rusty knife-- Tetanus can’t stop you-- the fingerprints are coming off -- they can find you with your fingerprints—creditors will hunt you down-- the credit card companies own dogs-- they collect your urine when you’re not looking-- you have to start reading David Ickes-- Sell everything in your apartment-- anything you can’t sell gets burned—you’re going to burn this mother to the ground—oh wait, it’s probably a breach of your lease agreement to burn things in your apartment—and you won’t get your security deposit back—They always screw you on the security deposit-- How is that legal? -- GO OFF THE GRID -- You take buses to a different city-- grow a beard-- use only cash-- the streets will be your bathroom-- the streets will also be your university-- the University of Bathroom will be your alma mater—your official transcript will be printed on toilet paper and it’ll be printed in feces -- (probably your own!) -- that way no one will ask to see it twice—you’ll have diplomas made at Kinkos-- then burn the diplomas-- then burn down the Kinkos just to be sure—shave off the beard---find a job where they don’t ask too many questions on the job interview-- Pot deliveryman-- Working a counter at a leather corset store-- Head of FEMA-- zciuiopzsfgfsgaahfgnmhm— Read Catcher in the Rye on your days off-- You’ll play an acoustic guitar for tips-- play Danger Zone by Kenny Loggins -- Write for a Freegan blog named Rude Not Bombs-- yeah, yeah, be a Freegan-- That’s kind of a step up from Comic Book Fan, right? -- It goes Wiccan, Comic Book Fan, Frotteurist, then Freegan-- that’s a deuce—- hide your pubic hairs in library books-- get food and clothing out of dumpsters— Jodie Foster probably likes you-- the next time anyone hears from you, your name will be Roger Thornhill and you’ll be an anonymous leather corset salesman who smells like a dumpster and you’ll probably have severe burns over 23% of your body-- Except – noone – will—hear—from—you—

… On the other hand, I really do want to find out who the Skrulls are. I bet Black Panther’s a Skrull. Getting married? Joining the Fantastic Four? Does that sound like the Black Panther to you? When he could be out in Wakanda, enjoying the fruits of his Vibranium mines, straight chilling? Come on. Come on, now. What does he have to do, take out a billboard on Highway 90 that says “Kl'rt the Super-Skrull is my Co-pilot”, people? Am I right, here? What a total Skrull that dude is. That dude? Skrull. I gotta get up early for work tomorrow.

But after I find out about Black Panther, then that whole “off the grid” pubic-hair thing is on. Yeah... Win-win. Thanks, Casanova.

"WHO WANTS IT FIRST?!": Jog on the disreputable tales of 11/29

I love a good theme post like I love a good meal. Which reminds me that I'm going to have to trudge through tomorrow's ice storm to get food.

Speak of the Devil #3 (of 6): Back in July when I reviewed the first issue of this, Gilbert Hernandez's sex-horror trash film in comics form, I qualified my then-lukewarm reaction by noting "I expect better as it collects itself." Reviews of works in progress operate as analysis in progress. My qualms with the debut stemmed from Hernandez's use of a spread-out 'cinematic' style to start up a larky story, making it seem especially vaporous.

Well, it's now halfway through and Hernandez has provided some condensation; the initial masked night romps of young Val -- popular high school student, and a peeping tom with a special interest in her exhibitionist stepmom -- have given way to several plot complications, and the flighty joy of Hernandez's wide panels is accordingly replaced with tighter, troublesome panels. As always, the artist is in total control of pacing (both in-issue and across the wider story - this guy knows how to serialize), and even toss-off sequences are rich with storytelling technique - there's a swell page of back-and-forth conversation where each speaking character is kept off-panel, to express their lack of connection in spatial terms. Nice.

The story, oh... there's graveyard sex and older women bedding young fellows and teenage lesbian tension between gymnasts and half-dead infants kept in drawers. Hernandez's ever-building tension climaxes with a nice midpoint explosion of violence, and it'll be something to see where he takes things from there. I do still think this sort of stuff would have been better delivered as a single book, like its similarly conceived, as of now far superior sibling work Chance in Hell (one of the best comics of the year, btw), or maybe in the larger chunks Love and Rockets will soon be providing, but I can't deny the cumulative effect brewing. I'm having a GOOD time.

Foolkiller #2 (of 5): Of course, maybe I'm just a ghoul, and a sucker for exploitation nonsense. This latest issue of Marvel's MAX update for the Steve Gerber concept sees writer Gregg Hurwitz recounting the origin of the new Foolkiller, Michael Trace, who has two evident skills: (1) getting members of his immediate family killed; and (2) making shitloads of money by sheer chance. As a boy, Michael shoplifted some comics, then told a lie about his crime - this resulted in his father being shot and killed. Later, as a troubled young man, Michael walked into a casino and won ten million dollars on his first try at the slots. Ah, the tides of fate.

But I think the part where I really started grooving had Michael practicing his katana moves during a board meeting of the corporation he founded with his winnings, only pausing to ok the use of cheap alloys in their automobiles. Alas, those alloys go into a car driven by Michael's own dear mother, causing her to fatally crash... into a busload of innocent children!! It's like Spider-Man's origin is this guy's mutant power! We also get the origins of all of Foolkiller's stuff - his tattoos, his staff, his dog (complete with the pup getting bigger and meaner with time) - it's comprehensive!

The tone is strange, with tongue-in-cheek moments that'll probably only register to those who'd dig the content were it totally straight. I suspect the tortured 'fools' theme won't help - the title character delivers a long speech over the last quarter of the issue, and I could barely even parse it. On the other hand, Lan Medina's art is the best I've seen from him (is Andy Troy coloring from pencils?), every panel full of rich grot. Still OKAY, but maybe it's just me.

People always come home: Graeme Dares from 11/29

I'm not sure whether it's a sign of my age, or the quality of the comics he's appeared in, that I can remember at least three different attempts to reboot Dan Dare that I've read (Plus an additional TV series that I missed, thankfully) before this week's DAN DARE #1. Of all of those - including Garth Ennis's latest one - I still think that Grant Morrison and Rian Hughes' Dare: The Future is the best one, mainly because it works as something other than nostalgia for a character and era long past. Or, perhaps, because it works as commentary on nostalgia for a character and era long past (as well as Thatcher's Britain, which is in itself a character and era long past. That, definitely, is a sign of my age).

It's the nostalgia that drags down the newest version of the character for me. Part of it is intentional, of course - Dare's recreation of a safe fantasy version of England that's stuck in the era in which he first appeared is, after all, shown to be unreal towards the end of the issue - but there's this whole additional level of, I don't know, belief in some ideal of masculinity and heroism that the book is built on that just feels not only old-fashioned but outdated. The idea of Dan's stoic, silent self surviving the moral decay that lesser mortals (including his former sidekicks) have fallen prey to, leaving him as the one character who can save the day not from the aliens but from everything, feels not only like something from another time, but from nostalgia for another school of storytelling whatsoever; the John Wayne archetype that drove other Ennis books like Preacher. And, for all his genre faults, Dan Dare was never a Western, leaving this new version as something that's potentially interesting, if miscast and more hollow than it could be.

(Artwise, since I rarely mention that, I should point out that Gary Erskine's work is solid but unspectacular - His line, at this point, has become so similar to Chris Weston's, even as his draughtsmanship isn't as static nor as realized - but there's something missing in the way the book looks. It feels familiar in the wrong way, as if we've seen it all before, but elsewhere, as opposed to coming back home to something from childhood.)

It's an Okay attempt at bringing the character back, even as it misses out entirely what made him an interesting character to begin with.

A Pilgrim's Progress: Jeff Gets It Together and Finally Reviews Scott Pilgrim Vol. 4.

A lot of things impressed me about Bryan Lee O'Malley's Scott Pilgrim Gets It Together, but what really caught my attention is how different it is from the previous volume, Scott Pilgrim & The Infinite Sadness: whereas vol. 3 is jammed with action (it's only 13 pages into vol. 3 before someone gets punched with a bionic arm) and veined with character interplay, vol. 4 grounds the humor and emotional relationships in the foreground and keeps the action sequences very short until the end: it's as assured in its pacing as volume three was messily ambitious, and there's nothing unresolved here that isn't clearly laying groundwork for a later volume. By the time I made it through the final thirty-plus page climax which neatly intermingles fight scenes and emotional confrontations, I felt vol. 4 was the best volume of Scott Pilgrim since the first. That being the case, why did it take me a month to review it?

Back when I reviewed volume three, I wrote the book made me "wish O'Malley hadn't been staring down the barrel of a blown deadline so he could've taken the time to really fine-tune the material." Vol. 4 gives me that wish in quasi-Monkey's Paw-ish spades: the darn thing feels as tightly structured as a Hollywood movie, and that amazingly satisfying finale works the same way a finale works in really good action movie--with the final action sequence and the main character's emotional arc resolving simultaneously.

Unfortunately, as with many a good action movie, that satisfaction may come as a result of some potentially dishonest manipulation. "Oh, hey," Scott says at one point to an old friend he's showing around, "maybe I should have mentioned that my friends are retarded douchebags," which is sadly more-or-less true. Although Scott's friends in the past have had varying levels of patience for his general cluelessness, occasional whininess, and stretches of passivity, in SPGIT, they act less like friends than annoyed older siblings stuck taking care of a younger sibling. While it leads to any number of great lines (After Scott gets a job for doing little more than vowing to work hard, his friend Kim says, "Scott, if your life had a face, I would punch it. I would punch your life in the face.") and increases the drama of the final confrontation, it also adds a slightly unpleasant tone to the book. In the past, I've thought of Scott as a well-meaning but self-absorbed tool, and O'Malley goes to great lengths here to set me and others like me straight and show Scott for the genuinely sweet guy he is, but it comes at a bit of a cost. At one or two points during my first read-through, I found myself thinking, "Uh, am I the only one having fun here?"

I hope not, because the book is so filled with delightful tricks and jokes and charming details--eight bit captions and video game references, depleting thirst and pee meters, directional arrows, dotted paths a la Family Circus, panels of people laughing pulled straight from Charles Schulz's Peanuts, inventories of pockets and shopping carts, ellipses becoming a character's wide-eyed fear of speaking--one would like to think O'Malley had at least some fun in creating it.

[I've been casting about for a way to organically work in how much O'Malley's art has grown between volumes and I'm not having a lot of luck, but if you go to just about any page of SPGIT, you'll see how impressively rich in detail the work has become. The page that got me was the first one at Sneaky Dee's, where one panel has five main characters in a booth, five other clearly delineated bystanders, the Sneaky Dee's logo, and even clearly discernible food on some plates, a task I can't even contemplate accomplishing for a book published in digest size. And this richness in detail in no way clutters up O'Malley's clean and focused storytelling, which is doubly goddam amazing.]

But even if one does suspect O'Malley wasn't having oodles of fun working on this, this volume of Scott Pilgrim is a pretty massive win, the kind that would have Entertaiment Weekly titling their review, "Bryan O'Lee Malley Gets It Together." And if this volume's achievement comes at the cost of feeling a touch too professional--one tiny step closer to Scott Pilgrim's Well-Crafted Product--there's no way O'Malley can be faulted for that: in the course of giving us nearly 800 pages of material in a little over four years, it's only natural O'Malley's powers of craft will begin to catch up--and perhaps even exceed--his generous talents and ambitions. Whatever happens, Scott Pilgrim Gets It Together is absolutely Very Good work, and definitely worth your time if you haven't yet picked it up.

The Old and the Late: Jog is standing here with the comics of yesterday, 11/29

The concerns of several nations are churning in the funnies tonight, oh yes. Lock and load for relevance, gang. Wait, does that mean we shoot it? Let me think this through...

Dan Dare #1 (of 7): The start of what may be a handsome Virgin Comics outing for the venerable British space hero, and a most refined example of today's large-scale corporate 'name' hero adventure, with a stately pace that still conveys its straightforward plot effectively, an appreciation for spectacle that doesn't cross the line into filmic thrall, and a somewhat nuanced take on what icons of older values can mean when set down in a current world perhaps looking after different ideals. Nothing quite daring, but it knows what it's doing.

Yet writer Garth Ennis isn't just adept at hitting the beats of big hero comics; he grasps the nature of Dan Dare as a war hero, albeit one of space, and accordingly deploys some the grizzled-yet-elegiac tone of his military tales. It's more War Stories than The Boys, or even The Punisher MAX, with a fiery battle amongst spaceships poised like cannon exchanges on the high seas, and familiar supporting characters chafing against civilian roles like fictional combat lifers tend to do. Artist Gary Erskine is at his most appropriately starched, with Dare's famous zig-zag eyebrow as stiff as his upper lip; it makes for occasionally awkward battle, but conveys much taciturn pride.

Central to it all is Ennis' Dare, called back by a craven politician to once again face the wicked Mekon. Of course, he's prepared to embody the old national values most others have forgotten. Again, that's not a fresh take on its own -- it's a stock Captain America approach, for instance -- but Ennis cannily plays up the eerie nature of a devout man of a different era, one fit to construct a simulacra of an idealized past and just stare at it. Ennis' soldiers inevitably face their killing hearts, but his Dare's appeal is his frightening backbone. Highly GOOD.

Doc Frankenstein #6: This, meanwhile, reads like the leftovers of a different Ennis - it's a comic so eager to shock the religiously sensitive that its cover loudly announces the blasphemy inside. Moms across the land may disapprove!

At this point, it's pretty clear the story is aiming to be a pop parable of the US struggle between faith and reason, with 'balance' maintained by suggesting that heroic, misfit-lovin' man-monster rationalist Doc, who might be Jesus' brother, or at least an allegorical stand-in, needs to accept the magical/spiritual things, lest he become as damaging as those awful, murdering, hypocritical moron fuckhead Catholics and fundamentalists, which kind of get combined into an omnishit Christianity of BAD.

For this issue, writers Larry & Andy Wachowski mostly have a sexy magic pixie tell the truth about God while a tortured Deacon -- he prays with his eyes closed, gang! -- sputters about his beliefs with all the conviction of an agnostic toward the end of a Jack T. Chick tract. This means many pages of Yahweh tromping around as a violent lout, saying dirty words and drawing out the nasty implications of the Good Book, as I'm sure you've seen somewhere before. Meanwhile, the quirky little kid character is quirky, and other characters kindly explain Doc's motivation.

It's boring, but I did crack a smile at: (1) warlike Yahweh dressed as He-Man; (2) the Ark of the Covenant used as a missile launcher; and (3) Our Lord doing a Tex Avery horny wolf homage as he spots the Virgin Mary. The writers may have suggested those jokes, but it's the high spirits of artist Steve Skroce, stretching his bright superhero realist style just far enough into cartoon elasticity, that adds all the zip. He's enough to drag this from the pits, but it's AWFUL nonetheless.

Killing Time: Jeff Talks Movies Instead of Reviewing Books.

A review for Scott Pilgrim Gets It Together should be forthcoming sometime soon but I keep coming up with new ways to put it off (if you download Sid Meier's Pirates from Gametap, expect at least five hours of your life to disappear in flash). Like today, for example. There's no reason I couldn't sit down and organize my thoughts on the book, but instead I'm gonna review a few movies I saw rather than, y'know, being true to the purpose of this blog. I apologize. (On the other hand, it's probably foolhardy to try another comics-related post on the same 24 hour period as Jog's awe-inspiring Jademan essay, so maybe this will work out best for all involved.)

COMEDIAN: Accomplishes the more-or-less impossible task of making me like Jerry Seinfeld again. During the height of publicity for the "may be the Gone With The Wind of talking animal CG movies and I'll never know because I'd rather die than watch it" Bee Movie, I found myself wishing the guy would just...go away. Go far, far away. And that's part of what makes this documentary kinda interesting--despite Seinfeld's name and mug plastered all over nearly every inch of the DVD and case, the man's barely in it.

Oh sure, he's in it--the majority of the film focuses on Seinfeld building a new routine after retiring his old set and talking comedy with fellow comedians (with the remaining third or so of the film covering the counterpoint of young up-n-comer Orny Adams on the cusp of his career moving to the next level)--but it's not the smirking, bemused, low-key Jerry Seinfeld we're used to seeing (and, in my case, pretty damn sick of). No, the Jerry Seinfeld of Comedian is a glassy-eyed, queasy looking junkie, chasing the comedy dragon from nightclub to nightclub, working his material up from six minutes to fifteen to thirty, comparing notes after hours with other comedians who similarly look gassy and uncomfortable. At one point, after a less-than-stellar set, someone tries to reassure Seinfeld by saying, "Well, you looked like you were having fun up there," to which he tersely replies, "Yeah, that's the job." And although Seinfeld flies from gig to gig in private chartered jets, and spends time at his house on the Hamptons, it's clear his material possessions don't mean half as much as the strange, ephemeral high of making people laugh.

Although it doesn't go as far as one would want in showing how spectacularly fucked up and insanely neurotic stand-up comedians can be, Comedian nevertheless shows a world few of us are exposed to, and a flip-side to celebrity, without condescension or bias. It's highly OK, and certainly worth a rental.

DYNAMITE WARRIOR: The action setpieces and Tony Jaa's athleticism in Ong-Bak and Tom Yum Goong (released here as The Protector) impressed the hell out of me, but it was the out-of-control insanity of 2004's Born To Fight that made me vow to check out anything done by Thai production company Baa-Ram-Ewe. That movie--an astonishing mix of propaganda flick and Die Hard featuring athletes and poor villagers kicking the shit out of mercenaries and soldiers--stars Dan Chupong, a guy who makes the charisma-light performances of Tony Jaa seem positively Brandoesque in comparison. (On the other hand, Chupong spends so much time in mid-air you're convinced he lives there.)

Chupong is also the lead of Dynamite Warrior, but whereas Born To Fight is like a Thai John Woo flick (and Ong-Bak and Tom Yum Goong are like Thai Jackie Chan flicks), Dynamite Warrior is a Thai version of that other Hong Kong film staple, the batshit-crazy historical wire-fu flick.

Set at the turn of the 20th Century, Chupong plays a mysterious rocket-riding hero who appears out of nowhere and kicks the shit out of corrupt water buffalo rustlers and herders, looking for the man who killed his parents. He finds him, but of course the man is gifted with immense magical powers, as well as the ability to turn two of his henchmen into monkey and tiger-possessed strongmen. In order to defeat him, Chupong needs the menstrual blood of an evil wizard's virginal daughter (well, sure, who doesn't?) as well as the assistance of an untrustworthy hare-lipped tractor salesman.

I was willing to forgive Dynamite Warrior an endless number of sins (Chupong is an utterly binary actor, capable of only expressing determination or befuddlement, making his love scenes pretty hilarious; the plot makes even less sense than my summary conveys; and there's tons of not-particularly-funny broad, vulgar comedy) but for this: the action scenes aren't a tenth of what you'll find in Ong-Bak, Tom Yum Goong, or Born To Fight. There's a lot of the cheats you get from a wire-fu flick, with people flying halfway across a meadow at each other while dynamically pumping their arms, but additionally shots of blows being thrown are cut away at the moment of impact to show someone reeling backward.

I mean, it's not terrible if you like this kind of thing: even if they might be wire-rigged, Chupong does some truly spectacular flips and leaps, and the scenes where things go truly nuts (like when the tiger guy and the monkey guy start chasing a rocket-powered wagon) are enjoyable in a "Hey, you've got to come see this!" kind of way. But by the standard of previous Baa-Ram-Ewe flicks, Dynamite Warrior is pretty Eh--unlikely to be the sort of thing you and your friends will gleefully pass around.

DAN IN REAL LIFE: Oh, god. This is the sort of thing you go see with your wife on "Date Night," and afterward spend almost as long bitching about it as you did watching it. Steve Carell is Dan, a widower advice columnist with three feisty daughters. They go to the annual family reunion where, on his own in the nearby town, Dan meets cute and falls in love with Marie (Juliette Binoche), who he later learns is the new girlfriend of Carell's younger brother (Dane Cook).

The funniest thing about Dan In Real Life is the title, as the filmmakers--apparently test-tube specimens raised in a lab with only nutrient tubes and a copy of Final Draft to sustain them--have no actual experience with real life whatsoever. Dan's interactions with his daughters, the scene where Dan and Marie meet, and particularly every scene with Dan's family lacks any ear for dialogue or eye for verisimilitude one would expect from someone given money by investors to make an indie film romantic comedy. Dan's family, in particular, seem less like recognizable human beings and more like labrador retrievers wearing human skin, jumping up and down whenever anyone suggests an activity and running about the kitchen yelping indiscreetly.

Also, the tone is really, really off in the film, with topics like grief and death and familial betrayal being treated like the perfect jumping-off points for cheap one-liners and awful acoustic songs warbled by some indy folk dude who's clearly spent more of his professional career worrying about hair conditioner than chord progressions. It's as if the filmmakers were told that the film was going to be marketed overseas as Little Miss Sunshine 2 and to film accordingly.

I don't know what other romantic comedies are out there for people to go to on date night, but avoid the Crap that is Dan In Real Life and go see them instead. Honestly, even watching a calf get hit by a heavy mallet for forty-five minutes is a more enjoyable cinematic experience.

NO COUNTRY FOR OLD MEN: As a fan of both the Coen Brothers and of Cormac McCarthy, I couldn't be more pleased with this flick which adapts McCarthy's recent novel to the screen (I haven't read it). Not only is it a gorgeous, taut film packed with sharp dialogue, it feels to me like a culmination and canny distillation of many of the Coen Brothers' thematic obsessions--particularly in its portrayal of dead-eyed assassin Anton Chigurh (brilliantly played by Javier Bardem). If you've followed enough of their films, you know they usually include a terse, violent sociopath who enjoys inflicting pain (and they usually have a connotation of being foreigners as well--I'm thinking of The Dane from Miller's Crossing, Peter Stormare's Swede in Fargo, even the German anarchists from The Big Liebowski, as well as Goodman in Barton Fink, Tex Cobb in Raising Arizona, and M. Emmett Walsh in Blood Simple) but Chigurh overwhelms all of them with his awful haircut, his creaky voice, and his air-compressor M.O. Although efficient in everything he does, he's terrifyingly and hilariously incapable of understanding humanity, and humanity is similarly unable to understand him. (Also, he steals the coin-flipping gimmick from Two-Face, so you gotta love the guy.)

Like I said, I haven't read McCarthy's book but I assume Chigurh's horrific larger-than-life attributes come directly from there, as one of McCarthy's ongoing themes are the powerful forces capable of indiscriminately crushing all men, good and bad, strong and weak. Similarly, the very strange turn the movie takes in its final quarter strikes me as straight from McCarthy--not only does he refuse to treat people's mortality with any sort of sentimental escapism, but he's just as likely to end his stories with characters ruminating on visions and dreams that run the terminator between hope and despair.

And yet, again, what's great about No Country For Old Men is that it's very much a Coen Brothers movie, with the ending not unlike that of Fargo, where Frances McDormand's character, like Tommy Lee Jones', can do little more than ponder imcomprehensible evil while taking comfort in the ability to love and be loved by others.

Whether or not the end of the movie succeeds in opening the frame up on its genre conventions and pointing to their larger implications on life and civilization (it didn't entirely work for me), the first three quarters of No Country For Old Men is a remarkable crime-thriller, a violent game of hide-and-seek taking place across small towns and great plains, and absolutely unmissable. I still haven't seen Before the Devil Knows You're Dead, which a lot of people have recommended to me, but No Country For Old Men is Excellent stuff, and currently my pick for movie of the year.

Randy Newman's Faust was more impressive: Graeme looks at, spoils, One More Day from 11/29.

So this is how I found out who the bad guy was in "One More Day". I picked up a copy of THE SENSATIONAL SPIDER-MAN #41 and started flipping through the back of the book, wondering what pointless background material they were putting in this issue to justify the increased price, and there was a reprint of an old Silver Surfer comic which had nothing to do with Spider-Man whatsoever. Now, don't get me wrong, I've got nothing against the chance to read old Stan Lee and John Buscema stories, but it was so out of place that I'd wondered if Marvel had just given up and started putting anything in the OMD books, just to make sure that they hit the revised revised shipping dates. Instead, there's a caption below the cover of the Surfer issue, announcing that it's the first appearance of the bad guy behind the whole Spider-reboot shebang.

Yes, this is the issue where we finally get to the whole meat of the One More Day story, and in terms of meat, it's stringy, tasteless and drowning in cheese, just like my mother used to make.

It's not enough that the whole concept of One More Day doesn't really make sense as a Spider-Man story - "If you could magically heal your Aunt, would you?" is just a wee bit too removed from the whole despite-your-powers-you're-only-human-so-try-your-best aspect of "With great power comes great responsibility" for me - but now that we finally get to the whole magical reboot offer, even that doesn't make any sense on it's own. We literally get (spoiler) Mephisto showing up out of nowhere and actually literally says "I want your love... I want your marriage." It's a good thing Spider-Man interrupts him there, because I believe the next line was going to be "I have no reason to want your love, or to even get involved in your life, but, you know, Joe Quesada really, really doesn't want you guys to be married and he's the editor-in-chief, so..." It's a crazy, nonsensical scene - Mephisto has no motivation to be there or make that offer, other than a generic "Well, he's the devil" one; even his stated reasoning - "I want that which gives you joy, that which sustains you in your moments of greatest despair" - doesn't make sense because, dude, why does he care about Spider-Man in the first place? Doesn't Mephisto normally go up against Thor or Ghost Rider or someone? And more importantly, if what he wants is to undermine Spider-Man's moral center and security, then he'd let Aunt May die, not offer this cut-rate Faustian bargain.

(Yes, I know; this way, Spider-Man and Mary Jane have to choose between their marriage and letting Aunt May die and huzzah for more guilt for Peter, but Mephisto still has no reason to be in this story making that offer in the first place. It's the Chewbacca Defense as applied to getting Spidey out of his marriage.)

And another, smaller but still annoying, thing: Since when did Marvel solve all their perceived problems with dumb magic reboots? Just as DC completely undercut the dramatic tension in their superhero books with all of the continuity reboots, Marvel's doing the same with these smaller individual magic fixes. Editorial doesn't like the direction of the X-Books? That's fine; have Wanda magic them all away! Joe Quesada doesn't like Spider-Man being married? That's fine! Mephisto can show up and magic that away as well! It eats away at what little reality these books have left, if that makes sense; I'm now waiting for someone to magic the Skrulls away at the end of Secret Invasion, or bring Captain America back to life (That could even be the big finish of Secret Invasion - "I will take the life-force of all these Skrulls and use them to return America's greatest hero to life!" "Are you sure you can do that, Dr. Strange?" "Yes, Iron Man - - Because you have learned humility").

Maybe I'm just cranky, or maybe thinking about this book too much because it's not coming out weekly as planned - it's pretty much a means to an end, anyway, with everyone really just waiting for the Brand New Day relaunch - but this was lazily put-together Crap. There is one good thing about it, though; Joe Quesada's artwork has really pulled itself together in this issue, and there are some nice-looking scenes throughout the whole thing. Maybe all those delays had some purpose after all...

My Life is Choked with Comics #14 - Jademan Comics

This is the story of how I met Jademan Wong.

Photo Sharing and Video Hosting at Photobucket

I.

In the beginning, there were the images. I couldn't tell you how I found them, but I did. They were volcanic eruptions of cartoon violence, the marching, oozing cover brand of old comic books. I didn't know a thing about them, but I never forgot them. That was how Jademan Wong -- writer, artist, funnybook publisher, studio head, newspaper magnate, national success, menace to youth, jailbird, fact, fiction, the king of Hong Kong comics -- got inside of me.

Photo Sharing and Video Hosting at Photobucket

I doubt he's around anymore. Oh, he's alive. And working. Thriving, even. But that's not quite what I mean.

II.

When I think of Jademan Wong, I realize I'm contemplating an illusion, a personal image sold unsuccessfully to Americans in now-obscure comic books. But it sold to me. It didn't sell anything but itself, but it sold, long past its sell date. I wonder what he'd think of that.

The facts of Wong's life vary from account to account, and I regret having not read Wendy Siuyi Wong's 2002 book Hong Kong Comics: A History of Manhua, which is supposed to be the crucial book on the wider topic. Instead, I'll be taking much of my information from the publicity materials included with one of the comic books Jademan published in North America. Not everyone remembers, but Jademan Comics published over one hundred issues of Hong Kong manhua in English, for US consumption, from 1988 to 1993. When I tracked some down, they didn't look at all like the goopy, vivid things I'd seen before, so I didn't make the connection at first. But Jademan Wong was there.

Photo Sharing and Video Hosting at Photobucket

In 1950, one Wong Yuk Long was born in China. His family moved to Hong Kong when he was seven, and there he began reading comics. Before long, he was writing and drawing the damned things - his first published work appeared when he was eleven. At the ripe old age of seventeen, he began publishing comics himself. His most successful company, Jademan, launched in 1971. Asian comics art expert Dr. John A. Lent notes that Wong "almost single-handedly fashioned contemporary Hong Kong comics," estimating that Jademan eventually gained 70-90% of the nation's comics trade.

Wong would eventually become known simply as Tony Wong. For his readers, he took the name "Jademan" Wong, literally becoming one with his publisher. It's how you give it a human face, you see.

Or maybe he just made that part up for his US history, and nobody in Hong Kong knew him as Jademan Wong at all - I am going off of promotion here.

But that's also how you can give it a human face, and it's Jademan Wong that I know.

III.

Jademan the company came to handle Wong's comics from top to bottom: production, printing, the works. The impact of Japanese manga on Hong Kong had already been huge, and Wong adopted many foreign attributes, including visual style and story content. And more.

In an interview with Giant Robot from a few years back, Wong cited Golgo 13 creator Takao Saito as an influence (albeit for his earlier James Bond adaptations), and I find that especially fitting - just as Saito established a vast studio of specialist employees to ultimately maintain a 44-page-per-week pace, Wong set himself up as the head of his own team, sketching out pages in pencil for a multitude of aides to complete, piece by piece, though in bleeding color and at American dimensions, weekly.

The kung fu comics fans out there among you have surely heard of the man's works, and are no doubt annoyed with my calling him "Jademan" so much. But I suspect most readers of this site have come across at least one comic that sports his art. By which I mean, his team's art. And one comic specifically.

Photo Sharing and Video Hosting at Photobucket

Yep, same guy in charge.

Photo Sharing and Video Hosting at Photobucket

As it turned out, the gory images that had so floored me were from the beginning of Wong's long-running series Oriental Heroes (or: Dragon Tiger Gate), then titled Little Rascals. Those really good covers only made up about the first fifty or so issues before things calmed down a little. Not that it kept Wong from running afoul of 1975 legislation prohibiting extreme violence in comics, although it was no big deal - Wong simply began his own newspaper to serialize his comics away from the law's grasp. That's just how he rolled. Ted May of It Lives and Injury Comics has more from that period at his site.

The series is still running today, although it looks slightly different.

Photo Sharing and Video Hosting at Photobucket

I suspect Wong is not the type to let changes in popular taste pass him by. From my observation, his comics often look 'of their time,' regardless of exactly what time it is, certainly due to a constant influx of young employees to work the pens. I couldn't tell you how much Wong actually draws anymore, or how his comics even read, since I haven't gotten my hands on a very big sample, but I'm not really telling you about comics today anyway. I'm telling you about the vision comics can project of their creators.

Two comic books shaped my vision of Jademan Wong.

IV.

In 1988, Jademan Comics released its first offering in the US.

Photo Sharing and Video Hosting at Photobucket

It previewed the company's four big upcoming series:

(the aforementioned)

Photo Sharing and Video Hosting at Photobucket

(and)

Photo Sharing and Video Hosting at Photobucket

(plus)

Photo Sharing and Video Hosting at Photobucket

(with)

Photo Sharing and Video Hosting at Photobucket

Mike Baron of Nexus and The Badger was recruited to provide English adaptations of the scripts, and apparently worked on all the comics in that initial special, although you can see that Roger Salick had also been brought in by the time The Force of Buddha's Palm was actually released.

But, maybe it wouldn't be too wise to trust those covers - after all, the creator and artist behind The Blood Sword (Chinese Hero), the ultra-popular Ma Wing Shing, isn't even mentioned. Instead, everything everywhere is written and drawn by Tony Wong.

Really, the lead character of the book is Wong himself. The very first page, a glossy color foldout, bears Wong's smiling, mustachioed face, flanked by a photo of Jademan's huge Jademan Center headquarters, and a list of Jademan's Hong Kong holdings (advertising! television listings! printing! graphic art! magazines!). The rest of the piece, hopefully not written by Mike Baron, reveals how comics are made the Jademan way: Tony "Jademan" Wong in his crisp white shirt and red tie sitting behind papers ("Tony Wong, The master archited of each story, produces pencial sketches"), followed by a long line of frowning men without ties doing other things.

A second glossy foldout begins with a delicate wash rendering of Our Hero in formal wear, looking ready to kiss his way into your checking account. The tale inside, modestly titled "TONY WONG Hong Kong's Legendary Success Story" delivers the breathless history of a superdeformed cartoon Tony Wong, who grows from weeping babe to a powerful man in a tuxedo, literally standing atop the Earth, a large pen thrust down into a nation. He grins madly.

"This is just the beginning. I am nowhere close to the legendary Walt Disney. I shall continue my struggle to reach even higher standards and greater heights until the whole worlds [sic] comes to know the comics with the oriental touch."

The reverse side then launches the comic into the high camp stratosphere, being a glorious photographic centerfold image of Wong in casual gear, waving to the reader while leaning against a shiny red sports car, perched above the bustling world he no doubt rules. You can bet your ass that shit would be hanging in my locker, had I one today. The rest of the book's Wong content, seeing the kingpin back in his shirt & tie and gesturing toward hot free merchandise like Vanna White, can't nearly compare.

Now, if you actually stop to read the comics in this comic book, a set of introductions to the four upcoming series apparently cut 'n pasted from various issues, you'll run into some trouble. Baron appears to be attempting a sort of exclamatory high action style with his adaptation (which might simply be an effect of working with the material's original language), but the result is stilted when matched up with the reams of caption-based information he's forced to contend with. Errors pop up - in one panel, caption material shows up in a thought bubble, making things inadvertently avant-garde (in later issues of other series, the dialogue of one bubble would pick up the nasty habit of switching spaces with another bubble's, adding to the surrealism). The overall effect, however unfair, is 'please buy our confusing and information-dense kung fu comics so we can afford to learn how to print them.'

But that's not the message of Jademan Wong. He's the legendary hero of capitalism, and his overall effect is 'I am an amazing man, and you should buy my comics to get in on my self-made empire of triumph.' It's deeply goofy, but there's a real appeal to his go-for-broke press into new territory, and his enthusiasm is palpable. Even looking at it right now, I think "Who is this guy?"

And then:

Photo Sharing and Video Hosting at Photobucket

The images recur, ricocheting off the smiling man with the mustache and the red tie. "That's kinda how he bought that car," I think. V.

Jademan Comics published mostly kung fu stuff during their half-decade in the US market, but they did make the obligatory effort toward showing that Hong Kong comics were about more than just historical fictions kicking one another in novel ways. Hence:

Photo Sharing and Video Hosting at Photobucket

Er, that's Jademan Collection, a three-issue run of short story collections released in 1989 and 1990.

Issue #1 of that is the second comic book that shaped my vision of Jademan Wong.

Featuring English adaptations by Len Wein (yes, Wolverine, Swamp Thing; Len Wein), the book actually has a pretty diverse lineup of stuff. Its kickoff story is a horror short by Lee Chi Ching, now the winner of Japan's first-ever International Manga Award. There's a slightly deadpan comedy short by one Taipo Tsui, whose work is influenced enough by Ryoichi Ikegami that the whole thing winds up looking remarkably like Cromartie High School. There's a romantic melodrama, a sex comedy, a Snow White parody starring Jademan Wong...

Oh yes, Jademan Wong (and that's the name he's called by) is a character in some of the odder of these stories. I suspect they ran as serial backup shorts in other titles, since they're clearly stitched together from bits and pieces, and feature what I presume are Jademan staffers clowning in comics form, with Wong playing head buffoon. The Snow White parody is ok.

But the first of those stories, and indeed the first glimpse any American reader was likely to get of Wong's comics persona, was a little ditty by Wong Kwok Hing titled The Musty Bride. I don't have any scans from the story ready, so please bear with me as I present a few more Tony Wong classics to break up the paragraphs - heaven knows they were floating through my head as I read the story.

Photo Sharing and Video Hosting at Photobucket

The tale begins with a pen-wielding man wearing a pighat, presumably Wong Kwok Hing himself, making reference to a cover page which we cannot see but probably did exist in the Hong Kong original. He announces an erotic mud-wrestling match, the very mention of which zips him off to a wrestling ring filled with a gigantic, curly lump of manga-style poo. "Oh, it's just mud!" remarks our host, after dipping a finger in and tasting it.

The competitors are then introduced: a brawny, busty woman, and "Miss Lady Wong," obviously Jademan Wong, mustache and all, in a pink leotard and hair bow. The announcer then goes about searching the titans for foreign objects, leaving handprints all over the woman, but stopping in a panic once he dips down below with Publisher Tony "Jademan" Wong.

"Hey, what are you hiding down there?"

"Honest - it's nothing! Take a second look!"

He then reaches back in, and pulls out... a thick stack of bills! "Hey - no problem!" winks the announcer. It's really a bit like if Bullpen Bulletins was chock-full of jokes about Dashin' Don Heck mistakenly grabbing Smilin' Stan's junk, but both of them being cool with it. Or maybe I haven't gotted to the good months?

Anyway, Wong and the woman wrestle around until a mighty belly flop leaves a crater in the shape of Wong's outline, including his gigantic penis, which somehow escaped and is bigger than either of his legs. As you might guess, this ends the match, although I don't know if a DQ means the title switches hands.

Photo Sharing and Video Hosting at Photobucket

The scene then shifts to a skyscraper, where a muscleman is impressing some ladies (one of whom may be a man) with his feats of strength. But the party ends when Jademan Wong bursts in, wearing shades, tight jeans, and an open pink shirt tied off to accentuate his bust. "I'm just too tempting to resist -!" he declares, before unleashing the aroma of his armpits, which drives the ladies wild with lust.

Meanwhile, a private detective is consulting with Wong's father, who's shamed by his son's insatiable, pansexual ways, which will surely lead to madness. The only answer is to hire a woman to marry him, preferably a "musty" sort of old-fashioned girl who won't lead a man astray. Soon the perfect lass is selected, complete with musty mother, but our Jademan balks at the idea, declaring the girl a three naught: "Not beautiful! Not a nice bust! Not a nice tush!" This classic comedy ends with Wong's dad threatening to defoliate the comics legend's nipples, then ripping his clothes off because it's a bad habit to sleep while dressed.

Photo Sharing and Video Hosting at Photobucket

So Wong goes to meet up with his betrothed.

"So - where should we go?"

"How about straight to hell?"

They settle on the beach, and while Wong is initially annoyed by the girl's slow rate of speed with her sporty red car (the sporty red car?!), lo and behold - he soon gets good and worked up as she demonstrates her skill with the stick shift. And he wets his pants, in case things were getting too highbrow, what with the visual metaphor.

Things get even better when they decide to hit the waves ("A swim? Aren't you afraid of being mistaken for a surfboard?" - like, really, did Tezuka publish strips like this?), and it turns out that the girl is really a wild and crazy modern woman whose mother had subjected her to full-torso binding so the rest of the world wouldn't covet her curves. The couple then happily beats the shit out of some local thugs, then it turns out that their parents (who were following along) had been robbed and stripped naked, which means they have to get married too, ha ha? The end!

What thrills me first about this story, is that somebody thought it would be fit to publish in the very first issue of a comic by an unknown-in-the-US company, looking to serve an audience that couldn't have known much about Tony Wong, Man of Legend, save that he was all over these books.

But what thrills me second, is how the story's odd contours do indeed zing and spark off of Wong's fresh image. Surely he's got a sense of humor, but even the jokes resonate with the playboyish boy publisher and his kingdom of fighters. He's modern. Annoys the elderly. Socially curious; witty; in charge. He's publishing the comic you're holding in your hand. I remember that he used to draw comics about little boy and girl fighters having street wars with their guts falling out.

Before you, says the image, waits a kingdom of untethered entertainment. Comics with a maniac in charge, and he's got a message for YOU. One that promises the glory of another nation's pop, to infest the one that's here. I suppose that's the message of all pop comics from outside cultures - but Jademan Wong made it all seem to me like the product of a man's sick, wonderful personality, the eccentric alive and validated and the fore of a mass culture just some water away.

Lies, yeah. To an extent. But I appreciate good illusion.

VI(OLENCE).

Of course, reality had to go on for the real Tony Wong. Even as Jademan Comics published away in the US, the company at home fell apart. Wong was jailed for a short time in the early '90s, on charges of forgery. But then he got out, formed a new company called Jade Dynasty, which is still in comics. Some of his works were picked up by Image (which had a short-lived line of Jade Dynasty books in the late '90s) and Dark Horse, as well as manga publishers Comics One and DrMaster. He drew Batman, or at least directed someone to draw Batman. Life went on.

I'm sure he doesn't use the name Jademan Wong anymore, considering that Jademan itself is no more. Hook your persona to the publisher, and one goes down with the other. Still, the spice and implications of the construct make me smile. I guess I've excerpted a notion of what Jademan was. It can swim toward ideal, so long as I know too what the truth was, so much as it can be known through the mechanisms of language and commerce.

The reality of today is readily in my grasp.

Photo Sharing and Video Hosting at Photobucket

But my memory returns to that first shock of knowing.

Photo Sharing and Video Hosting at Photobucket

May you live forever, Jademan Wong.

Graeme will never sleep: Finishing off 11/21.

Another day, another later-than-intended entry. This is what happens when work is insanely busy and family members are sick, making everything slightly more distracted than you'd really want...

THE FLASH #234: Mark Waid's transformation of this book into family-friendly adventure continues, but there's something off, somehow; the pacing seems strange, and while individual scenes play out well, it fails to gel into a satisfying whole for some reason. Much more successful are the back-up strips of derring-do from former Flashes on an alien planet, which manage to squeeze as much fun as possible out of their short length. After such a strong start only a couple of months ago, it's sad to see this being "only" Okay; I hope it'll find its footing again soon.

THE INCREDIBLE HULK #111: Or, really, a trial run for the renamed Incredible Hercules book, considering the lack of Hulk and focus on the Herc/Cho/Angel/Namora team that's been leading this book over the last few months. It's a good sign, too, that the new/old book will be worth checking out, as everything here is pretty Good; Cho's pretty much been the breakout star of the World War Hulk event for me, and his interplay with the dumb but well-meaning Hercules is entertaining enough for me to want to see more. Shame that it's not the creative partners on this particular issue (Jeff Parker co-writes with Greg Pak, and Leonard Kirk draws) that'll be sticking around, but I've dug Fred Van Lente elsewhere...

IRON MAN, DIRECTOR OF SHIELD ANNUAL #1: There's probably a good book hidden somewhere in here; the cover seems to be hinting at one, at least. But I just couldn't get past the art to get to it - Harvey Talibao's work has this weird over-anatomizing of everyone (especially the women, who get objectified here even in defiance of what the dialogue for a particular panel might say) that distracts, and it's matched with hyperactive pastel coloring that manages to draw too much attention to itself while flattening out the page as to be almost unreadable. I'm sure that there was more to Christos Gage's script than what I remember from reading the book - essentially, "Tony Stark goes undercover, meets lots of women with big breasts, then becomes Iron Man and blows something up" - but I have absolutely no desire to put my eyes through that kind of pain again to find out. Awful.

WHAT IF ANNIHILATION REACHED EARTH?: First off, I love that that's actually the title of the book. Second off, this is one of those What Ifs where you wish that this had happened instead of the "real" continuity, if only because characters in this book act more in character - and more heroically - than they do in their own books. It feels like the most classically "Marvel" thing I've read for awhile, even with the suicidal ending, and the scope and execution are satisfying in a way that the end of Civil War just... wasn't. On it's own, it's a Good book, but as a missed opportunity, it's frustratingly wonderful.

Oh, and Jeff? A. Definitely A.

The post I don't want to make!

While I won't go so far as to claim that I'm the biggest Matt Wagner fan of all time (that would probably go to someone who has inked their body, is my guess), I strongly suspect I am in the top 2% -- I've got something like 20 Wagner originals hanging in the store, our bathroom door is a Grendel Mask, writ large... hell, the store's "Back in 5 minutes" sign is a Matt Wagner original.

So I'm quite sad to say that I was horribly disappointed with GRENDEL: BEHOLD THE DEVIL #1.

The worst of it, really, is it isn't really the work itself -- Matt remains, as always, a consummate storyteller, creative visionary, and experimenter with the form of comics -- but rather with the packaging and presentation and pricing, and the sense that maybe I *am* on the wrong side of history these days and this whole "periodical comic" thing is just a lousy idea.

(Well, no, I'll repudiate that immediately, just by thinking, with a smile on my face of BRAVE&BOLD, my last review, but it looks good in print as a point, so there you are...)

Let me back up about a half-step and remind you that I own a comic book store. This means I pay WHOLESALE for my comics. Hell, I suspect (though I've never tried it) that I could probably even write THAT off my taxes, if I wanted to. So for me, of all people, to be frustrated by cost/content ratios means they've got to be pretty bad.

G:BtD is 20 pages long. For $3.50. That, in and of itself, maybe wouldn't be so bad, except that 2 of those pages are "Journal" pages, with just spot illos, the next six of them are double-page spreads (with 4 of those pretty much just being blood spatters), and there's a page of character-looking-through-newspaper-archives where all of the newspaper clippings are simply Lorem Ipsums. Add in that final pin-up page, and half of the book isn't exactly "comics", really. Plus, it is B&W, with some minor single spot-color red thrown in.

And then, sort of insult-to-injury, the letters page, such that it is (I remember when "Grendel's Lair" used to be one of the densest letters pages in the business) mentions that the "MySpace" preview of the issue has two pages that don't appear in the printed version -- you can't win for losing, can ya'?

(And, aside to Di: next time use TinyURL, instead of that three lines of typing, sheesh!)

Look, I dig Matt, and I dig Grendel, and I love Matt's storytelling and panache and design, but there's absolutely no way I'm going to purchase this serialization. I can't even consider it. Eight issues @ $3.50 a throw (plus the 50 cent "#0") is $28.50. Even when this comes in HC, I can't see it being priced at over $24.95. Even if it was $29.95, hell the extra buck and a half will be worth it for what will likely be a new cover, and title page and some nice designy stuff. And the permanent format.

Craft-wise, G:BtD is, at the very least, GOOD work; it's probably even VERY GOOD -- but as a commercial package, as a unit of entertainment, whoo boy, is this AWFUL.

What did YOU think?

-B

Not a review: Douglas checks out a notebook that's drifted over from Earth-1

I carry a little Moleskine notebook with me everywhere. The obi they come with advertises that they're the notebook used by Bruce Chatwin, Ernest Hemingway and Pablo Picasso, although that isn't strictly true. To that list, we can now add Renée Montoya. Despite Countdown, I do like it when artifacts that ought to belong to one world end up in another. Yesterday, Greg Rucka dropped off a document that had come into his possession while he was working on the Crime Bible miniseries (of which the second issue comes out Thursday): Montoya's Moleskine, a bulging notebook that reminded me a bit of several Dennis Wheatley and J.G. Links volumes. The pocket-sized notebook, besides copious handwritten notes on Montoya's investigation of the Dark Faith, includes a bunch of inserts:

*A 1938 translation of a bit of the Crime Bible, with Montoya's handwritten note about a numerical cipher or code. (Which, I'm guessing, has something to do with the numbers in the border of the first page of Crime Bible #1! I haven't had time to figure out how the cipher works, but I'm guessing that's what the Internet is for.)

moleskine002

*A photo of the cult's Barcelona convent *A security photograph of the Question *A gig poster for a Dark Cult-connected band called Darkseid's Bitch, who it turns out also have their own MySpace page

moleskine004

*A handwritten lyric sheet for "Ashes All Fall Down" by the band's singer/guitarist Serration, with annotations by Montoya, on a piece of letterhead from the Hotel Monarch in Star City *A ticket for their show at the Dirrrty Club *A set list for that show, with more Montoya annotations *The Coast City coroner's report on Serration's death, and his toe-tag from the morgue, along with several bullet casings and a couple of pills *Montoya's boarding pass for her flight to Barcelona (on Ferris Global Airways!)

moleskine005

*A clipping from the international edition of the Gotham Gazette, also annotated by Montoya

moleskine006

*A printed-out screenshot of an IM conversation between Montoya and Tot Rodor *A telegram from Rodor to Montoya

moleskine008

I don't have time to scan the whole notebook, but I wouldn't be surprised at all if bits of it turned up elsewhere too, or even if there were a couple of additional copies of the entire thing--it's one of those little Moleskines that come in multi-packs, and Montoya's old mentor was rather fond of a book in which a character makes a duplicate copy of his entire journal to make sure its content survives.

The X-Mas Experiment: Tell Jeff What to Write in December...

Howdy. I've been thinking: my December is looking pretty open at the moment, and I thought it might be fun to sort of dig my heels in and post a little more frequently to the site, since I've been posting so infrequently here for the last few months. But I'm really torn on what to write, and thought you could help.

Even before some commentators mentioned it in threads, I'd been thinking the site hasn't had as much old-school "here's reviews of the 20 to 30 books I read this week" entries as we once had. I thought it might be fun to do that for December, despite my reservations that: (a) I don't work at CE any more, which means I'd have to set aside a chunk of time during my week to read all them damn funnybooks; and (b) I'm so behind on my reading of singles (even on books I follow!), the results could come off as pathetically out-of-touch.

Alternately, I could write longer reviews, one or two a week, of the stuff I have been reading lately--mostly manga, but a few other things as well. This is the stuff I should really be doing anyway, but haven't in many cases because I've been too lazy to shape my thoughts beyond the "Ugh, Jeff like!" stages.

Or I could try my hand at writing something more like a personal essay, something not unlike my response to Abhay's review of Dr. 13. I'm a little worried about this option, because the call-and-response nature of the earlier essay made it much easier to structure. Also, looking back at that essay, I realize I may have used up every unique theory about comics and their readers I ever developed. Because I'm really not sure how to tackle this angle, there might be only two (or three?) of them during the course of the month.

Finally, I could do nothing. After all, the revamped site seems to be picking up its second wind with some strong (and strongly challenged) reviews, and more comment threads turning into actual discussions. And December frequently looks low-key going into it, before it catches your sleeve in its gears--giving you just a split-second to realize how goddam fast everything's going--and spits out what's left of you on January 1st.

So, to recycle that terrible phrase, U-Decide! Should I:

(a) do weekly capsule reviews of the books on the stands; (b) do reviews of stuff I'm reading currently, once or twice a week; (c) do a longer comics-related essay or two; or (d) do nothing, as the site is producing plenty of content anyway?

Please lemme know yr. thoughts on the matter, either in the comments below or by dropping me a line at pig[DOOT]latin[ATT]gmail[DOOT]com.

Thanks!

Back to the Network Dream: Douglas reviews the same 11/21 issue of B&B that Graeme and Brian just reviewed

Graeme, if it's any consolation, I started writing about The Brave and the Bold #8 two days ago, and am only getting around to finishing this now. But that's partly because of a Very Cool Thing that will be showing up tomorrow. One thing I always enjoy about this series is how densely packed it is, and this issue in particular is incredibly tightly structured. In 22 pages, we get an old-school Silver Age splash page (an action shot that lays out the basic concerns of the story and happens somewhere in the middle of the plot--and, in fact, it's one of the sturdiest Silver Age concepts, the heroes fighting because of a misunderstanding before they team up!), a two-page frame for this issue's story that contexualizes it in the ongoing "Book of Destiny" storyline, and then the main story itself, which involves plenty of character comedy and is effectively resolved within the issue. Mark Waid even gets across the premises of the new Flash series, the Doom Patrol and, more or less, the Challengers of the Unknown--"we're livin' on borrowed time and all." All the story's Young Frankenstein-isms are there to underscore the same principle that Grant Morrison and Rachel Pollack played with in their respective versions of Doom Patrol: the Doom Patrol are all "superheroes" because they've got something drastically wrong with their bodies, and arguably Jai and Iris fit into that category too. (As Brian noted, Rita as Stepford Superheroine is a very funny idea.)

Also, it's easy to take George Pérez for granted because he hit his groove 25 years ago and has stayed there, but he really is incredibly good at this stuff--he draws, like, 38 panels on every page while keeping the action totally clear. Check out this sequence from early in the story:

That's six panels, 2/3 of a nine-panel page, and Pérez manages to establish the nature of Jai and Iris's respective powers, throw in some POV shots to get into the kids' heads (showing only the lower part of Wally and Linda's bodies, and later Wally's shoe, gives us a sense of Iris's point of view without directly representing what she's looking at, which would be less interesting; the next-to-last panel is in fact what Jai's looking at, which reinforces how put-upon he's feeling there), and pull off some physical comedy (the peculiar initial images of Iris and Jai fall into place with the establishing shot of the kitchen). Maybe all this was in Waid's script, maybe it was Pérez's idea, but it works. I'll overlook the fact that the page's first panel establishes Wally and Linda's discussion as happening on the ground floor, but that there's a sunlit kitchen a floor below them: it is a nicely drawn kitchen.

So what's missing? The depth of Waid's best writing: this is a romp in the fields of the DCU, but its meaning is almost entirely bounded by the DCU's borders. Wally's decision at the end of the story is supposed to have terrible emotional weight (hence the title's allusion to a William Styron novel); in practice, it has no consequences at all outside his head, and I'd be surprised if we ever saw it mentioned again.

That's actually a symptom of the broader difficulty that The Brave and the Bold is up against, just like its original incarnation; it seems like it has to put all its characters back exactly where they were, unchanged, even when (like the Flash cast) they're characters Waid's more or less in charge of. There has to be some kind of middle ground between total-status-quo stories and possession by the Countdown duppy, and I hope this series finds it. But the movement toward putting everything back the way it used to be in superhero comics is hard to get away from. The Doom Patrol has nominally had all its past continuity re-integrated, post-Byrne, but the upshot of all the transformations the team has gone through--Haney/Drake to Kupperberg to Morrison to Pollack (and I really need to go back and re-read the Pollack run one of these days, since even more than the other writers' versions its premise was that drastic transformation is necessary) to Arcudi to Byrne to the Geoff Johns/Tony Daniel sleight-of-hand in Teen Titans last year--is that they're now stuck almost precisely where they were in 1963.

If you don't mind my talking about what's happening inside the story for a minute, it's amusing to see all these characters scratching their heads about what exactly "Megistus" could mean--that word (or fragment) plus "ancient texts" plus an Element Man plus those other elemental characters, the Metal Men, who seem to be showing up next issue (along with the old-times'-sake Atom and Hawkman team), pretty obviously yields Hermes Trismegistus, the godfather of alchemy. H.T. was mixed up with Felix Faust here and here, so this may be Waid trying to straighten out the mess of how Felix Faust could be trapped in the tower in 52 and then show up again in Brad Meltzer's JLA. Or it might be something else; I wouldn't be surprised to see Dr. Alchemy and/or Mr. Element showing up here. (Oh, how I love that cover. I never fully appreciated Don Heck as a kid. Actually, I never fully appreciated him until Colleen Coover pointed me at his "head-shot" covers for this series.)

So: A Very Good issue of a series that I still keep wishing for more from.

Remember comics?: Graeme starts out this week rather later than intended.

To give you an idea of how today has gone, I wrote this at 6am this morning, and am only now getting around to posting it, 16 hours later. If this continues, expect the second half of this week's releases sometime around Christmas.

ACTION COMICS #859: I have to admit, I don't know quite how Geoff Johns got his groove back, but I'm really enjoying this current run of Action Comics. Managing, somehow, to make all the Legion nostalgia work even if you have no idea who the team are - with the overextended flashback last issue paying off here, giving extra weight to the opening and capture of the original three members of the team now that everyone knows who they are - and using a political allegory that's so large is is both ridiculous and apt, this is pretty much the best Legion story I've read in a long while, even though it's clearly a Superman story guest-starring the characters; a darkening of the team that doesn't destroy the characters as much as pull them into another world. Gary Frank's art continues to impress, as well, although he definitely likes to make characters do the "Oh!" face with lots of teeth, doesn't he? Nonetheless, this is Very Good stuff.

ANGEL: AFTER THE FALL #1: Capturing the wonky dystopia feel of the TV show better than the Buffy comic does, I think - although maybe the Buffy comic is a better comic overall? - this was another happy surprise. It's in no way perfect; there are things that I think need to be clearer, both in terms of writing and art, and jumping into the middle of the story with the intention of clearing things up afterwards makes for a slightly dizzier ride for those of us who don't remember exactly how the show ended, but it's Good enough to make me want to try the next issue out.

THE BRAVE AND THE BOLD #8: I'm not sure how many ways that I can continue to say that this is an Excellent book without boring people and sounding repetitive but, well, it's an excellent book. Mark Waid manages to introduce both the current Flash family set-up and rebooted Doom Patrol to new readers fast enough that there's also space for a one issue adventure with threads that stretch backwards and forwards throughout the series, while George Perez's art just pulls the reader through the story beautifully. This is really how all superhero comics should be.

CAPTAIN AMERICA #32: ...Apart, of course, from superhero comics like this. Ignoring the pouting Black Widow cover and you're left with a book that's becoming more and more like Ed Brubaker's Sleeper every month. That's not a bad thing, though; this is probably the best superhero ensemble book around right now, even if it's less superhero and more spy with every issue. Steve Epting's artwork, too, is a wonderful blend of grit and dynamism, giving you a Very Good book that kind of makes you hope that Steve Rogers is never coming back. Also, hypnotized Sharon? Kind of scary.

COUNTDOWN TO FINAL CRISIS #23: When even Newsarama is comparing this book to a snuff movie - seriously, check out Matt's interview with Dan Didio from last Friday - then you know that something's gone wrong. This issue, it's giving over almost the entire issue to two characters who have barely been seen in the series before and trying to make us believe that they've been very important to the more-than-half-the-series that they've not been in. It's so out-of-left-field, and so poorly executed, that it just doesn't work, and makes you wonder whether we're going to see even more pointless cameos and new characters show up if reception to the book continues to be bad. Awful, despite Tom Derenick's better-than-usual art.

Tomorrow: Who is? What is? What If?!?

A few minutes to kill waiting for the commercials to burn

Been busy busy busy lately - order form week, and general retailing-shenanigans (its that time of the year, yeah), but I need to kill a few minutes while I wait for the DVR to record enough of HEROES so that I can watch it without commercials, so let me jump in here and write what I was planning on doing tomorrow (since there aren't new comics to process then... this MAY mean you get two sets of reviews from me this week, whoa) THE BRAVE AND THE BOLD #8: There's something about both the fantastic world of superhero comics, and a shared universe that can make a grown man's heart go a-flutter. Now, yes, as we've discussed around here a ton of that fluttering lately has felt more like the incipient signs of a heart attack, but a good superhero yarn can make you feel young inside again.

B&B may not be the "best" superhero/shared universe comic book (I'd probably lean towards something like Brubaker's CAPTAIN AMERICA for that), but it is pretty much the purest state of wide-open wonder of the range and possibilities that SH/SU books can bring. Every issue is completely different than the one before, each is building a larger story, and each is extremely thoughtful about its characters. But, this is the most important bit -- that thoughtfulness is expressed naturally through the characters, and not through writerly self-importance

Mark Waid has groused that people calling this comic "fun" is causing it to sell less than it might otherwise, so I won't use that word, but it is definitely the mainline vein of SH/SU books, and every issue makes me cackle with glee.

The Doom Patrol was always a weird one for me -- even as a kid I never really got what Rita Farr was doing with them. Sure, The Chief, Cliff Steele and Larry Trainor were freaky as hell, but Rita? A beautiful movie starlet who can grow and stretch? What's HER problem? You want freaky, try Reed Richards, with his body in one room, and his head in another; or, hell, go the Elongated Man route -- Ralph's nose STILL disturbs me, even to this day -- but Rita always seemed to grow proportionately, and seemed to me to be like Marilyn in THE MUNSTERS, y'know? "We better have some non-scary pretty girl trim in here so people tune in"

(I read each and every DC comic that comes out, but even I'm really not all that clear on which Doom Patrol this is meant to be -- is this a Superb*y-Wall-punch thing? Does this mean Grant Morrison's visionary run "never happened"? What, as the children say, Dafug?)

So, color me giddy and green that Waid and Perez make Rita the freakiest one of the freaks with the simplest, easiest, nearly most subtle character change ever: she never stops smiling, ever. WIDE. It's really quite disturbing. And effective. She's suddenly weirder than the mummy with a black ghost who'll die if it takes longer than 60 seconds, or the passionate earthy man with his living brain trapped in an unfeeling body, or the no-really-isn't-he-a-James-Bond-Foe? of The Chief.

If there's a problem here at all, it's probably that one gets the sense that this should have been out 4 weeks before, in time for Halloween; and this seems tonally wrong for Thanksgiving time (which, now that I think of it, makes it EVEN BETTER -- just like how CE's block is draped in X-Mas lights, and we've still got our Marvel Zombies window display up, mu-ha-ha)

No, actually, if there's a problem, it is that the production is nearly too high-tone -- the glossy cardstock-ish cover this series bares is Just Too Much for the little ticking Bombs of Imagination that Waid and Perez keep throwing at us. These should be printed on toilet paper, and have go-go checks on them, damn it.

This shit is VERY GOOD, and should be on EVERY superhero reader's reading list, even if you don't like DC comics. Because you'll LEARN to like them... even if this is the only place you'll ever see these characters in this exact fashion these days!

What do YOU think?

-B

Arriving 11/29/2007

REMEMBER: Because of Thanksgiving, comics arrive (in America) on THURSDAY this week. Don't go into your Local Comic Shop on Wednesday this week expecting new comics -- your store's staff will be laughing at you behind your back!! 2000 AD #1561 2000 AD #1562 52 AFTERMATH THE FOUR HORSEMEN #4 (OF 6) A G SUPER EROTIC ANTHOLOGY #70 (A) ALL STAR BATMAN AND ROBIN THE BOY WONDER #8 AMERICAN VIRGIN #21 ARCHIBALD SAVES CHRISTMAS #1 ARCHIE #580 ARCHIE DOUBLE DIGEST #184 ARMY OF DARKNESS FROM ASHES #4 AUTHORITY PRIME #2 (OF 6) BAD PLANET #4 (OF 6) BATMAN #671 (GHUL) BATMAN AND THE OUTSIDERS #2 BJ BETTY #2 (A) BLACK PANTHER #32 BLOWJOB #22 (A) BLUE BEETLE #21 BOMB QUEEN IV #3 (OF 4) CABLE DEADPOOL #47 CARTOON NETWORK BLOCK PARTY #39 CASANOVA #11 COUNTDOWN LORD HAVOK AND THE EXTREMISTS #2 (OF 6) COUNTDOWN TO ADVENTURE #4 (OF 8) COUNTDOWN TO FINAL CRISIS 22 CRIME BIBLE THE FIVE LESSONS OF BLOOD #2 (OF 5) CRIMINAL MACABRE MY DEMON BABY #3 (OF 4) CROSSING MIDNIGHT #13 DAN DARE #1 (OF 7) DAREDEVIL #102 DEATH OF THE NEW GODS #3 (OF 8) DEATHBLOW #8 DOC FRANKENSTEIN CVR B #6 DOCK WALLOPER #1 (OF 5) FAKER #5 (OF 6) FEAR AGENT HATCHET JOB #1 (OF 4) FIRST BORN CVR A #3 (OF 3) FOOLKILLER #2 (OF 5) FRANK FRAZETTAS DEATH DEALER #5 (OF 6) FUTURAMA COMICS #34 GEN13 ARMAGEDDON #1 GENE SIMMONS DOMINATRIX #4 GOTHAM UNDERGROUND #2 (OF 9) GREEN LANTERN CORPS #18 HACK SLASH SERIES SEELEY CVR A #6 HOPE FALLS #1 (OF 5) JACK OF FABLES #17 JLA CLASSIFIED #47 JSA CLASSIFIED #32 JUNGLE GIRL PX ED #3 KNIGHTS OF THE DINNER TABLE #133 KONG KING OF SKULL ISLAND CVR A #1 (OF 5) LOVE AND CAPES #6 MADMAN ATOMIC COMICS #5 MAGICIAN APPRENTICE #11 (OF 12) MARVEL ADVENTURES IRON MAN #7 MARVEL ATLAS #1 (OF 2) MARVEL ZOMBIES 2 #2 (OF 5) MASKED MAGICIAN ONE SHOT MERCENARIES #1 MOON KNIGHT ANNUAL #1 NEGATIVE BURN #14 PHANTOM #20 PROOF #2 SAVAGE DRAGON #134 SENSATIONAL SPIDER-MAN #41 OMD SIMPSONS WINTER WINGDING #2 SPEAK O/T DEVIL #3 (OF 6) STAR WARS KNIGHTS OF THE OLD REPUBLIC #23 SUB-MARINER #6 (OF 6) CWI SUPERGIRL AND THE LEGION OF SUPER HEROES #36 SUPERMAN ANNUAL #13 SUPERMAN BATMAN #43 TAROT WITCH OF THE BLACK ROSE #47 TEEN TITANS #53 TEEN TITANS GO #49 TERMINATOR 2 INFINITY #5 TRIALS OF SHAZAM #10 (OF 12) ULTIMATE SPIDER-MAN #116 UNCLE SAM AND THE FREEDOM FIGHTERS #3 (OF 8) USAGI YOJIMBO #107 WITCHBLADE TAKERU MANGA #10 WORLD WAR HULK FRONT LINE #6 (OF 6) WWH X-MEN #205 MC X-MEN FIRST CLASS VOL 2 #6 ZOMBIE SIMON GARTH #1 (OF 4)

Books / Mags / Stuff AGE OF BRONZE VOL 3 BETRAYAL HC AGE OF BRONZE VOL 3 BETRAYAL TP AVENGERS INITIATIVE BASIC TRAINING VOL 1 PREM HC BACK ISSUE #25 BATMAN RULES OF ENGAGEMENT HC CAPTAIN AMERICA BY ED BRUBAKER OMNIBUS HC VOL 01 DM ED CIVIL WAR SCRIPT BOOK TP COMICS BUYERS GUIDE JAN 2008 #1637 COMPLETE DICK TRACY HC VOL 03 CUT DOCTOR WHO VOL 1 VOYAGER TP ESSENTIAL X-MEN VOL 8 TP HAWKGIRL HAWKMAN RETURNS TP HEAT GN (A) HIGHLANDER THE COLDEST WAR TP ICE WANDERER GN (RES) IT ATE BILLY ON CHRISTMAS HC KODT BUNDLE OF TROUBLE VOL 23 TP LITTLE SAMMY SNEEZE COMP COLOR SUNDAYS 1904 - 1905 HC MIDNIGHTER VOL 1 KILLING MACHINE TP MPD PSYCHO VOL 3 TP POPGUN VOL 1 GN PREVIEWS VOL XVII #12 RALPH SNART ADVENTURES COMIC COLLECTION #2 SFX #163 SHAZAM SER 1 BALANCED HALF CASE ASST SHOWCASE PRESENTS TP SUPERGIRL VOL 01 SPIDER-MAN FAIRY TALES TP SUICIDEGIRLS MAGAZINE #2 (A) TESTAMENT VOL 3 BABEL TP TOMARTS ACTION FIGURE DIGEST #160 TREASURY VICTORIAN MURDER VOL 9 THE BLOODY BENDERS SC UNIQUE TP WORLD WAR 3 ILLUSTRATED #38 FACTS ON THE GROUND

What looks good to YOU?

-B

Johanna Previews Northlanders, Afterburn

People send me PDFs for review. Here's my thoughts on a couple. Bear in mind that I use a laptop, so my screen space is minimal, and by the time I blow up the pages to be able to read the dialogue, I'm looking at individual panels, not full pages. It's not the most ideal format, but it's effectively free for both of us.

Northlanders #1, DC/Vertigo

If I say "Brian Wood's Viking comic", you've likely already made your decision on whether it sounds like something you'd like. But there's more to it than you might suspect.

The preview copy I saw was uncolored, which put me at a disadvantage. Artist Davide Gianfelice has a very European look to his linework, and I think the density will be easier to parse in color. That's a compliment, actually, that he has very full pages with plenty happening. Reminds me of Walt Simonson's work. Plenty of violence, too, as suits the material.

Our hero Sven has just found out his uncle has claimed his inheritance upon his father's death. (Very Shakespearean.) Uncle Gorm represents the old way, ruling through fear and old magic sacrifices. Sven's more cosmopolitan, better traveled, but now a stranger to these people.

Prediction: the people will learn to engage with the larger world without fear, and Sven will learn not to despise his homeland and to value more than money as he claims his birthright. It's a Very Good match between theme and setting that makes this comic about much more than bearded men swinging swords at each other.

More information at the book's website. Due December 5 at $2.99.

Afterburn #1, Red 5 Comics

A solar flare changes all life on earth, creating a post-apocalyptic world. An oil-rig worker becomes a mercenary, capturing objets d'art from depopulated zones for the rich. It's a postmodern take on Indiana Jones, only the artifacts sought after are those we'll recognize, like the Mona Lisa, and the dangerous environments are former world capitals populated by mutated zombie-like humans and animals.

It's a clever concept, immediately intriguing, and professionally done, impressively so for a small publisher. (Caveat: I don't know about print or paper quality, since I viewed this on-screen. I don't expect them to cheap out at those points, given the impression I've gotten about the company so far, but I've seen people make stupider decisions.) Some of the staging could be a little clearer. For example, if the hero's going to jump neither right nor left when confronted, but 90 degrees to the middle, the corridor that exists in that direction should be established beforehand, so his escape doesn't seem like deus ex machina.

There's a lot of fighting, too much for me to really get into the series, but it makes for fun action if that's your thing. I'm concerned that four issues, bimonthly, asks too much of the reader, though. That's a long time between hits for an adrenaline adventure, and by the time the next issue's out, you've forgotten the previous. I give it a Good.

Due in January at $2.95, can be ordered with code NOV07 3786. Read a preview at the publisher's website.