Through early morning fog I see: Graeme looks @Love.

While reading it, I was trying to work out just what it was about ARMY@LOVE: THE HOT ZONE that made me feel as if it was the work of the 1970s, instead of contemporary times. Just what was it that made me think that it belonged to an era of M*A*S*H and Kurt Vonnegut and Terry Southern (As much as I am fans of them all? Well, maybe not a massive fan of M*A*S*H, but once Radar left, it was all downhill for me)? And then I got to the scene where a hippie directs a missile strike by playing his guitar in a suitably virtuoso manner, and I thought, well, yeah. It's that kind of thing.

Not that Rick Veitch doesn't try and make it seem more of the moment. Everyone has cell-phones, after all, and there are allusions to contemporary military scandals. But overall, it's not only the storytelling - Veitch's artwork, especially with the inking from Gary Erskine (who kind of brought a similar effect to Chris Weston's art in The Filth, way back when), flashes back to 1960s and '70s comics in linework and the slight inhumanity of its characters - but the subjects of the story that feel as if they're from thirty years ago. Extramarital affairs and finding black humor in both corporate America and the horror of war feels like something that would've had the housewifes and headshops of the past chattering, especially with the sensationalistic treatment that they're given in this book. Shakedown 1979 indeed.

This isn't necessarily a bad thing, of course; sure, this book is more "Britannia Hospital" than "O, Lucky Man", but I couldn't quite shake the feeling that a younger writer wouldn't have been able to write a war satire book with as much heart as this, thanks to a surplus of defensive irony or desire for distance (Is that a blanket statement akin to the "all young'uns can't write stories these days" charge against Heidi? Sorry). I'm somewhat surprised by the amount of excited pull-quotes on the (nicely-designed) covers - This really doesn't seem much better than just Okay to me, to be honest - but there's something to this book, as dated and Alan Alda-friendly as it may be.

Mutatis Mutandis: Diana Talks About X-Books, 10/10

With the recent release of X-FACTOR #24, all X-books participating in the upcoming "Messiah Complex" crossover have now wrapped up their pre-existing storylines (with the possible exception of NEW X-MEN, which began a new two-parter last month). I thought this would be a proper time to look at where the line might be headed, and where it's been - as most of you probably know, this is hardly the first time this particular franchise has been revamped. What can we expect of the post-"Messiah Complex" status quo? Officially, the last X-Men relaunch was May 2004's "Reload". Grant Morrison had left NEW X-MEN, and whether you agreed with his creative decisions or not, there's no question that he had set the agenda for the entire line - everyone from Chuck Austen to Grandpa X himself (Claremont) were taking cues from Morrison's series. His departure seemed to send editor Mike Marts and company into a crazed tailspin, because some pretty embarrassing fubars started emerging across the line (The Xorn Identity arguably being the most deserving of the Sarah Silverman Award for Most Egregarious Failure To Amuse).

In hindsight, I think that "Reload" is best defined by two key aspects. First, there was a serious downgrade in the talent pool: what actually happened when Morrison left was not so much a relaunch but an extended round of musical chairs. Claremont replaced Austen, Austen replaced Claremont. Obviously, their respective books were transformed accordingly - suddenly UNCANNY X-MEN was all about Psylocke, Savior of the Universe, while X-MEN degenerated into a sex-obsessed nightmare soap opera (I leave the driving of the coffin nails to a greater critic than I). Now, in fairness, we did get Joss Whedon out of the deal, and he did hit the ground running, but I think that, even in those early months of his run, ASTONISHING X-MEN was perceived less as part of a line and more as an individual entity, neither incorporating nor dictating plot elements. What this meant, ultimately, was that ASTONISHING X-MEN, UNCANNY X-MEN and X-MEN were all pretty much doing their own thing, with little correlation between the series. Now, some people saw this as a positive thing (myself included): why, we reasoned, would we want to see Joss Whedon saddled with the fallout of Claremont's weird BDSM fetish? Or, conversely, could we trust Chuck Austen to do justice to Cassandra Nova? Probably not.

And while all this was going on in the core books, the satellite titles weren't doing so well either: Judd Winick had jumped to DC a year earlier, but "Reload" marked the end of his pre-written scripts for EXILES. Fans of the series suffered through a six-month Chuck Austen interrim before Tony Bedard was assigned the book. Unfortunately, while Bedard had some clever plot concepts, his run never quite gelled with Winick's character-centric approach (and EXILES has the distinction of being the very last Winick book to not just be readable but consistently good). Meanwhile, NEW MUTANTS was cancelled and relaunched as NEW X-MEN: ACADEMY X, with the same characters and the same writing team of Nunzio DeFilippis and Christina Weir; Chris Claremont's EXCALIBUR was pretty much like every Claremont book, pointless and stilted (I still snort at the thought of Patrick Stewart screaming "That so totally hurts!"). Ironically, for a line that centers itself on themes of change and evolution, not much was different once the dust settled.

Which leads me to the second notable aspect of "Reload": the kitchen-sink mentality. As the core books and pre-existing satellite series were working themselves out (or not, in some cases), Marvel unleashed over half a dozen solo books (and miniseries beyond count), such as ROGUE, JUBILEE, NIGHTCRAWLER, DISTRICT X and GAMBIT. Not one of them lasted beyond twelve issues. It's not that they were all terrible, really... they just failed to make a positive (or lasting) impression.

Judged by those standards, I suppose "Reload" can be considered a failure: Peter Milligan's replacement of Chuck Austen only led to mediocrity of a different sort, as the former X-STATIX writer phoned it in like an American Idol fan voting for Sanjaya. None of the "new" books, save ASTONISHING X-MEN, sold respectably on the direct market; nothing particularly inspiring emerged from it; and the X-Men were still in this quasi-fugue state where nobody - readers, writers, artists, editors and even the characters themselves - had any idea what was going on.

But while "Reload" may have been the latest official revamp, the line underwent another creative shakeup last year, ostensibly a delayed response to HOUSE OF M: Ed Brubaker replaced Chris Claremont on UNCANNY X-MEN, booting the latter to the fringes of the franchise, where he can play out his domination fantasies to his heart's content. Mike Carey took over X-MEN, bringing a decidedly unorthodox approach to the construction of his team and the characterization of said team members (the "villains as X-Men" angle has been used before, but I don't think it was ever as interesting as Carey's roster). At first, the three core books were still doing their own thing: Brubaker had a year-long space epic, Carey introduced some new and bizarre villains, and Whedon... well, Whedon's run is really just an echo at this stage, as it was meant to have been wrapped up a long time ago.

But once the new writers got settled in, something started to emerge: a larger storyline, spanning multiple books. Not the old-school style, where certain panels would have footnotes referring you to issues of different series for the rest of the tale, but... well, what we've had over the last six months or so are individual stories in each book that broadly deal with the same theme - the fallout from the Decimation. Granted, it's something that really should've been handled a while ago; part of the inconsistency in the previous configuration was that, since every writer did his own thing and nobody seemed to care about Wanda's magical hijinks, the whole Decimation thing was mostly just name-checked, except for Peter David's X-FACTOR (the only book to directly deal with Decimation-related themes). But now there's a tangible, visible connection between four books - X-FACTOR, UNCANNY X-MEN, X-MEN, and the well-meaning but painfully-miswritten NEW X-MEN - not just in terms of plot but in their shared depictions of the mutant world. Certain characters from one book make guest appearances in another not just to promote connectivity but also to further their own plotlines. I'd argue that this is the most cohesive the core books have been since the Nicieza/Lobdell run in the early '90s (which was really one book split into two monthly series).

In a sense, "Messiah Complex" is emerging almost as a sort of corrective for "Reload": we have an event that's genuinely story-oriented, in that it deals with the realistic fallout of an unrealistic event (personally, I'm finding the reprecussions far more interesting than HOUSE OF M itself, but that's a matter of preference). For once, this doesn't feel like some editorial mandate hammering round pegs into square holes. Structurally, there's a lot of parallelism between the books - fear of the future, the vulnerability of diminished mutants, etc. But more importantly, the participants in the crossover are proven talents, writers who've been responsible for some pretty engaging comics in recent years. It's a simple formula for success; kind of makes you wonder how nobody's figured that out with all the Civil Wars and Crises and such.

Part of why I'm feeling so optimistic about this relaunch also has to do with credibility. I'm at the point where I sort of tune out Quesada's blatherings about how everything Marvel puts out is rilly rilly kewl, but Ed Brubaker killed Captain America (sales stunt or not, it was a ballsy move that he hasn't yet squandered or undermined), and Mike Carey made the Devil sympathetic, and if they tell me "Messiah Complex" is first and foremost a good story, I believe them. Moreover, if they tell me "Messiah Complex" is going to really change things, I'm somewhat interested to see what happens next, all the moreso given the tidbits that have leaked out - EXILES is cancelled, NEW EXCALIBUR goes to Paul Cornell, Warren Ellis takes over ASTONISHING X-MEN... the emphasis, this time around, seems to be on finding suitable writers for the respective books (something tells me Cornell's Britishisms are going to be the tiniest bit more authentic than Claremont's). I can't stress enough how pleased I am at this development: it shows that the administration has indeed learned from past mistakes, and that can only be good for us as readers.

To reel this diatribe back to the relevant comic, X-FACTOR #24 and the Isolationist storyline is actually a perfect example of these positive aspects of "Messiah Complex": on the one hand, it does build on David's previous X-Factor plots (we now know that Josef Huber was foreshadowed months ago, the mysterious "Uber" mentioned by Detective Jamie), but on the other hand, the implications of the Decimation are never far from anyone's mind, and in fact, the Isolationist's plan emerges as a direct result of HOUSE OF M (albeit a delayed one). David has always been very good at threading crossover plotlines through his own work as seamlessly as possible, and that emerges here as well. The characters are dealing with their own issues, but also with the knowledge that their world - the mutant world - is at an end.

The one downside, perhaps, is that - like all the pre-"Messiah Complex" storylines - there's little closure at the arc's end, since it's all set-up for the big crossover (Carey's "Blinded By The Light" is especially guilty of this, as nothing gets resolved at the end of X-MEN #203). But I'm going to hazard a prediction that "Messiah Complex" will be The Crossover That Got It Right; quite possibly the first successful, well-written multi-series epic since "Age of Apocalypse".

Arriving 10/17/2007

Working on TILTING today, little time to pontificate... 30 DAYS OF NIGHT SOURCEBOOK ABYSS #1 (OF 4) AQUAMAN SWORD OF ATLANTIS #57 ARCHIE DOUBLE DIGEST #183 ARMY @ LOVE #8 AVENGERS CLASSIC #5 AWAKENING #2 (OF 10) BATMAN STRIKES #38 BEOWULF #3 BIRDS OF PREY #111 BOYS #11 BRAVE AND THE BOLD #7 CAPTAIN AMERICA #31 CWI CAPTAIN AMERICA CHOSEN #3 (OF 6) CAPTAIN AMERICA CHOSEN 2ND PTG #1 (OF 6) CARTOON NETWORK ACTION PACK #18 CATWOMAN #72 CHECKMATE #19 CONAN #45 CORY DOCTOROWS FUTURISTIC TALES HERE AND NOW #1 (OF 6) COUNTDOWN 28 DEATH OF THE NEW GODS #1 (OF 8) DEVI #14 DMZ #24 ELEPHANTMEN #11 E-MAN DOLLY EX MACHINA #31 FABLES #66 GRIMM FAIRY TALES RETURN TO WONDERLAND #3 (OF 7) HIGHWAYMEN #5 (OF 5) INANNAS TEARS #2 (OF 5) JOHN WOOS SEVEN BROTHERS SERIES 2 #2 JUNGLE GIRL PX ED #2 JUSTICE LEAGUE OF AMERICA #14 KILLING GIRL #3 (OF 5) KNIGHTS OF THE DINNER TABLE #131 LAZARUS #1 (OF 3) MAD CLASSICS #19 MAD MAGAZINE #483 MARVEL ADVENTURES AVENGERS #17 MARVEL ADVENTURES FANTASTIC FOUR #29 MARVEL COMICS PRESENTS #2 MARVEL ILLUSTRATED TREASURE ISLAND #5 (OF 6) MARVEL ZOMBIES 2 #1 (OF 5) METAMORPHO YEAR ONE #2 (OF 6) MIGHTY AVENGERS #5 CWI NEGATIVE BURN #14 NEW EXCALIBUR #24 NICOLAS CAGES VOODOO CHILD TEMPLESMITH COVER #4 PENANCE RELENTLESS #2 (OF 5) POWERS #26 PRIMORDIA #1 (OF 3) PROGRAMME #4 (OF 12) RED SONJA #26 REX MUNDI DH ED #8 RIDE HALLOWEEN SPECIAL ONE SHOT SHADOWPACT #18 SHOJO BEAT NOV 07 VOL 3 #11 SIMPSONS COMICS #135 SKYSCRAPERS OF THE MIDWEST #4 SNAKEWOMAN VOL 2 TALE OF THE SNAKE CHARMER #4 SPIDER-MAN FAMILY #5 STAR TREK YEAR FOUR #4 STARKWEATHER IMMORTAL #1 (OF 4) SUBURBAN GLAMOUR #1 (OF 4) SUPERMAN CONFIDENTIAL #7 SWORD #1 TALES TO DEMOLISH #2 TALES TO DEMOLISH #3 TERROR INC #3 (OF 5) TRAILER PARK OF TERROR COLOR SP #7 ULTIMATE FANTASTIC FOUR #47 ULTIMATE X-MEN #87 UMBRELLA ACADEMY APOCALYPSE SUITE #1 (OF 6) 2ND PTG VAR CVR UMBRELLA ACADEMY APOCALYPSE SUITE #2 (OF 6) VERONICA #184 WITCHBLADE TAKERU MANGA #9 WOLVERINE ORIGINS #18 WONDERLAND #5 X-MEN EMPEROR VULCAN #2 (OF 5) ZIG ZAG #2

Books / Mags / Stuff 52 THE COMPANION TP 52 THE COVERS HC ARMY @ LOVE VOL 1 THE HOT ZONE CLUB TP AWESOME INDIE SPINNER RACK ANTHOLOGY VOL 1 TP BOOKHUNTER GN CAPES VOL 1 TP PUNCHING THE CLOCK COMICS BUYERS GUIDE DEC 2007 #1636 DARKNESS LEVELS TP DINOWARS POCKET MANGA VOL 1 DRIFTING CLASSROOM VOL 8 TP EDUARDO RISSOS TALE OF TERROR TP GAMEKEEPER VOL 1 TOOTH AND CLAW TP GEAR SCHOOL GN GEEK MONTHLY #8 GENE SIMMONS HOUSE OF HORRORS #2 GOLGO 13 VOL 11 GN HONEY LICKERS SORORITY VOL 1 (A) HOUSE OF CLAY GN INDIA AUTHENTIC TP VOL 01 BOOK OF SHIVA JACK KIRBY COLLECTOR #49 JSA ALL STAR ARCHIVES VOL 1 HC NAOKI URASAWAS MONSTER VOL 11 TP NIGHTWING 13 INCH DELUXE FIGURE ORIGINAL ART OF BASIL WOLVERTON HC SARDINE IN OUTER SPACE VOL 4 SC SAVAGE BROTHERS VOL 1 TP SHAZAM MONSTER SOCIETY OF EVIL DELUXE HC STAR WARS CLONE WARS ADVENTURES VOL 9 TP STAR WARS TALES O/T JEDI OMNIBUS VOL 1 TP SUPERMAN THE BOTTLE CITY OF KANDOR TP TOWN BOY SC TOYFARE ALIEN VS PREDATOR 2 CVR #124 WHITEOUT VOL 2 MELT TP DEFINITIVE ED SHOWCASE PRESENTS TP WORLDS FINEST VOL 01

What looks good to YOU?

-B

Johanna Has Hope: Preview of Hope Falls #1

People send me PDFs for review. Here's my thoughts on one. Bear in mind that I use a laptop, so my screen space is minimal, and by the time I blow up the pages to be able to read the dialogue, I'm looking at individual panels, not full pages. It's not the most ideal format, but it's effectively free for both of us. I'm looking today at Hope Falls #1 from Markosia. It's due in November, but I suspect that unless you have an excellent comic store, you're not likely to see it unless you commit to preordering a copy.

It's written by Tony Lee with art by Dan Boultwood. The plot starts with a home-town girl, gone 20 years, returning home and pondering what's changed and what hasn't. It's only after we begin wondering why she's so strange that we find out that she was murdered by men who are now town leaders, and she's back for vengeance.

That's an intriguing change on the usual setup, especially given the warnings she receives about how much her plans will harm her. In stories of this type, usually it's the protagonist who's moved on and grown, but here, she's the one fixated on the past, and she's still the same person (physically) she was then.

The art is sharp-edged but simple in the Oeming style. It tells the story well, and the flashback inserts of what happened then are suitably shocking and sudden. The theme, that some choices can't be apologized for or reversed, is unusual and full of potential.

It's twisty, so it's hard to recommend the entire series with confidence, because who knows where it might end up? The writer compares it to "Twin Peaks meets The Crow by way of the Da Vinci Code", but it strikes me as a layered tale best suited to comics. I admire the protagonist's determination even as I'm shaking my head that she's making the wrong choices.

Use code SEP073850 to preorder, or visit hope-falls.com to learn more. It's a Good read, with the potential to be more once the whole story is revealed.

Johanna Reads Archies: Jughead Enters Our World

The new story in Jughead & Friends Digest #23 is odd in an historical way. Dilton's figured out a way to store stuff in another dimension with his "infinite closet" invention. For most stories, this would be a fruitful premise in itself... but here, it's just a way to set up the real conflict, when Jughead falls through it and winds up in "our" world. Jughead happens to land in the comic book company that creates his stories. (It's a lovely fantasy, the idea of writers and artists all in one office, working to create comics, although it's never been true in the modern age.)

The writer winds up showing Jughead how a comic story is created. Given this publisher, the process unsurprisingly winds up being editor-heavy and includes a feature panel for the company production artists, although it isn't explained exactly what they do. (Usually, redraw things at the last minute to match editorial dictate or fix errors.)

I called this "historical" because it seems that during a long run, every comic book character winds up meeting his creator, usually when said creator can't think of any other premise for that month. I'd rather have seen the story about Dilton's invention and what it meant for selling real estate, or the one about Jughead wandering through alternate worlds, instead of yet another "how comics are made" essay.

Especially given that hand-waving endings that are typical of such metafiction. After all, when a character meets his creator, the writer can whip up whatever's needed to save the day. I'd give it an Awful, but that would mean caring about it, so it's an Eh.

I'm coming your way real soon: Graeme worries about a book from 10/10

Maybe I'm just getting softer as I'm getting older, but there's something about THE NEW AVENGERS #35 that disturbs me. It's not the gratuitous cover, with Wolverine turning into Venom even though that isn't what the issue's about in the slightest - although a second read-through did at least make me realize that there is a WolverVenom in the issue; he's in the background of the fight scene on the last page - and it's not the supervillain gathers lots of other supervillains into a giant supervillain army plot that we've all seen countless times before (Hell, if you read DC books, you've seen it a couple of times in the last three years alone). No, it's the treatment of B-list heroine Tigra.

I know, I know; I shouldn't really be bothered by the whole thing. The plot is essentially "Supervillains show that they're not messing around this time by threatening superheroes' families" (And, really, we've seen that story countless times already as well, so I don't know why it's supposed to be such a big deal here. Even within the Marvel Universe, isn't the idea of getting at a hero through his family the entire point of JMS's last six months or so on Amazing Spider-Man?), so the idea that Tigra gets threatened that her family are next shouldn't really get under my skin. And it's not really the idea that does; it's the execution.

It may just be me, but there's something weirdly misogynistic about Tigra's treatment in the entire issue, even outside of the attack that leads to the threat - The cleavage shots of Tigra both in outfit (where she's wearing a bikini and nothing else) and in secret identity (where she's wearing a shirt that's open enough to reveal her cleavage, and there's a necklace nestled between her breasts to draw attention to them) and the dialogue from the cops ("She was covered in fur! In her panties!") - but the attack itself is... I don't know, maybe I'm being too sensitive, but seeing a female character repeatedly beaten, with her shirt torn open to reveal her bikini/bra (It's not really made clear which it is, whether it's meant to be her superhero costume or not), being called "a selfish little pig" and talked to like a child ("That's your mommy. You love your mommy. She even loves you"), while she doesn't even try to fight back or say anything past "Nnnng" and "Aaaiiee!" - okay, she pleads for him to "stoppp" once, but that's the only actual word she manages - and the whole thing gets videotaped for an audience full of supervillains to watch and cheer at a bar later... It's really, really disturbing to me. And not in a "Wow, they're obviously bad guys" way, but in a "That scene would never have happened to a male character" way.

It's because of that scene in particular, and the treatment of Tigra in general in the issue, that I had such a bad taste in my mouth that everything else in the issue could've been the greatest comic book ever - it's not, however - and this would still have been a Crap for me.

Everyone else who read it; am I over-reacting to this?

Super, Thanks: 10/10 vs. Douglas

The first issue of Steve Niles and Scott Hampton's SIMON DARK seems weirdly off: it's an attempt to do a horror/superhero hybrid, but it doesn't really work as either, because it doesn't play on any real fears or have any real cultural resonance. The front cover and first page claim it happens in Gotham City, although it doesn't build on anything we've ever seen of Gotham before: the city it's set in has no particular flavor at all. It's supposedly a DCU book, although its general style is much more Vertigo-ish--four pages in, the protagonist beheads a bad guy with what I'm guessing is a particularly sharp garrotte. (Actually, it seems even more like a Wildstorm non-Universe book.) And it appears to be an ongoing series, which seems pretty much impossible for a DCU title whose characters have never been seen before. Seriously: what's the last DC Universe (or, to be fair, Marvel Universe) title starring a previously unseen, non-franchise-based character that's lasted two years? If ALIAS only made it to #20, does SIMON DARK have a ghost of a chance?

More to the point, this qualifies as Awful, because there is nothing in the story that makes me want to read #2. The plot: Latin-speaking cultists kill a dude; Simon Dark, who's got the hair of Sandman, the face of Jigsaw and the shirt of Where's Waldo, beheads one of them and begs some money from their other prospective victim; a medical examiner named Beth Granger, who is pretty obviously going to be a running supporting character, checks out the scene and talks to a guy in a deli about it; a father and daughter move to town; the cultists, whose group appears to be called Geo-Populus, discuss the "interloper"; Simon takes an Edgar Allan Poe book from the father and daughter and leaves them some money, acquires some cat food the same way, has a little emo monologue ("The straps hold me together. They keep me warm... and they hurt"), and comes home to feed his cat and read. The end.

Now. Think about the first issue of TRANSMETROPOLITAN, with Spider Jerusalem coming down from the mountain. Think about the first issue of ALIAS, with Jessica Jones showing us exactly how her self-loathing works and what it's driven her to (but, crucially, not where it came from). Think about the first issue of BONE, with its swan-dive into a world of whimsical invention. SIMON DARK has just as much space as any of them, but Niles' script doesn't have any kind of hook that's going to lead the story forward thematically--the closest it's got is the mystery of what's up with Simon's "straps" and who Geo-Populus are, and it doesn't give us any reason to care about either.

The opening "here's our hero slicing up the bad guys" scene, actually, has some parallels with the first episode of V FOR VENDETTA--which also sets up the character of Evey, has the brilliant touch of V quoting Shakespeare at length during the fight, and ends with Parliament being blown up, all in the space of six or eight pages. The pacing here, though, is unbelievably slack--both in terms of overall plot movement and in its awkwardly staged set-pieces. The sequence in which Simon takes the Poe book, for instance, takes two pages for a piece of business that really didn't need more than two panels and could easily have been accomplished in the background of some other piece of storytelling.

That's a shame, because the look of Hampton and colorist Chris Chuckry's artwork has a really strong: it looks like heavily processed, hand-tinted photos, something like Alex Maleev's Daredevil run but even more stylized. (I'm guessing a lot of Hampton's faces and backgrounds, in particular, are drawn from photos; it's somewhat different from the style I remember him using before.) They're obviously still working some of the kinks out--the processing strips out fine details, and Hampton sometimes replaces them with bold scribbles, which break the semi-photorealist illusion.

Hampton's got what could be an interesting technique for the right series, but this one isn't it. (It might have worked for, say, JACK CROSS, the last entirely-new-character "ongoing" series with a DC bullet I can recall. Lasted four issues, right?) Horror stories are about fantastic events in a quotidian world; most superhero stories imagine fantastic events in a world in which the fantastic is still sort of quotidian. The realist style Hampton's using here, though, and the bleak tones Chuckry limits himself to, deny the existence of anything fantastic. It's so muted, physically and emotionally, that even the scenes of Simon leaping through the air seem understated and earthbound. When I turned to the center-spread house ad--the villains gathered around the stone head of Darkseid--I thought, until I registered what I was looking at, "hey, this story suddenly got exciting!"

Unrelatedly, a small note on BOOSTER GOLD #3: I'm amused that Geoff Johns is working the cast of DOCTOR 13: ARCHITECTURE AND MORTALITY into this series as background gags. But I hadn't actually read most of the DOCTOR 13 serial until a couple of days ago, and I don't know if I'd quite realized that the 52 writers are very literally the villains of Brian Azzarello's story--if you don't believe me, look at chapter 7, pages 9-12, and think about who's wearing those masks and why they're wearing those particular masks. There's something a little uncomfortable about that.

Let's get ready to r.. um... Brawl?: Graeme punches up from 10/10.

It's a cheap and unnecessary joke to say that BRAWL #1 is a book of two halves. I mean, it's true, of course; this is a anthology of two stories that once spent time as part of the Activate webcomic portal, so it's literally got that "two halves" thing going on. But the problem is that it's true of the two strips, so different in terms of style and substance as to make the book's quality uneven and somewhat distracting.

The star of the book, for me, is Dean Haspiel's Billy Dogma. I admit relative unfamiliarity with Haspiel's writing, but the overall effect of the strip is Jack Kirby and Damon Runyon teaming up with to do a special romantic episode of The Venture Bros., with every element of the awesome that that suggests - It's in the stylized dialogue like "That's a problem when a bruiser won't break. He always gets right back up and walks straight back to his dame" and the exaggerated art that mixes The King with Stephen DeStefano. It's in the swagger and the twisted, unexpected plot of the whole thing, which just crackles with the excitement and humor and true romance that you've always wanted in your comic entertainment.

The other strip, Michel Fiffe's Panorama, is interesting, but nowhere near as immediately arresting as Haspiel's strip. It's arguably something that's going to be more satisfying in the long run, but this first episode, with scratchy yet attractive art and somewhat disgusting story (The protagonist keeps melting and there's some kind of falling apart tongue thing happening at the end), doesn't manage to gel into something coherent enough to satisfy completely at this point. When placed in comparison with the louder, simpler and more outright fun of Billy Dogma, its star tends to shine a little bit dimmer, which is admittedly kind of a shame.

Overall, it's a Good, and maybe more importantly, an interesting, book; an unusual selection of stories to mix, but also something unexpected and unexpectedly enjoyable.

Sha-Zam! Hibbs in Advance, for once

We've gotten on the DC press list (hey thanks!), but most of the time it is a little silly -- generally they're sending out just the periodical comics; and because of the efficiency of DM distribution (not kidding on that one), that generally means I'm getting comics to review a few days after I already have them. Heh. BUT, this week, we got a package with two things that won't be out until (I guess?) next week -- the ARMY @ LOVE TP (nice design, intro by Peter Kuper (!)) and the hardcover of SHAZAM: THE MONSTER SOCIETY OF EVIL

What a nice looking package!

What's especially nice is that it is both a dustjacketed AND laminated HC -- the dustjacket folds out to be a full size Shazam! poster, but if you do that, you still have a nice looking HC with that wonderful Euro-style lamination. (I really prefer that myself, so its a nice case of having ones cake and eating it as well)

There's also a pretty extensive backmatter section with terrific sketches, and the various Production Diary material that, I think, appeared on the Web?

For $29.99, its a really compelling package, and the content is really wonderful as well -- charming and fun, yet still exciting superhero material. If every superhero comic approached 50% as good as MSE then no one, anywhere, would be complaining that there are too many superhero comics.

EXCELLENT stuff, in a muy EXCELLENT package, and totally worth your coin.

Putting my retailer hat back on, though, I have to say that I'm a little disheartened by the publishing strategy here -- barely 3 months have passed since the final of the four issues of the serialization was released (7/18, by my records), and had I realized such a nice package was coming SO quick I certainly wouldn't have placed that last set of reorders for the comics. Plus, being in "prestige" format, the "natural" audience for this book is the same group of people who are most likely to grab up the HC, and not wait for the cheaper, inevitable, SC.

And even putting aside the clever packaging with the poster/dustjacket, the addition of the sketchbook material makes this the WAY better format for the work, and is, in a big way, a real slap in the face for the people who spent $23.96 for this same material JUST THREE MONTHS AGO.

In my opinion, either there should have been a MUCH wider window from serialization-to-collection (*minimum* six months, probably 12 months being even better), *OR* the serialization should have had the "extra" material as well.

OK, retailer hat back off!

What do YOU think?

-B

Not-So-Funny Animals: Graeme goes to the Zoo (Crew) from 10/10

Maybe I’m missing something, but I can’t tell if CAPTAIN CARROT AND THE FINAL ARK #1 is a bad comic or a parody of a bad comic that’s way too close to the real thing.

That’s not to say that it doesn’t have its good points, of course, primary among which is the art by Scott Shaw and Al Gordon, which is both appropriately cartoony and chunky, clear enough to follow the action but not enough to be bland. Visually, it’s a well-done funny animal book, and there are points where you think that the story’s trying to go in the same direction (Mostly, when there are innumerable animal-related puns on the names of people and places: At the Sandy-Eggo Comic-Con, for example, you can see writers Giraffe Johns and Shark Waid! And DC’s – which stands for Detective Chimp, as you’d expect – mature readers imprint is called Birdigo! Oh, my aching sides), and then there are points where you’re not really sure what direction the story is going.

The plot of the issue, such as it is, seems to revolve around not just the hunt for a pretty generic badguy (The Salamandroid), but also some (maybe fake? I really have no idea) past continuity that’s related in exposition-heavy flashbacks that pretty much stop whatever action and momentum the story has going dead. It makes for a reading experience that’s not only uninvolving, but also just plain confusing – Who is this book being written for? The parody of the washed-up superhero team and political stuff (such as it is) seems to be written for an older fanboy readership, who’ll also appreciate the allusions to creators like Mark Evanier and Sergio Aragones. And if the cover and pre-release promotion is to be believed, the series ties into Countdown, which… well, just seems like a sure way to sink the book for anyone but the core DC fanbase. But does that fanbase really want to read funny animal books with puns that seem to skew to a younger audience?

It’s a strange book, then; something that tries to appeal to different people in different ways and ends up unsatisfying to everyone apart from the creators. Eh is the best I can give it, and that’s pretty much because I’m sure that I’m missing something fun about the whole exercise.

Exile From Yaoiville: Jeff Looks at Flower of Life.

Flower of Life is one god-damned strange little book, let me tell you that. I picked it up based on the strength of Shaenon Gaerity's review, but by the time I'd gotten my hands on a copy I'd long forgotten nearly every particular of that fine review. In the store, looking at the cover, which features tousled-hair young men behind a foreground of brightly colored sunflowers, I was positive I was about to cross the border into Yaoiville, a hamlet that only a few years previous was little known but had now become a popular destination spot for peripatetic manga readers. Not only had I never read yaoi, I had read next to nothing about yaoi, and so my depth of knowledge was little bit like that panel in Scott Pilgrim where everything Scott knows about Rome has a question mark next to it. If pressed to guess, I'd have said that yaoi is a bit like slash fanfic? But without the licensed characters? Which means it's all about the rich characterization? And the, uh, sex? So as I sat down and began to read Fumi Yoshinaga's story of a young man attending a new school after surviving a bout of leukemia, I was expecting, at any page turn, for some kind of groping to happen, or awkward crushes to be developed and tremblingly confessed, or....I don't know? Hazing? Spanking? Characterization-rich scat play? All I know is, for the next 170+ pages, absolutely none of that proceeded to happen.

In fact, reading Flower of Life, I got the impression Yoshinaga was deliberately playing with audience expectations (which I assume are more knowledgeable, and thus realistic and measured, than my own): when hot-headed blond Harutaro Hanazono (the leukemia recoverer) meets and clashes with reserved dark-haired Kai Majima, I figured it a done deal these two would be involved in a passionate embrace by the end of Vol. 1, but the characters barely have an ounce more respect for each other at the end than at the beginning; when it turns out two teachers are shown kissing, I expected a Brokeback Mountainy poignant "love that dare not speak its name" subplot to develop but Yoshinaga turns that on its head as well. Instead, the events of the first volume are all about Hanazono becoming friends with a chubby little dude named Shota Mikuni who is such the embodiment of good-natured kawaii he looks a bit like a baby seal with a backpack--a friendship about which Hanazono is so passionate, possessive and consumed by, I again assume Yoshinaga is teasing her audience. (On the other hand, again, I know bupkis about this topic, and maybe Super Chubby Boy Love Weekly is a hugely successful magazine in Japan or something.) Like Shota himself, this relationship is very cute, good-natured and--as far as I can tell--innocent, and pretty god-damned charming to read.

The other theme, plot, whatever you want to call it (I just thought of it as "more guys not getting it on in a book I assumed was about guys getting it on") in Flower of Life is about manga and otaku: Shota, Harutaro and Kai are in manga club together, and I'm sure it's no coincidence that Yoshinaga follows each scene of the boys sussing out how to draw manga with scenes of the teachers passionately groping each other. I couldn't tell you why precisely, but considering the twists the teachers' relationship takes, I think Yoshinaga is trying to make a point about manga and its rules. (Once you know them, you can break them, maybe?) Additionally, Yoshinaga's Kai Majima is a mercilessly dead-on (and yet affectionate) portrait of a particular type of socially clueless fanboy--he's a manga otaku, but I've heard that exact blend of blathering obsessiveness and quasi-Asbergerian obliviousness from gamers who will not shut up about their fifteenth level Paladin, from comic fanboys who have to tell you why Hulk is stronger than Thor, and from videogamers who will not rest until they recount why Sony screwed up this generation of video game consoles for everyone. (Don't get me started, but trust me--they did.)

Of course, Shaenon's review sums all this up (and more) so I have absolutely no excuse for being as pleasantly surprised by Flower of Life as I was. (After all, it was her write-up that made me order it.) And yet, my hope is someone might read this review, pick the book up, and also be pleasantly surprised: it's quite possible that Yoshinaga is so talented, and Flower of Life so charmingly light and good-natured that, no matter how prepared you are going in and how good your short term memory is, you'll still be delighted by it. If you come to it with an open heart, I think you'll also find it Very Good stuff.

Does Whatever A Parasite Can: Jeff Reviews HItoshi Iwaaki's Parasite

To say I'm on the late freight with regards to Hitshi Iwaaki's Parasyte is to drastically understate things: the Del Rey volume I'm reading shows the first Japanese volume was printed 'round 1990. And this isn't even the book's first go-round in the U.S., either: according to Wikipedia, the book was published by Tokyopop back when the company was known as Mixx. I can see why American publishers keep making a go of it. Although the protagonist doesn't dress up in a costume and go out to fight crime, Parasyte is the closest thing to a manga superhero book I can remember reading. The story is about a teenager, Shinichi, whose right arm is replaced by a shape-changing intelligent parasite that failed to take over his brain. With the alien's consciousness and shape-changing powers installed in his right arm, Shinichi struggles to keep his powers hidden from his family and schoolmates, and discovers that with a great parasite comes great responsibility: other, more successful, parasites have landed all over Tokyo and begun feeding on human beings, and are usually intent on destroying Shinichi whenever they encounter him. More than once, I found myself thinking Parasyte, with very few changes, would've fit pretty seamlessly into DC's failed Focus line--the first few pages of Chapter 2 in particular have the pacing and storytelling I remember from, say, Kinetic. On top of that, Iwaaki adds two horror staples--"aliens are among us" and "something else is inhabiting my body"--and whips the whole mix into a wildly enjoyable froth.

But frustratingly, even though Parasyte is such a high-concept confection it'd be a perfect transition book for superhero readers looking to branch out a bit, I think it would prove to be a tough sell--I found the cover of the Del Rey edition pretty god-damn cheesy, frankly, with a logo that's a shout-out to the heyday of Patty Smyth & Scandal, and a cover that's less terrifying than enigmatic: a hand with eyes? How scary is that? Also problematic is Iwaaki's art, which has a delightfully grotesque wackiness whenever the aliens are involved (it reminded me of Jack Cole in a few scenes) but is crushingly generic otherwise--it someone were to tell me Iwaaki learned to draw by copying aircraft safety cards, I'd totally believe them. The book also falls prey to Del Rey's cautious publication schedule: six months between volumes? I'd have been pretty pissed if I'd gotten hooked on this when it first came out.

Regardless, if you can get past such trivial concerns--and they are pretty trivial in the face of the book's other strengths--the first volume of Parasyte is a dynamite little read, well worth the time and money. A highly Good piece of work.

Green meaning "New", apparently: Graeme returns for 10/10.

The first thing you notice about GREEN ARROW AND BLACK CANARY #1 is how pretty it is. Cliff Chiang's artwork has a weird quality to it; it's very easy on the eye, with the characters acting well despite some awkward anatomy (occasionally the characters seem too thick, if that makes sense), but the simple linework of the whole thing somehow seems very solid, as if the drawings were originally a mass of '90s-Image-style crosshatching and papercut muscles that have been massively cleaned up before making it to the page. Nonetheless, the team of Chiang and Trish Mulvihill on colors makes this a book that's lovely to look at from the get-go. Which, really, is probably a good thing considering the story.

Actually, that's not completely fair; if you're the kind of reader who's completely up-to-date with their current DC Universe, then this isn't really that bad - In particular, the surprisingly fast wrap-up of the cliffhanger to the Wedding Special (Has Dinah really killed Ollie? Was that really Ollie at all? What the hell was going on?) is both unexpected and welcome, and the way in which we get there feels true to the characters involved; I particularly liked the way in which Black Canary is being played up as the most capable character in the book right now (She's the one who refuses to believe that things are as simple as they seem, the one who kicks ass the most, and in the last scene of the book, the one being portrayed as a cavalry who's coming to save the day)... which, hopefully, is not something that'll be dropped when the equilibrium of the title is more concrete. Judd Winick's script is pretty good, considering what he's given to work with, and that's the problem I have with the story here: You can feel the hand of DC editorial at work.

On the one hand, I don't really have that much of a problem with that; the book was launched with a semi-crossover including the majority of the DCU, after all, so why shouldn't the resolution of the storyline include lots of other characters? But at the same time, when your plot unfolds and suddenly requires you to have read 52, Amazons Attack and Countdown to really understand what's going on (while also arguably contradicting the end of Amazons Attack, unless I somehow misunderstood it) - and, more importantly, you don't really make much of an attempt to explain the importance of these new plot developments to a new reader - then that feels like a bit of a cheat, and something that's more likely to chase readers away than pull them into part 2.

I may be overreacting, of course; these reviewin' chops of mine are rusty after two weeks of not only no reviewing but no reading of the comic books, after all. There's every possibility that everything'll get reintroduced and explained in the next few issues for a reading experience that's complete within itself, but considering the cross-title-fever that's happening these days, I'm not holding my breath. For now, this is a pretty, pretty-Okay opener to a series that has the potential and creative team for better things.

Gerber, Gerber everywhere, and not a drop to drink (and more TV)

On the original schedule, THREE new takes of made-Famous-by-Steve-Gerber titles were to have shipped last week -- the new version of FOOLKILLER didn't make it -- but even the fact that two of them came out makes me feel a little odd. OMEGA THE UNKNOWN #1: Given how much of the plot (and dialog!) of this first issue is Straight-Outta-Gerber, it's pretty hard to judge at this point just what Jonathan Lethem is actually bringing to the proceedings. What I did very much love was Farel Dalrymple's art (and lettering). It is a fine looking book, but not something that I expect the "typical" Marvel fan would have much interest in whatsoever. The DYI aesthetic is appealing to me, but we're an "alternative friendly" comics shop. How would this "play in Peoria"? Moreso, I kinda don't see this as attracting much of an audience in serialization -- over the course of 10 issues, this will wind up at $30, and there's just not enough here to make that attractive.

In fact, more generally, I tend to suspect that, without some heavy modifications in how they are put together and collected, the mini-series is rapidly becoming a dead format -- I'll imagine that the eventual (SC) collection of this will top out at no more than $25 (in fact, I'd suspect a "DC model" on this... $25 HC, followed by a $15-20 SC) -- so what is in it that is compelling that you have to get it NOW? I thought this was highly OK, but not OK enough that I'd follow the serialization.

HOWARD THE DUCK #1: I was pretty surprised how well Ty Templeton captured the "feel" of a HTD comic -- making him, I think, the first person to ever successfully do that. In fact, this is the first post-Gerber attempt at the character which has seemed even close to Gerber. Too bad the character now appears to be a chicken, rather than a duck. Juan Bobilla's is nice, as always, but, seriously, what's with the chicken look? (other than, I suspect, "trying to avoid a lawsuit"). I'd give this a low GOOD, I think, though its possibly from the expectation that this isn't going to sell well enough to get that eventual trade...

Hrm, planned to write more, but the B&T order just showed up, and I had to take a 30 minute break to count in the big pile of stuff -- got BEST AMERICAN COMICS 2007 in, as well as FRANK FRAZETTA ROUGH WORK, WILL EISNER'S LIFE IN PICTURES HC, and ALBION ORIGINS. Oh, and still MORE copies of HEROES OF THE NEGRO LEAGUES, that's been selling briskly for us.

Only a few minutes until the Diamond shipment is meant to show, so, quickly back to TV, I think...

REAPER: Liked the second episode better than the first, but I'm slightly concerned the lead is already "comfortable/competent" at his job, would have expected more of a Learning Curve. This might be suffering a smidge from being 60 minutes -- 30 minutes could have been a better length. A low GOOD

PUSHING DAISIES: *loved* that first episode. But I have a pretty hard time seeing how it is going to be sustainable over the life of a Series. I could see this quickly wearing on me, after about Hour 3, so I hope they have this figured out. But, I thought the pilot was EXCELLENT.

MOONLIGHT: I've never done this before -- I turned it off at the first commercial break, and deleted it from the DVR. My wife made it to the second commercial break. Ow. AWFUL.

HEROES: I'd be digging this a bit more if they weren't wasting so much time showing us the same thing week after week after week. Yes, we get how "Encubra y Daga"'s powers work (hope my Spanish translation is right there), for example. I also kinda can't believe that this early in the proceedings they're already falling back on Hoary Cliches like Amnesia; or Going Back In Time To Become Who You're There To Help. I was amused by Sylar and Princess Projectra this week, however (did the original actress want too much money to come back?). For all of that, the show is teetering on the OK line.

JOURNEYMAN: Not a good show, no, but I'm somewhat intrigued by the portrayal of the marriage, added to the cross time relationship. Just will take one episode to get me to quit, but I'm still watching for the nonce. Last night's Earthquake episode was HYSTERICAL. Earthquake's don't make streets EXPLODE like that. Very EH, but amusing to me.

OK, gots to go, I should be back tomorrow or Thursday with some thoughts on THE BEST AMERICAN COMICS 2007 (which I've had a review copy for more than a week)

What did YOU think?

-B

My Life is Choked with Comics #11 - Tekkonkinkreet (aka: Tekkon Kinkreet, aka: Black & White)

Yes, believe it or not, I'm covering a new comic. A comic from the friendly nation of Japan. I hear the comics are popular in Japan, not that you'd know they exist from this column.

I was just reading an old issue of Epic Illustrated the other day (Vol. 1 No. 4, Winter 1980), and I was surprised to find a short portfolio feature dedicated to Shotaro Ishimori of Kamen Rider and Cyborg 009. The introduction (by Gene Pelc & Archie Goodwin) bluntly states that comics are more popular in Japan than anywhere else, and it's interesting to see those sentiments coming out of that particular time, prior to much of any meaningful manga presence in the US (the earliest piece of manga-in-America I own is a 1982 pamphlet-format edition of Kenji Nakazawa's I Saw It), yet just as the Japanese industry was indeed coming out from a period of strong development, and entering a time of even greater financial success.

It'd take a few more years before Japanese comics really began making themselves known on the US scene. For example, 1987 saw an aggressive effort by established comics publisher Eclipse and an entity called VIZ Comics to release manga serials in the pamphlet format at a biweekly rate. Eclipse is long gone now, but VIZ weathered the storm of shifting market forces to see manga emerge as a powerful force, and the entity now fully known as VIZ Media, LLC, commands great attention from readers. It's got Naruto, for one thing. Actually, it's got a lot of stuff from Shogakukan and Shueisha, two of Japan's biggest manga publishers, since both entities have a financial interest in it. Also in the VIZ catalog: the book we examine today.

It's a deluxe, softcover, 624-page brick of stuff, reminiscent in dimension of a Cerebus phonebook, except on much nicer paper and with color segments. It has a dust jacket with art on both sides, and a pull-out poster. It's $29.95, designed to the hilt, and probably at your local comics shop or bookstore right now. Not even on the closeout rack! And there's also a recent feature-length animated film adaptation, which just came out on R1 dvd! I am one contemporary son of a bitch today.

Aaaah, but you've probably already guessed that there's more here than meets the eye. This isn't really a very new comic. Given the long history of VIZ, it's not even all that new to English-language readers. In some ways it's similar to other popular manga out now, but in many ways it's quite different. Its anime adaptation is both quite different from it, and quite different from other anime. It is not a perfect work, yet often a beautiful success. Its details are worth exploring (so, HOTT SPOILAZ AHEAD), even as it exists as something immediate.

Tekkonkinkreet is the creation of writer/artist Taiyō Matsumoto. It was serialized from 1993-94 in Big Comic Spirits, a prominent weekly seinen (young adult male) anthology from Shogakukan. Matsumoto had been active in professional manga since 1986, when he was not yet 20 years old. He'd been athletically inclined as a youth, and his debut work was a short baseball-themed work titled Straight. I've heard his style was much more traditional back then, though I've actually seen very little of his work from the period.

Upon reaching the age of 22, Matsumoto left Japan on an artistic research trip to study the Paris-Dacar Rally (now simply the Dakar Rally), an annual off-road race which at that time extended, appropriately, from Paris to Dakar. But Matsumoto lost interest in covering the race, just like in Fear and Loathing in Las Vegas, and instead became taken by the works of French comics greats like Moebius and Enki Bilal. In this way, he mirrored the bande dessinée interests of famed Akira creator Katsuhiro Otomo, whose 1980-82 serial Domu had inspired the young Matsumoto to become a comics artist in the first place. By the 1991 beginning of his boxing serial Zero, Matsumoto's visual style had moved between international influences, becoming something truly unique to him (for more on Matsumoto's wide body of work, please see Chris Butcher's profile).

Tekkonkinkreet was, from what I can gather, a big success for Matsumoto upon its initial release. That's going to be important to keep in mind - Matsumoto is a popular artist in Japan, creating popular works through an 'alternative' visual style. The wider Japanese media world has long taken note; Matsumoto's short story collection Blue Spring and his table-tennis epic Ping Pong have both been adapted to live-action film. Before it was an anime, Tekkonkinkreet was produced for the stage.

However, the artist has not had an enormous amount of success in English-speaking environs, though not for lack of trying on the part of his publisher. An early attempt by VIZ to bring Matsumoto's surreal fantasy opus No. 5 to North American readers in a lovely oversized format stalled after two volumes, and was recently referred to as the worst-selling manga in VIZ history. Ok, so that was a pair of $15.95, 144-page oddball fantasy books put out half a decade ago, not quite in time for the manga supernova and outside of the typical price/format sweet spot. Unfortunately, VIZ's 2004 release of Blue Spring in the 'popular' manga format did not fare much better. Er, maybe it was the subject matter? Varied, realistic-to-expressionistic portraits of rough, aimless Japanese youths probably don't equal big money.

Perhaps that's why VIZ has tried over and over again to acclimate English-speaking readers to Tekkonkinkreet. It's an action manga, loaded with violent fights and cool characters, and superficially not that far removed from some of the popular shōnen (young male) titles that have moved more and more English-language copies as time has gone by. The work was first introduced to English-reading folk in serialized form under the title Black & White -- named for the story's two main characters -- in the 1997 debut issue of VIZ's lamented mature manga anthology Pulp. Reactions to the serial were mixed, enough so that it eventually became a sort of mild running theme in the magazine's letters column for readers to refer to prior readers' oft-negative reactions to the work.

As with most things, I personally got to the Pulp party late. I couldn't say Black & White was my favorite feature either; that'd have to be Toyokazu Matsunaga's Bakune Young, the second collected volume of which is the best action manga I've ever read, a near-perfect fusion of vivid art, larger-than-life characters, over-the-top antics, genre parody, social satire, and bone-cracking violence. I was also partial to Usamaru Furuya's aesthetically adventurous quasi-gag feature Short Cuts, and Kentaro Takekuma's & Koji Aihara's brilliantly funny, bilious industry spoof Even a Monkey Can Draw Manga, the translation of which tragically stalled about halfway through. Pulp featured a lot of interesting-in-retrospect material, including earlier (inferior) stories by Hideo Yamamoto of eventual Ichi the Killer infamy, and some light sex comedy work from Naoki (no relation) Yamamoto, who'd eventually become a favorite of some English-speaking readers (via scanlations) as a transgressive, adventurous storyteller. And then there's the art of such reliable favorites as Ryoichi Ikegami and Jiro Taniguchi!

Black & White, meanwhile, didn't even finish its run in Pulp; VIZ rotated it out of the magazine in 1999 and released the last few serial chapters as a five-issue, pamphlet-format miniseries through 2000. By that point, VIZ had also begun collecting the material into $15.95 collected editions, the third and final one of which arrived in late 2000.

The work rose in esteem, however, as the years passed. Manga became increasingly popular in the US, and Matsumoto's admirers grew in number, eagerly supporting each doomed new release, and probably scouring his back catalog on the internet. But some English-speaking admirers were around from near the beginning; in 1995, the work was read by one Michael Arias, an American in Japan. He was taken by the work; over a decade later, he would direct its anime adaptation, the existence of which no doubt prompted VIZ to release this newest, fourth incarnation of the work in English, under the original Japanese title to match the anime.

That's not to say that everyone's totally in love with Tekkonkinkreet today. In a recent discussion with the aforementioned Chris Butcher about the availability of manga-in-English that could appeal beyond a teenage target audience, Dirk Deppey deemed Tekkonkinkreet "flashy but shallow" and concluded "Matsumoto’s comic isn’t by any means a bad read — as crime-themed fight comics go, it’s an enjoyable little bit of fluff — but if you’re going to hold a book up as an adult’s alternative to Naruto, shouldn’t it be something other than a mildly more mature version of same?" And I agree to some extent.

Let me reemphasize: Tekkonkinkreet is an individualistic pop comic. It is, at heart, a high-flying genre shitkicker, redolent with personal touches, a discernible worldview, and visual style inseparable from the tale's telling so as to be handwriting. Honestly, if you're trying to persuade a hypothetical potential reader that Japanese comics can appeal to the 'mature' mindset or perhaps possess contemporary 'literary' value, you might have an uphill battle suggesting a work so close to many other comics that said hypothetical potential reader may have glanced over and dismissed as adolescent bullshit. It'd be a thousand times easier and more effective to just recommend Kan Takahama's Monokuro Kinderbook or something.

But, to the reader that might be interested in a little two-fisted urban fantasia, there is much of interest to Tekkonkinkreet. The title is a delightfully translation-proof pun meaning "a concrete structure with an iron frame," which, as the dust jacket's inside flap tells us, signifies opposition between a concrete city and the imagination. That's a great little encapsulation of the story, if a bit too metaphorical to use as promotion. Pulp summarized the plot in every issue's table of contents as: "Mean kids practice random violence and senseless acts of ugliness on the mean streets." Now that pulls me right in (and probably drives others right away), even though it's not very accurate at all.

Broadly, Tekkonkinkreet is the story of two homeless, parentless prepubescent boys, Black and White, also known as the Cats, who live in a car in the urban sprawl of Treasure Town. They get into fights with lots of folk, eventually coming into conflict with the Disney-like presence of Kiddie Kastle, Inc., which has been bleaching out the muck from Japan with family-friendly amusement parks, and is now looking toward the Cats' area. This clash results in Black and White being torn apart, which causes the two of them to freak out for several trillion pages, at which point they reunite and the freaking out concludes, with the book.

There are many instances of duality throughout the work, and the main characters provide the first and biggest. Black is mostly a horrible little bastard, kicking the piss out of people and stealing their money. He is greatly possessive of the city, fancying it 'his,' and he sometimes looms above the bustle, balanced on a telephone pole, like he's the goddamned Batman. He's also ferociously devoted to White:

"I can never forgive anyone who hurts White for any reason. Nothing pisses me off more."

This declaration directly precedes a handsome beating gifted to some poor drunk who kicked White while he was sleeping. White himself oscillates between vague concern over Black's actions ("But Grampa said you'd go to hell if you hurted people."), and gleeful participation in the violent action, which he seems to accept as little more than an elaborate game, complete with telephone calls to an imaginary off-planet base that monitors the duo's heroic actions. As the previously-mentioned Grampa (an old fellow who sometimes watches over the pair) observes, White seems untouched by the corrupting force of Treasure Town; his violence is the animal play of immaturity, while Black's is the hard force of immature notions of entitlement and justice.

But it does take a while for all that to play out. I can totally see how some readers, taking in the serial month by month, might come away with the impression that the story is nothing but kids breaking stuff. Matsumoto carefully doles out plot progression and character moments across 33 chapters, often only nudging the story forward through some character exchange or musing. It reads very well as a single book, where its swift, unbroken momentum allows bits of complexity to be released at a good clip for much of the length. You can pick up the twisted heroic logic behind Black's selection targets when you see them so close together, beatings spread like musical beats.

The reason why that momentum is so swift is Matsumoto's art, which cannot be broken away from the storytelling. I don't know if the artist used any assistants to pound out these 600+ pages over less than two years at a weekly pace, but I suspect the wobbly quality of his lines, his character art vivid and unrestrained, aided with his production speed. It certainly sets out the tone of the work, the reader's viewpoint hustling through the streets like a race as Matsumoto tilts buildings to emphasize how Treasure Town surrounds its residents and guests. Few uses of screentone can be sighted; the hand-drawn nature of the backgrounds connects them to the characters, all of them elements in a Matsumoto universe.

He's also excellent with the many fighting and chase sequences, which can be taken as an extension of the athletic inclination of the artist's sports manga; one of the key appeals of this book is the way Matsumoto expresses the fun of what these boys do. Like many an action manga character, Black and White can literally leap from the streets to rooftops, and soar from perch to perch, down onto moving vehicles and away up toward nearby ledges. It is mentioned in the story that these feats are amazing, but other characters can do it too; as such, Matsumoto implies than anyone can leap around like the old-timey Superman if only they'd practice hard enough. Many superhero comics could take lessons in how to convey the sheer ecstasy of zipping through the air and hitting things in perfect form.

And it is important that Matsumoto's action in thrilling, because Black and White don't really come through as developed characters as much as metaphoric constructs, both participating in would-be heroic violence, but for different reasons. In this interview, Matsumoto cautions readers not to believe the words of comics artists, because comics are "like fake magic," but I think there's some fascinating things going on under the hood of this action vehicle.

First, there's an element of psychogeography to the story. Near the book's beginning and end are panels of the same Treasure Town citizens lamenting their place in life, or just bitching about things, establishing the city's cruel influence on the minds of its people (this conceit later appears in the flawed, ambitious Satoshi Kon-directed television anime Paranoia Agent, its impact extended to seemingly the whole of modern Japan). We are told that White is "untouched" by the city, and he often expresses an implied or express desire to leave. Black, meanwhile, is fully a product of his environment, both in terms of lifestyle and psychology, even though he thinks he runs the place.

We're told that Suzuki, an old gangster known as the Rat, "can change the entire personality of a city." But Suzuki turns out to be quite sentimental over Treasure Town and its filthy ties to his long-gone youth, while a devilish Kiddie Kastle representative called Serpent (in the anime he's hilariously given blonde hair and a red suit, although they do stop short of cloven hooves and a thin tail) charges forward to transform the city into an international plastic atrocity, probably knowing that changing the character of the city could change the people into consumerist drones.

From these superficial details, you might see Tekkonkinkreet as a rant against gentrification, and in some ways it is. You also might detect an element of xenophobia in the expressly wicked, nonsense language-spouting characters' outside attributes, a mix of Chinese, French and American accoutrement. It is true that the traditionalists of the cast (like the Rat) are treated far more sympathetically than the outside element. However, this reading would require both the story to play out in typical OUT OF OUR TOWN, FOREIGN fashion, and the art to be not nearly as proudly diverse in influence as Matsumoto's. Indeed, the very look of the comic undercuts such notions, along with the special details; when Matsumoto has a pair of goons dress for combat in battle armor designed in obvious homage to Moebius' Arzach, he expresses as much love for the weird character of far away lands as concern for local identity.

But moreover, I think it's a mistake to characterize Tekkonkinkreet as a clash between good and evil, tradition and modernity, the streets and Di$ney, or any of that at all. As I mentioned before, there's much dualism at work among the characters. There's Black and White. There's Suzuki the Rat, arch-traditionalist and an oddly peaceful man, and his underling Kimura, a hungry young gangster who switches sides to Kiddie Kastle after a humiliating defeat at the hands of Black. There's a pair of cops: Fujimura, a rough city veteran who knows all the ways around, and Sawada, an educated rookie who wants to shoot guns to compensate for... exactly what you'd expect.

And then there's the mythical characters. The Serpent, who believes that he's doing the work of God, and is explicitly tied to the biblical tale of Eden. And the Minotaur, that heartless beast that knows the Labyrinth, and kills anything in his way. He's mentioned at points in the story as the only thing that can stop the march of Kiddie Kastle. When he later shows up for real, he's actually the flipped-out Black, Tyler Durden-style.

All these animal names give Matsumoto plenty of room to insert lil' beasts into his panels for extra symbolic weight - black and white cats abound. But more striking to me is Matsumoto's use of conflicting myths, each of which embody their own extreme in the story's universe. The Serpent obviously has to be slithering through Eden, ready to prompt the sins of humans. But Matsumoto upends the story; Serpent doesn't cause anyone to defy God, but acts as a self-declared agent of God to force people out. There is an apple to eat, to gain knowledge of good and evil, but it's White that plants a Tree of Knowlege in the muck; he's shown munching on apples even as we're told Treasure Town has no effect on him, and he decides to grow a tree outside of his and Black's car/home. Black doesn't believe it'll grow in such a place.

If Serpent is the agent of total eviction, total outside force (he works for GOD), then the Minotaur embodies the full darkness of Treasure Town, a killer extension of its rotten maze alleys and hopeless corridors. Black is fully a product of Treasure Town, and might yet embody the ultimate in the city's wretched personality, if only he'd give in totally to his 'mission' of protection of 'his' city.

I should note that very little of this is my own observation - Matsumoto usually points this stuff out specifically in dialogue, which sometimes feels like hand-holding. More pressingly, The Last Temptation of Black often drags after he and White are broken apart by their war with Kiddie Kastle; seeing the two crack up gets tedious after a while, and it's pretty much the entire last 1/3 of the book. It knocks around Matsumoto's careful pace. It can be frusterating.

However, there is a method to this, I think. If Matsumoto spoils our desire for a complete build, it is maybe because his plot seeks to defeat all childish notions of (super)heroism. The pair of mythic beings, the Serpent and the Minotaur, also serve as tempters to other characters, Kimura and Black, who'd previously been characterized as their own extremes. The saga of Kimura and the Rat eventually transforms into a downbeat What If...? as to Black's relationship with White.

At the behest of the Serpent, who's sick of the Rat's opposition to his mission of transfiguration, Kimura kills the Rat; in one of the book's best bits, the elder yakuza figures out what the young man is doing, and actually instructs him on how to pull off the killing perfectly. But cut free from the Rat, Kimura is set on a path that eventually leads to his own doom. The Minotaur, meanwhile, tempts Black to devote himself totally to his violent protection of Treasure Town. But, in a predictable enough climactic flourish to expose some of the cheez whiz running through the work's veins, Black thinks of White, and decides that he's what he believes in. Oh, and the apple tree has grown, of course, symbolizing the rightness of White's soulful madness. Of course.

Still, it's churlish of me to go too hard on an action comic that concludes with such an emphatic anticlimax. I mean, basically Black totally abandons his mission and reunited Cats get the hell out of Treasure Town. There is no resolution to the struggle between the city and Kiddie Kastle; there's even an awesome panel near the end of various surviving 'villains' standing around looking confused. Matsumoto has made it clear that even the destruction of the Big Bad results in more villains taking his place, and that even the home team may be worth abandoning, if the cost is too much (Black ain't the mythic hero, he's potentially the monster).

It's an anti-heroic work, in that while it presents a childlike glee in violent acts, it completes the thought by depicting simple notions of heroism as child's play, and suggests that readers leave behind notions of 'villains' to be dealt with by 'heroes' and sift through life as individuals of imagination. And by frustrating the pace of an action comic, Matsumoto prepares us to reject smooth resolutions as well.

I mentioned there's an anime. I'm torn over it. It's a very attractive piece, produced by the great Studio 4°C in an often stunning feat of visual craft, one that gleefully embraces Matsumoto's world influence; hell, it's even got an American in the director's chair, along with screenwriter Anthony Weintraub. Music by British duo Plaid! This music video will give you a decent idea of the film's aesthetic quality, respectful of Matsumoto by finding its own way among the arts of many nations. It couldn't have been easy to make in the world of anime, famous for its aesthetic conservatism.

And yet... it didn't sit well with me. There's two big changes made to Matsumoto's original, both for the worse.

First, Black is smoothed down a lot. This is despite most of the dialogue coming almost straight out of the comic - it's the sad and contemplative faces of the animators vs. Matsumoto's punkish directness that tells the tale. But like I implied above, trying to treat Black as a complex character doesn't work; his power as a character in the comic comes from his simple, metaphorical quality. Made sullen and tearful, he comes off as little more than hot-blooded-yet-soulful anime hero #34,524.

This feeds into the second big change, in which the antiheroic conclusion is made... more heroic. The anime holds off on the introduction of Kiddie Kastle until the very end, and makes it the site for a big battle between Black & the Minotar and KK goons, which does provide some nice sights; the whole amusement park becomes kind of a psychedelic Métal Hurlant landscape. But it also adds a touch more finality (and more explosions) to the battle between the city and Change. It recontextualizes Kimura's death as an imagined possibility of Black gaining what I guess are some sort of evil god powers, which sort of spoils the Kimura/Rat story's place in the larger text. Crucially, it switches the growing apple tree from a somewhat cheesy symbol for White's enduring spirit to a really cheesy for growth returning to Treasure Town, as if Black's and White's struggle had been worth it all along.

This detracts greatly from the impact of the finale, which now seems merely the clichéd affirmation of brotherly affection, instead of a grander rejection of hurtful myth-making (needless to say, the concluding bits of Treasure Town residents lamenting their state are gone). Even worse, the film does all this while preserving the concluding non-flow of Matsumoto's storytelling; stripped of anti-heroic purpose, the film just seems badly paced. Which is a shame.

The final page of Matsumoto's work sees a happy Black and White standing on a beach. Black is holding an apple. Maybe the apple that will finally give him knowledge of Good & Evil, making him see things less in black & white? We don't know if he's eaten from him. And from the way he's holding it, he's offering it to the reader. Matsumoto wants us to bite, to leave Eden, and exist away from the control of God/commerce, and outside of heroic quests doomed to fail. Maybe we'll take his offer, but we should thank him for it even if we don't; some works aren't quite ready to afford us the chance.

Arriving 10/10/07

Lots of books this go round... wonder where I'll put them all? 2000 AD #1555 2000 AD #1556 A G SUPER EROTIC ANTHOLOGY #67 (A) AMAZING SPIDER-GIRL #13 ARCHIE #579 BATMAN CONFIDENTIAL #10 BEOWULF #2 BLACK ADAM THE DARK AGE #3 (OF 6) BLACK SUMMER #3 (OF 7) BLADE OF THE IMMORTAL #130 BOOSTER GOLD #3 BPRD KILLING GROUND #3 (OF 5) BRAWL #1 (OF 3) CAPTAIN CARROT AND THE FINAL ARK #1 (OF 3) CLOCKWORK GIRL #1 (OF 4) COUNTDOWN 29 DEADLANDER #1 (OF 4) DRAFTED #2 DRAIN #5 EXTERMINATORS #22 FANTASTIC FOUR #550 FIRST BORN KEOWN CVR A #2 (OF 3) FRIENDLY NEIGHBORHOOD SPIDER-MAN #24 OMD GARGOYLES #6 GHOST RIDER #16 GRAVESLINGER #1 (OF 4) GREEN ARROW BLACK CANARY #1 GREEN LANTERN #24 GRIMM FAIRY TALES #17 GRIMM FAIRY TALES ANNUAL #1 HEROES FOR HIRE #14 HIDING IN TIME #3 (OF 4) HOLIDAY FUN DIGEST #12 JLA CLASSIFIED #44 JUDGE DREDD MEGAZINE #263 JUGHEAD #185 JUSTICE LEAGUE UNLIMITED #38 LIVING WITH THE DEAD #1 (OF 3) MARVEL ADVENTURES HULK #4 MINESHAFT #20 NECESSARY EVIL #1 NEW AVENGERS #35 NEW AVENGERS TRANSFORMERS #4 (OF 4) NEW WARRIORS #5 CWI NOVA #7 PS238 #26 PUNISHER #51 PUNISHER WAR JOURNAL #12 WWH RAY HARRYHAUSEN PRESENTS SINBAD ROGUE OF MARS #1 (OF 5) RUNAWAYS #28 SIMON DARK #1 SONIC X #25 SORROW #2 (OF 4) SPIDER-MAN RED SONJA #3 (OF 5) STAR TREK ALIENS SPOTLIGHT GORN STAR WARS DARK TIMES #5 (OF 5) STORMWATCH PHD #12 SUICIDE SQUAD RAISE THE FLAG #2 (OF 8) SUPERMAN #668 SWORD OF RED SONJA DOOM O/T GODS #1 TALES FROM RIVERDALE DIGEST #24 TANK GIRL THE GIFTING #4 UN-MEN #3 WOLVERINE #58 WONDER GIRL #2 (OF 6) WONDER WOMAN #13 WORLD WAR HULK FRONT LINE #5 (OF 6) WWH X-FACTOR #24 X-MEN DIE BY THE SWORD #1 (OF 5) YEARBOOK STORIES 1976 1978

Books / Mags /Stuff ABSOLUTE SANDMAN VOL 2 HC APPLESEED HYPERNOTES TP BLEACH VOL 21 TP COMPLETE NEMESIS THE WARLOCK VOL 02 DYNAMO 5 VOL 1 POST NUCLEAR FAMILY TP EATING STEVE GN EC ARCHIVES VAULT OF HORROR VOL 1 HC ESSEX COUNTY VOL 2 GHOST STORIES FALLEN SON DEATH OF CAPTAIN AMERICA PREM HC FORTEAN TIMES #228 GARTH ENNIS CHRONICLES OF WORMWOOD TP GRIMM FAIRY TALES VOL 2 TP GYO VOL 1 (2ND EDITION) GN HARVEY COMICS CLASSICS VOL 2 RICHIE RICH TP HOGANS ALLEY #15 IGOR FIXED BY FRANKENSTEINS GN IRON WOK JAN GN #26 JOSEPH GN JUDGE DREDD CARLOS EZQUERRA COLLECTION TP JUSTICE VOL 3 HC JUXTAPOZ SEPT 2007 VOL 14 #9 KING LEAR GN LEES TOY REVIEW OCT 2007 #180 LITTLE LULU VOL 17 THE VALENTINE TP MAGICIAN APPRENTICE VOL 1 TP MANGA COMPLETE GUIDE MARVEL ADVENTURES IRON MAN VOL 1 DIGEST TP MYSTERY IN SPACE VOL 1 TP NARUTO VOL 19 TP NARUTO VOL 20 TP NARUTO VOL 21 TP NIGHTWING LOVE AND WAR TP POWERS VOL 10 COSMIC TP ROUGH STUFF #6 SPARROW PHIL HALE VOL 2 HC SPIDER-MAN FANTASTIC FOUR SILVER RAGE TP STRONTIUM DOG SEARCH DESTROY AGENCY FILES 03 GN SWING OUT SISTERS GN (A) THE SIMPING DECTECTIVE UZUMAKI VOL 1 (2ND EDITION) GN WARHAMMER 40K VOL 1 DAMNATION CRUSADE TP X-FACTOR VISIONARIES PETER DAVID VOL 3 TP YOTSUBA MANGA VOL 5 TP

ASSHAT OF THE WEEK: C'mon, STAR WARS: DARK TIMES #5 was supposed to ship back in February, how fuckin' lame is that?

What looks good to YOU?

-B

Minx and The Mystery of the Lose-Lose: Jeff Looks at Confessions of a Blabbermouth.

Reviewing Confessions of a Blabbermouth is a can't win situation--it's written by Mike Carey and his fifteen-year-old daughter Louise and illustrated by Aaron Alexovich for DC's Minx line, and I think it's not only excellent that DC is publishing a line for teen female readers, it's doubly excellent that there's a teen female writer involved in the line as well. So my instinct is to write something that would, in effect, praise all involved--in essence, give them a tickertape parade and the key to the city. Unfortunately, I found Confessions of a Blabbermouth a vexing read, so I would have to follow up that tickertape parade and key to the city with sticking them with the clean-up bill to and then riding them out of town on a rail. If I was smarter, I would just skip the review and let the whole thing go unremarked on, but, of course, I'm not smart. Also, apart from providing guidance to whomever might be thinking of picking this up, the review might allow me the chance to vent a bit about my frustrations with the Minx line based on this book and The Plain Janes.  

(To be clear, I haven't read other books in the line--although Re-Gifters is lying around somewhere--and so criticizing a line of six books based on the two I've read puts me on pretty shaky ground. And yet, because Plain Janes' and Confessions' mistakes, although different, feel grounded in the same problem, I think it's worth the risk of looking foolish as well as ungracious.)

 

For me, the problem stems in large part from perception. DC's Minx line openly promotes itself as being for female teen readers and I think that's good: OGNs aimed at teen females is a market that's worth tapping into; the more teens, females, and female teens we get reading comics the better; and if a teen who wanders into a shop looking for the next Minx book ends up picking up, say, Jaime Hernandez's Locas, then, really, the whole thing is worth it. But by creating a book line with such a clearly defined target audience and a clearly defined goal, you're one step closer to creating books that are more product than art. And while I don't have a particular problem with that--I don't mind picking up a Minx book knowing it's unlikely I'm going to read some intense work of raw personal vision, the next Diary of a Teenage Girl by Phoebe Gloeckner--I do think the closer a work comes to being product, the higher the expectation becomes that the product be of professional standards. I think this is how most of us who aren't trained in the mystic ways of the critical arts are able to tell if a genre piece of work is good or bad--if it's a comedy, is it funny? If it's an action movie, are the action sequences satisfying? Do the people making the cop movie know what a cop movie is supposed to deliver? Do they satisfy? (If so, then people usually say it's good.) Does it know what it's supposed to deliver and give it a unique twist? (If so, then people usually say it's very good.) This is also why the farther someone operates outside the realm of pure art and farther from the realm of pure product, the more we're generally willing to cut the creator more slack: I'm far less likely to complain about Sophie Crumb's problems with anatomy than, say, Whilce Portacio's.

 

I'd like to think this is why Plain Janes' "it's not an ending, it's a stopping" deeply annoyed me (and Abhay too, apparently): no one's thrilled to assemble a table and discover there's only three of the four legs. Similarly, pesky problems cropped up throughout Confessions of a Blabbermouth, the story of a teen blogger at loggerheads with the new man in her mom's life and his daughter, like "She's not a blabbermouth, she's a liar," "why does the blog look like a zine?" "why is [certain character] able to write a scathingly accurate satire of bloggers but then goes on to call them 'blingers?'" and "what kind of narrative feint in a high school social comedy is potential molestation and incest, anyway?" caused me a great deal of annoyance.

 

Let's take that last one: if, for example, the reason why Bridget Jones can't get together with Mark Darcy is she believes him to have encouraged the Rwandan Genocide, it's a great explanation for why the two characters don't get together, but it also knocks the reader/viewer out of the work. So when Confessions... looks like it's taking a turn into darker territory, it's certainly effective, but when the feint turns out to be something entirely different, the spectre of the previous topic still colors the conclusion of the work.

 

What I find most depressing about the Minx line at this point is that DC clearly wants to duplicate manga's success with the Minx line, but can't be bothered in the fucking slightest learn any of the simplest lessons from manga. Over at Sporadic Sequential lately, there have been some intriguing posts explaining the importance of editors in manga. Even before those posts, I knew that editors were heavily involved in manga's creation (it's something the authors are always very quick to mention in their own books). So why does the Minx line apparently have the same hands-off editing approach shared by the vast majority of the North American comics market? I assume that's why Plain Janes can get published with such a bumbled ending, or Confessions... can disastrously muck up its own tone. But does that really bode particularly well for the line?

 

The more professional and satisfyingly competent the work is, the better the chance it'll appeal to an audience outside its niche: I'm thinking here in particular of Pixar's films, that operate in a pretty narrowly defined range and yet appeal to just about everyone. Again, I'd like to think that explains how manga, comics created for acutely specific audiences in an acutely specific culture, are able to be read and enjoyed in such large numbers worldwide. Or why Looney Tunes can be enjoyed by kids and adults decades and decades after the work was produced.

 

I'm not calling for the return of Mort Weisinger or anything, but where the hell is our Maxwell Perkins? Or at the very least, where the hell is the person who's supposed to keep the creators from cocking up their own work?

 

Confessions of a Blabbermouth is an easy read, amusing in places, has some very nice turns of phrase, and the individual sequences are polished and strong. It comes from a group of creators I'd like to see do more work in the industry (as if Mike Carey could do more work in the industry than he is currently!). And yet, it's ultimately an Eh work that could've easily been much better than it is, and that's genuinely frustrating.

The Omega Effect: Diana ponders 10/3

OMEGA THE UNKNOWN #1 is arguably Marvel's most noteworthy release this week... because it doesn't look like something Marvel would publish. Consider the history: novelist Jonathan Lethem, freshly recruited by Marvel, has chosen to remake a semi-obscure Steve Gerber miniseries on the basis that the original story never got a proper ending, having been cancelled due to low sales. There seems to be a genuine sense of nostalgia attached to the product, as opposed to the usual exploitative self-cannibalism - "let's dig up some graves and see if the bones sell". While I never read the original Gerber mini, it doesn't feel like Lethem is targeting specific aspects of the premise and revamping them so the modern reader finds them "accessible". More to the point, it's a revival of a property that has zero visible ties to the Marvel Universe, and from a marketing standpoint, it probably won't go far on the charts. And yet here it is.

Consider Lethem's story: a bizarre, slightly off-kilter narrative that may or may not be telling two tales at once. It's probably no coincidence that the first page describes this miniseries as "a version of an unfinished dream", because it really does read like a dream sequence, jumping from place to place while vague events unfold everywhere. This first issue was thoroughly weird, shades of David Lynch but without that sinking feeling you get when you realize there aren't any answers coming. Ever. EVER.

Consider Farel Dalrymple's artwork: simplistic, slightly reminiscient of pulp, with faded colors and big, chaotic lettering. It's a far cry from the usual vibrancy and clean order found in the Marvel Universe.

Everything about OMEGA THE UNKNOWN #1 screams "UNCONVENTIONAL!!!", and that's something Marvel hasn't actively pursued in a good long while... not since the days of X-STATIX, I think. And not only is it different, it doesn't flop around awkwardly like other series that would like to be different and go about it in all the wrong ways. The loopy, sometimes awkward dialogue and the abrupt scene shifts and the total lack of clarity all manifest here as conscious choices, rather than the result of flawed writing. On these grounds, I'm going with GOOD for now. We'll see where it goes next.

Forward! The March of Reviews: Jog is twirling a baton for 10/3, twirl twirl around

The last parade I saw in person stalled when a surprise thunderstorm rolled in and knocked out power for the entire town. Rows and rows of vintage cars left idling confusedly in the street. Idling is a good term... Infinity Inc. #2: The first issue of this Peter Milligan-written 52 spin-off series was met with reviews that could charitably be called mixed. I liked it, myself. I really dug the concept of post-prominence superheroes, all of them 'canceled' by the sinister company supporting them, seeking out ways of coping through varied species of psychological help, all of it futile or backfiring. A natural continuation of Milligan's fame-hungry superhero studies of Paradax and X-Statix, albeit far bleaker than anything before, with the downward spiral as the focus. I was interested in where Milligan might take the premise.

Not anywhere interesting with this second issue, which folds the themes of the first into an underwhelming investigation plot. John Henry is trying to figure out what the hell happened to Natasha at the end of last issue, so he wanders around chatting people up while other characters discuss their problems amongst themselves. There's a cute Superman guest bit, highlighting the kindly but godly nature of that enduring icon, but the comic's conversations mostly spin plot wheels or restate the themes of issue #1. Further, the superhero suspense doesn't always meld smoothly into the whole; Kid Empty may be a neat idea for this particular story's quasi-villain, being a guy with so little left inside he literally leeches the being out of loved ones and acquaintances, but his bland vampire powers don't stand out when he's simply left to do villainous things, and that's all he's got here.

Max Fiumara's art remains functional enough from a storytelling standpoint; his real strength on this title is the hesitancy and ominousness he brings to his character work, although Dom Regan's shiny-slick colors prove distracting. It may still all come together, though, as the team finds its footing and premise figures out a way to stretch. A letdown EH for now.