Hi, I'm Abhay; Here's Part One of a Review of Runoff, and Part One of an Interview with Runoff creator Tom Manning

Hello. This is part one of a review of Runoff, a horror-comedy, funny-animal, monster, all-ages gore comic mash-up from Tom Manning, published by OddGod Press. Runoff is comprised in its entirety (beginning, middle and end) of three "Chapters" -- softbound graphic novels running 144 to 176 pages each. In total, roughly 456 pages of black and white comics (eventually plus greytones), drawn over the course of ~8 years.

The book is set in a small, isolated town somewhere in the Pacific Northwest named Range, and the central mystery of the book is as follows: Range has been afflicted by a condition where people can enter into Range from the outside world but no one in Range can leave. Small towns can feel like suffocating prisons; Range literally is one.

Then, things start to get weird.

For example: as much as there's a Twin Peaks element you might have picked up on (see, small town of horror-mystery in Pacific Northwest), the book's other sine qua non influence is Berke Breathed's Bloom County. One of the mysteries as the book develops is animals in town begin to talk, and the way that's handled is descents into a loving recreation/theft of the look-feel of the classic era of Bloom County strips. So the comic jams together the two different styles, shifting back and forth from Bloom County styled humor strips to cinematic Twin Peaks influenced horror. Plus horror gore.

Also: Runoff has over-the-top comic book elements interspersed as well, including a homicidal pirate, a dancing helper monkey, and eventually, a number of monsters. These elements work inconsistently-- the pirate character especially never really worked for me except to introduce other, better elements into the book's blender. The monsters work well thematically, but so-so otherwise, alternating between legitimate threats to cheesy cereal-box monsters.

And wait, there's more! Did I mention that Manning is a Dave Sim fan and that influences the visual style of the book (e.g. hand lettering)? So yeah: add that to the stew, Captain.

Visually... the First Chapter is more than a little crap-- there's hints at some storytelling ability but that's about it. But Manning grows by leaps and bounds as an artist over the course of the project, so midway through the second book, the art just kicks in and snaps to life-- over the course of maybe 10-20 pages, the hand lettering starts to work, the drawings become clean and pleasing, the environments become more fully realized-- abra dabra, you have a book that's worth looking at. I had purchased all three Chapters at once so I could see the improvement was ahead of me; otherwise I'm honestly not sure I'd have finished Chapter One. But-- that's part of the fun for me, personally, seeing that much growth and improvement as an artist over the life of the piece.

Let me pause and acknowledge that, you know, for some of you this will just sound like a big mess, and it won't sound.. it won't sound fun for you. In that case, here's what I recommend: wait by a crosswalk for a large crowd of people to surround you and then start whistling the song Desparado as loud as you can to yourself. The Eagles's Desperado, written by Don Henley and Glen Frey. "Desperado, why dont you come to your senses?" That song. Then, just watch people's expressions change as they gradually realize what you're whistling. Have you ever done that? That's fun. Fact.

It sounds like a big mess? Dude, it IS a big mess, a big overstuffed bursting-at-the-seams mess. The book jams together so many different elements. It's not a great book visa vi the classic rule of suspension of disbelief that you should only have a single fantastic element for a reader to accept. Granted, this is comic books, and I think we're all used to that by now, but that's a rule I happen to put some stock in. Oh, the thinking behind it is sound. The dilemma of the premise is this: as people come to the town and become trapped there, one pressure the town faces is dealing with its gradually increasing population. So by adding all these different style/genre elements struggling for attention, the reader gets to experience that same suffocation but in a different way. I'm not saying it doesn't make a certain amount of sense; it just asks a bit of patience from its readers, that you know-- sometimes you're willing to give, and sometimes you ain't. Sometimes you feel like a nut; sometimes you don't. Almond Joy's got nuts; Mounds don't. Think about it.

Here's the thing though: THE ENDING. On its own highly peculiar terms, Chapter Three's sort of a weird triumph. Think about it.

Fucking-a, it ends so well. The ending is persuasive. It's persuasive that the different styles fit together. It's persuasive that the disparate elements are linked thematically if not plotwise. It's persuasive that Bloom County and Twin Peaks go together way, way better than you'd ever guess. Italics.

It's persuasive that all the different elements needed to be there for it to have been as effective because the comic is about an existence that's layered, that has a hierarchy and class system, castes, with different elements in a larger interconnected social structure that's struggling to come together in the face of the book's central mystery. So by having different elements that are as exaggerated as Runoff has, I would advance the proposition to you that the social structure is thereby more clearly delineated and the books' themes are thereby more effectively communicated.

I think the ending works thematically. I think I can explain what each of the different elements mean in terms of the ending and the themes advanced by the ending. And I think it's spooky and sad and mysterious and inevitable, like a horror ending should be. It's one of those endings that stuck with me for a little while after the book. It's insane that comic books so resolutely avoid endings, when Runoff is such proof of how much crazy fucking mileage a work can get from sticking the landing.

So: I think this is just part one of the review, but I'm also going to present part one of an interview with Mr. Tom Manning which was conducted by e-mail recently.

INTERVIEW WITH RUNOFF GUY, TOM MANNING I've only done one other interview, and I thought it'd be fun to do an interview for this review. Are interviews appropriate for this site? This is a review site and all, but I don't know-- I thought it'd make this piece more interesting. But: too far off the mission-statement?

In the interview, I mention a moment I refer to as the "Laughing Squirrel" -- I should probably edit that out, but it's my favorite moment in the comic, so I had to ask about it. For all of you who have read Runoff, I'm going to leave it and for those of you who haven't... uhm: there's a part where there's a laughing squirrel that's kind of great. Mr. Manning's comments were edited down slightly in order to hopefully avoid spoiling too much. Think about it.

SPECTACULAR INTERVIEWER WHO SHITS BRICKS OF PURE GOLD: Most of the comic's preoccupations seem like they're from childhood-- Bloom County, monsters, funny animals, pirates. What was it about those things that drew you to them? Were they all things you'd enjoyed at age 12, or-- do you remember how you arrived at that particular mix of elements? What's surprising is how many of them seem organic to the piece's themes by the finale.

TOM MANNING: In a way Runoff is a dance between genres and subjects that have been favorites of mine for most of my life. With the town of Range being based off my hometown of Enumclaw, Washington, I decided to work with the genres and elements that I was into when I was younger and remain into now. I also thought I would like to try leaving certain genres or elements out as well, ones that people may feel obligated to put in a long story like this. Leaving out romance all together kind of excited me.

MR. HANDSOME: In Runoff Chapter 1, while it tells the story, the basic drawing is honestly not very accomplished. There's steady improvement throughout Chapter 2-- around where the characters arrive at the Mayor's cabin in the woods, I remember feeling like you'd turned a corner. Would you agree with that? What do you attribute the "improvement" to-- were you doing things extracurricularly that lead to the improvement like life-drawing classes? Or was it just a result of having done so many pages?

TOM MANNING: Oh yeah, I'd agree with you there. My improvement really came down to two things. One was working on a larger scale. The pages I drew for Runoff chapter one were all done on a 1: 1 scale, where chapters two and three were done on a larger scale and reduced 30%. The second thing was just the fact of getting better by working on something. I got to be a better inker and penciller... and hopefully a better letterer... page after page. One other thing I should mention is the gray tones. At first I was trying to do all the tones by hand, cutting them out with an X-acto knife. But those Letratone sheets got more expensive and harder to find, and eventually I reluctantly had to turn to Photoshop to do them. So you can see about mid way through Chapter 2 when I was forced to stop doing the gray tones by hand. Of course it probably means it started looking better, but I still regret not doing every thing on the page by hand.

BRANIAC T. MACHORSECOCK: In those other interviews, you mention first starting to work on Runoff in 1999. When do you think you had the story completely figured out? When did you have that ending (which I thought was great)? Was there a lot of evolution as it went along? My favorite moment in the comic was the Laughing Squirrel. Could you talk about when you had that?

TOM MANNING: I had the main arc worked out from the beginning, a kind of list of scenes and plot points that were vivid in my head. As I went along I let the scenes in between these plot points come to me in a looser fashion, so there was a nice mix of rigidity and looseness in writing the series. Scenes that were pretty much in my head from issue one included things like SPOILER and SPOILER in the pet store, the Society of M outside the cabin, the bear in Charlie's Cafe, and the final scenes. There were also patterns I knew I wanted to plant and repeat. The Laughing Squirrel is one of these patterns, though it serves to really evolve and finish the Bloom-County-animals-and-humans relationship. It actually is used as a punchline to the series itself. It's funny you brought up that laughing squirrel, because that was one of those ideas that came to me later in the series that I was so excited to have. It's one of my favorite moments in the series for sure.

Arriving 9/12/07

Looks like a much more "normal sized" week to me. 100 BULLETS #85 (RES) 2000 AD #1551 2000 AD #1552 AGE OF BRONZE #26 AMAZING SPIDER-GIRL #12 BAD PLANET #3 (OF 6) (RES) BATMAN CONFIDENTIAL #9 BATMAN STRIKES #37 BETTY #168 BLACK ADAM THE DARK AGE #2 (OF 6) BLADE OF THE IMMORTAL #129 BOOSTER GOLD #2 BPRD KILLING GROUND #2 (OF 5) CARTOON NETWORK ACTION PACK #17 CASANOVA #9 CASTLE WAITING VOL II #8 COMPASS #1 COUNTDOWN 33 COUNTDOWN SEARCH FOR RAY PALMER WILDSTORM #1 COVER GIRL #5 (OF 5) CTHULHU TALES TAINTED ONE SHOT DAREDEVIL WRAPAROUND #100 DMZ #23 DRAFTED #1 FABLES #65 FALLEN ANGEL IDW #20 FANTASTIC FIVE #5 (OF 5) FEAR AGENT LAST GOODBYE #3 FINAL DESTINATION SPRING BREAK #5 (OF 5) (RES) GEN 13 #12 GHOST RIDER #15 GREEN LANTERN #23 GROO 25TH ANNIV SPECIAL HEROES FOR HIRE #13 IDW FOCUS ON 30 DAYS OF NIGHT JACK OF FABLES #14 JLA CLASSIFIED #42 JLA WEDDING SPECIAL #1 JOHN WOOS SEVEN BROTHERS SERIES 2 #1 JUDGE DREDD MEGAZINE #262 JUGHEAD AND FRIENDS DIGEST #23 JUSTICE SOCIETY OF AMERICA #9 JUSTICE SOCIETY OF AMERICA VAR ED #9 LIBERTY COMICS #1 LONE RANGER #8 LONERS #5 (OF 6) MAINTENANCE #5 MARK OF AEACUS (A) MARVEL ADVENTURES HULK #3 MARVEL ILLUSTRATED MAN IN THE IRON MASK #3 (OF 6) MIRIAM #1 MOON KNIGHT #12 CWI NEW AVENGERS #34 NEW AVENGERS TRANSFORMERS #3 (OF 4) NICOLAS CAGES VOODOO CHILD TEMPLESMITH COVER #3 NIGHTMARES AND FAIRY TALES #20 NOVA #6 PALS N GALS DOUBLE DIGEST #115 PARADE WITH FIREWORKS #1 (OF 2) POTTERS FIELD #1 (OF 3) PUNISHER WAR JOURNAL #11 SE7EN ENVY #6 (OF 7) (RES) SONIC X #24 SPAWN GODSLAYER #4 SPIDER-MAN FAIRY TALES #4 (OF 4) STAR WARS LEGACY #16 STAR WARS REBELLION #10 STORMWATCH PHD #11 SUICIDE SQUAD RAISE THE FLAG #1 (OF 8) SUPERMAN #667 THIRTEEN STEPS #1 THOR #3 TRIALS OF SHAZAM #8 (OF 12) ULTIMATE POWER #7 (OF 9) ULTIMATE SPIDER-MAN #113 ULTIMATE X-MEN #86 UN-MEN #2 WALKING DEAD #42 WELCOME TO TRANQUILITY #10 WITNESS CVR A #1 WONDER GIRL #1 (OF 6) X-FACTOR #23 X-MEN EMPEROR VULCAN #1 (OF 5)

Books / Mags / Stuff ANGEL SKIN GN BATMAN STRIKES DUTY CALLS TP BATTLE ANGEL ALITA LAST ORDER VOL 9 TP BLURRED VISION VOL 3 GN BORDERLINE VOL 2 TP CONFESSIONS OF A BLABBERMOUTH CRIMINAL MACABRE TWO RED EYES TP DESPERADOES BUFFALO DREAMS TP DISTANCE MAKES THE HEART GROW SICK SC ESSENTIAL PUNISHER VOL 2 TP GEORGE PEREZ ON HIS WORK AND CAREER HC HELLBOY VOL 7 THE TROLL WITCH & OTHERS TP I LUV HALLOWEEN VOL 3 GN (OF 3) ION VOL 2 THE DYING FLAME TP LEES TOY REVIEW SEPT 2007 #179 LEGEND OF GRIMJACK VOL 8 TP MARVEL ZOMBIES ARMY OF DARKNESS HC NARUTO VOL 16 TP NARUTO VOL 17 TP NARUTO VOL 18 TP NEIL GAIMAN ON HIS WORK AND CAREER HC NIGHTLY NEWS VOL 1 TP PATH OF THE ASSASSIN VOL 7 TP RICK GRIFFIN HEART AND TORCH SHOWCASE PRESENTS BATMAN AND THE OUTSIDERS VOL 1 TP SLAINE BOOKS OF INVASIONS VOL 3 THE BOOKS OF INVASIONS HC (C STAR TREK MANGA VOL 2 GN STAR TREK THE NEXT GENERATION THE SPACE BETWEEN TP (MAR07826 SUPERMAN DEATH AND RETURN OF SUPERMAN OMNIBUS HC TOYFARE HAN SOLO ANIMATED MAQUETTE CVR #123 ULTIMATE SPIDER-MAN VOL 18 ULTIMATE KNIGHTS TP WEIRDLY WORLD OF STRANGE EGGS GN WOLVERINE CLASSIC VOL 5 TP

One other thing: Ben is about to turn 4, and he has told me that he wants a "Father/Son" trip... and that he wants to go to Disneyland (CA, not FL). I figure among the thousnads of you reading this, a few of you know your Corporate Parks. Any tips? Any suggestions? Any secret websites I should read over? Anything? It'll just be a day trip....

Other than that... what looks good to YOU?

-B

He Worshipped A Dark and Vengeful God: Jeff Looks At Spidey, Sweeney, and Others.

I'd planned for a longer intro but, wow, work is busting my ass today. Anyway, here's some reviews of comics and not-comics with love from me to you:  

AMAZING SPIDER-MAN #544: Is it just me, or does Joe Quesada's art here have a deeply strange nose fixation? Check out that first panel of page three where Peter's well-detailed schnoz utterly throws off the visual line of the storytelling, for example. In fact, the most dramatic page in the story--Peter's webbing of Iron Man--is notable for being the only page except for the first without a nose. Surely that's no accident? The other odd thing about the issue is the cover: between it and the preview of next issue's on the very last page, it's clear the storyline is being positioned as in the grand old tradition of enjoyably melodramatic Spidey stories straight from the Stan Lee mold (check out that "Attention, True Believer! If you should read but one comic this decade, this one's it!" on the last page). And yet, Quesada is doing a very, very bad job of it. It took me a while to realize this issue's cover should have that classic Gil Kane "giant heads o' drama!" look, but because of the arrangement and the garish lettering, it's more like Spidey is so horrified by being web-hentai'd he's pooped the story title on Peter Parker's head. Pretty EH, particularly for the price, but let's see where it goes.

 

HALLOWEEN: If you couldn't quite figure out how Rob Zombie was going to bring his southern culture on the skids style to his remake of John Carpenter's ur-slasher pic, Halloween, you weren't alone: turns out Zombie couldn't quite figure it out, either. Here, he chops the movie in twain, with the first half recounting Michael Myers' childhood with all the hard luck ugliness you'd expect from watching The Devil's Rejects, and the second half being what Ian Brill rightly calls "the Cliff's Notes version of Carpenter's movie." It's not a bad solution although Carpenter's original, a masterpiece of low-budget moviemaking, touches on the mythic by giving the viewer more questions than answers, while Zombie's solution strips the mythic right out--it's impossible to think of Myers as the possible embodiment of an abstract eternal evil after watching William Forsythe's brilliantly awful white trash boyfriend call him "a fag boy" at the breakfast table. But even with all the additional disquieting trash talking and animal mutilating, Zombie either can't or won't bother to answer some of the really interesting questions: considering the movie shows the initial sessions between Samuel Loomis and Myers, I was disappointed we didn't get some Watchmen-esque scene that would explain why Loomis, a psychiatrist, spends most of the movie talking like a renegade priest. But in the second half of the movie, Loomis and everyone act the way they do pretty much because the original (or established canon) dictates that they do, and the movie's no more or less edifying. It's just longer and gorier.

 

Despite all that, it's not terrible, and Zombie makes some good choices to cover for his bad ones: although no longer an eerily graceful killer, Michael Myers as played by Tyler Mane is so physically huge and imposing, he's terrifying to look at. And I was impressed that the second half of the film had a very different, less gritty vibe (at least until the killings start)--I can't tell if Zombie was trying to make a point about the sterile safety of modern culture or just decided he couldn't make the movie work as a remake without aping the lovely stillness of Carpenter's original, but I found it heartening Zombie could convincingly create a different tone: everything else I've seen by him has been in a single trash-talk-and-unwashed-underwear mode. And since most of the actors in the second half have very little to work with, it's surprising they create as much sympathy as they do: Scout Taylor-Compton's Laurie Strode has none of Jamie Lee Curtis' teen awkwardness, and probably a tenth the lines, but she's still compelling, and you still feel for her. The original Halloween worked for me in part because Debra Hill did a great job recreating the way teen girls talked and bickered and teased and I could almost believe that was true here, despite them hopping up and down like kids swept away on a sugar high. This version of Halloween isn't going to replace the original--but then, did anyone really think it would?--but I'd say this was at least highly OK. It was certainly a more satisfying remake than that Texas Chainsaw Massacre from a few years back.

JOJO'S BIZARRE ADVENTURE, VOL. 4: So there's 67 pages of fighting largely done in the reflection of people's eyeballs, an incredibly creepy fight between a man and a tumor on his arm, and then there's a cliffhanger (literally, of course) with a malevolent, sentient automobile. Pretty much puts the awe back in awesome, in other words. Quite GOOD, if you like high weirdness manga.

THE LAST FANTASTIC FOUR STORY: I love how Stan Lee apparently believes the best Fantastic Four stories are ones where giants in skirts appear so everyone in Manhattan can look up and see ginormous genitalia threatening to blot out their existence. (And maybe he's not wrong?) Also, check out the first two pages where Stan tries his hand at decompressed storytelling by dragging out one sentence for an entire page--to me it underlined that Stan is a bit of an anachronism, out of place in a world he made. And it's kind of sad he has the Fantastic Four retire not because the world is safe (or even rid of Doctor Doom, because he's still there) but because "we can never top what we've already done." (Oh, Stan! Can't you see what your subconscious is clearly trying to tell you?) On the other hand, it's certainly better than what I read of the Jeph Loeb Wolverine arc. Again, for the price, it's barely EH.

SWEENEY TODD: Not a comic, but if you're in San Francisco and thinking of catching this production, make sure you're familiar with how the play is traditionally staged. As you've probably read, this production makes the cast members responsible for the orchestration as well as singing and acting their parts: people will hop from instrument to instrument, some taking over for others in mid-part so the liberated person can step forward and sing their part. Technically, it's astonishing, and it does a great job of bringing back the Brecht/Weill vibe with which the musical was conceived (Really, when you see Mrs. Lovett shake her big old caboose while playing the tuba, you will think of Bertolt Brecht and Kurt Weill), but it makes it, I think, impossible to understand the story if you're a Sweeney newb. And, sadly, some scenes in the new staging make almost no sense whatsover--Sweeney and Lovett's challenge of Pirelli is just a jumble, and the opening to Act II is also badly marred.

 

The biggest problem with the production, though, is Sweeney himself: although the local critics have raved about his performance, I found David Hess' portrayal of Sweeney to be hugely disappointing. I mean, I know that the role is tricky--you either have to have Sweeney be an insane fiery zealot from word one, or you have to show him as a little man grown powerful in his madness in which case you don't have a lot of text on which to build your arc--but Hess seems small and lost on the stage, his acting maybe better suited for a screen portrayal (what reads to me as awkwardness on the stage may be a mesmerizing stillness on screen), his voice unremarkable (the guy playing Anthony actually blows him away in their later scenes together), and since he's given the least to do of all the cast--I'm not sure but I think he's the only member in the cast who isn't also playing an instrument--he's the least technically impressive overall.

 

And yet, after two paragraphs of bitching, I fully recommend this production if you're a fan of the musical: not only is Judy Kaye as Mrs. Lovett really fantastic (and I prefer Lauren Molina's Johanna to the original) but the orchestration of the music is superb--it brings out a suppleness to Sondheim's score I had no idea existed. Even now, almost a week later, I've got the music stuck in my head. If you're a fan of Sondheim and Sweeney Todd, you'll find this production worth your time and (considerable) coin.

 

Y THE LAST MAN #58: I should get some bonus points for calling the Yorick/355 love thing. On the other hand, WOW, did I not see that final turn of events coming. Clearly, a lot depends on how Vaughan and Guerra use their last two issues so I can't give you a firm rating. In terms of cliffhanger alone, VERY GOOD--but as I said it all depends. Without the cliffhanger and the next two issues, I'd give it a high OK: a lot of the scenes (particularly the Yorick/355 scenes) felt rushed.

Men Who Dress Fine for Fancy Beatings: Jog covers fighting spirits from 9/6

I'll start with what's by far the most fashion-forward comic of the week, keeping in mind that I didn't buy The Black Canary Wedding Planner...

Wolverine #57: Howard Chaykin almost stopped my heart this issue; for a split second, I seriously thought he had Wolverine looking for trouble on the mean streets of Iraq in a mesh t-shirt. That may sound unbelievable, but when you realize that Chaykin has also clothed Logan's Atlantean lover/partner Amir in a battle ensemble that's mainly composed of leather straps, and has decked out the henchmen of new villainous organization Scimitar in Phantom Blot body stockings with thigh-high red chrome boots and knobs on their ears, clearly anything is possible. Sadly, it soon becomes clear that it's only Captain American chainmail stuff on Our Hero.

Still, I love it. It's the same sort of character detail verve that made Blade, in its best pages, seem truly plugged-in to the patchwork totality of the Marvel U, perfectly capable of handling vampire capes and S.H.I.E.L.D. jumpsuits and Spider-Man and everything.

Writer Marc Guggenheim is also back from Blade, although he's really following up a bit on his Wolverine Civil War tie-in from a ways back. It's a jumpy setup story - I presume the extended WWI flashback that kicks off this issue will work better when all the chapters are in, but that Iraq business seems mainly present to goose up the violence before sending Logan off to save Tony Stark from assassination, a misadventure which then serves to set up what I presume is the real plot, of which we'll not hear of until next month. Kind of annoying in its wheel-spinning, but Guggenheim does show a little bit of the nonsense energy that enlivened Blade by having Wolverine save travel time to a S.H.I.E.L.D. helicarrier by clinging to the bottom of the X-Jet instead of riding inside.

OKAY for now, but mostly because Chaykin can draw a mean horde of gas masks.

Lobster Johnson: The Iron Prometheus #1 (of 5): Be aware that the inside front cover bears the telltale "NUMBER 1 IN A SERIES" note, demonstrating that Dark Horse may be interested in turning this miniseries into one of the Hellboy universe's patented ongoing series disguised as a set of miniseries.

For as deliberate an artist as he used to be on Hellboy, creator Mike Mignola has become a fairly prolific writer; this is the third concurrently-running Hellboy title of the moment, and Migola at least co-writes all of them (B.P.R.D. is written with John Arcudi). Here, he presents a solo outing for the popular black-clad brute of his extended landscape, Lobster Johnson. I never doubted that Mignola could give this character his own series, despite Johnson's being little more than a scowling symbol of harsh-but-devout justice in his prior appearances; the premise is a little too rich with possibility for the weird adventures Mignola loves.

And so it goes. Artist Jason Armstrong is a nice choice, his style appropriately blending the scratched approach of B.P.R.D.'s Guy Davis with a little of Darwyn Cooke's mid-century design flavor. He'll be fine for what looks to be a kind of pulp hero lark, filled with Johnson leaving his Phantom-like doom insignia on the heads of the wicked and screaming "HERE IS THE CLAW" through gunfire, and an apparent yellow peril type villain teaming with Nazis to seize the power of Vril for war or something.

Entertaining and well-crafted enough, but extremely lightweight for this first issue; this probably won't stay fresh for long, and it does suffer a bit in comparison with its sibling and parent title, both of which manage to meld their own individually joyous history-of-oddness approaches with broader, affecting themes (B.P.R.D. has gotten especially good at this). Still, perfectly GOOD for a start.

-ism, -ism, -ism: Hibbs talks 9/6

This was definitely BKV's week, as he comes out with a comic that's most-likely to be the best-selling thing he has ever written, as well as a getting even closer to the end of his personal magnum opus. BUFFY THE VAMPIRE SLAYER SEASON EIGHT #6: As much as I liked Whedon's first five issues, I'm going to commit a little heresy and suggest that I liked BKV's first even more -- crisp action, nice plot movement, and snappy dialog (I thought that Faith and Gile's voices were pitch-perfect -- I could easily hear Dushku and Head's intonations in every line). If you were thinking "Oh, I can drop this now that it isn't Whedon", I'd say think again -- this was really EXCELLENT, with the only tumbles being in a few bits of Jeanty's art looking rushed)

Y, THE LAST MAN #58: Oh, no you d'int! Major spoiler warning in the next sentences, so go away if you're squirmy like that. While I can certainly see Yorick making such a dumb move, I can't, at all, for the life of me, even slightly begin for .355 going for it at all. And so, while the ending was of real peril, it felt to this read like absolutely cheap melodrama that was entirely out of place. Who knows, maybe that's because I have two temporal months between this one and the last, and maybe it will read better in the book, but this feels to me right now this second, to be a horrific fumble and crashing misstep in the final steps of the marathon. I guess we'll see if the last 44 pages can erase this bad taste from my mouth.

One thing that occurred to me when reading this, came to mind when flashing on last week's "Hey, the KKK are just like superheroes!" (or reverse, depending on your POV), EX MACHINA MASQUERADE SPECIAL, is that totally coincidentally or not, we just had the major Jewish character kill the major Black character here. I don't think that would have ever occurred to me if EM: MS wasn't JUST last week, but it leapt out at me in that context.

But even completely ignoring that, just based on the character's previous characterizations, I'm going to have to go with this being CRAP.

That's a rare Trick, scoring the top and bottom rating (and what would have been PICK OF THE WEEK and WEAK, if I still was doing that) in a single week. Good job, Brian!

THE BOYS #10: I usually tend to think that Garth Ennis overuses the Gay jokes, maybe too interchangeably with the dick- and fart-jokes. It's hard to admit, especially for a Politically Correct San Franciscan like myself, but y'know, sometimes, in small doses, -ist humor can be funny. Too much spoils the broth, however.

So I have to give points for Garth stopping the story cold in the middle of jokes to have Hughie basically say "Shut up, someone is dead, through no fault of their own, who gives a fuck about their sexuality?" It was a strong and serious, and EFFECTIVE moment, in a comic that's meant much more for a laugh.

I've also generally appreciated the attempt of some shading on the issue, with having "Swing Wing" *pretend* to be Gay so he could gain popularity (and presenting it as a negative, not as "how droll" kind of thing like that "Adam Sandler is a (Fake) Gay Fireman", whatever that was. A solid VERY GOOD from me.

What did YOU think?

-B

WTF, Nellie McKay?: Graeme doesn't explain the title, but reviews DCs from 9/6.

Let's get the obvious thing out of the way first: There is no reason for the BLACK CANARY WEDDING PLANNER to exist. I mean, ignoring the obvious cash-grab element and desire for DC to try and fill the shelves as much as possible, of course, this is a book that seems to have been brought about purely out of a desire to - as editor Jann Jones has said at numerous occasions - create the girliest comic possible.

It's not the girliest comic ever, if you're really wondering.

It's also remarkably slight - there's nothing resembling a real plot here, beyond "Dinah has to organize her wedding! Oh noes!" and even that gets no kind of resolution whatsoever, because - hey! - there are two more special one-shots to get through before the wedding itself. What we're left with is more or less an illustrated checklist of things that are involved in wedding planning, with some cheap jokes thrown in. And yet, if you take it in the (throwaway, all-in-the-name-of-fun) manner in which it's intended, it's kinda Okay.

There are gratuitous parts, of course - Vixen, Wonder Woman and Dinah trying on sexy lingerie (with, interestingly enough, especially unsexy art including characters with faces too small for their heads and a weirdly misshapen Wonder Woman) got a particularly withering look from Kate - but J. Torres' script is charming enough, and co-artist Christine Norrie's interludes offer some stylish moments in an otherwise fairly generic-looking book. Don't get me wrong; I still expect there to be a "surprising" twist where Green Arrow gets killed at the ceremony and this issue to be reduced to a cruel bait before the switch, but right now, it's light and fluffy and, surprisingly, not as bad as it could've been.

INFINITY INC #1, meanwhile, isn't as bad as it could've been either, but also isn't that good, either; much more complicated - and reliant on the reader having read 52, despite the attempt at a recap page at the start of the book - than any first issue should be, Peter Milligan's script substitutes cynicism for characterization and confusion for plot. While that worked for him in his Wildstorm series The Programme, it fares less well here, perhaps because there's nothing here that matches the sense of humor from the former series, nor enough of a throughline to pull fans of the storyline from 52 into attempting a second issue. More than anything, it read like a comic written by someone who was given the assignment of writing something that those weird emo kids would like, even though they're 40 years old and would rather listen to John Denver. Disappointingly Crap, given the creators involved.

And it works: Graeme gets Amazing from 9/6.

I've said it before - and always about this title, weirdly enough - but the downside of solicitations for books three months in advance, and the ever-increasing lead-time of the news cycle, is that the comics themselves seem to become more and more of an afterthought. Take THE AMAZING SPIDER-MAN #544, for example, the first part of the once-weekly, now-taking-place-over-three-months-ly "One More Day" crossover. Despite all the hype about the storyline, it's completely anti-climactic; not only have we seen the one action sequence in the book in previews for the last, what, four months or so, but the entire storyline feels like something that we have to suffer through before we get to the relaunch storyline of "Brand New Day" that we've been reading about for the last month.

It doesn't help that there's no surprise or even true plot development in this first episode; we finish the issue more or less in the same place as we started it, with Aunt May still about to die and Peter still desperate to stop that from happening. Okay, so now we know that her medical care will be paid for, but I doubt that that many people were really reading the story for hot HMO action. As with every issue of Amazing in the last year or so, this doesn't read as a Spider-Man story as much as J. Michael Straczynski's desperate attempt to come up with something as serious and genre-defining as Alan Moore's mid-80s DC Universe work no matter how inappropriate it may be for the characters that he's writing, and as a result, it's not anything approaching an enjoyable experience, if only because the entire thing is crushed by the need to "matter".

To add visual insult to JMS' wooden-footed-injury, Joe Quesada's art has turned into this overly-rendered (thanks, inker Danny Miki!) superdeformed thing that renders all characters unrecognizable and all textures identical, making the whole book look like some unseasoned fan's portfolio attempt to look cool and edgy. On the one hand, it's nice to see a big name '90s artist who's really made an attempt to change his style in the last decade plus; on the other, he's made his style into something that really isn't very appealing at all.

In the end, then, this really does feel like something to work through in order to earn the promise of the brighter, less self-important, "Brand New Day" relaunch for Spider-Man; no fun, all heaviness and reading like a 15-year-old's pre-masturbatory attempt to be taken seriously. Crap, sadly.

Peggy Bundy Hated Labor Day Too: Diana on 9/5

I agree with Graeme that there's something transparently jingoistic about CAPTAIN AMERICA: THE CHOSEN #1, from its over-the-top cover to its horrendously cliche dialogue - seriously, some of David Morrell's lines could give "DO YOU THINK THIS A ON MY HEAD STANDS FOR FRANCE?" a run for its money. There's a considerable gap between the serious issues Morrell is trying to raise (ie: if you're a soldier in a foreign war zone, will you always recognize your enemies when you see them?) and the simplistic, ethnocentric We Are Right And They Are Wrong Because We Are America way in which these issues are raised. Given that David Morrell created Rambo, I don't know that we should've expected anything more, but Marvel missed the zeitgeist here: it would've been perfectly fashionable to publish this comic four or five years ago, when the post-9/11 atmosphere necessitated an inherently patriotic response (remember Doctor Doom crying in the ruins of the Towers?), but that sort of blind flag-waving has mostly gone out of style, to the extent that overly zealous displays of patriotism tend to earn polite snickers, if not outright parody. And while this particular interpretation of Captain America as a flag with legs was commonplace during John Rey Neiber's run, or Dan Jurgen's, it's a little harder to reconcile with Ed Brubaker's character-centric approach - even as FALLEN SON and mainstream news outlets treated Captain America's "death" as a purely symbolic story, Brubaker's own comic continues to treat Steve Rogers as a person first, icon second. And that makes THE CHOSEN #1 look even more AWFUL than it already is. Fortunately, readers seeking strong characterization and an intriguing plot can always turn to Brian Vaughan, who kicks off a four-issue run with BUFFY THE VAMPIRE SLAYER #6. It's gratifying, though not surprising, that Vaughan chose Faith as his protagonist rather than the titular heroine; he always does so well with damaged women like Hero Brown and Mystique, largely because he understands that to make an antihero appealing, you can't be explicit about what's going on in their heads. On TV, we usually only saw understated glimpses of Faith's pain, and Vaughan keeps that up by dropping hints about her mental state rather than be overt about it (ie: the state of her apartment wall). I actually enjoyed this issue more than any of Whedon's, mostly because I feel Whedon's priority when scripting the first arc was to do things that couldn't have been done on television (Dawn the giantess, zombie ballroom dancing, Amy and Willow duking it out in midair and so on). And while the spectacle was entertaining enough, it wasn't quite as dramatically fulfilling as I might've hoped. Vaughan, by contrast, has scaled back the grandiose Peter Jackson-esque sequences for the sake of exploring individual characters, and even devotes a few pages to a surprisingly flirtatious scene between Buffy and Xander (am I imagining things or are those two getting a bit closer than they used to be?) just to keep the overall "seasonal" storyline going. I like the premise; I like the way Vaughan writes the characters; I like that part of this issue is dedicated to a pretty serious warping of Emily Post and her damned salad forks. VERY GOOD.

More like Chekhov's Seagull than Steven's Seagal: Jeff reviews Exit Wounds.

Let me cut straight to the chase: Rutu Modan's EXIT WOUNDS is one of the best graphic novels I've read this year and I'm kinda surprised it hasn't gotten more online coverage. I'm trying to think why that might be--perhaps some perfect storm of unfamiliar creator, pricey packaging and lousy title? (Thanks to the miracle that is Steven Seagal, I was instantly put off by this title. Those of you working on the indy graphic novels "Fire Down Below," "Today You Die," and "Half Past Dead," take warning.) I can see why that might be the case, although it's deceptive in all particulars: Rutu Modan, although not a household name over here, has a long career over in Israel and is working at the top level of craft; although $19.95 isn't a price that encourages impulse purchasing, it's a good deal for a 172 page color hardcover; and despite the title that sounds like a generic action flick, Exit Wounds is in fact simultaneously a mystery, a romance, and a meditation on identity, both personal and cultural.

The nickel tour: Koby Franco is a taxi driver in modern-day Tel Aviv, who lives with his aunt and uncle and is estranged from his father. He and his cab are summoned to a military base where Numi, a female soldier, suggests that his father may have died in a recent suicide bombing. Although still angry with his father for any number of slights and offenses, Koby tries to check in on his father and is unable to locate him anywhere. Working with Numi while trying to discern what relationship she had with his father, Koby chases down one lead after another, trying to discover whether his father is dead or not, until finally Koby's father, like some quantum ghost, seems to be everywhere and nowhere at once.

Initially, I wanted to compare Exit Wounds to Allison Bechdel's Fun Home--not only because both novels are about protagonists struggling to come to terms with the influence of absent fathers, but because both novels are highly literary, deeply satisfying at the expert level with which they draw together their themes and motifs. But whereas the literary tradition is one of the themes of Fun Home, Exit Wounds reminds me more of the classic City of Glass in the way the theme of the novel provides the answers (or explains why there are no answers) to the novel's plot. I hate to perpetuate the snobbery outside reviewers frequently fall prey to when reviewing graphic novels in the New York Times Book Review, but I finished Exit Wounds feeling like I'd read a "real" novel. What's great is Exit Wounds is able to do this without feeling pretentious or "important": it's first and foremost an enjoyable, gripping read

That's not to say the charms of Exit Wounds is purely literary: Modan's work reminds me a bit of Hergé or Joost Swarte in the way the knowing use of color helps reinforce the solidity of the supple linework, yet also brings a depth of focus the unvarying lines might otherwise lack. (If it wasn't so sophisticated in its palette, the color would be like that of Marvel Comics from the Shooter years where, in order to make the foreground figures pop, a blob of unvarying color was laid onto the background.) Unlike Swarte or Hergé, however, Modan's faces are more crude, more broadly exaggerated, which can occasionally be detrimental--the faces can look unfinished or even badly drawn--but frequently give the work a caricaturist's vigor.

Yet, while I dug the art, it was the dialogue I most admired. As Koby and Numi spend more and more time together in the search for his father, Numi's warm-heartedness gets Koby to open up and drop his guard but it's done bit by bit, and the tone of their conversations changes mercurially from banter to arguing, from inquisitiveness to manipulation, and back again depending on how each reacts to what the other says. Even though he suggested the book's title (which, sadly, is too generic to be effective), Noah Stollman does a truly commendable job with the translation.

Writing laudable reviews can be difficult, particularly when the joy of discovering a new creator and a new work can be found, at least in some small part, in the joy of discovery itself, and I would not want to strip any of that joy from you. So I hope I've convinced you to seek out the work without marring the pleasure you'll get when you do so. I also worry about the similar dangers in overhyping a work to the point where the reader is let down when they try it for themselves. And yet, I still cannot shake my conviction that Exit Wounds is in the top echelon of graphic novels released this year, and very much worth your time and money to get a copy. It's a truly enjoyable and EXCELLENT piece of work.

Isn't it Ironic, don'tchathink?: Graeme keeps with the Avengers from 9/6.

The logo, as much as the rest of the cover, tells you a lot about IRON MAN: ENTER THE MANDARIN #1. Reminiscent of the Indiana Jones logo, with the rounded and Art Deco-ish letterforms of the subtitle, the message is there pretty clearly: old-school adventure and excitement in here (Compare it with the other Iron Man logos of recent times; no circuitry or tech-forms here, fanboys). Add that to the Rocketeer-lite imagery - again with Art Deco background - and the message is repeated. This isn't about the new, but about the familiar.

It's also, however, about the entirely enjoyable. It's completely a throwback of a book, whether it's in the plot, which returns us to Communist Bad Guys and mysterious evil Asian warlords (but in such an over-the-top, energetic way as to seem harmlessly tongue-in-cheek instead of the self-important xenophobia of Captain America: The Chosen), the characterization (Tony Stark as playboy, dating "Miss Veronica Vogue," supermodel!) and dialogue, or Eric Canete's amazing, cartoony and wonderfully scratchy artwork - his barrel-chested Iron Man is a joy to look at, Pixar-with-marker-pens and pop, miles away from the sterile nature of something like Steve McNiven's take on the character in Civil War. Dave Stewart, colorist to the stars, adds an understated presence to the art, pulling it together in quiet ways that underline what makes the linework so powerful without undermining it. Visually, it's a stunning thing that I'd love to see more Marvel books approach.

But back, at least for a second, to Joe Casey's story, which takes great pains to work within Marvel continuity while updating it slightly; it's another of his retro-books, like the Earth's Mightiest Heroes series or his First Family mini, but one that's more successful than either because it doesn't rely on the reader's knowledge of the continuity that he's working around. Instead, it's something that could be appreciated by anyone who understands that Iron Man is the good guy and the spooky guy with the magic rings the bad guy - it even ends its first chapter with the promise of a slugfest next issue (This coming after, of course, a full first issue that included plot set-up, a preliminary battle between the hero and villain, and quick expositionary burst to explain who Iron Man is for anyone completely unfamiliar with the character... The story goes at quite a speed, and a lot happens here), which probably makes it exactly the kind of movie-tie-in potential that Marvel were undoubtedly hoping for in the first place. I hope the next couple of issues keep up the pace and quality of this opener, and stay something that you could imagine Robert Downey Jr. smirking his way through, because somewhat surprisingly, this was rather Good.

My Life is Choked with Comics #8 - Batman: The Cult

Hey there folks. It's past the stroke of midnight. The sky is clear. I've finished hanging my latest superhero rasterbations. It's one week later, plus a bunch of hours. It's time for another column. First off, I really need to thank everyone who's dropped electronic money into the PayPal slot over to the side. Prior to this, my most vivid memory of making money off of internet writing was the check I was sent for a sci-fi prose story I wrote when I was 19, about space aliens who inspire the development of the American cinema by hanging out with some guy at his home. I do believe there was an Irish fellow with a jetpack in there too. Needless to say, of the 1,000,000 bad words I'd have to write before getting to the good ones, those were #2,750 through #4,015, so I'm much happier with this recent experience. Me and the counterfeit anime wallscroll operation your generosity has supported salute you!

Ok, enough introduction. As you may have guessed from this column's prior coverage of an 18-year old anthology comic, a low-selling X-Men spinoff from the turn of the millennium, and a barely-translated French sci-fi series, I'm all about contemporary funnybook publishing. So I'd be remiss if I didn't mention this week's Dark Horse release of City of Others #4, the final installment (for now) of a new horror series from artist/co-writer Berni(e) Wrightson.

Now, I won't gloss things over - Wrightson's and Steve Niles' script never rises above the level of cute, when it even gets that far, and the decision to have colorist José Villarrubia work straight from Wrightson's pencils results in a sometimes rich, sometimes muddy visual display. Moreover, Wrightson's layouts are clear, but very staid. Save for several key splashes of mandatory gross-out impact, there's a lack of energy to the story progression, and even the character designs. It's on the low end of EH, all things considered.

Yet, Wrightson is one of those artists I'll always at least take a look at; there's something about his distinctly playful approach to drawing his beloved monsters and ghouls -- not to mention his slick, caricature-friendly human figures -- that invigorates his obvious EC influence with an extra youthful glee, as if every reader is made to stare at the art as a child would upon opening a beloved comic for the fifth time, still far from getting bored.

Some of this feeling is present in all of his work. For stronger semi-recent Wrightson material, I'd recommend hunting down his 1993-94 Kitchen Sink miniseries Captain Sternn: Running Out of Time (never collected, so you'll have to sniff out all five issues on their own), an apparent attempt to smooth out his venerable Heavy Metal character for wide consumption. It didn't catch on, but it did give us 240 full-color pages of Wrightson tossing every damned fun thing he felt like drawing -- dinosaurs! zombies! zombie dinosaurs! sci-fi gizmos! vainglorious hair! -- into a single, exhausting plot. It seemed more summary than anything, but its accumulation was a trip.

But you know, for better or worse, that's still not the Wrightson comic that first springs to mind when I look back on his intermittent last two decades of comics work. No, I suspect the book I'm thinking of is the same one a lot of comics readers will have in mind: a very high-profile four-issue DC superhero miniseries titled Batman: The Cult. But I don't know how many people share my reasons for thinking of it.

I've tried to fish around for reactions to this series. I can't find many online, and I don't have much of a library of comics magazines from the late '80s. From what little I can gather, the story has a reputation for being dark, weird, dark, dark, violent, dark, disturbing and dark. It is clearly a child of its time, those blood and thunder superhero years following the 1986 one-two punch of Frank Miller's Batman: The Dark Knight Returns and the debut of Alan Moore's and Dave Gibbons' Watchmen.

The Cult (as I'll now call it) was released in 1988. It doesn't have the wild innovation of those earlier books. It wasn't written by anyone venturing onto semi-unfamiliar ground; the script was by Jim Starlin, who had been the regular writer of Batman (er, Batman: The New Adventures) since 1987. You might be tempted to call Batman: The Cult the quintessential post-DKR DC superhero project, what with all the darkness and bleeding and such, bereft of funnybook leadership qualities.

That wouldn't be exactly it, though. The Cult wasn't inspired by The Dark Knight Returns. It comes off as an utterly slavish homage to it. Hell, call it a rip-off (I'm sure many have), but this book's appropriation is a bit too comprehensive for that. If Frank Miller's book is the big tough dog with the bowler hat in the Looney Tunes, this book is the jumpy little dog that races around and does nothing but tell it how completely fucking awesome it is. I don't know if that was even the creative team's intent, but that's nonetheless how it is. There's more than a little Watchmen in there too. Indeed, one of the book's main henchmen bears a... striking resemblance to a certain bearded comics writer whose visage would have surely been all over the place at that time.

But this is Batman, and Miller wrote the big Batman work.

As a result, The Cult has real enthusiasm, enough to transform itself into a sort of jarring carnival mirror version of Miller's work, while also chasing after the interests of its artist and writer. Wrightson gets to whip up all sorts of horror images, for instance. And Starlin, bless him, dives into a broad statement about religious opportunism in a politically divided America, albeit one that involves Batman staggering around on drugs for the better part of three issues before transforming the Batmobile into a monster truck and invading a Gotham City taken over by homeless madman and conservatives.

That's the real pleasure this book has in store. It is dark, I guess. It's certainly violent. But it's also very, very silly, seemingly inspired in its final pages by Golan-Globus action movies and buddy cop films, and so broad in its political statement that the plotting tumbles into absurdity. There is no modulation to any of the book's moods, rendering it a tonally inchoate mix of gory shocks, bathetic capes 'n tights angst, and occasionally intentional comedy. It appeals to me, despite its many glaring flaws. If I were to give it an official Savage Critic(s) grade, it could only be AWFULly GOOD.

I think the statute of limitations on spoilers has run, so get ready for 'em.

The tale begins in high style. Young Bruce Wayne is nosing around an unfamiliar mansion, making his way down deep into a cave. There, he's confronted by the Joker, who declares "Such a cute little boy! Just my type!" in the overtly effeminate manner employed by Frank Miller. He then scares poor Bruce with dynamite, but the explosion only produces lovely flowers. Then young Bruce literally mutates into Batman, and whacks the Joker to pieces with an axe, the villain's smiling head bouncing merrily away to panel right.

We soon discover that Batman is bound and bleeding, hung in the sewers and being lectured to by homeless folk who think that one Deacon Joseph Blackfire, leader of the sewer people, is an ancient and powerful messenger from God. Deacon Blackfire's ranks have been growing, thanks to Gotham's hordes of street persons, starving for any purpose in the world - the Deacon sends them up to the streets to unleash bloody murder on criminals (a reaction to "weak liberal laws," in the words of the Deacon), and talking head news reports of the type employed by Frank Miller inform us that the good people of Gotham kind of like it. There's a teeny little bit of play with Batman's distaste for killing, but that's mercifully brushed aside as the Deacon pumps Our Hero full of hallucinogenics and brings him before a decidedly phallic giant totem that inspires the woozy Batman to sign on to... The Cult!!

Did you pick up on any moral ambiguity there? Well, don't worry about it - by issue's end, Starlin has already flung nuance aside as the street people murder a good-hearted small-time crook in an aspiring artist-themed killing faintly evocative of the mom-with-art-supplies murder bit employed by Frank Miller. Blood spatters the boy's portfolio of bright superhero drawings, providing just the level of subtlety required. Meanwhile, the Deacon confides to his hairy number one underling and possible former Sounds contributor Jake that this religion trash is all a plot to take over Gotham.

It goes without saying that Wrightson has a ball drawing all this stuff, with tightly-arranged panels packing claustrophobic sweat into Batman's and his city's predicament. He excels in dreams and visions, depicting Batman as a writhing green monster to convey his drug haze, or conveying his loss of consciousness over the course of four panels through the very walls of the frames themselves shattering like glass around the same kneeling image of the character. A later return to the waking world is shown in overlapping partial-image panels, arranged in homage to Bernard Krigstein's Master Race.

All of this is soaked in the sickly, spotty colors of Bill Wray, which occasionally adopt the washed-out feel employed by Lynn Varley in a famed Frank Miller comic, but mainly soak in their own vomitous splendor. Some may find this approach to be distracting, but to my mind it compliments the book's lurid, druggy point of view nicely, especially when the Deacon has Jake (in between drawing episodes of Maxwell the Magic Cat, I guess) bring Batman out with the gang on murder sprees. Wray splashes the page with watery mixed reds and yellows as Wrightson depicts gun & axe bedlam like something out of George Romero's The Crazies, although the virus here is religion, manipulated by the powerful to exploit society's poorest.

I don't mean to make this story out to be some cunning statement on the society of 1988. It's not. The main problem with Starlin's grasp of satire here is that he's so angry, so strident in making his points about cynical political-religious manipulation that the story eventually fails to work on its own terms. Soon, the Deacon's people are running rampant through the streets, putting criminals to death left and right, then assassinating the whole of Gotham's legislative body; still, half of the city's citizens side with the Deacon, who writes it all off as the work of criminals.

I see the point Starlin is attempting to make, but it's unbelievable that most of the city wouldn't think that maybe the horde of vigilantes on the streets is possibly responsible for the systematic slaughter of their elected officials. What he's doing is painting 'the other side' as complete idiots, utterly beyond being afforded the slightest consideration, because they're depicted as having given in to an impossibly stupid situation. And even then Starlin works to squelch ambiguity further - the more the Deacon gains, the more he strives to take, until he's literally forcing people into slave labor gangs, and bathing in a swimming pool of blood, fresh corpses hung from the ceiling with their throats cut open. The book pats itself on the back for having defeated its opponents in as rigged a match as possible, then spells out how wrong there were all over again.

Still, even if I can't take the book seriously as a statement, it does provide some strange fun. Batman eventually escapes the clutches of evil, stumbling through a park and scaring away picnickers to gobble eggs out of their basket like a bloodied, drug-addled Yogi Bear. He winds up experiencing visions for most of the story, even after meeting up with Robin (Jason Todd version), and ends up muttering "Welcome to Hell" over and over when the two find themselves stuck in a mooshy heap of rotten bodies. I love drug Batman! The Dynamic Duo escape, Batman destroys a television set because the news talk shows have too much bullshit, and Alfred picks them up in a limo. "Have any trouble getting here, Alfred?" asks Robin. "Nothing I couldn't handle," replies Alfred, clutching a pistol in one hand and the steering wheel in the other.

Eventually, martial law is declared, most of Gotham is evacuated, and the military moves in while Batman & friends chill out somewhere else. There's talk of nuking the city, thus raising both the anarchy in the streets doom specter employed by Frank Miller, while also anticipating the 1999 No Man's Land Bat-crossover. Just for the sake of balance, Starlin also throws in glasses-wearing, mussy-haired, bowtie-sporting namby-pamby liberal politician caricature to suggest appeasing the barely-situated villains with diplomacy. Bah! Real liberals don't negotiate! We fight threats to decency! Just like... Frank... ahhh! I've heard it said a bunch of times that Miller 'snapped' at some point, and went politically wacky. But to me, Miller's current politics are no more than a fairly straightforward extension of the old chest-thumping liberalism espoused by him in some of his works, and Starlin in this particular work (see also: American Flagg!). It's not the only possible extension, but it's a an extension.

Thankfully for Gotham City and us all, Batman & Robin already know the future South Park rule that the correct path always can be found somewhere in between grotesquely caricatured extremes, so they decide to take back the city the Batman & Robin way. Which involves driving a big-wheeled monster truck into Gotham while firing tranquilizer dart machine guns and shooting missiles at buildings that explode and miraculously never kill anyone much like in the hit cartoon show G.I. Joe. At this point the story has given way to total insanity, with the Dynamic Duo rumbling through the streets gassing crowds of people before leaping out into the sewers, locked and loaded with goggles on over their masks and non-lethally shooting the entire remaining population of Gotham City. I wonder if Edgar Wright and Simon Pegg have read this?

Nobody has their face impaled on a model church steeple, though. Instead, Batman faces the Deacon hand-to-hand Captain Kirk-style in an underground fighting arena, eventually handing out such a phenomenal ass-kicking that it ruins the Deacon's entire religion. Just to put that in bold: the book climaxes with Batman beating the shit out of an entire religion. Can't you see why I like this thing?! Oh, and there's also a question of whether Batman will *gasp* *choke* kill the Deacon, but he doesn't, and the evil man's followers wind up tearing him limb from limb in plot-resolving anger. Also, Alan Moore goes down like a punk when Robin shoots him with a knockout dart. You were a terrible auxiliary supervillain, Alan Moore.

So ends Batman: The Cult. It's not much of a superhero classic, but I like it for its misguided energy and healty appreciation for excess. Some superhero books from that time are just frustrating, but this one is too mad for that.

Starlin wouldn't have much longer to go with Batman; he's said that the project is actually what prompted him to quit the main Batman book, since DC didn't want a regular Batman writer handling a special project. He'd have one storyline left after The Cult finished, the infamous phone-in death of Jason Todd gimmick extravaganza A Death in the Family. It wasn't the best way to go out, being a malformed piece of work seemingly unaware of what to do with itself after the bomb went off. As such, the last chapter of the story saw Grand Ayatollah Ruhollah Khomeini appointing the Joker as Iran's ambassador to the UN as part of a scheme to gas the world's diplomats, prompting Batman to team up with Superman and glower a lot since his sidekick got killed and stuff. It reads just as smooth as it sounds.

But that wasn't the end of the Starlin/Wrightson/Wray team. In 1991, a crypto-sequel to The Cult was produced at Marvel, another four-issue project titled The Punisher: P.O.V. And yes, as the link just above indicates, the plot really is a sequel to The Cult with the Batman parts replaced with Punisher parts, since DC didn't accept the pitch. It's not as good a work on any level, although the core idea of Frank Castle (in his early '90s prime with Microchip and the Battle Wagon!) taking on a paroled '70s relic trust fund anarchist who's literally been turned into a zombie by his arch-capitalist dad is kind of neat. Wrightson is given some real monsters to draw, and there's a few striking pages. But the series is burdened with a clunky, Meltzeresque multiple narration concept (the Point Of View of the title) that Starlin loses interest in halfway through, the plotting is disjointed, fight sequences drag on forever, and Castle's 'voice' isn't really nailed. It feels like something that should have been something else, which is what it is.

Not like The Cult. It's an awful lot like the popular works around it, but it's finally only itself.

More room for you and more room for me: Graeme is Chosen to get 9/6 started in a patriotic fashion.

CAPTAIN AMERICA: THE CHOSEN #1 is proof, if anyone needs any more, that writing for the trade is a bad thing. For almost the entire first issue, this book is almost laughably bad, with no characters or plot beyond an overly patriotic, Fox News-friendly vision of our fighting forces in Iraq keeping America safe from those freedom-hating terrorists, complete with cameo by Osama Bin Laden (saying "Death to America! Death to Satan! Death to Zionists!", for those who fear subtlety; this is followed by a scene of a woman and child about to be stoned by a crowd, who say "I caught him listening to music!" and "She isn't wearing a veil!" just in case you've somehow missed the idea that "They" aren't like us and hate our decadent Western ways of life). The narration is leaden, killing its good intentions under triteness like "Al Qaeda. Zealots crazy enough to believe that... hate... is the same thing as believing in God. But what they really believe in... is pain and death," and its characterization non-existant, replaced by terrorists who actually say things like "I get to be a martyr! I go to paradise! Virgins wait for me!"

Even Captain America, ostensibly the protagonist of the series, falls to this cardboard cut-out line of characterization, appearing midway through the book to fight the bad guys while spouting lines like "To fight the enemies of freedom? To fight hate? You want to know how long we can keep doing this? As long as we're able to lift a finger. As long as we can draw a breath."

It's a set-up that's so... patriotic isn't the word, but a very particular view of patriotism that sees the world as Us versus Them, with Us always in the right no matter what and Them always personifying a faceless, inhuman evil "other," that it's actually kind of stunning to read. A throwback to Cap's first appearances, perhaps, but that doesn't make it any less uncomfortable, or any better in terms of quality of writing (The art, meanwhile, is impressive throughout, with Mitch Breitweiser and colorist Brian Reber coming up with something not unlike John Cassaday meets Jackson Guice in places). It's reductive, patronizing and worst of all, dull; devoid of true conflict, drama or humor.

And then there's a second-last-page swerve. It's nowhere near enough to lift the quality of what you've just read, or save it from being conservative wet-dream material, but it is enough to make you wonder if all of what came before was intentionally that way, as misdirect for a completely different story... perhaps. And that's the biggest problem with the issue; there's so little of the swerve that you can't tell whether it's a smart trick that will cause you to re-evaluate what you've read, or whether it's a cheap twist to get you to try a next issue that will reinforce everything from the first one. It causes the issue itself, out of whatever final context it will exist in when the collected edition comes out, to be entirely dissatisfying in two different ways - One, in terms of quality of what appears in the issue itself, and two, in terms of it being an entirely, intentionally, incomplete reading experience that purposefully twists away from allowing the reader the ability of reading enough to make up their own mind about even what kind of story to expect in the remaining issues.

It's possible, based on the second issue, that the series will be all about propaganda and the cost of war on a country's psyche, and that it'll be a stunning piece of fiction. It's possible that it'll be more of the jingoistic, reductionist faux-patriotism of this issue. I literally have no idea which of the two it'll be closer to at this point, and that's ultimately why I closed the book and pretty much thought that I'd just read a stunning piece of Crap.

Surrounded by me and my gang, your life just blows: Graeme finishes 8/29.

Firstly, thank you all again for the donating and stuff, genuinely. Secondly, Onomatopoeia on the internets? I'm really going to have to watch what I say now. Thirdly, yeah, yeah, I really should've had these up yesterday, but real work got in the way. If Brian really did have me chained up in his basement, at least you'd have some consistency in my posting habits. Still, better late than never, right?

To the world of comics!

ACTION COMICS #855: As much as I love Bizarro and the idea of a Bizarro World, this particular journey there offers little besides a chance to look at Eric Powell's attractive, slightly sloppy, artwork. Maybe if All-Star Superman hadn't done a Bizarro story so recently, this wouldn't feel so familiar and anti-climactic, but as it is, this is thoroughly Eh.

AMAZONS ATTACK! #6: The last-page reveal on this reminds me very much of a the last-minute reveal of Villains United, the pre-Infinite Crisis mini... The idea that not only have we not known who the mover and shaker of the whole thing really was but that, now we do know, things are much more exciting and dangerous than before. The difference between that series and this one is that we all knew that everything was coming to a head the next month, with the release of Infinite Crisis #1 - Here, we're left with "Wait, it's Granny Goodness? What does that even mean? Maybe we'll find out sometime in the next six months of Countdown, or maybe we'll have to wait a bit longer. Or maybe Granny will die first, just like lots of New Gods characters are getting killed these days. Huh. Okay, then." As much as the "The Amazons are now hidden amongst humanity!" thing is ripped off've the end of Grant Morrison's first JLA storyline - even if that ending had the greatest immediately-forgotten addendum ever (The Martians weren't just hidden undercover as humans, they were hidden undercover as humans who were in close contact with fire on a regular basis, so that their powers never returned. Apparently it wasn't just most readers who didn't get that at the time) - I kind of like the idea that this makes them easy pickings for Granny Athena's Women's Shelter Fury army down the road. Outside of its larger context for Countdown and Final Crisis, this was a pretty weak conclusion of a somewhat dull and flawed mini-series, but I can't shake the feeling that most of that blame falls at the feet of editorial, rather than Will Pfeifer and Pete Woods. Eh.

AVENGERS: THE INITIATIVE #5: In which we find out that there's a shady black-ops division of The Initiative, that the Hulk doesn't kill everyone in the Marvel Universe, and that despite a competent script and relatively attractive art, it's really really hard to get me interested in this series. Eh, again.

BATMAN ANNUAL #26: Pretty much scene-setting for the upcoming Batbooks crossover next month, I'm not sure how true the cover blurb ("The origin of Ra's Al Ghul") really is - we see parts of his past, sure, but I don't really feel as if I've learned that much more about his motivations or exactly how he went from idealist to psychopath... Cutting to Talia explaining that his wife got killed and that "darkened his soul" doesn't really do the job for me. Again, Peter Milligan playing it straight is curiously unsatisfying - he doesn't really hit the petulant child mark for Damian, surprisingly - but David Lopez's art is nicer than his recent Countdown efforts. Okay, overall.

EX MACHINA MASQUERADE SPECIAL: Another in the series of the pointless apparent-cash-ins for Brian K. Vaughan and Tony Harris' series, this time we flash back to just after Mitchell Hundred's accident to find out that John Paul Leon does a very nice version of the past, and that the KKK are just like superheroes. Or something. It's Okay, but there really is a feeling of playing for time here.

FANTASTIC FOUR #549: You can't fault Dwayne McDuffie for lacking ambition. In one issue, he finishes the Frightful Four storyline and then starts to make the universe fall apart in full view of a gang of Watchers, and manages to make the Invisible Woman both scary and awesome in between. Admittedly, there's a lot of Black Panther worship going on, but I have to admit enjoying this old-school slice of Good nonetheless.

OUTSIDERS: FIVE OF A KIND: WONDER WOMAN AND GRACE #1: And so we reach the end of this seemingly endless preview to the new Batman and The Outsiders series which has accomplished the reduction of my desire to read said new series by almost 100%. While each of the oneshots - with the exception of the surprisingly good Metamorpho/Aquaman one - has on its own been disappointing and Eh, adding each together has given this series a momentum of Crap all of its very own.

SILVER SURFER: REQUIEM #4: So, he dies, then. An unsurprising Crap end to an unsurprising if beautifully illustrated series.

TEEN TITANS #50: I can see what they were going for in this anniversary issue, with chapters from Titans-related creators as well as new writer Sean McKeever, but the end result is more clip-show filler than a celebration of the team or bold new step forward... It reads very like one of Claremont's "quiet" issues post- whatever big storyline the X-Men would have completed some point in the mid-80s, with both the compliment and insult that you can read into that comparison. A high-ish Okay, but I'm not sure that there's enough to make any new readers come back for the next issue...

Tomorrow: New comics brings the joy of the Black Canary Wedding Planner, arguably the most eagerly-awaited comic of the last ten years. You know that I'm excited, right?

Warning: approaching the 21st century, in fits and starts

So, as some of you will recall, we do (at Comix Experience) a monthly newsletter called ONOMATOPOEIA.

For a really really long time I've had people asking me when it would be available on teh intarwub, and while what I think most of them are envisioning is something more akin to an interactive order form so they can be paperless, I'm strongly suspecting that that is way way beyond my level of technical/trainable skill and/or budget, relative to the number of people who might actually do something with it.

When Mark Richman installed MOBY at the store, he also installed something called CutePDF, which puts "make a .PDF" as one of my options in any print dialogue box. Wowsers, that makes it dumbly trivial for me to put these up on the web doesn't it?

Kate McMillan talked me through the (really simple once you understand what you're looking at) act of uploading these PDFs to the site. Since I'm using Firefox, she pointed me towards FireFTP which puts the whole process in my browser window, and means the entire process, from start-to-finish, including making the .PDF is like 7 minutes.

So, yeah, I can do that.

Right now you can go to http://comixexperience.com/Subforms/ to find a .PDF of COMIX EXPERIENCE ONOMATOPOEIA #140 (for books shipping in November 2007). You can also find a copy of the subform that would normally be inserted into a CEO.

(the latter is almost certainly of no use to 99% of you)

Actually, I have to say that CE #140 is probably not a very representative issue -- because of the new POS, and Diamond getting us the photocopy of PREVIEWS really really late, it is only 8 pages instead of the usual 12.

I'm at home, so I don't have access to the two previous issues (since I started doing them at the store, now that I have a computer there) so, hrm, let me also throw up a copy of CEO #136, the issue for July 2007 shipping books. Since most of that has shipped, you can see how close we got it. 136 also has one of Lester's final "Fanboy Rampages", as well as one of Peter Wong's "Lost in Pictopias". That's probably closer to a "representative" issue.

I'll try to remember to give you notice of when each month's new issue is up, but otherwise you can check that link monthly to see when it is up (should be within a day or two of PREVIEWS going on sale)

I'm sure we're all curious as to what you think (if anything, other than "wow, Brian's layout skillz kinda suck, don't they?")

-B

Thanks for Lunch!!!!

So, the first weeks results of Jeff's "telethon" pitch to you to contribute to the SAVAGE CRITICS is in, and we've taken in a little over $250. Hooray!

Everyone writing for the site gets a nice lunch out of it, while I get a portion of my expenses back.

I'd like to personally thank the 47 of you that have contributed, but I'm just a little lazy, so I'm going to cut and paste. Here's everyone who donated, in, er, alphabetical order by first name....

Alex Chylinski Brendan Cahill Brian Duffy Brian Linnen Chiron Mukherjee Christopher Ritter Cynthia McShane Drew Bell James Woodward Jason Wyckoff Jeremy Kahn John McInnes Jonathan Kline Jury Rigged Comics Marc Anderson Marcel Martinez Mark Bender Mark David Parsons Mark von Minden Matt Bucher Matthew Brady Matthew Ciccarelli Matthew Vergin Max Smith Megaflow Graphics Michael Reyes Morgan Johnson Paul DesCombaz Pulp Fiction Ralph Mathieu (Our BIG SPENDER, for $52... or $1 a week!) Richard Jones Robert DiManna ROBERT GHIORZI Ryan Bonneville Samuel Phillips Scott Davis Sean Phillips Southside Press Stephen Hickman Steven Dandois Steven Darrall Timothy Bumpus Timothy Price Tobias Carroll Two Headed Cat Wilhelm Lang William Jennings

THANK ALL OF YOU FOR CONTRIBUTING!!!!!

The PayPal button is still over there off to the side, so please feel free to donate as the mood strikes you. Paid bloggers are happier, more productive bloggers (at least I think so!)

The only thing I'll add is, PayPal charges 33 cents in fees on the FIRST dollar, so it ends up that $2 or more donations are probably a better idea...

Again, thank you to everyone who donated some money -- it is REALLY appreciated!

-B

Hearty Laughs Relieve the Strain of Labor: Jog doesn't review a damn thing from 8/29

So, this comic actually came out a few weeks ago, but I just managed to find a copy now so it's good as new to me! I recall someone requesting a review of this too...

Angry Youth Comix #13: I can't recall exactly when writer/artist Johnny Ryan began poking at 'literary' comics' superstars, but it's since become a major element of his work, and a pretty effective one in mixing critique of self-serious funnybook stultification with personal attacks so encyclopedically gag-driven they seem distinctly adorable - after reading enough AYC, a panel of, say, cartoonist Seth being covered in jism seems no different then his getting a pie to the face, especially when the cumshot in question is provided by a walking, talking, big-dicked copy of the New Yorker.

But Ryan isn't without perspective. One of this issue's three stories sees a bevy of comics notables engaging in all sorts of XXX acts for the honor of contributing to the aforementioned big-dicked publication. Punchline: the tale ends with Ryan providing his own email address for "the fucking idiots" at the magazine to contact him about prospective illustration work. In another story, recurring lead character Loady McGee goes absolutely apoplectic upon discovering that somebody has made fun of him in their comic book; when told that he makes fun of people in his comic books all the time, Loady replies "Haven't you ever heard of a little something called 'the double standard'?" before embarking on a religion-fueled torture crusade against wholly innocent targets that drags the book straight into the territory of guro manga and a certain strain of horror film.

Yet, it's all still conveyed in a slick, joke-focused style; a Bloodsucking Freaks reference in a prior issue maybe hints at where Ryan's been coming from for the last few issues, which has seen AYC's slapstick getting nasty enough to prompt agog stares as much as laughs (as a result, this issue's Boobs Pooter story suffers in comparison to last issue's full-scale Boobs epic). Still, there's laughs, and a VERY GOOD sense that there's no telling what might happen next.

Arriving 9/6/07

Please remember that, due to the Labor Day holiday, comics are on sale this week on THURSDAY. If you go into your local comics store on Wednesday, looking for new comics, they're going to laugh at you behind your back once you leave... 30 DAYS OF NIGHT RED SNOW #1 A G SUPER EROTIC ANTHOLOGY #65 (A) ACTION PHILOSOPHERS #9 THE LIGHTING ROUND ALL NEW ATOM #15 AMAZING SPIDER-MAN #544 OMD ANNIHILATION CONQUEST WRAITH #3 (OF 4) ARCHIE #578 BLACK CANARY WEDDING PLANNER BOYS #10 (RES) BUFFY THE VAMPIRE SLAYER #6 CAPTAIN AMERICA CHOSEN #1 (OF 6) CITY OF OTHERS #4 (OF 4) COUNTDOWN 34 DAREDEVIL BATTLIN JACK MURDOCK #4 (OF 4) DARK XENA #4 DETECTIVE COMICS #836 DOKTOR SLEEPLESS #2 DUST #2 (OF 2) EVA DAUGHTER OF THE DRAGON ONE SHOT EXILES #98 EXTERMINATORS #21 FAKER #3 (OF 6) FANTASTIC FOUR AND POWER PACK #3 (OF 4) FRANK FRAZETTAS DEATH DEALER #4 (OF 6) INCREDIBLE HULK #110 WWH INFINITY INC #1 IRON MAN ENTER MANDARIN #1 (OF 6) JONAH HEX #23 JUSTICE LEAGUE UNLIMITED #37 LIONS TIGERS & BEARS VOL 2 #4 (OF 4) LOBSTER JOHNSON THE IRON PROMETHEUS #1 (OF 5) LOONEY TUNES #154 LUCHA LIBRE #1 MADAME MIRAGE #2 MARVEL ADVENTURES SPIDER-MAN #31 METAL GEAR SOLID SONS OF LIBERTY #11 METAL MEN #2 (OF 8) MIDNIGHTER #11 MS MARVEL #19 NEGATIVE BURN #12 NEW EXCALIBUR #23 NEW WARRIORS #4 CWI NIGHTWING #136 OUTSIDERS #50 PAINKILLER JANE #3 PRO NEW PTG PS238 #25 SCALPED #9 SHANNA SHE-DEVIL SURVIVAL OF THE FITTEST #2 (OF 4) SHE-HULK 2 #21 SNAKEWOMAN VOL 2 TALE OF THE SNAKE CHARMER #3 SOLLITARIA #2 SORROW #1 (OF 4) STAR TREK KLINGONS BLOOD WILL TELL #5 STAR TREK YEAR FOUR #2 STEVE NILES STRANGE CASES #1 STRANGE EMBRACE #4 (OF 8) SUPER VILLAIN TEAM UP MODOKS 11 #3 (OF 5) SUPERGIRL #21 UNCANNY X-MEN #490 VERONICA #183 WHITE TIGER #6 (OF 6) WOLVERINE #57 Y THE LAST MAN #58

Books / Mags / Stuff 13TH SON WORSE THING WAITING TP (RES) CHECKMATE VOL 2 PAWN BREAKS TP CRUEL AND UNUSUAL TP DARKNESS VOL 6 DEPTHS OF HELL TP DEATH VALLEY VOL 1 TP DMZ VOL 3 PUBLIC WORKS TP GIANT ROBOT #49 HELLO ME PRETTY GN HOPE NEW ORLEANS VOL 1 GN JACK KIRBYS FOURTH WORLD OMNIBUS VOL 2 HC KODT BUNDLE OF TROUBLE VOL 21 TP MS MARVEL VOL 2 CIVIL WAR TP PET ROBOTS HC PROCESS RECESS 2 PORTFOLIO SC PUNISHER MAX VOL 8 WIDOWMAKER TP PUNISHER WAR JOURNAL VOL 1 CIVIL WAR TP SENTENCES THE LIFE OF M F GRIMM HC SONIC THE HEDGEHOG ARCHIVES VOL 5 TP SPIDER-MAN FAMILY BACK IN BLACK DIGEST TP SUPERGIRL AND THE LEGION THE DOMINATOR WAR TP SWORD OF THE ATOM TP WHISTLES VOL 1 THE STARLIGHT CALLIOPE GN WONDER WOMAN ARCHIVES VOL 5 HC

What looks good to YOU?

-B

Mice Work If You Can Get It: Graeme enters the Templar from 8/29

If you remember what I said about pullquotes, you'll know that I paid particular attention to the quotes on the back of THE MICE TEMPLAR #1. Sure, you could almost expect a Mike Oeming book to have generic niceties from Powers partner Brian Michael Bendis and Mark Millar, but it's the quote from Katie Mignola, Mike Mignola's daughter, that nails the appeal of the book: "You cannot go wrong with mice with little tiny weapons."

I was completely prepared to dislike this book. I hadn't been particularly impressed with what little I'd read of Oeming's stuff in the past, and the fantasy setting of the book was pretty far outside of my area of interest as well - all it needed was for there to be a guest-shot by prominent Republican politician Mitt Romney to complete my current list of Things I Don't Particularly Want To Read Right Now, Thanks. And yet, I ended up won over at least slightly by two things, and one of those was the fact that it was mice with tiny little weapons who were the focus of this particular brand of quest fiction, fighting rats and spiders and dealing with mighty fish gods. Way to undercut the potential pretention problem, after all.

The second - and, to be honest, larger - reason that I got turned around on the book was Oeming's artwork, which is far, far more impressive here to me than anything he's done elsewhere - There's a clarity and immediacy to his linework that throws together influences from Mignola to Disney to McKean; there's even some Hewlett in there, but I have no idea whether that's intentional or not. More than Bryan Glass's script (co-plotted by Oeming), which drags in places as it takes too long to get us to somewhere that the reader knows pretty early is the destination, it's the art that sells the story, giving a visceral "in" where the dialogue and plot fail, and a reason to care about the characters (They're cute cartoon mice, after all).

I'm not sure where the story is going to go next - nor am I particularly sure that I'm going to stick with it, to be honest - but I am sure that if people want to look at one of the more visually impressive books of the week, this is a Good book to choose to spend your time with.

It's about to get ugly: Graeme gets Local from 8/29.

LOCAL #10: There's two separate things that I left this book with. One was that it was a strange, uncomfortable comic, and not necessarily for the reasons that its creators intended it to be. While this is an undoubtedly interesting comic - and one that tries not only to portray a particularly male rage that you don't often see identified as such in comics, but also tries to analyze its origins and show its destructive qualities - I'm not completely sure that it's a successful one. Part of that is due to the silent, uncertain misanthropy (misogyny?) of its lead, which doesn't lend itself to storytelling particularly well; you get that he's a dick, sure, but do you get why he's such a dick, or even care...? Another part is that, in order to bring the chapter to some kind of closure, the emotional epiphany of the last couple of panels doesn't really ring true - Yes, I can buy that a lot has happened, but why does that one thing in particular cause that reaction, other than it being the second last page of the story? - which may be more my fault as a reader (Expecting there to be a particular reason, when the point may be that there is no real reason; he just snapped... which does, in fact, tie back to the earlier issue in this series where two brothers talk after the death of their father; one of them snapped, as well, albeit in a more violent way) than anything else.

That said, there's a lot to like about this issue - not least of which is the quiet morality and humanism of the whole thing (The unnamed guy in the second last and last page? Bless 'im) - and if you've been reading this book and not become a massive fan of Ryan Kelly yet, this will be the one to push you over the edge. Just in terms of whether it's worth reading or not, consider this a flawed but worthy Good.

The second thing that I came away from the comic with (Remember I said that there were two, back at the top?) had to do with Brian Wood's text piece at the back of the book, where he talks about reader reaction to Megan, the main character of the series. Now, I'm used to being at odds with overall audience reaction to things - Hey, I loved the Monkees film Head - but I really don't get the idea that people think that Megan's obnoxious or deserving of being punched in the face. I mean, ignoring any part of the whole "protagonists are meant to be flawed and make the wrong decisions, to drive the story" thing, I'm concerned because I've gone through the entire series sympathizing with Megan and seeing a lot of my former mistakes and decisions in her. Now I'm convinced that half of Brian Wood's fanbase would punch me in the face given the chance.

Time to stay off the streets of America, I feel.

Old man, look at my life: Graeme looks at the Last story, 8/29.

I keep on seeing people online complaining about THE LAST FANTASTIC FOUR STORY. That it's not respectful to the characters, or that the story is kind of dumb. That the dialogue is melodramatic and over-written, or that the Watcher looks like he's been gaining some weight recently. And to all of those people, I have just one thing to say:

Stan Lee is eighty-five years old. We're lucky that the entire book wasn't more of a drooling incontinent mess, much like Who Wants To Be A Super-Hero?.

Don't get me wrong; this isn't a good book in any objective reading. All of the above criticisms are true - the dialogue in particular has moments where you're convinced that editor Tom Brevoort was too scared of Stan and his legacy to actually, you know, fix things (The back of the book reprints what looks like Stan's initial pitch, and parts of that made it verbatim into the finished book) - but there's some kind of weird charm to it nonetheless. As he's grown older, Stan's lost the ability to mix the melodrama and sarcasm that created the initial Marvel formula, and both sides have grown stronger and more at odds with each other, but that just makes it more interesting (and amusing) to read his writing, in a way. There's something funny about seeing heroes appearing and announcing things like "The true test of a warrior is fighting when there seems to be no hope!" "There is ever hope whilst hope endures!" and "What better way to die than to do so for a cause!", as the Avengers do in a single panel - it's so straight-laced and upright that it reads impossibly sarcastic - but at the same time, Lee still manages to get the characters right when it counts - the scene where Reed Richards tells the Thing to go see Alicia when they think all is lost may be corny as all hell, but... it feels right in a way that JMS's FF run never did, for example (His Doctor Doom is also awesome: "How dare anyone try to destroy the human race - - before I can conquer it!").

Similarly, in a book which starts with the FF complaining that they're not getting rich from their adventures, the heroes still manage to act like heroes - fighting against impossible odds, even though they know it's useless, coming up with extreme solutions to extreme problems, and so on, with Lee's "they may be schmucks but they'll be there where it counts" idea turned up to 11 but still potent. Maybe John Romita Jr.'s art - which is, outside of the context of the story it's illustrating, very good, although Scott Hanna's inks don't mesh with it as well as Klaus Janson's, over on World War Hulk. Morry Hollowell's colors are great, though - adds to the problem for some readers, playing what's essentially a comedy too straight, making it look like a regular Marvel Comic, instead of whatever it really is, but I can't help but feel that to dismiss this book out of hand without acknowledging its (admittedly off-kilter) charms is to miss out on a strangely Okay book...