The Trouble with Charm

I have to admit that I'm getting a little tired of continuity and universes and everything that those entail.

More and more I crave "done in one" comics, or comics that are self-contained within themselves (even if multiple issues), or comics that are "fun".

The basic problem? These kinds of comics typically don't sell very well.

Here's three comics I read this week that I liked great deal. You should buy copies and support them!

PATSY WALKER, HELLCAT #1: Patsy Walker, as some few of you might know was originally Marvel's (Timely's) answer to ARCHIE (kinda -- same demographics at least), and it ran from 1945 to 1965, gosh. Here's a link to a cover gallery.

I don't think she was a fashion model in the original run (at least I can't tell so from the covers), but she eventually became so during the later Marvel issues, even getting a "Fashion Parade" special. Then, in THE DEFENDERS, some wit made her into HELLCAT, ha ha.

[Right there I really want to make a LOLhellcat -- can i haz sum sooperpowerz plez? -- but that's too dumb, even for me]

Her first "contemporary" Marvel appearance is apparently AMAZING ADVENTURES #13, an issue which does not appear to have an creative credits on it, so I'm no certain whom to blame!

ANYway, that's just to show that the character has a pedigree going back further than most Marvel characters.

In this new mini-series, which is funny, charming, light-hearted, and joyful, Patsy's back as the newest member of The Initiative, this time tackling super-heroics in... Alaska. Hah.

The script crackles, the art is utterly luscious, and it's not going to sell 15k copies, even, is it? Still, it was, hands down, the best Marvel comic book this week. VERY GOOD.

BILLY BATSON AND THE MAGIC OF SHAZAM! #1: Douglass made the call on this as well (a few entries down), but I absolutely second it -- this is great great fun, and probably the best ongoing series spin-off from a critically lauded mini-series (the Jeff Smith one) that I've ever read in my life.

Mike Kunkel's art is just bursting with excitement and energy, but because it is marketed as a "kid's book", most people are just going to pass it by. That's a damn shame, because this is the most I've like d a Shazam comic in many many a year.

At the price they sell the "johnny DC" books for, it is my guess that DC loses a tiny amount on each one, but they do so in order to seed the market for the future generation of reader. I'd like it if DC lost a WHOLE lot of money on this book, because everyone started buying it.

For all you cats out there who rail about prices and stuff ("Oh, if only they printed them on newsprint again, then our comics could cost under $2" or what... you know who you are), I am OBLIGATING you to buy this comic book. If you don't, you are a hypocrite.

In all ways (well, except maybe the paper quality!!), this was EXCELLENT.

JONAH HEX #33: Well this one wasn't fun or charming -- in fact, it might be one of the most depressing issues of one of the most depressing comics on the stands -- but I wanted to point out that this issue was illustrated by Darwyn Cooke. You'd think that in a just universe, that would add 5 to 10k to the sales just by itself, but my bet is when we see this issue's sales on the sales charts there will be less than a 1000 copy difference.

If you like Darwyn's art (and who doesn't?!?!), go snatch this one up -- it's VERY GOOD.

What did YOU think?

-B

Abhay Wrote Some Capsule Reviews While Waiting for the Final Episode of Doctor Who of the Year to Show Up on the Internet; Oh God, My Life is Pathetic

I hope the Cybermen show up again. Here is the beginning of my post. And here is the rest of it:

Tor #1: I enjoy Joe Kubert’s war comics but I don’t think I’m the audience for his barbarian comics. I’d particularly enjoyed the Sgt. Rock comic that Kubert did with Brian Azzarello a few years ago, but I can’t seem to find a barbarian comic that’s the right fit for me.

What I found interesting about this comic: There are only 10 panels in the comic which are silent. The overwhelming majority of panels contain insulting narration which explain in obtuse detail what Kubert’s drawn. I haven’t seen issue #2, but there isn’t a panel in issue #1 that needs any narration whatsoever— not a single panel-- and yet only 10 are silent.

This is an amateur hour technique being done by someone I think we’d all call a legend. Why is it there? Without it, what a fine example of a silent comic; with it, it's no longer a fine example of anything-- it's just another comic. I’d hate to be the guy trying to sell a serialized silent comic in today’s market, but hopefully, the collected edition will expect more of the audience.

I guess I’m more interested in who was responsible for the decision to add it in, Kubert or DC editors, than any of the contents of the book itself.

Logan: I think one or two of us on this website mentioned not caring for the writing after the first issue, but I don’t know if anyone checked in on this series after its conclusion with #3. I kept with it because I so love Eduardo Risso’s art.

But I did not enjoy this comic's story, no. To be fair, I’m not a Brian Vaughn fan. While I certainly respect his accomplishments, I tend to avoid his comics. I think the problem I had with this one is it’s about Wolverine at Hiroshima, but it turns out the problem with Hiroshima? It interferes with white guys fulfilling their creepy Asian fetishes. That’s about as bad as it ever gets for Wolverine. After surviving Hiroshima.

Where’s post-Hiroshima Japan? Where are people being vaporized? Where are the dead bodies? Where’s the Barefoot Gen shit, you know? Instead, it’s some nonsense about how wonderful a docile and subservient Asian woman can be. Dudes and their weird, silly fetishes are creepy, sure, but not as creepy as, I don’t know, A NUCLEAR HOLOCAUST. This jut felt like a wasted opportunity, especially with Risso— no slouch with violent imagery— behind the wheel.

Also:

The Grave of the Fireflies shout-out aside, I just found that line ghastly and clunky, though I’m having a hard time articulating why. Something about how he's trying to anthropomorphize the Bomb gives me the willies. You could argue it’s a double entendre, referring both to the bomb and the country making it... I just think that’s a fantastically stupid way of thinking about the United States’s actions during WWII, especially the decision to drop the bomb.

All that having been said, Marvel’s decision to make this available in black and white, as well as color, is maybe the best decision that company’s made in the last 500 years. Thank you, thank you, thank you!

Pretty Baby Machine #1: This is historical fiction by Clark Westerman and Kody Chamberlain, published by the Shadowline division of Image, about Pretty Boy Floyd, Baby Face Nelson and Machine Gun Kelly teaming up to fight Al Capone.

That’s a solid enough premise for a comic book, I guess. Chamberlain’s got a menacing chiauroscuro noir style that I’m a sucker for, but the problem with a style like that is it requires especially strong character designs so that the reader can tell people apart. Here, it seems like the character designs might be based on historical photos; personally, I had a devil of a time telling characters apart. Westerman doesn’t help the reader any by referring to Machine Gun Kelly as, uhm, “George”. Which, yes, was his name, but: I would argue that clarity should have trumped accuracy. At least, I’m confused why he didn’t go with “Kelly.”

Confusion aside, no one’s going to go too wrong with me by doing a comic involving tommy guns. Any comic involving gangsters or crime shit will have something there for me. Chamberlain draws old cars and other period details in a way I enjoyed. However, a gunfight cribbed from Millers Crossing and a later scene involving a match going out and another match being struck both felt like they were written for the movies, not for the comics page, and not for Chamberlain. Big points, though, for a completely gratuitous page involving a stripper. I approve!

Ordinary Victories—What is Precious: This is part two of the Eisner nominated, Angoulême prize-winning graphic novel; it came out a week or two ago, I think. I bought part two by accident (whoops!); I never read part one, but according to the back cover, it’s a novel about “banal sadness”. I don’t think I missed anything too important plot-wise. Very little happened that I didn’t understand; very little happens period, though I unfortunately may not have had the full emotional experience of the book.

It’s about a French guy who smokes cigarettes, has trouble with his woman, sometimes is an asshole. I’d greatly enjoyed a graphic novel with the same premise a year or two ago: Dupuy-Berberian’s way-more-comedic Get a Life collection of Monseur Jean stories had been one of my favorite books of that year, whichever year it came out. I know it’s not true but I like to imagine in France, stories about Frenchmen smoking cigarettes and having trouble with their women is their equivalent of Spiderman comics. That people go to Angoulême, dressed up as Monseur Jean. Massive Multi-player Online Games where characters run around complaining about their nosy landlords, and having wistful flashbacks to their childhoods, and oppressing Arabs. “Science fiction, westerns, romance, mysteries, and Abrasive Frenchmen” – a world where that’s one of the pillars of genre, you know? That’s the world I want to live in.

Anyways: Ordinary Victories #2 is actually not a very funny book, but a meditation on the passage of time, the journey into adulthood, dealing with parents, children, and then at the end, it swerves into this lengthy digression about modern French politics.

It’s the kind of comic that a lot of fans online might want to call boring: “I get enough banal sadness in my life, buddy; when I read a comic, I want to read about lesbian werewolves who use dildos made of silver to kill-fuck one another. The banal sadness I can get for free, buddy. I’m going to call you buddy.” The whole "there's too much minimalist slice-of-life hoo-hee in comics" crowd. I can see the argument. I just don’t get how you can want one flavor of thing all the time, whether that flavor’s sad or crazy or whatever. I don’t get how this existing takes away from or prevents something else existing. Beats me. Anyways, this, it caught me in the right mood. I think a point in favor of the book though is it’s not completely dour and “life is all 100% horrible shit” like the American equivalents that might come to mind for most people.

Anyways, I was enjoying the banal sadness before that swerve at the end. There’s no story to speak of, but the moments of banal sadness are convincing. A favorite moment for me involved the main character watching his infant daughter be bullied by a young boy who she’s infatuated with and pursues, and the father’s reaction to that. That sort of thing.

Larcenet’s art is a pleasure, deceptively loose, but with a strong sense of lighting-- that's a bad scan above; my scanner's dying, the colors are way more muted than that. Anyways: I like how Larcenet draws people. Their noses overwhelm their faces—he takes a delight in wrinkles. Why are other countries so much more comfortable with the idea of funny drawings than we are? But the swerve into modern French politics threw me. The last chunk of the book is a depiction of the night of Nicolas Sarkozy’s election; I mostly know Sarkozy from having spent a few minutes—well, hours-- looking at photos of his super-hot lady. Why are other countries so much more comfortable with the idea of hot, naked first ladies? DAMN YOU, MAYFLOWER!

Anyways, I felt very put out by that portion of the book because I’m sure there were subtleties to what was happening that I didn’t appreciate. But: there’s a moment in Goddard’s Bande a Part where Anna Karina starts babbling about politics on the subway. I’m not a huge Goddard fan; that’s probably my favorite Goddard movie. But I was okay with that moment because it was more so about the Anna Karina character’s youth than what she was saying. Similarly, here, I could at least appreciate that it was about the characters’ aging, that we all try to grasp for something to hold onto as we pass through.

Angry Youth Comix #14: A lot of people profess not to get Johnny Ryan, or not find him funny, but I really just don’t see how that’s possible. Especially in light of issue #14 of Angry Youth Comix. I love how the cover is almost like a brown paper bag, like the contents were the comic equivalent of a homeless man’s liquor.

A lot of people’s Top Ten Favorite-est Comics of the Year lists this year will involve comics about Israel or the exquisite sadness of being an Asian man who likes blondes, all that stuff; mine will involve cheeseburger-flavored semen...? I got dropped on my head a lot as a baby.

Not as good as finding the lost Metropolis footage, but within launching distance: Jog's Beautiful Hell of 7/2

Hellboy: The Crooked Man #1 (of 3)

This is the second Hellboy miniseries teaming of creator/writer Mike Mignola and artist Richard Corben, and it might wind up better than the first (2006's Hellboy: Makoma, or, A Tale Told by a Mummy in the New York City Explorers’ Club on August 16, 1993) - that's something, coming from me.

I think what really got to me about this issue is how it seems especially tuned to Corben's strengths; ragged, scraggly-looking people abound, branches jut above an environment coated in leaves, grass and dirt, and much of the horror comes from bodies twisting and cracking into odd, exaggerated forms. It's seemingly tailor-made for Corben's idiosyncratic approach to humans and nature, everything always a little off before fantastic sights push delicate reality right out of the way.

As a result, there's bits in this issue I just don't think Mignola could have done better himself - not a feeling I often get in the main Hellboy title, which has always been so close to its creator's personal style. Yet there's a stretch in here with a witch sitting atop a horse -- juxtaposing an alternatingly sleek and detailed pretty girl drawing, active and expressive (almost stretching and squashing, animation-style, with her movements and expressions), with this tactile, corpselike animal, model-like in its immobility -- that couldn't possibly have worked as well with Mignola, or really anyone but Corben.

The story, of course, is pure Hellboy-in-the-past. Our Hero finds himself up in the mountains of Virginia in 1958, investigating a strange case of possible witchery. He runs into a young man who's just returned home after 20 years, and knows a thing or two about the craft himself. They do run into trouble, but Hellboy mostly listens to Mignola's evocation of local folklore, as he often does in these things - he may hit something in a future issue, that I'll guess.

It's VERY GOOD, almost an ideal start to one of these things, brimming with enthusiasm for its specific setting from each creative area. But in the way that Hellboy is typically a visual spectacle first, it's Corben that registers hardest, adding a lived-in, fleshy quality -- and, frankly, a sexuality -- that pure Mignola mountains might have missed. I'm glad this one looks like it does.

The agile ones with legal means: Douglas flips through periodicals from 7/2

Actually what I thought was the funniest thing about the 85 (!) responses to my last post here was that nobody had anything to say about the Art Spiegelman book! BATMAN #678: So there's this concept, the "Magical Negro"--this essay by Nnedi Okorafor-Mbachu is a pretty solid overview of it. Essentially, it's a plot device in the form of a character of color (in a story that's mostly about white characters) who is at some kind of severe personal disadvantage, has a mystical connection to the earth or magic powers of some kind, helps the white protagonist accomplish a goal or achieve a new perspective, and then dies or disappears. It's one of the soggiest clichés in fiction, and this issue is basically a straight-up Legend of Bagger Vance-athon. (...As a quick Google just informed me that Jog pointed out several hours ago.) batman678bagger The framing sequence, with its nervous riffing on the original Zur-En-Arrh story, is just enough to drag this up to a low Eh, and I loved the last issue enough that I'm still invested in R.I.P., but Jesus Q. Christ, what was Morrison thinking?

ASTONISHING X-MEN #25: The first non-Colleen-Coover-related X-book I've bought in a while--yes, I'm an apostate on the Whedon/Cassaday run, I'm afraid--so it actually is my jumping-on point, and a pretty Good one. This is the debut of the Warren Ellis/Simone Bianchi team, and you can see them sort of grinding their gears as they get used to working with each other. Ellis deals with it by resorting to his familiar tool-kit: The opening scene with Hisako and Hank (you can see it here) is effectively a Spider Jerusalem/Filthy Assistant dialogue ("And what did I tell you about the singing?" "You said you'd wait until I was asleep and then shave Japanese obscenities into my fur"), and later on, we get a lecture on bleeding-edge scientific theory. Curiously, Ellis isn't even pretending not to be writing for the trade: the story ends in a place that might as well be the middle of a scene. Meanwhile, Bianchi and Simone Peruzzi's hyper-rendered images and crazy-quilt layouts are pretty gorgeous, if sometimes so dark they're muddy; I particularly like the effect of Emma's white lipstick, and Bianchi's obviously having fun with showing the X-Men in street clothes. astonishing25 The team isn't quite clicking yet, though--Hisako's facial expression in the panel above, for instance, is excessively photo-referenced, and doesn't fit the dialogue, either. But there's enough verve and drive here that I'm going to keep following it.

BILLY BATSON AND THE MAGIC OF SHAZAM! #1: I fear Mike Kunkel's new series, which sort of takes off where the Jeff Smith Monster Society mini left off, is going to get lost--it's part of the DC Kids line, which might as well feature a dead cockroach polybagged with every issue for all the traction it's got in the direct market. But it's definitely worth a flip through (which is what sold me on it): it's got not just a visual style but an overall look and feel that's not quite like anything else in American comics right now. It's packed, too, with 10 or 11 or 12 panels on every page and a ton of text, several large chunks of it in "Monster Society code." Plus: the first appearance of Black Adam that I've actually enjoyed in a really long time! If I were eight years old I'd be obsessed with this; as it is, I'm looking forward to my kid being old enough to dig it. Quite Good.

We Don't Need No Water: Diana's Cruel Summer Continues, 25/6

It's Marvel's turn in the hot seat... IMMORTAL IRON FIST #16 wraps up the Ed Brubaker/Matt Fraction run (though Brubaker apparently checked out two months ago, because he wasn't credited for this issue or #15). As I've said before, IMMORTAL IRON FIST made a big impression on me, mainly because I'd never been interested in Danny Rand or the kung-fu-comics genre he represented until now. There was something new and intriguing about this particular interpretation, and I think a lot of it has to do with the way Brubaker and Fraction expanded the concept of Iron Fist into a trans-generational, trans-national identity. And something else began to emerge: not only was Danny Rand not the only Iron Fist, but pretty much every predecessor (with the possible exception of Orson Randall) did a better job of it than he did. The stories of Bei Bang-Wen and Wu Ao-Shi aren't just there to parallel Danny's life, they reposition the present-day Iron Fist as a neophyte, as someone who isn't the master expert of kung-fu mysticism in the Marvel Universe. The whole dynamic of the character - as I saw him, anyway - changed, because suddenly he's got so much to learn and there's actually a direction he needs to follow, and there's room for the character to grow and change.

Which he has, and this issue finally hits the pause button on the non-stop face-kicking so the dust can settle and the characters can come to the forefront. In the aftermath of the Ultimate Tournament of Fiery Bone-Crunching, Danny's re-evaluating his life and his relationships with Luke and Misty, and there's an appropriate sense of melancholy attached to that because this is both an ending and a new beginning, in that this issue also sets up the upcoming Duane Swierczynski run very clearly: the Living Weapons are running across New York, the question of the Eighth City is still up in the air, and there's a rather nasty prophecy uncovered at the very end that will probably play out in the coming months.

So... VERY GOOD, because the timing was impeccable: this series really needed a calm character piece in-between the crazy action sequences, and now that we've had it, we can move on. Will I be checking out IMMORTAL IRON FIST #17? Not sure... Swierczynski hasn't exactly knocked my socks off on CABLE. We'll see, I guess.

We are now leaving the realm of anything even remotely connected to The Good. Don't say I didn't warn you.

The last time I reviewed a Joss Whedon comic, I really tried to avoid discussing the lateness issue, despite the fact that it could (and probably did) affect the way you'd read the comic in question. I'm not going to cut RUNAWAYS #30 the same slack, because there's no doubt in my mind that the delays played a huge part in how crushingly disappointing this finale turned out to be.

See, here's the thing: Joss Whedon's run, in the final analysis, amounts to six issues of an absolutely mundane and unimaginative storyline, in which there are X-Men and Punisher and God-knows-what-else analogues in 1907 for no clear reason that I can see; New York is apparently blown up but gets all better in the future; a new kid joins the Runaways and good lord she's more annoying than the original Bendis version of Layla Miller. And at the end of the day it all goes back to normal.

I'm in "dude, what the hell?" mode here. I may have had problems with the way ASTONISHING X-MEN ended, but there was plenty of good to offset that. Here... well, honestly, there's that one crack Molly makes about Klara's "marital duties", and that's about it. I'm having issues with Whedon's characterization of the Runaways, with the vast number of disposable secondary characters, with the anticlimactic ending (so, wait, it was all about that Irish ditz after all? Boo-urns!). And, yes, in this case the delays really aren't justified, because I can't see anything here that would require a six-month story to last over a year. CRAP.

And finally, YOUNG AVENGERS PRESENTS #6 is a perfect example of how the number of chefs is irrelevant when none of them are willing to turn to the next page of the cookbook.

Here's the deal: I loved Heinberg's YOUNG AVENGERS. The high concept of legacy characters stealing other legacies was wonderfully subversive, because it twisted around the whole "Teen Titans" formula - Teen Hulk is really linked to Captain Marvel, Teen Thor to the Scarlet Witch, Teen Captain America to Isaiah Bradley rather than Steve Rogers. No one is who you expect them to be.

And then Heinberg did what most TV/movie writers do when they get into comics: he disappeared. And here we are, cooling our heels two years later, waiting for Godot to turn up.

Now, on the one hand, I can certainly understand Joe Quesada's reluctance to continue the story without Heinberg. He did a really good job with the characters, it was a great run, and Heinberg had some interesting ideas for the "second season". Plus, there are so few writers at Marvel who'd really be up to the task of handling this particular book. On the other hand, conventional knowledge says the longer these kids are in publishing limbo, the less popular any future appearances will be. So what we've been getting for the past two years is a series of meaningless filler that doubles as exposition infodumps just in case you've forgotten (or never knew) the basics.

And this is exactly what neutralizes any possible interest in YOUNG AVENGERS PRESENTS. Despite the impressive list of writers and artists involved, all we had here was a strict, formulaic pattern applied again and again with virtually no change: a Young Avenger meets someone connected to their origins, they have a long and meaningful chat, the end. Patriot talks to Bucky about race in America; Hulkling gets to meet his "father"; Wiccan and Speed look for Wanda in all the wrong places and find Master Pandemonium instead (don't ask because I don't know) and so on. It's all very dull, because by definition, these writers can't do anything that could potentially conflict with Heinberg's intentions (I get this mental image of Quesada doing the whole Sitcom Mom routine where he stares out a window for hours, and when Heinberg walks in he starts screaming "Where have you been?! Do you know what time it is?! I was worried sick!").

The problem with that is YOUNG AVENGERS only ran for twelve issues, and to paraphrase Gertrude Stein, there's not a whole lot of there there. So YOUNG AVENGERS PRESENTS and the other place-holder miniseries are just spinning their wheels in a very, very small circle. Do you know what reading over a hundred pages of familiar exposition can do to a person?

So, yeah, I'm going to go with AWFUL because at least they're trying, whereas it looks like Whedon was totally sleeping on the job.

Crashing through: Douglas looks at some periodicals from 6/25, etc.

FINAL CRISIS #2: I don't think people are claiming in bad faith that the reason they're not enjoying this series is that they can't understand what's going on in it--it takes some careful attention to figure out how everything fits together--but I'm enjoying it so much that I keep having the impulse to say "okay, what exactly don't you understand? I'll try to explain it with reference only to stuff in this series itself!" As far as I can tell, all the information that's being withheld from the reader is being withheld in the interest of suspense. But it's also true that making readers fill in the blanks is Morrison's big narrative strategy here. The best bottom-dropping-out moment in this issue works by omission: when the scene shifts to Turpin about a third of the way through the issue, he's still on the trail of the missing kids he was looking for last issue, and somewhere in the middle of that sequence you're supposed to remember that--oh, crap--he already found them, so something is desperately wrong here. (The final-page reveal would've been a lot more effective if it hadn't been spoiled two months ago.) I think it's interesting that Dan DiDio was asking audience members at Wizard World what this series was about, and got a bunch of different answers; I'm guessing that the elevator-pitch premise of Final Crisis is going to be part of what's eventually revealed, so in the meantime Morrison is giving us a lot of pyrotechnics to keep it entertaining. And it works: the Big Science Action/Super Young Team/Sonny Sumo sequence at the beginning is a great set-piece and sets up a whole lot of intriguing characters in a bare minimum of space. This is really Excellent stuff, beautifully constructed and drawn, and that Flash cover is just fantastic.

NEW AVENGERS #42/MIGHTY AVENGERS #15: Clever to see these released the same day, because they're two variations on the same formula (they even have a nearly identical "transformation" scene in the middle): the story of how a couple of the Avengers were replaced by Skrulls, surrounded by redrawn sequences from earlier in their respective series that we can now read differently knowing that those characters are Skrulls. John Romita Jr. is credited with "breakdowns" rather than pencils on Mighty Avengers, and it shows--there's nowhere near the detail and expressiveness here that there was in World War Hulk or Kick-Ass, and Klaus Janson and Tom Palmer seem to be working from loose pencils without adding much to them--there's not a lot of definition to the faces and figures, and not a lot of backgrounds. It's Good, if sort of scanty--it reads like a scene that's been fleshed out to a full issue.

The Jim Cheung/John Dell artwork on Mighty Avengers is a lot more effective, in part because it's a lot slicker, and slickness goes well with the "clip show" arrangement of the story. At times, Cheung is like a much less obviously photo-reference-dependent Greg Land, drawing the eye in with lots of soft curves that Justin Ponsor's color-modeling accentuates, but doing very simple panel-to-panel transitions--lots of slow zoom-ins, and a slow pan around the room for a lengthy talking heads scene (a much more straightforward version of the technique Jones uses for the Sonny Sumo sequence in Final Crisis). Still, I'm getting pretty tired of the trick (which we see in the Jessica Drew/Madame Hydra scene here) of repeating a single image to indicate that a conversation has a consistent emotional tenor. Cheung's talented enough at drawing facial expressions that he shouldn't have to resort to cut-and-paste. I'm also pretty confused by what's going on in the final scene--so Jessica's present at Genosha as House of M begins? can someone explain what's going on, please?--and as good a line as Maria Hill's "my spider-sense is tingling about you" is, it's not a concept she'd have, is it? And I'd like to point out that, as far as I know, Columbia University has no science buildings with 12-foot picture windows featuring a majestic view of the midtown Manhattan skyline. Quite Good, anyway.

MADAME XANADU #1: I picked this up because I usually like Matt Wagner's comics and the cover was pretty, but man is this disappointing--an unbroken string of lifeless Olde Tymes fantasy clichés with incredibly annoying mock-high diction ("He ignores my wardings as if crossing a rain puddle. And transmorphs cold steel into living flesh... with but a wave of his hand"). I kept expecting a Thunderskull-style caption to read "Erstwhile..." Amy Reeder Hadley's artwork is smooth and likeable, but I agree with Diana: there's nothing to hold onto here. Awful.

MCSWEENEY'S #27: This is not a comic book, and it came out a few weeks ago with barely any notice in the comics blogosphere. This issue of the different-format-every-time magazine is a slipcased $24 set of three books: a collection of short stories (including one by Stephen King), a book of image + text + humor pieces that are mostly by artists with some connection to the fine-art world (including a few Joe Brainard Nancy images, Raymond Pettibon, Jeffrey Brown, Paul Hornschemeier, etc.), and the volume that will probably be of greatest interest to comics types: Autophobia, an 80-page sketchbook by Art Spiegelman. A note explains that it's a reproduction of most of a sketchbook he kept between March and May of last year to get rid of a fear of drawing he'd developed; "since cartoonists are supposed to work for publication," he concludes, "I figured I would complete my private gesture by shaming myself in public."

What's peculiar about this sketchbook is that most of its drawings are, in one way or another, about Spiegelman's anxiety about comics, drawing, and public recognition: the first one is called "Finished Art," and it's a picture of anthropomorphized comics pages that are lying on the ground, with "all their spontaneity beaten out of them." Then there are children "lost, deep in the forest of marks," some self-loathing self-portraits, a couple of pages in tribute to Dick Briefer's Frankenstein comics, an inspired little doodle called "On the Corner of Steinberg and Death," and so on. Spiegelman's such a natural cartoonist it's sort of painful to see him force himself to draw, working past the expectations of an audience that he's placed on himself, maybe more than anyone else has placed them on him; if cartoonists are "supposed to work for publication," which I don't know about, then it would follow that all artists are supposed to work for some kind of public attention. But that doesn't mean they don't also get to make art for themselves. Stumbling across this sketchbook would be a pleasure, even if--especially if, actually--you didn't know who Spiegelman was. Seeing it presented with this kind of deluxe frame and ritualized self-abasement actually does make it a little embarrassing. So I think that averages out to an Okay.

I'd Like To Sup With My Baby Tonight: Diana Sweats To The Newsies, 25/6

More evidence that the '90s were made of LIES: summertime has arrived, and contrary to the Fresh Prince's promises, there is no groove, nobody looks good in 125% humidity, and if you're dumb enough to dance in the open while the sun's up, you deserve the inevitable dehydration and/or dissolution into a puddle of skin-colored goo. As if that weren't enough, June was a seriously weird month for comics - I read nothing but 2000AD for three weeks (new Nikolai Dante story), and suddenly almost every single series I'm following has an issue out on the 25th. To which I say:

 

 

CROSSING MIDNIGHT #19 marks the unfortunate end of the latest ongoing series by Mike Carey and Jim Fern. I liked this one - Vertigo's done a lot with British and American mythologies, and it was a nice change of pace to apply that same exploratory approach and lovely artwork to the Japanese mythscape. Of course, the direct market being what it is, there was no way this series could've lasted more than two years; that said, it's still disappointing that CROSSING MIDNIGHT ends on such an unsatisfactory note. It's pretty much the same pattern most premature cancellations follow: we get a compressed finale that skips through the last act, sacrificing any emotional resonance or genuinely surprising plot twists for a quick, straightforward wrap-up. Only in this case, there is no wrap-up because we get a last-page cliffhanger, and that's the sort of thing that really gets on my nerves - the axe dropped on this series months ago, and the least Carey could've done was deliver a real conclusion to the story. Writers have a responsibility to provide closure for those readers who stuck around to the very end; it doesn't even have to be good closure (see: HARD TIME). But if I'd known CROSSING MIDNIGHT would fizzle out with an OKAY non-ending, I wouldn't have kept buying it for nineteen months.

Sticking with Vertigo, Matt Wagner and Amy Reeder Hadley kick off a new ongoing with MADAME XANADU #1. I wasn't quite sure what to expect here: Wagner's done some amazing work (recent Hunter Rose stories aside), and I didn't know anything about the titular character, so it was worth checking out. And... well, I'm underwhelmed. Something about this issue just doesn't work: the dialogue's stilted even by Arthurian standards ("Grant me this boon, oh generous elm! Thanks be for your sacrifice, leafy grandfather. May the winds spread your seeds far and wide") and there's a guest appearance by one of the most irritating characters in the DCU, the Phantom Stranger, whose entire purpose in any story is to hang around and drop cryptic comments before disappearing. I came away feeling like I'd seen all this before, from the druidic tree-hugging to Merlin doing his Mrs. Robinson thing with Nimue, and while I'm aware that it's only a prelude and that the main story moves out of the Arthurian setting, I honestly couldn't find anything here to make me continue reading. EH and better luck next time, I suppose.

One day The Winter Men will finish and my collection of Russian superhero epics from Wildstorm will be complete at last: Jog's Hopes, 6/25

The Programme #12 (of 12)

Hmm. Well that sort of ended.

Really, the last issue of this Wildstorm series is fairly appropriate, given the series' premise: USSR superheroes wake up in our modern world of seemingly greater nuance of conflict, prompting the US to try and get its own Cold War superfolk back in order. The clash of the superpowers is back, and it quickly gets to scraping at tensions and contradictions -- racial, martial, political -- that always existed in that time, and yet endure today.

There's plenty of endurance at the end of the story. A few characters die and a few things get smashed, but nothing much is accomplished beyond radicalizing the most powerful players a few steps more, and sending them back into the age of gray threats. History repeats itself, and very much informs the present, but it's unknown whether anyone learns from history. "Maybe next time," shrugs the denouement.

It's logical enough material for writer Peter Milligan - here, his career-spanning theme of identity is blown up extra-wide to cover national identity, and it's not a happy picture. His American superheroes find themselves either transformed into immovable ideologues or dead for their hesitation, while the Communist contingent sort of frowns and melts into one another - tough being the avatar for your nation. It's garish and angry, more than happy to link uses of Nazi-developed technology to a perceived inclination toward fascism, and allows precious little hope for substantive personal improvement under the lumbering of government conflict narratives. No war heroes in this one, that's for sure.

But there's nothing all that striking or revealing about the conflict either. Milligan's character work has tended toward the shrill for much of the series, with characters choking statements of purpose in each other's directions and flashing back to predictable intrigues - only Milligan's Senator Joe emerges as compellingly conflicted, among national uprisings that offer little more than additional opportunity for blunt thematic chit-chat. Also: chases and hitting.

This particular issue is heavy on the hitting, all hazy and smoldering in sickly hues. Artist C.P. Smith -- with Jonny Rench on colors for issues #1-5 -- has seemed determined to make this the oddest looking superhero thing DC has released in a while, as visually loud as Milligan's script can be nasty, and there's been some striking, weird power at work (man, was the end of issue #10 a homage to Shatter?!).

Yet it also effectively supercharges Milligan's dialogue-heavy sequences and character moments, exacerbating their screechy tone. And all the lovingly blocky textures at hand can't entirely cover for the problems Smith shares with a number of artists who work with heavy realist character drawings: lots of stiff poses and distractingly 'acted' facial expressions, which don't help the flow of an action-heavy issue at all.

In that way, there's been a conflict between the story and art too - they sort of match, but also bring out the worst in one another, much like Milligan seems to say America's most enduring conflicts bring out the worst in it. If only there'd been a better way to get the message across. EH; issue and series, now and forever.

One Month Later: Graeme Reviews Final Crisis #2

So, I had a dream the other night where I met Brian Michael Bendis. It was one of those traditional disorientating dreams you know something is wrong, but can't quite put your finger on it... In this case, I was at some sub-San Diego con thing, and someone had introduced me to Bendis, and I was trying to think of something nice to say to him. The best my dream-self could come up with was "Secret Invasion doesn't suck so much if you read all three issues at the same time..."

Yeah, I know; smooth. I don't think he noticed, though, because he seemed happy enough as he showed me how to operate his new home theater set-up with his supercharged remote control.

But that's enough about me. FINAL CRISIS #2, anyone?

Here's the thing: The second issue of DC's Big Summer Event book is Very Good, taken on its own terms. If you ignore Countdown to Final Crisis and all of the lead-ins and other books (except maybe Grant's own Seven Soldiers: Mister Miracle series) and forget that it's supposed to be this big "event" book, it works really well - It's definitely still in "slow build" mode, but it works nonetheless; seeing Dan Turpin slowly realize that something is wrong with him (and getting odd hints that what's wrong is that he's slowly turning into Darkseid, oddly enough - but then, we know from the first issue that bodies wear out quickly for the New Gods), watching the DC Universe get more corrupted... It feels creepier and more effective because it is happening relatively slowly, as opposed to the big "And then the Skrulls invaded New York! So much for that 'secret' invasion!" take of Marvel's summer smash. Not that nothing's happening here, of course; if anything, Morrison's guilty of too much happening, too much taking place between the pages or without proper explanation just yet (I would've liked to have seen more of what happened to John Stewart, for example - Why wasn't he killed? Surely leaving him alive means that his attacker will be identified?).

That compression, the choppy style of storytelling that needs the reader to both be patient and also to pay attention, also feels like the downfall of the book, in a strange way. Like I said, taken as a book in and of itself, it's great. But as "The Summer Event" for DC Comics, it doesn't deliver, yet; it's too slow, too fragmented, maybe too smart to do what we've come to expect from these big summer flagpole series. It's not just that it doesn't do explosions, like I said when talking about #1, it doesn't really do anything that we think a book like this should do. Even the by-now-traditional death of a superhero is treated in a more quiet, subdued and serious way than usual - No tearful declarations of revenge or a stranger picking up the mantle here, just three panels of a funeral and then a sober investigation. Don't get me wrong; it's a better read because of that, I think... It's just that it's something that feels more like something that a smaller audience would appreciate, rather than the simplicity and lowest-common-denominator appeal of a Secret Invasion or Crisis On Infinite Earths. In a way, it's brave of DC to have give such promotion and status to what is, essentially, Grant Morrison's sequel to Seven Soldiers (which the opening of this issue, with the introduction of a whole new subculture of superheroes, really felt like), but in another way, it's almost setting themselves up for disappointment.

My Life is Choked with Comics #17 - The Horrorist

"I'll tell you the ultimate secret of magic. Any cunt could do it."

So said John Constantine to Alan Moore on one particular occasion. Sure, Constantine was (and remains) a fictional character, and Moore was (and, desire of attribution aside, remains) his mortal co-creator, but, you know, Glycon the snake puppet wasn't a real god either, and Moore's worship continues unabated. I suppose when all ideas are real, to some extent, it takes only a cloud of smoke duly puffed across the porch of corporeality for the idea of a working-class magician to personally impart his authentic proletarian message.

But I'm here to go on about stories, imaginary things all - and don't sweat it DC, we didn't need to be told as much in every edition anyway. My favorite John Constantine story -- of the less than one quarter I've read, mind you -- is currently collected in the trade paperback pictured above, the latecoming second volume of the (presumably) complete Hellblazer works of Jamie Delano, the title's first writer. The latecoming third volume, Hellblazer: The Fear Machine, is due next month.

Yeah, Hellblazer Annual #1, from 1989; tops in my book. Really fine Bryan Talbot art (ha, I just repeated myself), and actually rather bold in structure. The 'main' story is divided into two parts, the first set in 1982, and the second many hundreds of years prior (with a coda set again in '82, I suppose not long enough to get its own official part).

The two segments are really only connected by theme, with the '80s stuff seeing Constantine, fresh out of a mental hospital, wandering around London at the start of the Falklands War while pondering the nature of magic, which is a bit like his old puck rock career, all of it standing for his now-cooling idealism in the face of a demonic world. He then shacks up with a possibly-imaginary woman who tells him of the stealthy magics squirreled away in the architecture and heart of the city, wriggling "a silver snake of thin resolve" into him - my hallucinatory girlfriends have similar phallic properties, so you can tell why this tale's my favorite.

Part two follows the adventures of John's ancestor Kon-sten-tyn, an amusing mix of (not already unrelated) aspects of St. Constantine of Cornwall, St. Gildas' loathed trickster monarch Constantine of Dumnonia and the folkloric Constantine III of Arthurian succession. He's a rotten old bastard who keeps the head of Merlin around to recite epic poems about him, but he's devoted to keeping certain Old Ways alive. It's a great opportunity for Delano to riff on the Christian incursion into the magical basis of so much folklore, with his acrid hero gradually setting aside the bloody ways of epic heroism in favor of beautiful stealth, becoming like the enemy to subvert its foundation.

The origin of the rogue! No wonder our Constantine rises in the morning, at the end of that second part, ready to slink behind the popular culture and shout at the back of its head, his art and his magic one and the same. Same as a comic book, slightly obscured behind Hawk & Dove on the racks but shouting out against its none-to-veiled foes, a diabolical signature within the church of continuity, a fancy-pants sigil for which a title might need be devised.

All Hellblazer writers leave their mark on John Constantine, that mage and rake, that "insouciant, somewhat amoral occult dabbler and 'psychic detective' with a British working-class background," in Delano's own words; as Tom Spurgeon once remarked to founding series editor Karen Berger, the character is a bit like Dr. Who in that some of his appeal comes from watching him 'played' by different writers. But he also remains the same - Delano's take on the character certainly drew from Moore's (from his famed tenure on The Saga of the Swamp Thing), just as his caption-heavy writing style challenged the verbosity of the Magus at his purplest:

"Synapses flash and pop, like flashbulb supernovae as the particular passion of my being is caught up in a sub-atomic slam-dance."

"Consciousness is snatched by electron rip-tides and thinly spread through infinite spatial black, leaving thoughts -- rare sleeping islands -- separated by oceanic eternities."

"I'm stretched, elastic life wound in a double helix round the universal pole --"

"-- a string of neurons in the cosmic brain --"

"-- resonant, my being tuned to everything."

"Now, contraction catapults my soul into a new, triumphant birth. Rhapsodic, bathed in perfect grace, I sail for eons --"

"-- blessed in beatific tranquility, alive in a universe of glory --"

"-- at play with angels above the fierce and holy sun."

"But, transient as elemental thought, my voyage lasts but brief mellennia."

"Sweeping on a high, wide spiral turn, my ship of rapture founders, grounded on mortality's reef."

"Particles reassemble and memories coalesce around my swelling sense of self."

"I must start the long return to dull corporeality and reclaim my body's tawdry clay."

Those are the captions from a single two-page image in issue #7, documenting a man's trip through exotic Cyberspace, circa 1988; I left out the dialogue, but there's some of that too.

Moore would later claim that it seemed the tone of a lot of comics that drew from his influence was built from a bad mood he happened to be in at the time, but I think a more immediate effect was a replication of his 'novelistic' on-page writing, attempting to drag comics closer to 'real' books by dumping a lot more words into them. Moore, of course, would also display a grasp of structure so as to augment his vocabulary, something many later writers, the Delano of Hellblazer included, did not exhibit.

Yet, Delano's performance did have a defining pinch, and it wasn't just prickly thickets of words that did it - his work on the series married a distinctly angry blend of socio-political satire with a sometimes uneasy juggle of fantastic, even superheroic elements. There wasn't any Vertigo back then to systemically insulate the Suggested for Mature Readers contingent from the rest of the bunch, after all - when Delano had the young Constantine belt out a punk rock number in the aforementioned Annual, there was a reference to Superman contained therein, and it's impossible for the reader to forget that John isn't necessarily shouting in metaphor. Superman is real to John Constantine, and he's done absolutely fucking nothing to accomplish lasting change in Constantine's environment.

That perhaps made it all more effectively bitter -- and it rather matched the tenor of various actual DC superhero projects of the day, Alan Moore's bad mood and all -- but it also assured that Delano would be working loud, with typical adventure comic elements sometimes clanking around as the series found its footing. Early on, Constantine was more of a debonair globetrotter, jetting away to Africa and the US in his good blue suit to barge into decadent casinos, strike up an uneasy alliance with a near-supervillian in the heart of his lair and face off with a monster threat on a skyscraper rooftop. He was an antihero from the start, but he wore some cool fucking sunglasses while doing it - at least until Delano knocked them off, to force him to see the implications of his deeds.

The 'commentary' aspect was present from the start, and often shrill - issue #3 had establishing scenes in Hell (just like a Jack T. Chick comic), where demons are seen to behave like (gah!) yuppies and thrill over Tory election victories. Even as a few issues passed, and Delano began to hammer out a firmer vision of the character -- more haunted, more rumpled, more street-level, iller-fated and ruinous yet charismatic at heart -- his yen for booming consideration of local and global problems remained, sometimes to the exclusion of the comic's main character.

Issue #5 is maybe the first example of Constantine fading into the background, while Delano details world horror unfolding. The mischief of (awk!) televangelist magic causes a small, patriotic American town's departed sons -- they mostly died in Vietnam, but it's still the sort of place where old ladies are ready with a slap and lines like "Shut your lying face, traitor slut!" -- to return again, except they also take many horrid wartime acts home with them, believing the conflict to yet continue. So, good citizens are held at gunpoint, a kind woman is raped and an air strike is 'called in' via a helpful gasoline tanker exploding in everyone's face, save for John Constantine's, as he is too busy standing agog, ready to vow that he has learned something important from the whole awful experience, just like Buster Brown at the end of every Sunday.

It would be a motif of Delano's run: wicked magic as a manifestation of some world ill, and John Constantine as a sort of well-read everyman, ready and capable of affecting real change, but sometimes forced to merely treat the symptoms, or left to bear witness to the horror. And if any cunt can do magic, as one practitioner said to the other, then any dumb fuck can educate his or herself about the state of the world, right?

Hence, finally, the story in the title of the post, which is also collected in the book pictures way up top.

The Horrorist was a two-issue, Prestige Format miniseries released in the last month of 1995 and the first month of 1996. It came well after the end of Delano's proper run on the title (issue #40, 1991), and even his one-off return (issue #84, 1994), although Delano would still have more to do - his future-set Hellblazer Special: Bad Blood miniseries hit in 2000, and he's got an original graphic novel, Hellblazer: Pandemonium (with art by Jock), in the pipeline for later this year. The Horrorist didn't even bear the Hellblazer title. Hell, it was released under some 'creator participation' deal with Delano & artist David Lloyd retaining the copyright and DC keeping the trademarks.

Regardless, it is a culmination. It is, to my mind, as of right now, the ultimate Jamie Delano Hellblazer comic, the very conclusion of those themes and motifs delineated above. It has the best, most awful John Constantine, and the loudest, most screaming terror over the state of the world. Is it blunt? Over the top? Yes. But it goes so far, in so short a space, it leaves reality itself frayed to a disturbing degree, and thereby accomplishes something Delano's Hellblazer, as much affection as I have for it, never quite did - it's actually kinda scary. Or at least disquieting, on a base, primal level.

The tale begins with a strange woman appearing in a snow-covered park in Illinois. She sits impassively as children romp and play, their football in one panel covered with marks resembling the continents of the globe, in case you couldn't already guess in which direction the commentary was headed. The young Americans throw the world around with gross abandon, while a happy local fellow tries to strike up a conversation with the eerie woman. But she only stares at the kids' rough play, grasping her head as two of them make a dive straight into a famous banned-in-the-US commercial, Lloyd rendering the carnage as leaping Mattotti plumes of flame. The happy fellow then flashes back to 'Nam and sputters:

"Not now... not in the U.S.A."

The uncanny woman assures him that he's now fully incorrect:

"It happens everywhere."

Hey, I doubt John Constantine's punk anthems were terribly subtle either.

Speaking of which, the scene then shifts to Our Man, drinking and observing a pool game between local roughs. He orders a gin and tonic.

"Thass a queer's drink, innit?" queries a local man.

"Twenty-five quid if you suck my dick," replies Constantine.

"I'll do it for fifteen," declares a beautiful woman who appears out of nowhere.

It's the start of a great romance, one to make Kazuo Koike proud, although Constantine insists that he's ice cold, a characteristic Delano then proves by having a man's throat cut open and blood spilling in John Constantine's drink and he just doesn't care, he and the woman leaving bloody footprints (of apathy!) in the snow as they leave. Then the woman sets John up for some sexy whipping, but even her worst cannot flay Constantine's leathery skin of uncaring, hard-living isolation.

"Harder, you pathetic stiletto bitch! I still can't fuckin' feel it!"

The woman then weeps and begs Constantine to stay with her, to which he calls her bloody stupid and storms off into the cold. Ah, but fate has tricks in store for our chilly John Constantine! He has a vision of the spooky woman from the top of the story, at which point a trash can bomb explodes nearby (but a taste of what the rest of world feels so often, John Constantine!!), and he realizes that there's something out there that can make him feel. A quick trip to a photographer confirms the story of an African child adopted and brought to the US, her image stripped of context and used to sell shit, her gaze haunting - and Constantine is off once more to the US.

As you may have picked up by now, a lot of this work is about the US. It was the same for some of Delano's run on the proper Hellblazer book - I'm sure everyone knew where most of the audience was situated, and thus where a good portion of the critique ought to go. And some of The Horrorist is no more carefully-put than that that Vietnam story I mentioned above (again: "Shut your lying face, traitor slut!"), with several boorish American mega-fatties meeting with an awful fate. But there's an odd dichotomy at work in Delano's presentation: the Americans we see are often silly and ignorant when faced with the strange woman, but rather sympathetic when meeting with John Constantine, as if Delano is chiding himself, in-story, for his own narrative cruelties.

Thus, as the strange woman meets up with a grinning truck driver, well, we're told (via caption) that he doesn't give a shit about politics and pays no attention to the rest of the world! Soon he's staring at boxcars full of grasping hands as a train passes by. He insists to the women that they must be "deportees, or death-row cons. Murders, rapists, gangbangers... terrorists." But then he telephones his wife and finds out that his own children were just taken away for reeducation! Then his truck crashes and he dies. Wait, we don't find that out until the next issue.

In contrast, as Constantine confronts the former adoptive family of the curious woman, he acts with general callousness at their expected tale of death and woe, leaving without offering any comfort, then finding the happy fellow from the start of the book setting himself on fire as the first issue ends. John appreciates the woman's sense of irony, at least.

Now, I know what you're saying (because I installed microphones in your home): 'Jog, this comic gives me the impression of Jamie Delano impressing my head with a hammer, like what happened off-panel at the end of The Crow, only allegorically this time.' I would agree; that's a fair estimate. However: it is comprehensively impressive -- and very beautifully drawn, mind you -- damned intent on stretching Delano's concept of magic-as-global-awareness as far as it can possibly go, so far as to wind up in a funny, terrible place, the logical finale of Delano's Hellblazer.

Much of the first half of issue #2 is spent on the woman wreaking havoc on hapless Americans - as you can tell by now, her uncanny power is to bring atrocious problems often pegged as exclusive to 'less developed' nations into the US. Literally. As in, the happy local guy from the beginning didn't just see kids get blown up by landmines so as to goad him to suicide, they actually did get blown up, which means that those landmines 'always' existed in the park - the story is quite clear on this point. It follows that the grinning truck driver actually did see real boxcars full of people get carted around, and his kids did get sent to... a reeducation camp?

Being an admirer of the Austrian School of Comics Criticism, I shall dub this phenomenon 'fiat magic.' As in, the effect of the odd woman's 'spells' institutes wholesale shifts in the recent history of her immediate region so as to create the desired result. For example, a nervous driver nearly runs the woman over. He informs her that he has children waiting at home (uh oh!). Sure enough, he arrives back at the house to his beloved daughter and stocky son (who is grinning and watching violent American televised entertainment), only to discover that all their food is gone! And they've always been poor and are suddenly starving! Desperate, the man drags his beloved daughter into the car and pimps her right out to a nearby live sex show, which apparently has always existed to keep women in literal sex slavery.

You see? Fiat magic.

And Delano pushes it so hard -- and Lloyd's dreamlike images flow so steadily over the stones of realism -- that it does affect me, in tearing at history and situation like it's nothing. Like the simplest incantation can not only affect your perception of reality, but erase anything you'd previously thought and substitute a whole new history for you to have lived, always a worse one. Damn better than devil conservatives fucking around in Hell. It's more like Delano's first-ever Constantine story, the blue suit sunglasses skyscraper one, which saw its monster threat as a living manifestation of third world hunger set loose on New York - but John is worse off here, with a more experienced writer playing him.

Eventually, as it had to happen, Constantine and the woman meet up. Their conversation is charged with some self-reference, Constantine mocking the very premise of the book he's in:

"I know what you are... you're a bleedin' horrorist -- a redistributor of suffering, perpetrating revolutionary outrage in the cozy heartlands of oppression and complacency!"

But he admits there's worse things she could be:

"You could be a cold, dead-veined, old hell-junkie like me -- a burned-out, tourist voyeur..."

"Yeah... make a good epitaph, wouldn't it? 'John Constantine. He came, he saw... he took some fuckin' pictures.'"

It's a revealing thing to say, for a character made to witness many allegories of strife and suffering; done mocking the premise of his current book, could he be expressing doubt over the impact of his earlier affairs? Wasted and spent from his adventures, his writer long-gone - this is why The Horrorist seems consummate to me. It's both an expansion and a reflection of what Delano has done before, a long look taken at finished work with some time taken away from the stuff.

Anyway, the story climaxes with John Constantine and the woman ripping off their skin to have dripping muscle sex (this was in the Keanu Reeves movie, right?), at which point both envision brutal acts done, great trials suffered, the whole of world suffering crashing down upon them - quintessential Hellblazer. Then John wakes up. It seems he has fucked the woman to death, and she seems at peace (hmm, rather men's adventure there, like at the start!). Outside the world is burning from fallen shells - it's probably just the block, but I like to imagine the whole of the United States of America has totally collapsed. To hell with Superman continuity! Everyone is sad and dying, but Constantine is happy and smoking, his sexual experience having relit his passion for change, just as his dalliance with the imaginary woman did in the Annual #1. Always a rake.

"Goddamnit, it's true... I care about these fuckin' imbeciles again. I even care about myself."

This line is delivered with gleaming blue eyes as a bent-over person cradles his/her face in burning agony in the background - it's tempting to say that all of this horror came down on stupid, shitty, fat Americans (boooooo) as a means of doing nothing more than reawakening the kindly heart of salt-of-the-earth working-class soul of liberal humanism corporate-owned property John Constantine, a goal greater than anything else, but... the comic kind of admits that fault in its po-faced finale, John Constantine dancing around the ruins of a town/nation. I mean, when the book runs off of suffering, you've gotta fess up to the fuel you're using, you know?

And then, while John bends over to help a large person look for their lost child, we see the strange woman has gotten up and left, her blood stains formed into the very subtle shape of all the continents of the world! Her bloody footprints trail out of the final panel, across the inside-back cover, and right out of the comic - into your world, reader! Unless you bought the trade version I mentioned above, which omits all of that stuff!

No matter. We need to be told this no more than we need to know that Superman comics are imaginary. We're not John Constantine - we don't need to sing about him flying around.

But we can perform his magic. Like he told Alan Moore. Like he told us when Jamie Delano played him.

No fiat magic either. Soft as it could be, we've had a gold standard set.

Abhay's Third Post About Blue Beetle; Only Ninety-Three More To Go

The first act of BLUE BEETLE winds to an end between issues #7 and #12. I: CREATIVE CHANGES

BLUE BEETLE loses co-writer Keith Giffen after issue #10, leaving screenwriter John Rogers as the book’s sole “pilot”. Artist Cully Hamner leaves the book the same month, ably replaced by Raphael Albuquerque.

Perhaps the most confusing thing about this comic is the fact DC leaves Albuquerque on BLUE BEETLE, rather than promote him to a “higher profile” assignment. Does Marvel transition their stronger artists significantly more often? It seems that way to me but maybe that’s because I pay more attention to Marvel. Anyways, maybe he stays on BLUE BEETLE by choice. I have no idea.

II: THE WORLD TOUR

Two or three boring and inconsequential “adventures” go by, not worth summarizing. A variety of flashbacks answer various minor questions, like “Why does the Peacemaker know Blue Beetle’s scarab came from outer space aliens?” and “What happened to Blue Beetle during the INFINITE CRISIS, eight months earlier?” and “Who would be the wife if Blue Beetle married Captain Atom?”

There are pleasant moments. If you enjoy the wisecracking, you might enjoy a brief appearance by Green Arrow & Whatshername: Two issues involve a completely pointless team-up between Blue Beetle and NEW GODS characters. DC’s grandest, most epic, most… well, most KIRBY characters once again reduced to rote, supporting cameos in a C-List character’s book. If you like the NEW GODS, it's annoying seeing those characters treated in such a slapdash way; if you don't, then it's probably annoying to see them at all. So: ellipsis followed by a question mark, yes ...? Then again, Luke Cage once fought Doctor Doom over a couple hundred bucks, and that's a fact everybody (myself included) is pretty happy with so perhaps I'm overreacting.

That’s all part of the World Tour for BLUE BEETLE.

The World Tour’s my pet name for a set of issues that are mostly an excuse to introduce a new hero to some aspect of the DC Universe, rather than tell a story necessitated by the premise or the characters. For BLUE BEETLE, the World Tour includes (i) the time Blue Beetle meets the New Gods, (ii) the time Blue Beetle hangs out with Green Lantern, (iii) the time Blue Beetle meets the Batman, (iv) the time Blue Beetle meets Superman, (v) the time Blue Beetle meets the Teen Titans, (vi) the time Blue Beetle met the Spectre, and (vii) the time Woody Harrelson taught Blue Beetle to retain his ching.

Outcomes vary: for example, the Green Lantern issue felt reasonably necessary to the story. But I personally dislike World Tour issues. It’s time spent away from the supporting cast or from creating a unique point of view for the book itself. And worse, it encourages short-hand characterization of “I’m not like Superman because I ______” or “That may work for you, Green Lantern, but I prefer to ______” or “I can feel you in my _____, Batman; your _____ feels like its tearing me apart; please don’t ______ in my ______ or I’ll become pregnant with your Bat-________.” (Oh, Hentai-Batman, you’re my favorite).

I have an impatience to me. I want to find out what happens next. And a World Tour issue only very rarely says what happens next; it’s typically a distraction away from whatever mysteries or conflicts power a particular book. They're digressions; anecdotes. Look: I hate to brag, but one time, I saw the actor who played Carlton from the Fresh Prince, standing around at JFK Airport. That happened. That’s something that actually happened, for me. I can dine out on that for years to come. But when I write my memoir, (OH SHIT: I'M OLD; Random House: 2012), that’s not going to be a chapter in there. It’ll just be an endnote, somewhere in Chapter 2: “I’ve seen some awesome things; I don’t deserve this shit.” And then “ENDNOTE: One of the awesome things was that I once saw Carlton from the Fresh Prince near the Tannhauser gate. All those moments will be lost in time, like tears in rain.” Poetic license! New York Times bestsellers list ahoy!

There are good things that can be said about a World Tour, but for BLUE BEETLE, during the book’s second act, it ultimately becomes a near-fatal distraction to more pressing elements in the book.

III: AN OUT-OF-NOWHERE DIGRESSION ABOUT STARMAN I also find the World Tour interesting in how it signals creators oblivious—- if not hostile—- to posterity.

I re-read the DC comic book STARMAN the other day. It had been my absolute favorite comic for the first twelve issues. But by issue #36, I had quit the book, angry, just ... ANGRY, cursing its name.

I’d always wondered if I’d made a mistake, if I'd over-reacted, if I was being silly, so I went and read it beginning to end. Turns out? I got lucky. While the first 18 or so issues hold up beautifully, just beautifully, past that, the book goes into a horrifying nosedive. Story arcs drag on indefinitely; the book’s best feature—- its love of DC history—- becomes an anchor around its neck. The book ends and ends and ends—- it has more endings than some bullshit LORD OF THE RINGS film. Each resolution to one of the book’s mysteries is less satisfying than the next. And Tony Harris’s departure blows open a hole that never gets filled despite some admirable efforts by other artists.

The first 18 issues are such terrific work, though, so exactly and totally what I look for from a mainstream comic, that I’d happily recommend the recent STARMAN OMNIBUS. The main character is both universal and specific; the writer doesn’t pretend only superheroics matter, but is eager to share opinions about art and music, culture; the book is enriched by comics history; the setting, the supporting cast-— here is a world that feels lived in and alive; the DC Universe becomes a fictional world worth visiting.

Re-reading it, I realized I’d been unknowingly and unfairly comparing later books like BLUE BEETLE to that early run. Jack Knight had a personality; where’s Blue Beetle’s personality? Starman reflected its author’s passion for old movies; what passion does Blue Beetle reflect? Et cetera. How much can be done with a mainstream comic!

But… but: STARMAN was another book fond of the World Tour, to its detriment. The book’s unquestionable low point is a 5000 issue-long tour of the DCU’s outer space. And it’s another book oblivious to posterity. A significant chunk of the book relies upon Neron.

You know: Neron.

Neron was the lead villain in UNDERWORLD UNLEASHED, a freakishly awful DC crossover from the 90’s. He’s made minor appearances since but the minutae of the Underworld Unleashed crossover play a notable role in STARMAN. Much like BLUE BEETLE, STARMAN’s creators were eager to incorporate DCU storylines into its plot.

Which is fine: if you expect that no one will ever possibly want to read your comic book months or even years later. An excerpt from Starman #35 featuring that one super-lame Electric Blue Superman.

Is a disregard for posterity a bad thing? I’m honestly not sure. Orson Welles once said “It is just as vulgar to work for the sake of posterity as to work for the sake of money.” On the other hand, after saying that, he promptly ate a live cow, drank a tanker trunk of whiskey, tried to sell some green beans, and performed the voice of Unicron in TRANSFORMERS: THE MOVIE before vomiting all over one of Peter Bogdanovich’s trophy blondes. So, who knows? IV: PREJUDICES

Blue Beetle acquires a “mentor” figure in Peacemaker, a minor DC hero notable for fighting evil with a bucket on his head. They at least updated him. By taking off the bucket. Which was a good start. Bucket.

So: we have a screenwriter writing a story about a Mentor Figure tutoring the Chosen One on his Hero’s Journey.

Ugh.

Look, I’m prejudiced. With a few exceptions, when a comic book writer is a fancy-pants Hollywood screenwriter, I just go in prejudiced. Is it as bad a flare-up for my prejudices as, say, when a wannabe comic tries to look like bad manga? No, not even close—- but I have a good sized chip on my shoulder. I have this irrational thing of...

“You’re not worthy of serious attention. This would be a nice place if it weren’t for you tourists. Fucking tourists!”

How crazy is that?? How many screenwriters do I know that are huge comic fans? How are they “tourists?” It’s completely nuts.

Bucket.

There are these screenwriters who sold a movie version of their Oni comic in April 2008; the comic comes out in an unspecified date in 2009. And I read that story, and I know and remember the name of their comic so I can specifically not buy it when it comes out. I’m THAT prejudiced! Why? Maybe they’re good and decent people who love comics more than any of us.

Why am I the petty and angry guy on the Internet? Is it resentment? Is it pettiness? Maybe it's all those things. Maybe I'm a bad person. I don't know exactly what it is.

I think for some fans, Senor Fancypants makes their delusional fantasies that they’ll somehow magically wind up writing IRON MAN that much more improbable. But I honestly don’t think that’s what it is for me. I really, truly don’t.

Marvel editors have argued in the past, something like “These guys really know story structure more than someone who just read comics.” But that ignores every single successful mainstream creator in comics right now, the majority of whom came from independent comics, smaller venues, clawed their way up. People for whom comics weren’t Plan B.

But: does that matter? Well, no, in the abstract, logically speaking: no.

Or I guess I always have the suspicion of … like when you hear someone go “I’m going to come at science fiction fresh because I’m not a sci-fi nerd. So, my story’s going to be about a spaceship where the computer in charge of the spaceship—get this—it goes insane.” I trust a native to know what’s tiresome and know what’s surprising and entertaining. But: again, that’s based on the faulty assumption that these guys aren’t fans themselves, so...

So: how crazy does this all sound? Hello, crazy. I know this prejudice is crazy; if it weren’t crazy, I wouldn’t call it a “prejudice.” I just know I have it and I should be honest about it. I think it’s important to have some degree of self-knowledge. For example, I know, I am absolutely certain, about myself that if I were ever a puppeteer, if I ever worked with puppets, I’d build my puppet with a puppet penis, but then I’d put pants on my puppet, right? Like, human pants, that would always be on my puppet, so no one watching would guess that my puppet had a penis. That way, if they ever fired me, I’d be able to pull down my puppet’s pants and scream “Eat this, Jim Henson!” I know that about myself, and I think it’s important to have that self-knowledge.

Anyways, it’s not like BLUE BEETLE should be congratulated for its clichés either. Watching some screenwriter fill out a Syd Field crossword puzzle is the opposite of entertainment. 34 across: “hero finds companions” (That’d be issue #9). 14 down: “mentor figure/guide died / gets injured and can’t accompany hero on final mission” (There’s issue #20). 18 across: Thing that erupts from my butt, four letters. Nor is the fact that each of these events is handled in a completely perfunctory way-- that the companions (a hacker duo, ala Mr. Ram Ridley from the Mark Gruenwald CAPTAIN AMERICA run) end up being insignificant to the story; that the mentor is "taken off the board" in some dull crossover with the SINESTRO WAR-- to the book's credit, no.

Bucket.

 

On the Shark (and over again)

At the conclusion of last season of BATTLESTAR GALACTICA, I had thought there was something wrong. I wasn't entirely sure what, precisely, the mistake was, but I felt there was one going on.

I've watched all of this season's BATTLESTAR, and I'm fairly certain I didn't really enjoy almost any episode. Moments from episodes, yes, some clever bits of plotting or little twist on characterization, or whatever -- but not a whole entire episode from start to finish.

As I was was taking my shower tonight (washing my birthday suit, as Tzipora put it, har), I think I figured out what it was.

[Clearly, there's going to be SPOILERS at some point after this, and, though I haven't yet typed it, I'm fairly certain I am going to COMPLETELY SPOIL the end of this season of BATTLESTAR. Please turn away now)

After 9/11, they declared irony dead. And, I think that a lot of people, even if they didn't actually agree with that, at least understood it. The wound was too fresh, too near.

But allegory never dies, and what was that first season or two of BATTLESTAR except allegory-a-go-go?

This is the beauty thing about Science Fiction -- it can help us sort out how we feel about Today's Burning Issues, with out actually directly confronting them. Heck, a lot of the time I'm not even fully certain that SF writers fully even understand themselves what they're talking about, y'know?

Much like STAR TREK before it (in most every incarnation... well, maybe not VOYAGER), BATTLESTAR has confronted a lot of our own feelings and concerns -- mostly about war, and the inhumanity it can engender -- and it usually succeeded the best at that when it did it at right angles. How to you feel about terrorism and suicide bombing when "you" are the repressed people, that kind of thing, right?

Its a show that made you think, and made you feel, and, once it was the best show on television.

But this entire season... well it (largely) stopped being about Allegory, and stopped being about Survival, really -- and started being about the Mythology of the show instead.

From the moment that the (nearly) Final Four were revealed that's pretty much became what the show was ABOUT -- what will they do? Will they help or hinder getting to Earth? What will the other Cylons do? and so on. We've had Civil War among the Cylons, but over things largely sub rosa to the audience -- I'm not at all sure why this group went this direction and that group went that way.

And maybe that's intended as Allegory, I don't know -- certainly Iraq has broken into Civil War -- but if so it doesn't work for Four Words that are in the opening title sequence each and every week: They. Have. A. Plan. "They" implies a certain amount of collective imperative amongst the Cylons, and certainly the various factions in Iraq don't seem to have the same thing.

I've been wondering about this "plan" for a real long time, because it hasn't seemed to be in play for a while. Sure they have 12 or 16 episodes (or whatever) left to try and massage it all together, and lord knows that LOST makes it look like plan-less seasons can be hand-waved away.

At the end of the day, I'm not at all sure if I care one way or another if they find Earth on BATTLESTAR -- or who is alive or in what configuration when they get there; what I was loving was the Allegory and the Mystery of "The Plan" (Much in the same way on LOST, I could really give fuck all about Jack and Sawyer and Kate, really -- what I'm watching for is a good reason for the Polar Bears and Smokey and all of that) -- so to have episode after episode after episode this season to be not about either the Allegory OR the Mystery, but instead to be about Mythology, its lost my interest almost entirely.

See, that's the thing about Science Fiction (whether it is fantastic like STAR TREK, or mundane like X-FILES), most of the time episodes that are "about the show" fail miserably, because that isn't what we watch for. Each show is a little different, of course, some are more about the Allegory as I noted, while others really are about the Characters (think X-FILES, or maybe TWIN PEAKS?); some are about the Situation, while others are about the Science Fiction itself (something I think NEXT GENERATION tended to excel at when it was on-game), but most of the time, really, it isn't the Universe Building that makes you watch. No, in fact, Universe Building should be seamless and background and you shouldn't even realize that's what you're seeing until much later.

I can immediately think of only one partial exception to that "rule", and that's the later sections of DS9, with the Dominion War, but I think that's because 1) the novelty of Universe Building in what had previously been a very Ad Hoc Universe for 20+ years was intriguing, and 2) There was more than one TREK show on at the time, so it didn't seem like that was ALL they were doing.

So that's why I think that BATTLESTAR has "jumped the shark" -- it stopped playing to the strengths that it had, and has become about the Show Itself. As soon as the Cylons were Significant and Important Characters, it gutted much of my interest -- what was intriguing about them is they were anonymous, that they were infinitely replaceable; what kept me watching week after week was the notion that the Cylons DID have a plan, and that all of those endless scenes of Six and Baltar actually were going to add up to something interesting and coherent.

I watched the final episode (for now), and was pretty appalled, because with the revelation that Earth is dead, and everyone Cylon and Human alike being blindsided by this strongly indicates there weren't no plan, or if there was, it was a really stupid plan.

And if that's the case, then why have I been watching all along?

Plus, ugh that last episode just had a badly structured ending. I can't be the only person who, amongst all of the cheering and sobbing with joy, and all of that, thought "Um, not going to send a Raptor down or something?" and I KNEW the place was a wasteland because it just went on and on and on. That last shot of virtually every character wandering around the wreckage looking stricken and stunned was really impressive to look at (made me think of Hitchcock's ROPE, sort of), but it also made me think of, dunno, a photo shoot for a fold out in ENTERTAINMENT WEEKLY or something.

I want to love the show, but I think I don't really care anymore, and that makes me sad.

What do YOU think?

-B

Indiana Jones and the Really Awful Third Act

Nope, no comics review this week -- nothing really struck me at all this week at all, good or bad.

Instead I'm going to go back in time to a week or so ago when I saw INDIANA JONES AND THE KINGDOM OF THE CRYSTAL SKULL.

But let's start in the present day.

I had Ben this morning while Tzipora had a doctor's appointment, and I knew that they had a playdate planned for the afternoon, so I opted to not take him to the park, since then he'd be park-ed out at that point.

So, I thought, let's watch some movies. In fact, let's watch RAIDERS OF THE LOST ARK -- he's been begging for Indy for weeks (which he was, for a lot of that, was calling "Hannah Jones", har!) I was a little tiny bit hesitant because of some of the violence (especially the face melting thing at the end), but he absolutely assured me that he wasn't going to be scared, so I thought, ah what the hell?

He LOVED it. Just freakin' adored it. So all good there.

Then he started begging for more.

"Well, only until your mom gets home, dude -- we WON'T be watching another FULL film"

I opt out of TEMPLE OF DOOM because, really, I think that heart-pulling scene is way too intense for him, so I go for LAST CRUSADE.

We get to the scene in the castle where they reveal the nazis are there, and Ben says to me, SECONDS before Indy's similar line, "Aw, man, Nazis! I HATE those guys!" ("Too true, Ben, too true..."

He was really digging what we watched of LAST CRUSADE (about 3/4s, I think), so I'm going to see if the library has the YOUNG INDY TV series (or whatever the thing was called), since I think he'll dig those too....

Anyway, like I said, he can wait a few years for TEMPLE, and I probably won't be taking him to see the CRYSTAL SKULL, mostly because I am not sure if I could sit through it again.

I saw it bout a week ago with Anina Bennett, at the Castro Theater. MAN is it nice to see a first run film in a gorgeous palace like the Castro -- which is almost ALWAYS a revival house. The place is lovely, and a real joy to see films in. Heck, Jeff Lester got married there, so you know it must be nice!

They've got a Wurlitzer theater organ, which is frickin' awesome-sauce, and the organist is playing his usual medly on 1930's biggest hits, and right before the show is to start, he kicks it over to the Indy theme. DOUBLE-awesome.

Anina tells me that one of the places INDY is showing in Portland is also at a revival theater. I wonder if this is a conscious plan by Lucasfilm (or whoever) to help Revival palaces? If so, give them props, that's a wonderful wonderful thing. There's nothing that beats seeing a period film in a period hall, really.

So, I was feeling the love going in, right? And the movie unfolds adequately -- Indy is feeling his age, but he's discernibly Indy. There are nods to previous continuity, and there are visual cues, and it's working just fine.

But it completely blows it in the third act.

After thinking about it for a while, I think the problem is the complete passivity of Indy in the third act, and, while he's meant to be older and wiser and all that, he uses LESS of his brains than he does in the earlier films.

In RAIDERS, Abner Ravenwood is the one studying the Ark, but it is INDY who puts together the clues to find the thing. In CRUSADE, it is Henry Jones who is the font of Grail Lore, but it is up to Indy to put it all together ("Penitent man, penitent man... IS ON HIS KNEES!") -- but in SKULL once they rescue Oxley, Oxley does all of the work, even showing Indy what to press and how and whatnot.

Further, WAY too many characters at the end, none of whom are really doing a thing (Triple-cross guy really only succeeds in making the commies look absolutely incompetent, rather than moving the plot along), and while the idea of a lost family could have possibly been interesting, Indy and Marion have very little chemistry in their 60s (or whatever), making that last scene feel tacked on and gaggy.

I didn't have a lot of problem with Old Indy, really; although he might have broken a hip in there, I was fine with transferring at least some of the action over to "Mutt" ("We called the dog Indy...") -- but there's no reason that Indy shouldn't have used his BRAIN and TRAINING a whole lot more in the third act. He didn't seem to have a thing to do in the end of his own movie!

At the end of the film, I walked out thinking EH. Here's hoping that maybe it's a reverse-STAR TREK film thing, where the odd # ones are the good ones...

What did YOU think?

-B

Jog's Frogger: 6/11

B.P.R.D.: War on Frogs #1:

This is the first of a planned four B.P.R.D. specials to spin out of a two-part story that ran in the MySpace version of Dark Horse Presents, although I wouldn't get too concerned about accessibility; right now they seem connected in concept only, all of them being set a few years back in the midst of the Bureau's war with the frog monsters. Also notable is the lack of a writing credit for creator Mike Mignola - I presume this series-within-the-series will be something of a showcase for frequent co-writer John Arcudi.

As such, it's a little disconcerting that this comic reminds me of nothing more than a typical Hellboy short, albeit with much of Mignola's flavor replaced by blander superheroish action stuff. Just as the stereotypical Hellboy tale often begins with someone (maybe Kate Corrigan) filling the title character in on whatever odd myth or fable will be at play, this issue sees someone (definitely Kate Corrigan) discussing a load of information with Abe Sapien. Except, here it's a blob of backstory as to prior Hellboy and B.P.R.D. plotlines, indelicately synopsizing Seed of Destruction and the Bureau's then-status quo through what amounts to a glorified, comics-format Previously... text box.

Were this a Hellboy short, Our Hero would then probably encounter some strange beings and get into a quippy fight with a monster, the action ending with some funny or poignant moment. Here the two-fisted protagonist is Roger the Homunculus, in the middle of his 'impressionable badass' phase, which I've always felt worked better at the time in contrast to where the character had been earlier in the main series, and, in retrospect, in anticipation of where he's be going.

Taken on its own, as the crux of a one-off issue, it transforms Roger into a rather plain sort of tortured ass-kicker (if always a bit undercut by the whole 'lack of pants' thing), one who'll have a 13-page fight with the monsters at issue -- the remaining transformed Cavendish brothers from that first Hellboy storyline -- and then sort of feel bad as he blasts them down to bones, since he's kind of a monster too yet responds to love and etc. etc.

It's something that's implicit to the Hellboy concept, in that Hellboy is a classic type of monster superhero, doing good while chafing against his nature - Mignola starts from there, and adds his particular fondness for ancient lore and tales, eventually bolstered by a sprawling cast of characters (and, obviously, his distinctive art). All this story does is state the obvious, with a blander lead character, and a trust in franchise background replacing folkloric fusion. It reads like a fill-in that's done some time in the drawer, since it's indistinct enough to plug in whenever.

Consequently, all this issue has going for it is the addition of longtime Marvel hand Herb Trimpe to the art team, with regular artist Guy Davis serving as inker. I can't even remember the last time Davis inked someone else's pencils, but here he seems pretty assertive; the monster designs in particular retain a lot of his style, although I suspect Trimpe may have been working toward a sort of visual continuity himself. The two mix fairly well, teasing out a little more of the EC horror influence that always kind of lurked around in Trimpe's Marvel work. I like those two panels above, with the inky dive in the first and the hanging bones in the second.

But Trimpe's Roger is more a muscular hero type, and his action pages are as chunky and straightforward as a slugfest can be - I suppose it could be that the entire issue is meant as a homage to a certain brand of old-school, no-fuss superheroic throwdown comic, heavy exposition and all. That wouldn't make it more entertaining for me, just a little more explicable - and there's already explanation enough in its merely being Hellboy, sans spice.

Still, that art's kind of endearing -- I had a pretty good laugh at one panel where Trimpe draws Roger's ass crack as a single vertical line, after which I started feeling like I was unconsciously stretching a bit much to derive entertainment from this thing -- so it's EH by the skin of its teeth.

Batman Eats Beignets!: Douglas stares blankly at TRINITY #1 for a while

Well, this is frustrating. Kurt Busiek usually pulls off really good opening sequences--the first issue of Thunderbolts (his previous extended collaboration with Mark Bagley) was a deceptively straightforward-looking story with a killer revelation/cliffhanger at the end, and after he noted that JLA: Syndicate Rules would provide some backstory for Trinity, I read it and enjoyed the opening chapter's everything-bad-is-good mayhem a lot. And I know (from having interviewed him for PW Comics Week about it) that Trinity is meant to be pretty formally ambitious; I really like his idea that it's constructed as "a hybrid between a traditional comic book and a classic continuity Sunday page." So it's strange to see this 1000-plus-page story begin with an issue this bland and groggy. What we get is three pages of cosmic mysteriousness (cf. the first two pages of 52 #1 and the first page of DC Universe 0), followed by an extended scene of Superman, Batman and Wonder Woman's civilian identities eating breakfast and chatting about having had weird dreams lately. The obligatory action sequence is the Flash and his kids fighting Clayface, because... an action sequence is obligatory, and no other good reason, as far as I can tell. At the end, something blows up near Superman. More intriguing things than that have happened to me on the way to the comics shop. This reads like a character-driven story, and Busiek's got a convincing sense of all three principals' voices (although I can't quite hear Bruce Wayne saying "Glad you could make it, buddy!")--but the characters don't actually drive the story anywhere in particular. Bagley's art is perfectly solid; his storytelling instincts are as good as ever, although he really hasn't got much of a handle on Batman or Diana Prince yet. As Brian noted, the lead feature doesn't stumble, but it plods and dawdles where it needs to fly.

The backup, though, is a pretty severe mess. It pretty much spells out the fact that it's Establishing a Premise: our bad guys for the series are going to be Morgaine le Fay (I don't know if I can take a whole year of dialogue like "By Accolon's blood! You have some small wisdom, cur--but you court infinite pain by insulting the witch-queen of Camelot"), Despero, and a new character called Enigma who talks like a cross between Spider-Man and Mojo Jojo. There's a new character called Konvikt whose dialogue seems to have been ported over from a Bill Mantlo-era issue of The Incredible Hulk. And the Big Three represent the major arcana of Justice, the Devil and Strength, fancy that. The one intriguing page is a variation on Geoff Johns' "coming attractions" trick: a flash of a possible future involving Green Arrow, Ragman (and... Ragboy?) and a cig-smoking Lois Lane. Mostly, though, there's so much bulky expository dialogue it hurts.

I can't help but compare this to the first issue of 52: a densely packed tour of a world of wonders that reintroduced half a dozen characters, established a couple of big mysteries, and ended on a relatively low-key moment--Charlie turning the Question-signal on Montoya and asking "are you ready?"--that was still an omigod-what-happens-next hook. The beginning of Trinity, unfortunately, is pretty much Eh. I've got enough faith based on Busiek and Bagley's history, individually and together--and I miss having a book I looked forward to every week enough--that I'm going to keep reading for a few more weeks to see if it picks up, but this isn't an auspicious beginning.

BONUS QUESTION ABOUT SECRET INVASION #3 THAT I'D APPRECIATE IF SOMEBODY COULD CLARIFY: I may have missed a crucial tie-in or something, but the last time we saw the Helicarrier, hadn't it gone into total systems failure over Manhattan? How did it manage to land in the Bermuda Triangle?

Hibbs on TRINITY #1

I'm trying to quit smoking again (third time is the charm?), so forgive me if I write anything that makes no sense -- I'm having a slightly hard time concentrating on anything for longer than, say, 60 seconds or so, and I've got aches all over.

Has to happen, however -- when I come down with Tonsillitis and/or Strep Throat TWICE in like 6 weeks, there's a good sign your body is trying to tell you something.

But that has nothing to do with anything related to comics, so let's talk about TRINITY #1 instead.

Unlike COUNTDOWN #1, er, #51, which after reading it was clear was really really bad, and probably wouldn't get any better TRINITY is decently solid superhero material -- nothing exceptionally wonderful, but nothing offensively poor either. In the best possible sense of the word, this is journeyman material, probably pretty close to exactly the same level material that got your reading comics in the first place.

It won't cure cancer (or win an Eisner!), but there are far worse comics you could waste your time and money with; and it gives you everything you need to know to get what's going on (though the gag of not mentioning "Enigma"'s name in the back half was pretty annoying), which, in 2008, puts it way ahead of almost all of it's contemporaries. So, I'm going to go with a low GOOD.

What did YOU think?

-B

Abhay Titles a Blog Post about Secret Invasion #3

So: where were we...? Secret Invasion #3-- the penultimate issue to the halfway point. How exciting!

To date, there has been absolutely no explanation to the question that keeps nagging at me: why would anyone go to a restaurant called Hell's Kitchen and then complain that their food's taking too long? Didn't you watch the previous seasons of the show? But week after week, that restaurant fills up wtih people shocked-- SHOCKED!-- that the food isn't very good. It's in its, like, third or fourth season. What are those whiny people complaining about? Scream at them, Gordon Ramsey. Scream at them...

I wouldn't say I'm losing interest in Secret Invasion, but...

So far in this series, about twenty minutes have gone by. It's been an eventful twenty minutes-- but if the superheros ever break for lunch, their lunch break could very well take 8 issues. 12, if they eat at the California Pizza Kitchen. 6 issues of Wolverine going into a Berzerker Rage saying "How long does it take these people to make a Caesar Salad? If it takes them this long to make a Caesar Salad-- are the people who order pizza waiting all day? How long do these other assholes wait? I wonder if anyone has ever died waiting for a Chicken Fajita Pizza. What a horrible sounding pizza. How is that progress? That's not progress. I bet if you showed a Chicken Fajita pizza to one of my ancestors, they'd cry. This entire food experience is disappointing my ancestors." Berzerker Rage!

I once wrote to the California Pizza Kitchen, accusing their Fettucini Alfredo of causing me feelings of depression and sadness. You know: I was bored. Anyways: they never wrote back to address the depression or sadness I'd accused the Garlic Cream Sauce of having caused-- instead, they just sent me coupons for more food. I really think there's a metaphor there for, like, our entire way of life, man. But I guess that doesn't really have anything to do with Secret Invasion.

As I was saying, Hell's Kitchen is a reality television show in which a pudgy, sassy child-molesty-looking guy and a pudgy, sassy, yelling/crying lady compete to be the best chef, and the best part is the end of the episode when show host Gordon Ramsey kicks someone out of the kitchen and their photograph bursts into flame. It's what I'm waiting for the entire episode-- I know it's going to happen, and when it finally does happen, that's the moment of satisfaction that keeps me coming back, I think.

Or there's a show called House about a sassy doctor - the tension builds the entire episode until the sassy doctor figures out how to cure the sicko-of-the week. That's the moment of satisfaction for House. Or if you enjoy politics-- we're all waiting for Hillary Clinton to show up at the Democratic Convention with dynamite strapped to her pantsuit, demanding that we name her Emperor of Pretty. We all see it coming-- it's the only way it can end-- it's the way we all want it to end. Sass-ily!

So: What are we waiting to see happen for Secret Invasion?

With the DC crossovers-- Final Crisis and Infinite Crisis both had the same thing going on: buy this crossover so you can find out what this crossover is about. At the beginning of both of those, it's entirely inscrutable what the hell the story was / is going to be about. DC fans pay for the privilege of finding out what they're paying for-- the moment of ultimate satisfaction, the happy ending , is when they tell you what the point of what they sold you is.

But Secret Invasion... The comic is titled "Secret Invasion"-- are fans waiting to see how the invasion gets repelled? That doesn't sound like much. If you look at 9/11, people sure seemed to want revenge after that day, no matter how ill-advised-- just surviving an incident usually isn't enough for the narrative people want to tell themselves. So: will people want to see the Marvel Superheros get revenge for the invasion? Do they want to see the Marvel Superheros invade a completely unrelated alien race that wasn't really involved in the invasion? Or do fans want to see the invasion succeed and Skrulls taking over the Earth? There's no particular bad guy that the fans are being asked to hate. The Skrulls so far are literally faceless.

But maybe that changes here so-- time to read the issue: AFTER READING THE FIRST PAGE OF THE THIRD ISSUE:

The first page is a Dramatis Personae page, identifying the name and appearance of a number of characters.

And wow: I don't recognize half of these characters. There's a character called Stature? ... She get really tall, I presume? There's a character called Wiccan, but it's a guy and not a pudgy lesbian. Annex? His power is to be slightly nicer and newer than the rest of the superheros...? Melee, Sunstreak, Gorilla Girl...? Red Nine, Proton, Batwing, Prodigy, Geiger... Geiger?! Gauntlet? Is he unnaturally good at the video-game Gauntlet? Does he team up with Rampage or Paperboy? That'd be a helpful power, if you were short on quarters.

It's like they gave names to those little tiny characters you see floating around in the background of some DC crossover, after George Perez had too many cups of coffee, and let them into the Marvel Universe. Let DC have the coffee people! AFTER READING THE ENTIRE ISSUE:

What just happened to this comic?

In this issue: all of the Marvel superheros you know and like go away for 22 pages, and, like, these other characters I've never heard of come along instead. The big, hyped-up summer crossover series just put an issue-long spotlight on Geiger and Friends...!

And then Nick Fury shows up at the end, but with these other D-List characters I've never seen before, who...

I think this comic just turned into the Skrulls versus a mid-1990's Image comic! Nick Fury has a gun so plainly about compensating for a small penis-- that gun would make Codename Strykeforce blush. And there's a minority lady, a lady with a robot hand, a guy with his shirt off, Dave Navarro holding a chain, a little kid-- the Marvel universe just got invaded by the 5000th WildC.A.Ts revamp.

Chap Yaep's going to sue somebody.

Seriously though: who are any of the characters in this comic book? ... Maybe this isn't a valid thing to say, but: What happened to Spiderman or the Wolverine? Didn't Marvel used to publish comics with Spiderman or the Wolverine in them? (Though god, speaking of which-- I've been following Spiderman for a couple issues just because I like Marcos Martin's art. The writing though... Jesus Christ! Is that, like-- why is Marvel... Did someone lose a bet?)

I suppose Marvel wants fan reaction to focus on the Iron Man scene, in which it is teased that Iron Man might be a little green man. But... come on: they're not revealing that Iron Man's a little green man a month after his movie comes out. It's just not plausible. What's more interesting is that Iron Man brings the number of characters with a moustache in this comic book to a total of five. Five men with moustaches. One girl who looks like she waxes it... I went to a party once where there was a girl with a moustache. She didn't wax it, and it'd actually grown into, like... like, a full-blown moustache. Regular girl, a little thick, and a moustache. Never occurred to her to wax it. It really blew my mind. Anyways, five moustaches in a single, non-period-piece comic book? That's something, at least. Maybe that's where Secret Invasion is headed-- towards an invasion of guys offering moustache rides? I for one welcome the Mighty Marvel Moustache Rides!

My favorite character I've never heard of before and don't care anything about is definitely Annex. FYI. I hope Hulkamaniac survives though. Or that other character... with the hair...? Who ... seems like he likes good more than he likes evil. I hope he wins in the end. I'm rooting for that guy. Granted, Final Crisis revolves around Terrible Turpin, but... I prefer a DC comic about obscure minor DC characters . Personally, I like the Marvel A-list and the DC D-List, and I don't like the Marvel D-List or the DC A-List. Maybe I'm weird that way, though...

Yeah, nothing really happens in this one. Here's the plot summary for this issue: "Nick Fury shows up." That's about all that happens. I understand why it's plotted this way-- they wanted the issue to be yet another "shit hits the fan" issue, showing how overwhelmingly the Skrulls are winning up until the Nick Fury arrival which they end on. They want to show how the Skrulls really had this invasion planned out, and how it would have worked but for ______. But 9 pages of Skrulls beating up D-listers...? I suspect they've overestimated their audience's patience on this one. Given how little "happened" last issue, and again this issue... I would be surprised if most fans are okay with the pacing... I would guess that'll be the focus of fan reaction far moreso than reacting to that lame Iron Man scene.

I like how a Marvel comic has an advertisement for Batman in it. There are two ads of the Incredible Hulk encouraging an aging douchebag to do his laundry or something. I don't really understand those. For example, why is the aging douchebag wearing that awful belt? Am I right? He's wearing a gray shirt and gray pants, with a gray belt and a gray jacket... Did someone boring die? How about that men's fashion, huh?

Oh, and speaking of douchebags: there's a giant closeup photo of Will Smith smirking on the back of the comic. It's advertising a movie or something, but really, it's only a matter of years before photographs of Will Smith smirking are placed strategically throughout this country just to numb and placate the public. They'll drop photos of Will Smith smirking down onto our food riots to calm us all down. I'm expecting the food riots in November incidentally-- high price of heating during the winter, $80 a gallon gas by then, truckers striking, banking crises, mothers abandoning their babies, nature reclaiming the cities, a madman rising in the East. Basically: photo of Will Smith on the back cover of Secret Invasion #3 reminds me of a rapidly impending apocalypse. But photos of Will Smith have been doing that for me since the music video for Miami... humanity muddles through, I guess.

Also: the Vision gets his head blown off, which would be moving if I knew he was alive before this comic. Didn't he get killed already? I thought that character was dead...

So: that wraps the issue. The plot has advanced another 10 minutes, which-- if the life expectancy of the average American is 77.8 years, assuming this pacing holds, according to my rough calculations, one human lifetime is the equivalent of 408,968 issues of Secret Invasion. A comic telling the story of a single human life at this rate would thus take 34,080 years to be published. Not including annuals.

I hope next issue has the for-real Marvel superheros in it, though. I prefer them.

Those Old-Time Haunts: Jog on the vast, Polyphemus-like and loathsome of 6/4

Haunt of Horror: Lovecraft #1 (of 3):

Back in 2006, Marvel put out a three-issue miniseries titled Haunt of Horror: Edgar Allan Poe. It was an odd project for the publisher, reviving the brand of a mid-'70s line of digests and magazines as a literary adaptation showcase for veteran artist Richard Corben. It was all in b&w, perhaps to better evoke the feel of old horror magazines; certainly the stories hearkened back to the short shockers through which some memorable stylists thrived, not least among them Corben himself (though he did much color work at the time too).

Yet each tale was also helpfully followed by its prose or verse original, loose as the adaptation might have been - it certainly made for easier comparison, and maybe a touch of added literary heft. I recall the pamphlet release being timed out so that a hardcover collection could be on bookstore shelves in time for Halloween; I guess that plan worked, since here's the sequel, with what looks to be the same release pattern.

I'm pretty glad. Corben has certainly done some rewarding work in the confines of preexisting series -- I really liked his art on The Punisher: The End and Hellboy: Makoma, or, A Tale Told by a Mummy in the New York City Explorers' Club on August 16, 1993, and especially Vertigo's first American Splendor series -- but he seemed most at ease with the Poe material, and the various short stories from his issue of DC's lamented Solo (#2).

Granted, this new series -- 25 pages of comics this issue, with 7 pages of text, no ads, $3.99 -- marks something of a departure from even those two, in that Corben is now doing all the writing by himself too (with Jeff Eckleberry on letters), adapting the story Dagon and two selections from The Fungi from Yuggoth (Recognition and A Memory). I suspect that it's Corben's visuals that'll continue to attract the most attention.

This isn't quite the best work of Corben's I've seen of late. Which means there's still some great bits - the partial coloring on the front and back covers is nicely striking, the big monster close-ups land with some impact, and there's a fine, rather understated sequence with a man catching fire while atop a horse that I really liked. Those Corben facial expressions always raise a smile too.

But several pages seem less atmospheric than sparse - the artist's conversion of the inky marsh of Lovecraft's Dagon to a beach of white mist and matching overcast skies seems less "the unutterable hideousness that can dwell in absolute silence and barren immensity" than a matter of convenience, particularly when the text is right there to establish the choking intoxication that rises with Lovecraft's oceanic rot, something you'd expect Corben's pulsing style to tackle with glee. Yet there's more restraint than expected in here, replacing Lovecraft's emphasis on place with vivid focusing events -- creatures dancing, monsters looming -- that draw Corben's art out into more gnarled detail.

Indeed, Corben's Dagon adaptation generally seems caught between preserving Lovecraft's hallucinogenic account of ancient creatures seething below humankind's warmaking and providing a more action-focused comic experience, filled with human sacrifice and undulating hordes. Lovecraft miscellany of a sort, though I'm no expert as to where Corben might be drawing from. His emphasis on events is strong enough that his narrator seems far more beleaguered than Lovecraft's humored morphine addict, which makes the adaptation's concluding nod to suicide-by-vision (love the hand barely creeping in from off-panel) seem inauthentic.

Yet, just as with the Poe project, Corben is better with less detailed source material. Recognition makes for an easy transformation into just the type of fevered morality play that a magazine like Haunt of Horror might specialize in, even as the groaning faces of Corben's trees gradually give way to a fight in gray & white murk. And A Memory benefits from a full transformation into a swords 'n witchery saga of good old atavistic guilt, shock ending definitely included!

A curious series, even on the second go-around, and certainly not for every Marvel reader. Or every Lovecraft reader, I bet. It's mainly for Richard Corben admirers, and/or those happy to relive the twisting pace of older, shorter horror comics, and the ways they might absorb even earlier horrors into their being. As luck would have it, that accounts for me, so I'll call it GOOD.

Let's Break Out The Booze and Have A Ball: Diana Slays A Giant, 5/28

You know, there are times I recall - quite clearly - how excited X-Men readers were at the news that Joss Whedon would be succeeding Grant Morrison on NEW X-MEN. Granted, that's not exactly how it went down, but thematically, ASTONISHING X-MEN was very much the next chapter in the story Morrison had started. And Whedon's run had plenty of high points: Colossus' comeback was simple and touching, "Torn" was one of the best team-wrecking exercises I've read, and Whedon's characterization was spot-on for his entire team. And now here we are, at the end of a twenty-five issue run, precisely four years to the week that ASTONISHING X-MEN #1 came out. I've just finished reading GIANT-SIZE ASTONISHING X-MEN, and I don't want to talk about delays, or continuity issues, or projections regarding the upcoming Ellis run. I want to talk about the story. So, obviously, here be spoilers. It's difficult to avoid comparing ASTONISHING X-MEN and BUFFY THE VAMPIRE SLAYER, despite the fact that it's been done ad nauseum. I'm not suggesting it's a one-for-one analogy, as if to say that Kitty is Buffy and Peter is Angel and so on, but rather that my expectations of the story were based on the typical Whedon season structure: there's a Bigger Picture behind each individual arc and we can't see it until the very end. That's part of what made BUFFY so interesting to me during its early years, that end-point revelation where all the pieces fit together. It's easy to get used to that, to the extent that when the pieces stopped fitting together in the series' later years? Diana smash.

But what happens if the pieces fit, and the Bigger Picture just isn't compelling? Well, you get GIANT-SIZE ASTONISHING X-MEN.

Here's the thing: on a purely technical level, GIANT-SIZE ASTONISHING X-MEN does what it's supposed to do - we get callbacks to earlier emotional points (that last shot of Peter with his hand on his chest), we get the Chekhov principle where various guns introduced in earlier acts go off (the Sentinel from "Dangerous", the end of Hisako's rite of passage, the "truth" about Abby Brand). But it's all so underwhelming, not very "Giant-Size" at all. Everything more or less adds up but the sum just doesn't impress.

Well, that's not quite true, is it? Because Danger just disappears after an obligatory cameo, and Cassandra Nova is presumably still on the loose, and Kitty Pryde is written off in an incredibly open-ended way... I'd think it was all set-up for the next writer, but Warren Ellis doesn't have the best track record for picking up where his predecessors leave off, and even if he did, there's more set-up here than closure.

And on top of that? It's not even good set-up. Kitty is written out in one of the most contrived, convoluted scenarios I've ever seen, with some technobabble about being fused to a giant bullet, the sort of scenario that pulls you right out of the story because it doesn't make any kind of sense. What's worse, Whedon falls into the same trap that's made Joe Quesada's career of late, as once again "magic" proves to be the bane of storytelling. Shockingly, Dr. Strange fubars the juju and everyone drops into a fantasy sequence that would've been effective if it had meant the return of Cassandra, but ends up being backlash because the Retaliator is magically shielded. Somehow. In a way that may or may not have something to do with Illyana Rasputin. This is the point where I just shrug my shoulders and move on.

So here we are, after four years of waiting for the story to play itself out. Was it worth it? Not really, no. ASTONISHING X-MEN turned out to be an OKAY run with some VERY GOOD moments and an EH finish, but sadly, I don't think it ever went farther than that.

Swiss time running out: Douglas quick-hits some pamphlets of 5/29

Once again, the SavCrit hive-mind has failed to cohere. I tried to avoid spoilers this time, so no cut... FINAL CRISIS #1: No, it's not a slam-bang opener like the first World War Hulk or Infinite Crisis or Secret Invasion; nobody punches anybody through a building. The tone is more of a slow slide into hell, the tipping point where the whole system becomes too badly screwed up to salvage. Morrison's described FINAL CRISIS as a take on the eschatology of this cultural moment, which seems about right. It's also true that the character who gets killed doesn't get a heroic exit, or much dramatic context for it: this is about a world where all it takes is some stupid with a flare gun to ruin everything. The story's full of stuff that rewards repeated looks and consideration, and it keeps circling back to the distinctions between gods and men, between enormous powers and the people they crush for sport or advantage. (The missing kids aren't just smart, they're poor, and I bet that's significant.) I pretty much loved all of it except for the tedious scene with the Monitors--which is, I think, the only part whose sense is directly contingent on Countdown. Jones and Sinclair's artwork is exquisite, too: body language, details of color (the rippling water reflecting the red sky!)... This isn't quite what I was expecting, but after a few readings, I'm finding it Very Good indeed. (I've annotated it at length over here.)

BATMAN #677: Wow. Drastically altering the premise of a series in the space of eight pages or so is a pretty impressive trick; when that series is Batman, it's really impressive, and I got a nice solid jolt from the plot twist this issue, even though it can't be entirely what it seems. Very Good, in a distinctly different way, although I agree with other people that Tony Daniel's artwork isn't quite working here--I don't know if the problem is his basic approach so much as that Morrison doesn't seem to be writing for him the way that he's writing for Jones and Quitely.

ALL STAR SUPERMAN #11: And, weirdly, I thought this one was just Good, and that's following on the heels of last issue, which was my favorite superhero comic I've read all year. Solaris never really seems like much of a threat, or even like much of an entity, and the overarching plot of the series barely advances--Morrison spends too much of the issue going for cute lines and throwaway gags that don't add up to much. Hard to complain too much when Quitely's this on point, though, and I imagine it'll read differently after next issue, too.

ACTION COMICS #865: Blatantly a breather-between-arcs issue, but a pretty Good one, with the best work I've seen from Jesus Merino; I really like his fine-line/ink-wash technique on the flashback sequences. A neat little premise, too: the Toyman tells us his side of the story and explains his tragic history and his motivations--and he's so delusional that even the tragic history is almost completely lies. Also, that's a fine cover by Kevin Maguire, but it's too bad Maguire drew a totally different version of the character than Merino did.

NEW AVENGERS #41: I have no idea if it's the case or not, but I can imagine that the breakdown for Secret Invasion's story distribution between Bendis's three series allotted one significant event per issue, and this issue's was "Ka-Zar explains what happened in the Savage Land sequence early on in New Avengers, from his perspective." The problem is that that's only a few pages worth of exposition, and the rest of this issue seems like marking time: wasting lots of cycles deferring the cliffhanger until the end, and repeating stuff we've already seen in Secret Invasion #2. And as classically jungle-hero as Billy Tan's Ka-Zar and Shanna look, his Spider-Man seems really off. Eh.

DAREDEVIL #107: It's mighty Good to see the Brubaker/Rucka/Lark/Gaudiano Gotham Central team working together again, and they're clicking just like they always did: crime story/ensemble soap opera is a mode that fits them well. There's a lot of character business packed in here, though, including the idea Brubaker's been playing with that Matt is in really terrible psychological shape and not really in condition to deal with the A-plot. Still, the "save the bad guy from being executed for crimes he confessed to but didn't actually commit" gambit is maybe a little too familiar, especially after that last arc with Melvin in it. If I'm reading it correctly, the guy Matt's going to be defending in this story is in fact a disbarred lawyer--although that's only mentioned in a single panel, and you'd think it'd be a bigger plot point.