I Wanna Heal, I Wanna Feel: 9/19 Just Doesn't UNDERSTAND Diana's PAIN

You know how people sometimes laugh uncontrollably at inappropriate moments? And then there's that awkward feeling because they really should be taking things seriously? That's pretty much how I felt about PENANCE: RELENTLESS #1. It's so self-important (the title page proudly announces "From the pages of CIVIL WAR"), so... well, relentless in its dark and faux-meaningful atmosphere, and yet my only response was to giggle like a Japanese schoolgirl.

That reaction largely stems from Paul Jenkins' total lack of self-awareness: you can almost hear the entire Linkin Park discography playing in the background as Robbie Baldwin, nee Speedball, shows off his nipple rings (?), watches Marquis de Sade biographies (?!), writes tortured and cryptic entries in his journal (?!?!) and cuts himself up like a Thanksgiving turkey (!!!). I can actually see someone with a wry sense of humor, like R.K. Milholland or Kyle Baker, turn this into a hysterically funny parody of the emo sub-culture and its stereotypes... but Jenkins is taking this very seriously, and apparently expects us to do the same.

Which isn't an easy task, precisely because - in his desperate attempt to give meaning to an utterly meaningless character revamp (I mean, seriously, who thought it was a good idea to turn Speedball into a hybrid of Dennis Rodman and Gerard Way?), Jenkins isn't actually doing anything beyond invoking various shorthand cliches. He's taking all the shortcuts, without actually going anywhere; it's not enough to just throw out random excerpts from the Emo Handbook for Maladjusted Outcasts, not in an age when "darkening up" the happy-go-lucky crowd is an all-too-common trend. In his effort to stress how different Robbie Baldwin is, how any trace of Speedball has been erased, Jenkins forgets to make us care about this new Penance kid (who, by all indications, is exactly the kind of douche you'd slap in the face after thirty minutes of enduring his whining about his poor, misunderstood life).

AWFUL stuff, and I can't see this interpretation of the character lasting for very long without getting retooled. It's just too much of an obvious joke to everyone but its creators.

My Life is Choked with Things Other Than Comics Too: Jog begins the 9/19 reviews

Gah! It looks like the column's gonna have to wait until Wednesday. I can only hope the fever for expansive Marvel Graphic Novel sci-fi featuring outer space girl scouts hasn't cooled by then. For now, I'll begin a chain of reviews.

Gutsville #2 (of 6): I liked the first issue of this Image miniseries from writer Simon Spurrier and artist Frazer Irving, even though the plot seemed kinda rote and the characters stock. I liked this issue a lot more, and not because much depth has been added - rather, the creative team focuses on drawing so much joy out of their puritan-society-in-the-belly-of-a-giant-monster concept that the old tropes almost glow.

I cannot emphasize enough how vital Irving's visuals are to the feeling. This is the best work I've seen from him, wrapping some wonderful bits of character expression into increasingly hallucinogenic vistas of cavernous flesh and membrane. The sleek costumes and hints of magical transformation may be reminiscent of Klarion the Witch Boy, but there's a stronger sense of humor at play here, from clomping piston stormtroopers trampling an unlucky child (straight face maintained), to a long line of murderous revolutionaries standing in shadows, knives out, behind their faux-noble leader, gaily smoking a pipe in the light. And don't get me started on the drug bits!

Plotwise, things proceed as expected. Some parties try to escape the intestines of their monster home. Others jostle for power. Secret loyalties are revealed, bigger mysteries are suggested, and people are simply shocked by what they see off-page, although we'll have to wait longer. I think the deliberate nature of all this throws Spurrier's little touches into sharper relief, like how social classes are differentiated by how people handle profanity. And the writer has developed one really delightful character in Percival Launcet, "Friend to His Lordship, employer of common men, and passholder of the First d__mned Class!" who's also a secret proletariat revolutionary, taken to living his life as an ongoing parody of an arch-capitalist.

VERY GOOD fun all around, well worth checking out.

Streets of Glory #1 (of 6): This is writer Garth Ennis' new Avatar project, and yeah, that was enough to get me to check it out. It's a Western, supposedly Ennis' first without supernatural or fantasy elements.

It's pretty AWFUL on the whole, unfortunately, though there's some ok parts. I liked how the story is narrated aloud by an old man in a diner, with absolutely nobody bothering to listen to him. I'm usually ok with the 'old gunfighting vs. progress' theme, which is big enough to support a variety of stories.

But most of this issue comes off as alternately stilted and shopworn, with characters stumbling through tangled dialogue on their way down just the road you'd figure they'd be on. I understand that Ennis is trying to emphasize characters' backgrounds by contrasting their ways of speaking, but that doesn't make a "has it not" and "can we not" loaded conversation between two brothers any less clumpy and awkward... must be rationing contractions back East! Naturally, the older brother is killed and the younger man goes with a killer (yet soulful!) old gunman, to a dusty town, with black-hatted dastards approaching.

Compounding the problem is artist Mike Wolfer, a decent craftsman who's not at his best here. Most visibly, there's a nasty splash page where I'm pretty sure Wolfer is trying to toy with perspective to make the great gunman look like a giant bestride the landscape, but it's pushed too far and ends up looking really clumsy. Wolfer does deliver the gore, with faces literally falling to pieces under fire, but his storytelling sometimes coughs - there's one page with a villain reloading his shotgun that I read three times before I grasped who was moving where and doing what. Believe me, a first chapter this problematic doesn't need extra reading hurdles.

You better leave that kitten all alone: Graeme gets Presented from 9/19

It’s rare for a comic to live up (down?) to expectations as much as MARVEL COMICS PRESENTS #1. Which I first saw the line-up of the book, I wasn’t reminded of the 1990s version of the title (which started with the optimism that maybe characters like Cyclops and Colossus could be the tentpole characters for the book, before realism set in and we got Wolverine and Venom over and over and over again. Ah, such happier days) as much as I was left thinking “So, it’s the Immonen’s Hellcat and lots of filler, I guess.”

It’s not to say that the other strips are bad, per se – although the Vanguard and Weapon Omega efforts come close, if only for the fact that they sacrifice both plot and characterization in their first episodes for some vague sense of mystery that lacks the hook necessary for you to care enough to want to come back for a second helping (Disconnected scenes and foreboding dialogue alone isn’t enough to get me to care, people. You kind of need something more coherent for the reader, especially in an opening episode, to introduce them to the characters before the weirdness sets in) – but they don’t really have the style and panache of the Hellcat story; they feel like back-up strips, and I’m not sure if that’s down to intent or execution. The Thing and Spider-Man stories in the book are nice enough ideas, but either too low-key or, in the case of the Spider-Man story, not enough of an idea to last the length of the story (Sorry, Stuart; it’s a nice gag for a couple of pages, but after that it began to wear thin; that “It was all a dream… or was it?” ending didn’t help, either).

In comparison, Kathryn and Stuart Immonen make their contribution both read and look individual – the script sets out the character first and only really gives you the plot in the last couple of pages, but the pacing and humor (especially the retro pin-up fashion pages) make it seem as if they really care about the strip, as opposed to just filling up pages in a book for a paycheck. As far as the visuals go… Dude, it’s Stuart Immonen. What more needs to be said about that?

Overall, it’s an Okay book, but the Hellcat story itself is Very Good. Wait for the trade of that to come out and snap it up instead.

To Have and To Hold: Hibbs on The Wedding

GREEN ARROW AND BLACK CANARY WEDDING SPECIAL: It takes THREE different specials to get there (two of them oversized at $3.99), as well as an issue of COUNTDOWN, but what drove me more crazy than the last 4 pages is that we never actually get to see the wedding itself... except in a photograph. *sigh* As for the last 4 pages, it seems pretty unlikely that's how they've going to leave it, given the monthly comic coming up (BC *can't* carry a solo comic, and Connor probably can't either), so this is probably false jeopardy, but it is so completely left field both from the light and breezy tone of the earlier pages, but also from the "where did that come from?!?" POV. I went looking back through the pages hoping for some sort of clue as to why that happened, and there's just nothing...though there's a background gag over three pages of whom I think is Flash villain Girder goosing Power Girl, and getting his "nuts" ("ha ha") smashed for it.

Amanda Connor's art is just lovely -- being "cute and charming" at the same time as easily handling the requisite superhero smackdown; and Judd's script is basically fine... but I just don't see why they ended the thing on such an ugly, sour note.

And why they didn't show the wedding itself!

This issue careens widely from GOOD to AWFUL, and because that last grade is the taste it left in my mouth, that's where I'm going to leave it.

What did YOU think?

-B

We'll never be lonely anymore: Graeme thinks about Wedding Specials from 9/19.

The interesting thing about the cover blurb from GREEN ARROW AND BLACK CANARY WEDDING SPECIAL #1 is that it's more true than was probably intended: "Everyone who's anyone in the DCU will be there! (And you won't BELIEVE this WEDDING NIGHT!)" it says, and it's entirely right; by the end of the book, I didn't believe the wedding night at all. Immediately, I just assumed that there was going to be some kind of out within six months or so, some way of undoing what just happened - Not because I am such a Green Arrow fan that I'm that upset over the end result, but because it not only came from nowhere, but came from nowhere right in an epilogue after the main story and therefore seemed even more gratuitous and "Oh, hell, we need a shock ending" than it would've otherwise.

Another reason why I'm assuming that there's going to be a get-out clause (even if that get-out clause invalidates the wedding, such as "It wasn't really Green Arrow at all!") is because... Well, there's just something super-shitty about having an otherwise light and positive book have such an ending. Never mind that the entire wedding event so far has been so light and frothy that I think everyone and their aunt have been waiting for the other shoe to drop - presumably on someone's head - the entire time; this particular one-shot is (like the Wedding Planner, and pretty much the JLA special as well) a comedy right up until the last four pages. Judd Winick's script plays everything - even the wedding crashing party made up of Deathstroke and an army of supervillains - for laughs, aided and abetted by Amanda Conner's amazing artwork, which nails everything effortlessly; she's an artist who can really get her characters to "act" without breaking the reader's involvement in the story to marvel at the art. It just seems like bad manners - and kind of bad writing, to be honest - to have such a dramatic and unexplained tonal shift at the story, especially going from comedy to tragedy without warning or, more importantly, any sense of it being real or believable.

It's all a set-up for next month's Green Arrow/Black Canary ongoing series, of course, and that's partially why I expect everything to be set right within the next half year or so (The other part of that is that I really don't expect DC to do anything drastic to Oliver Queen after just having Andy Diggle and Jock do a Year One mini about him; I'm that cynical), but the ending really sours what was otherwise a charming, suprisingly Good book. Maybe I'm just a hopeless romantic, but pick it up and stop before the last four pages.

Johanna Liked Toupydoops #6, But...

People send me PDFs for review. Here's my thoughts on one. Bear in mind that I use a laptop, so my screen space is minimal, and by the time I blow up the pages to be able to read the dialogue, I'm looking at individual panels, not full pages. It's not the most ideal format, but it's effectively free for both of us. Toupydoops #6 is the best issue yet. Kevin McShane's characters are as distinctively animated as ever, but new co-writer CJ Julian brings extra snap to the proceedings.

Toupy's an alien-looking aspiring actor in a Hollywood based around comic books instead of movies. Teetereater is still his slick best friend, a hit with women and a conman player. This issue, however, when the two head to a premiere party, Toupy's the one who hits it off with a gorgeous lady. I'm glad the lug finally got a good night out.

The opening scene sets up the opposite expectation; Teeter's all slick and "oh, yeah, lots of hot women will be inside this hip gathering", while Toupy's tired of expecting yet another night of being ditched by his friend and being turned down, like has happened every time before.

The story involves more than just typical patterns of male hunting and dating interactions with women, although those are funny enough to see. In the character of Ashley, Toupy's date, Julian and McShane tackle the compromises aspiring actors may have to make in order to get a toehold in an appearance-focused industry, whether it's contemplating radical body changes or showing up somewhere they hate just to be seen. Toupy has more in common with Ashley than he thinks, only she's obviously been in town (and shaped by it) much longer than he has.

Toupy's often the naive youngster in attitude, putting what would otherwise seem normal in sharp relief. He's also charming in his innocence when it comes to dating, especially in comparison to Teeter (who's fun to watch getting his commupance, given his smarm). Typical of the series, some existing Hollywood elements are simply translated. In this issue, they introduce the Walk of Fame, only in their world, the stars are for Archie or Robin or touchingly, Betty Boop.

There's an unfortunate whiff of gay panic in some of the comedy scenes, which takes an otherwise Very Good issue to Good. It's no different from a sitcom to have the two men show up at a "hot new club" that turns out to be a gay bar and then run away in fear when they realize their mistake, but it's not right there either. And it's not just a one-off joke; it's echoed at least two other times in the issue. In one of those other scenes, it's taken even further in suggesting being thought gay would be the most terrible thing ever. I don't understand how someone involved in Hollywood could be so retrograde on this particular subject.

I was told a million times of all the trouble in my way: Graeme finishes off 9/12

Another round-up.

BOOSTER GOLD #2: DC's new "fun" comic - which is probably the death knell for the book right there - has a second issue filled with fun, frolic and continuity injokes and overload; not as enjoyable or open to new readers as the first, it was still pretty Good nonetheless. It really feels like it wants to be a TV show, all the way down to the sentimental meeting between Guy Gardner and Booster at the end. If you listen closely, you can hear the faux strings of a 1980s soundtrack.

CASANOVA #9: That blue's still distracting, but a much more balanced and complete second chapter to the second volume than the first - Maybe I'm just easily swayed by sexy spacewomen who sometimes have six arms. Just like Captain America, though, the title character is nowhere to be found, and the book doesn't suffer for it whatsoever. Very Good.

DAREDEVIL #100: There's something weirdly old-school about the "It's our anniversary issue, so let's have lots of guest artists from the book's past!" thing, but in a good way - especially the John Romita pages, which again make me want Ed Brubaker to go and do straight-up romance comics at some point. I could've done without the overly-glossy Marko Djurojevic pages, though; there was something too slick about those... Good, nonetheless, and that's before you get to the added bonus of the San Francisco-era back-up reprint.

GREEN LANTERN #23: While the Sinestro Corps rages in space, Hal Jordan's brother gets all upset that the city he lives in isn't that popular. Guess which one captures the imagination more. Given the cliffhanger, though, I'm hoping that the Middle Aged White Man Comics prologue isn't the start of a "Hal's family are murdered" plot to give this otherwise Good comic more angst.

JUSTICE SOCIETY OF AMERICA #9: I can see the hate email and comments already, but this Good start of the Kingdom Come sequel marks the completion of Geoff Johns' hat-trick of successful superhero books for the week. Again, rather old-school - it's one of those "super-heroes on their day off, but they never get a full day off" issues that you'd see in '80s Teen Titans or other team books, for the most part - and the appearance of Kingdom Come Superman at the end of the issue is arguably the least interesting thing about the whole book, but it's just well-done, solid, and fun. I have simple needs, my friends, and this meets them.

NEW AVENGERS #34: The "Let's use a magic spell to look inside our heroes' hearts" schtick would've made for a better scene if it hadn't already been done a few issues ago, but there's something to be said for the speed with which Bendis seems to tie up the internal Skrull paranoia subplot here, ahead of Secret Invasion. Otherwise, this feels like filler while the book waits for Mighty Avengers to finish up its first storyline; Okay, but inessential.

PUNISHER WAR JOURNAL #11: And talking of filler... Again, another "downtime between super punching" issue, but this one doesn't work as well... maybe it's because there isn't any climax to any of the three parallel storylines here, just bridging material between other stories. Good to see Ian Brill's Marvel counterpart be turned into a gun-toting psychopath, though. Eh.

THOR #3: Wow, for a book advertised with "Thor kicks Iron Man's ass!" (Well, more or less), there's a significant lack of ass-kicking. Add to the mean tease of Thor essentially saying "NEXT time, I WILL kick your ass" the unnecessary use of New Orleans as backdrop to add cheap angst, and this becomes a nicely-illustrated but ultimately-Eh piece of pointlessness.

This week: I go on vacation on Saturday, so only three days of reviews. I'll choose wisely.

Arriving 9/19/07

30 DAYS OF NIGHT BEYOND BARROW #130 DAYS OF NIGHT RED SNOW #2 A G SUPER EROTIC ANTHOLOGY #66 (A) ANNIHILATION CONQUEST QUASAR #3 (OF 4) APOCALYPSE NERD #5 (OF 6) AQUAMAN SWORD OF ATLANTIS #56 ARMY @ LOVE #7 AVENGERS CLASSIC #4 BATMAN LOBO DEADLY SERIOUS #2 (OF 2) BETTY & VERONICA DIGEST #178 BIRDS OF PREY #110 CAPTAIN AMERICA #30 CWI CATWOMAN #71 CHECKMATE #18 COUNTDOWN 32 COUNTDOWN TO MYSTERY #1 (OF 8) CRIMINAL MACABRE MY DEMON BABY #1 (OF 4) CYBLADE PILOT SEASON #1 DISTANT #1 (OF 4) DYNAMO 5 #7 EX MACHINA #30 FLASH #232 GREEN ARROW BLACK CANARY WEDDING SPECIAL #1 GUTSVILLE #2 (OF 6) HELLBLAZER #236 HIGHWAYMEN #4 (OF 5) IRREDEEMABLE ANT-MAN #12 JACK KIRBYS GALACTIC BOUNTY HUNTERS #6 JLA HITMAN #1 (OF 2) JOHNNY HIRO #2 JUGHEADS DOUBLE DIGEST #134 JUNGLE GIRL PX ED #1 LEGION OF SUPER HEROES IN THE 31ST CENTURY #6 MAD MAGAZINE #482 MADMAN ATOMIC COMICS #4 MARVEL ADVENTURES AVENGERS #16 MARVEL ADVENTURES FANTASTIC FOUR #28 MARVEL COMICS PRESENTS #1 MARVEL ILLUSTRATED TREASURE ISLAND #4 (OF 6) NEW X-MEN #42 PENANCE RELENTLESS #1 (OF 5) PROGRAMME #3 (OF 12) REPO #4 (OF 5) ROBIN #166 SCOOBY DOO #124 SHADOWPACT #17 SHOJO BEAT OCT 07 VOL 3 #10 SIMPSONS COMICS #134 SPAWN #171 SPIDER-MAN RED SONJA #2 (OF 5) STAR WARS KNIGHTS OF THE OLD REPUBLIC #20 STREETS OF GLORY #1 (OF 6) SUPERMAN BATMAN #40 TALES OF THE SINESTRO CORPS PARALLAX #1 TERROR INC #2 (OF 5) TESTAMENT #20 (RES) UMBRELLA ACADEMY APOCALYPSE SUITE #1 (OF 6) WASTELAND #12 (NOTE PRICE) WITCHBLADE TAKERU MANGA SUMITA CVR A #8 WOLVERINE ORIGINS #17 WORLD WAR HULK #4 (OF 5) WWH WORLD WAR HULK FRONT LINE #4 (OF 6) WORLD WAR HULK GAMMA CORPS #3 (OF 4) WWH ZERO KILLER #2 (OF 6)

Books / Mags / Stuff 52 VOL 3 TP ABANDONED COLOR ED GN AFTER THE CAPE VOL 1 HOW FAR TO FALL TP BETTY & VERONICA BOY TROUBLE VOL 1 TP CAPTAIN AMERICA BY ED BRUBAKER OMNIBUS VOL 1 HC CINEFEX #111 SEP 2007 COMICS JOURNAL #285 (NOTE PRICE) DR THIRTEEN ARCHITECTURE AND MORALITY TP ELFWORLD VOL 1 TP EMO BOY VOL 2 WALK AROUND WITH YOUR HEAD DOWN GODS OF ASGARD GN GREEN ARROW BLACK CANARY FOR BETTER OR WORSE TP HEAVY METAL NOVEMBER 2007 #113 HELLBLAZER THE GIFT TP INNOCENCE GN 2ND ED (A) JUSTICE SOCIETY OF AMERICA VOL 1 THE NEXT AGE HC MARVEL ADVENTURES SPIDER-MAN VOL 7 DIGEST TP PHOENIX VOL 11 TP SILENT WAR TP SPAWN COLLECTION VOL 4 TP VIDEO WATCHDOG #134 WITH THE LIGHT VOL 1 RAISING AN AUTISTIC CHILD GN WOLVERINE ORIGINS VOL 2 SAVIOR TP

What looks good to YOU?

-B

Don't do it, don't try it baby: Graeme gets suicidal.

Unlike Johanna, I had a couple of moments of unexpected disappointment with SUICIDE SQUAD: RAISE THE FLAG #1. The first was how much it centered around Rick Flag; sure, I knew that the title was a play on his name, and that the mini-series would revolve around his still being alive, but I had managed to convince myself that he's still somehow not be much of a presence in the title itself until the end of the series, partially because I never really enjoyed Flag as a character - for me, Ostrander's Suicide Squad never really became a must read until after his death - and partially because, with series like "The Search For Ray Palmer", I thought missing characters were all the rage these days.

The second, and much more disappointing, was how much the book read like an issue of the original series. Undoubtedly, that's a selling point for many fans, and I can see the logic behind it from that standpoint, but starting off a mini with an issue-long flashback into a decade-old series' continuity, complete with injokes, nicknames and recurring villains who are barely introduced to new readers was oddly disorientating, as well as weirdly unexciting... It read as if the creative team were playing it safe, sticking to their comfort zone and giving the readers just what they think they want. The thing is, I don't want that; I want to see what I enjoyed about the original run brought into a new context, and re-examined to an extent. I mean, nostalgia's a fine thing, but if I want to read the old stories, then I'll just read the old stories (Nostalgia is the reason behind my purchase of SHOWCASE PRESENTS: BATMAN AND THE OUTSIDERS, for example, which holds up surprisingly well from when I was eight years old. I'd even go so far as to call it Good). I expected more from this mini, and may even get it in the future issues, but the first, backwards-looking, issue was surprisingly, disappointingly, Okay.

Johanna Reads Superheroes Again: Stormwatch, Gen13, Wonder Girl, Suicide Squad

What I Read This Week: Stormwatch PHD #11 -- This is why I don't care about keeping up with superhero comics. (You might have noticed my issues with timeliness.) As soon as I find one I like, they cancel it. This issue sets up next's final with yet another bad guy attacking the heroes by striking at those close to them, and events happen in abbreviated fashion. The intriguing character interaction is undercut by boob-focused art when it comes to the female characters. (Gorgeous is less impressive as a bombshell if all the other women also have her exaggerated secondary sex characteristics, you know?) I'll miss Black Betty and several of the others when they're gone. Okay.

Gen 13 #12 -- Gail Simone has clever, funny ideas, but too often, I enjoy them in spite of the rest of the comic. The bigger framework or story too often is left lacking or too familiar. That's what happens here, where we get to see Grunge absorb Fairchild, which gives him superstrength and huge breasts. Once you get past the giggles of that visual (which is censored, of course -- it's still a DC comic), the rest of the book is Eh. In between flashbacks to Grunge's childhood -- surprise surprise, he's a supersmart prig, because there's less dramatic tension if he's the same person from birth to now than if he's the total opposite -- there's a big fight with yet another group of superpowers. I've read enough Authority to get the Authoriteens, but I don't know who the third gang that show up are. WildStorm's got too many characters as it is, and few of them can support any kind of regular title. Why add more? Meanwhile, some crazy robot lady is making new copies of the titular team in a plotline that's been plodding along since issue #1. Make it stop, already.

Wonder Girl #1 -- Cool! I'd love to read about a teen heroine.

What has happened to her chest on the cover? Did she go through puberty and surgery when I wasn't paying attention? First page: oh, ok, she's normal inside. Just typical bait-and-switch comic marketing.

Nice, a summary of her history to catch up those of us who want to read comics, not events. Wait, what's all this Amazons Attack crud? Do I have to pay attention to that to read this? I was enjoying ignoring it. We're supposed to believe that the public is outraged? I thought all that Civil War and Aftermath stuff was the OTHER comic company.

So Cassie is undercover, hiding out because people hate her. That's not a very promising beginning. Why can't she just be a heroine? Why's she got to act like it's so terrible to be able to do amazing things and hang out with other super-kids like Robin? Why's she so eager to take the violent, final solution? Why's she so alone, with all her superhero teams and heritage cut off from her? I don't want to read that. (If I did, I'd be buying Spider-Man instead.) Shame we don't have a Disappointing rating. Or Not What I Wanted. (It'd be more honest.) Eh.

Suicide Squad #1 -- I'm so glad John Ostrander is back writing this book, because no one did it better. The classic team -- Nightshade, Bronze Tiger, Deadshot, Boomerbutt (which raises a continuity question for those who care) -- is sent to rescue Rick Flag, previously thought dead. Most importantly, Amanda Waller is back in charge. As she describes herself, "I'm fat, black, cranky, and menopausal! You do NOT want to mess with me!" She's also usually the smartest person in the room and willing to do what it takes to make the right thing happen.

She's the kind of hero we need today, if you want to read stories dealing with more "realistic" circumstances. It's not the violence that makes her great; it's the strong moral code pushed to excess as a way of exploring justice, with loyalty as the primary virtue. The art, by Javi Pina and Robin Riggs, is lovely in its detail and complemented well by the shading of colorist Jason Wright. Good.

A Comic About Life Deserves a Post About Life: Jog on a 9/12 release

A new grocery store opened 15-20 minutes from my building today; it seemed like an excellent chance to sustain myself on free samples, and I was totally right. I couldn't believe how many cheese samples they were working the floor with. I wound up buying some buffalo milk mozzarella, since I didn't want to feel like a complete mooch.

And the store didn't tolerate antics, let me tell you - while I was in the ravioli sample line, a young boy jumped right to the front of the line, only for the ravioli sample man to ask sharply if his parents knew he was skipping in line. The boy's mother then pulled him away as he shouted "YOU SAID WE WERE GETTING HAMBURGERS!!" The sample man lamented the state of today's youth. It was a scene of America.

Miriam #1: This is a new oversized ongoing project, from writer/artist Rich Tommaso. Published by Alternative Comics, 24 b&w pages, $4.95.

Tommaso has always shown enthusiasm for combining slick visuals with his fascination for marginalized and perverse bits of Americana. Here, his visuals are slicker than ever, while his favored subject matter synchs with an ambitious take on a youthful relationship between the Miriam of the title and her longtime pal/crush Peter. It's one of those stories where different parts take place in different time periods, and the little revelations we're given about the past affect what we've read about later days.

Specifically, 1/3 of this issue takes place in the mid-'90s, with Miriam as a cartoonist and Peter a (lousy) film student roping her into helping him interview an old exploitation movie cameraman. Then the next portion rolls back to 1986, with Miriam as a high school girl pining for Peter in secret while her metalhead friend -- and Peter's current girlfriend -- destroys all that gets in her way. The last third is set in 1977, where lil' Miriam finds herself drawn to naughty Peter as a brash playmate.

Being only the first issue, it's mostly a lot of pieces floating around, and most of them are very familiar. More alarmingly, the title character remains little more than an accumulation of miscellaneous sensitive-yet-sardonic girl wallflower signals. Still, there's some sly narrative movements -- I really liked how an overheated look at a Russ Meyer girl gang movie is later evoked in an emotional lunchroom fight -- and Tommaso has a nice grip on little characterizations, like how children have fun being annoying, or how two nerds trying to talk to a girl drift into talking to each other about their interests. Gives me hope that this GOOD start will develop.

Right Through Sunday, I'm Bidin' My Time: Graeme catches up on some books.

With vacation less than a week away - I know, you're all as excited at the prospect of two weeks without me as I am at the prospect of two weeks in Europe - I'm clearing out the piles of things that've been waiting for me to review them for long times. Let's start by being girlcrazy today, huh?

CLUBBING: I keep seeing this referred to as the worst of the Minx books so far, and I think I'm on Earth-2. Don't get me wrong; Josh Howard's art is spectacularly unsuitable and almost sinks the book on its own, but I really, really enjoyed Andi Watson's writing here. Not only does the bitchy narrator keep the whole thing moving (and avoids learning a life-lesson that makes her all sweetness and light by the end of the book), but the plot itself is a fun mix of over-the-top English stereotypes and League of Gentlemen-esque plot developments. With a different, less-flat, artist, more people would be calling this a solidly Good book, I think.

CONFESSIONS OF A BLABBERMOUTH: Yeah, I really am just working my way through the Minx books. Coming on the heels of Re-Gifters, Mike Carey's second book for the line - this one co-written by his daughter - was pretty much a disappointment for me. The main character seemed too close to the main character from Re-Gifters, and for whatever reason, the plot felt forced and uncomfortable all the way through. It's still Okay, and a lot of that is due to the background chatter and details in the crowd scenes. Huzzah for the first book I can think about based around a blogger, though. At last, a character I can relate to. Insert the emoticon of your choice here.

EVA: DAUGHTER OF THE DRAGON: Not a Minx book, but a one-shot with a female lead character nonetheless! Sadly, despite that title, this isn't in any way, shape or form a kung-fu epic. It's also, to be brutally honest, not something that lives up to Jo Chen's lovely painted cover (Interior artist Edgar Salazar is firmly in the generic Top Cow-esque school of midrange Dynamite artists, and his version of the character lacks the personality of Chen's). Brandon Jerwa's script isn't a story per se, but a large chunk of expositionary origin story followed by what feels pretty much like a pilot for an ongoing series, connected by a metatextual framing sequence where writers are looking for a concept for a new monster show for their TV network; it's nothing revolutionary, but there's something Okay about the whole Dracula's-daughter-versus-all-the-classic-movie-monsters set-up nonetheless. Give me a better artist and more humor in the writing and I'd check out a potential ongoing.

GOOD AS LILY: Talking about disconnects between beautiful covers and completely different interiors, Derek Kirk Kim's cover for this book is completely unlike Jesse Hamm's scratchier-but-not-unattractive work inside, and the comparison it sets up seems somewhat unfair; I spent the entire book wondering how Kim's more cartoony, attractive characters would've looked in the same scenes. Storywise, there's a good concept here that feels like it's waiting to become a big Hollywood movie a la "Big" or "13 Going On 30," but the resolution seemed both too pat and confusing - Exactly why did all the Graces come together at the same time anyway, and what was the event that made each of them go home? That they were happy? That they'd imparted a particular lesson to the main Grace? Don't get me wrong; this is a Good book, but I wanted more, somehow.

Am I the only one following - and enjoying - the Minx line? What do the rest of you think of these books?

Johanna Squeaks at Mice Templar #1

People send me PDFs for review. Here's my thoughts on one. Bear in mind that I use a laptop, so my screen space is minimal, and by the time I blow up the pages to be able to read the dialogue, I'm looking at individual panels, not full pages. It's not the most ideal format, but it's effectively free for both of us. I can't help but compare Mice Templar to the earlier (and well-lauded) Mouse Guard. After all, they're both about mice with swords and spears. David Petersen's art is much more attractive, though, lending a storybook/fairy tale quality to the premise that helps with suspension of disbelief.

Michael Avon Oeming's mice, on the other hand, have outsized ears that look like satellite dishes with strange tiger-striping inside them, and everything's spiky, not just the weapons. Unlike Mouse Guard's emphasis on its characters fitting into a natural environment, these mice have humanoid body language, with long arms and legs, and they wear torso-covering armor. It looks like someone redrew a Japanese war story or a version of King Arthur by giving the characters mouse heads.

It's also the kind of fantasy story where various made-up names pepper the text in order to give the requisite exotic flavor. An early caption reads "It was upon the once-sacred field of Avalon where Templar fought against Templar--beneath Kros Cur Onnor Da, that now-desolate tree of grace where the noble dream of Kuhl-En finally came to its end." That kind of thing really turns me off.

Mice kids inspired by the legend of the now-departed Templar dream of being heroes while playing. When confronted with real danger -- a giant spider -- one of their townsfolk is revealed to be surprisingly heroic, and one of the children thinks he's been selected for a special destiny. It's a familiar plot, and the dressing in this case didn't interest me enough to continue or care. I quit paying attention halfway through. Ultimately, I didn't see any reason for these characters to be mice. And there's way too much violence and death for my taste, even for its setting. That gets it an Eh.

Buck up, you melancholy Dane: Graeme gets with the Emperor from 9/12

Maybe it's because I've been watching "Slings and Arrows" on DVD recently - it being a Canadian drama about a Shakespearean drama festival and actors with issues and everything that comes along with that - but I feel as if X-MEN: EMPEROR VULCAN #1 has more than the usual (for comics) sense of The Bard in it.

It's in the expositionary scenes, I think. This book actually does that kind of thing relatively well; although I almost entirely missed the Ed Brubaker Uncanny run that set up this mini, I didn't feel lost at all while reading this latest version of Space Opera that seems to be hitting both Marvel (Annihilation and Annihilation: Conquest) and DC (Sinestro Corps) lately (Is it just me, or does this latest round of space tales seem to owe a lot to Star Wars, and specifically, the last three movies instead of the original trilogy? The scenes of big action and adventure seem to be continually punctuated by scenes of people standing around in circles, talking about some kind of political decisioning, even if it's the Guardians talking about rewriting the Book of Oa. Has George Lucas ruined everything for all of us again?). Part of the reason that I felt as if I could understand everything that was happening was because of the way in which writer Chris Yost uses his characters to tell you everything you need to know in these melodramatic scenes that play on the over-the-top epic nature of the set-up (Brothers set against each other for the kingdom of a powerful empire!); my favorite being the lovers-meeting-in-secret scene, with Vulcan under a hood while his wife does a Lady MacBeth.

None of this is to suggest that this is a dry or old-fashioned book; Yost also brings a particular humor to proceedings that lightens up the slower, more plodding scenes - I'm particular amused by his take on Lorna, for some reason - and there're the prerequisite scenes of explosions that honestly feel kind of unnecessary. In addition, Paco Diaz's art is solidly 2003 in its look and execution - good enough, but unspectacular - and the whole book feels entirely, surprisingly, Good if inessential.

Johanna Bunts Potter's Field

People send me PDFs for review. Here's my thoughts on one. Bear in mind that I use a laptop, so my screen space is minimal, and by the time I blow up the pages to be able to read the dialogue, I'm looking at individual panels, not full pages. It's not the most ideal format, but it's effectively free for both of us. First up, Potter's Field #1, Mark Waid's first book from Boom! Studios now that he's their Editor-in-Chief. It fits right in with their publications, reading more like a media project storyboard than a comic. The first five pages set up the premise, another twist on the "oddball solves murders" plot that's so common in hour-long TV procedurals.

A mysterious John Doe is working his way through New York City's Potter's Field, where the anonymous dead are buried. His goal is to put names to the dead bodies. (Continuing premise: each episode can be a different grave tackled. Kind of like Cold Case.) I can think of better ways to spend one's efforts, but if that's what he wants to do... we don't get any sense yet of his motivation, but all that time spent hanging out in cemeteries is vaguely reminiscent of the Spirit.

Our Doe is described as follows: "He goes places the police can't. And he never rests until he can give the dead the only thing he can: A name to be remembered by." I can hear David Caruso saying that now. And in fact, whenever we see Doe, his eyes are replaced by blank aviator shades. The art is by Paul Azaceta, and the word that first comes to mind is "serviceable", which also categorizes other Boom books I recall. The colors by Nick Filardi are pretty and atmospheric, at least on screen.

Doe's got a network of operatives who owe him favors and do the groundwork, kind of like Global Frequency, only lower-tech. Waid's also picked up Ellis' tendency to lightly rewrite gruesome real-life stories. In this case, I was reminded of the story of a young girl who's been kidnapped and kept captive for years, only for her to later escape.

There's a vaguely misogynistic twist in which the terrified, despairing mother is blamed for her daughter's death through a convoluted chain of blame. And some of Doe's helper's abilities are too facile; why can his guy decode an old audio tape when the police couldn't? Can't they also call experts?

I don't blame Waid for creating a story where most of the key points remind me of other TV shows and comics. It's awfully hard to come up with anything original these days. But I get the feeling that he's not aiming for original, but for option money. It's too slick, wrapping up too neatly while allowing Doe to ride a hobbyhorse against a Nancy Grace-like TV host. It left me thinking it was Okay -- I'd likely watch this television show.

I tried to meet you, I've been wrong: Graeme watches the fireworks from 9/12

The strange thing about PARADE (WITH FIREWORKS) #1 is the sense of scale; this is a relatively small tale told against a large canvas, and despite the best efforts of Mike Cavallero, it reads as mismatched as that sounds. The problem isn't with the plot - based on the real life experiences of one of Cavallero's relatives - but with the way in which the plot is executed. After a promising prologue that suggests a more personal, internal, story than what we get - running through the history of one of the main characters in the main part of the first issue - we're taken into a narrative that relies on a political background that gets no explanation whatsoever. Don't get me wrong; the reader could read Communists versus Fascists as the Jets versus the Sharks if they've got no knowledge or interest in international political history, but that gets slightly less easy when the plot relies on events shifting when particularly political music is played at the wrong time for the wrong audience. It's as if Cavallero got too caught up writing family history that he maybe knows too well, forgetting to explain things to newcomers who don't happen to be related to him.

On the plus side, the art is a beautiful thing - A more European version of Scott Morse's stuff in many ways, with some great color work and surprisingly good acting from very simple linework. As much as I'm tempted to say that it's worth the cost of the book on its own, that does a disservice to the dialogue and characterization that the writing offers; although there isn't enough of a history lesson for my liking, Cavallero's writing isn't bad at all - he brings an interesting sense of pacing and drama, and keeps everything moving and readable. While the book may not be entirely a success, it's at least worth a Good look, and enough to make me wonder if the second half will pay off the prologue of the first.

My Life is Choked with Comics #9 - Kill Your Boyfriend & Girl #1-3

Hello to you all! I'd hoped to do it this week, but it seems next week I will begin slowly creeping backward towards the wee hours of Wednesday slot I'd originally planned for this column to run in. That's a good sign of progress, in a sort of 'supermarket having a sale to bump down the prices it just raised last month' kind of way.

So, in the spirit of a thrilling triple coupon discount effort, I'm happy to announce a very special feature for this week only (until I do it again). No bonus card required! It's a little something I like to call:

Involuntary reader participation!!

You see, back in the very first installment of this column, I observed that there were certain similarities between two Vertigo-released comics: the Peter Milligan-written Rogan Gosh (the subject of the column) and the Grant Morrison-written Flex Mentallo. Down in the comments section, Brian Nicholson pointed out that he'd picked up on similarities between another pair of Morrison-Milligan Vertigo works: Morrison's 1995 Vertigo Voices one-shot Kill Your Boyfriend, and Milligan's 1996 Vertigo Vérité miniseries Girl. I then conceded that I'd read neither work, and my credibility faded away in the manner of an enchanted coach turning back into a pumpkin at the stroke of midnight, and the pumpkin then getting hit by an oncoming truck.

However! I have since finally gotten around to reading both works, and I can only say that Brian was very right. And he's apparently not the first to pick up on the connection - according to Girl artist Duncan Fegredo (in a now-vanished thread on the Engine; the best I can link to is a Barbelith post reacting to the original post), Vertigo itself had once planned to package the two works together in a single collection. Believe me, after comparing these two works I can understand the impulse.

But I also wonder what the ultimate effect might have been. There's a lot of interesting stuff going on between these works, and not all of it is docile.

Both stories concern the exploits of a young female protagonist who narrates directly to the reader as a means of exposing her private thoughts. Both narrators are unhappy with their place in life, and eventually become caught up in a wild adventure when they run into an attractive person of mystery that's essentially them. Violent acts swirl around both of them, while they attempt a massive, burning act of destruction against a looming structure. Both play identity games, both wear a blonde wig at some times, both chafe against the expectations of society, both encounter semi-useless groups of misfits, both are chased by the police, both have their worst crimes attributed to their alter egos, and both eventually end up in much the same place as they started.

Yet, it's the differences that stand out the most. The tone, themes, writerly outlook, visual style... everything is so different, so opposed, that the latter work, Milligan's, often comes off as a scathing critique of the former, Morrison's.

In a way, it might usefully highlight the differing worldviews of fiction that both writers possess.

One at a time. Spoilers, folks. Fresh eggs and new items at the hot bar.

A. Kill Your Boyfriend

As I mentioned before, this came out as part of the 1995 Vertigo Voices line of one-shot specials, four in total (incidentally, Milligan & Fegredo were behind another one of them, Face; the other two were Jamie Delano's & Al Davidson's Tainted, and Milligan's & Dean Ormston's The Eaters). Pencils were provided by Philip Bond, with D'Israeli assisting on inks, and Daniel Vozzo handling colors. It was later reprinted in the Prestige Format.

Initially, it's a bit hard to separate Kill Your Boyfriend from popular works that directly preceded it. Surely the scent of the 1994 Oliver Stone film Natural Born Killers (which Morrison seems to have enjoyed, or at least respected) can be picked up from the basic plot, concerning the romantic and bloody flight of two young people -- a girl liberated from her domestic circumstances by a wild boy -- eager to live free and wild.

Our Heroine in this comic initially lives a comfortable but boring life, addressing us with Disillusionment 101 musings on formal education (school just teaches us how to be robots, you know!), fantasizing about shooting her classmates to death, and feeling let down with her dull, chunky, pimply boyfriend, who's less interested in despoiling her virtue than reading mediocre fantasy novels ("This is... well, it started as a trilogy and this is the seventh book. I suppose he just had so many ideas.") and pretending to study while waching porn ("It's so good, baby. Uh. Yeah... touch my tits with your claw...").

However, a handsome young man catches her eye with his casual disregard for common decency. He steals a man's cigarettes, and whistles at her as she passes by. Late, after arguing with her parents over a condom she has little hope of unwrapping, the girl storms out of her house and runs into the boy again. She gets drunk for the first time. She watches him vandalize a dopey three-wheel vehicle for invalids - meaningless and unfair destruction is fighting the world on its own terms! She throws a rock though a dozing elderly couple's window - to wake them from the deathly nap their boring lives have lulled them into! And for lack of anything more interesting to do, they head over to that awful fucking sensitive mild-mannered bookish shithead boyfriend's house, and she watches as the cool boy unloads seven gunshots into that horrible nerd until he is dead, dead, dead.

And she falls in love.

One might be tempted to view this chain of events as satire on Morrison's part. After all, the boy's constant parade of justifications for his cruel acts has a hint of absurdity to it - upon giving an older man a fatal heart attack after breaking a vodka bottle over his head, the boy instantly assumes that he had a bad ticker, and probably would have lost control of his car at some point, thus causing a deadly accident, so really they've saved lives in aggregate! Then again, it might just be the character cracking a little joke. And Morrison tosses in a little too much bloviating about good morals from the television and the police for his story to leave any doubt about who's on the side of the angels (if you will). Why, that dead older man soon turns out to be a well-off fellow with an apartment full of sexy outfits and drugs and stuff! Secrets behind the closed doors of the respectable- have you heard?!

So what is it with this book? Simple nihilism? A fart blown in the direction of the writer's fanbase, some of whom he must be aware resemble the killed boyfriend a hell of a lot?

Ah, but this is very much a Grant Morrison story, so it's redolent with that career-spanning obsession: transformation. Which is maybe even more potent than usual due to the lack of superheroes and the like. Our Heroine, in the dead old man's closet, changes into a slinky red dress and a blonde wig. She addresses the reader:

"Why should I study for exams when I could be the girl dancing in the studio audience of some late-night tv program for the under-25's?

"I want to be the girl the boys all fancy.

"The one with the big tits and a big smile and nothing in her head."

She then smiles and acknowledges the anxiety most readers are probably having over such an... unprogressive means of self-exploration. She asserts that she's become a wholly fictional person, a figment of the boy's imagination, and is thus no longer personally responsible for any ills she causes. Her persona is dissolved into story, into imagination, or archetype. Maybe even myth; after all, Morrison does allude to the tale of Dionysus and the Maenads (and by 'allude' I mean 'have a schoolteacher directly face the reader and detail the story' - in the interests of storytelling grace, Morrison does not have ALLUSIONS TO MYTH IN COMIC BOOKS, SUCH AS THE ONE YOU ARE HOLDING written on the chalkboard). I expect the focus of Morrison's interest in the Maenads is on their wild violations of social and moral norms, and appealing and appalling freedom from boredom.

Of course, you could say all that really amounts to, by the terms of the comic, is 'freedom' through total supplication to the male gaze. On the other hand, Morrison's emphasis on fiction and fantasy and melting into the heads of other people renders the boy less the 'boss' of the girl than an extension of her, and she of him. Duality is another Morrison fave. If she is what he dreams a girl to be, he's just the gun-toting stud she needed to break out of her dreary life. Morrison even inserts an incest theme into the story - by the end of the book, we learn that our lovers are probably brother and sister, reinforcing both the mythic aspect and their status as two-of-one.

And it's funny. The book has a lot of funny lines. It's eager to draw comedy out of bucking the expected. The pair take Ecstasy and go clubbing, then fuck wildly back at the apartment:

"All the books I ever read had scenes where the girl has sex for the first time and it's a big disappointment.

"Why did they lie to me? This is brilliant!"

Fantasy is what powers the work. Bond's character art compliments this, with lots of bright expressions that sort of nudge at realism but back away. It's like a world of candy. I can't say the art infuses the work with much extra zip - it's broadly appropriate, as were most of the hand-picked Seven Soldiers artists, and is clearly illustrative of the action. But Morrison, as is usually the case in his comics, is the dominant party.

Taken as metaphor, Kill Your Boyfriend is a celebration of excellence, with excess as its synonym. Mildness and 'morality' are equated with mediocrity, and thus the boyfriend must be killed. Trust me folks, if Brad Bird ever stops making all-ages movies, we're gonna see a cartoon just like this. Society and its hypocritical rules are always in conflict with excellence, and teenage rebellion rules the day.

On the run, the girl and the boy fall in with a group of would-be art terrorists who want to blow up the Blackpool Tower, the gun and the bomb being the only true art objects in today's age. Fluid identity and sexual experimentation is the norm (the inevitable same-sex encounter is actually between the boy and another man). But it turns out the artists and the thinkers aren't ready to take it all the way - they're just pretentious boobs nattering over inaccessible nonsense, as opposed to the pure pop glory of knocking down a tower through a terrorist act. Right?

On its own terms, in the midst of such broad metaphor, this shot at conceptual art carries all the resonance of a Nancy strip, while the story's heroic suicide bombing climax will probably inflate the message past the eye-rolling limit for many readers. There's only so much you can do broadly with a not-very-complex fantasy of teen violence as burning pop soul before you accidentally start to reinforce the pleasures of the middlebrow, and that has a way of weakening Morrison's play with transformation.

Still, he trudges forward. The final page sees Our Heroine as a mother and housewife, slowly poisoning her husband to death. He probably reads Terry Pratchett anyway!

B. Girl

Look. The comparison can begin instantly. Look at the titles.

Kill Your Boyfriend is assertive. It is an order. A demand. Action must be taken.

Girl is descriptive. It denotes an emphasis on what is, not what must be done. It gives us a subject, not a plan of action.

Shit, look at the publishing labels! Vertigo Voices suggests a booming sound for you to hear. Vérité, meanwhile, is "truth." It is a status.

This all makes sense. If Grant Morrison's #1 theme is transformation, Peter Milligan's may well be identity. Which does not guarantee change, just knowledge.

Girl is three issues long, and has never been collected. It was released under the Vertigo Vérité label, which was a 1996-98 attempt to promote new Vertigo projects devoid of the supernatural qualities that had gotten to define the publisher (four other works were released: David Wojnarowicz's & James Romberger's one-shot Seven Miles a Second, Peter Kuper's three-issue The System, Terry LaBan's & Ilya's & Ande Parks's four-issue The Unseen Hand, and Jamie Delano's & Sean Phillips' Hell Eternal). As I mentioned before, the artist is Duncan Fegredo. The colorist is Nathan Eyring. For the record, both this and Kill Your Boyfriend share letterer Ellie de Ville.

Visually, this work is very different than that from the year before. Fegredo's lines are scraggy and vivid. You can all but smell his environments. Eyring's colors are rich and deep. The feeling is not 'candy.' It is hyper-reality. Characters bristle on the edge of caricature, but retain a great liveliness that I don't quite get from Bond's flatter, more iconic figures. If the visual approach of Kill Your Boyfriend shines as pure fantasy with a wink toward realism, Girl presses realism into blur of daydreaming.

And god, are daydreams necessary. This story is a big downer. You might not even notice at first, since Milligan pumps it up with visions and jokes and rueful, witty narration, but studying the plot for more than a few seconds reveals that the laughs are only there to keep us from breaking our own necks over the tragedy of it all. Which eventually gets to be the whole point of the work, but let me back up.

The narrating heroine of Girl is Simone Cundy, who is fifteen years old.

"I don't believe in God but I believe in the Holy Trinity.

"My head, my heart and my hymen.

"All three remain unbroken, and I intend them to remain so."

Like the heroine of Kill Your Boyfriend, she is unhappy with her lot in life. But unlike the general teenage malaise that settles over Morrison's character, Milligan places his focus firmly on class and economics. While comedic and exaggerated, Simone's family is rooted in a firmly working class rut, with specific problems in opportunity. The biggest employer in town is a lottery ticket factory, juxtaposing hard work with wild dreams of riches. Education isn't taken very seriously, and not in the cool, fighting-against-becoming-robots way of Morrison's work, but in the 'no hope of betterment' manner.

Hey, I won't pick on Kill Your Boyfriend for that. It's total fantasy. Girl involves fantasy, but places it in the context of a vivid reality. Simone has a very active imagination. For a stretch of issue #1, we're led to believe that she's killed herself (with rat poison, the weapon at the end of Morrison's work), and her body is displayed in a coffin in the family television room, a scene that eventually gets wild when it looks like they're all going to hit the lottery, and then the family dog pisses on her, causing her bloated belly to explode, her enrails ruining the winning ticket. And after we see that it's all a dream of hers, we observe the little details added in, like how a local sewer worker is folded into the dream as her boyfriend.

Eventually, adventure awaits, and two men are killed! Again! With an enchanting stranger involved! Of course, this time the first man is a would-be rapist who's assaulting another woman when Simone cracks him on the head with a brick. And the woman's the enchanting stranger, a blonde doppelganger of Simone. In this way, Milligan effectively defuses the hint of paternalism that hung around Morrison's work, while hitting on the theme of duality even harder. It won't take a genius to figure out that the blonde Simone literally isn't real (as opposed to being a fictional persona of a real person) - but Simone doesn't know that, and Milligan exploits that nicely for the second death, the death of the older man: Simone's father, who slaps her mother around and just killed the family dog. Motive!

Killing isn't much fun in Milligan's work. It's scary when you don't quite know if you did what you did, and people take a long time to die. Nevertheless, Simone has her adventures, guided by her new friend into an effort to break out of her dreary life. Implicitly, and upon comparison, Girl becomes quite the bruising nipple twist of Morrison's work (and it's not all implicit - some bits read like direct lampoon, like when blonde Simone details a ridiculous story about how she was given away at birth to "childless explorers and cultural anarchists," thus making the pair... siblings!), with Simone -- wearing a blonde wig, even!-- undergoing just the underwhelming loss of virginity that Morrison's heroine read about. Drinks and dancing make her puke. She's quickly suspected of murder, and running away is no lark.

On its own terms, Girl is a very elegant, bracingly funny and tragic work. It helps greatly that Simone is a lively character, and that Milligan smartly poises her all-consuming daydreams as a way of escaping the dead end she was born into. I mean, her father is killed, her sister's boyfriend is abusive, the dog dies, a baby is stillborn... it'd be crushing if it weren't for the verve of Milligan's characterizations, the expressive zip of Fegredo's lines, and the poignancy of the story's use of fantasy as both horrible and thrilling, and probably needed to cope with life itself.

And even for comparison's sake, Girl isn't just a parody or critique or 'response' to Kill Your Boyfriend. It seeks to absorb just that type of fantasy into itself, and demonstrate both how it doesn't quite apply to a more realistic life, and how it can nevertheless be a salve. If Morrison leaps directly into play, Milligan stands back and wonders how such play might interact with those playing. As a result, Morrison's heroine/narrator is eventually a simple vessel for ideas and themes, while Milligan's seems like far more of a developed person, even if she can't embody the pop appeal of archetype. She has to deal with archetypes inside her own head.

This is played out nowhere better than in Girl's endgame. Simone plans to burn down the lottery factory, going out with just the bang that would have rewarded Morrison's teen heroes. But dammit - the sprinklers come on, like they often do in life. Her alter ego/thrill-seeking friend just fades away, with no bang. Her problems kind of solve themselves - even the murders affect no substantive change. She's back where she started.

The finale of the work is, to me, similar to that of F.W. Murnau's silent film classic The Last Laugh, which used its one and only proper intertitle to point out how it was going to give the otherwise bleak as hell movie a big happy ending, because movies need happy endings, fake or not. And at the end of Girl, Simone and her mom win the lottery! They climb into a limo in front of a silly line of angry neighbors, and flip them all off as they ride away into the sunset. If Morrison's heroine can't stop killing, Simone can't stop dreaming, though Milligan never tells us if this last bit's really a dream. I think the rest of the story more than plays that out. For Girl, wild teenage fantasies, like pop singles, are all right. They help you cope. Comics like Kill Your Boyfriend can be healthy enough, when considered as escape.

But holster that gun, miss. It’s not taking you goddamned anywhere.

Feminists and vegetarians: Graeme reviews some DC books from 9/12.

Continuing the apropos of nothing nature of my posts, I'd like to partially recind my WTF to Nellie McKay. Yes, she continues to play live in San Francisco when I'm on vacation and unable to see her, but having now heard her third album, I'm happy to report that the plot that she so spectacularly lost on the second album (If ever there was a second album that showed someone so flushed with success and thinking they could get away with anything, pushing away editors, it's "Pretty Little Head") has apparently been rediscovered; "Mother of Pearl" alone is worth the price of purchase. Also, Bob Dorough sings on one of the tracks! How can anyone have a problem with Bob Dorough?

But you don't want to read about the semi-jazz music that I've been listening to. You want to read about the comics.

How much is too much? That's what I ended up thinking when I finished WONDER GIRL #1, which is another example of something from DC that has a lot of potential being buried by it's reliance on current continuity and the readers' knowledge of same (See: Jodi Picoult's Wonder Woman run, which ended up being less than half of an Amazons Attack crossover, or Tony Bedard and Renato Guedes' Supergirl run, which seems to consist entirely of Countdown- and Amazons Attack-related filler, amongst many other things). It's not that the creators aren't trying their best - J. Torres' script is clear and does its best to introduce the backstory necessary for the reader to follow the story, and Sanford Greene's art is an attractive cross between the DC-animated style and Ed McGuinness or Paco Medina - but that the series itself feels like nothing as much as tying up of loose ends from Amazons Attack and Teen Titans plots instead of a story in and of itself. And I wondered, why does this feel so unnatural? Isn't this just old-school organic storytelling, with plots and characters running across books and things that happen in one story having effects that go beyond that particular storyline? Why, when I genuinely like the creators' work, do I end up feeling as if this is an Okay attempt to get around some kind of idea forced on them from outside, instead of a story that they were dying to tell?

When does this kind of thing go from being organic crossover to editorially-mandated mess, I guess is what I was really getting at. The best I can figure is when not only does nothing ever get resolved in and of itself, but when things don't even get started in and of themselves. The central character arc in Wonder Girl, for example, comes from Teen Titans, and despite the best expositionary efforts of Torres, feels alien and as if anyone picking up Wonder Girl has missed the important first part of the story; even if the continuation of that story is enjoyable - and it is - the first issue is still an unfulfilling experience, because the reader feels as if they've missed an important something (because, well, they have). It's probably the same thing that made me so disappointed in the Search for Ray Palmer; the feeling that it's all middle (although, in that case, not even enjoyable middle) - the structure of the series as purely a small part of a greater, unknowable, whole being too apparent and ruining the fun.

Interestingly enough, the JUSTICE LEAGUE OF AMERICA WEDDING SPECIAL #1 manages to sidestep that issue, for two reasons that are both tied to the presence of writer Dwayne McDuffie. Firstly, despite this being a tie-in to the ongoing nuptual doom of Black Canary and Green Arrow, this is very clearly the first chapter of a story, with proper introductions being given to not only the new villains of the piece but also new (guest?-)star Firestorm, continuing a storyline from his recently cancelled solo series. Secondly, McDuffie brings a sense of humor to the book that gives it a completeness despite the cliffhangers - by setting up and then following through on a couple of slow gags, there's some weird sense of closure by the end of the issue, even though the story's simply getting started (Similarly, you can almost look as the Firestorm subplot as coming to a bad conclusion, even if that conclusion is McGuffin to start the main story)... there's a feeling of there being a wholeness to this issue that is missing from Wonder Girl, even if it's as tied to DCU continuity and other books as the latter book is.

Sure enough, there's not much original about the new plot nor the new villains - even ignoring the (referenced in story) Secret Society from Infinite Crisis time, we've seen the Lex Gathers Anti-Justice League plot in McDuffie's own JLU cartoon and Grant Morrison's JLA within the last decade - but nonetheless, this is a fun, smart, Good set-up for what promises to be a much more super-heroic and old-school take on the team and book than Brad Meltzer's attempt. Worth checking out for those who like guys in costumes fightin', anyway.

The Price of Blood: Douglas reads the POTTER'S FIELD of 9/12

The first issue of Mark Waid and Paul Azaceta's POTTER'S FIELD doesn't feel like the first issue of a miniseries, which is what it is, or like the first 22 pages of a 66-page story; it feels like an adaptation of the pilot episode of a TV show. The premise is that there's an uncanny, one-step-ahead-of-you guy known only as John Doe, whose life's work is figuring out the names of unknown people buried in the public cemetery on Hart Island, and scratching them into their numbered stone markers; he has operatives all over New York. Hour-long TV detective drama, right? Or maybe the sort of series of short stories that used to appear in the back pages of Ellery Queen's Mystery Magazine. (As is often the case with Waid's writing, there's some Biblical resonance here too--the title isn't just the generic term for a mass burial ground, it's an allusion to Matthew 27.)

The result reads a bit like Waid and Azaceta's take on FELL--noir tone, done-in-one narrative, muted palette, eccentric supporting cast, perpetrator of inhuman perversions brought to justice. Azaceta's artwork is chunky and vaguely Euro-ish--there are hints of David Mazzucchelli in the design, and a certain amount of Alex Toth in his linework (those surprise lines!). It looks terrific, for the most part, with unruly, jagged shadows and brush-crushing smears of ink turning up everywhere, although it doesn't flow as smoothly as it might; a crucial wordless sequence is a little bumpy. He uses lots of shorthand to get around showing facial expressions (over-the-shoulder views, silhouettes, panels focusing on small details, faces hidden in shadow or seen from a great distance)--I still don't have a mental picture of what a lot of the major characters' faces look like--but he's very good with body language: John Doe, in particular, has pretty much the same physical presence as the Spirit, fittingly enough for a guy who hangs out in a graveyard.

The writing, for the most part, is Waid showing off his particular skills, especially getting across a whole lot of information in very little space. The first four pages of the issue lay out Doe's raison d'être and m.o. almost too neatly--it's exceptionally tight storytelling (very much like Waid's backup origin features in 52, actually), and it leads straight into the plot for the issue, but it also means that four pages into the story we know everything we're ever supposed to know about Doe. He's got a similar knack for establishing characters in a few lines: Doe's operative Harold Steinway gets his personality firmly outlined in an amusing four-panel, one-page sequence that moves the plot forward too.

The actual plot of the story, though, is where POTTER'S FIELD falls down. The solution to the mystery involves some nearly impossible leaps of logic, and requires a particular character to be a household name in one conversation and nobody in particular in another. There are at least six characters here who look like they'll be making recurring appearances, and we know the surface circumstances of all of them, but none of them have particular depth yet. And the ending of the story is strangely awkward: a character from the background of the plot suddenly jumps to the foreground in a rather forced way, and the "cliffhanger" ending seems more like the first page of the next story (in fact, the next-to-last page would work perfectly fine as a final page).

It's a stand-alone story, but not terribly satisfying as one; if this were the first issue of an ongoing series, I'd imagine that Waid had some kind of bigger picture in mind, the way EMPIRE expanded beyond its initial setup. But there are only three issues of POTTER'S FIELD planned, as far as I know (although today's Newsarama interview suggests there might be future minis too), and that means it seems more like a sales pitch for an actual TV show. It's not just a detective series, but a series about a really specific kind of detection--the theme of the series, from its title on down, is "lonely death," and I'm not sure how many interesting variations on that can be wrapped up in 22 pages, or for that matter 22 minutes. Very pretty to look at, but ultimately just Okay.

Never to part since the day we met, down on interstate 91: Graeme looks for the Atom.

I'm not dead; I missed Monday and Tuesday due to insanity at the day job that saw me pull 12-hour days without breaks and with stress that caused episodes that may have included vomit.

That's what I get for working as PR flack for Britney Spears in the shadow of her VMA performance, I guess.

Nonetheless, COUNTDOWN PRESENTS THE SEARCH FOR RAY PALMER: WILDSTORM is pretty much of a wasted opportunity. I know, I know; you kids are reading this and all "Dude! Where was the opportunity in this cynical cash-in to a flawed mini-series that you're always complaining about?" (Admittedly, you may not be using those exact words, but still), but here's where I get optimistic about what the series could have been... I mean, I love crossovers and alternate earth stories. If you're looking for the sap who kept buying all those Crisis on Multiple Earth trades, even as they got into the lesser, '70s, reprints, then look no further. There's such potential in bringing characters from different versions of the same place together, in terms of comedy and drama and mindfuckery, that it's almost impossible to ruin entirely (Hell, even Exiles manages some glimmer of entertainment on a regular basis). Imagine a series of one-shots that managed to trade on that potential and show off the particular alternate universes in such a manner that made you actually want to read more about them, making the most of their particular quirks and variations while also advancing the overall Ray Palmer plot and amazingly not feeling like a sales pitch.

And then ignore that imagination, because there's nothing in this issue that doesn't feel cynical or the result of someone(s) in editorial telling Ron Marz what to do; as much as Wildstorm isn't the universe of wild imaginings and unrestrained ambition - not that that's a bad thing - this is a lifeless book that has nothing at all to do with Ray Palmer or a search for him at all; any character could be plugged into the Donna Troy, Kyle Rayner or Jason Todd roles here, and any McGuffin could be used in place of Ray's disappearance. There's no genuine character on display (the dialogue is beyond generic) and it's not even because it's been sacrificed for plot, because there's not even a plot here - the closest we get to that is a stand-off between the DCU heroes and the Authority, but even that goes nowhere, and exists purely as a situation to show how bad-ass the Authority is meant to be - except that they're neutered in the event by having Majestic show up and tell everyone to stop fighting.

It's an entirely depressing experience, reading this book; everything feels not only unnatural, but also somewhat unpleasant in its openly cynical pointlessness. I came out of it and felt as if it had not only not shown the Wildstorm books off to their best potential, but missed everything about them that had been interesting in the first place. Crap.