A Chill Whistles Through the Autumn Air, the Crossover Arrives: Jog has eaten his 10/31 candy

The best part of Kabuki: Circle of Blood is where the bad guy assassins are all karaoke singing to INXS. Just thought I'd get that out there.

Batman #670: You know crossover anticipation is low in my heart of hearts when a new Grant Morrison comic comes out, and I don't even read it until three days after it's bought. Never mind the upcoming Peter Milligan material I'm not sure I'm even going to buy. And you know how I am with Peter Milligan.

Still, this 'prelude' to The Resurrection of Ra's Al Ghul is as OKAY an issue of Batman as any I've read. Morrison goes for the same slow-burning start he's hit on every storyline of this run, but he's an old hand at setting up big stories like this, and divvies out setup with a miniumum of convolution. Nothing all that unexpected happens: Ra's Al Ghul is possibly resurrected, Batman alternates between hitting people and sputtering variations of he... can't be! to I-Ching. All is drawn by Tony Daniel (pencils) and Jonathan Glapion (inks) in an unobtrusively bland manner.

All that said, I've really started to like Morrison's work with Damian, Batman's literal son as the Jason Todd misbehaving Robin to the nth degree. I like that he never takes his ad hoc costume off (half bright, half dark, all shit), and how he's developed an odd dependence on Batman to be his ass-kicking father-as-God ideal, resulting in his issue #666 realization of 'Batman' as a childishly x-treme king of blood and traps. Just a good, fun bit of ongoing character development, although less careful hands than Morrison's could quickly make him intolerable.

And that's the game you're bound to play with the line-wide crossover. Yeah... I might stick with Milligan's Robin issues (he did a good Damian too in that Annual), but I'm also interested in seeing how Morrison picks up the threads for those who don't read the whole thing. Time will tell.

Arriving 11/7/2007

Pretty nice week -- TWO Whedon comics, and a bunch of holiday books, wheeeee A G SUPER EROTIC ANTHOLOGY #69 (A) ALL NEW ATOM #17 ANNIHILATION CONQUEST #1 (OF 6) ANNIHILATION CONQUEST STAR LORD #4 (OF 4) ARCHIE DIGEST #239 ASTONISHING X-MEN #23 BETTY & VERONICA #231 BIG QUESTIONS #10 BUFFY THE VAMPIRE SLAYER #8 CORY DOCTOROWS FUTURISTIC TALES HERE AND NOW #2 (OF 6) COUNTDOWN SEARCH FOR RAY PALMER RED RAIN #1 COUNTDOWN SPECIAL JIMMY OLSEN 80 PAGE GIANT COUNTDOWN TO FINAL CRISIS 25 CRIMINAL #10 EMILY THE STRANGE VOL 2 THE FAKE ISSUE #2 EXTERMINATORS #23 FALLEN ANGEL IDW #21 FANTASTIC FOUR #551 FEARLESS #1 (OF 4) GRIMM FAIRY TALES RETURN TO WONDERLAND #4 (OF 6) GROO HELL ON EARTH #1 (OF 4) HELLBOY DARKNESS CALLS #6 (OF 6) HIGHLANDER #12 HOWARD THE DUCK #2 (OF 4) IMMORTAL IRON FIST #10 INFINITY INC #3 IRON MAN ENTER MANDARIN #3 (OF 6) JONAH HEX #25 JUSTICE LEAGUE UNLIMITED #39 KNIGHTS OF THE DINNER TABLE #132 LOBSTER JOHNSON THE IRON PROMETHEUS #3 (OF 5) LOONEY TUNES #156 LUCHA LIBRE #2 MAINTENANCE #6 MARVEL ADVENTURES SPIDER-MAN #33 METAL MEN #4 (OF 8) METAMORPHO YEAR ONE #3 (OF 6) MIDNIGHTER #13 MS MARVEL #21 MYSTIC ARCANA SISTER GRIMM MYSTIC FUNNIES #2 (NEW PTG) NEW AVENGERS ILLUMINATI #5 (OF 5) NEW BATTLESTAR GALACTICA SEASON ZERO #3 OMEGA UNKNOWN #2 (OF 10) PIRATES VS NINJAS II UP THE ANTE #4 (OF 8) PVP #36 (NOTE PRICE) ROBIN #168 (GHUL) SCALPED #11 SCARFACE DEVIL IN DISGUISE #4 SE7EN WRATH #7 (OF 7) SHANNA SHE-DEVIL SURVIVAL OF THE FITTEST #4 (OF 4) SILVER SURFER IN THY NAME #1 (OF 4) SONIC X #26 SPAWN #172 STAR TREK ALIENS SPOTLIGHT VULCANS STAR WARS KNIGHTS O/T OLD REPUBLIC HANDBOOK STAR WARS KNIGHTS OF THE OLD REPUBLIC #22 STAR WARS LEGACY #17 STEVE NILES STRANGE CASES #2 STRANGE EMBRACE #5 (OF 8) SUPER VILLAIN TEAM UP MODOKS 11 #5 (OF 5) SUPERGIRL #23 SUPERMAN #670 TERMINATOR 2 INFINITY #4 THE ORDER #4 CWI TRANQUILITY ARMAGEDDON #1 TWO GUNS CVR B #3 (OF 4) UNCANNY X-MEN #492 MC VINYL UNDERGROUND #2 WILDSTORM FINE ARTS SPOTLIGHT THE AUTHORITY WITCHBLADE #111 WORLD WAR HULK GAMMA CORPS #4 (OF 4) WWH Y THE LAST MAN #59

Books / Mags / Stuff 30 DAYS OF NIGHT EBEN & STELLA TP BATMAN ARCHIVES VOL 7 HC BONEYARD VOL 6 TP CAIRO HARDCOVER COMPLETE PERSEPOLIS TP DAN BRERETONS NOCTURNALS VOL 1 REG ED HC DARK TOWER GUNSLINGER BORN PREM HC DEVIL DOLLS VOL 2 TP FANTASTIC FOUR SILVER SURFER POSTER BOOK FLASH WONDERLAND TP GIANT ROBOT #50 GORILLAZ RISE OF THE OGRE SC GREEN ARROW ROAD TO JERICHO TP GREEN LANTERN CORPS A DARKER SHADE OF GREEN TP GRENDEL ART OF MATT WAGNERS GRENDEL HC HACK SLASH VOL 3 FRIDAY THE 31ST TP HEROES HC ALEX ROSS COVER IMMORTAL IRON FIST VOL 1 TP JUXTAPOZ OCT 2007 VOL 14 #10 LOWER REGIONS GN MARVEL LEGACY 1960S TO 1990S HANDBOOK TP MOBY DICK POP UP BOOK NEW AVENGERS VOL 6 REVOLUTION TP OMEGA FLIGHT ALPHA TO OMEGA TP PALESTINE HC RED SONJA VOL 2 ARROWSMITH HC ROBIN TEENAGE WASTELAND TP SAVAGE RED SONJA QOTFW VOL 1 REG CVR TP SPIDER MAN GREAT POWER MAGAZINE SPIDER-MAN PETER PARKER BACK IN BLACK HC TANK GIRL THE GIFTING TP THOR 1-3 REBIRTH (PP #786)

What looks good to YOU?

-B

I've seen you before, how many more?: Graeme reads Geoff from 10/31.

One of the problems with JUSTICE SOCIETY OF AMERICA #10 is that having an older Superman from an alternate reality appear, complete with the issues that come from having a simpler - and somewhat compromised - moral view to confront today's superheroes really doesn't have the punch it should have, coming two years after Infinite Crisis, which started with an older Superman from an alternate reality appearing, complete with issues that came from having a simpler, and somewhat compromised... oh, you get what I'm talking about already. The fact that characters are referring to the similarity between the events is, hopefully, a sign that writers Geoff Johns and Alex Ross are aware of the familiarity and will take the story in a direction that justifies the duplication (What, it couldn't have been Kingdom Come Batman that appeared, at least?).

Another problem with the issue is that it doesn't do anything to convince me that there's a need for a sequel to Kingdom Come, or to continue playing with those versions of the characters. One of the things that that series accomplished, whether or not you subscribe to the view that Alex Ross is an artistic genius whose superheroes with bellies is a massive step forward for the medium or not, was that it had a beginning, middle and, most importantly, an ending. Beyond the sales boost, what is there to be gained by bringing back that world, or those particular takes on the characters? Based on this issue, very little other than being surprised by how good Dale Eaglesham's take on Alex Ross's Superman is. Here's hoping that the following parts of this storyline are more than just Okay.

Meanwhile, over on Geoff Johns' other big book of the week, things are looking much better. Despite the choppiness of the storytelling (prologue, fightscene, flashback, flashforward!), there's a lot to be enjoyed in ACTION COMICS #858, even for those of you who don't dig the Legion of Super-Heroes as much as I do. From the iconic opening to, let's face it, pretty equally iconic cliffhanger, Johns has a lot of fun getting his Superman The Movie fix even without Richard Donner's help. Of course, Gary Frank's impressive art, with a strong Christopher Reeve likeness (and wonderfully thin Superman; it's good to see him less bulky than usual), takes up a lot of that strain; keeping the over-rendering to a minimum, it's an attractive-looking book that matches the openness of the writing. If they can keep up this kind of Very Good quality on a monthly basis, then I may just have a new favorite Superbook...

Abhay Wrote a Boring Piece about Webcomics, Zuda, etc.

The best interface for reading comics online is plainly CBZ files, but I guess because of the pejorative connotations that CBZ files have (i.e. it’s the format of choice for your better comic pirates), it’s still underutilized by webcomic creators. Zuda Comics’s interface is a pretty appealing alternative for a simple reason: it resembles Youtube. Everyone on the internet’s been on Youtube; a viewer that works under similar principles makes sense. There are kinks. I can’t guess if the horrendous lettering on all of the Zuda strips is because of the interface, a problem on my end, or if it’s just straight-up bad lettering. Also, someone decided that the load times should be spent having a vaguely-Asian face scowling at the viewer, as if frowning upon them for wanting to see more of the bad comics—I find that a very strange mixed-message, personally.

But all the web-comic portals have had severe kinks starting out—I couldn’t make heads or tails of what they were trying to do with Transmission-X when it first started, but once those kinks worked themselves out, I think it’s become a home for some reasonably fun material, most notable of which probably being either Ramon Perez’s Kukuburi, a thin fantasy with pleasant Shigeru-Miyamoto-ish character designs, or Cameron Stewart’s Sin Titulo, a fun comic in the vein of David Lynch.

(Tangent review: Sin Titulo doesn’t have a strong central character and the motivations are a bit more slight than they could be: Stewart gets the dread from Lynch right, which is fun, but he hasn’t quite figured out the sex or sex-horror—so it’s not working on a deeper level yet like it feels like it could be. Still, Stewart’s internalized enough from his work on Catwoman, The Other Side, and Seaguy that there are enough ooooh-comics! moments to easily recommend the strip for those (and of course for his art!), at minimum. )

So: attacking Zuda for its interface this early, when it’s this easy to use, and gets as much right as it does so far, seems like an unnecessary pile-on to me. Though … typical? I guess I only read about the webcomic world when, you know, some guy who makes a comic strip about videogames is mad he isn’t getting the credit he deserves for having been the first cartoonist to “stick it to that Metroid bitch” or whatever. That’s sort of my impression of the webcomic world, that it’s filled with angry over-complainers in megalomaniacal love with their meager accomplishments (who in theory should be my people), but maybe I only read about webcomics when something ridiculously funny-sad is happening.

Anyways: Youtube was successful not because it curated videos, but because it empowered users. Zuda’s strategy makes whatever benefits their interface gives them negligible—it’s a walled-off site that lives and dies by the merits of the particular creators selected.

So mostly, they’re screwed.

Jeremy Love’s Bayou has a potential to become interesting once there’s enough of it to judge, though mixing Southern gothic and Disney-fied art seems a touch doomed from the get-go. And Corey Lewis has another of his patented character-less, story-less style-farts up—if you enjoy his work, which I at least on one occasion have, here’s more to take a whiff of.

The rest is just brutally uninspired: superhero parody, yet more superhero parody, incomprehensible nonsense, unfunny comedic fantasies, naked-superwoman hooey, and something about… I don’t really know, but apparently the creators read some manga once. At least there isn’t a strip about video games or video game culture, but it’s hard to tell if that’s mercy or an oversight.

There’s a comic about Medusa wanting to get laid. I’m not sure what to say about that.

The low point is something called This American Strife, a Perry Bible Fellowship rip-off only without any jokes. 8 strips are featured; not one has what I could conceivably describe as “a joke” in it:

1) An autobiographical comic about the creator not realizing that a nerd girl was using the television show Firefly as a sex-invite until it was too late; the joke being…. what? “Haha, he missed an opportunity to have sex while the sound of Joss Whedon characters babbling in Chinese muffled his partner’s moans of disappointment.” That’s not a joke so much as a little tiny window into tragedy.

2) A comic that posits that the dinosaurs were nice people who didn’t deserve extinction; the joke being …? Also, I can’t tell because the drawings are lousy if daughter-dinosaur is engaged in gratuitous underage sex, or what exactly is going on in her panel, but it’s not funny to look at so much as deeply creepy. Is her dad dino-molesting her? Jesus, I hope not!

3) A comic about a guy hanging out with Jesus, and complimenting God. Personally, I think there is no God, our lives are vapor, souls are an illusion, and we live in a cruel, meaningless universe that somehow still manages to root against us… all of which is somehow still much funnier than anything in this comic.

4) A comic about how the guy from comic #3 doesn’t want Jesus to be around when he jerks off in the shower or has bad sex with his bored-looking girlfriend. You know who else doesn’t want to be around for that? Readers.

5) A comic where a skeleton advocates emotional sterility and suicide. I have no idea what the joke is, or if there’s supposed to be a joke. Suicide is apparently the answer. Hee-hee...?

6) A single panel of a badly dressed couple talking about a bad drawing of logs or … something…? For some reason, neither discusses their deformed flipper-hands.

7) A single panel of an ugly dog talking to a guy. I have no fucking clue what the joke is supposed to be.

And 8) a single panel “gag” about a couple walking by a traffic disaster, a scene of mass death and carnage, when one wisecracks “Still enjoying New York?” Hopefully future installments will pursue this line of comedy further; for example, the couple can walk by Ground Zero and the guy can say “Bad hair day.” Or they can walk through an infirmary filled with crack babies and the guy can say “This whore-ridden city is obliterating my soul.” Haha: tragedy.

Right now the front-runner in the competition appears to be High Moon, a mix of cowboys and werewolves and who-gives-a-shit. Other people have done the cowboy-plus-fantasy mix before. Many, many, many other people. The art’s okay at least by Zuda standards, but it doesn’t really make up for the tired premise; the execution on the premise so far isn't of any note yet. Maybe with some more pages, this could be something. That something being a z-grade Image comic we’d all typically ignore.

These all feel like ideas for comics, instead of stories told through comics.

As you might have read, the first wave of Zuda creators are all people of Comics. Of the industry. And stained by it, apparently. With the sole exception of Bayou, these are mostly ideas you’ve already seen, in styles you’ve already seen; just not good enough to be printed or sold to a paying audience. Did the creators get potty-trained by the industry to think, you know, “monkeys = funny, superhero parody = funny, war = peace, love = hate”? One strip makes the novel comedic observation that female superhero characters … get this… they dress slutty! Oh, snap! You did not go there! Cutting edge humor like that should stay in the mind of Mencia; don’t even go there!

Better webcomics tend to be weird: no one would print Dr. McNinja. Who would have paid to print Scary Go Round at the outset, and give John Allison time to develop, change styles, etc.? How often does DC see pitches that resemble Dylan Meconis’s Family Man? But weird is irreconcilable with a contest, I guess. Or… did wanting a career in comics make these people boring because they trained themselves to be boring in order to fit in? Or are they boring AND they want a career in comics?

But my preference would be for webcomics to turn into the new penny dreadfuls, the new giallo. My thinking has always been that it seems odd to expect the writing and art on a free webcomic to match that of print comic; that seems almost unreasonable, so why not become the disreputable place you go where you want to see something horrible that regular comics are too scared to give you? So maybe I resent Zuda as a big step away from that, towards pfffffffh "respectability." I'm encouraged to the extent it might persuade Youtube to offer an online-comic feature, which I think would be an interesting development; but that's about it.

For the moment, I think your time is better spent with my favorite webcomic Stevie Might be a Bear Maybe (which I’ve mentioned before and will mention again) or, if you require a further alternative, a webcomic for little kids entitled Zip and Lil’ Bit, now on it’s second story Zip and Lil’ Bit in the Sky Kayak after having concluded its first story Zip and Lil’ Bit in the Upside Down Me. Even if the interface is not quite so polished, the art is far superior, and the writing is far wittier than anything Zuda has so far assembled. It works as a comic not by throwing out monkeys and werewolves and familiar comic book elements and hoping for the best, but by reflecting a child’s logic. The strip relies upon the author’s visual imagination, not his ability to process pre-processed genre leavings—it’s inspired by classic comics, not beholden to them. It’s a bit saccharine—it lacks a certain sadness I think the truly great comics share.

But I think Zip & Lil' Bit is at least more deserving of the attention that Zuda’s thus far received.

Excuse me but I just have to explode: Graeme faces Armageddon from 10/31

The short version of this, if you're pressed for time, is Diana is right, but I wanted to vent about this as well.

The more I think about MIDNIGHTER: ARMAGEDDON #1, the more I think that it's some weird cynical joke being played on the few Wildstorm fans remaining out there. I mean, a week after the latest launch of an Authority series, we get a new series by the same writer starring the same characters that is full of things that only make sense if those involved in the creation of the book have contempt for (a) the material, (b) the audience, or (c) both. For example:

* The fact that it's being solicited as a series of one-shots, purely to get more #1s on the shelves, even though the end of the book clearly states "See more horrifying visions of the future in the next issue of Wildstorm Armageddon!" It'd be great if there was actually a book called Wildstorm Armageddon, wouldn't it (The next issue is actually called "Welcome To Tranquility: Armageddon #1," for those keeping track at home)? This latest trick of DC's (See also "The Search For Ray Palmer") wasn't funny the first time, and seems pretty pointless outside of trying to con first issue completists, if any still exist.

* The fact that nothing actually happens in the issue. The plot is this: Midnighter gets kidnapped into what he's told is the future. This being comics, it's a dystopian future that he needs to try to prevent. He meets future versions of his friends, fails to learn what caused the dystopia, then goes back to the present where his friends say "Yeah, don't worry." The end. There's no character arc, no shock or surprise in meeting the future version of friends (One of them now has glowing eyes! My God!), and no-one learning anything. To make matters worse, this is apparently going to be the plot of the rest of the issues of the Wildstorm Armageddon-non series, all of which are going to feature characters from individual series being brought forward into the same future that they don't do anything about. How do I know that they don't do anything about the future? Because these six "one-shots" then lead into another six-issue series about characters working to prevent the dystopian future in question. So, basically, the whole "Armageddon" thing? Six issues of filler pretending to be the start of a big event. Feel free to make your Countdown To Final Crisis jokes here.

* No-one cares whether the Wildstorm universe turns into some freaky dystopian world because, really, no-one really cares about the Wildstorm universe anymore. No, wait, I mean, because Wildstorm continuity has become so elastic and redone over the last few years - and the same can be said about the Wildstorm identity as a publisher - that it probably won't last for more than a year before the next relaunch anyway. Remember when the Authority took over America, for example? Or the completely-botched Worldstorm?

* To the powers that be at Wildstorm: If you really want to make people sit up and notice the bold changes you're willing to make to your publishing line, just make the fucking changes and don't have at least twelve issues of prelude and teasing, because we'll be bored of it by the time you get there, just in case there really is a there for you to get to.

* While we're at it, why would anyone want to read an entire line of books about a world gone to shit? Sure, you could probably get one interesting book, maybe two, out of the idea of a horrible, post-disaster, world where almost everyone is dead, but basing your entire line of superhero books around it? Really? Doesn't anyone remember how crappy Marvel's New Universe was post-The Pitt?

(Or, really, before, but you know what I mean.)

* Christos Gage's script comes with pre-made snark making fun of the book for you: Midnighter doesn't need to have the Days Of Future Past concept explained to him, because he's as familiar with it as everyone else in the entire world: "Okay, I get it. A possible future. Some dystopian world created by a disaster I have to avert." Jenny Quantum manages to explain what's wrong with the whole concept for you: "Honestly, I can't see what the big deal is. I mean, I understand it was horrible, but we've seen countless horrible worlds; dozens of awful possible futures. And we've fixed them all." Despite writing something this self-aware, Gage still tries to play the concept straight and finishes the book with a line straight out of Heroes - which is also replaying this "I have seen the future and it will be" schtick this year: "I just can't help thinking... whether it's this or something else... all it takes is for us to fail once." Can't you hear the synthetic strings of foreshadowing? No? Maybe it's because it's being drowned out by the sound of Gage trying to have his cake and eat it, too.

* Yes, I know that you could only eat your cake if you had it. I've never understood the phrase, either. But still.

* I have no idea why I ended up doing this in bullet points.

It's a Crap start to what may be an even worse storyline overall - although I feel like I should point out that I kind of liked Simon Coleby's chunky art in this issue - and another example, just one week after the last, of the fact that all of Wildstorm's potential has been pissed away in favor of imitating the diminishing returns of mainstream DC and Marvel.

They Have A Plan, I Don't: Graeme likes some TV comic for a change from 10/31

Maybe it's just been because the show's been off the air for awhile, or maybe my sinus infection has seeped into my quality control filters, but I have to admit that BATTLESTAR GALACTICA: PEGASUS is definitely the most successful of the BSG comics to date. A lot of this comes down to the artwork by Jonathan Lau, which manages to avoid the static likeness-driven nature of the current Battlestar Galactica: Season Zero series while also managing to have the characters look something like their television counterparts (unlike Nigel Raynor's art from Dynamite's first series); it manages to work as a comic, for a change, while also evoking the familiarity of the show.

The story is also surprisingly strong; weirdly enough, the plot begins in almost entirely the same place as the first two issues of the Season Zero series (Battlestar gets sent to recover other, missing, Battlestar which disappeared on a secret mission having run into cylons), but the execution here is more interesting - perhaps because, with its bleaker outcome, it doesn't feel so much like a Star Trek episode - if more rushed. The character work is fairly non-existant, with the exception of Commander Cain, which seems fitting considering the way that the Pegasus storyline eventually played out; that said, there's some nice foreshadowing in Cain's reaction to the dead colonials discovered, and done in an understated way that fits the fairly bleak source material.

Overall, it's Good work, and a good tease for the upcoming Battlestar Galactica Origins series by the same creative team. Now, why the world needs a "Season Zero" and an "Origins" series, that's another question, but still: This is a nice enough way to get ready for the Razor TV movie...

Halfway to something

COUNTDOWN TO FINAL CRISIS #26: First off, someone needs to smack that logo around a bit, because it sure looks like "Countdown to Anal Crisis" to me! This issue is exposition-heavy, but at least makes it seem like something has been going on all of this time. Too bad the previous 25 issues weren't anywhere near this engaging.

But I have a question -- if, in fact, the very act of travelling between worlds causes stress on the Source Wall, which will eventually destroy the multiverse, then isn't "The Bad Monitor" just as culpable as anyone he's chasing around? Further, where are these "Town Halls" taking place? Aren't these 51 other Monitors stressing the Source Wall just as much every time they get together? Isn't this their third or fourth meeting at this point?

Plus, look at that splash page again -- I count WAY more than 51 Monitors in that room; even giving some allowance to Mickey Mouse Ears and two-headed Monitors, there are still at least 63 figures, by my count...

Anyway: its got nowhere to go but up, but still we're sadly AWFUL.

COUNTDOWN PRESENTS: LORD HAVOK AND THE EXTREMISTS #1: Well, almost worth it for Liam Sharpe drawing monstrous and hulking figures, but who really gives a fart for Marvel analogues, where the villains won? It just smells like Cash In to me, and was pretty AWFUL

COUNTDOWN TO ADVENTURE #3: I guess the lead Lady Styx returns story is OK-ish, but I'm not very sympathetic to any of these characterizations (I mean, seriously, Buddy maybe being in live with Kory? Really?!?); the Forerunner story where she goes to the Justice League of Magicians world is an interesting scenario, but it basically rendered uninteresting because of how quickly they kick her ass (not much of a badass eh?), and how dull of a antagonist "Dark Angel" is. EH, overall.

COUNTDOWN TO MYSTERY #2: Quite liked the Dr. Fate portion, but the Eclipso stuff was pretty terrible. A very low EH on that one.

This deluge of COUNTDOWN stuff really working against the books, I think.

What did YOU think?

-B

Responding to TITLING responses

There’s been a couple of other opinion pieces going around this last week, using my latest TILTING AT WINDMILLS as a starting point. Most notably from Johanna, and from Christopher Butcher. This is good, I like debate. Here’s the thing though: I’m not sure if it is because I’m a lousy writer (guilty!), or if people are reading what they want to read rather than what I intended to say.

I’ve been using Vertigo as my example because Vertigo has a (unstated but crystal clear) program where periodical series UNIFORMALLY get collected at about month #9 in what I think any reasonable person will conclude is the SUPERIOR value – it is cheaper, sometimes by nearly as much as half (6x$2.99 = $17.94, vs $9.95), and it does not have advertisements, and it is a "satisfying chunk"

So let’s start from there, with bullet point #1: Is there anyone who disagrees that Vertigo’s “first volume” collection release is a “better” value?

If not, then let’s move to the next bullet point, #2: the natural consequence of such a plan is that whatever potential customer base that there for these books is being tacitly encouraged to “wait” for the trade.

#3: The sales charts seem to reflect this behavior.

I don’t think that anyone has, of yet, disagreed with those first three points.

I think we, maybe, begin to differ when we get to the next one:

#4: This is a lousy plan if your economic strategy is for the production of the periodical to FUND the eventual collection. Especially when it appears that this causes the periodicals are selling below any kind of “break even” number.

Again, I was probably less than clear, but this argument has NOTHING to do with “floppy vs book”, or that people should be “made” to buy something they don’t want, or any of the other positions that people seem to be arguing against. See: I, personally, as a consumer of comics (not as a store owner) don’t buy any Vertigo periodicals, and I haven’t for at least a year, maybe two, because I *know* they’re coming soon in a book, and that the book, even if only for the lack of advertisements, is a “better read”. I figured that out a real long time ago.

So, THIS is my argument, in one sentence:

If you’re trying to be a periodical publisher that is amortizing your costs with a serialization, then you should support that serialized format in all rational ways.

Maybe the disagreement is over what “rational” is? To me, this boils down to 4 things, I think.

A) Have something in the serialization that can’t be gotten any other way. Typically, this is “the letter’s page”, but it can also be something like the “backmatter” in FELL.

B) Keep your promises to the serialization audience, in terms of meeting your schedule, not changing creative teams inappropriately, and so on.

C) Objectively look at both response to, and the aesthetic value of, the work to determine the collection strategy. Not everything *should* be collected, you know! Don’t automatically collect JUST because you have a P&L that’s predicated upon it.

D) Have enough of a pause between serialization and collection to both encourage readers to follow the serialization, and to be able to create “buzz” on a book. Yes, there will probably be some isolated and extremely rare exceptional cases when the buzz is such that doing a “quick” TP release is, in fact, the better marketing move to make, but I believe that in virtually all other cases, having a 6-18 month “gap” between serialization and collection is the much smarter move for the health of the periodical market.

If your response is “Well, who cares about the periodical market?!?” there’s not a lot for us to talk about, really – this is an “If…then” argument.

I apologize for being both an unclear, as well as an easily side-tracked writer, and for throwing in too many examples, because that let’s people focus on the example rather than the underlying point.

One more time, just so we’re clear:

If you’re trying to be a periodical publisher that is amortizing your costs with a serialization, then you should support that serialized format in all rational ways.

-B

It's enough to give someone a Complex: Graeme looks like Jesus, so they say.

Considering my recent X-Men reading frenzy has included Ed Brubaker's first two forays into mutant territory, Deadly Genesis and The Rise and Fall of The Shi'Ar Empire, it's only fitting that his first chapter of the first big X-crossover in years, X-MEN: MESSIAH COMPLEX #1 turns out to be a reminder of all things good and bad about the whole Xavier kit and kaboodle.

The good includes the slightly scary way in which Brubaker is able to write the characters in character; like Mike Carey over on X-Men, Ed somehow manages to channel his inner Claremont in the exchanges between the title characters in such a way as to make them seem more like themselves than they have in years - Even Whedon and Morrison's takes weren't as faithful or familiar as they appear here. Whether this signposts a good writer able to adapt or the product of a fanboy youth is open to question, but between the characterization and a plot that harkens back to the glory days of the franchise, complete with Professor Xavier discovering a new mutant and the heroes racing to reach them before the bad guys do, it's an enjoyable trip down memory lane. There's something about the core idea - that there is a new mutant at all, as opposed to the melodrama and depression of the oncoming extinction of the entire race - that appeals as well, a reminder of when it wasn't all relentless doom-and-gloom for these characters.

On the minus side, there's still a confusion of characters on display here without adequate introduction (despite the pin-ups with mild commentary in the back of the book - and Predator X? Really? Bring back the Brood; at least their names didn't have that damn letter in there), and unclear motivations for all involved with the exception of the heroes. It's not necessarily a massive problem, of course; this is the first chapter of thirteen, so there's a lot of time to get everything sorted out, but I can't help but feel worried by how similar it all feels to the opening chapter of the mutant massacre storyline years ago, which took years to explain away (A similarity helped by the presence of Marc Silvestri, who got to draw the first Mister Sinister appearance way back when, his art not that much better twenty years later).

In a weird way, it's such an X-book that it's difficult to grade - If you like X-Men books, then it's Very Good. If you don't, then it's an Okay example of modern superhero books nonetheless.

Like Rain On Your Wedding Day: Diana Considers The Book That Has No Future, 10/31

This one goes out to Keith Giffen. You wanted snark; snark ye shall have! MIDNIGHTER: ARMAGEDDON #1 is the latest attempt to revitalize Wildstorm, which - at this point - is soggier than a Jim Balent comic in the hands of a teenager. The imprint's great thinkers, whose vast intellect has brought them to the state of near-collapse they're currently enjoying, have decided that the response to widespread apathy is to tease the destruction of the universe. Don't like Wildstorm? Good news! For fifty bucks, you can watch the whole thing get blown up (maybe)!

I guess my main problem with this issue, and with the underlying premise of this so-called event, is that I've already seen the blasted landscape/dead heroes/everything's crap future. I've seen it in X-MEN, I've seen it in HULK, I've seen it a thousand times... and I'm tired of it. At some point, it's become the default standard whenever anyone wants to depict a future dystopia. Oh, London got crushed by a giant spaceship! Millions of people are dead! A bunch of heroes went missing! Nobody knows what happened! Bleh. Show me a future where Doctor Phil is elected President, or where masses of defenseless humans are forced to watch hourly broadcasts of the Tila Tequila show. That's scary.

What's worse, there's zero dramatic investment in this particular future. Aside from purely cosmetic changes, Midnighter's crew remains more or less the same stereotypiriffic (take that, Mary Poppins!) cutouts they were before. It certainly doesn't help that the characters themselves shrug off Midnighter's apocalyptic vision with about the same lack of interest I feel when I get the latest Britney Spears update. "She got visitation rights? That's nice. The world is doomed? Yes, dear."

Ironically, this future-themed issue has no future to speak of: numbering aside, it's a one-shot (there's no MIDNIGHTER: ARMAGEDDON #2), and I doubt anyone who reads this actually believes Wildstorm is going to shake up its status quo so much. Come to think of it, didn't we already do this Armageddon thing with Captain Atom a while back? The thing is, even if Wildstorm has the stones to actually do something drastic this time, that's still an acknowledgement that the imprint has been so badly screwed up that only a cosmic Ctrl+Alt+Del can fix things. And, to be blunt, that's not the sort of tactic one should rely on too often. It would be more creative and rewarding to work with what you've got rather than toss it all out and start from scratch... but then, creativity and reward rarely synch up at Wildstorm, if this whole Worldstorm abortion is any indication.

AWFUL. Go ahead, Jim Lee, nuke 'em all. See if I care. (Hint: Probably not.)

"I guess all some guys need is a good dump. In their pants." Jog has a 10/31 treat for you

I had a pretty great Halloween, for two major reasons. First: my younger sister stuffed her dog into a bumblebee costume, and took a picture of it. That is the authentic soul of summer's end. Second: gummies and needles. Natural allies. We all exchanged candy at the office, and then I went right across the street for a flu shot. Holiday spirit flooded my body through the mouth and the arm, and I saw the Great Pumpkin.

Although... I dunno, I guess maybe I expected a little more from a Halloween flu shot room. Like, mummies and werewolves waving syringes around to the Monster Mash or something. Was I unrealistic?

Special Forces #1 (of 6): Kyle Baker's new miniseries is an Iraq War comic. More specifically, it's the Iraq War as a Frank Miller comic. Or, at least a modern action comic written via the Frank Miller paradigm of terse captions, waves of violence and an against-the-odds heroic ethos. It's an ingenious conceit, framing the conflict in widely-adopted aesthetic terms dictated by comics' top-selling hawk, as a means of creating disquieting absurdity. And I'm 95% sure I've seen an ad for this with a Miller pull quote on it. Was I dreaming?

The story is simple - the war is so shitty that anyone can get recruited, including an autistic boy, and a tough girl whose first day of high school had her facing life in prison. They and others go off to battle, and everyone I didn't just mention dies in intestine-spilling fashion on the way to capture an insurgent leader. Can the pair survive?!

Sometimes the tale's telling recalls older, gung ho war comics (some really nice limited color is used, along with a great sense of realist-cartoon exaggeration), as conveyed in modern terms. Other times, it directly targets more recent styles, what with its outrageously sexualized ‘tough’ heroine coughing out narration like "I listen. RIP! Bullet. CRACK! Gun. RIP CRACK. Echo." There's a splash of her laying in a pile of debris that's like Miller to the 100th power without really looking like his art very much. Kinda kicked my ass, that.

Granted, I don't know quite where Baker plans to go with this. It veers wildly from tone to tone, dipping into soppy melodrama and awful prime time sitcom shtick, only to hide some great, droll humor in the middle of caption flurries. But an irresistible premise can carry a first issue, and this is a VERY GOOD starting point.

Da da da daaaaa, da da da da daaaaa: Graeme is still sick, and sick of Countdown.

So, now that Countdown has reached its halfway point, with the release of COUNTDOWN TO FINAL CRISIS #26 this week - Hey, new title to remind people that there's a point to all of this, and that point has Grant Morrison and JG Jones involved! - it's probably time to look back on the last six months and look at what we've learned from the experience so far.

Namely, Countdown? Kind of a mess.

The main thing, I guess, is that DC learned none of the right lessons from 52. Well, that's probably not true from DC's point of view, I guess; they learned that weekly books could sell, for one thing. But almost everything else that was right about 52 has been wrong with Countdown, it seems. This is potentially a dangerous point of view - rose-colored glasses and all that - but, as loathe as I am to remember 52 as something better than it was, it was at least more successful, and more interesting in its failings, than Countdown has come close to in the last 26 weeks.

Part of that, I think, comes down to the talent involved in creating the two series.
In the early stages of publication, 52 worked it wasn't just the novelty of the "weekly book" idea that drew readers in initially, but the fact that it was being written by DC's four biggest writers working together. Because of the democratic, messy, way that they wrote the book, the work itself managed to keep some of each writer's voice, and as a result became this oddly quirky, occasionally subversive, take on a corporation's flagship title. Countdown, on the other hand, has not only gone for a more mid-level writing staff, but a top-down method that's given no one writer ownership over any particular storyline, and produced slow pacing and dialogue that practically define the term generic; it's as if the writers are all so nervous about coming off-model that they don't try to create any model at all. It's playing so safe - which may be a necessity for a project this size - that it lacks the spontaneity to keep attention, while the weekly round-robin schedule makes sure that as a whole it lacks the continuity of quality (or even the quality in general) to make you sit up and notice a bad job done very well.

And don't even ask me about the artists on the series until Carlos Magno realizes how big people's heads are supposed to be in proportion to their bodies.

But back to the book itself: One of the few things besides format that Countdown took from 52 is focusing on minor characters to base the stories around... except that, unlike 52, the stories aren't about the characters themselves (I'd argue that only the space heroes thread in 52 was plot-based instead of character-driven; your mileage, as they say on the internet, may vary) but about Big Events that the characters just so happen to blunder into (the Piper/Trickster thread in particular being the worst offender - The Flash's death! Black Canary/Green Arrow wedding! Salvation Run! The one good thing you could say about the Mary Marvel plot is that at least it seems to be its own thing...).

...Which, of course, leads into the unavoidable fact that you have to buy multiple other series in order to understand what Countdown's all about. It's not just that things like the death of the Flash, Amazons Attack! or the Black Canary/Green Arrow Wedding Special displace the series' main plots for large chunks of issues at a time, but that those main plots from the series then end up spinning out into different books - The Death of The New Gods, The Search For Ray Palmer, the back-up strips in Countdown to Adventure and Mystery, Salvation Run and Gotham Underground, to date - that contain chunks of information that really should be in the main series (Well, maybe not the Search for Ray Palmer books). There's no real there there for Countdown; no arc or theme that you can point to and say that that's what the series is about, other than "A lot of stuff is happening and most of it is bad."

(Another problem with this is that Countdown has also managed to ruin a couple of reveals in other books; we saw Black Adam here repowered before the debut of the miniseries that asks whether he'll ever get his powers back, and we also saw Kyle Rayner-post Sinestro Corps War while the core Green Lantern books were pretending that he'd never be back.)

This brings up one of the biggest problems with the series; if it's really counting down to another book altogether, then that gives the creators a pretty big headache: How do you wrap up a 52-part series that, by design, has no conclusion? The cheap answer would, I'm sure, be to point out that it's not that big of a deal considering that the series hasn't really had a great deal of forward motion so far to pay-off, but I'm wondering if the slow-as-molasses plot development isn't the result of being unsure where and how the plots are going to end, and trying not to get too involved in something that may end up going nowhere. The alternative to this, of course, is that all of Countdown's plots are going to resolve in the series, and not really lead into Final Crisis at all, which - while making the title somewhat untrue - may be the more preferable option for the readers.

Overall? It's been a series where there hasn't been twenty-six issues of plot, but it's felt like more than six months to get to where we are so far. Every week, I read the latest issue and hope against hope that it's going to have gotten better, and every week, I get saddened by the fact that it's still pretty Crap.

I Dismember Halloween: Douglas jumps the gun on 10/31

Since I'd thoroughly enjoyed 52, and especially the storyline that involved Renée Montoya and the Question, Greg Rucka was kind enough to pass along some photocopies of the first two issues of 52 AFTERMATH: THE CRIME BIBLE: THE FIVE BOOKS OF BLOOD. (I may have the title wrong: some sources say "Lessons" rather than "Books," and I haven't seen a finished copy yet.) The first one, drawn by Tom Mandrake, comes out today; despite the fact that she's not mentioned anywhere in its tripartite title, this is the new Montoya/Question story, and it's really satisfying to see Rucka writing her again. For those of you who didn't follow 52, one of the odder additions it made to the DC universe was the idea that there's a religion of crime that has its own Bible. We saw fragments of it in that series (where Montoya's investigation of its links to an Apokolips-related scheme began), and it's also quoted in passing in the Keith Giffen-written 52 Aftermath: Four Horsemen miniseries. The venerated figure in this religion is, naturally, the original criminal, Cain, who's referred to as the First. It's worth pointing out that Cain himself is actually a recurring character in the DCU; we haven't seen him lately, but we saw the House of Mystery he maintains in 52. We also saw allusions in 52 to the Book of Moriarty and the Book of Kürten, both of which reappear here, the latter rather prominently; Moriarty was, of course, Sherlock Holmes's nemesis (and is also an in-continuity character in the DCU!), and Kürten was an early-20th-century German serial killer.

A bit of this issue is given over to some necessary exposition: a professorial character, Stanton T. Carlyle, notes that the crime religion is prima facie ridiculous, and also explains that the Crime Bible concludes in four homiletic "Books of Blood," based on the pillars of deceit, lust, greed and murder. (I wonder if Carlyle's first name comes from Question creator Steve Ditko's former studiomate and occasional collaborator Eric Stanton--link potentially NSFW.) This would be the "deceit" issue, hence its twist-ending structure, and if you've noticed that there's a numerical disjunction between the concept in the story and the title of the miniseries, bingo; I'm assuming there's some kind of hermetic-gnostic fifth Book we'll find out about. Mandrake's specialty is establishing a shadowy, uncertain mood--in some ways, he's the closest thing to Gene Colan working regularly in comics now--and that fits nicely with the theme of the issue, too. (The big twist two pages before the end, though, is drawn with a peculiar gimmick that doesn't really work.)

The Question, in the Denny O'Neil incarnation that Rucka's taken after, is a detective whose investigations extend outward and inward: he (and now she) is interested in understanding complicated systems more than solving mysteries, as such, and one of those systems is his (and now her) own inner self. What Charlie kept asking Montoya in 52 was "who are you?"; she's still figuring that out. (Incidentally, if you're interested in this stuff and haven't read Rucka's interviews about the Question at the dedicated fan site vicsage.com, they're pretty fascinating.) As in the O'Neil series, she has neither a real face nor a full identity; nobody ever refers to the Question by that name, except indirectly. Carlyle asks "Are there any questions?"; Montoya steps forward.

The premise of 52A:TCB:T5BOB--and doesn't that sound like a good name for a designer drug?--is that the crime cultists think the new and not-fully-formed Question might in fact have potential as one of them (their religion includes a "parable of the faceless"). One of their leaders, a guy by the name of Flay (which just made me think of the great character with the same name in these books), even suggests that her familiarity with the text of the Crime Bible makes her one of its adherents, and that she's "looked upon the red rock, bathed in the blood that soaks it." She's acquainted with things that can be framed as deceit through her double life, lust through... the same way everybody's acquainted with lust, and murder very very tenuously through her killing of the suicide bomber in Kahndaq--although it was hardly premeditated, and inarguably defensible. Greed? I don't know if she's ever done anything that can even be construed as greed, other than dating somebody from a rich family, but on the other hand we don't know what she's been doing for money since 52 ended. Or even since 52 began.

Now, there's one thing that's still frustratingly opaque about Cainism (does the religion have a name among its adherents? is it the Order of the Stone, as Montoya suggests this issue?): what its adherents believe, and why. There's a pretty strong division between the religious concept of sin and the secular notion of crime, and the crime religion muddles the two. (There's some story I read a few weeks ago in which a religious sect believes in sinning as much as possible in order to better be able to humble themselves before God when they die; if you substitute "committing as many crimes as possible," that no longer scans.) Carlyle's lecture this issue proposes that the attraction of Cainism is somewhere between the freedom of the Nietzschean superman who makes his own morality and the de Sadean utopia in which personal gratification is the only law. But it sure seems regimented for all that it values individualism, and it doesn't offer its faithful any particular justification for their actions. (Actually, it asks them to do things on the grounds that they're not justifiable: its leaders "seek the vilest perfection.") This is the same kind of logic that, over in Justice League of America, gives us Lex Luthor, who was very recently obsessed with maintaining his public image of always being in the right, forming an "Injustice League"; it doesn't wash, because everyone justifies their own actions to themselves. We're also told that there are only three extant copies of the Crime Bible's complete text, but that the religion is trying to disseminate its text as far as possible. Jessica Hagy's index-card taxonomy of two-sin combinations makes more sense.

So a high Good for the first one--although it's worth noting that the second issue is a real step up, the kind of densely packed spy thriller/psychological grilling Rucka's got a particular gift for. But I'll get to that one when it's due.

The (Lack of) Shock of The New: Graeme finishes off 10/24

I'm still sick. Have mercy.

CASANOVA #10: The first Casanova issue that hasn't come together for me, and the problem is that it feels as if half of the story is missing - After a great set-up, the fall of Dr. Toppogrosso feels entirely unsatisfying; he's an evil man who specializes in playing mind games on unsuspecting victims, but he falls for Zephyr's pretty unsophisticated seduction remarkably easily. It's a shame, because the rest of the issue - including the set-up, but especially the subplots - crackles with the same wit and energy of the rest of the series, and I think my eyes are finally getting used to the bold blue coloring. Sadly, a low Okay. The cover is still a wonderful piece of design, though.

COUNTDOWN SPECIAL: THE FLASH: Even if you're not a Silver Age fan, this would be worth reading just for some of the crazy comic book science the Mirror Master uses at any given opportunity. It's been said before but worth saying again - we're really losing something when the comic world would rather give us dead superheroes than mind-controlling gorillas and parallel worlds used as plot devices rather than complete stories in and of themselves. Good examples of how great superhero comics can be when they're treated as kids' stories, really.

THE FLASH # 233: A massive letdown end to the current storyarc, as we get no resolution on the motives or origins of the bad guys, a fake-out conflict with the Justice League, the return (yet again!) of the "race against death" life for the speedster family, and the lack of Daniel Acuna's artwork. Yes, Freddie Williams is no slouch and the back-up story is kind of funny, but compared with the last couple of issues? I wanted more than Okay.

GOTHAM UNDERGROUND #1: Am I the only one who thinks that this book exists because the Batbooks-proper aren't crossing over with Countdown yet? Tying in with the Salvation Run storyline that's been running in the background of Countdown for awhile, and otherwise showing no other reason to be published, here's hoping that Grant Morrison has some master plan to make lemonade out've the Final Crisis lemons that are being set up for him. Eh.

SHE-HULK #22: Peter David's first issue seemingly takes Jennifer Walters in a grittier direction (complete with overwrought first-person narration), before disappearing down a detour of weird. It doesn't quite hold up, partially because there's something uninvolving about the whole thing - it feels as if David is detached throughout the book, for some reason, and that makes it hard for readers to get into it - and partially because of disappointingly lifeless art by Shawn Moll. Eh, and despite the "shock" ending, I'm not curious enough about the explanation to want to come back next issue.

X-MEN: DIE BY THE SWORD #2: My recent X-Men fetish got me to pick up this second issue of Chris Claremont unbound, and I'm not sure whether that's a good thing or not. Yes, it's filled with Claremont at his most Claremont-esque, but on the other hand, it's filled with Claremont at his most Claremont-esque; everything here's been done before, and in some cases, even with the same characters. Add in Juan Santacruz's elastically-figured dull artwork, and you have the very definition of Eh.

Tomorrow: Everyone gets into silly outfits and does the monster mash. Me, I'm hoping to be healthy enough to go back to work.

Arriving 10/31/07

Hope you like things related to COUNTDOWN! 52 AFTERMATH THE FOUR HORSEMEN #3 (OF 6) A G SUPER EROTIC ANTHOLOGY #68 (A) ACTION COMICS #858 (NOTE PRICE) AMERICAN VIRGIN #20 ANITA BLAKE VH FIRST DEATH #2 (OF 2) ANNIHILATION CONQUEST QUASAR #4 (OF 4) APOCALYPSE NERD #6 (OF 6) ARMY OF DARKNESS FROM ASHES #3 BATMAN #670 BETTY & VERONICA DIGEST #179 BETTY & VERONICA SPECTACULAR #80 BIFF BAM POW #1 (RES) BONDS #2 (OF 3) CARTOON NETWORK BLOCK PARTY #38 COUNTDOWN LORD HAVOK AND THE EXTREMISTS #1 (OF 6) COUNTDOWN TO ADVENTURE #3 (OF 8) COUNTDOWN TO FINAL CRISIS 26 COUNTDOWN TO MYSTERY #2 (OF 8) CRIME BIBLE THE FIVE LESSONS OF BLOOD #1 (OF 5) CROSSING MIDNIGHT #12 DAREDEVIL ANNUAL #1 DC INFINITE HALLOWEEN SPECIAL #1 DEADWORLD FROZEN OVER #1 (OF 4) DEATH OF THE NEW GODS #2 (OF 8) DYNAMO 5 #8 GON VOL 2 HAUNTED MANSION #7 IRON MAN #23 JACK OF FABLES #16 JSA CLASSIFIED #31 JUGHEADS DOUBLE DIGEST #135 JUSTICE SOCIETY OF AMERICA #10 KISS 4K #4 LAST BLOOD #3 LOST BOOKS OF EVE #3 MIDNIGHTER ARMAGEDDON #1 MOUSE GUARD WINTER 1152 #2 (OF 6) MYTHOS FANTASTIC FOUR NECROMANCER PILOT SEASON #1 NEW BATTLESTAR GALACTICA PEGASUS ONE SHOT NEW X-MEN #43 ROBIN ANNUAL #7 SAVAGE DRAGON #133 SECRET HISTORY BOOK FOUR SECRET HISTORY BOOK THREE SPECIAL FORCES #1 (OF 6) SUB-MARINER #5 (OF 6) CWI SUPERGIRL AND THE LEGION OF SUPER HEROES #35 SUPERMAN CONFIDENTIAL #8 SUPERNATURAL ORIGINS #6 SWORD OF RED SONJA DOOM O/T GODS #2 TALES OF THE FEAR AGENT 12 STEPS IN ONE (ONE SHOT) TEEN TITANS GO #48 TRIALS OF SHAZAM #9 (OF 12) TRUE STORY SWEAR TO GOD IMAGE ED #9 ULTIMATE POWER #8 (OF 9) WASTELAND #13 (NOTE PRICE) X-MEN MESSIAH COMPLEX ONE SHOT MC

Books / Mags / Stuff ACCELERATE VOL 1 TP ANNIHILATION BOOK 2 TP BLAB VOL 18 BUFFY THE VAMPIRE SLAYER LONG WAY HOME TP CHIAROSCURO HC COMICS JOURNAL #286 CRAZY HEADS PANDA HAT YOUTH CREEPER WELCOME TO CREEPVILLE TP CRIMELAND GN DUNGEON VOL 1 TP NEW PTG ESSENTIAL WEREWOLF BY NIGHT VOL 2 TP FLASH WONDERLAND TP HANK KETCHAMS COMPLETE DENNIS THE MENACE 1957-1958 VOL 4 HC HEAVY METAL FALL 2007 IMMORTAL IRON FIST VOL 1 TP KODT BUNDLE OF TROUBLE VOL 22 TP LEROY NEIMAN FEMLIN HC MAGGOTS GN MMW ATLAS ERA STRANGE TALES VOL 1 NEW ED HC NEW ENGINEERING GN OUR GODS WEAR SPANDEX SC PARIS COLLECTION TP PERRY BIBLE FELLOWSHIP TRIAL OF COLONEL SWEETO HC POWR MASTRS GN VOL 1 SECRET TP SHOWCASE PRESENTS TEEN TITANS VOL 2 TP SLOW NEWS DAY SPAWN ARMAGEDDON COMPLETE COLLECTION TP STOREYVILLE GN SUICIDEGIRLS MAGAZINE (A) UNO TARINO THE LATEST ART OF ASHLEY WOOD SC WIZARD MAGAZINE AVENGERS INVADERS ROSS CVR #194 WOLVERINE EVOLUTION PREM HC ZIPPY 2007 WALK A MILE IN MY MUU MUU

ASHHAT OF THE WEEK: just like last week, the folks at Achaia think its a swell idea to ship two issues in a single week -- this time it is SECRET HISTORY. Last week's THE KILLER sold less than half of the previous issue. Guess that's another small publisher that I need to minimize my orders for. Too bad, I kinda like their line...

What looks good to YOU?

-B

From Back in the Day...

"There is arguably no piece of the American Zeitgeist that was more dadaist, more bleak and more intimately allegorical than Schulz's Peanuts."

Catching the tail end of last night's American Masters on Schulz (and all the essays surrounding the recent biography) made me think of the tribute I wrote for the CEO newsletter back in 2000. It's brief, but seems very much in synch with the current appraisal of Sparky's impact.

Johanna Catches Up...

Trying something new... quick takes, to break my block. The Flash #233 -- A writer as experienced as Mark Waid should know not to write stories picking at the scabs of superhero conventions. No good will come of examining the fraying fabric "realistically". As soon as the Justice League says "we've come for the kids", I laughed. The people who hung out with Mia and Wonder Girl and Robin are trying to tell a real parent how to raise his babies?

Flash points this out to them, along with a grim message of potential death for the young ones (because Sim forbid that having powers could be FUN), and they all back down. Watching the Justice League stand around like chastised schoolchildren is even worse than their hubris to start. Eh

Legion of Super-Heroes in the 31st Century #7 -- The Legion, much as I love them, have a long history of boys vs. girls stories with questionable (at best) gender politics. This falls right into that tradition with a firm splat.

Princess Xenobia (hint! hint!), heir to New Themyscira (aka Paradise Island, in less enlightened times), is missing. Some of the Legion girls go to investigate and promptly get captured by the bitch queen Circe. She turns them against themselves with a few well-placed snipes, and the girls instantly become so insecure and jealous over various boys that they're easily captured. So the boy heroes (mostly Superboy) get to go rescue them.

Who approved this Crap? We get to see the future Amazons, only to have them turn out to be harpies and the girl heroes shown as ineffective hostages? It plays into just about every gender stereotype out there ... and the boys don't show up well, either, drooling over the idea of visiting the "Planet of the Babes". I will admit, though, the idea of Bouncing Pig was funny.

Teen Titans #54 -- I think Sean McKeever is a terrific choice for this book and group, but I refuse to read this, his debut story, because it's full of too many characters and alternate future versions. I look forward to trying a less person-packed tale.

X-Men: First Class #5 -- Kid mutants go to find the Hulk. They go up against him one by one, until Marvel Girl takes care of him. Which rocks! It's only temporary, though, because we're reading the classic fight-then-team-up structure, or at least "misunderstanding becomes uneasy truce".

The difference between these kid mutants (the young, original X-Men) and all the many other kid mutant teams that Marvel's also published is a significant one... this one doesn't have the baggage. There's just the few characters, and their tentative encounters with the classic Marvel universe, instead of seventeen hundred spinoffs and variants. The feeling is purer and more innocent, not in a naive way, but in a "focused on the core of the concept" way. Jeff Parker continues to surprise with the depth of his talent. Very Good

She-Hulk #22 -- Peter David's first issue. I understand the desire to do something different from Dan Slott's run (which had become only a pale shadow of itself by halfway through). This isn't it, though, or at least anything I care about. The last page says "Next issue: More hitting!" Which I think is supposed to be funny hip, but I just found pathetic. That's not what I'm interested in reading, and there's too much of it here.

Jen's become a bounty hunter instead of a lawyer. There's more characterization given to the villain than her, though, and the cliffhangers are artificial. Sure, I want to know the explanation behind the division and the not-really-dead return, but not in any kind of involved way, just a slight curiosity towards which comic gimmick he's going to attribute it to. I'm not affected, and I'm going to forget what happened long before the next issue. Eh

Catwoman #72 -- And creators wonder why readers don't believe they're really going to do anything different... this issue reverses everything that made the recent run of Catwoman so interesting and unusual. Baby? Given away. New identity? Lost in a drunken haze. Stand-alone stories? Let's truck in Zatanna and yet another Identity Crisis reference. Life in her neighborhood? Blown up with a convenient bomb. Complicated morality? Replaced with a vengeful vow to quit being a good guy. Looks like next issue, we're back to a simple anti-hero with no family ties and nothing complicated. Borrrrrrrring.

Oh, and at her turning point, Catwoman in the Batcave stares at the costume of a dead Robin, talking about how their lives aren't safe for kids, at the same time she's ignoring the live one babysitting her daughter. Why is absolutely no one in the DCU optimistic any more? I don't want to rate this, because I get tired of marking most superhero books Eh, but that's my overall take on them. They don't aim for much, and they achieve it.

The Vinyl Underground #1 -- I liked it. I found the characters interesting, I liked their interplay, the look and design is well-suited to them, and I want to know more about what's going on. It's got a cheeky attitude towards sex that suits our culture, permeated with it, and the London setting is necessary for avoiding American puritanism. Good

The Brave and the Bold #7 -- Excellent superherodom. Wonder Woman and Power Girl interact as two women with similar powers but very different personalities (a really basic quality of good writing that many many genre writers manage to completely ignore). Mark Waid is at the peak of his very talented long game here, and George Perez's art is perfect for the detail and obsession inherent in the tales.

Wonder Woman accidentally finds out that Power Girl has been brainwashed to kill Superman. The rest of the issue is finding out how and when and by whom, made more difficult by PG's recalcitrance towards self-examination or needing anyone's help. There's also an odd little bit woven in there about being willing to destroy a repository of world-changing knowledge if it means saving a friend or a hero (I'm not sure which is more important). Great action, high-flung adventure, creative threats, and even things to think about once the story's done.

----

So, what do you think? Is shorter better? Or should I not even bother if I'm not talking about the newest titles in a more timely fashion?

Primed for disaster: Graeme talks with Authority from 10/24

So, on Thursday, my boss comes into work and she's dying of what looks to be the worst cold known to humanity. We all yell at her that she should go home, that she's going to make the rest of us sick, and she says that she'll stay in her office the whole day. Friday, she comes in again, still sick. We all yell at her again, tell her that she's going to make us all sick, and she goes to hide in her office for the whole day again.

Today, I am dying of the worst cold known to humanity.

Thanks a lot, boss. Shall we get to comics, instead?

Unlike Diana, I don't really think that THE AUTHORITY: PRIME #1 is okay, and I'm blaming almost all of it on Darick Robertson. Don't get me wrong; I think that Darick's a good artist, able to produce a variety of styles of work (His messier-than-usual issue of 52 in which Ralph died is one of the best looking of the series, and he's doing good stuff month in and out on The Boys), but there are parts of this comic that go beyond "being rushed" and into the "okay, now you're just doing taking the piss" arena. You can kind of see it in the cover, which has some sloppy background work barely saved by the colorist, but it's towards the back of the issue that it really becomes apparent - the last three pages of the book in particular, especially the last page where the splash page that should be one of the most important, money shot, pages in the issue has some appallingly sketchy figures - look unfinished and amateurishly sketchy (Check the backgrounds on the last couple of pages; look at the shadows on the second last page to see what I mean). I don't know if this was produced under a horrifically tight deadline, or whether Darick just didn't really care about the book, but it's a completely distracting black mark against a book that wasn't really that strong to begin with.

The story, you see, is a strange attempt to revive Wildstorm's last successful franchise, months after the last stalled revival. It's a good example of what's wrong with Wildstorm, on one level; Christos Gage's script is continuity-heavy, impenetrable to non-Wildstorm regulars, and reads like a parody of DC or Marvel books with much longer histories. It has no identity of its own, and not enough thrills, spills, or humor to make you want to overlook that.

Part of the problem may be that the Authority just isn't needed anymore; both of the Big Two have their own extreme superhero teams, and Marvel has pretty much driven the "superhero logic taken to extreme" and "widespread destruction" buses as far as they can go, and stripped of its status as the edgy superhero book, there's nowhere else for the Authority to go - The characters aren't strong enough or interesting enough to stand on their own outside of the original concept of the book, and putting them into a generic "two superteams fight!" plot like this underlines that. Unless you were already a fan of the characters in this issue, there's nothing of interest here at all, and when you take that and then add in the subpar art, then you've got a book that's pretty much Crap.

One Door Opens: Diana sees some Firsts and Lasts, 10/24

Well, it's been an interesting week: some new beginnings, and a somewhat unfortunate ending. Let's get right to it, shall we? I'm hard-pressed to find a more radical transformation this week than SHE-HULK #22: with Dan Slott's departure (he'd be writing Spider-Man right now if Joe Quesada's shock collar still worked), Peter David takes the book in a completely different direction. That's to be expected, of course - David and Slott have very different senses of humor, with the former leaning more towards quips and puns while the latter works better with goofy, cartoon-esque scenarios - but I didn't expect to become so interested in the story. It may just be that David has more experience in the field, but I found his first issue of SHE-HULK was enough to hold my attention, where Slott's run never really caught on with me. On the other hand, David has a tendency to wear his pop culture influences on his sleeve... X-FACTOR's Singularity Investigations was obviously drawn from Wolfram & Hart (ANGEL), and I doubt it's a coincidence that SHE-HULK #22 is structured on the same principle as the HEROES season premiere: we start the story in medias res, time has passed, and a big part of what compels us forward is learning what's happened in the interrim. Narratively speaking, this is a perfectly fair and efficient tactic, but the timing could be better. Nevertheless, this is a GOOD starting point for David's run: there's a proper balance of action, humor and mystery, though if you're looking for Slott-esque gags, you're better off searching elsewhere.

AUTHORITY: PRIME #1 is another new beginning of sorts, though I suppose anything Wildstorm's doing at the moment is soured by the total collapse of the imprint. It's interesting that this miniseries comes out more or less at the same time STORMWATCH: PHD was cancelled; for all intents and purposes, this can be read both as a continuation of Gage's run and as a sequel to Ed Brubaker's AUTHORITY: REVOLUTION (since the Morrison/Ha run has been completely derailed). When it comes to action sequences, Gage rarely disappoints; in this issue alone Stormwatch goes old-school (it says something that I don't find Battalion's look nearly as ridiculous under Darick Robertson's pen as it probably did ten years ago) and beats up some giant robots while the Authority fends off a Lovecraftian hentai monster. Characterization is a bit on the light side, with a distinct focus on Stormwatch Prime (though there's a case to be made that the Authority has always been comprised of flat, one-note characters anyway). However, there's a definite sense of "road well-traveled" here - I feel like I've read this story before, Stormwatch and the Authority going to war over secrets from the past (though I can't remember whether Wildstorm has actually published a similar storyline). OKAY for what it is, because I know Gage isn't setting out to reinvent the wheel here... all the same, I can't see this being more than a pleasant distraction in the long run.

And speaking of long runs, it would've been nice to say that Gail Simone's tenure on GEN13 comes to a close after a long and successful reign on the title, but... well... no. Don't get me wrong, I liked the first six issues - Simone's characterization of the teens, especially Eddie, was instantly endearing - but somewhere along the way GEN13 seriously lost focus. This "Road Trip" arc had a grand total of four superteen teams running around fighting each other, all through an unofficial crossover with Simone's other soon-to-be-canned Wildstorm title, WELCOME TO TRANQUILITY. It didn't accomplish much other than allowing the kids to whine about their fate some more, and this latest issue - Simone's last - was particularly frustrating because the potential is right there on the page, and she doesn't take advantage of it. Disappointingly EH, especially as a finale to her ongoing storyline. Better luck on WONDER WOMAN, I guess.