Indiana Jones and the Really Awful Third Act

Nope, no comics review this week -- nothing really struck me at all this week at all, good or bad.

Instead I'm going to go back in time to a week or so ago when I saw INDIANA JONES AND THE KINGDOM OF THE CRYSTAL SKULL.

But let's start in the present day.

I had Ben this morning while Tzipora had a doctor's appointment, and I knew that they had a playdate planned for the afternoon, so I opted to not take him to the park, since then he'd be park-ed out at that point.

So, I thought, let's watch some movies. In fact, let's watch RAIDERS OF THE LOST ARK -- he's been begging for Indy for weeks (which he was, for a lot of that, was calling "Hannah Jones", har!) I was a little tiny bit hesitant because of some of the violence (especially the face melting thing at the end), but he absolutely assured me that he wasn't going to be scared, so I thought, ah what the hell?

He LOVED it. Just freakin' adored it. So all good there.

Then he started begging for more.

"Well, only until your mom gets home, dude -- we WON'T be watching another FULL film"

I opt out of TEMPLE OF DOOM because, really, I think that heart-pulling scene is way too intense for him, so I go for LAST CRUSADE.

We get to the scene in the castle where they reveal the nazis are there, and Ben says to me, SECONDS before Indy's similar line, "Aw, man, Nazis! I HATE those guys!" ("Too true, Ben, too true..."

He was really digging what we watched of LAST CRUSADE (about 3/4s, I think), so I'm going to see if the library has the YOUNG INDY TV series (or whatever the thing was called), since I think he'll dig those too....

Anyway, like I said, he can wait a few years for TEMPLE, and I probably won't be taking him to see the CRYSTAL SKULL, mostly because I am not sure if I could sit through it again.

I saw it bout a week ago with Anina Bennett, at the Castro Theater. MAN is it nice to see a first run film in a gorgeous palace like the Castro -- which is almost ALWAYS a revival house. The place is lovely, and a real joy to see films in. Heck, Jeff Lester got married there, so you know it must be nice!

They've got a Wurlitzer theater organ, which is frickin' awesome-sauce, and the organist is playing his usual medly on 1930's biggest hits, and right before the show is to start, he kicks it over to the Indy theme. DOUBLE-awesome.

Anina tells me that one of the places INDY is showing in Portland is also at a revival theater. I wonder if this is a conscious plan by Lucasfilm (or whoever) to help Revival palaces? If so, give them props, that's a wonderful wonderful thing. There's nothing that beats seeing a period film in a period hall, really.

So, I was feeling the love going in, right? And the movie unfolds adequately -- Indy is feeling his age, but he's discernibly Indy. There are nods to previous continuity, and there are visual cues, and it's working just fine.

But it completely blows it in the third act.

After thinking about it for a while, I think the problem is the complete passivity of Indy in the third act, and, while he's meant to be older and wiser and all that, he uses LESS of his brains than he does in the earlier films.

In RAIDERS, Abner Ravenwood is the one studying the Ark, but it is INDY who puts together the clues to find the thing. In CRUSADE, it is Henry Jones who is the font of Grail Lore, but it is up to Indy to put it all together ("Penitent man, penitent man... IS ON HIS KNEES!") -- but in SKULL once they rescue Oxley, Oxley does all of the work, even showing Indy what to press and how and whatnot.

Further, WAY too many characters at the end, none of whom are really doing a thing (Triple-cross guy really only succeeds in making the commies look absolutely incompetent, rather than moving the plot along), and while the idea of a lost family could have possibly been interesting, Indy and Marion have very little chemistry in their 60s (or whatever), making that last scene feel tacked on and gaggy.

I didn't have a lot of problem with Old Indy, really; although he might have broken a hip in there, I was fine with transferring at least some of the action over to "Mutt" ("We called the dog Indy...") -- but there's no reason that Indy shouldn't have used his BRAIN and TRAINING a whole lot more in the third act. He didn't seem to have a thing to do in the end of his own movie!

At the end of the film, I walked out thinking EH. Here's hoping that maybe it's a reverse-STAR TREK film thing, where the odd # ones are the good ones...

What did YOU think?

-B

Jog's Frogger: 6/11

B.P.R.D.: War on Frogs #1:

This is the first of a planned four B.P.R.D. specials to spin out of a two-part story that ran in the MySpace version of Dark Horse Presents, although I wouldn't get too concerned about accessibility; right now they seem connected in concept only, all of them being set a few years back in the midst of the Bureau's war with the frog monsters. Also notable is the lack of a writing credit for creator Mike Mignola - I presume this series-within-the-series will be something of a showcase for frequent co-writer John Arcudi.

As such, it's a little disconcerting that this comic reminds me of nothing more than a typical Hellboy short, albeit with much of Mignola's flavor replaced by blander superheroish action stuff. Just as the stereotypical Hellboy tale often begins with someone (maybe Kate Corrigan) filling the title character in on whatever odd myth or fable will be at play, this issue sees someone (definitely Kate Corrigan) discussing a load of information with Abe Sapien. Except, here it's a blob of backstory as to prior Hellboy and B.P.R.D. plotlines, indelicately synopsizing Seed of Destruction and the Bureau's then-status quo through what amounts to a glorified, comics-format Previously... text box.

Were this a Hellboy short, Our Hero would then probably encounter some strange beings and get into a quippy fight with a monster, the action ending with some funny or poignant moment. Here the two-fisted protagonist is Roger the Homunculus, in the middle of his 'impressionable badass' phase, which I've always felt worked better at the time in contrast to where the character had been earlier in the main series, and, in retrospect, in anticipation of where he's be going.

Taken on its own, as the crux of a one-off issue, it transforms Roger into a rather plain sort of tortured ass-kicker (if always a bit undercut by the whole 'lack of pants' thing), one who'll have a 13-page fight with the monsters at issue -- the remaining transformed Cavendish brothers from that first Hellboy storyline -- and then sort of feel bad as he blasts them down to bones, since he's kind of a monster too yet responds to love and etc. etc.

It's something that's implicit to the Hellboy concept, in that Hellboy is a classic type of monster superhero, doing good while chafing against his nature - Mignola starts from there, and adds his particular fondness for ancient lore and tales, eventually bolstered by a sprawling cast of characters (and, obviously, his distinctive art). All this story does is state the obvious, with a blander lead character, and a trust in franchise background replacing folkloric fusion. It reads like a fill-in that's done some time in the drawer, since it's indistinct enough to plug in whenever.

Consequently, all this issue has going for it is the addition of longtime Marvel hand Herb Trimpe to the art team, with regular artist Guy Davis serving as inker. I can't even remember the last time Davis inked someone else's pencils, but here he seems pretty assertive; the monster designs in particular retain a lot of his style, although I suspect Trimpe may have been working toward a sort of visual continuity himself. The two mix fairly well, teasing out a little more of the EC horror influence that always kind of lurked around in Trimpe's Marvel work. I like those two panels above, with the inky dive in the first and the hanging bones in the second.

But Trimpe's Roger is more a muscular hero type, and his action pages are as chunky and straightforward as a slugfest can be - I suppose it could be that the entire issue is meant as a homage to a certain brand of old-school, no-fuss superheroic throwdown comic, heavy exposition and all. That wouldn't make it more entertaining for me, just a little more explicable - and there's already explanation enough in its merely being Hellboy, sans spice.

Still, that art's kind of endearing -- I had a pretty good laugh at one panel where Trimpe draws Roger's ass crack as a single vertical line, after which I started feeling like I was unconsciously stretching a bit much to derive entertainment from this thing -- so it's EH by the skin of its teeth.

WE'RE LIVING IN A CIVILIZATION!!!!

To quote George Constanza and all that.

It's really hot in San Francisco this week, kind of unseasonably so. Sure, I understand that it isn't as gross and hot as it is on the EAST coast, but still. Public transportation is even more grueling in High Heat.

With gas prices rising rapidly, more and more people are turning to (or at least considering) public transportation.

I, myself, have always been a bus guy. I don't know how to drive, and while our family has a car (preschooler, kinda have to), I still buy a monthly bus pass every month, and try to use the bus as much as humanly possible.

I don't know if it is just that no one ever taught people (I mean, when I was in elementary school in Brooklyn, they taught us things like "when you're in the library, and you don't know where to reshelve the book, just leave it on the table for the librarian to do -- that's MUCH better than mis-filing it!" Today, I think all they're really concerned about is making sure kids can pass standardized tests...), or if people are just stupid and rude, or what exactly the problem is, but here are some tips if you find yourself on public transportation:

(I apologize that this has nothing to do with comics)

1) If you HAVE to stand RIGHT IN the DOORWAY, at least be aware of your surroundings, and move out of the way as someone approaches the door to exit the vehicle. I really don't understand why people CHOOSE to stand in the door, but jesus, people, please let your fellow passengers use it for its intended purpose.

As a corollary to that, you CAN NOT get upset if you get elbowed, or smacked, or pushed, or yelled at because you're standing in the doorway and aren't letting people go past. The doorway is not an aisle!

2) If you wear a backpack REMOVE IT FROM YOUR BACK ON A CROWDED BUS. Wear it over one shoulder, or, even better, hold it by the loop in your hand. Your full backpack on your back takes up the space of a second person, nimrod, and every time you turn your body, you're smacking people all around you, even though you don't know it.

3) Let people in pain, or children, or the elderly have your seat. Don't be an ass.

4) Unless it is an EMERGENCY, please please please don't talk on the phone. NO ONE wants to hear your half of your conversation, and EVERY SINGLE OTHER person on the bus thinks you're an inconsiderate asshole.

5) If you don't have a bus pass or transfer or equivalent thing that allows you to just stroll onto the bus, it's really inconsiderate to shove other people out of the way to board, then hold up the entire line by fumbling with your fare at the fare box.

There's a lot more, but it all boils down to: don't be an ass; pay attention to your fellow people; be considerate and polite.

Thanks, and have a great day!

-B

Arriving 6/12/2008

No editorializing from me, my head is fuzzy today as I enter day 5 sans cigarettes. Having a hard time focusing for longer than 3 minutes at a time, gr....

100 BULLETS #92
2000 AD #1587
2000 AD #1588
ACTION COMICS #866
AMAZING SPIDER-GIRL #21
AMAZING SPIDER-MAN #562
ANGEL AFTER THE FALL #8
ARCHIE & FRIENDS #120
BATMAN CONFIDENTIAL #18
BATMAN STRIKES #46
BOOSTER GOLD #10
BOY WHO MADE SILENCE #4
BPRD WAR ON FROGS #1
CAPTAIN BRITAIN AND MI 13 #2 SI
CARTOON NETWORK ACTION PACK #26
CHARLATAN BALL #1
CHUCK #1 (OF 6)
CLANDESTINE #5 (OF 5)
DC UNIVERSE SPECIAL SUPERMAN MONGUL
DOKTOR SLEEPLESS #7 WRAP CVR
DRAFTED #8
ELEPHANTMEN #12
ETERNALS #1
FALL OF CTHULHU #13 CVR A
FEAR AGENT #21 HATCHET JOB (PT 5 OF 5)
GAMEKEEPER SERIES 2 #4
GENEXT #2 (OF 5)
GOON #25
GOTHAM UNDERGROUND #9 (OF 9)
GREEN ARROW BLACK CANARY #9
GREEN LANTERN CORPS #25
HOT MOMS #11 (A)
HULK RAGING THUNDER
HUNTRESS YEAR ONE #3 (OF 6)
INVINCIBLE #50
IRON MAN LEGACY OF DOOM #3 (OF 4)
JACK STAFF #17
LAST DEFENDERS #4 (OF 6)
LEGION OF SUPER HEROES IN THE 31ST CENTURY #15
LOCAL #12 (OF 12) (RES)
LOCKE & KEY #5
LOST BOYS REIGN OF FROGS #2 (OF 4)
MAD MAGAZINE #491
MADMAN ATOMIC COMICS #9
MAGDALENA DAREDEVIL (ONE SHOT)
MARVEL ADVENTURES HULK #12
MARVEL ILLUSTRATED THREE MUSKETEERS #1 (OF 6)
MOON KNIGHT #19
NARCOPOLIS #3 (OF 4) WRAP CVR
NEW EXILES #7
NEWUNIVERSAL SHOCKFRONT #2 (OF 6)
NUMBER OF THE BEAST #5 (OF 8)
PALS N GALS DOUBLE DIGEST #122
PILOT SEASON LADY PENDRAGON #1
PUNISHER MAX LITTLE BLACK BOOK
RED MASS FOR MARS #1 (OF 4) (RES)
REICH #3
SADHU WHEEL OF DESTINY #2 (OF 4)
SALVATION RUN #7 (OF 7)
SECRET INVASION WHO DO YOU TRUST
SIMON DARK #9
SKAAR SON OF HULK #1
SKY DOLL #2 (OF 3)
SONIC THE HEDGEHOG #189
SPIDER-MAN MAGAZINE #1
SPIDER-MAN WITH GREAT POWER #4 (OF 5)
STAR WARS REBELLION #14 SMALL VICTORIES PART 4 (OF 4)
SUPERIOR SHOWCASE #3
TINY TITANS #5
TITANS #3
TRINITY #2
TWELVE #6 (OF 12)
UNCLE SCROOGE #376
VOYAGES OF SHEBUCCANEER #1 (OF 3)
WALT DISNEYS COMICS & STORIES #691
WILDGUARD INSIDER #2 (OF 3)
WONDER WOMAN #21
X-FORCE AINT NO DOG
YOUNG LIARS #4

Books / Mags / Stuff
ABSOLUTE SANDMAN HC VOL 03
ALTER EGO #78
AMAZING JOY BUZZARDS GN VOL 01 HERE COME THE SPIDERS
BECK MONGOLIAN CHOP SQUAD GN VOL 12 (OF 19)
BLADE OF THE IMMORTAL TP VOL 19 BADGER HOLE
BURNOUT
CAPTAIN AMERICA TP VOL 01 DEATH OF CAPTAIN AMERICA
CLASSICS ILLUSTRATED THE INVISIBLE MAN
COMPLETE LITTLE ORPHAN ANNIE HC VOL 01
ETERNALS BY JACK KIRBY TP BOOK 01
FLUFFY HC
FORTEAN TIMES #237
HERO SQUARED TP VOL 02 ANOTHER FINE MESS
ILLUSTRATION MAGAZINE #1 2ND PTG
JAMES BOND TP PARADISE PLOT
JOKER THE GREATEST STORIES EVER TOLD TP
JUDGE DREDD HENRY FLINT COLLECTION TP
JUDGE DREDD MEGAZINE #272
JUSTICE LEAGUE OF AMERICA HC VOL 03 INJUSTICE LEAGUE
LOST OFFICIAL MAGAZINE #17 PX ED
MARVEL ZOMBIES 02 HC
METAMORPHO YEAR ONE TP
OUT OF PICTURE SC VOL 02
PENNY ARCADE TP VOL 05 THE CASE OF THE MUMMYS GOLD
PROGRAMME TP VOL 01
QUESTION THE FIVE BOOKS OF BLOOD HC
RIDE TP VOL 02
SILVER SURFER TP IN THY NAME
SLAINE THE KING SC NEW PTG
TOYFARE #132 DARK KNIGHT MOVIE TOYS CVR
VINYL UNDERGROUND TP VOL 01 WATCHING THE DETECTIVES
WILL EISNERS SPIRIT ARCHIVES HC VOL 24
WITCHBLADE ORIGINS TP VOL 01 GENESIS
WOLVERINE TP ENEMY OF STATE ULTIMATE COLLECTION
YOSHITAKA AMANOS MATEKI THE MAGIC FLUTE HC

What looks good to you?

-B

Batman Eats Beignets!: Douglas stares blankly at TRINITY #1 for a while

Well, this is frustrating. Kurt Busiek usually pulls off really good opening sequences--the first issue of Thunderbolts (his previous extended collaboration with Mark Bagley) was a deceptively straightforward-looking story with a killer revelation/cliffhanger at the end, and after he noted that JLA: Syndicate Rules would provide some backstory for Trinity, I read it and enjoyed the opening chapter's everything-bad-is-good mayhem a lot. And I know (from having interviewed him for PW Comics Week about it) that Trinity is meant to be pretty formally ambitious; I really like his idea that it's constructed as "a hybrid between a traditional comic book and a classic continuity Sunday page." So it's strange to see this 1000-plus-page story begin with an issue this bland and groggy. What we get is three pages of cosmic mysteriousness (cf. the first two pages of 52 #1 and the first page of DC Universe 0), followed by an extended scene of Superman, Batman and Wonder Woman's civilian identities eating breakfast and chatting about having had weird dreams lately. The obligatory action sequence is the Flash and his kids fighting Clayface, because... an action sequence is obligatory, and no other good reason, as far as I can tell. At the end, something blows up near Superman. More intriguing things than that have happened to me on the way to the comics shop. This reads like a character-driven story, and Busiek's got a convincing sense of all three principals' voices (although I can't quite hear Bruce Wayne saying "Glad you could make it, buddy!")--but the characters don't actually drive the story anywhere in particular. Bagley's art is perfectly solid; his storytelling instincts are as good as ever, although he really hasn't got much of a handle on Batman or Diana Prince yet. As Brian noted, the lead feature doesn't stumble, but it plods and dawdles where it needs to fly.

The backup, though, is a pretty severe mess. It pretty much spells out the fact that it's Establishing a Premise: our bad guys for the series are going to be Morgaine le Fay (I don't know if I can take a whole year of dialogue like "By Accolon's blood! You have some small wisdom, cur--but you court infinite pain by insulting the witch-queen of Camelot"), Despero, and a new character called Enigma who talks like a cross between Spider-Man and Mojo Jojo. There's a new character called Konvikt whose dialogue seems to have been ported over from a Bill Mantlo-era issue of The Incredible Hulk. And the Big Three represent the major arcana of Justice, the Devil and Strength, fancy that. The one intriguing page is a variation on Geoff Johns' "coming attractions" trick: a flash of a possible future involving Green Arrow, Ragman (and... Ragboy?) and a cig-smoking Lois Lane. Mostly, though, there's so much bulky expository dialogue it hurts.

I can't help but compare this to the first issue of 52: a densely packed tour of a world of wonders that reintroduced half a dozen characters, established a couple of big mysteries, and ended on a relatively low-key moment--Charlie turning the Question-signal on Montoya and asking "are you ready?"--that was still an omigod-what-happens-next hook. The beginning of Trinity, unfortunately, is pretty much Eh. I've got enough faith based on Busiek and Bagley's history, individually and together--and I miss having a book I looked forward to every week enough--that I'm going to keep reading for a few more weeks to see if it picks up, but this isn't an auspicious beginning.

BONUS QUESTION ABOUT SECRET INVASION #3 THAT I'D APPRECIATE IF SOMEBODY COULD CLARIFY: I may have missed a crucial tie-in or something, but the last time we saw the Helicarrier, hadn't it gone into total systems failure over Manhattan? How did it manage to land in the Bermuda Triangle?

Hibbs on TRINITY #1

I'm trying to quit smoking again (third time is the charm?), so forgive me if I write anything that makes no sense -- I'm having a slightly hard time concentrating on anything for longer than, say, 60 seconds or so, and I've got aches all over.

Has to happen, however -- when I come down with Tonsillitis and/or Strep Throat TWICE in like 6 weeks, there's a good sign your body is trying to tell you something.

But that has nothing to do with anything related to comics, so let's talk about TRINITY #1 instead.

Unlike COUNTDOWN #1, er, #51, which after reading it was clear was really really bad, and probably wouldn't get any better TRINITY is decently solid superhero material -- nothing exceptionally wonderful, but nothing offensively poor either. In the best possible sense of the word, this is journeyman material, probably pretty close to exactly the same level material that got your reading comics in the first place.

It won't cure cancer (or win an Eisner!), but there are far worse comics you could waste your time and money with; and it gives you everything you need to know to get what's going on (though the gag of not mentioning "Enigma"'s name in the back half was pretty annoying), which, in 2008, puts it way ahead of almost all of it's contemporaries. So, I'm going to go with a low GOOD.

What did YOU think?

-B

Abhay Titles a Blog Post about Secret Invasion #3

So: where were we...? Secret Invasion #3-- the penultimate issue to the halfway point. How exciting!

To date, there has been absolutely no explanation to the question that keeps nagging at me: why would anyone go to a restaurant called Hell's Kitchen and then complain that their food's taking too long? Didn't you watch the previous seasons of the show? But week after week, that restaurant fills up wtih people shocked-- SHOCKED!-- that the food isn't very good. It's in its, like, third or fourth season. What are those whiny people complaining about? Scream at them, Gordon Ramsey. Scream at them...

I wouldn't say I'm losing interest in Secret Invasion, but...

So far in this series, about twenty minutes have gone by. It's been an eventful twenty minutes-- but if the superheros ever break for lunch, their lunch break could very well take 8 issues. 12, if they eat at the California Pizza Kitchen. 6 issues of Wolverine going into a Berzerker Rage saying "How long does it take these people to make a Caesar Salad? If it takes them this long to make a Caesar Salad-- are the people who order pizza waiting all day? How long do these other assholes wait? I wonder if anyone has ever died waiting for a Chicken Fajita Pizza. What a horrible sounding pizza. How is that progress? That's not progress. I bet if you showed a Chicken Fajita pizza to one of my ancestors, they'd cry. This entire food experience is disappointing my ancestors." Berzerker Rage!

I once wrote to the California Pizza Kitchen, accusing their Fettucini Alfredo of causing me feelings of depression and sadness. You know: I was bored. Anyways: they never wrote back to address the depression or sadness I'd accused the Garlic Cream Sauce of having caused-- instead, they just sent me coupons for more food. I really think there's a metaphor there for, like, our entire way of life, man. But I guess that doesn't really have anything to do with Secret Invasion.

As I was saying, Hell's Kitchen is a reality television show in which a pudgy, sassy child-molesty-looking guy and a pudgy, sassy, yelling/crying lady compete to be the best chef, and the best part is the end of the episode when show host Gordon Ramsey kicks someone out of the kitchen and their photograph bursts into flame. It's what I'm waiting for the entire episode-- I know it's going to happen, and when it finally does happen, that's the moment of satisfaction that keeps me coming back, I think.

Or there's a show called House about a sassy doctor - the tension builds the entire episode until the sassy doctor figures out how to cure the sicko-of-the week. That's the moment of satisfaction for House. Or if you enjoy politics-- we're all waiting for Hillary Clinton to show up at the Democratic Convention with dynamite strapped to her pantsuit, demanding that we name her Emperor of Pretty. We all see it coming-- it's the only way it can end-- it's the way we all want it to end. Sass-ily!

So: What are we waiting to see happen for Secret Invasion?

With the DC crossovers-- Final Crisis and Infinite Crisis both had the same thing going on: buy this crossover so you can find out what this crossover is about. At the beginning of both of those, it's entirely inscrutable what the hell the story was / is going to be about. DC fans pay for the privilege of finding out what they're paying for-- the moment of ultimate satisfaction, the happy ending , is when they tell you what the point of what they sold you is.

But Secret Invasion... The comic is titled "Secret Invasion"-- are fans waiting to see how the invasion gets repelled? That doesn't sound like much. If you look at 9/11, people sure seemed to want revenge after that day, no matter how ill-advised-- just surviving an incident usually isn't enough for the narrative people want to tell themselves. So: will people want to see the Marvel Superheros get revenge for the invasion? Do they want to see the Marvel Superheros invade a completely unrelated alien race that wasn't really involved in the invasion? Or do fans want to see the invasion succeed and Skrulls taking over the Earth? There's no particular bad guy that the fans are being asked to hate. The Skrulls so far are literally faceless.

But maybe that changes here so-- time to read the issue: AFTER READING THE FIRST PAGE OF THE THIRD ISSUE:

The first page is a Dramatis Personae page, identifying the name and appearance of a number of characters.

And wow: I don't recognize half of these characters. There's a character called Stature? ... She get really tall, I presume? There's a character called Wiccan, but it's a guy and not a pudgy lesbian. Annex? His power is to be slightly nicer and newer than the rest of the superheros...? Melee, Sunstreak, Gorilla Girl...? Red Nine, Proton, Batwing, Prodigy, Geiger... Geiger?! Gauntlet? Is he unnaturally good at the video-game Gauntlet? Does he team up with Rampage or Paperboy? That'd be a helpful power, if you were short on quarters.

It's like they gave names to those little tiny characters you see floating around in the background of some DC crossover, after George Perez had too many cups of coffee, and let them into the Marvel Universe. Let DC have the coffee people! AFTER READING THE ENTIRE ISSUE:

What just happened to this comic?

In this issue: all of the Marvel superheros you know and like go away for 22 pages, and, like, these other characters I've never heard of come along instead. The big, hyped-up summer crossover series just put an issue-long spotlight on Geiger and Friends...!

And then Nick Fury shows up at the end, but with these other D-List characters I've never seen before, who...

I think this comic just turned into the Skrulls versus a mid-1990's Image comic! Nick Fury has a gun so plainly about compensating for a small penis-- that gun would make Codename Strykeforce blush. And there's a minority lady, a lady with a robot hand, a guy with his shirt off, Dave Navarro holding a chain, a little kid-- the Marvel universe just got invaded by the 5000th WildC.A.Ts revamp.

Chap Yaep's going to sue somebody.

Seriously though: who are any of the characters in this comic book? ... Maybe this isn't a valid thing to say, but: What happened to Spiderman or the Wolverine? Didn't Marvel used to publish comics with Spiderman or the Wolverine in them? (Though god, speaking of which-- I've been following Spiderman for a couple issues just because I like Marcos Martin's art. The writing though... Jesus Christ! Is that, like-- why is Marvel... Did someone lose a bet?)

I suppose Marvel wants fan reaction to focus on the Iron Man scene, in which it is teased that Iron Man might be a little green man. But... come on: they're not revealing that Iron Man's a little green man a month after his movie comes out. It's just not plausible. What's more interesting is that Iron Man brings the number of characters with a moustache in this comic book to a total of five. Five men with moustaches. One girl who looks like she waxes it... I went to a party once where there was a girl with a moustache. She didn't wax it, and it'd actually grown into, like... like, a full-blown moustache. Regular girl, a little thick, and a moustache. Never occurred to her to wax it. It really blew my mind. Anyways, five moustaches in a single, non-period-piece comic book? That's something, at least. Maybe that's where Secret Invasion is headed-- towards an invasion of guys offering moustache rides? I for one welcome the Mighty Marvel Moustache Rides!

My favorite character I've never heard of before and don't care anything about is definitely Annex. FYI. I hope Hulkamaniac survives though. Or that other character... with the hair...? Who ... seems like he likes good more than he likes evil. I hope he wins in the end. I'm rooting for that guy. Granted, Final Crisis revolves around Terrible Turpin, but... I prefer a DC comic about obscure minor DC characters . Personally, I like the Marvel A-list and the DC D-List, and I don't like the Marvel D-List or the DC A-List. Maybe I'm weird that way, though...

Yeah, nothing really happens in this one. Here's the plot summary for this issue: "Nick Fury shows up." That's about all that happens. I understand why it's plotted this way-- they wanted the issue to be yet another "shit hits the fan" issue, showing how overwhelmingly the Skrulls are winning up until the Nick Fury arrival which they end on. They want to show how the Skrulls really had this invasion planned out, and how it would have worked but for ______. But 9 pages of Skrulls beating up D-listers...? I suspect they've overestimated their audience's patience on this one. Given how little "happened" last issue, and again this issue... I would be surprised if most fans are okay with the pacing... I would guess that'll be the focus of fan reaction far moreso than reacting to that lame Iron Man scene.

I like how a Marvel comic has an advertisement for Batman in it. There are two ads of the Incredible Hulk encouraging an aging douchebag to do his laundry or something. I don't really understand those. For example, why is the aging douchebag wearing that awful belt? Am I right? He's wearing a gray shirt and gray pants, with a gray belt and a gray jacket... Did someone boring die? How about that men's fashion, huh?

Oh, and speaking of douchebags: there's a giant closeup photo of Will Smith smirking on the back of the comic. It's advertising a movie or something, but really, it's only a matter of years before photographs of Will Smith smirking are placed strategically throughout this country just to numb and placate the public. They'll drop photos of Will Smith smirking down onto our food riots to calm us all down. I'm expecting the food riots in November incidentally-- high price of heating during the winter, $80 a gallon gas by then, truckers striking, banking crises, mothers abandoning their babies, nature reclaiming the cities, a madman rising in the East. Basically: photo of Will Smith on the back cover of Secret Invasion #3 reminds me of a rapidly impending apocalypse. But photos of Will Smith have been doing that for me since the music video for Miami... humanity muddles through, I guess.

Also: the Vision gets his head blown off, which would be moving if I knew he was alive before this comic. Didn't he get killed already? I thought that character was dead...

So: that wraps the issue. The plot has advanced another 10 minutes, which-- if the life expectancy of the average American is 77.8 years, assuming this pacing holds, according to my rough calculations, one human lifetime is the equivalent of 408,968 issues of Secret Invasion. A comic telling the story of a single human life at this rate would thus take 34,080 years to be published. Not including annuals.

I hope next issue has the for-real Marvel superheros in it, though. I prefer them.

Those Old-Time Haunts: Jog on the vast, Polyphemus-like and loathsome of 6/4

Haunt of Horror: Lovecraft #1 (of 3):

Back in 2006, Marvel put out a three-issue miniseries titled Haunt of Horror: Edgar Allan Poe. It was an odd project for the publisher, reviving the brand of a mid-'70s line of digests and magazines as a literary adaptation showcase for veteran artist Richard Corben. It was all in b&w, perhaps to better evoke the feel of old horror magazines; certainly the stories hearkened back to the short shockers through which some memorable stylists thrived, not least among them Corben himself (though he did much color work at the time too).

Yet each tale was also helpfully followed by its prose or verse original, loose as the adaptation might have been - it certainly made for easier comparison, and maybe a touch of added literary heft. I recall the pamphlet release being timed out so that a hardcover collection could be on bookstore shelves in time for Halloween; I guess that plan worked, since here's the sequel, with what looks to be the same release pattern.

I'm pretty glad. Corben has certainly done some rewarding work in the confines of preexisting series -- I really liked his art on The Punisher: The End and Hellboy: Makoma, or, A Tale Told by a Mummy in the New York City Explorers' Club on August 16, 1993, and especially Vertigo's first American Splendor series -- but he seemed most at ease with the Poe material, and the various short stories from his issue of DC's lamented Solo (#2).

Granted, this new series -- 25 pages of comics this issue, with 7 pages of text, no ads, $3.99 -- marks something of a departure from even those two, in that Corben is now doing all the writing by himself too (with Jeff Eckleberry on letters), adapting the story Dagon and two selections from The Fungi from Yuggoth (Recognition and A Memory). I suspect that it's Corben's visuals that'll continue to attract the most attention.

This isn't quite the best work of Corben's I've seen of late. Which means there's still some great bits - the partial coloring on the front and back covers is nicely striking, the big monster close-ups land with some impact, and there's a fine, rather understated sequence with a man catching fire while atop a horse that I really liked. Those Corben facial expressions always raise a smile too.

But several pages seem less atmospheric than sparse - the artist's conversion of the inky marsh of Lovecraft's Dagon to a beach of white mist and matching overcast skies seems less "the unutterable hideousness that can dwell in absolute silence and barren immensity" than a matter of convenience, particularly when the text is right there to establish the choking intoxication that rises with Lovecraft's oceanic rot, something you'd expect Corben's pulsing style to tackle with glee. Yet there's more restraint than expected in here, replacing Lovecraft's emphasis on place with vivid focusing events -- creatures dancing, monsters looming -- that draw Corben's art out into more gnarled detail.

Indeed, Corben's Dagon adaptation generally seems caught between preserving Lovecraft's hallucinogenic account of ancient creatures seething below humankind's warmaking and providing a more action-focused comic experience, filled with human sacrifice and undulating hordes. Lovecraft miscellany of a sort, though I'm no expert as to where Corben might be drawing from. His emphasis on events is strong enough that his narrator seems far more beleaguered than Lovecraft's humored morphine addict, which makes the adaptation's concluding nod to suicide-by-vision (love the hand barely creeping in from off-panel) seem inauthentic.

Yet, just as with the Poe project, Corben is better with less detailed source material. Recognition makes for an easy transformation into just the type of fevered morality play that a magazine like Haunt of Horror might specialize in, even as the groaning faces of Corben's trees gradually give way to a fight in gray & white murk. And A Memory benefits from a full transformation into a swords 'n witchery saga of good old atavistic guilt, shock ending definitely included!

A curious series, even on the second go-around, and certainly not for every Marvel reader. Or every Lovecraft reader, I bet. It's mainly for Richard Corben admirers, and/or those happy to relive the twisting pace of older, shorter horror comics, and the ways they might absorb even earlier horrors into their being. As luck would have it, that accounts for me, so I'll call it GOOD.

Let's Break Out The Booze and Have A Ball: Diana Slays A Giant, 5/28

You know, there are times I recall - quite clearly - how excited X-Men readers were at the news that Joss Whedon would be succeeding Grant Morrison on NEW X-MEN. Granted, that's not exactly how it went down, but thematically, ASTONISHING X-MEN was very much the next chapter in the story Morrison had started. And Whedon's run had plenty of high points: Colossus' comeback was simple and touching, "Torn" was one of the best team-wrecking exercises I've read, and Whedon's characterization was spot-on for his entire team. And now here we are, at the end of a twenty-five issue run, precisely four years to the week that ASTONISHING X-MEN #1 came out. I've just finished reading GIANT-SIZE ASTONISHING X-MEN, and I don't want to talk about delays, or continuity issues, or projections regarding the upcoming Ellis run. I want to talk about the story. So, obviously, here be spoilers. It's difficult to avoid comparing ASTONISHING X-MEN and BUFFY THE VAMPIRE SLAYER, despite the fact that it's been done ad nauseum. I'm not suggesting it's a one-for-one analogy, as if to say that Kitty is Buffy and Peter is Angel and so on, but rather that my expectations of the story were based on the typical Whedon season structure: there's a Bigger Picture behind each individual arc and we can't see it until the very end. That's part of what made BUFFY so interesting to me during its early years, that end-point revelation where all the pieces fit together. It's easy to get used to that, to the extent that when the pieces stopped fitting together in the series' later years? Diana smash.

But what happens if the pieces fit, and the Bigger Picture just isn't compelling? Well, you get GIANT-SIZE ASTONISHING X-MEN.

Here's the thing: on a purely technical level, GIANT-SIZE ASTONISHING X-MEN does what it's supposed to do - we get callbacks to earlier emotional points (that last shot of Peter with his hand on his chest), we get the Chekhov principle where various guns introduced in earlier acts go off (the Sentinel from "Dangerous", the end of Hisako's rite of passage, the "truth" about Abby Brand). But it's all so underwhelming, not very "Giant-Size" at all. Everything more or less adds up but the sum just doesn't impress.

Well, that's not quite true, is it? Because Danger just disappears after an obligatory cameo, and Cassandra Nova is presumably still on the loose, and Kitty Pryde is written off in an incredibly open-ended way... I'd think it was all set-up for the next writer, but Warren Ellis doesn't have the best track record for picking up where his predecessors leave off, and even if he did, there's more set-up here than closure.

And on top of that? It's not even good set-up. Kitty is written out in one of the most contrived, convoluted scenarios I've ever seen, with some technobabble about being fused to a giant bullet, the sort of scenario that pulls you right out of the story because it doesn't make any kind of sense. What's worse, Whedon falls into the same trap that's made Joe Quesada's career of late, as once again "magic" proves to be the bane of storytelling. Shockingly, Dr. Strange fubars the juju and everyone drops into a fantasy sequence that would've been effective if it had meant the return of Cassandra, but ends up being backlash because the Retaliator is magically shielded. Somehow. In a way that may or may not have something to do with Illyana Rasputin. This is the point where I just shrug my shoulders and move on.

So here we are, after four years of waiting for the story to play itself out. Was it worth it? Not really, no. ASTONISHING X-MEN turned out to be an OKAY run with some VERY GOOD moments and an EH finish, but sadly, I don't think it ever went farther than that.

Arriving 6/4/2008

Another solid week....

A G SUPER EROTIC ANTHOLOGY #82 (A)
ABE SAPIEN THE DROWNING #5 (OF 5)
ALL NEW ATOM #24
AMAZING SPIDER-MAN #561
AMERICAN DREAM #3 (OF 5)
AMERICAN SPLENDOR SEASON TWO #3 (OF 4)
ARCHIE DOUBLE DIGEST #189
ASTONISHING X-MEN SKETCHBOOK
AVENGERS INVADERS #2 (OF 12)
BATMAN DEATH MASK #3 (OF 4)
BATTLESTAR GALACTICA ORIGINS #6
BETTY #174
BOYS #19
BRIT #6
BUDDHA STORY OF ENLIGHTENMENT #3
BUFFY THE VAMPIRE SLAYER #15
CABLE #4 DWS
CRIMINAL 2 #3
DARK TOWER LONG ROAD HOME #4 (OF 5)
DC SPECIAL RAVEN #4 (OF 5)
DETECTIVE COMICS #845
DEVI #20 (RES)
DOCTOR WHO CLASSICS #7
DUO STARS #1
FX #4 (OF 6)
GRIMM FAIRY TALES #27
HAUNT OF HORROR LOVECRAFT #1 (OF 3)
HOUSE OF MYSTERY #2
INFINITY INC #10
INVINCIBLE IRON MAN #2
JONAH HEX #32
JUSTICE LEAGUE UNLIMITED #46
JUSTICE SOCIETY OF AMERICA #16
KICK ASS #3
LOONEY TUNES #163
LORDS OF AVALON SOD #5 (OF 6)
MACK BOLAN THE EXECUTIONER DEVILS TOOLS #3 (OF 5)
MANHUNTER #31
MARVEL ADVENTURES SPIDER-MAN #40
MARVEL SPOTLIGHT SECRET INVASION
MIDNIGHTER #20
NEW BATTLESTAR GALACTICA SEASON ZERO #9
NIGHTWING #145
NOVA #14
OMEGA UNKNOWN #9 (OF 10)
PUNISHER WAR JOURNAL #20
RANN THANAGAR HOLY WAR #2 (OF 8)
RAY HARRYHAUSEN FLYING SAUCERS VS EARTH #2 (OF 4)
RED SONJA #34
ROBIN SPOILER SPECIAL #1
SECRET INVASION #3 (OF 8) SI
SPAWN #179
SPIDER-MAN FAMILY #9
STAR TREK ASSIGNMENT EARTH #2
STAR TREK NEW FRONTIER #3
SUPERGIRL #30
TALES FROM WONDERLAND MAD HATTER #1
TANK GIRL VISIONS OF BOOGA #2
TOR #2 (OF 6)
TRINITY #1
ULTIMATE ORIGINS #1 (OF 5) (RES)
VINYL UNDERGROUND #9
WAR THAT TIME FORGOT #2 (OF 12)
WITCHBLADE #118
WOLVERINE DANGEROUS GAME
YOUNG X-MEN #3 DWS

Books / Mags / Stuff
BATMAN THE KILLING JOKE COLLECTORS SET
BLEACH TP VOL 23
CONAN BORN ON THE BATTLEFIELD HC
CRAWL SPACE TP VOL 01 XXXOMBIES
DOGWITCH TP VOL 03 MOOD SWINGS
ESSENTIAL CAPTAIN MARVEL TP VOL 01
FABLES TP VOL 10 THE GOOD PRINCE
GEEK MONTHLY VOL 2 #6
HEDGE KNIGHT II SWORN SWORD PREM HC
HULK VS THE MARVEL UNIVERSE TP
HULK WWH TP FRONT LINE
INDIANA JONES OMNIBUS TP VOL 02
INVINCIBLE TP VOL 09 OUT OF THIS WORLD
LEGION OF SUPER HEROES 1050 YEARS IN THE FUTURE TP
LOBSTER JOHNSON TP VOL 01 IRON PROMETHEUS
LOST BOOKS OF EVE TP VOL 01
MONSTER ZOO GN
MPD PSYCHO TP VOL 05
MUZZ GN
NEW AVENGERS TP VOL 07 TRUST
NICEST NAUGHTY FAIRY HC
NUMBER 73304-23-4153-6-96-8 HC
PATH OF THE ASSASSIN TP VOL 11
PENANCE RELENTLESS TP
SEX DRUGS AND VIOLENCE I/T COMICS TP VOL 01
SHOWCASE PRESENTS HAUNTED TANK TP VOL 02
SONIC THE HEDGEHOG ARCHIVES TP VOL 07
STAR WARS OMNIBUS DROIDS TP VOL 01
TALES FROM THE STARLIGHT DRIVE IN GN
TELLOS COLOSSAL TP VOL 01
TOM STRONG TP BOOK 06
VAISTRON TP VOL 01
WORMWOOD CALAMARI RISING TP
X-FACTOR VISIONARIES PETER DAVID TP VOL 04
X-MEN TP VOL 02 COMPLETE ONSLAUGHT EPIC
ZOMBIE SIMON GARTH TP

What looks good to YOU?

-B

Swiss time running out: Douglas quick-hits some pamphlets of 5/29

Once again, the SavCrit hive-mind has failed to cohere. I tried to avoid spoilers this time, so no cut... FINAL CRISIS #1: No, it's not a slam-bang opener like the first World War Hulk or Infinite Crisis or Secret Invasion; nobody punches anybody through a building. The tone is more of a slow slide into hell, the tipping point where the whole system becomes too badly screwed up to salvage. Morrison's described FINAL CRISIS as a take on the eschatology of this cultural moment, which seems about right. It's also true that the character who gets killed doesn't get a heroic exit, or much dramatic context for it: this is about a world where all it takes is some stupid with a flare gun to ruin everything. The story's full of stuff that rewards repeated looks and consideration, and it keeps circling back to the distinctions between gods and men, between enormous powers and the people they crush for sport or advantage. (The missing kids aren't just smart, they're poor, and I bet that's significant.) I pretty much loved all of it except for the tedious scene with the Monitors--which is, I think, the only part whose sense is directly contingent on Countdown. Jones and Sinclair's artwork is exquisite, too: body language, details of color (the rippling water reflecting the red sky!)... This isn't quite what I was expecting, but after a few readings, I'm finding it Very Good indeed. (I've annotated it at length over here.)

BATMAN #677: Wow. Drastically altering the premise of a series in the space of eight pages or so is a pretty impressive trick; when that series is Batman, it's really impressive, and I got a nice solid jolt from the plot twist this issue, even though it can't be entirely what it seems. Very Good, in a distinctly different way, although I agree with other people that Tony Daniel's artwork isn't quite working here--I don't know if the problem is his basic approach so much as that Morrison doesn't seem to be writing for him the way that he's writing for Jones and Quitely.

ALL STAR SUPERMAN #11: And, weirdly, I thought this one was just Good, and that's following on the heels of last issue, which was my favorite superhero comic I've read all year. Solaris never really seems like much of a threat, or even like much of an entity, and the overarching plot of the series barely advances--Morrison spends too much of the issue going for cute lines and throwaway gags that don't add up to much. Hard to complain too much when Quitely's this on point, though, and I imagine it'll read differently after next issue, too.

ACTION COMICS #865: Blatantly a breather-between-arcs issue, but a pretty Good one, with the best work I've seen from Jesus Merino; I really like his fine-line/ink-wash technique on the flashback sequences. A neat little premise, too: the Toyman tells us his side of the story and explains his tragic history and his motivations--and he's so delusional that even the tragic history is almost completely lies. Also, that's a fine cover by Kevin Maguire, but it's too bad Maguire drew a totally different version of the character than Merino did.

NEW AVENGERS #41: I have no idea if it's the case or not, but I can imagine that the breakdown for Secret Invasion's story distribution between Bendis's three series allotted one significant event per issue, and this issue's was "Ka-Zar explains what happened in the Savage Land sequence early on in New Avengers, from his perspective." The problem is that that's only a few pages worth of exposition, and the rest of this issue seems like marking time: wasting lots of cycles deferring the cliffhanger until the end, and repeating stuff we've already seen in Secret Invasion #2. And as classically jungle-hero as Billy Tan's Ka-Zar and Shanna look, his Spider-Man seems really off. Eh.

DAREDEVIL #107: It's mighty Good to see the Brubaker/Rucka/Lark/Gaudiano Gotham Central team working together again, and they're clicking just like they always did: crime story/ensemble soap opera is a mode that fits them well. There's a lot of character business packed in here, though, including the idea Brubaker's been playing with that Matt is in really terrible psychological shape and not really in condition to deal with the A-plot. Still, the "save the bad guy from being executed for crimes he confessed to but didn't actually commit" gambit is maybe a little too familiar, especially after that last arc with Melvin in it. If I'm reading it correctly, the guy Matt's going to be defending in this story is in fact a disbarred lawyer--although that's only mentioned in a single panel, and you'd think it'd be a bigger plot point.

The weight of Expectations

So there's two ways to look at FINAL CRISIS #1.

The first way is as the end of a "trilogy" of Crisii; the culmination of Dan Didio's editorial vision which, at this point, would make this issue #122.

(to whit: TITANS/YOUNG JUSTICE: GRADUATION DAY [3 issues], IDENTITY CRISIS [7], COUNTDOWN TO INFINITE CRISIS [1], DAY OF VENGEANCE [6], VILLAINS UNITED [6], RANN/THANAGAR WAR [6], OMAC PROJECT [6] and the [4] part SUPERMAN/WONDER WOMAN crossover that spun from that, plus another special for each of those four series [4], THE RETURN OF DONNA TROY [4], INFINITE CRISIS [7], COUNTDOWN TO FINAL CRISIS [51], SALVATION RUN [7], DC UNIVERSE #0 [1], DEATH OF THE NEW GODS [8])

(That's me being nice and not counting AMAZONS ATTACK, or 52, or all of the individual crossover issues that happened in various comics, or event things like the JLA "Crisis in Confidence" storyline. You could certainly make the case that this is the 250+th issue if you're less charitable)

(And, of course, that's not counting the 30 issues of SEVEN SOLDIERS OF VICTORY, which really feel more like the lead-in to this than most of that other stuff...)

There's a lot of me that thinks that is a very very fair way indeed to look at it because that's exactly how they pitched it, and, to a large degree, the very title of "Final Crisis" puts that very weight upon it.

By that thinking, yes, I think this comic is largely a failure -- it is a slow build, it doesn't appear to have any direct focus, has seemingly important things happen in a small small, and lets seemingly unimportant things happen at a dawdling pace. It also appears to either directly contradict, or just ignore things that have happened in the last 2-6 months in the DCU universe -- the New Gods have already been dropping like flies, why is the GLC and JLA just noticing now as if it were the first time? Since SALVATION RUN is shipping late, a lot of these characters really should be running around, right? Where's the C-List Monitor Posse, starring Ray Palmer, who said they'd be the ones Monitoring the Monitors? And so on.

Plus, as Graeme notes, there ain't no explosions. And yeah, I think it a company universe-spanning crossover, especially one with a name like "Final Crisis" there shore should be some of dem purty spolsives, lordy yes!

I mean, honestly, after reading the issue, my first, gut-level reaction was "Well, where's the 'Crisis'?"

So, from the "Man, we've been reading the unending event from like 2003 now, where's my payoff?" POV, I can't give much more than an EH for this first issue.

But of course, the other way to look at it is without the weight of expectations, to completely let the last year of comics slip out of your brains, to not have the weight of a "Crisis" upon it, and just judge the book by itself.

And as that kind of reader, I'd call this a fairly GOOD book.

Because I think if it had come along with a different name, or not had a year-long lead-in (kinda sorta), or not been pushed as the conclusion of a trilogy, or even not come out in comparison with Marvel's string of similar events -- if people did not have the weight of expectations upon them, then I think the general internet reaction would have been very different.

Another book with a big Weight upon it was GIANT-SIZE ASTONISHING X-MEN #1, the big wrap-up to the Whedon/Cassaday story. And it, too, suffers I think, because of it. After all of the long ass waiting for it, I think it fails to impress, but that is because of the long-ass wait. I suspect someone reading it in TP form for the first time is going to think that was a pretty solid story and a GOOD ending to the run; me, I've been living with that wait, so it too was kind of EH, for me.

What did YOU think?

-B

DC Hits the Money Note: Graeme reviews Final Crisis

Reading FINAL CRISIS #1 after having read some advance reviews of it (and listening to the opinions of friends who’d read advance copies both obtained legally and otherwise), I fully expected to be disappointed by it; I kept seeing that it sucked, was too confusing, that nothing happened, and so on and so on, and I was convinced that it’d be another product of the Morrison mind that knows what it wants too well, so much that it sometimes skips telling other people what’s going on. Instead, I came away from it thinking that it was a Good opener, and wondering if most people these days just want simpler, explosion-filled, stories.

First things first; Am I the only person who read it and thought that it felt as if Countdown To Final Crisis and all the related spin-offs had been reverse engineered from the initial script way back when? There are the Monitors, talking about the destruction of Earth-51, after all, and there’s Orion, dying… but none of it really hinges on the Countdown events, and in most cases, works better when you ignore them altogether (Especially the Monitor scenes, which suggest that the independence of the Monitors has been around for a lot longer than less than a year, considering they seem to have constructed a legal system of sorts. Also, Nix is being punished for… what, exactly? Being somehow responsible for the destruction of Earth-51, when he definitely wasn’t, from what we saw in Countdown). Despite some complaints, I found it less confusing to approach the majority of this issue as if I’d not read Countdown or Death of the New Gods, because you get all the main things you actually need to know in the (somewhat melodramatic; Jog’s right, this is definitely Morrison channeling his JLA run again for good and bad, all broad strokes and epic scale) dialogue.

Overall, I liked that it was scattered and frenetic, which I’ve seen complaints about – There’s still a sense that it isn’t entirely random, despite the different pieces (We see the first and last boys on Earth getting messed with by Metron in different ways, interestingly enough; is this a comment on some baseline humanity tinkering that the New God is up to, or a throwback to the shrinking of time at the edges from something like Zero Hour? More easter eggs for longtime fans that can be read without that knowledge by everyone else, just seeing a caveman and a boy in some post-disaster New York City), after all, and it opens up the story and introduces the themes while keeping things fairly grounded. What it lacked, however, was what Secret Invasion #1 provided in spades: Big explosions and immediate threat for our marquee heroes. I don’t care about that – I liked the slow burn threat and creepiness of anti-life children, crystal Metron and serial killing of superhumans well enough, thanks – but I can’t help but wonder if a lot of the complains about this first issue come from those who expected more of a direct competitor to Marvel’s louder opening issue. Never mind the quiet, depressing murder of J’Onn J’Onzz (which was somehow even worse for the almost off-handed manner in which it took place), I wonder whether some people would’ve been happier to see Snapper Carr betray the League to Libra and blow up the Hall of Justice again…

(The worst thing about the book is, for me, the art. Oh, don’t get me wrong; parts of it are glorious, but the scene with Vandal Savage talking to Libra seemed oddly rushed and/or inked by someone else entirely… It stood out, and not in the way it was probably intended to. Is this the dreaded deadline doom hitting in the very first issue… or something much more sinister?)

Jog Presents: Grant Morrison's best comic from 5/29

All Star Superman #11:

Yeah, Morrison's best this week.

I mean, Final Crisis #1 was OKAY and all; it basically read like the start of one of Morrison's old JLA storylines, only with the very slick stylings of J.G. Jones backing it up. More humor than expected, along with a couple character deaths that're abrupt enough that I'm not sure we're supposed to feel shocked. I smiled at Dark Side wiping his face, since I'm a Seven Soldiers nerd. But it also came off as firecracker-thin as JLA sometimes did, particularly while the stories were still in the setup stage.

And Batman #677 was as EH as Morrison's Batman tends to be in single-chapter form, packed with tense, prodding conversations ill-served by an art team that isn't stellar with emotional nuance. Decent twist on the nature of the Black Glove in there, one that fits Morrison's running themes really well, but the story didn't have much else to it beyond overlong musings on the nature of Batman, broken up by fragmented threats - it's all starting to feel like Born Again as smashed into Mask, that old Bryan Talbot story from Batman: Legends of the Dark Knight where Bruce Wayne is laying in a hospital bed and the doctors are telling him he's only hallucinated his adventures as Batman to escape his horrible shit life. God, that one messed me up back in '92.

But All Star Superman? That one's got an ace up the sleeve it plays right on page one:

That's a great panel. Everything about it is awesome. The crazy dramatic hatched shadows, the zone of white light, the giant lever Lt. Handlebar has to pull to get old sparky roarin' while he makes dramatic note of the expiration of Lex Luthor's time among us... but it's the mustache that completes the scene. Let's be serious about that.

There's other reasons why this comic is GOOD. It's the penultimate issue of the series, so you'd probably expect it to be about the right time for a reprise of the Superman/Luthor relationship, as detailed back in issue #5 - you'd be right, and just about every Luthor page kills. I don't think it's spoiling much to reveal that Lex's execution goes terribly awry, but the action only serves to house some really fine supervillain character moments. I particularly liked his boast about curing cancer -- not only something he clearly has no plans to follow through on, but something Superman just did last issue -- and the continuing lies about the origin of (issue #3's) superpower serum.

Luthor, of course, is the ultimate skewed double of Superman in a series packed with them - if last issue showed Superman striving to bring out the finest in humankind, Luthor embodies his worst possible failure, a person made just about the Super-equal while retaining absolutely none of the kind qualities. The issue's portrayal also sports the most thorough mirroring the series has managed: a fortress packed with memorabilia and curious toys, a militia of robot helpers, and even his own goddamned evil sun, the help in "high places" first hinted at in issue #4.

Yet it's all an act -- Luthor stole his powers, and merely cut a deal with his sun -- and Morrison happily peppers his lines with childlike flourishes seemingly on loan from All Star Batman and Robin, the Boy Wonder ("You knuckle-dragging retards." "So how cool am I?"), but isn't any Frank Miller signal for fun. It's the essence of immaturity, of a Man unprepared to be Super.

On the other hand, not everything in this issue is about Lex Luthor, and not everything is as strong. Sure, I got a kick out of a 'red skies' gag showing up the same week as Morrison's own contribution to the Crisis series, and Frank Quitely is always great at tucking away special details that'll take more than one read to spot, like Bar-El from issue #9 terrorizing Phantom Zone criminals, or that photo of young Clark & friends slabbed so as to accomplish the plot of issue #6. While you're at it, compare Quitely's issue #1 Superman to the guy we're seeing here, and check out how his physical state has decayed.

But I think all the referencing here exacts a bit of toll from the story. A good deal of space is taken up with Superman's clash with Solaris the Tyrant Sun, a character that typically works great until it actually has to show up on the page and do stuff, at which point there's rarely much to do with it. It is funny when Quitely draws its big blue eye squinting when Superman socks its belly(?), but the whole sequence does little more than reestablish the loyalty of Superman's pals -- including a dramatic sacrifice Morrison laboriously foreshadows -- while haphazardly reminding us of the Superman's New Powers plot thread that's been hanging since shortly after issue #1.

It's not unentertaining, but it registers as conspicuous consumption of space when set against more interesting content - never mind the hint of a convenient resolution to the series' main conflict having drifted in from outer space! Still more than enough to keep you perked up for the grand finale, though - and in August there won't even be a Crisis to upstage.

Meow Meow Woof Woof Woof: Graeme looks back at last week's books

Thank God for that holiday weekend, which allowed me to… what’s the word? Oh, yeah, breathe. Perhaps it’s the ancient curse of May that’s been making myself and everyone I know so busy over the last couple of weeks, or maybe it’s that downturn in the economy making everyone work harder so that they keep their jobs. All I know is, there’re reviews once you hit that “More” button.

AMAZING SPIDER-MAN #560: Marcos Martin may be the ideal Spider-Man artist around these days whose name isn’t John Romita, judging from his work on this and the last issue, but that doesn’t really help this book break out of its only-Okay rut. I feel guilty for not liking this as much as I could; Dan Slott’s script is fine and built off of some fun concepts (I like Peter Parker as paparazzi, and find his holier-than-thou friends kind of amusing, if confusing, in their response to his new job), but it still feels like a solid but unremarkable issue from the mid-70s, you know? Having a cliff-hanger that won’t be resolved until after the skip week is a new, and somewhat unwelcome, twist; it just emphasizes how random the “three times a month” schedule actually is – Why not just do it weekly, if you’re going to all that effort anyway?

THE BRAVE AND THE BOLD #13: As Mark Waid’s run starts winding down, we get the first truly done-in-one issue without running subplots, and it’s… Okay. The problem isn’t the interplay between the heroes (which is well done, and I like seeing the less-dickish Batman), but the threat, which is – perhaps necessarily, considering the fact that it has to be introduced and resolved in one issue? – cardboard and unconvincing. I’d be happier if Waid just got to do 22 pages of Jay and Batman sitting around, having a chat, I think.

CAPTAIN AMERICA #38: After spending the weekend reading Essential Captain America volumes 3 and 4, I felt properly ready to read the return of (spoiler!) the crazy 1950s Cap. That said, reading those books also made it much clearer how well Ed Brubaker is updating the book and concept while remaining true to its history; you can see the Steve Englehart influence all through the current issue when you know where to look, and I mean that as a compliment. I’m still not sure entirely where he’s going with this storyline – partially because, the more we see of him, the more I like Bucky as Cap – but if he keeps up the Very Good quality, I’ll stick around to find out.

FANTASTIC FOUR #557: It’s like listening to someone trying to sing a song that they’ve never heard, but have read the Wikipedia entry of, isn’t it? You kind of know what Millar and Hitch are aiming for, but they’re just…not getting it right. I can’t even really put my finger on why, either… It just reads too… I don’t know, calculated? Cynical? There’s a lack of genuine joy in it, for some reason, and lack of momentum, as well. Awful, then.

THE FLASH #240: Meanwhile, this book seems to be getting back on track after a shaky last few issues. Freddie Williams’ art takes a turn for the Art Adams (It’s got to be the appearance of the giant ape that does it), and Tom Peyer seems to be getting more of a grip on the characters (and why they may have been out of character earlier on)… I’m not convinced about the new Darkseid appearing out of nowhere and snatching the Flashkids, but I guess we have to have our Final Crisis tie-in somewhere… Okay.

IRON MAN, DIRECTOR OF SHIELD #29: Stuart Moore takes over the book for a guest-stint and it’s weirdly familiar after reading Matt Fraction’s new Iron Man a couple of weeks ago – Again, we have a villain who’s as smart as Tony that he’s responsible in some way for creating. Nonetheless, it works; Moore’s take on Stark is less hero-worshipping than regular writers the Knaufs, and regular artist Roberto De La Torres’ art is, as ever, beautiful to look at. Dean White’s colors are worth pointing out, as well; he matches the line art’s look wonderfully (He also does a great job in Mighty Avengers this week). Another Good tie-in to the enjoyable movie? Who knew?

JUSTICE LEAGUE OF AMERICA #21: Ahhh, so that whole “Sightings” banner is going to be used on pointless filler issues that set up other storylines in uninspiring ways? Good to know. Don’t get me wrong, Carlos Pacheco’s art is nice to look at and Dwayne McDuffie’s dialogue is snappy enough, but still – Was there some point here beyond “Hey! These guys are going to be important in Final Crisis #1!” that I missed? A low Okay for the craft alone.

JUSTICE SOCIETY OF AMERICA #15: The pluses: That last page teaser, returning from the first issue. The minuses: Are we still doing this long, seemingly aimless, Gog storyline? Eh, I guess, but I wish this had some sense of heading in any direction whatsoever.

THE MIGHTY AVENGERS #14: Secret Invasion is turning out to be a very strange thing, much more enjoyable in theory than in practice. Take the Avengers tie-ins, for example; the idea of using the books to fill in backstory not necessary but useful for the core title is a good one, but everything we’ve seen so far has had an air of indulgent uselessness – Does it really take an entire issue to have the Skrulls realize that the Sentry is mentally unstable and easy to trick? There feels like there’s much more interesting backstory out there to be mined (When exactly did the Invasion start, for example? Who were the first to be replaced? What has happened to those who have been replaced? Why did the Skrulls not act during Civil War or World War Hulk?), but that’s probably all going to be handled in the main book, leaving these issues to be filled with stories like this one, or the slow “Nick Fury gathers together another team of Teenage Superheroes” of the last issue of New Avengers, that are just… Eh.

(And because I wasn’t around to talk about it at the time, Secret Invasion #2? Was there some kind of “Well, things happened in the first issue, so I’ll make sure nothing happens in this second one so that I don’t exhaust the fans” thing happening there?)

STAR TREK: ASSIGNMENT EARTH #1: IDW, I don’t know if it’s you or John Byrne or whoever, but someone needs to take more care scanning that art in so that it’s not as pixilated and jaggy as it is here. Also, if someone could take some time and maybe get a colorist who’d be willing to add some kind of complexity to Byrne’s mostly-backgroundless art, then everything would be much better. Also also, if you could rewrite the book so that it wasn’t so generic and Awful, that’d be great as well. Kthanxbai.

Coming this week: Final Crisis! Marvel 1985! And the potential disappointment that is Joss Whedon’s last X-Men issue!

Arriving 5/29/2008

Here's a pretty brutal week for comics - we're receiving three comics that are triple digits in sales, and three trades with double digit orders -- and there's tons of other stuff, too!

PLEASE REMEMBER: because of the Memorial Day holiday, comics are 24 hours late this week, and are on sale on THURSDAY, May 29th! Don't go into your local comics shop on Wed looking for new books -- they'll laugh at you behind your back!

2000 AD #1585
2000 AD #1586
ACTION COMICS #865
ALL STAR SUPERMAN #11
ANGEL REVELATIONS #1 (OF 5)
ANGRY YOUTH COMIX #14
ARCHIE #585
ARMY OF DARKNESS XENA WHY NOT #3 (OF 4)
ASTOUNDING WOLF-MAN #6
BATMAN #677 RIP
BATMAN GOTHAM AFTER MIDNITE #1 (OF 12)
BETTY & VERONICA DOUBLE DIGEST #161
BLUE BEETLE #27
CALIBER #2 (OF 5) (NOTE PRICE)
CARTOON NETWORK BLOCK PARTY #45
DAN DARE #6 (OF 7)
DAREDEVIL #107
DARKNESS VS EVA #3 (OF 4)
DRAFTED #7
EMILY THE STRANGE II BE ALL YOU CAN BE #3
FABLES #73
FINAL CRISIS #1 (OF 7)
FIREBREATHER SERIES #1
FUTURAMA COMICS #37
GIANT SIZE ASTONISHING X-MEN #1
GREEN LANTERN #31
HELEN KILLER #2 (OF 4)
HERCULES #2 (OF 5) (NOTE PRICE)
HUNTRESS YEAR ONE #2 (OF 6)
IMMORTAL IRON FIST #15
INDIA AUTHENTIC #13 LAKSHMI
JENNA JAMESONS SHADOW HUNTER #3 HORN CVR (RES)
JSA CLASSIFIED #38
JUGHEAD #189
KING SIZE HULK #1
LEGION OF SUPER HEROES #42
MARVEL 1985 #1 (OF 6)
MARVEL ADVENTURES FANTASTIC FOUR #36
MARVEL ADVENTURES IRON MAN #13
MARVEL COMICS PRESENTS #9
MARVEL ILLUSTRATED MOBY DICK #4 (OF 6)
MARVEL ILLUSTRATED PICTURE DORIAN GRAY #6 (OF 6)
MS MARVEL #27 SI
NEW AVENGERS #41 SI
NEW BATTLESTAR GALACTICA SEASON ZERO #8
NEW WARRIORS #12
NIGHTMARES AND FAIRY TALES #23
NORTHLANDERS #6
NUMBER OF THE BEAST #4 (OF 6)
POWER PACK DAY ONE #3 (OF 4)
RESURRECTION #5
ROGUE ANGEL TELLER OF TALES #4
SALEM #1 (OF 4) CVR A
SECRET HISTORY THE AUTHORITY HAWKSMOOR #3 (OF 6)
SHADOWPACT #25
SHE-HULK 2 #29
SNAKEWOMAN CURSE OF THE 68 #4 (OF 4)
SONIC X #33
SPEAK O/T DEVIL #6 (OF 6)
ST TNG INTELLIGENCE GATHERING #5 (OF 5)
STAR TREK YEAR FOUR ENTERPRISE EXPERIMENT #2
STAR WARS DARK TIMES #11 VECTOR PART 5
STAR WARS KNIGHTS OF OLD REPUBLIC #29 EXALTED PART 1 (OF 2)
SUPERNATURAL RISING SON #2 (OF 6)
SWORD #8
TAROT WITCH OF THE BLACK ROSE #50
TEEN TITANS #59
TEEN TITANS GO #55
THOR #9
ULTIMATE SPIDER-MAN #122
UNCANNY X-MEN #498 DWS
USAGI YOJIMBO #112
WOLVERINE FIRST CLASS #3
X-FORCE #4 DWS
X-MEN FIRST CLASS VOL 2 #12
X-MEN LEGACY #212 DWS
YOUNG AVENGERS PRESENTS #5 (OF 6)
ZOMBIE TALES #1 CVR A

Books / Mags /Stuff
BIONICLE GN VOL 01
BLACK ADAM THE DARK AGE TP
COMIC BOOK COVER PORTFOLIO #1 WOMEN OF THE DCU
COMICS JOURNAL #290
COMPLEAT NEXT MEN TP VOL 01
COUNTDOWN TO FINAL CRISIS TP VOL 01
ESSENTIAL RAMPAGING HULK TP VOL 01
HEARTBURST & OTHER PLEASURES TP
HELLBOY TP VOL 08 DARKNESS CALLS
HEROES SC
IMMORTAL IRON FIST PREM HC VOL 02 CITIES OF HEAVEN
JACK KIRBYS OMAC ONE MAN ARMY CORPS HC
JUDENHASS GN
JUSTICE TP VOL 01
JUXTAPOZ VOL 15 #6 JUNE 2008
NEARLY COMPLETE ESSENTIAL HEMBECK ARCHIVES OMNIBUS
NO PASARAN GN VOL 03
PREVIEWS VOL XVIII #6
PRISM COMICS LGBT GUIDE TO COMICS MAG 2008
RETURN TO WONDERLAND HC
ROBOT GN VOL 05
ROSWELL TEXAS GN VOL 01
SAVAGE SWORD OF CONAN TP VOL 03
SKYSCRAPERS O/T MIDWEST HC
STARMAN OMNIBUS HC VOL 01
STUDIO SPACE SC
SUPERMAN WORLD OF KRYPTON TP
TRUE STORY SWEAR TO GOD ARCHIVES TP VOL 01
WIZARD MAGAZINE #201 SUMMER PREVIEW CVR
WOLVERINE ORIGINS TP VOL 04 OUR WAR

What looks good to YOU?

-B

New Returns, IDW: Jog got his return long ago but is still waiting for his rebate as of 5/21

IDW: where the paper quality is high, the licenses run free, the ads always sit in back, and it's $3.99 for a drive. IDW: what have you this week? 

Tank Girl: Visions of Booga #1 (of 4):

This is the publisher's second Tank Girl miniseries, from original writer and co-creator Alan C. Martin. You might recall the first issue of the last series (Tank Girl: The Gifting) being a strikingly odd bit of work, with Martin's happy-go-lucky short-form gag stories being wrung onto the page via the art of Ashley Wood. It really did look a bit like that old MAD parody with Bernie Krigstein drawing Bringing up Father, except as a wholly intentional bit of franchise reinvention rather than a cutting spoof. It was memorable.

After that, layouts were provided by Rufus Dayglo -- a decade-or-so experienced 2000 AD contributer who also worked with Wood on later issues of the Metal Gear Solid: Sons of Liberty adaptation -- to a gradual upswing in straightforward cartoon style; I think he might have been the solo artist on a few of the short pieces near the end, or at least that's what the on-page signatures led me to believe. He and colorist Christian Krank are definitely the sole artists here, and they've got a very attractive style going, blending Dayglo's thick lines and manic action with a restrained scheme of faded hues (and lots of zip-a-tone patterns), warm colors gradually appearing to set off cool ones, more and more as the story goes on.

And yeah, it is mostly a single story this time. There's a five-page homage to Adam Ant and universal expansion in the back, but most of the space is taken up by Part One of a long flashback to Tank Girl and kangaroo paramour Booga in hard times, robbing a train for their pay and taking the fall for the Australian Mafia, then going on the run in what very well might develop into a road trip of discovery, populated by largely menacing characters asking for pain.

I typically like Martin's writing better in the short form, where he can stuff his off-the-cuff plot contortions, scatological gags and bits of wordplay into shots of experience - even his related prose book, Tank Girl: Armadillo, worked most effectively as vignettes strung together lackadaisically into a novel. This, however, seems comparatively diluted over the course of 18 introductory pages, its violent jokes isolated in story space and its depictions of corrupt authority shallower for the space given them. It's still OKAY, on the strength of Dayglo's and Krank's appeal - I'll want to see how Dayglo & Martin interface on their upcoming original project with IDW, pristeen16.

Dead, She Said #1 (of 6):

This, meanwhile, is a newer thing with even older roots. It's the first full-length comic to be pencilled and inked by Bernie Wrightson since... I guess it'd be Punisher: P.O.V. in 1991?

It's also Wrightson's latest work with writer Steve Niles; the duo teamed at Dark Horse last year for the miniseries City of Others, which saw the great José Villarrubia color directly from Wrightson's pencils. You can obtain a lot of effects coloring from pencils -- projects as visually diverse as All Star Superman and The Dark Tower make good examples -- but Villarrubia went for a minimally intrusive approach that only seemed to reinforce the 'unfinished' quality of the art for me, although I guess it was sort of appropriate for a story that barely managed to trudge through an introductory issue's worth of content over its entire length.

Dead, She Said, looks more complete, although Grant Goleash's dim colors are less menacing than murky, and Wrightson's pages are still lacking the compositional snap that he'd bring to even later-period works like Captain Sternn: Running Out of Time. He does manage a nice enough character design for the lead character -- a private eye who gradually realizes that he's become undead -- and there's a fun little stretch of physical business with Our Hero trying to keep his intestines from spilling out of a gutshot, but nearly every character here looks weirdly tired, posing in empty-seeming environments, especially when outdoors (where noir window shade shadows cannot hang).

Niles' story, as you can make out from above, is a supernatural detective thing, albeit not much like his Cal McDonald stories. For now. I can't really tell you what it is like, you see, since this first issue merely states the series' broad concept ('undead detective') and strings out a few plot details until the concept becomes slightly less broad ('framed for murder'). Meanwhile, nondescript characters encounter an unspecified threat, and the art isn't enough to enliven the scene. It's all pretty AWFUL for a four-dollar kickoff, and while I'm sure it'll pick up a little once there's added opportunities for grotesque visions, I doubt I'll have to urge to wait.

The Inventory #1: Jeff Considers Immortal Iron Fist #10-14

From time to time, it's been suggested in our comments that we post follow-up reviews of story arcs after reviewing them in issue-by-issue fashion for so long, as a way to see whether or not the whole thing came out in the wash. The Inventory doesn't quite do that but it's close: I'm so far behind on my non-manga reading that I thought I might review a batch of purchased issues of a single title at one go and see how they shape up.

First up, The Immortal Iron Fist #10-#14, plus The Immortal Iron Fist annual.

As you may remember, I've been a fan of Iron Fist from way, way back (like back when Claremont and Byrne first worked on the character) so I was delighted when writers Ed Brubaker and Matt Fraction, and artist David Aja tackled the character by crafting a story arc that re-examined the character's origin and took it as the jumping off point for an epic story that spun backwards in time even as it moved forward.

Part of what thrilled me about that it was unabashedly such a classic piece of Marvel storytelling: when I was growing up, Marvel characters were always having their origins re-examined, the gaps of believability being grouted over with more backstory and, whenever possible, more continuity. (The examples that stand out the most for me are both from Steve Englehart: his sprawling storyline in Avengers that revealed the true history of the Vision; and that great Captain America story that puts the Captain America of Marvel's '50s comics in continuity.) That stuff will probably always resonate with me, but never more so than when I was at the age where I was starting to figure out the underlying cause and effect in the world around me. There comes some point when it really sinks in that everything existed before you came into the world, and that everything has a history, and the effect is a little bit like those Marvel epics: even as you're moving forwards, this epic backstory of the world is spinning out before you simultaneously.

The first six issues of The Immortal Iron Fist have Danny Rand, the current Iron Fist, meet Orson Randall, the previous Iron Fist, and discover the true nature of his origin. At the end of it, he's whisked away to the magical city of K'un L'un where he was raised, so he may fight in the Tournament of Heavenly Cities. Issues #7-14 show that tournament, re-introduce us to K'un L'un and the political struggle behind its facade, introduce the other Heavenly Cities which are tied to K'un L'un, as well as the champions of those cities, fill in the backstory with Danny's dad and Davos, the villain of the first arc, and, in the end, set the warriors of the tournament and the warriors of K'un L'un against the forces of Hydra.

It's all audacious as hell, jammed to the gills with characters and action, cool fights and finishing moves. Even with the wit and insouciance of Fraction's dialogue, these issues of Immortal Iron Fist feel like Scott Pilgrim's deadpan cousin: Hong Kong movies from the '80s and '90s, video games, and Marvel comics all hold equal sway over the proceedings. At its best, the book becomes almost operatic while still being cobbled of out of little more than thirty years of beloved pop culture detritus.

Yet, weirdly, by the time I'd plowed through issues #10-14 (and the Annual, must not forget the Annual), I found myself simultaneously satiated and hungry, pleased and grouchy, content and unsettled. While comics have many, many advantages over movies and videogames, several of the biggest differences can work to their disadvantage: neither movies nor video games are assembled in a linear fashion, and the work on the slam-bang finale can be the first task undertaken. Also, comics both benefit and suffer from being the product of a much smaller team of creative personnel--when a member of the team takes a powder or loses interest, the change in the product is noticeable.

All of which is a fancy-dan way of saying that in issue #10, artist David Aja contributes fifteen pages, and Kano contributes five. By issue #13, Aja contributes three pages, Kano contributes six, and Tonci Zonjic the other eleven. And in the big finale, Kano does five pages, Clay Mann does five, Tonci Zonjic does the remaining twenty, and Aja is nowhere to be seen. (Unless he did the cover--why the hell aren't they crediting the cover artist on these books?)

Now, Zonjic has a clear, clean style--and Matt Hollingsworth's colors (which are so superlative throughout the entire series he deserves to be counted as one of the key creative personnel) help provide a visual unity with the preceding issues--but Aja's work gains its power from fluidly moving from elegantly simple linework to byzantine detail, and often in the same panel, in a way that underlined the ambitions of the book: Immortal Iron Fist similarly swings from the simplicity of a big, gaudy kung-fu fight book to a richly backstoried epic in almost as short a span. And so the big final issue, with all of the legendary warriors fighting side-by-side in Zonjic's clear, clean style, has a flattened feeling to it, just because a dimension has visually dropped out.

Additionally, the "Seven Capital Cities of Heaven" arc manages to more or less forget about the main character entirely, which is something Marvel's '70s epics never did. While some of this is because Brubaker and Fraction are too dutiful to succumb to mere hackwork--after setting up the reader's expectation that Iron Fist will fight against six other awesome kung-fu adversaries in the Tournament of Heavenly Cities, they have Danny lose his first match and remove him from the action--I can't help but feel, despite the writers' insistence in interviews, Brubaker and Fraction don't have much interest in Danny Rand.

Indeed, the real center of the piece turns out to be Davos, who starts off as a villain in search of vengeance, and ends up conflicted, torn between his self-righteous anger and the opportunity to truly act righteously. Issue #14 of Immortal Iron Fist really turns on that choice, and it's the resolution of his story that gives the arc tremendous power. It's kind of like if Lucas had done Star Wars right, and we really had started the story thinking it was about Luke Skywalker and finished it realizing it was actually all about Darth Vader.

And yet: couldn't the arc have also been about Danny Rand? As much as I appreciate that Brubaker and Fraction make Danny a genuine hero, noble and self-sacrificing and kind, I'm sort of frustrated they are either unable or unwilling to figure out what to do with the character apart from discover his origin. As Claremont and Byrne did before them, they surround the character with the flashiest supporting cast around. By the end of the arc, it's not enough that Danny already has an ex-girlfriend who's a detective with a bionic arm, a best friend who is a steel-skinned superhero, and a good friend who's partners with the bionic-armed ex and has been trained as a sword-wielding samurai--he ends up accompanied to Earth by the five other champions from the Tournament of Heavenly Cities. Danny Rand, Brubaker and Fraction seem to be saying, is basically a kung-fu Richie Rich from a magical city: after you've spent a story or two on that gimmick, you've got to bring in Robota and Dollar and Jackie Jokers, all of whom also come from magical cities, but who have an endless number of cool finishing moves that are fun to think up and splash across action panels. You have to keep attaching cool geegaws to hide that the center is dramatically inert. And that may be the case, but I didn't get the sense the creators were trying very hard to see if that was actually true or not. (That the creative team is pulling up stakes so soon after the conclusion of this story lends some weight to that suspicion.)

And so, if I had read and reviewed each of these issues on their own, they would've ranked along the spectrum of the Very Good rating (apart from the Annual, which I thought was shockingly close to Awful--all geegaws and nearly no point) but, read as whole, I would rank the storyline as highly Good, maybe a little more than that. Issues #10-14 of The Immortal Iron Fist are ambitious, clever, and the high points are, really, everything I want in a superhero comic. But the formidable skills of the creators may not be enough to conquer the realities of the marketplace, where a fastidious artist can become overwhelmed. Indeed, the skills of the creators may not be enough to outweigh their own creative passions, which may be drawn to places darker than a unambiguously good man may be able to take them. These issues of Immortal Iron Fist are certainly worth buying and worth reading. But they're also worth considering for their negative space, for the areas where they cannot, or will not, reach.

A Titan Passes: RIP Rory Root

I feel like I've just been punched in the chest.

Rory Root, owner of Comic Relief in Berkeley, and a tremendously great friend of mine, just passed away following a brief coma after surgery for a ruptured hernia this weekend.

Rory and I had a lot of shared paths in comics retailing -- we both worked at the Best of Two Worlds chain in the Bay Area. He managed the Berkeley store, and I managed the SF one, before we each opened our own stores, he two years ahead of my own.

Rory was a confidant, a friend, a mentor, and always always ALWAYS, whether I wanted it or not, a sounding board.

There's many a time when the phone would ring after midnight. Nope, not an emergency or anything, just Rory wanting to gab about something relating to comics or retailing. He'd call so often and so late at times that Tzipora half-suspected I was having an affair. "Nope, just Rory calling," I say, and she'd roll over to sleep contented at that.

If Rory had a fault, it was that he was a talkaholic. Man, could the man talk! This is coming from, you understand, a veteran talker myself -- but Rory had me beat six ways to Sunday. The man never met a tangent he didn't like, never had a topic he couldn't opine upon. But it was all good -- because his gabbiness was tempered by wisdom and knowledge. The man (usually!) knew exactly wherefore he was speaking of, and on the few occasions he didn't, he was possessed of enough awareness to ask the questions that would make him MORE knowledgeable.

Comic Relief, once upon a time, had a second store in San Francisco, about eight blocks away from mine. He hadn't opened it on purpose, in fact, he was there to help out a friend who had gotten locked into a bad lease due to the actions of another. At no point we were enemies, however -- he used to call me "Mr. Macy", and I'd call him "Mr. Gimble" like we were out of A MIRACLE ON THIRTY-FOURTH ST., sending customers freely back and forth between the stores, knowing that making sure people got the book they want was infinitely more important than any kind of rivalry. When CR went in, sales actually INCREASED because there were now two excellent comics shops within walking distance of one another.

There are other retailers in my City who could have learned the lessons of camaraderie that Rory and I taught each other over those two or so years. I know Rory thought so too -- he told me so many times.

Rory was a generous man -- generous with his time and his attention, perhaps maybe generous to a fault because I can think of many people over the decades who took advantage of his trust and generosity, but it never made him bitter.

But there are few retailers, publishers or creators who spent any amount of time with the man and didn't walk away learning a dozen things about how comics work the way they do, and what things that could be done to make things better. It is the loss of that generosity of his knowledge (and it was truly encyclopedic and broad) that is going to be the loss that the comics industry is going to face over the next years. If only we had a few dozen Rory Roots, we could have utterly transformed the entire industry.

I've said more than a few times that Comic Relief was the best comic book store that I've ever been in in my life, and through his many illnesses over the last few years, he thought long and hard about making sure the store will outlast him. He told me on many different occasions that the store will fall to long-time manager Todd Martinez, and I really think it could not be in better hands. Todd's a very good guy, and I'm sure that the store will continue to thrive under his hands.

I owe Rory a lot, personally, professionally. He was always there for me with encouraging words, solid advice, and a wicked bad case of loving puns; I hope I was even half the friend to him that he was to me.

People used to mistake us for each other all of the time. I mean, not really, but in the sense that "they're two overweight bearded long-hair retailers from the Bay Area, who are deeply passionate about comics; so I've got a 50/50 chance of guessing right since I can't see his nametag clearly"

Here's how I most know I'm going to miss the big guy: if it was anyone else I was writing this for, I'd be calling Rory right now and reading it to him over the phone, and asking "what am I leaving out?" and he'd give me six great ideas of things that I really should have said.

Well, I don't have him now, and I'm sure I'm leaving out six things I really should have said, but I know this much: I'm going to really really miss my friend Rory Root.

May he rest in peace.

-B

Arriving 5/21/2008

Here are this week's funny books scheduled to arrive at Comix Experience this Wednesday:

1001 ARABIAN NIGHTS ADVENTURES OF SINBAD #1 2000 AD #1584 A G SUPER EROTIC ANTHOLOGY #81 (A) AMAZING SPIDER-MAN #560 AMERICAN DREAM #2 (OF 5) ARCHIE DIGEST #244 AVENGERS CLASSIC #12 AVENGERS INITIATIVE #13 BATMAN AND THE OUTSIDERS #7 BETTY & VERONICA SPECTACULAR #83 BIRDS OF PREY #118 BLACK PANTHER #36 BOMB QUEEN V #1 (OF 6) BOY WHO MADE SILENCE #3 BRAVE AND THE BOLD #13 BROTHERS IN ARMS #1 CAPTAIN AMERICA #38 CASEY BLUE BEYOND TOMORROW #1 (OF 6) CATWOMAN #79 CHECKMATE #26 COUNTDOWN TO MYSTERY #8 (OF 8) DAMNED PRODIGAL SONS #2 (OF 3) DARK IVORY #2 (OF 4) DC SPECIAL CYBORG #1 (OF 5) DC WILDSTORM DREAMWAR #2 (OF 6) DEAD SHE SAID #1 DOKTOR SLEEPLESS MANUAL #1 WRAP CVR END LEAGUE #3 FALL OF CTHULHU #12 CVR A FANTASTIC FOUR #557 FLASH #240 GHOST RIDER #23 GODLAND #23 GRENDEL BEHOLD THE DEVIL #7 (OF 8) GUTWRENCHER #3 (OF 3) HAWAIIAN DICK #4 HELLBLAZER #244 INCREDIBLE HERCULES #117 SI IRON MAN DIRECTOR OF SHIELD #29 JIM BUTCHERS DRESDEN FILES #2 (OF 4) WELCOME TO THE JUNGLE JUDGE DREDD MEGAZINE #271 JUSTICE LEAGUE OF AMERICA #21 JUSTICE SOCIETY OF AMERICA #15 KNIGHTS OF THE DINNER TABLE #139 LOVELESS #24 MADAME MIRAGE #6 MARVEL ADVENTURES AVENGERS #24 MARVEL ILLUSTRATED ILIAD #6 (OF 8) MIGHTY AVENGERS #14 SI NEGATIVE BURN #19 PERHAPANAUTS #2 PIGEONS FROM HELL #2 (OF 4) PROGRAMME #11 (OF 12) ROBIN #174 SCALPED #17 SCOOBY DOO #132 SHOJO BEAT JUNE 08 SIMPSONS COMICS #142 SPAWN #178 SPIRIT #17 STAR TREK ASSIGNMENT EARTH #1 STAR WARS LEGACY #24 SUPER FRIENDS #3 SUPERMAN BATMAN #48 TANGENT SUPERMANS REIGN #3 (OF 12) TANK GIRL VISIONS OF BOOGA #1 TERRY MOORES ECHO #3 ULTIMATE FANTASTIC FOUR #54 ULTIMATE X-MEN #94 WAR IS HELL FIRST FLIGHT PHANTOM EAGLE MAX #3 (OF 5) WOLVERINE ORIGINS #25 WORLD OF WARCRAFT #7 X-FACTOR #31 DWS X-MEN DIVIDED WE STAND #2 (OF 2) ZOMBIES HUNTERS #1

Books / Mags / Stuff BATMAN VS TWO FACE TP BOTTOMLESS BELLY BUTTON SC CLASSIC MARVEL FIGURINE COLL MAG JUGGERNAUT SPECIAL (O/A) (C COMIC BOOK AUTHORITY BLK T/S LG COMIC BOOK AUTHORITY BLK T/S MED COMIC BOOK AUTHORITY BLK T/S XL COMICS BUYERS GUIDE #1643 JUL 2008 DRAFTED TP VOL 01 FINDING PEACE TP FORTEAN TIMES #236 GOLDEN AGE SHEENA BEST OF QUEEN O/T JUNGLE TP VOL 01 GRENDEL DEVIL CHILD HC GRENDEL HC DEVIL QUEST GRIMM FAIRY TALES TP VOL 03 HANK KETCHAMS COMPLETE DENNIS THE MENACE 1951-1952 SC HELLBOY COMPANION TP (RES) HULK VISIONARIES JOHN BYRNE TP VOL 01 HULK WWH TP INCREDIBLE HERC INDIANA JONES AND THE KINGDOM O/T CRYSTAL SKULL TP MARVEL ADVENTURES FANTASTIC FOUR TP VOL 08 DIGEST MOSTLY TRUE THE STORY OF BOZO TEXINO POWR MASTRS GN VOL 01 (OF 6) (O/A) PRISONER OF THE STARS TP REBEL VISIONS UNDERGROUND COMIX REVOLUTION SC (RES) SHOWCASE PRESENTS GREEN LANTERN TP VOL 03 SUPERMAN ESCAPE FROM BIZARRO WORLD HC TIM SALE BLACK & WHITE HC

What looks good to YOU?

-B