Arriving 11/26/2008

BUFFY finally ships. I hope it doesn't kill the momentum the book had...

1001 ARABIAN NIGHTS ADVENTURES OF SINBAD #5
2000 AD #1611
2000 AD #1612
ARCHIE #591
ATTACK OF THE KILLER TOMATOES #1 (OF 3)
BATMAN #681 RIP (NOTE PRICE)
BATMAN GOTHAM AFTER MIDNIGHT #7 (OF 12)
BETTY & VERONICA DOUBLE DIGEST #166
BIRDS OF PREY #124
BLUE BEETLE #33
BODY BAGS (ONE SHOT)
BOYS CLUB #2
BRIT #10
BUFFY THE VAMPIRE SLAYER #19
CAPTAIN AMERICA #44
CARTOON NETWORK BLOCK PARTY #51
CHRONICLES OF DR HERBERT WEST #2 (OF 6)
DAREDEVIL #113
DJUSTINES SLASHER GIRLZ #1 (A)
DMZ #36
DOG EATERS #1
DRAFTED #12
END LEAGUE #6
FERRYMAN #3 (OF 5)
FIGHT OR RUN #1
FUTURAMA COMICS #40
GARTH ENNIS BATTLEFIELDS NIGHT WITCHES #2 (OF 3)
GHOST RIDER DANNY KETCH #2 (OF 5)
GLAMOURPUSS #4
GOLLY #3
GUARDIANS OF GALAXY #7
HOW TO BE A SERIAL KILLER BIRTH OF MIKE WILSON ONE SHOT
HULK #8
INCREDIBLE HERCULES #123
JACK OF FABLES #28
JSA KINGDOM COME SPECIAL THE KINGDOM #1
LEGION OF SUPER HEROES #48
LOOKING FOR GROUP #5
MADAME XANADU #6 COVER A
MAN WITH NO NAME #5
MARVEL ADVENTURES FANTASTIC FOUR #42
MARVEL ADVENTURES SUPER HEROES #5
MS MARVEL #33
NECESSARY EVIL #9
NEW WARRIORS #18
NORTHLANDERS #12
NOVA #19
PROOF #14
REIGN IN HELL #5 (OF 8)
RUNAWAYS 3 #4
SAVAGE #2 (OF 4)
SAVAGE DRAGON #141
SCOOBY DOO #138
SECRET INVASION INHUMANS #4 (OF 4)
SECRET INVASION X-MEN #4 (OF 4) MD
SEPTIC ISLE ONE SHOT
SHE-HULK 2 #35
SIMPSONS WINTER WINGDING #3
SKAAR SON OF HULK #5
SONIC X #39
SRG PRESENTS WOLVES OF ODIN ONE SHOT
STAR WARS LEGACY #30 VECTOR PART 11 OF 12
STRAW MEN #3 (OF 12)
SUPERMAN #682 NEW KRYPTON
SUPERMAN BATMAN VS VAMPIRES WEREWOLVES #4 (OF 6)
TAROT WITCH OF THE BLACK ROSE #53
TEEN TITANS #65
THOR MAN OF WAR
TRANSHUMAN #4 (OF 4)
TRINITY #26
TRUE BELIEVERS #5 (OF 5)
ULTIMATE SPIDER-MAN #128
ULTIMATE X-MEN #98
UMBRELLA ACADEMY DALLAS #1 GABRIEL BA CVR
UNKNOWN SOLDIER #2
VINCENT PRICE PRESENTS #3
WALKING DEAD #55
WAR THAT TIME FORGOT #7 (OF 12)
WASTELAND #22
WELCOME TO HOXFORD #4
WILDCATS #5
WOLVERINE FIRST CLASS #9
WOLVERINE ORIGINS #30 XOS 5
WONDER WOMAN #26
X-FORCE #9

Books / Mags / Stuff
AMERICAN ELF VOL 03 SKETCHBOOK DIARIES OF JAMES KOCHALKA (MR
BAT LASH GUNS AND ROSES TP
BATMAN RULES OF ENGAGEMENT TP
BEST OF THARGS FUTURESHOCKS TP
CAPTAIN AMERICA PREM HC VOL 03 DEATH CAPT AMERICA
COMICS FOR IDIOTS BLECKY YUCKERELLA GN
COMICS JOURNAL #294
DRAGONLANCE LEGENDS TP VOL 01 TIME OF THE TWINS
DROP-IN GN
GREEN LANTERN ACTION FIGURE BOX SET
GREEN LANTERN CORPS RING QUEST TP
HEROES HC VOL 02 VARIANT EDITION
HUSTLERS TABOO ILLUSTRATED #7 (A)
JOBNIK GN
JUDGE DREDD MEGAZINE #278
JUXTAPOZ VOL 15 #12 DEC 2008
LA MUSE GN
MARVEL ADVENTURES IRON MAN TP ARMORED AVENGER DIGEST
MESMO DELIVERY GN VOL 01
NEW AVENGERS PREM HC VOL 08 SECRET INVASION BOOK 1
PREVIEWS VOL XVIII #12
SHOWCASE PRESENTS SGT ROCK TP VOL 02
SLOTH TP
TALES OF DESPEREAUX MOVIE GN
TEZUKAS BLACK JACK TP VOL 02
TIJUANA BIBLES VOL 09 (A)
UMBRELLA ACADEMY APOCALYPSE SUITE LTD ED HC
VENOM BUST BANK
WIZARD MAGAZINE #207 GOLD JUSTICE LEAGUE CVR
X-MEN LEGACY PREM HC VOL 02 SINS OF FATHER
X-MEN LEGACY TP VOL 01 DIVIDED HE STANDS

What looks good to YOU?

-B

Sometimes coming up with titles is the hardest part

Just a couple quickie reviews so I don't feel bad...!

AMAZING SPIDER-MAN #577: I quite liked this issue as a done-in-one Spidey/Punisher team-up. Zeb Wells turns in an amusing script, and the art by Paolo Rivera is a really nice style seldom seen in mainstream comics -- kind of a bit like Paul Pope, really. I especially like his hand-drawn sound effects: check those "thwip"s on the cover! All in all a solid GOOD issue.

ASM is in such a weird place right now, generally, though: it's not that it isn't basically decent readable comics (it is!), but with the rush of publication and the rotating creative teams, it doesn't feel like it has the "throughline" that an ongoing title should have. If anything, it feels more like TANGLED WEB OF SPIDER-MAN (if you remember that book) than AMAZING. For us, at least, sales are bouncing all over depending on creative team, which means they've largely broke the HABIT of consumption for a big chunk of its audience. That's not smart for an ongoing title. Especially one produced so frequently.

BATMAN CACOPHONY #1: Unlike many of the critics, I thought this was amusing enough: basically how I would EXPECT a Kevin Smith penned Batman comic book to read (which wasn't the case with, say, GREEN ARROW or DAREDEVIL). I can fully understand why people might not want dick jokes and gay panic in a Batman comic, but I tittered a few times, and didn't feel like my time had been wasted. I thought the art was pretty mediocre, though, and I kind of doubt that Flanagan would be drawing a book like this without Smith at his back. All in all, I thought it was highly OK.

JUSTICE SOCIETY OF AMERICA: KINGDOM COME SPECIAL: SUPERMAN: For a long time I've wondered just what "non-painted" Alex Ross would look like, and now we know: pretty darn good if you like his photo-realistic style to begin with (which, sure, some people don't). I quite enjoyed both looking at this comic, as well as seeing the process in the back section (this felt more "worthy" to me than, say, the scripts from ASTX: Ghost Boxes). In terms of story, this was more filler than I would have expected: basically not a story, but an incident, and I want more than incident for $4, even if I really enjoy the art. Ross' writing is perfectly fine, and, as I said, I enjoyed seeing his art without the paint on top, so if working this way gets more pages out of him in a year, I'd be very happy to see him continuing to work this way. For the final grade, I'm going to go with a VERY high OK.

As always, what did YOU think?

-B

Arriving 11/19/2008

A surprisingly small week this close to the Holidays: publishers do understand that we need comics to sell in order to make money, don't they?

A G SUPER EROTIC ANTHOLOGY #93 (A)
AGE OF SENTRY #3 (OF 6)
AIR #4
AMAZING SPIDER-MAN #578
AMBUSH BUG YEAR NONE #4 (OF 6)
ANGEL AFTER THE FALL #14
ARCHIE DIGEST #249
ATOMIC ROBO DOGS OF WAR #4 (OF 5)
AVENGERS INVADERS #6 (OF 12)
BAD PLANET #6 (OF 12)
BATGIRL #5 (OF 6)
BATMAN AND THE OUTSIDERS #13 RIP
BETTY & VERONICA SPECTACULAR #86
BRAVE AND THE BOLD #19
CASTLE WAITING VOL II #13
CONAN THE CIMMERIAN #5
DEADPOOL #4
DOCTOR WHO FORGOTTEN #3
DYNAMO 5 #18
ENDERS GAME BATTLE SCHOOL #2 (OF 5)
EX MACHINA #39 (RES)
FANTASTIC FOUR #561
FIREBREATHER SERIES #3
FLASH #246
FOOLKILLER WHITE ANGELS #5 (OF 5)
GHOST RIDER #29
GOON #30
GREATEST HITS #3 (OF 6)
HELLBLAZER #249
HELM #4 (OF 4)
HERESY #2 (OF 4)
INVINCIBLE #55
IRON MAN DIRECTOR OF SHIELD #35 SI
JSA KINGDOM COME SPECIAL MAGOG #1
KABUKI REFLECTIONS #11
MARVEL ADVENTURES AVENGERS #30
MOON KNIGHT #24
PAX ROMANA #4 (OF 4)
PUNISHER MAX #64
PUNISHER WAR JOURNAL #25 SI
RANN THANAGAR HOLY WAR #7 (OF 8)
RED SONJA #39
ROBIN #180
SAVAGE TALES #10
SCALPED #23
SIMPSONS COMICS #148
SPAWN #186
SPIRIT #23
SQUADRON SUPREME 2 #5
STAR WARS KNIGHTS OF OLD REPUBLIC #35 VINDICATION PART 4 OF
STORMWATCH PHD #16
SUPER FRIENDS #9
SUPERGIRL #35 NEW KRYPTON
SUPERMAN SUPERGIRL MAELSTROM #2 (OF 5)
TALES TO SUFFICE #1
TANGENT SUPERMANS REIGN #9 (OF 12)
TERRA #2 (OF 4)
THUNDERBOLTS #126
TINY TITANS #10
TRINITY #25
ULTIMATE FANTASTIC FOUR #58
ULTIMATE SPIDER-MAN #127
UNCANNY X-MEN #504 MD
UNCLE SCROOGE #382
WALT DISNEYS COMICS & STORIES #697
WORLD OF WARCRAFT #13
X-FACTOR #37
X-FILES #1 (OF 6)
X-MEN LEGACY #218 XOS 4
YOUNG X-MEN #8 MD

Books / Mags / Stuff
BACK ISSUE #31
COMICS BUYERS GUIDE #1649 JAN 2009
LEES TOY REVIEW #193 NOV 2008
ARCHER & ARMSTRONG FIRST IMPRESSIONS HC
BATMAN GOTHAM UNDERGROUND TP
BPM GN
COUNTDOWN TO FINAL CRISIS TP VOL 04
CROGANS VENGEANCE HC
DANIEL X ALIEN HUNTER GN
DEAD SPACE HC
FABLES TP VOL 11 WAR AND PIECES
FAR WEST PKT MANGA TP VOL 01
HEROES HC VOL 02 STANDARD EDITION
JACK KIRBYS THE DEMON OMNIBUS HC
LOVE AND CAPES TP
LUCHA LIBRE TP VOL 01
MARVEL ADVENTURES FANTASTIC FOUR VOL 10 SPACED DIGEST
PUNISHER BY GARTH ENNIS OMNIBUS HC
ROBIN VIOLENT TENDENCIES TP
SPACE RAOUL GN VOL 01
SPIDER-MAN PREM HC KRAVENS FIRST HUNT
STAN DRAKE HEART JULIET JONES TP VOL 01
STAR TREK ARCHIVES TP VOL 02 BEST OF THE BORG
STANS SOAPBOX THE COLLECTION TP
SWALLOW ME WHOLE
TIGER TIGER TIGER GN
ULTIMATE HULK VS IRON MAN TP ULTIMATE HUMAN
VEEPS HC
WALKING DEAD HC VOL 04
WANTED TP MOVIE ED
YOUNG X-MEN TP VOL 01 FINAL GENESIS
JEREMY FISH ROME ANTIC DELUSIONS SC
VERTIGO TAROT DECK SET 20TH ANNIVERSARY EDITION

What looks good to YOU?

-B

The Funk of Forty Thousand Years: Diana is Back, 11/12

Obligatory 'splanation for my month-long imitation of Susan Richards: I'm writing my graduate thesis, which means less Ed Brubaker on my desk and more Jack Kerouac. And while there's probably some merit to comparing ON THE ROAD to SECRET INVASION/FINAL CRISIS, I'd much rather keep my studies and my fun-time separate. Anyway, I finally clawed my way out of Limbo, though it seems I may have accidentally unleashed a great evil back into the world:

So, you know, sorry about that.

And before I get to reviewing: House to Astonish. Why? Because Paul O'Brien and Alistair Kennedy, that's why. I laughed, I cried, it was better than Katz.

Comics time! There's really no way I can talk about BATMAN: CACOPHONY #1 with anything even approaching a straight face, so without further ado:

Oh my GOD. Becky, look at that dialogue. It is so BAD. It sounds like one of those Millar books. But, you know, who understands those Millar books? They only buy it because the women look like total prostitutes, 'kay? I mean, his dialogue is just so BAD. I can't believe it's so dumb, it's like, OUT THERE. I mean, gross! Look! It's just so... CRAP!

Do us all a favor, Mr. Smith: get thee to a nunnery. Or at the very least go back to film so we can press the mute button and not have to watch Batman channel G.I. Rabbi. Honestly, I know it's fashionable to dislike Kevin Smith these days, and the last thing I want to do is look like I'm jumping on the Hate Wagon just because I feel like it, but this comic... ye Gods, this comic. It's tired, it's cliched, it's downright horrific (because there are some things in this life I never want to see, and the Joker getting bummed by another supervillain is way up near the top of that list). It's the sort of thing that makes you stop and wonder: how the hell did this reach publication? Did no one, at any point in the long and complex process of creating a comic, stop to think that charging four dollars for this piece of dreck is not going to help DC or the comics industry?

And I realize this reaction may be a bit over-the-top for a book that isn't Frank Miller-bad or Chuck-Austen bad, but dammit, we've allowed the mainstream to reach a point where quality and price aren't just detached from one another, they're inversely proportionate. $3.99 for mediocre tripe? Why?

This comic made me think of Kevin Smith as the pushing-40 dad asking today's kids "what's hip". And unfortunately, these kids are precisely the type of idiot that thinks Mark Millar is a pinnacle of talent. So that's exactly what we get: shallow "shock"-oriented scenes like Zsasz's Final Frontier of Self-Mutilation, and dialogue that's completely realistic if you happen to live next-door to a playground for psychotic toddlers.

My only consolation is that the Vegas odds have the rest of this comic disappearing into the night before Smith really gets his groove on. But in the meantime, Brian, I suggest you keep this comic far away from ALL-STAR BATMAN AND ROBIN THE BOY WONDER. Together they could tear another hole in the universe, and next time it'll be the Backstreet Boys making a comeback...

 

Strangeways, Here We Come: Part 2 of A Talk With Matt Maxwell

Yesterday, in Part One of 'Jeff Lester Talks Too Much,' I occasionally let Strangeways writer Matt Maxwell get a word in edgewise, and talk about his book Strangeways: Murder Moon, the current serialization of the second book, Strangeways: The Thirsty, on Blog@Newsarama, and writing for comics.

Today, in Part Two, Matt talks about writing for comics, rewriting, self-editing, bad comics that are awesome, and awesome comics that are awesome. Like Part One, I talk too much, and the article should be cut into more than two parts. But I wanted to make sure this all went up before the weekend and not lose the momentum.

Behind the jump: Part Two.

JL: So, Strangeways. Where is it going, generally? The first one is werewolves. The second is supposed to be a turn on vampires? MM: The second is a turn on vampires. I know what the third one is, I won’t tell you yet.

JL: I think that’s fair enough.

MM: Actually, I’m working on the page beats for that. That’s a slow process, though. That’s the most time-consuming part of this. Once you’ve done the page beats, the script pages go fast.

JL: How do you work that out?

MM: I bang my head against the desk until something comes out. Unfortunately—well, not unfortunately; it’s good that I’m busy—but I’ve been spending a lot of time doing lettering for the second story, getting the files ready to go up on the blog, and then I need to start doing marketing stuff before the book even comes out, and it’s still not even officially scheduled! I’m hoping for late next spring, or early next summer, and I’ve got to do a lot of legwork before that in terms of getting books to retailers and that sort of thing.

JL: Do you think that’s going to be easier this time around than the first time? Because you’ve got the product out and they’ve seen it? MM: You know, I don’t know. In terms of people knowing what they get, I would hope that having everything out on Blog@ would certainly make that easier. When I was doing the book when it was going to go out of Speakeasy, I did ashcans and I sent them out to Jeff Mason’s indy-friendly comics store list. Which I assume bumped orders, because the book was solicited, and I’m assuming it was actually ordered even though it never shipped, which I still regret to this day.

JL: I think it would be a very interesting different path if that had happened for you. For better or for worse.

MM: Yeah. It would’ve been late, then. Unfortunately, the fourth issue would’ve been quite late, so maybe it’s better. And I thought I was doing having effectively two issues done before they were started being solicited.

JL: So what would you think be the sweet spot for that, seventy-five percent?

MM: I don’t know. The guys I work with in terms of art are generally consistent but I think there was some extenuating circumstances on that fourth chapter of the original Strangeways book.

But no, I need to spend some more time writing very shortly. And yes, there is a place for everything to be going, but I think the first few stories are going to be more probably action-focused. I’m hoping that a lot of character stuff came through. Depending on who you talked to, it did or didn’t.

JL: I thought the character stuff came through in the first book. I didn’t get as strong a resolution in the story upfront. In fact, what I thought was interesting was reading the back up story in the trade was great but it was vexing in that you saw the motivation for the antagonist, and I remember thinking that second part worked very, very well, but it was almost like you ended up bifurcating the narrative. MM: Yeah. In some ways, that was an unintended side-effect of a, some would say, crazy plan of giving you more of the ‘bad guy’ side of the story. Like Lee Marvin said when asked by an interviewer, ‘How do you feel having played bad guys your whole entire career?’ He said, ‘I’ve never played a bad guy once. I don’t know what you’re talking about. I’ve played strong characters who knew what they wanted, and did what they needed to get what they wanted, but none of them were ever bad.’ And I wanted to show that even the bad guy’s got his reasons for doing what he’s doing, other than just being a complete jerk, just because he’s a monster—in Rale’s case, literally.

JL: It was interesting to me, because it ended up such a strong narrative that it made me think I was—and I may well have been—missing something in the front end of the narrative. MM: Probably not. It ended up being more Rale’s story than Collins, when you take it as a whole. When you’re doing a long narrative arc—and I have a long narrative arc planned out for Collins—but I can’t do too much of that, or pretty soon he stops being the character that ends up being these adventures in these places. So I don’t want to wreck the character just yet.

I plan on wrecking him, but not just yet.

JL: That’s good to know. It was just slippery enough—and I think the idea of when you’re doing a monthly book, it’s pretty easy for the reader to nail down the idea of ‘Oh, this character’s going to be back and there’s more that they’re going through.’ But I definitely put down the book going, ‘Wait, is that…it?’ It’s almost like the entire narrative was wrapped around something I couldn’t see, and I didn’t know if it was there, and knowing that Collins’ arc continues might open that up. MM: Yeah, this was an introductory arc. I can give it away and you can read the last five pages of that story, and that’s the point. And the fact I even have to say that is kind of sad. Because that means I’ve failed. It’s like explaining a joke.

JL: No, no, no…

MM: If you have to explain a joke, then you didn’t tell it right.

JL: But there are some stories where it counts on you going back and re-reading it. And that unfortunately was my big regret is, somewhere in my apartment is the copy of Strangeways that I read and finished, but when I went to go back to it recently, I was inundated with a ton of other crap.

MM: Yeah, I see you’re reading comics again. I see that on the Savage Critics. Or at least that you’re writing about the comics that you read.

JL: Exactly. I really start feeling guilty when our site lies fallow, and it’s also a little bit of a dodge for me. I’ve finished the first draft of a novel, and I really need to do a second draft, and there’s a lot of stuff that needs to be fixed, and I don’t really know how to go about fixing it, and I don’t really know how to go about tackling it. MM: Rewriting is never as much fun as writing.

JL: I think for me it’s just a vast mystery. I can only see the choices I’ve made. I have an infinite amount of ideas, but once I put something down on paper, though, it becomes set, and it becomes really hard for me to change it. I’m really good at looking at other people’s work, but I think the challenge is looking at your own and getting outside what you intend, and being able to see how it’s actually going to come across to new eyes. MM: That’s not easy. But I’ve always been a ‘go with your own instincts,’ rather than overthink things. But I can go both ways. I can overthink anything. Occupational hazard.

JL: I think it’s an advantage. I think you seem well-placed if you can do both. Too many people fall into one or the other. I’m fascinated by watching someone like Bendis work, where I get the sense that he’s also a ‘follow his first instincts’ kind of guy, and it seems to have a lot of difficulty…if it doesn’t work out, he’s kind of like, ‘well, this is what you’re going to get and trust me, it’s great.’

And then there’s other people where you get the sense—I get the sense with Rucka, a little bit with Brubaker—that they come back, they finesse things as they go. Or even perhaps in advance before it starts coming out, they’ve got a pretty good idea where the turns are all going to go and they’re going to make sure that everything is placed right.

MM: Where I pretty much know where you’re going to get to at the end. I’ve got the A, where you’re starting, and I’ve got C, where you’re going to get to. But B? It’s all over the map. And that’s… not always a good thing.

JL: That is hard. You read screenwriting books, and inevitably Act Two is the one that kills the writers. MM: If you’re following the formula, in Act Two you can have the most freedom because all you have to do is: rising action comes to a climax. Okay, well, great. Infinite flexibility is good and bad. If you don’t have discipline, then infinite flexibility is terrible.

JL: It will kill you off.

I did want to recommend for story beats, maybe, if you’re looking for something that may or may not make things easier: I ended up picking up this program Mindmanager, which is a visual mapping…

MM: I’ve been looking for a visual outliner. I can make outlines, I guess, in Excel, but it’s really easier to do them just long-hand. But I try not to do anything longhand, any more.

JL: There’s a free version I haven’t really messed with. The Mindmanager is a little costly because they’re trying to it as a… MM: A big organizational tool?

JL: Yeah. So I dropped the coin on it when I was feeling pretty flush after the Sam & Max stuff, and it’s been great, but the price makes it really hard to recommend. But there’s a free, I think there’s a free online software program—that may or may not work for you. [Ed. note: Mindomo]

But what I found was great was being able to type down all the events of the story, and then I could drag and drop them to each of the pages, which really gave me a flow of how things were supposed to happen.

MM: What I really do is, I’ll just open up a new Word file and then—if I’ve already got the basic plot in my head—and I’ll just start writing this kind of bastard form. It’s not quite prose and it’s not a script, and it’ll end up being a paragraph of what I think will be on a page.

Now, that’s not always reasonable. It’s like, ‘oh yeah, that’s really four pages right there, and two of those need to go away. So, yeah. We need to fix that.’ And you just try to break it into page-sized chunks before you even start writing the script. And then I’ll…I say I’ll go back and refine it, but what I usually do is, I end up throwing it away and then redoing it, and it’s usually much closer to what I need for page breaks.

And sometimes that’ll have little bits of dialogue, and sometimes it won’t. Sometimes if there’s a line that I think will work really well, then I’ll try and throw it in. But a lot of the dialogue happens much later in the process.

And that just takes discipline, which I don’t always have.

JL: You really have to be able to lock yourself away from everyone and everything, because sooner or later, you’ll get so bored you’ll have to start working on it. I found that’s how it works for me.

MM: Only if you unplug the Internet first.

JL: Which I’ve had to do. Not so much for the comic scripts, because the comic script stuff is so formalistic for me. I mean, I’ve only done a ten page story and an eight page story. MM: And at that point, you’ve got no room to deviate. You better be on what you’re doing, or you’re going to be in trouble.

JL: So I can be really plodding with that—to me, writing a comic script is like creating a crossword and doing it at the same time, in that sort of format. I’d be really curious to jump to a longer script where it seems like there’s so much freedom to breathe. MM: You think that until you start realizing what you have to put in. Again, that’s why Strangeways ended up being so dense is—there’s stuff that I—probably ill-advisedly—added in when I was writing. ‘You know, we could use a little subplot here,’ and those ended up not getting fleshed out enough. Maybe they were interesting and engaging to read, but people walked off thinking, exactly like you did, ‘well, maybe I missed something with the connection between this character and this character here.’ I try not to insult the reader’s intelligence but there are times where I probably don’t give you enough of a roadmap. But that’s something that comes with time.

JL: That’s always the problem. Just getting a skeleton into the format seems miraculous enough, and getting it fleshed out enough to where people really care about the movie. So not only do you have to communicate it, but you have make people care about it. That’s where the challenge really comes in. It’s enough of a challenge just to tell a story in comics, which is something I do find fascinating about the form.

Having written a script, I really see why people screw this up left and right. It’s unbelievably easy!

MM: It’s not very hard at all to mess things up. It just isn’t. Even when you have an editor saying, ‘Hey, dude. You’re messing this up.’

JL: Exactly. Which—you’ve always worked unedited? It’s always just been you keeping track on yourself.

MM: Yeah, and there’ve been people, ‘You know, that’s not really a good idea, Matt.’

[pause]

I still talk to them.

But I don’t know too many comic book editors, and frankly I’m not in the position with the second one—the second one is going out as-is. It’s not in a point where I could fix anything. I’ll try and fix the dialogue, but the art I’m getting is what I get.

So if you’re going to do editing like that, you really need to do it at the script stage before any art gets worked on at all. And that’s not always possible.

JL: And then there’s the problem… I think the part that just would be sort of brutal would be, you write the script, the art comes back, something gets missed or misintended, and then you’re in the position of—I assume—not having limitless funds, you can’t turn around and go, ‘hey, by the way…’ MM: If I have the guys make a change, it’s because the change really needs to happen. If it’s ‘Oh, it’d be a little better if we did this?’ No. You better pick these battles. I’m paying these guys but I can’t pay them a lot. But I pay them and I pay them on time, but there’s some things that will have to happen with your story, and if they get something wrong then it’s gotta get fixed. There’ve been very, very few things I’ve even had to call them on, much less…And Luis especially has come back with a number of redrawn panels, months after he’d submitted the original. And the redrawn panel is not a big deal if he’s just tightening things up. That’s fine, I’m glad he showed the initiative to do that. But if he restructured a page, then I might get a little grumpy if I’ve already lettered it.

I don’t know. In some ways, I wish I could do more formal experimentation but I’ so concerned about my ability to tell the actual story that I’m pretty conservative when it comes to trying anything crazy and wild.

JL: I think you just have to hope that later on you will have the freedom and, by that point, you’ll know the basics. MM: It’s the whole thing about learning the rules of grammar before you decide to go break them. You can’t just sit down and do stream of consciousness because Kerouac did it that way, or Joyce did it that way.

And, actually, Kerouac didn’t do it that way in the first place. My understanding is that the typing on the roll of the paper [for On The Road] was actually a myth, that there was an original manuscript and it was regimented by the page just like everybody else’s. Maybe there was a first draft where he just spit it all out.

JL: There’s always a stage where there’s a blank page and you have to sit down and attack it. MM: The script stage is not the blank page for me. The script stage is where I’ve already done most of the work. It’s the page beat that’s the really intimidating blank page. That’s where the work is.

But a chapter of a novel is as long as however long it needs to be. You just paginate it.

JL: The novel process is freeing like that; you go through problems of too much freedom, depending on how much you want to indulge it. For me, I want to do the second draft so hopefully people can have the enjoyment of the experience that I had while writing the first draft. Because the first draft of the novel, you really do have the freedom to discover the beats of the story while you’re going around. And then if that takes a twist, that’s great.

A lot of people don’t work that way. A lot of people highly recommend if you want to get your book done, outline it and then attack it. And that seems great, but it just locks me up.

MM: Huh. Because the first novel I wrote was something called Blue Highway—which I may be revisiting—but it was originally I did it as a very bad screenplay. I mean, bad, bad, awful screenplay, which I wrote in like two and a half weeks, and then a few months later I started writing it as a novel and went through it pretty quickly—a six month draft process while working a fulltime job.

JL: Wow, that is quick.

MM: Although I was able to write at work, so don’t tell my boss.

JL: I’ll keep it between us.

MM: This isn’t going on the Internet or anything, right?

JL: No, no, no.

MM: Okay.

JL: Like I said, my hope is to type this stuff up, and then…

MM: Well, I haven’t worked there in years.

JL: I don’t think you’ll have worry about your ex-boss googling your name, and going: ‘Matt Maxwell: Thief!’ MM: No, I haven’t worked for that company in some time.

JL: What do you currently do, Matt? Just this, or do you have any other thing?

MM: I’m a dad. That’s far more work than any job.

JL: My understanding is that the pay and benefits are still a little on the lower end, though. MM: Yeah, if you look at it by the hour? Boy.

Much like writing, you’re pretty deep in the hole if you parcel it out by the hour. But when you’re on the duty, it’s tough: I know there are guys like Jason Aaron, and I’m pretty sure he has a job too, in addition to writing. And I don’t know how he does it.

And he writes—I mean, if you aren’t, you should read Scalped.

JL: I gotta give it another go.

MM: It’s really, really good.

JL: I read the first few issues and I was like, ‘there’s no reason I shouldn’t love this, and there’s something that’s just not clicking with me.’ And I don’t know why. Because it’s all good, it’s all strong, it’s very lean, it’s not… MM: It’s not indulgent or flabby.

JL: Yeah, it’s practically the opposite of indulgent, in that regard.

MM: No, it’s very disciplined.

JL: Absolutely. And yet for some reason… So I’m gonna pick up the trade in the hope that the single issues weren’t giving me enough…something? MM: With single issues, I’m pretty cranky and demanding at this point. Unless it’s a done in one, it’s very hard for me to buy a story in serial issues. Even if I really like the story, it’s just a hassle. It’s a bother. I get to the end and I want to read more, and I get frustrated.

JL: I don’t have the problem too much, and I do feel it’s sort of… The problem with single issues is, it’s kind of like watering the lawn. It’s not as pleasant as it used to be, and it is a little bit of a chore. But unfortunately I also feel it’s a necessary chore, because the marketplace won’t survive if you don’t have somebody buying the single issues. And unfortunately, the more that—well, we’ll see where it goes.

On the one hand, what’ll happen you’ll get to a situation where—I almost feel like part of the reason is clogged with a lot of crossover big event junk is that, that’s what the people who’ve stayed in the single buying marketplace are buying. And everything else is treading water and waiting for the trade, and at some point that may or may not have…If you’ve got a publisher who is long-term enough, something like Vertigo looks at a title and thinks, ‘Okay, this title is not what we consider a profit, or used to consider a profit, but we’re going to keep at it because the return on the trades is good.’

MM: Yeah, there are a number of titles like that. Or, at least, that’s the conventional wisdom: I have not looked at the numbers, assuming the numbers are even reliable, to confirm that. And I don’t know about the bookscan numbers for books that are, frankly, that far down the list in terms of overall sales.

But evidently, the publishers are doing the tracking and they’re able to decide.

JL: It seems to work for everyone, but I do worry that as the market changes—particularly because I always feel like I’m the last guy to get the cellphone, if I feel like I’m always the last guy, and I stop buying the single issues, then what happens?

On the other hand, I currently have more stuff than I can review, and almost more stuff than I can read. I’m so far behind on so many titles. I’m dying to sit down and read Daredevil, but I don’t think I’ve read the last ten to twelve issues I’ve bought. And I either have to, or really admit that I should stop buying the singles and throw my money out into the street where I can at least know that I’m directly throwing my money away.

But there’s a lot of stuff. It’s like doing the reviews this last week. It was like, doing one and two, and then I started reading more, and I just didn’t have the time to do all the reviewing.

MM: And really, does most of the stuff merit a review?

JL: There’s plenty of stuff that, just looking at it critically, doesn’t. But there’s also times you feel obligated. Definitely my schedule has changed, so it’s not like I’m going to sit there and review every book that I read. But there are ways in which books that suck can be instructive, and it can be instructive to say why they’re sucking. MM: And books can still suck and still be vastly entertaining.

JL: That’s why I feel bad about my review of Rage of the Red Lanterns. Because to me it’s so inept it’s practically entertaining. And I didn’t really convey in my review that, ‘wow, this is really terrible, but…’ MM: At the same time awesome?

JL: Yeah, you can’t believe you’re reading it while you’re reading it, and that too is part of the reason we come to comics, not believing that somebody is actually going to put this page. MM: The Fletcher Hanks comics by any objective measurement of art quality are dreadful. But they are compelling, brutal. They demand attention.

JL: They really do.

MM: All that, and they’re batshit insane. They’re absolutely off the rails, even by the standards of the Golden Age comics which were off the rails.

[Art: from top to bottom--Page 6 from Strangeways: The Thirsty, art by Gervasio & Jok; Page 7 of The Thirsty by Gervasio & Jok; Page 8 of The Thirsty by Gervasio & Jok; a page, also by Gervasio & Jok, from an unpublished story which Maxwell hints may be appearing in a Strangeways anthology; a page from the back-up story in The Thirsty, art by Luis Guaragna; the cover to Strangeways: Murder Moon by Steve Lieber; the cover to Roberto Bolano's 2666, released just this week in English; the cover of Scalped #1, and interior art from Rage of the Red Lanterns #1.]

 

Strangeways, Here We Come: Part 1 of A Talk With Matt Maxwell

I like Matt Maxwell. He strikes me as a good egg. He's a little on the Eeyore-ish side of things--a bit dour, almost glum, without seeming unfriendly--which I also like. And when I finally sat down and read Strangeways: Murder Moon, the OGN that Matt wrote and published, I liked it, too. It wasn't perfect, but I thought not only did it avoid a lot of rookie mistakes, it had a definite tone of voice to it--an understated one, which isn't what one would expect to find in a horror western.

Anyways. About a week-and-a-half ago, on the morning of APE, I sat down with Matt in a dim sum restaurant and tried to interview him about the evolution of Strangeways, his expectations of his serialization of Strangeways: The Thirst on blog@Newsarama.com, and any unforeseen results from that just-started experiment. I say I tried to interview him about those things, but because I'm a newbie interviewer (here's a tip: if you're going to be conducting and recording an interview, don't take the subject to a dim sum restaurant where people are walking by and talking to you every two minutes) and because, as I say, I like Matt Maxwell, I ended up piping up far too often with my own ideas, anecdotes, and opinions.

So what should've been an interview with Matt solely about all of the above, became more of a conversation between the two of us about learning how to write comics, with a dash of the other topics thrown. I picked up the check to make up for it. Hopefully, Matt, when I actually earn my interviewer wings, we'll do it again and I'll do it better. Double-ditto, for the art which Matt contributed: it's lovely unlettered stuff, and I'm such a lame-o, I don't really know how to create a subhead for it so I can caption it properly. I'll learn.

Anyway, if that sounds like your kind of thing, check it out after the jump. It is...not short.

Jeff Lester: What do you think of the reception to the first couple of days of Strangeways: The Thirsty, on Blog@? Matt Maxwell: I don’t read the numbers, so I don’t know exactly what the readership is. I’m assuming that it’s more people seeing it—far more—than would be reading it on my blog which, to be mercenary, was the point. If you’re going to give something away for free with the idea of getting attention out of it, you don’t put in a corner that nobody walks through.

JL: No, and Blog@ does get the coverage, so you’d think—I’ll be kinda curious because most of the webcomic stuff I follow is super-short and not always sequential, so…

MM: Well, that’s the thing. That’s why I kind of hesitate to even call it a webcomic because I didn’t change any of the formatting. You’re getting a page a day: that’s how it works.

JL: Which I know…Girl Genius and—I haven’t actually been following Finder since it went to web so I don’t really know if… I’m sure they’re obviously looking at the traffic, there’s lots of people who can follow a page of comic a day… MM: And keep it together, yeah. Personally, I like waiting for having a backlog of material and then I can go through and read a bunch and see how it flows together. It’s hard for me to…

JL: So you think for people like you—are you going to do any promos, like, ten pages in, or something like that? MM: I’ll probably do that, and certainly when there’s a whole chapter collected, I’ll make a big deal about it: ‘Okay, go read the first chapter. You don’t have to wait for…’ At that schedule, it’s not even a bimonthly comic, it’s almost a quarterly.

JL: And I notice, is it—if I’m following what you wrote correctly—you flipped artists on this one? MM: Yeah, the artist from the main story is doing the ‘back-up story’ and the others from the ‘back-up story’ in Murder Moon are doing the main story here. Part of that was because Luis, who was the main artist for Murder Moon, left the studio in Argentina, moved to Spain, and then Norway after that. I guess he’s following his heart, as it were.

So I lost track of him, but then found him after the announcement for Murder Moon went out, when the book was actually published. He tracked me down, so that worked out well.

But the artists in—you know, the guys at Estudio Haus, Gervasio and Jok—I’d known and worked with them, liked their art, so I didn’t see a problem with [their taking on the main story this time.]

JL: I actually thought the back-up was the stronger of the pieces in the book, in your first book. MM: You’re not the only person to have said that, which isn’t surprising.

JL: Which I sort of attributed, looking closely at it, it seemed very much to me like the art choice s and the storytelling choices seemed a lot stronger. MM: Yeah, that, and the first one was the first actual script I’d done for a comic. So I’d obviously picked up more [for the back-up]. I mean, I packed in too much on all of those pages on Murder Moon. Not quite as badly in the back-up story, but it certainly was there, especially when you compare it to the airiness of most mainstream comics today.

JL: It’s interesting you mention that because I’ve spent a lot of time—I actually sold my first short script to C’thulu Tales. MM: Congratulations.

JL: Thank you. And that was, of course—I packed that with way, way, way too much…Even going by the rule of thumb about word counts per page…

MM: What’s the rule of thumb you used? Because I’ve heard different ones, many of them.

JL: I used the one that Alan Moore talked about that was sort of a modified Weisinger one, where it’s something like thirty-five words per panel based on a six panel grid. So the ceiling is about 210 per page, or something. MM: Yeah, I had heard the Stan Lee rule was no more than forty in a balloon, and that’s probably restrained—even for Stan!

JL: Yeah, when you look at the other stuff, it’s obvious that those things change. MM: You look at those early Marvel superhero texts and they’re so text-heavy compared to…I mean, the Weisinger Superman comics, you had narration but it wasn’t as heavy as Stan’s very purple…

JL: Yeah, very prolix. Well, and it’s kind of interesting because that’s one of the things I find fascinating in storytelling: you go back and look at that stuff—and of course I grew up on the stuff so it’s second nature—but I can definitely see when I go back and look at a bunch of it, it’s really dense, and everyone’s writing like they’re Stan Lee, so there’s a lot of verbal tics. MM: Yeah.

JL: On the other hand, it’s so information-rich. I sometimes think that part of the success of the Marvel melodramas and the soap operas is that you can actually have this stuff progress--at the same time, someone can be fighting and thinking about Aunt May at the same time, so you get a lot with that density.

MM: And it’s all story-driven stuff. It’s not there just to be there, just to fill up a page.

JL: In fact, it’s almost the opposite. It’s got so much going on. And it’s interesting watching someone like Brubaker figure out how to get a similar story density in there when you can’t do that pacing. MM: Yeah, you couldn’t turn in a script like that. You can’t. Even if you’re doing a ‘retro’ book like any of the Marvel Adventures—you read Jeff Parker’s script for many of the Marvel Adventures stuff he does and it’s still light, textually, compared to older Marvel material, but then it also has to reduce down to digest size, so you can’t crowd as much on. The original presentation is a standard 7’ by 10’ comic that—I understand they sell far better in digest than they do in the direct market.

JL: I would assume. I would hope.

MM: Yeah.

JL: So, when you started writing the first book and your first script, what kind of rule of thumb do you use for… MM: [Laughs.] I didn’t. I tried to keep it to seven panels. I tried. I tried really hard to keep to seven panels a page. Because the first thing—the original presentation for Strangeways was going to be a twenty-two page monthly comic before I’d gotten the crazy idea to just go ahead and do the whole thing as a graphic novel. And even then, as a graphic novel, I was still dividing it in 22 page chunks, anyway. JL: Which seems smart. MM: But then the Speakeasy deal came along and I said, ‘Okay, well, now it needs to really work as a single comic.’ I’m not convinced of its success in that regard, but it didn’t need to.

I tried to keep to no more than seven panels a page. I often went to eight. I did have to boil down the dialogue. I’m doing my own lettering—which I highly recommend for anybody who’s writing comics if you have the opportunity to.

In some ways it’s tedious and mechanical, and in lots of ways it’s…I think it might have been Richard Starkings who said that ‘the letterer is the writer’s inker.’ And that’s absolutely true. If you can have a hand in how the words go on the page, then you may be a step ahead of the game, especially if you’re still a rookie like me, and you realize, ‘Oh yeah, that beat shouldn’t have gone there, it should go in the next panel,’ and then you have to jiggle the dialogue that follows on the page.

But I tried to keep things reasonable, and the common criticism, that I really can’t disagree with, is that there was just too much on the page. It was too claustrophobic.

JL: Although again, some of that was—I thought—how much you were packing in, and some of it was… I thought the artists in the back-up team even when handling a lot of density seemed to find some very elegant solutions to it. MM: I found that—and maybe this is just my perception—a lot of, particularly, the South American comics artists grew up reading European comics and not American comics. They may have read them, but that wasn’t their mainstay. And you get a completely different sensibility working out of that. Not that one is better than the other, they’re just different. Particularly now.

I mean, I’m still trying to figure out, what’s the date of death of the thought balloon? It’s struggled back a couple times. Because I stopped reading comics in the mid-90s, right around the time Sandman ended. I was still reading Hellboy and a few other irregular series, but I wasn’t going to comic shops every week. And I remember, before that, you still had thought balloons. You came back after that, and it was, you know, it was night and day. You didn’t have much internal narration; if you still did, you would do it as captions rather than thought balloons. And I adopted the same—when I have Collins doing internal monologues, it’s as captions, not as thought balloons.

JL: I think it would be very hard to put in thought balloons as a new writer, as people would just assume that you’re not paying attention to the market. MM: You’re not paying attention, and ‘well, don’t call us, we’ll call you.’

JL: I think Alan Moore, like so much else—he really helped take out the sound effect balloon in Watchmen, and then around the time of Swamp Thing, I think he switched pretty much right off the bat—I think he went to captions, and there’s no thought balloons in his work. And he’s the first one I can think of that kind of started that, and then the rest of the Brits…I don’t know, I don’t follow the 2000 A.D. stuff enough to know, but maybe… MM: Yeah, I didn’t follow them in 2000 A.D., but all the writers who came over in the ‘80s and ‘90s—I’d have to look at Doom Patrol again, I’m trying to remember if interior narration like that, and I don’t think it did very much, I think it did captioning.

JL: I think, again, captioning. Very much so. I think it was sort of a Brit thing that killed that, that everyone adopted very quickly. Although, now that I think about it, I guess Dark Knight—Miller used thought balloons in Daredevil, and might have eschewed them totally in Dark Knight.

MM: Well, I think that was probably a Shooter edict. I was reading the collected Frank Miller Daredevil—which I’d read on the stands when I was a much younger man than I am now—but you don’t notice when you’re reading it month to month that there’s always the page of, ‘Oh, and I’m Matthew Murdock, and a tragic accident turned me into Daredevil and here’s my superpowers.’ And that’s great when you’re introducing people to the monthly serial, but when you read the whole collected chain of the story, it’s like ‘Oh, and here’s that page again. Okay.’ And usually you can see him getting it out of the way as fast as he could and moving on to the rest of it.

JL: Yeah, that was always his way of handling it. Which, I guess, was pretty much as elegant as you could get under the Shooter system. MM: Yeah, he fulfilled his obligations to the editor and now, on with the story.

JL: It’s interesting how people handle recap pages now because they’re in most of the Marvel books and they’re—to me, for the most part—incredibly hard to read. MM: Really? Do they have just a plain recap at the beginning? Because I haven’t read Marvel month-to-month, other than Daredevil and Captain America occasionally.

JL: You know, I’m thinking of Ultimate Spider-Man which has the recap in it. But I’m trying to think if there are other ones… Cable and Deadpool, of course, had a recap page where they did as a full page of comic art, and after that, honestly…I’m a little hard pressed to think of one now. Maybe they’ve dropped that and moved back to, ‘screw it, it’s a page no one cares about anyway. Like, if you really want to know, wikipedia it.’ MM: Yeah. Before, when you’re the lonely thirteen year old geek at the 7-Eleven, and you don’t have friends who read these comics to explain it to you, then you need that page to get you hooked into it.

JL: It’s interesting watching the marketplace consider how ‘open’ the book is or should be in order to actually work. I’m kind of fascinated by people like Morrison, who are ‘You know what? It’s more attractive if it’s almost impenetrable. And it’s this sort of mystery that gives the reader this sense that there’s a huge, sprawling, larger-than-life thing going on, and screw the recaps.’

MM: And to some extent, I can see that being true. When I was introduced to the Marvel cosmology—the legacy cosmology of the ‘70s and the ‘80s—it was like, ‘Oh, okay, there’s much more stuff going on than just what I’m reading in this comic,’ and that got you reading other titles in some cases. But you’re not going to read a bad comic even if you’re interested in a universe.

JL: Which is a rule that I wish comic publishers would learn.

[Pause.]

JL: So Strangeways, you started off shooting for a seven panel and sometimes bumping it up to eight… MM: [Sighs] I know have some nine panel pages in there, but nine was the absolute limit. That’s kind of… Is it Fell that’s a sixteen grid? I don’t know how he does it.

JL: The thing that is shocking to me is when it’s done well… I mean, Watchmen is on a nine grid, I think.

MM: Yeah, Watchmen is a nine grid, even though he breaks it out in some places.

JL: Yeah, but you can always see where’s he’s snapping tightly to the grid. And they make it look incredibly easy. Both he and Gibbons make it look incredibly easy. And I know that was my downfall walking into scriptwriting: ‘I’ll try and plot it out as a nine panel thing, it’s easy, it’s got a flow that brings the reader into it,’ and then, of course, you have to write more concisely for each panel… MM: Yes, you do.

JL: And still the artist is like, ‘I can’t fit all this on one page.’

MM: I know I ran into that. I’ll send out the scripts, and I’ve got, say, thirty-forty words of dialogue, and the panel comes back and, ‘Well, that’s a mighty small panel!’ Not to fault the guys doing the art, because they’re doing the best with the script they’ve been given, but there are certain times it’s like, there’s no way this is going to work, and now I have to reconstruct what story value is going to put on the page. Because it’s all about the single page. I mean, yes, you string it altogether in a story but if you can’t manage a page—which I’m not convinced I can yet, but…

JL: I don’t know. I thought that your pages worked. I was pretty impressed that I thought your story rolled at a pretty decent pace. I think as someone gets more experience under their belt, it gets easier to figure out how to change gears, I think. Just getting it into a decent rhythm is hard enough, and then trying to change it up a little bit is a whole different skill.

MM: I just wrote a column about this at Comics Waiting Room: It’s really the page beat that’s everything. I didn’t know anything about page beats before I came back into beginning to write comics and read comics in 2002-2003. And, if you remember, that was the ‘Epic Initiative.’ And they actually had page beats shown—an example of page beats written out in one of the—it might’ve even been the Epic comic, that really dreadful book. And I said, ‘Oh, okay!’ Because it never had really clicked for me before, that it was all about, ‘it’s one page at a time in a sequence.’ At least, that’s in the long form comic storytelling. You have different rules when you’re doing mini-comics, and I mean, you still have to pay attention to the page, but I think you have a lot of flexibility.

JL: But in long-terms stuff, the idea of trying to get a beat on the page and something at the turn. That’s the one where I really found myself going…

MM: That’s the thing. If you’re writing a six issue miniseries effectively, you can say, ‘Well, I’m not really writing six acts.’ But you are writing six acts. Or you’re writing seven acts, and you have half an issue of dénouement, instead of a whole issue, which I guess is better. I’m sure an entire issue of dénouement would be kind of dreadful.

JL: You think it would be, but every once in a while…I think part of the problem about learning to write for the medium, is you always remember the successes better than the failures. So you’re kind of like, ‘Well, yeah. Look at that classic issue of Avengers, where it’s after the big fight, and everything is wrapping up.’ Or again, something like Watchmen MM: You know, the thing with Watchmen—and this happened a lot, and still does—is people don’t love Watchmen because it was a nine panel grid, or because it was grim-and-gritty superheroes doing things that superheroes don’t usually do: people love Watchmen because it’s a great story. The nine panel grid is effectively a surface—I don’t want to say trick, it’s a lot deeper than that, certainly, in terms of setting up the rhythm of the story—but that isn’t why people love it.

JL: Absolutely. On the other hand, I think the brilliance of the nine-panel grid is that they were able to put so much information into each issue that I think if you tried to do Watchmen on a five panel grid, which seems really standard now… MM: You couldn’t do it. All the story turns would be completely wrong.

JL: It would just feel mushy, unless you totally rejiggered…Even rejiggering the stories, I don’t think you would have enough event per issue, and you’d have to end up deeply compressing some of the storylines… MM: Eventually, comics are going to have to get past the issue at a time format. We’re still trying, we’re still struggling with it. But that’s the format that a lot of people are used to reading, it keeps people coming back to the comic stores every week, but it does present a lot of difficulties for storytelling.

JL: Right. MM: Or you’re just wired for it, and you can just crank stuff out.

JL: I’m not sure if that’s really true. Maybe there are, but I think if you look at most of the guys…both Bendis and Brubaker were cartoonists before they turned to writing, and that allows them a huge… MM: And so was Moore.

JL: So was Moore. Morrison apparently did a lot drawing…

MM: I don’t know if he did much sequential stuff, but I mean for instance, he did almost all the design work for Doom Patrol, and probably does for whatever he’s working on.

JL: But Moore was an actual cartoonist, and I think that allows them a lot of confidence when it comes time to break a story down. This is sort of what I was bitching a bit about in a recent column about Grant Morrison and how much responsibility he might bear for ending up with not-so-great artists. He might be overpacking—his Batman stuff looks like it very well could be incredibly overstuffed, and his artist is just overwhelmed. MM: I confess I read up until the Black Glove story, with the J.H. Williams stuff, and J.H. makes every script he touches look maybe even smarter than it actually is.

JL: I thought so in that particular case. I’m really convinced that first Black Glove story was very much the world’s best-looking case of lipstick on a pig.

MM: It was a ‘Ten Little Indians’ Agatha Christie mystery—which is generally a form I’m not fond of at all—with beautiful art.

JL: With absolutely stunning art. [Art: from top to bottom--a page from Strangeways: The Thirsty, art by Gervasio & Jok; a page from Strangeways: Murder Moon by Luis Guaragna; a page from "Lone," the back-up story in Strangeways: Murder Moon by Gervasio & Jok; another page from "Lone" by Gervaiso & Jok; Another page from Murder Moon by Luis Guaragna; and another yet-to-be-published page from The Thirsty by Gervasio & Jok]

Tomorrow: Strangeways, screenplays, good days and bad days.

Bye bye Johnny!

No time for this, but since it seems like everyone else is busier than me (ha, not possible, except maybe for Graeme, but that's his news, not mine), let me get in for at least one book from this week...

ULTIMATUM #1: Well, you have to give them points for actually DOING something -- there are several significant deaths here -- at least as significant as not the "real" Marvel U can be; and we're assuming there won't be any tap-backs on this. But, on reading this, I WAS genuinely surprised about what was going on, which is way way more than one normally expects from a superhero comic.

The big problem is there isn't a lot of story here -- despite the opening pathos of the proposal, there's lots of incident, but not actual story, to my mind.

Actually the BIG problem is that David Finch isn't really very good at storytelling -- I had to flip back and forth a few times to follow the events, and his use of space is really awkward. For example, New York is mostly underwater, including several far-above-ground rooms in high rises, but then the subway car holding the actually popular characters just gets lashed by what looks to be a little rain. Or the sequence where Sue pushes away the flood waters... how does that work exactly on that scope, and without knocking over buildings?

A high GOOD for concept, a mediocre EH for execution.

What did YOU think?

-B

Arriving 11/12/2008

Veteran's Day will NOT affect shipping of books this week -- Wednesday is New Comics Day, just as normal...

100 BULLETS #97
1001 ARABIAN NIGHTS ADVENTURES OF SINBAD #4
2000 AD #1609
2000 AD #1610
ACTION COMICS #871 NEW KRYPTON
AMAZING SPIDER-MAN #577
ANNA MERCURY #4 (OF 5)
ARCHIE & FRIENDS #125
AVENGERS FAIRY TALES #4 (OF 4)
BARTHOLOMEW OF THE SCISSORS #2
BATMAN CACOPHONY #1 (OF 3)
BATMAN CONFIDENTIAL #23
BETTY & VERONICA DIGEST #189
BIG HERO 6 #3 (OF 5)
BIG QUESTIONS #11
BLACK TERROR #1
BOOSTER GOLD #14
BPRD THE WARNING #5 (OF 5)
BRIT #9
BROKEN TRINITY #3
CAPTAIN BRITAIN AND MI 13 #7
CARTOON NETWORK ACTION PACK #31
CITY OF DUST #2
CLEANERS #1 (OF 4)
CTHULHU TALES #8
DARK TOWER TREACHERY #3 (OF 6)
DARKNESS #7
DEAD OF NIGHT DEVIL SLAYER #3 (OF 4)
DETECTIVE COMICS #850 RIP
DREAMLAND CHRONICLES IDW #5
ETERNALS ANNUAL #1
FABLES #78
FALL OF CTHULHU GODWAR #3 (OF 4)
FALLEN ANGEL IDW #31
FANTASTIC FOUR TRUE STORY #4 (OF 4)
FIRE & BRIMSTONE #3 (OF 5)
GALVESTON #1
GEARS OF WAR #2
GEN 13 #24
GHOSTBUSTERS THE OTHER SIDE #2
GRAVEL #6
GREEN ARROW BLACK CANARY #14
GREEN LANTERN CORPS #30
GRIMM FAIRY TALES #32
I HATE GALLANT GIRL #1 (OF 3)
I KILL GIANTS #5 (OF 7)
I WAS KIDNAPPED BY LESBIAN PIRATES OUTERSPACE #6 (OF 6)
JACK STAFF #19
JIM BUTCHERS DRESDEN FILES STORM FRONT #1 (OF 4)
JSA KINGDOM COME SPECIAL SUPERMAN #1
JUGHEADS DOUBLE DIGEST #145
LAST REIGN KINGS OF WAR #1 (OF 5)
LEGION OF SUPER HEROES IN THE 31ST CENTURY #20
LEVITICUS CROSS #1 (OF 5)
LONE RANGER #15
MAD MAGAZINE #496
MANHUNTER #36
MARVEL ADVENTURES SPIDER-MAN #45
MARVEL SPOTLIGHT PUNISHER MOVIE
MICE TEMPLAR #6
NEOZOIC #7
NEW EXILES #14
NIGHTWING #150 RIP
PS238 #35
SAVAGE DRAGON #140
SIMON DARK #14
SIR APROPOS OF NOTHING #1 (OF 5)
SIRIANUS #3 (A) (C: 3)
SONIC THE HEDGEHOG #194
SPIDER-MAN LOVES MARY JANE SEASON 2 #4 (OF 5)
STAND CAPTAIN TRIPS #3 (OF 5)
STAR TREK MIRROR IMAGES #5
SUPERMAN BATMAN VS VAMPIRES WEREWOLVES #3 (OF 6)
TITANS #7
TRINITY #24
VINCENT PRICE PRESENTS #2
WALKING DEAD #54
WOLVERINE #69
X-MEN MAGNETO TESTAMENT #3 (OF 5)
YOUNG LIARS #9

Books / Mags / Stuff
BATMAN EGO AND OTHER TAILS TP
BTVS SEASON 8 TP VOL 03 WOLVES AT THE GATE
CHRONICLES OF CONAN TP VOL 16 ETERNITY WAR & OTHER STORIES (
CIVIL WAR HC
CLASSIC MARVEL FIGURINE COLL MAG #77 SENTRY
CLASSIC MARVEL FIGURINE COLL MAG #78 CRYSTAL
EXTERMINATORS TP VOL 05 BUG BROTHERS FOREVER
FABLES COVERS BY JAMES JEAN HC
FUZZ AND PLUCK SPLITSVILLE HC
FX TP
GEEK MONTHLY VOL 2 #12
GHOST RIDER TP VOL 05 HELL BENT HEAVEN BOUND
HULK PREM HC VOL 01 RED HULK
ITS THE LIFE IN HELL 2009 12 MONTH CALENDAR
JLA AVENGERS TP
JUSTICE LEAGUE INTERNATIONAL HC VOL 03
LAGOON HC
LUCKY LUKE TP VOL 13 TENDERFOOT
MARVEL ILLUSTRATED TP MAN IN THE IRON MASK
MELUSINE TP VAMPIRES BALL
MYTHOS HC VOL 01
NEW X-MEN BY MORRISON ULTIMATE COLL TP BOOK 03
PET ROBOTS TP
PETEY & PUSSY HC
POWR MASTRS GN VOL 02 (OF 6)
PUNISHER TP BARBARIAN WITH A GUN
SFX #176
STRAY TOASTERS TP (NEW PTG)
TED MCKEEVER LIBRARY HC VOL 01
THUNDERBOLTS WARREN ELLIS TP VOL 02 CAGED ANGELS
TOYFARE #137 WATCHMEN CVR
TWISTED TOYFARE THEATRE TP VOL 09
VIDEO WATCHDOG #145
WATCHMEN HC
WET MOON GN VOL 04
WRITE NOW #19
ZOMBIE TALES TP VOL 02 OBLIVIAN

What looks good to YOU?

-B

Apocalypso!

An hour to vote, yeesh! Note to self: do early voting next year!!

BUT, if you get a long line, wait in it anyway. You would at Disneyland, and voting is way more important!

What I don't get is the most recent polls that show like 4-5% of people are still "undecided"? Who ARE these people? Whichever side you are on, it seems like these are pretty clear choices -- are they just randomly marking things off once they get into the balloting area? I literally don't understand!

If I were King, I'd want to make participating in Democracy a requirement of citizenship. If you don't vote, your taxes get tripled or something. Of course, I'd also give a "None of the Above" choice, and if that wins, then there's a redo with none of the current candidates being allowed to run...

It might not work, but it sure would be more fun!

I received FALLOUT 3 on Friday, and every non-working hour that Ben is asleep (and I'm not) has been put there. It's not really a proper "Fallout" game for me, as I really liked the "tactical" combat of "Action Points" to move or shoot or heal or whatever, but the mixture of FPS and "VATS" in FO3 is really addictive and compelling. I've barely made it more than the first steps of the main quest, preferring to wander around and search for stuff, but I am having a really good time with it.

I actually had to start over on the 3rd day because I was a little too free with shooting, and ran out of ammo/money/supplies (plus I remaximized my stats), but now that I've got the hang of it, I'm cruising along the radioactive ruins of Washington DC with style and aplomb. So far, I'd give it an easy GOOD...

Oh, Comics? Fine...!

ASTONISHING X-MEN GHOST BOXES #1: Yikes, only 16 pages of comics content for $3.99? When Warren Ellis "self-publishes" FELL, it is only half the price. Ignoring the price (how?!?), the content was fine -- I was kind of unclear on the "616" section, as isn't that supposed to be "our" Marvel earth? But I thought the Steampunk "889" section was pretty fun. If you somehow got comics for free, this might be a low GOOD, but at $4, it's extremely EH. I've cut 60% from my order for issue #2, and I still suspect I will have way too many copies left over. My biggest fear is that this will cripple sales on "regular" AST X-Men...

FINAL CRISIS: RAGE OF THE RED LANTERNS: This would have been more satisfying had it not a) been billed as "Final Crisis" (since, if it is, I don't really see HOW), and b) didn't end on a "cliffhanger" of "now buy some other comics!" I rather liked the concept of the Red Ring's power replace the blood and heart of the bearer, and I very much liked the kitty Lantern, but otherwise I might have had too high expectations for this... and it didn't live up to them whatsoever. Very EH.

JUSTICE LEAGUE OF AMERICA #26: The MOST AWESOME thing about this issue is that it introduces perhaps the most obscure DC character of all -- a character originally planned to run in the 1970s, but wisely canceled when Tony Isabella pointed out how misguided it was: The Brown Bomber. Read more about him right here.

When I got to that point in the story I just laughed and laughed and laughed (knowing the in-joke it references), so that was as much entertainment I've gotten from a comic in a long time.

The rest of the comic is fairly straightforward stuff, which, really, leaves the characters in the same place they started -- I was hoping for more of a change.

I also laughed a bit at the cover's "NOT AN ELSEWORLDS!" declaration.

So if you're crazy, like me, I can give it a GOOD, but if you're a normal reader, probably more of an OK.

DAYBREAK v3: I *think* that the latest volume of Brian Ralph's post-apocalypse comic is only available at the moment direct from Bodega, and I was *told* that they might not bother with distributing it through Diamond (nor are they available from Baker & Taylor). How this will yield even 50 stores in America selling it, I'm not entirely sure, and that's a real fucking shame, because I love this book. First person survival horror that's genuinely moving and scary. The best thing I read last week (and not just because I'm playing Fallout3, either), and it is really EXCELLENT.

ACME NOVELTY LIBRARY v19: Not sure why I liked this one much more than previous issues -- maybe because there's less distance in the storytelling? Opening with Rusty's fiction as though that were the main story was really wonderful, and just the right choice. VERY GOOD.

That's it for me: have to get ready for this week's comics...

What did YOU think?

-B

Arriving 11/5/2008

Another week, another pile of comics (sorry, swamped this morning... should have some reviews tomorrow, though!)

2000 AD #1607
2000 AD #1608
ADVENTURE COMICS SPECIAL GUARDIAN #1 NEW KRYPTON
AMAZING SPIDER-MAN #576
ANITA BLAKE VH LAUGHING CORPSE #2 (OF 5)
ARMY @ LOVE THE ART OF WAR #4 (OF 6)
AUTHORITY #4
AVENGERS INITIATIVE SPECIAL
BACK TO BROOKLYN #2 (OF 5)
CABLE #8
CIVIL WAR HOUSE OF M #3 (OF 5)
DAREDEVIL & CAPTAIN AMERICA DEAD ON ARRIVAL
DEAD #2 KINGDOM OF FLIES
EL DIABLO #3 (OF 6)
FINAL CRISIS RESIST #1
FRANKLIN RICHARDS SONS OF GENIUSES
FREEDOM FORMULA #3 A CVR PUGH
GIGANTIC #1 (OF 5)
GRANT MORRISONS DOCTOR WHO #2
HAYSEED #1
HELLBLAZER PRESENTS CHAS THE KNOWLEDGE #5 (OF 5)
HOUSE OF MYSTERY #7
INVINCIBLE IRON MAN #7
IRON MAN END
JONAH HEX #37
JUGHEAD AND FRIENDS DIGEST #30
JUNGLE GIRL SEASON 2 #1
JUSTICE SOCIETY OF AMERICA #20
KULL #1 (OF 6)
LOONEY TUNES #168
LUCHA LIBRE #6
MARVEL ZOMBIES 3 #2 (OF 4)
MS MARVEL SPECIAL STORYTELLER
NINJA HIGH SCHOOL #164
PALS N GALS DOUBLE DIGEST #126
PUNISHER WAR JOURNAL ANNUAL #1
SALEM #3 (OF 4)
SANDMAN DREAM HUNTERS #1 (OF 4)
SECRET SIX #3
SGT ROCK THE LOST BATTALION #1 (OF 6)
STATION #4 (OF 5)
STORMING PARADISE #4 (OF 6)
SUB-MARINER DEPTHS #3 (OF 5)
SUPERMAN SUPERGIRL MAELSTROM #1 (OF 5)
TERRA #1 (OF 4)
TERROR TITANS #2 (OF 6)
TOP 10 SEASON TWO #2 (OF 4)
TRINITY #23
ULTIMATUM #1 (OF 5)
UNCLE SCROOGE #381
VELVET ROPE ONE-SHOT
VENOM DARK ORIGIN #4 (OF 5)
VERONICA #191
VIXEN RETURN OF THE LION #2 (OF 5)
WALT DISNEYS COMICS & STORIES #696
WEAPON X FIRST CLASS #1 (OF 3)
WOLVERINE CHOP SHOP
WOLVERINE POWER PACK #1 (OF 4)
X-MEN MANIFEST DESTINY #3 (OF 5) MD
X-MEN PIXIES & DEMONS DIRECTORS CUT
X-MEN SPIDER-MAN #1 (OF 4)
ZOMBIE TALES #7 CVR A

Books / Mags / Stuff
48 MORE ASHLEY WOOD NUDES SC
ABSOLUTE SANDMAN HC VOL 04
ALIENS OMNIBUS TP VOL 05
ANGEL OMNIBUS TP
AQUA BLESS GN (A)
AVENGERS THE INITIATIVE TP VOL 02 KILLED IN ACTION
BLUE EYES TP VOL 04 (A)
BOOSTER GOLD HC VOL 02 BLUE AND GOLD
BPRD TP VOL 09 1946
COUNTER X TP VOL 03
DAREDEVIL MILLER JANSON TP VOL 01
DIANA PRINCE WONDER WOMAN TP VOL 03
DOS TARINO LATEST ART BY ASHLEY WOOD SC
DRAIN TP VOL 01
ESSENTIAL HULK TP VOL 05
FISHTOWN HC
FREAKANGELS TP VOL 01
HERETIC GN
IMPALER TP VOL 01
JUDGE DREDD MEGAZINE #277
LAST DEFENDERS TP
LIQUID CITY GN
MACK BOLAN THE DEVILS TOOLS TP
MAKA MAKA GN VOL 01 (A)
MAKE A ZINE WHEN WORDS AND GRAPHICS COLLIDE SC
MARVEL ILLUSTRATED TP LAST OF THE MOHICANS
MICHAEL TURNER TRIBUTE GN
MISTER X ARCHIVES HC
MOON KNIGHT TP VOL 03 GOD & COUNTRY
NARUTO TP VOL 32
NEW TEEN TITANS ARCHIVES HC VOL 04
PARASYTE GN VOL 05 (OF 8)
QUESTION TP VOL 03 EPITAPH FOR A HERO
REX MUNDI TP VOL 05 VALLEY AT END OF WORLD
SHOWCASE PRESENTS WONDER WOMAN TP VOL 02
STAR TREK YEAR FOUR ENTERPRISE EXPERIMENT TP
SUPERMAN BATMAN SER 6
SUPERMAN VS BRAINIAC TP
TANK GIRL VISIONS OF BOOGA TP
TEEN TITANS YEAR ONE TP
UN-MEN TP VOL 02 CHILDREN OF PARADOX
WARHAMMER CONDEMNED BY FIRE TP
WATCHMEN THE ABSOLUTE EDITION HC - 5th Printing

What looks good to YOU?

-B

MIA, Post #4: Jeff reviews Immortal Iron Fist #19 and Superman's Pal Jimmy Olsen

Clunk. That's the sound of me dropping the ball, I'm afraid. Today's my birthday, I'm at work, and in my spare moments, I spend a lot of time debating how much plot I really need to describe for a review of Marvel Apes. Unfortunately, those spare moments have disappeared as the workday has heated up, so the Apes have as well--I only have reviews for two books for you today. I may or may not get some short reviews next week, depending how the birthday weekend goes and how chicken I am about diving into revisions to my novel, but someone will pick up the slack by then, I'm assuming...

Behind the jump: two books, no apes.

IMMORTAL IRON FIST #19: I haven't checked out any of Duane Swierczynski's Cable stuff because I really don't care about Cable much (and, frankly, as a cranky fanboy manbaby, I was annoyed that Fabian Nicieza's perfectly fine Cable & Deadpool--which if I remember correctly was one of the few books that, while not selling like gangbusters, held its audience month after month--got screwed up so Cable could end up back in the X-books proper). But his Iron Fist is a perfectly acceptable substitute for the Frubaker team--in fact, it's an astonishingly good simulacra, right down to some too-clever dialogue that bugged me a little in exactly the same way some of Fraction's too-clever dialogue bugged me a little. The art suffers by not being by David Aja (but the art was suffering by not being by David Aja before the first team left), but Travel Foreman and his Jae Lee-influenced art (to my eye, anyway) is fine--occasionally striking, occasionally muddy. If there's a problem, it's that this arc feels a bit *too* safe, but that's not a bad problem to have in a book. And it means that Swierczynski's earned some trust from me--I'll be curious to see where he goes from here. Good stuff.

SUPERMAN'S PAL, JIMMY OLSEN #1: Upping the ante in the game of Continuity Hold 'Em he and Johns and Morrison have going on, writer James Robinson brings back Code Name: Assassin, another 1st Issue Special forgotten hero. (He also brought back Atlas in Superman #677, I guess. Thanks, Wikipedia!) My inner ten year old, who never forgot CN:A, recognized the costume on the cover of this book while perusing the racks the other day and I gotta admit, it put a goofy smile on my face.

The story covers not only CN:A, but the Cadmus Project, Vigilante and even tosses in a new idea (as far as I know) about a border town filled with illegal immigrant supervillains. (It's not as terrible as it sounds, but it's not that great, either.) While the layouts, art, and some of the scenes are really well-done, the story suffers because at the core of it you've got...Jimmy Olsen.

Robinson dutifully gives Jimmy a quest and something to prove, but it's paint by numbers--this could've been a Steve Lombard one-shot and it would've had the same punch. I don't think Robinson has read the last four or five attempts to make Jimmy Olsen interesting (apart from maybe a bit of Countdown) and, honestly, who can blame him? But, really, one gets the sense Robinson doesn't give two shits about Jimmy Olsen (and, again, who can blame him?) except to the extent he can use Jimmy as a hook on which he can hang his stylish ensemble of characters and concepts.

Olsen is one of those characters that's been written and rewritten, and spun and respun, such that the palimpsest of the DCU has just completely worn through: I can't read three pages of the character without seeing through the hole in the tapestry and watching a team of professionals doing their best to squeeze some blood from DC's register trademarked stone.

It's highly Okay--I'll go with Good, in fact--and I think new readers and older readers will find different things to enjoy in it. If this is what a good DC superhero comic reads like in 2008, I really worry how such a creature will evolve by 2013--I don't think you're gonna get more obscure than the 1st Issue Specials--but let's get double-crossed by that bridge when we come to it.

MIA, Post #3: FC: Rage of the Red Lanterns #1, Ghost Rider #27, Hellcat #2

Change of plans! Guess what I swapped out for Marvel Apes #1 and 2?

FINAL CRISIS: RAGE OF THE RED LANTERNS #1: You know, what this reminded me of, and not in a particularly good way? Todd McFarlane's Spider-Man #1. (There's a good way to be reminded of Todd McFarlane's Spider-Man #1?) It's trying really, really hard--too hard, in fact--and yet the only parts that really stuck with me were the clumsy bits.

First off, Rage of the Red Lanterns is kinda funny, because it sounds enough like Raise the Red Lantern as to get images of Sinestro screwing Gong Li, who's one his five wives. Second, I know Geoff Johns has had a lot on his plate these last twelve months, but I'm sorta shocked the Red Lantern oath is such weak sauce:

"With blood and rage of crimson red, ripped from a corpse so freshly dead together with our hellish hate we'll burn you all-- that is your fate!"

Really? That's what you've got? Like I said, I know the dude's been busy but you'd think half the fun of launching a color spectrum of lantern corps would be really sweating out the details of your oath, particularly since Green Lantern's oath, while not being mistaken for T.S. Eliot anytime soon, at least has an elegance to it. This really seemed like Johns went: "Hmm. Red...dead. Hate...fate? Eh, why not?"

Third, the Red Lanterns, like, vomit blood or hate, or (more likely) blood-hate on the green lanterns, destroying them. So you've got guys who can create anything they can conceive of, versus a bunch of pissed-off bulimics. Despite that set-up, the fight scenes are incredibly dull.

Fourth, around the main Red Lantern, Atrocitus, there's usually (but not always) a 'BaBUM' sound effect that the character describes as a beat like a war drum, but which I'm sure, what with all the blood-barf, is the beat some giant heart. It reminds me of the jungle drums onomatopoeia which were overused in McF's Spider-Man #1: it is supposed to be ominous, but it's really just impressively annoying.

Fifth, there's double page-spread in this where all the Red Lanterns vomit blood. There is a cat Red Lantern, puking blood. There is a jellyfish Red Lantern. It is not shown puking blood. I spent more time thinking about the jellyfish Red Lantern and what it must be puking instead of blood, or how it could in fact puke, than any other piece of information in this issue.

Sixth, a Blue Lantern shows up at the end and his name is Saint Walker. He recharges Green Lantern's ring to 200%. (Unfortunately, we do not hear his oath.)

I have three theories. The first is, that this comic was written by Geoff Johns with the specific goal of making Alan David Doane suffer a brain-exploding stroke, and we're watching the first-ever attempted murder by comic. The second is, Geoff Johns is a very, very busy guy and someone needs to sit his shit down and tell him he's overextending himself. He knows where the big beats are supposed to go, but something's short-circuiting when he goes to put those beats in place. The third is, this comic is awesome and I am now completely inured to what is awesome, and my grasp on what is awesome was always somewhat shaky to begin with. (Because Spider-Man #1 was, in fact, awesome.) That could certainly be the case but in any event I found this to be a surprisingly Awful comic.

GHOST RIDER #27: I've been picking up Jason Aaron's run on this title for a few issues now, and find it frustrating in how close to being incredibly awesome it is. It reads like a book written by a guy who loves the character, the idea of a dude who rides a motorcycle and has a flaming skull for a head, and knows an an aesthetic to go with it--unapologetic pop trash, specifically the just-passed revival of a '70s drive-in culture with its strong roots in unapologetic Southern trashiness. (I mean, the first page of this issue has kung-fu nuns, for Christ's sake.) I think this is a frankly brilliant choice.

And yet it has yet to gel for me. If nothing else, the artist Tan Eng Huat is going in an entirely different direction. For one thing, Huat's tendency to draw every male character with a gaunt elongated faces undercuts the visual punch of a hero running around hanging skull. I know some people dig Huat's work (I think Tucker Stone wrote recently it's the only interesting thing about the book) and with Villarrubia doing the coloring, the book has a sumptious, vibrant appearance but it's the wrong kind of sumptiousness: you don't want Vittorio Storaro doing the cinematography for Two-Lane Blacktop.

That's not entirely the reason, mind you. For whatever reason, Aaron's work really hasn't clicked with me (short from that one admittedly spectacular story about Wolverine in the pit being shot full of bullets 24/7) and it's probably more my fault than his. I feel like we both have an appreciation for vulgar panache but somehow I just can't get my taste in line with his. It's vexing. This should be better than OK for me, I keep thinking.

HELLCAT #2: Hellacat #1 is around my apartment somewhere but I can't seem to find it, so I figured I'd dive in with issue #2, thinking, you know, how lost could I possibly get?

The answer: lost, lost, lost. I have a general sense of the who, the what, and the why, of course, but the specificity of why Hellcat and a group of shaman bicker for that majority of the issue I wasn't able to entirely entangle. The art is so damned lovely I don't really care, mind you, and Immonen has such a confident swagger to her dialogue I'm sure the fault is all mine. In some ways, the book reminds me of the first few issues of Finder (or, if you want to get even more old school, Thriller), where not getting everything that is going on somehow seems to be part of the fun. I don't think that means we'll see an uptick in readers by the end of the mini, however. Good stuff, though. Maybe even more so. I'll really have to find that first issue and see.

(Oh, and it's kinda shameful the way Immonen, a relatively new writer, is so easily able to beat Wolfman in portraying an impulsive character who doesn't want any help while avoiding making that character come off like a jerk. While Supergirl in Brave & Bold #17 was incredibly annoying, Hellcat in a slightly similar situation is much more justifiably impatient yet still charming. On the other hand, Wolfman has been writing comics since I was ten or so--just the fact the guy can turn in something that doesn't smack of exhausted hackery is an accomplishment.)

Tomorrow: Superman's Pal Jimmy Olsen one-shot for sure, and maybe Iron Fist #19, Marvel Apes #1 & 2, and Wolverine: Roar.

MIA, Post #2: B&B #17, Criminal #5 &6, Coraline, Crossed

I'm back. I'm sure many of you read this in Google Reader or Bloglines, but just in case: don't let my senile meanderings cause you to miss Jog's thoughts Unknown Soldier #1, below.

This weekend, Edi and I put up these Ikea shelves in the bathroom--that woman likes her creams, and I require an inordinate amount of trimming, shaving and de-stinkifying just to maintain my typical appearance of a guy who looks like he spends the nights in bus terminals. But the walls in our bathroom are miserable wretched things--like they were constructed with the cast-offs from some third grade class's first experiements with paper mache--that the second shelf proved impossible to mount, leaving us with one embedded useless screw and one wretched screw that stuck out a sixth of an inch or so.

So, the other day while I was at work, Edi covered that with this:

From CE

And this is why although I swore long ago that I would not engage in that loathsome blogger trick of talking about how awesome my wife is, I find it occasionally unavoidable.

Reviews of what stuff I promised in that there title at top, after the jump.

BRAVE & BOLD #17: As a San Franciscan, I appreciated Phil Winslade's more-or-less accurate use of San Francisco landmarks and references. And as a comic book reader that's been reading these damn things for the majority of my life, I appreciated that Marv Wolfman is still getting work. But, holy shit, was this god-damned dull. At least in the old days of Marvel Team-Up, it'd be over in one issue. But here everyone natters on and on, and by the time we get to the set-up, the issue is over. Sub-Eh at best.

CRIMINAL #5 & #6: I like the ambiguity Brubaker is setting up here--is Jacob repressing grief, or the fact he killed his wife?--but it'll probably play out better in the trade than in the single issues because the lag allows someone as slow as me to catch up with the inferences. (I say "probably" because Brube usually has an extra twist for slow dumbasses like me who think we're on to him.)

I do worry a bit about Icognito killing off the momentum Criminal has been working toward, and, depending on how the current arc, "Bad Night" wraps up, I might write more about what I think is unique about Criminal, and why it'd be a shame if that happened. But now's probably too soon for that, so lemme just mention how consistently entertaining the back matter is, and how much it gives extra value to the singles.

It seems to me that the most 'successful' alternative books on the market (this, Walking Dead, Fell, and Powers) have, at the very least, a substantial letters page and, at most, an extra dash of bonus materials like essays and art. I can't say it's the only reason why I'm still picking up the singles instead of waiting for the trades for all those titles, but it's certainly a contributing factor. Considering part of the thinking on the part of creators is that it's also cheaper than paying an artist for the extra four or five pages (although they can if the particular issue calls for it), I'm really at a loss why the mainstream books don't have bring these back on a more consistent basis.

Anyway, this arc is on that cusp between highly Good and Very Good, depending on where it pans out and how you feel about smartly done genre material.

CORALINE: Neil Gaiman seems like a sweetheart of a fellow and, when considered purely at the line-by-line quality of his work, is certainly one of the best writers to ever work in comics. But I've always found him a tremendous puss of a storyteller: I bailed on Sandman long before its finale because he seemed to regard the idea of catharsis the way a hemophiliac regards a rooomful of scissors.

I'm sure this is because I missed the point of the whole Sandman blah-blah-blah, but I gave it something like forty full issues before giving up and in that whole time (along with 1602 and The Eternals), I felt I was watching bout after bout by a boxer I knew would always take a fall in the fifth. With the possible exception of Mr. Punch, in which Gaiman uses his reluctance to nicely sketch the limits to which children can understand the business of adults and the way in which what lurks beyond those limits becomes haunting myth, I'm not sure if there was anything of Gaiman's longer work I've truly enjoyed: liked, yeah, but never loved.

All of which is my fucked-up and backhanded way of saying I think the novel Coraline may be the best thing Gaiman's ever done. His essential foppishness serves children's stories well: knowing in advance that the end result of such stories is usually the return of the status quo--hair mussed and shirt untucked, maybe, but really no worse for wear--gives a writer who finds the prospect of truly violent or disturbing resolutions uninteresting or vulgar, license to break out all the considerable tricks they've never gotten around to using, safe in the knowledge they'll have no true repercussions in the story.

And so Gaiman's story of a bored little girl who finds a secret door to the abandoned flat next door and finds her Other Mother--delightful meal in hand and buttons sewn over each eye--welcoming her into a strange world eager to entertain, is genuinely creepy but also genuinely witty. When Coraline asks one of the characters of the other world if Other Mother truly loves her, the character thinks for a moment and then replies, "Yes, or maybe she's just hungry."

If you're like me and have never been able to hop on the Gaiman love train as it choo-choos every few years or so around the tiny toy kingdom of comics fandom, try giving Coraline a read. I found it really Very Good stuff.

CROSSED #1: To further give you reason to doubt my critical judgment, I liked this first issue more than Jog (or, well, anyone else I read on the Net, for that matter). Mind you, I liked it better before I found out there was an issue #0 that apparently sets everything up, and I kinda hope there's a later issue that lays things out so I don't feel like an asshole for assuming that in picking up a book labeled as #1, I'd be getting the first part of the damn thing.

Um, other than that, what can I say now that it's been several weeks since I read it? I guess it's very easy to conclude from reading the issue that, if you identify at all with the guy who plays Magic: The Gathering and/or have ever harbored any heroic fantasies whatsoever, Garth Ennis hates you. I can't really say for sure that's the case, but I found it refreshing that not only did Ennis put it right out on the table but he didn't draw out the rather violent repercussions of his contempt: whatever else is going to happen in the next eight or so issues, it's not going to be the awful end of Magic The Gathering guy. That's already out of the way.

And for what it's worth, considering the narrator talks about an ex-marine having more or less the same fantasy and coming to more or less the same end, and considering ex-military dudes are the standard choice of Ennis protagonist, I think there's a very good case to be made the gruesome end of Fanboy and his family isn't Ennis ladling on the hate (or just ladling on the hate, if you prefer): like Richard Laymon and a generation of splatterpunk horror writers (well, the ones that weren't just horrible gore fetishists who'd read too much Harlan Ellison, anyway), Ennis is curious to see what remains once all heroic fantasy is stripped from the core of horror fiction. Hopefully, he'll have more to find there than titties and rape fantasies. (If ever there was an author whose oeuvre made a convincing case for the chemical castration of horror authors--and I'm sure he was probably a lovely, lovely guy--it was Richard Laymon.)

Before my knowledge of the zero issue, I thought this was Good. Now, I'd give it an OK. If you are anything like everyone else on the Internet, you will probably disagree.

Tomorrow: Ghost Rider #27, Hellcat #2, and (maybe) the first two issues of Marvel Apes.

Light the Lanterns of Triumph: Jog finally bought and read a comic from 10/22

Unknown Soldier #1

This is the newest ongoing series to come out of Vertigo, a reimagining of the Robert Kanigher/Joe Kubert concept as a saga of violence in Uganda, circa 2002. It's bloody, tense and not a little pulpy, something a bit more bombastic than what we've been getting lately from the publisher. It does bring to mind an older Vertigo project, though, and I'm not talking about the 1997 Garth Ennis/Kilian Plunkett take on the same property.

No, this thing really brings to mind Congo Bill, as in the 1999-2000 miniseries from writer Scott Cunningham and artist Danijel Zezelj. It was also an Africa-set revival of an old adventure comic -- specifically the late '50s/early '60s Congorilla iteration of the older Congo Joe jungle feature -- also filled with guns and toughness and grit and suspense and angst and people who kill. Hell, both projects even sport Richard Corben cover art, although he's on variant duty this time, I think only for issue #1; the very welcome Igor Kordey provides standard covers.

I sort of liked Congo Bill; it was one of those comics that, through its black ops storyline, sought to say things about violence and politics. Granted, it was also one of those updates of a fantastical comic wherein the fantasy elements are avoided as much as conceivably possible, and treated mainly as elements of a charged metaphor - I think colonialism and its legacy was an active concern, though it's been a while. There was a grudging feel to the series' eventual use of the Congorilla tropes, like everyone probably could have come up with a neater means of getting the point across if not beholden to using the stuff of older corporate holdings, although some work is done to fit it all in.

This new comic is far more direct. It's got a guy with a messed-up face who hates the abuse of human rights and fights alone, so far. It's probably going to try and go deeper - after all, one of this issue's key distinguishing features is a backmatter essay in which writer Joshua Dysart frets madly over the implications of his updated concept:

"As for the rest of it, well, any way you slice it, there's something inherently immoral about crafting a sensitive, exciting, anti-war piece of pop entertainment that claims a love for a people while using the worst aspects of their lives to create drama."

Or, more to the point:

"Sometimes I feel like a socio-political Russ Meyer, aiming my 'camera' at the giant tits of atrocity (atrocititty?)."

I enjoyed Dysart's work with Mike Mignola on the recent B.P.R.D.: 1946; it teased out some of the human suffering inside the Hellboy world's Nazi-fighting roots, explicitly raising notions of horrible experimentation behind all those horror and sci-fi devices, without overwhelming the flavor of the thing.

Here, the real-world connections are necessarily firmer. Lwanga Moses is a doctor whose parents managed to flee Uganda in the closing months of the rule of Idi Amin Dada. He returned in 2000 to aid the distressed and displaced, though he's plagued with violent dreams, which often seem to conclude with his snapping the neck of his beloved wife.

Much background is doled out as the issue moves forward, and soon Our Pacifist (Ha!) Hero is leaping into action to defuse a terrible situation, one that prompts visions of himself as a shirtless, wild-eyed, blood-spattered macho man super-killer, plus a voice in his head urging him to use his deadly talents to murder the hell out of some nasty people. Blazing gunfire, mutiliation and an ongoing comic book series ensue!

Not a novel setup, fusing the classic trope of a peaceful man... pushed to the edge with that of the mild-mannered man... with a dark and forgotten past so as to create a sense of inevitability; it kind of saps the drama, really, since Dr. Moses winds up coming off like something was bound to set him off eventually. But then, the nearly off-handed presentation of the moment of truth that sets our man to action suggests that Dysart realizes this; as a result, the book becomes full of potential energy, as we wonder how this poor guy came to be. A creation of strife? Politics? Might his American upbringing figure in? Could violence possibly beget more violence? Signs (and conversations! and dreams!) point to yes on that last one!

It's OKAY as an introduction, full of little suggestions tucked away inside decent-enough thriller mechanics. Artist Alberto Ponticelli (with colorist Oscar Celestini) does a fair job of establishing settings and making the violence hurt, although I couldn't say much stands out. It's straightforward work for a straightforward setup, with the real interest coming from deft bits of writing like Moses' encounter with an American celebrity humanitarian, prone to couching Ugandan issues in US concerns.

Dysart's 'soldier' is from both places, as much as he considers humself "fully, wholly Ugandan," and how he'll act behind blurry lines of combat forms the most intriguing unknown among this comic's shadowy pasts and killer instincts; I hope this issue forms less a status quo than an action comic skeleton to support more confident inquiries, or maybe a set of bandages to be peeled off, so that we might see the face of the matter.

MIA, Post #1: Jeff Talks ASM #574 and Batman #680

Dude .

I'd like to say I've been off acting as an agent of chaos which is why I've been too busy to post, but the fact is I've been a victim of chaos: since SDCC, so many oddball opportunities and possible opportunities have come my way that I've been almost too busy to read comics, much less review them. All the while, possible epic posts keep taking up small bits of valuable space in my brain--I've got this idea for comparing/contrasting Bottomless Belly Button to Chiggers stemming from the way they both use sound effects--making me balk at just reviewing the damn things and getting some entries out in the world.

A real shame, because I think I'm more excited about online comics criticism than ever before: the recent Noah Berlatsky flap, the Tucker Stone interview, Abhay posting pretty much anything on the Internet, the guys at Mindless Ones, Funnybook Babylon, Jog as always...there's a bunch of truly interesting stuff out there and a number of comics reviewers who are producing the most consistently interesting criticism since the heyday of The Comics Journal. It's a great time to be reading, and it makes me all but itch with the desire to jump back in and be part of the dialogue.

But to do that, I'd have to read more books, and read them more closely than I should, and maybe read them in a more timely fashion, too. I mean, Bottomless Belly Button came out in, what? 1984? 1985?

Anyway, I started a mega-super post of stuff I've been reading, but Hibbs made a pretty good case (in his own special, quasi-socialized way) that it'd probably be better to chop that post up and get some kindling into this sputtering fire of a website than one big smothering lump of thick oak. If I work this right, I'll have an entry every day for the rest of this week...and some of the comics may even be from recent memory, to boot.

Behind the jump, my first two reviews, in alpha order:

AMAZING SPIDER-MAN #574: Does anyone remember that article Jan Strnad wrote for the Comics Journal, "My Brilliant Career at Marvel"? (Issue #75, according to Google.) In it, Strnad talks about the frustration of trying to craft a dramatic done-in-one for Daredevil (as I recall), where the big problem was...Daredevil. Every time Strnad brought in the guy in tights to whatever conflict he'd set up, it ended up seeming really, really dumb. Issue #574 is probably the first superhero comic I've read where I felt as Strnad must've: everything about this issue is pretty damn good, except the parts where Spider-Man appears, and then it's pretty damn stupid.

(Actually, that's not true. I love that cover, but then I've always had a weak spot for "omniscient giant-head Spidey.")

Honestly. Every time Spider-Man popped up (in isolated panels, as illustrations of where Flash Thompson finds his morale and courage during a firefight in Iraq), I cringed. Flash's story, while presented clumsily, is more than engaging enough on its own, but every few pages--to make sure the fans don't feel too rooked, I guess-we've got Spider-Man fighting the Kingpin or tackling the Sinister Six (OMG, just like the six guys pinning down Flash in a firefight!) and making the whole thing feel more cynical than it needs to.

I can see how you can make a case for it. As recounted on Stephen Wacker's editorial page, there are obviously guys fighting in our armed services who've been inspired by fictional creations like Spider-Man, Batman, Superman, George W. Bush, etc. But it's not quite as cut-and-dry as "I was in a killzone, and I wasn't afraid because Spider-Man once punched a fat, bald guy," and the inelegance of the presentation reinforces how jaded I feel about this whole enterprise. Because everyone involved at every level of this book undoubtedly believes they're providing a tribute to the hard-working men and women of the U.S. services, but this isn't a free issue--unless I missed some notice of donated profits, this issue is taking money from my pocket and putting it in the pockets of people at Marvel, just like every other issue. And every panel ol' web-head pops up in is a visual reminder of that.

If that doesn't come up for you, then you'll find this a pretty Good issue. It was better than any other "relevant" Spider-Man comic I've ever read, certainly. But next time, they should just leave Spidey on the cover, suck up any complaints from the fanboys, and let the story speak for itself.

BATMAN #680: 'Batman, R.I.P.' should really be the subject of one of some epic post from me, as my feelings about it are tremendously conflicted--it's the first thing I read on the weeks it's out, it's one of the few mainstream superhero books I'm at all current on, I think about it quasi-obsessively, and yet it feels like a perpetual disappointment. It reminds me, unfortunately, of my reactions to the first few times I saw pornography--how can I be so obsessed about something so appalling and kind of dull?

A clear sign I've all but checked out of the story was when I finished the end of this issue and then had to go on the Internet to see what happened. Yes, Jezebel Jet is clearly shown putting on black gloves; yes, there are those red and black falling petals; yes, there is the Joker's word balloon shouting (somewhat insultingly) "Now do you get it?" But, in fact, I didn't get it at all. Morrison isn't really insisting that I believe that Jezebel Jet--the dullest, dumbest and least convincing love interest ever set up for Batman--is actually The Black Glove, is he? I had to go online to see if that's what I was really supposed to believe. And until Batman #681 comes out, I guess it is.

Well, fair enough. If I'm being generous with Mr. Morrison (and like many comics reviewers on the Internet, I find it all but impossible *not* to be), my disappointment to this point with Batman R.I.P. may stem from poor Tony Daniels being so far in over his head, I can't think of him without imagining two cartoon feet waggling from a sump hole. Morrison is trying to tell a richly dark Batman tale and he gets a guy who fucks up the storytelling on a double-page spread and doesn't have time to correct it (I'm thinking here of the scene where Batman is crouching on the Arkham gate and the arc of the gate leads the eye to the next page, instead of to the panels below).

But when I'm not being generous, I remember that Arkham Asylum was a big, expensive bat-fart of a story that also failed to do the trick for me, and the artist on that was Dave McKean.

In fact, of all the major comic book writers, I'm hard-pressed to think of one that's had more consistent misfires with his artists than Morrison. He's done consistently great work with Quitely, Jones, Jimenez, arguably Mahnke--there was that Williams story on the first Black Glove story and in Seven Soldiers--and then after that, it seems the best you can hope for is competence. (Sorry, Richard Case and Doug Hazelwood.) At first, I thought this was just bad luck on Morrison's part, or perhaps a disinclination to personally woo top-drawer artists, but now I think it's a symptom of some essential dash-offedness to which Morrison subscribes (or succumbs).

That dash-offedness (and jesus, can't I come up with a better term than that?) is exactly one of the problems for me with Batman R.I.P. If Rucka had pulled a similar reversal with Sasha Bordeaux in his Detective Comics arc that Morrison does here with Jezebel Jet, for example, my heart would've been in my throat.

Maybe the end will be so utterly mind-blowing I'll change my mind about the whole thing, but I can't seem to get beyond OK, despite how obsessed I am with the whole mess.

[Oh, and in case you're interested: I believe it'll turn out to be Alfred as The Black Glove, but it'll be okay because he'll turn out to also be, much later down the road, the White Glove, and this whole thing is a complex shamanistic ritual of destruction and rebirth that only Alfred can administer because Batman's other attempts at purification (in 52 and in the drug trials that got him partially into this mess in the first place) have failed. But, if I'm right, it's gonna be a year down the road before we see any of that later stuff.]

Tomorrow: Brave & The Bold, Criminal, and Coraline.

 

Arriving 10/29/2008

It must be the last week of the month, here's a ginormous shipment!

A G SUPER EROTIC ANTHOLOGY #92 (A)
AMAZING SPIDER-MAN #575
AMAZING SPIDER-MAN ANNUAL #1
ARCHIE #590
ARCHIE DOUBLE DIGEST #193
ASTONISHING X-MEN GHOST BOXES #1 (OF 2)
ASTOUNDING WOLF-MAN #9
AVENGERS INITIATIVE #18 SI
BEYOND WONDERLAND #3 (OF 6)
BLOOD BOWL #5 (OF 5) KILLER CONTRACT CVR A
BOYS #24
CAPTAIN ACTION #1 MYCHAELS CVR
CAPTAIN AMERICA THEATER OF WAR OPERATION ZERO POINT
CARTOON NETWORK BLOCK PARTY #50
CHECKMATE #31
CHUCK #5 (OF 6)
CRIMSON GASH MEETS DEMI THE DEMONESS #1 (A)
CTHULHU TALES #7 CVR A
DC UNIVERSE DECISIONS #4 (OF 4)
DEAN KOONTZS FRANKENSTEIN VOL 01 #5 (OF 5) PRODIGAL SON
FERRYMAN #2 (OF 5)
FINAL CRISIS RAGE OF THE RED LANTERNS #1
GARTH ENNIS BATTLEFIELDS NIGHT WITCHES #1 (OF 3)
GUERILLAS #2 (OF 9)
HELLBOY IN THE CHAPEL OF MOLOCH ONE SHOT
I WAS KIDNAPPED BY LESBIAN PIRATES OUTERSPACE #5 (OF 6)
IMMORTAL IRON FIST #19
INCREDIBLE HERCULES #122
JACK OF FABLES #27 (RES)
JAZZ COOL BIRTH ONE-SHOT
JUSTICE LEAGUE OF AMERICA #26
KICK DRUM COMIX #2 (OF 2)
KILL YOUR BOYFRIEND NEW PTG
KNIGHTS OF THE DINNER TABLE #144
LEGION OF SUPER HEROES #47
MADAME XANADU #5
MARVEL 1985 #6 (OF 6)
MARVEL ADVENTURES FANTASTIC FOUR #41
MARVEL APES #4 (OF 4)
MARVEL SPOTLIGHT ULTIMATUM
NO HERO #2 (OF 7)
NORTHLANDERS #11
NOVA #18 SI
PROJECT SUPERPOWERS #7 (OF 7)
PROJECT SUPERPOWERS VOL 02 THE SUPREMACY #0
PROOF #13
RANN THANAGAR HOLY WAR #6 (OF 8)
RED SONJA #38
REIGN IN HELL #4 (OF 8)
RESURRECTION ANNUAL #1
REX LIBRIS #13
SAVAGE #1 (OF 4)
SAVAGE DRAGON #139
SECRET INVASION THOR #3 (OF 3) SI
SECRET INVASION X-MEN #3 (OF 4) SI
SKAAR SON OF HULK #4
SOLOMON KANE #2 (OF 5)
SPAWN #185
SPIKE AFTER THE FALL #4 (OF 4)
STAR WARS LEGACY #29 VECTOR PART 10 OF 12
STREETS OF GLORY #6 (OF 6) (RES)
SUPERMAN #681 NEW KRYPTON
SUPERMAN BATMAN #53
SUPERMAN BATMAN VS VAMPIRES WEREWOLVES #2 Of(6)
SWORD #12
TEEN TITANS #64
THOR #11
TRINITY #22
ULTIMATE CAPTAIN AMERICA ANNUAL #1
ULTIMATE SPIDER-MAN ANNUAL #3
WAR THAT TIME FORGOT #6 (OF 12)
WASTELAND #21
WOLVERINE FIRST CLASS #8
WOLVERINE ORIGINS #29 XOS 3
WORLD OF WARCRAFT #12
WORLD OF WARCRAFT ASHBRINGER #2 (OF 4)
X-FORCE #8
X-MEN FIRST CLASS GIANT SIZE SPECIAL #1
ZERO G #2 (OF 4)

Books / Mags / Stuff
ARCHIE AMERICANA SER TP VOL 09 BEST OF 90S BOOK 1
ART OF ALEX NINO SC
BAT MANGA SECRET HISTORY OF BATMAN IN JAPAN SC
BATMAN DEATH MASK COLLECTED EDITION
BAYBA LADY BROWN (A)
BERNIE WRIGHTSONS FRANKENSTEIN HC
BIONICLE GN VOL 03
CRYPTICS TP
CTHULHU TALES TP VOL 02 WHISPER OF MADNESS
DNAGENTS INDUSTRIAL STRENGTH ED TP
EMPOWERED TP VOL 04
ESSENTIAL MARVEL HORROR TP VOL 02
EXTREME CURVES PHAT GIRLS SC (A)
G FAN #85
GEEK MONTHLY VOL 2 #11
GHOST OMNIBUS TP VOL 01
GIANT ROBOT #56
GREEN LANTERN IN BRIGHTEST DAY TP
HEAVY METAL FALL 2008
HELLBLAZER FAMILY MAN TP
JACK KIRBY COLLECTOR #51
JAYSON GOES TO HOLLYWOOD GN
JEWS IN AMERICA CARTOON HISTORY UPDATED ED
JIM BUTCHERS DRESDEN FILES HC
JOKER HC
JUSTICE SOCIETY OF AMERICA THE NEXT AGE TP
JUXTAPOZ VOL 15 #11 NOV 2008
LOEG BLACK DOSSIER TP
LULU & MITZI BEST LAID PLANS TP VOL 01
MAGENTA COLOR OF SEX GN (O/A) (A)
MARVEL ILLUSTRATED PREM HC ILIAD
NEMI HC VOL 02
NO FORMULA STORIES FROM THE CHEMISTRY SET GN VOL 01
NOTES OVER YONDER HC
OJINGOGO GN
OR ELSE #5
POPEYE HC VOL 03 LETS YOU AND HIM FIGHT
PREVIEWS VOL XVIII #11
PRINCE VALIANT TP VOL 01 KNIGHT ERRANT
RAY HARRYHAUSEN FLYING SAUCERS VS EARTH TP VOL 01
ROADKILL JIM KOWALKSI ADVENTURE GN
SFX #175
SPEAK OF THE DEVIL HC
SPIDER-MAN PREM HC WITH GREAT POWER
SPIDER-MAN TP A NEW GOBLIN
STAR TREK MAGAZINE #14 NEWSSTAND ED
SUPERMAN BATMAN SEARCH FOR KRYPTONITE HC
TICK THE COMPLETE EDLUND
TOKEN
TOMARTS ACTION FIGURE DIGEST #171
TRAVEL SC
ULTIMATE FANTASTIC FOUR TP VOL 11 SALEMS SEVEN
VIOLENT MESSIAHS TP VOL 01 THE BOOK OF JOB
WILL EISNER SPIRIT POP UP GRAPHIC NOVEL
WIZARD MAGAZINE #206 SECRET INVASION
WORLDS OF DUNGEONS & DRAGONS TP VOL 02
X-MEN TP MESSIAH COMPLEX

What looks good to YOU?

-B

Secret Invasion #7: Is There Anything to Talk About With This Issue? Abhay Flounders.

The choice seven months ago was either to do this essay series for SECRET INVASION or to do this essay series for FINAL CRISIS. With it becoming more apparent than ever that FINAL CRISIS has run off its rails or might not have been on rails to begin with, production-wise… I think it behooves me to begin this, the penultimate SECRET INVASION essay by respectfully acknowledging that I win again, suckers. Let’s just say that I picked the right series, and let’s just say that a lot of you comics bloggers didn’t, and let’s just say that means that I won at blogging about comics, everybody! I know those of you who aren’t sore losers will wave while the sun shines on me in victory lane— I might even wave back. In the meantime, let me assure you that victory tastes pretty sweet. Here’s a photo of some kung fu guy chopping some bricks with the side of his hand:

***

Here’s a summary of issues 1 through 6: what if a ship came to Earth with a bunch of 1970’s Marvel Characters on it? Answer: it doesn’t matter because they’d all be Skrulls, so we’d kill them. Nothing left to do for the remaining two issues of the series but to set up the next status quo in the Marvel Universe, CHOCOLATE RAIN.

What’s the over/under on CHOCOLATE RAIN? I think most people have been betting on “bad guys take over the Earth somehow or another,” but that doesn’t sound right. It doesn’t seem like a premise that can sustain itself for very long—or like a premise that will be easy to explain to audiences reading CAPTAIN AMERICA or DAREDEVIL in trades.

Let me just say this, though: I hope it involves superheroes growing goatees. Goatees, soul patches, maybe one or two porn-staches. I think it’d let people know that the CHOCOLATE RAIN Marvel Universe is a much more dangerous place. Because it’s been filled with awful hipsters. The new Black Panther is a self-facilitating media node; with breasts.

***

This last issue’s just going to be a big fight scene. We all know it-- nothing remotely interesting is going to happen. Maybe there will be some kind of interesting cliffhanger-- but experience with prior issues tells us there won’t be.

What the hell am I going to talk about?

***

A number of people are enjoying SECRET INVASION, and that’s great. Last time… you know, last time I might have gotten a little mean, and I don’t like that because my starting place for this series of essays was a very genuine affection for CIVIL WAR, for the recent Marvel crossovers, for old Marvel comics, and for the current crop of Marvel creators. I like the writer, artist and characters, but you know: everything isn’t for everybody.

So, let me try to be less snotty about it, and just say: look, it’s not what I wanted. We can all be angry people and throw around hurtful words like “mediocre” or “horrible” or “terrible” or “padded” or ‘slow” or “snail-paced” or “perfunctory” or “generic” or “unoriginal” or “vapid” or “empty” or “boring” or “dreary” or “unimaginative” or “shallow”. Where does that get us? SECRET INVASION, it’s just not what I wanted; that’s all. Someone else, it’s what they wanted, and good for them. And sure, we can throw around words like “bad” or “uninspired” or “uninteresting” or “un-good” or “stinky” or “dregs” or “dispiriting” or “illogical” or “malignant” or “poo” or “doo-doo” or “ugh” or “blech” or “yuck” or “nauseating” or “brain-dead” or “witless” or “deficient” or “laughable” or “undercooked” or “half-baked” or “pointless” or “aloha” or “swill” or “pablum” or “crappy” or “shitty” or “shit-for-brains” or “shit-from-an-ass” or “fart-faced” or “rotten” or “decrepit” or “thesaurus.” But-- what’s, that’s not, you know-- instead, let’s, uh... let’s not.

SECRET INVASION’s been sort of a bizarro version of CIVIL WAR, a series which I’d enjoyed. Oh, they have the same main character, Iron Man. Iron Man revealing the Skrull corpse launched the series; the Savage Land stretch turned on Iron Man; Iron Man reuniting the Avengers was the climax of the series to date. But beyond that:

CIVIL WAR was thematically about the Organization triumphing over the individual; SECRET INVASION tried to be about the triumphant Organization succumbing to corruption (uh, like, for one issue before focusing on external threats instead of true corruption). Bizarro. CIVIL WAR ends with Iron Man’s benevolent facism taking charge of the Marvel universe; SECRET INVASION unleashes the CHOCOLATE RAIN, if the promo materials are to be believed. Bizarro. The climax of CIVIL WAR is the Marvel Universe fracturing; the climax of SECRET INVASION is the Marvel Universe uniting. Bizarro. CIVIL WAR’s spin-offs explored different avenues that there wasn’t room to cover in the main series; SECRET INVASION’s spin-offs have been mostly pointless— my favorite are the ones where they go “Guess what the Skrulls were doing during the House of M? Nothing much. Just chilling.” Bizarro. CIVIL WAR didn’t rely on negativity towards foreign people who have a different color skin and a weird religion; SECRET INVASIONBizarro.

With CIVIL WAR, the fun part of that series for me was that it was fundamentally about the Marvel characters making decisions. Instead of something just happening onto them, and them just lying there, like a cold fish, staring at the ceiling, half-heartedly trying to hold back a yawn, waiting out the twenty/thirty seconds it usually takes for me to be finished, politely ignoring my trembling and crying... Wait, what were we talking about again?

CIVIL WAR was 100% decisions. Iron Man decides this, Captain America decides that, Spiderman decides to take off his mask, Reed Richards decides to build a Clor. But with this series, they’ve totally abandoned that. None of the characters have made decisions. We know as much about every single character in this series as we did when we started because there’s been nothing at stake for any of them dramatically. The invasion’s just something that happened to them, like a car accident.

The only exception right now, that I can think of at least, is the Maria Hill jetpack scene-- still, in my opinion, the best scene in this series. But, shit, when Maria Hill’s the best thing about your Marvel crossover… you know you’re a redneck?

Git ‘er done, Issue 7! ************************************************ ************************************************ ************************************************

So…

This issue was certainly published. On paper. Big long fight; nobody that isn’t a Skrull dies. That's... nice...?

Lots to talk about with this issue. Just lots and lots. Lots and lots and lots. Any moment now, I’m going to figure out just so many things to say about this comic. Watch out for that.

...

[Ed. Note: Two days pass, in awkward silence…]

...

[Ed. Note: Sweat coming out of pores.]

...

[Ed. Note: It’s 3:00 a.m. I just want to go to sleep.]

Uhm: The Watcher shows up—and he’s wearing eyeshadow…? That’s sort of interesting; Jack Kirby characters in lady’s make-up.

Why doesn’t that happen more often? Nothing else they’ve ever done with the Fourth World characters has ever worked; why not turn the NEW GODS into a burlesque revue? It can’t get any worse for those characters.

I like the Watcher; I like him in comics; I like when he shows up on that mediocre TV show FRINGE; I’m pro-Watcher. For me, “It Started on Yancy Street” (FF #29) is as good an issue of the Lee-Kirby FANTASTIC FOUR as you could ask for.

It has that wonderful snowball quality where the adventure starts small and gets grander and grander as it contorts itself: it starts with someone throwing a head of lettuce at the FF, and ends on the moon, with plenty of stops along the way. I sometimes wonder if that's something the screenwriters or the manga-raised mainstream artists even know how to do anymore, if it isn't just something that's been lost.

***

It’s not that the fight scene offers no pleasure. I happen to like action comics. But not like this, not like this: It’s the Lord of the Rings idea of “action”. In those horrible, horrible Lord of the Rings movies, they’d just locked some nerd in a basement with a Macintosh and told him to generate 5 million Skeksis and Gelflings on top of each other. And then they’d just put that on screen for 4 hours at a time. That’s not action; that’s just a nerd with a Macintosh.

Part of my problem might just be as simple as I don’t usually enjoy an epic battle scene. There are obvious exceptions: SHAKA ZULU, say, or the Naval battle from BEN HUR. But I don’t sit around thinking fondly of BRAVEHEART, say; I never saw ALEXANDER or KINGDOM OF HEAVEN or the ALAMO. I didn’t make it a half-hour into TROY, though the parts I saw were very, very funny.

That having been said, here are 7 things that I typically like and look for in a superhero action scene-- with examples that... aren't the greatest action scenes I've ever seen, but just the ones that occurred to me, that had been memorable to me for some reason or another:

1. A Sense of Geography

Here’s a page from my favorite action comic when I was a kid, the San Francisco X-men vs. Marauder fight in the UNCANNY X-MEN #222. In this page, Wolverine’s healing factor is on the fritz, so in order to avoid getting shot to death—he risks falling to his death by jumping off a bridge. I like how this page is all about where the three different characters are in relationship to the bridge. You can map it in your head; you can imagine it happening that much easier.

SECRET INVASION #7, on the other hand: the characters don’t interact with their environment. Are the Skrulls to the North or the South? Are they trying to get somewhere strategically important, and the superheroes are trying to stop them from getting there? Or visa versa? 2. Bad Guys

These are two different pages combined, but: this sort of dopey villain named Roxxas versus the LSH from V4, Issue #10. Not a well-dressed villain or a very cool villain but-- this one bad guy systematically dismantles an entire team of superheroes over the course of an issue, and for me, it was memorable. It's better when the villains are the equal if not obvious superior to the good guys. If they have their own powers and abilities-- I'd like to see them being used against the good guy's powers. Or at least let them do something.

Another area where the X-MEN scene above succeeds, that fight with the Marauders: the Marauders end up looking like the cooler team. As a kid, I wanted to read the Marauders’s book instead by the time that fight was over. Every issue of X-MEN that didn’t feature them was a disappointment.

SECRET INVASION, on the other hand, suffers from the same problem as the MATRIX sequels. In the first MATRIX, everyone ran from the Agents; in the sequels, doughy, off-his-diet Larry Fishburne was destroying them left and right. Similarly here, early in the Invasion, one or two of the Skrulls were a serious problem for the heroes.

This issue, none of the Skrulls manage to make any impression at all despite being able to simulate all sorts of powers. Why? What changed? There’s no reason why the Skrulls shouldn’t overwhelmingly win this fight, but for no noticeable reason, that’s not the case.

There’s a scene suggesting that Marvel Boy somehow has come down and changed the tide of the battle, but they only show the part where he comes down and not him doing anything ... anything.

I'm willing to accept that Howard the Duck can kill a Skrull, though.

3. Superpowers.

From AVENGERS ANNUAL #16: the Avengers versus the Legion of Unliving; an undead Hyperion flies into Wonder Man, drives him through a planet, out the other end, and into a sun, killing them both.

Fights between superheros should be cool because you get to see them use their super-powers. That's sort of the whole point of the exercise, no?

SECRET INVASION has Mr. Fantastic stretch a little. The Hank Pym Skrull grows once. And… that’s about it.

Iron Fist doesn’t even use his fist-y power. 4. Clear Goals

Over the summer, I tried revisiting the DC Silver Age— most of it wasn’t very good; Marvel had the better Silver Age. This is from one of the big exceptions to that, though. While I prefer Nick Cardy to Neal Adams, I particularly enjoyed this sequence from Neal Adams and Dennis O'Neil’s BATMAN #243. I like how it’s thought out; they don’t just rely on Batman magically appearing somewhere. They let you go on the adventure with him back then, instead of holding him at arm’s length. And the goal is so simple: Batman needs to infiltrate the enemy stronghold without alerting the guards. Clean simple goal.

Are there any goals in this SECRET INVASION fight other than genocide? Well, unfortunately--

If prior experience guides us-- I think they want to rip her bra! Oh noes! (Did I get that joke right? I didn't pay much attention to the whole Tigra thing since it was so stupid but... should it have been rip her blouse? Eh...)

The entire issue revolves around all of the Marvel superheroes uniting to kill a lady (?), but in order to accomplish what exactly? Keep in mind, while all this is going on, that there are spaceships hovering over New York. That could, you know—drop BOMBS theoretically, if the Skrulls changed their mind abot being evil socialists who want to bring evil-ass socialism to the United States, or whatever...

5. Clear Obstacles

The best action in a superhero comic this year is THE BOYS #21, the Bridge issue. I don’t think I should quote a page since many people might be reading it in trades still, but what makes it such an enormously satisfying action sequence is it’s all about superheros struggling with an increasingly problematic set of obstacles. And how the superheroes use their powers to deal with those obstacles, and what that means is all rooted in and reveals character. If I quoted something, it’d be the page in which the word balloon “Don’t Let Her Go” appears.

With SECRET INVASION #7, the only obstacle is presented by the Hank Pym Skrull, whose eyeball mysteriously explodes for … no apparent reason. They hint that Bullseye might be trying to work at cross-purposes with the other Earth combatants but don’t meaningfully play that out in any way.

6. Cinematic Progression or Escalation

This is on the line of being a superhero comic and being something else, but I love me some Nth MAN THE ULTIMATE NINJA. Larry Hama and Ron Wagner tried to create their own version of AKIRA in 1989; Marvel pulled the plug on it after 16 issues, forcing the creators to jam the final act of the series into a jumbled, nonsensical three issue finale. But issue #3 has this sequence which is a particular favorite. Comics aren’t cinema, but a little bit of cinema to an action scene is appreciated.

There’s one sequence which works in this way in issue #7-- the Hawkeye sequence. I can’t say I have a problem with any of that; I thought that was well handled. But the rest— I just felt like it was at one volume the entire time. I think they were plainly trying to convey a jumbled, chaotic battle, a "donneybrook" and that's a valid choice —- but for me, movement, physical movement, is a big part of why I enjoy action scenes. 7. The Real World Factor

Here’s the first page of an extended sequence from Brian Michael Bendis and Mike Oeming’s POWERS, issue #18. Zora and some villain are having a fight; Walker and Deena chase after them in a car and watch the superhero fight through their car windshield. The fight escalates from a distance, as a passing news helicopter gets involved to disastrous consequences. I like that it presents superhero violence in a logical way from a human point of view. I like that it asks "What would it really be like?", and provides an original answer.

Another example might be this stretch of panels from ASTRO CITY Volume #1, Issue #4: it’s a superhero fight from the perspective of people in a stairwell, rushing out of a nearby building.

You can see a building in the distance in SECRET INVASION #7 occasionally. That’s as close to the world as the fight ever gets.

***

We should close this one out classy for a change by raising up a glass for Brian Michael Bendis, Leinil Yu, Mark Morales and co. for getting this out in a timely fashion, at least. While FINAL CRISIS struggles to get out, the Marvel team’s put out 7 timely issues, and this one – it doesn’t look shabby. With all the talk about FINAL CRISIS this week, and some of the anger about that that’s out there (thankfully and deservedly, most of it directed at DC and it editors, and not entirely at J.G. Jones, whose apology was admirable/kind-of-sad)… I thought it’d have been nice to pause and acknowledge the hard work of the SECRET INVASION team to get this thing out on time.

So... yay them? After all of this bitching? Really? I'm going to try to pull that off? That-- yeah: oh man, that was a disaster. That didn't work at all. I don't think my attempt at sincerity there was well timed, no. Sort of like a story about Santa drunkenly finger-banging one of his reindeers, let's say Blitzen. It tugs on your heartstrings a little because it reminds you of Christmas and Santa and finger-banging, all good things on their own, but put them altogether, during the holiday season, at Sunday School, and suddenly, you're in a room full of crying children. So... SECRET INVASION #7 is a lot like that.

FinalSecretCrisisionMachineGo!

Two Big Events, done COMPLETELY differently.

This may or may not be a fair comparison between the two, as neither are finished: SECRET INVASION still has 13% left, while FINAL CRISIS has 43% remaining, but I sorta feel like I've seen enough to be at least in the general neighborhood of "fair"

What's interesting to me, from the top, is that these two series are really opposite as can be: SECRET INVASION seemingly takes place in a day (or two) of the Marvel Universe, ties into each and every book (with a small handful of exceptions), while at the same time not really conveying much information in most of those tie-ins, and doesn't really appear to have any higher theme than "punchfighthit!"

FINAL CRISIS takes place over what has to be weeks (if not months) of the DCU, while at the same time barely tying into the regular production of DC whatsoever. The ties ins that exists, however, seem to largely be crucial ones. And of course, it is rich with theme.

Both works are also the culmination of years of build-up from one of the "primary architects" of the respective universes -- Brian Michael Bendis, and Grant Morrison.

*****

SECRET INVASION purports to be huge in scope -- after all, there's only as few books that don't have direct tie-ins -- but the actual core event/series appears to be really very very small, and absolutely misnamed. The invasion comes, heroes fight in the Savage Land, and in New York, the end.

There's been seven issues of punching and hitting and fighting now, and virtually nothing has happened. Further, said invasion is just about the opposite of "secret" -- loud flashy spaceships filled with colorful and obvious warriors arrive, but there's very little stealth or infiltration going on once the series begins. In fact, some of the infiltration that occurred is confusing to me: so they swapped out Hank Pym and Jarvis, but there's not a lot that they appear to be actually DOING once the series gets going.

While this may have made the heroes off-kilter a tiny bit, it's not how *I* would have run an invasion. Yes, by all means, replace some of the heroes, but where's the real world in all of this? Shouldn't you be replacing heads of state, community leaders, media conglomerates, all of that? Wouldn't that have the greater long-term impact? Rather than living up to the title, which could have been fascinating in an "Invaders" (TV)/"V" kind of way, and pointed to some interesting long-term consequences, it all seems to hinge on 'splody fight scenes.

In fact, at this stage in the proceedings, I'm not sure how the (clever!) "Embrace Change" ads can possibly play out at the end of this -- if you're trying to win Hearts and Minds, you don't visibly blow the shit out of everything. Sure this may be commentary on the execution of the War on Terror, but for an ancient, spacefaring race with the resources to blanket the entire planet, it just seems like the wrong way to go -- and most importantly, it appears to me to be this way in order to give the comics readership their quota of 'splody.

There have been a LOT of tie ins to this -- most of which worked pretty poorly, but there's been a few I've loved. Despite the fact that the Avengers comics haven't actually, y'know, featured the Avengers for six+ months now, I've found the "backstory" issues of MIGHTY and NEW AVENGERS to have been really good. The only minor problem is that they're mostly looking back, instead of looking at the present. But that's where the "secret" part of the Invasion happened.

At the end of the day, it looks like Luke & Jessica's baby will be the Deus Ex Machina that puts the toys back in the box, plotwise, possibly with some sort of "No More Skrulls!" twist. One does not get the sense that there will be any significant Skrull presence in the world (or at least America) at the end of this -- the Skrulls haven't (seemingly) seized anything of particular value, so getting rid of them would seem to be (in comic book terms, at least) a fairly easy process.

One small note on this week's salvo: the latest issue of THUNDERBOLTS expands on the brief Norman Osborn scenes in issue #7 of SI, and does it in a much more focused and compelling manner. In fact, I'd maybe call TBOLTS #125 as SI #7.5, in terms of "importance to the Marvel U" (if what we're thinking "Dark Reign" means is actually what it is)

I like Bendis' writing, but after the second of these, I really don't think he's got the "right" chops for writing Big Superhero Epics. He's got a great ear for dialogue, and a clever mind for twisting expectations and plot points, but he's mediocre at best on action, and pacing a "big" hero story. In a way, it's like if, say, Quentin Tarintino directed a STAR WARS movie -- there'd be moments of sheer brilliance, I'm sure, and some cracklin' dialogue, but tonally, the pieces wouldn't match up to what the audience really wants.

Overall, I'd give SECRET INVASION (the series) at the 7/8ths mark an EH; I'd give the MIGHTY and NEW AVENGERS tie-ins at least a GOOD, and I'd be positive (in general) about the setting up of the NEXT new status quo for the Marvel Universe (though, again, I think the Skrulls are, at best, a blind for that new state)

The last thing I'll say is that it does look like Bendis "played fair" in his multi-year build-up towards this.

*****

FINAL CRISIS is a trickier thing to discuss rationally, one that has AT LEAST AS MUCH to do with how DC Editorial was spinning the build up to it as the comic itself.

Clearly FC is "bigger", more "epic", and possibly even more relevant to the DC Universe than SI is to the Marvel U, but DC Editorial has COMPLETELY screwed the pooch on this one. Not JUST from a wrong/inappropriate build-up via COUNTDOWN (as well as AMAZONS ATTACK/SALVATION RUN/Whatever that they insisted were relevant and important), but also from scheduling stories like BATMAN RIP and SUPERMAN NEW KRYPTON and the build up to DARKEST NIGHT in and around FC.

This makes FC feel "weightless" and irrelevant to the DC Universe itself, when it SHOULD be the spine and centerpiece of that fictional world.

Let me tell you a little story about my audience: I was, for the LONGEST time there, the prototypical "DC store" -- DC comics ALWAYS sold better than Marvels for us. This has ABSOLUTELY changed in the wake of "One Year Later" and COUNTDOWN. New DC series are largely non-starters for us, with anything that isn't "A-List" having the lowest rack sales I've ever seen, including my first month of business 19 years ago! Things like RANN/THANAGAR WAR or DC DECISIONS are having rack sales of ONE OR TWO copies for us. I could stop racking 80% of the DC line today, and I don't think it would have a significant negative impact on my sales. That's really painfully ugly. If it weren't for Morrison and Geoff Johns, DC would have nothing at this stage. That makes me deeply sad.

Nor do I have any great sense that things are going to turn around. When I read the DC house organ page a few weeks back where Didio was trying to get excited about post-FC, one of the bullet points was something like "What will happen to Black Lightning's Daughters?!?!"

...

Really?

Now, on one hand, it's not even SLIGHTLY FAIR to judge FC upon Didio and co's mistakes, but the strength of a fictional universe is on how all of the moving parts move and mesh together, and by how believable the "sales pitch" is. If you're trying to get people excited about a b-list character's family (which didn't even EXIST like five years ago?), then you've got nothing in your hand.

This can't HELP but play into reaction to FC. Since FC doesn't actually seem like it's taking place IN the "DCU" (it could be on Earth 59, for all the impact it seems to be having within/around the "mainline" books), it loses buckets of its impact. This wouldn't be SO horrible if the machine was running correctly, but with FC catastrophically off-schedule (and finishing with a different artistic team than the start), it just heightens the sense of distance.

Unlike SECRET INVASION, FC is tight and focused -- it's a quarter or less of the number of books feeding into it? That's a plus in a way -- how many times has the readership complained about having to buy "too much" stuff? -- but it feels distant and walled off to me.

The latest issue (#4) takes a jump of a few weeks. How many? Well, at least enough time to have new factories, to change all of the billboards in the nation, and the theater marquees. That would seem (to me) to be a significant amount of time, possibly months. That feels more like a (secret) invasion to me, at least.

A "ragtag bunch of freedom fighters" is left, though the choices aren't (to me) all that plausible -- Wonder Woman and Batman have fallen, but Black Canary and Green Arrow avoided it? Babs Gordon "turned off the internet", without having been converted by it? How does any of that work?

Relax, turn off your mind, and float upstream, I guess?

Still, I like what Morrison's doing here, and my customers seem to as well, FC #2&3 sold better than SI #2&3 (SI #1 kicked FC #1's ass, however) -- but person after person is saying "how does this tie into [insert storyline]?!?!" So it might be, for us, that my customer's haven't abandoned the DCU as much as the DCU abandoned THEM.

I'd give FC, to this point, a very high OK (maybe even a low GOOD), but there's no sense anywhere from anyone that the DCU is heading anywhere in particular in the post-FC game. That's going to be a major problem -- I don't for foresee a good 2009 for the DCU.

****

As always, what do YOU think?

-B

Oh Disneyland, my Disneyland

It's a field trip report for those of you who care about such things... find it under the jump... (with some cute pics, as well!)

It was just Ben's birthday, and is my wont, I took him for a trip. Theoretically, these are "father/son" trips, but this year Ben wanted Mama to come along as well, and since it's HIS birthday, we went along with his plan.

Like last year, we headed south for Disneyland (but I'm not set on this being a Disney trip every year... taking ideas for next year already, folks!), but because Mama was with us, we made it a little more of a production number than last year.

Last year it was a "day trip" -- we went in the night before, went straight to bed at a motel, then spent the whole day at the park. THIS year, we left butt-early on Sunday, and came back on the last flight on Monday night, giving us two full park days.

Also, because Mama was with us, we decided to not stay in the cheap motel across the street (I liked the Park Vue Inn... it is a clean place to sleep, about 1/3 of the price, AND it is actually physically closer to the front door of the park), and instead stayed at the Disneyland hotel. The only real advantage there is that the Disneyland hotel has a MUCH nicer pool, with a huge model of Captain Hook's pirate ship, and some water slides (which, uh, Ben can't actually use because he doesn't KNOW how to swim [yet], and we can't slide down in tandem). We made a point of getting in an hour or two at the pool because of that... but it really isn't worth the triple price by itself.

I've noted Ben's affection for Ariel from THE LITTLE MERMAID, which, can I say, it sorta surprises me that she doesn't have a bigger Disneyland presence, as she appeals to both boys AND girls, and she basically single-handedly saved Disney animation in the 1980s...

But she's got a little statue by the (heated!) little kid's pool, so here's the first of the cutie-pie pics....

From CE

(let's hope that worked... thanks to Jeff Lester for putting the pic up and giving me the HTML...)

Anyway, we started the first day at the California Adventure park, the newer of the two parks on the complex. We did this because, mostly, we'd never been there before (either together, or singly). It's alright, and it looks and feels a lot more like a "traditional" amusement park -- it sure felt to me that there were longer walks between rides, and it doesn't have that super-compact feeling that, say, Fantasyland has.

We started the morning by beelining to the... well, I don't remember the proper name, it's something like "Grizzly Mountain White-water rafting", and it's your basic water-coaster, except that it spins a bit, like a whitewater raft. It's fun, but we probably should have done the "Flying over California" ride first thing, because by the time we got back there at the end of our day, the line was WAY too long to wait through. Oh well.

We went over to the pier area, and no one was willing to go on the Sky Wheel with me (chickens!), not even with the non-moving cars. Bah. We did some sort of rise-and-drop ride, which Ben liked, but I was bored with, and Ben couldn't go on the big coaster (height reasons), so we opted for standing in line for the "hot new ride", Toy Story 4-D. That took nearly an hour (ugh!), but it was nearly worth it, as it is a really clever updating of the Buzz Lightyear Astro-Blasters in dland proper. With a 15 minute wait, we'd have done it several times, it was that cool, but the line was really hellish.

Then Ben wanted to go on the Merry-Go-Round, so we did that (it was King Triton themed, about as close to Ariel as we could get), and the ride operator decided, unprompted, that Ben should be "Prince Ben", and he got a little crown and was announced to all of the other kids on the ride. That was nice for the boy, though I noticed when he repeated the ride (no line for a carousel!) that the operator wasn't naming a prince or princess on each go round, so not sure what the thinking was there. Still, nice surprise!

By then we're hot and tired, so its food time. Ugh, this is the real difference in staying two days -- you're basically eating three meals a day on dland property, and they are EXPENSIVE. Yikes, brutally so...!

(I thought Tzipora's burrito was horrific, but my Chinese Chicken Salad was pretty decent)

We then wandered over to the "Bug's Life" area (so much space devoted to such a minor movie!), which is okay-ish, but is really aimed at teeny kids. Ben will be too old for that next year, but this year he was fine with the gentle rides, and the joke of a bumper cars, and especially the "sprinkler park" (which purported to teach you about how irrigation worked in large scale farming, but was mostly an excuse for kids to get SOAKED). It was a hot enough day that by the time we walked to the next section, Ben was mostly dry.

I quite liked the "Hollywood" area, which has this GIANT illusion of a summer day, and a street receding into infinity down it. Must be 60 feet high, and Ben and I talked about how they do that kind of visual trickery for film, so it was almost even educational. Had we more time, I kind of wanted to go into more of the exhibits in the Hollywood area (how animation is done, that kind of thing), but the day was quickly creeping closed, so we limited ourselves to the Monsters Inc ride (a classic "Dark ride", which like all of them, doesn't make a ton of sense if you haven't seen the movie) (Ben hadn't... but wants to now), and the Muppets 3-D thing which is AWESOME. Seriously, that one alone is worth the price of California Adventure admission, and if we had more time, I would have gone through it a few more times. It was both hysterically and injokey, but it also had some of the best 3-D I've ever seen anywhere, as well as environmental things happening in the theater. Great great stuff.

I wanted to do the Twilight Zone "Tower of Terror", but neither Tzipora or Ben did, and I got outvoted, so we headed back to the hotel for some swimtime. Overall, the Hollywood area was the only part of the CA park that I actually *liked*. the rest was fun, but not stellar.

After swimming for a while, the family was bushed. We ordered in some room service (ugh, expensive!), and Tzipora and Ben crashed, hard.

I was still awake enough (it was barely 9!), and Disneyland was open until midnight, so I left them sleeping and went on the prowl with myself. It's fun walking around by yourself in a park at night with your iPod giving you your own soundtrack, I have to say!

I tried to hop back over to CA, to do the TZ thing, but that park closes at 9. Um, OK. Dland it is, then!

Since I knew he was too small for it (4 more inches to go!) I made for the Indiana Jones ride. The first pass through was about a 30 minute wait, but after that a staffer said to me that the ride had a "single rider" option, and I could skip the line if I wanted to do it again. Which I did. Three more times.

Here's a good place to note this: most of the rides (in both parks) SUCK for three people. Why? Because most of the time most rides only seat two across, which meant one of us rode with Ben, while the other was stuck alone. And, OF COURSE, Ben wanted to do most of the rides with D-A-D-D-Y, leaving Tzipora as the third wheel. Not fun for her.

(Indy seats 4 across, which is why they can do single rider to fill in the holes)

So: go to Disneyland in multiples of two if you want to have the best time, is the lesson!

(And, ask for "single rider" on Indy, instead of standing in the line the first time!)

I also did the Haunted Mansion solo (twice), since I just love the Nightmare Before Xmas decorations this time of year.

I missed the fireworks, though, because I was waiting for Indy...

Anyway, we get up early on Monday to pack as much in as we can. Monday was the first time I'd ever personally experienced the Santa Ana winds. HOLY COW. Now I understand how those SoCal wildfires happen. Especially standing at the monorail station in "downtown Disney", it was like being inside of a shotgun, the wind was blowing so hard!

Once in Disneyland itself, it wasn't too bad, but man that monorail station was a rare form of torture!

Last year we went mid-week, and the lines were all pretty small -- except for last year's "hot new ride" (The Finding Nemo Submarine ride), which was at least an hour, and we skipped) -- nothing took more than, say, 15-20 minutes. THIS year we went during Columbus Day, so lines were AT LEAST twice as long. Another lesson learned! We did about 20-25 rides in '07, but this year I think we made a dozen?

Knowing my boy's taste, we stuck mostly to the Jungleland/New Orleans Square area in the morning -- Haunted Mansion (twice!), Pirates of the Caribbean (this is where Tzipora started to say "Wow, this is amazing!"), then Ben and I climbed around the Tarzan treehouse while Tzipora used the Single Rider trick to do Indy. (She was GLOWING after that one!)

Tzipora still wasn't done with indy when we were ready, so I talked the staff into letting me and Ben "do the line" for Indy. The line area is at least as cool as the ride itself, going through an "archeological dig", with runes on the walls, and spike traps and stuff, and even Indy's office in the back, where the normal line doesn't actually go (that's where singles and Handicaps line up). Technically, they were breaking the rules, but we got a personal tour of the Dig, and Ben was happier than a pig in shit, even without being able to do the RIDE. We got through it at about the same time as Tzipora did the ride, so we exited as a family which was nice.

It was hot then, and definitely Sit-Down time, so we did a no-line "Jungle Cruise" (Which Ben adored more than I would have imagined), and also did the Enchanted Tiki Room. It's easy to dismiss those kinds of rides as an adult, but 5 year olds really do seem to love them, plus they rested and refreshed us.

Off to Tomorrowland, where we did Star Tours, and Buzz Lightyear (twice!), and Space Mountain (Tzipora vows she'll NEVER do a coaster again, but Ben loves the mountain just like his Daddy, yes!). If the lines hadn't been so long, all day long, I probably would have tried to do Honey I Shrunk the Audience and the World of Tomorrow, but we were beginning to run short on time.

Tzipora, for some reason, was dead-set on doing Nemo, so I let her and Ben do that while I took a little chill-out time for myself, hurray. They said it was worth the 45 minute line, but I doubt that, myself.

Then it was the big one: Jedi Academy.

This is an outdoors, in-the-round kind of show, where a "Jedi Master" picked 10 or so kids to be "Padawans", and taught them how to use a lightsaber. They do this maybe 5 times a day, so only about 50 kids a day get to participate, out of the 10k+ that go through the park. Last year, I steered around it, but this year Ben was eager to try.

What's cool is that the floor opens up and Darth Vader (and sometimes Darth Maul?) comes out, and "fights" the kids.

Long story short, Ben was lucky enough to be one of the kids picked (it prolly helps that he looks like a young Luke Skywalker... and that his dad was standing behind him waving HIS hands as well!)

Let me tell you, as an American male who was 9 years old when STAR WARS was released (and I saw it 2 weeks-ish pre-release, too, with the print we watched having the Biggs-on-Tatoonie scenes), there was nothing NOTHING that's given me as much as a thrill since seeing Ben BORN, as watching him fight Darth Vader! Yah, boyeeee!

Now you can thrill as well...:

From CE

Our day was approaching done, but we had time for ONE more ride, and we picked a (probably THE) classic Fantasyland ride: Peter Pan. I wanted Tzipora to see a "classic" Dark Ride, and I think we picked well.

Then it was time to start heading back (already?!?!), with us still not making it back to Toon Town for the second year in a row.

FOR SURE *if* we go back again it will be midweek (I'll pull him out of school, if I need to) for the smaller lines mean being able to do a WHOLE lot more rides.

I'd say we had a great time -- Ben certainly did, which is the important thing, and he got to be a Prince, speak to Jack Sparrow, and fight Darth Vader, which was more than was on his agenda in the first place.

Bringing your wife, staying on dland property, staying for two park days, all of that QUADRUPLED expenses from last year, but I have no problem working a little harder to give the little guy that much fun. Next time (IF), we definitely go back to doing it CHEAPLY, however.

That was my trip, and I hope you enjoyed reading about it.

-B

(oh, and Virgin airlines? Very nice carrier. I'd take them again anytime, for sure)