The Weird Superheroes of 10/17: Jog put the date on the other side of the colon this time (and more hi-jinx to follow)

Last night I had a dream that I was reading Dirk Deppey's blog, and he had a really great turn of phrase involving cats. I can't remember what it was. Shit, I can always use a good cats phrase...

The Umbrella Academy: Apocalypse Suite #2 (of 6): The best and most telling part of this issue is when "00.05," the time-traveling fifth member of the titular superhero family who's gone way into the future and grown old trying to figure out a way back, suddenly hears the answer to the time-travel formula from a statue he's had a crush on (no real women left alive, you see), only to dump her and zap back to his youth. It's a funny sequence, but not really because writer Gerard Way plays the dialogue as particularly absurd. It's artist Gabriel Bá that's trusted to make the old man's face beam with comedic glee, and to leave the discarded statue in just the right pose.

I'm not saying Way doesn't stumble a bit -- I could have done without the newspaper headline screaming "IT'S A PERFECT DAY" amidst the ruins of civilization (although hell, maybe that was Bá too) -- but there's a sort of trust at work here between words and visuals that isn't always seen in superhero comics. It keeps the book smooth and pleasing, even as it rumbles over some familiar territory, sedately observing the stolid team leader and the rebel hothead getting into a fight, and scanning the usual frayed superhero-team-as-family bonds.

Nice particulars, though. I like that the team (gathered to pay 'respects' to their dead father/mentor) is so comprehensively lacking in control over their lives that even their reforming is dictated to them by outside forces. The notion of a song so perfectly calibrated that it destroys the world is a decent one, decent enough to overcome the old 'rejected teammate tempted by evil' scenario. Nate Piekos' lettering is really swell.

I trust things will get odder, but if all straightforward superhero comics were GOOD in this way, I'd read them too.

The Programme #4 (of 12): Now, here's a series that keeps threatening to get really good. The premise -- contemporary shades-of-gray world conflicts are brushed aside when forgotten US and USSR superhumans wake up for an old-timey clash between superpowers -- is very sturdy. Writer Peter Milligan has some good bits in this issue involving an American superhuman who thinks he's Senator Joseph McCarthy, mumbling about Communists before blasting a supporting character's arm off with his laser beam eyes. That's good readin'!

However, most of this issue is actually about some uninteresting fellow in the gulag who's scared of being raped, and reminisces about how Stalin's Russia was full of nondescript danger and intrigue. Then he's freed instead of raped, which is fortunate for him. I do still like the names of the Soviet superheroes (REVOLUTION! STALINGRAD!), but that's all this chapter has going for it in terms of script.

C.P. Smith's art continues to frustrate, in that it's sometimes striking, like in the panel with the exploding arm (colorist Jonny Rench helps a lot), but sometimes awkward - I can tell what's happening in panels 4 and 5 on page 2, but I don't believe it. Further, his shadowed characters have a way of looking alike when given similar hairstyles and accessories, which makes the parts of this issue involving two men with glasses and short haircuts rough navigating, even though one of them is shot before they start looking alike.

Still, that last page? Sen. Joe "Optic Blast" McCarthy (R-WI) preparing to deliver an important message about America to a recalcitrant fellow superhero... possibly with his fists? I keep thinking the EH will stop, and I want to be proven right.

Abhay Thinks Reviewing Comic Books is Really Just a Bad Idea, Period

This is a negative review of Cry Yourself to Sleep, a comic book created by Jeremy Tinder, published by Top Shelf Productions in Augt 6, and received with near unanimous critical acclaim by a comic audience that apparently doesn’t want to “make people feel bad.” Newsarama: “A tiny gem.” Some blog: “required reading for all 20-something girls who are interested in finding out what really lurks in the hearts of their male counterparts.” Some other blog: "easily confuseable for [autobiography].” Everybody has a blog: “Tinder has successfully delivered a graphic novel that makes some readers look back at their youth and some readers to observe what they may face as young adults.” Bloggity-schmog: “Not only does he present readers with a humorous tale, he also deals with very real issues in his narrative.” Schmogoly-bloggity-shmoh: “ultimately it’s a story of promise and comfort.”

Here is the absolute, bar-none, most brutally negative review I could find, courtesy of none other than Savage Critic Mr. Jog Blog: “There’s not all that much to say about it, save that it’s gently humorous, in possession of some attractive visual flourish, not entirely well strung-together, and suggesting of good things in the author’s near-future.”

...

So, now I have to be the bad guy? Really?

Why does that—where did I sign up for that? I want to be the good guy. I want to be loved. I don’t want to be the bad guy. I have at least once or twice took some pleasure in writing a bad review-- so stipulated. But goddammit, I'm a human being, and sometimes I feel guilty or sometimes I feel bad or sometimes I worry about my karma or sometimes I want to buy a Laz-E-Boy that I nickname "The Sex-E-Boy” or sometimes I think babies are plotting against me.

I don’t want to “make people feel bad.”

But here’s my argument: Jeremy Tinder should feel bad because he made a bad comic book.

He should feel good if he made a good comic, and bad if he made a bad one. If you have a pet dog, and the dog shits on your carpet, you don’t give it steak sandwich. Why? Because you don’t want dogshit all over your carpets. Ipso facto. Quo vadis.

A tiny gem, Newsarama? That gem is pyrite! Oh, your head gets all confused and you think maybe the comic is autobiographical? The comic book is about a talking bunny rabbit! Lies! Lies, all lies! Artists are not legally or biologically speaking children; what that means: you can quit coddling them. If you’ll allow me to paraphrase MAJOR PAYNE: THE MOTION PICTURE, you have to slap your titty out of the boy’s mouth.

There’s no shame to making a bad comic book. Jeremy Tinder shouldn’t feel ashamed. Most people make bad comic books. Even great comic creators make bad comic books, sometimes. As bad comics go, I’ve certainly read worse.

But dude… come on, dude:

The dedication page is a picture of a bunny rabbit in an apron and the page says "For My Mom and Dad."

The page is presented unironically.

The story, with a SPOILER WARNING: three roommates (a loser, a shitty robot, and that goddamned bunny rabbit) cry themselves to sleep because of how unfulfilling life is (deep!). They embark on boring little side adventures. Then, the loser regains his confidence, and at that precise moment, a young girl approaches him, presumably in order to be his girlfriend; the rabbit suffers "spinal damage" but is HAPPY about it because he gets worker’s comp; the robot becomes happy for some boring reason not even worth explaining. The end!

If you’re mistaking this comic book for autobiography, you need to start talking to actual human beings.

Live! Experience! Take drugs! You! Me! Dancing!

This comic book is not about anything resembling real people. The term you’re groping for is “hipster wish-fulfillment fantasies”.

Are you a “20-something girl” who’s interested in finding out what “really lurks” in the heart of your boyfriend? If so, allow me to explain and save you having to read this comic book: your boyfriend is bored of looking at the back of your head when you have sex, and prays every night that you were someone, anyone else, not because you’re not pretty but just to relieve the overwhelming, all-consuming boredom. You’re welcome.

As for this “it’ll tell you what it’s like if you’re 20” nonsense—that’s just offensive to me. I’m offended by that. This is a comic that invites the reader to imagine that in their early 20’s, they were like an innocent little bunny rabbit that the world didn’t understand. Because, boo hoo, you were different. Oh! Oh, boo hoo for you! Boo hoo for how sensitive and precious you were in your early 20’s. When will people see your inner bunny rabbit?

Fucking horseshit!!

Cut the crap: is that what your early 20’s were like or what you want to think they were like? I don’t think this comic is about depicting anyone’s early adulthood. It’s an invitation for the reader to flatter themselves. The only talent that shows is a talent for lying to the audience. That’s not to be encouraged.

Techniquewise, we could find some praise for the art, maybe. There’s certainly the promise of future growth—I’d never deny that. He draws a pleasing bunny rabbit.

But he also tries to obscure weak drawings and weak compositions behind an oppressive and haphazardly applied grey tone; he’s weak on backgrounds; and storytelling… he has one big move, which is to drop out the backgrounds on a “dramatic” moment. Unfortunately, because he does it on the most overwrought, overly sentimental scenes possible, the effect is more ridiculous and hilarious than dramatic. Also, because he overuses it since it’s his one big move—sometimes he winds up using it for moments that are boring instead of dramatic.

There’s one okay moment in this comic book, involving a little kid using a fake moustache in order to pretend to be a grown-up and score some porn. It’s cute; sort of a weakly funny gag. Is it enough to warrant a 100% Rotten Tomato rating? No. It’s not. It’s a nice moment in a comic otherwise of minimal merit.

Hey, I like some things that other people are sure to hate. I’m completely fucking obsessed with Stevie Might be a Bear, Maybe. I think that’s one of the greatest things, like, ever, even if I realize that it overuses the word “retard” for its humor. You don’t have to go along with me on that one. Or I liked 1-800 Mice #2, which is a bunch of surreal crazy shit with a much less commercial art style and some comedy bits that are more weird than funny. Civil War? Thought it worked out great.

So I can’t blame people for liking this book despite its flaws, or the fact this book struck a chord with all those other people despite its flaws. Or I’m not suggesting to you that I’m “right” and they’re “wrong.” Maybe this book is really great and I’m dead on the inside. There's plenty of evidence for that. Oh my god!

And I get that, you know— Jeremy Tinder’s a young cartoonist who deserve our gentle encouragement. Hey, Mr. Tinder—I didn’t like your comic at all, but I gently encourage you in your struggle to improve. But to me, that’s just the point. What I suggest to you is the following:

Jeremy Tinder and Top Shelf released a book just this month called Black Ghost Apple Factory. Daily Crosshatch says: “an underground cartoonist who is at the top of his game.” Playback:stl says “frequently laugh-out-loud funny.” The Comics Collective: “a recommended pick-up for its whimsical art and its personal, emo-touched tales.” Indie-pulp: “These stories are full of whimsy and cuteness (like the apple-production method in the title story), but those aspects mask some really poignant observances about life and personal relationships.”

And so on and so on and so on.

What I suggest to you is: I have absolutely no reason to believe any of that is true. And that should be discouraging for Mr. Tinder, for you, for me, for those reviewers, for everybody.

Time for the Fifth World, I guess: Graeme on the Death of The New Gods, 10/17.

To add particular insult to my injury of admitting that Rick Veitch’s Army@Love isn’t necessarily for me, I should also put my hand up right now and admit that I don’t really get Jim Starlin, either. I’m too young and too sober for his 1970s cosmic stuff like Warlock or Captain Marvel, and his DC work in the ‘80s left me somewhat cold. By the time he was back on the Thanos horse on Marvel in the early 90s, being Infinite before Dan Didio even had the idea of redoing the 1980s forever. I’m also a pretty big fan of Jack Kirby’s Fourth World books – the “remastered” Hunger Dogs announced for the fourth hardcover collection pretty much guarantees that I’ll end up buying the whole set, those bastards – so it’s fair to say that the idea of Jim Starlin writing and drawing a miniseries where the entire point is to kill the characters from those books was something that didn’t fill me with much anticipation.

(Partially, it’s because of the lack of need to kill them off. Yes, they’ve become somewhat devalued characters through misuse over the years, but the answer to that is to let them lie fallow for a few years, and then give them to the right creative team; can’t you imagine a Grant Morrison and Ladronn mini-series about them, for example? Who wouldn’t want to read that? As much as I don’t want to make massive DC-wide generalizations, there really seems to be a “We don’t know what to do with them, so we’ll kill them, that always gets readers talking” thing going on there over the last few years…)

Despite all of the above, though, THE DEATH OF THE NEW GODS #1 isn’t that bad. The art lacks the power or bold design elements of Kirby (which isn’t to say that only Kirby can bring that to the characters – Mignola and Simonson have both managed to revise that aesthetic while staying true to their own styles in the past), sure, but the writing manages to be an enjoyably grandiose take on the concept. It helps that Starlin’s at least doing more than just following through on the title of the book – although two big name (well, for the Fourth World) characters die in this opening issue – adding the involvement of the Forever People to the mystery of just who is killing everyone off.

You can tell that it’s a Countdown tie-in even before Jimmy Olsen pops up to investigate the deaths (which seems fitting, considering it was his book that stealth-launched the Fourth World way back when); there’s a strange, unspoken, underlying feeling that a lot of the backstory here is just meant to be understood already by the readers, with characters and concepts not really introduced as much as just pushed on stage and left to get on with it. But that said, it’s surprisingly enjoyable, if enjoyably unsurprising, and one of the few Good things to have come out of Countdown to date.

Graeme runs with the dogs tonight in Suburbia(n Glamour): 10/17 begins.

When I was back at home while on vacation, I had the misfortune of hearing the new Manic Street Preachers single, "Wintersong," which is a pretty embarrassing proposition - Three middle-age men writing and playing a song where the entire point is "You're young and beautiful, youth of the world, stay crazy," in this slow, faux-epic manner that the Manics use. Hearing it was a strange experience; it sounds like a parody of the Manics, and came across (at least, to me; I'm sure this'll get commentary from hardcore Manics fans who're very, very upset that I don't get their true majesty or whatever; sorry) as this desperate attempt to reach out to an audience that they know nothing about anymore. When middle-age spread has reached you, please don't try and tell The Kids how awesome they are anymore, you know?

All of which is a preamble to telling you that Jamie McKelvie's SUBURBAN GLAMOUR #1 is a great comic. I have no real idea about his age or his feelings about the new Manics single, but one of the reasons that this book worked so well for me is that it comes across as totally genuine and forced in the details of the teenaged main characters - the need and attempt to be both themselves and unusual in a town where nothing happens, and how that manifests in their parties, their conversations, their lives. With so much of the first issue taking place without the fantastical elements that will no doubt comprise the bulk of the series overall, you're given enough time to get to know the characters in relation to each other, as opposed to in relation to magic and fairies and things that you could never relate to; a good point of comparison would be Mike Carey and John Bolton's God Save The Queen graphic novel, which attempted a similar story with much less successful results, because it seemed so less true and honest than this does.

It helps that McKelvie's script is as funny as it is, making even the somewhat predictable (at this point, at least, but that maybe because the pre-release interviews, etc., gave this much away) plot enjoyable to read nonetheless. His art, too, has moved on from when it appeared in Phonogram to become looser, more cartoonily emotional (in a good way); it's also helped significantly by Guy Major's colors, which play an important part in bringing it to life.

This comic isn't for everyone; it may even just be for people who grew up in small towns with a sense of "There's got to be more than this." But as one of those people, and as someone who picked up this week's books looking for something unexpected and upbeat, I have to tell you that I thought this was really Very Good.

One Shot In: Jog on a comic from 10/10 now that 10/17 is tomorrow

I got stuck in traffic today while I was driving home from work. Since I was going nowhere I started looking around me, and I noticed movement from car ahead of me. The man behind the wheel was rocking out to some song. Head bobbing, arms flailing, fists pounding on the wheel... the works. It was great! I was transfixed! But suddenly, he started glancing into his mirror, and I think he noticed me looking at him. And he stopped moving. I think he felt self-conscious about the rock.

So, if you're somehow reading this, guy in the vehicle in front of me at 5:20 PM... I'm sorry. I didn't want you to stop rocking.

Never stop rocking.

The Punisher MAX #51: I loved the bit with the doctor this issue (the second part of the current storyline). And not just because artist Goran Parlov gives him a kind of Kevin Nowlan scowl, but because the whole sequence, one of those 'character is so legendary, the legend alone saves him from trouble' bits, is the sort of thing you can only get away with if you've really built that legend.

Garth Ennis gets away easy; his writing on the series is supremely confident at this point, smacking a desperate fight sequence around between action and aftermath so the reader feels the title character's frustration, and deftly stretching his themes in quiet ways - do note how Frank's observation of O'Brien's sister ("The face I knew, without the mileage.") evokes the fantasy sequence from last issue. Frank's out to save a special person, but Ennis hints that he's really trying to preserve an imagined alternate life, where things were better.

It's one of the 'big picture' storylines that sometimes crop up in this series, playing heavily off of past 'small picture' stories, with various returning characters. Not a good place to jump on, but I like how they reinforce Ennis' downbeat tone, with good people saved, only to later die, and bad folk trying again until they're dead too; I'd have never guessed de facto archvillain Barracuda could be so versatile without actually changing. Everyone is going to hell in this world, but some will get there quicker than others.

A VERY GOOD issue, juggling the usual near-exploitation cruelty (injury to infants!) and comedy (love that cop's lazy eye!), while benefiting richly from the presence of the inspired Parlov. That panel of the bleeding kid sitting around dazed while a horrible beating goes down behind her says plenty on its own.

Clap your hands: Graeme finishes up 10/10.

It's the end of the longest comic week in history! Or, perhaps, just me trying to readjust to non-vacation life and failing. U, as they say, Decide. Anyway, shall we get the rest of this week's books out the way quickly?

BOOSTER GOLD #3: I'm back to the Dan Jurgens distaste again, although in fairness, I think it may be laziness on inker Norm Rapmund's part that's making me feel as if a better artist would've brought something more to this admittedly throwaway, Okay issue. It's a fine enough story, although for the second issue in a row, trading a little too much on the fanboy factor instead of trying to be entertaining/funny in its own right. But then again, I'm a pretty big DC fanboy and it didn't really work for me, either... The story seemed imbalanced, with the Jonah Hex element taking too long in arriving and not really amounting to anything once it had arrived. A third issue that already feels like filler? That's not the greatest sign... Here's hoping that next issue's All-Flash will be More Fun Comics.

COUNTDOWN #29: Bri handed me this issue, pointing out that it'd be a test - Having missed the last couple of issues, does this book move so slowly that I could pick up this issue and feel as if I hadn't missed anything? Sadly, the answer was pretty much yes. Sure, the characters were in different locations, but none of their stories had really moved on that far at all. We're only three issues away from the relaunch of the series - including the new title, letting us know just what we're counting down to - and it still feels as if this series hasn't really gotten going yet. Eh, and sadly making me less interested in Final Crisis as it goes on.

FRIENDLY NEIGHBORHOOD SPIDER-MAN #24: "Attention True Believer! If you should read but one comic this decade, THIS ONE'S IT!" screams just one of the blurbs on the cover but, as Hibbs pointed out, it's the second part of a four-part story. If this really were the only comic you read this decade, you'd really feel that you'd chosen badly. Reminiscent more than anything of that issue in Peter David's Hulk run more than a decade ago where Rick Jones is told by Doctor Strange that he couldn't bring Marlo back to life - Am I dating myself by admitting that? - the only interest that this comic really offers is the growing strangeness of Joe Quesada's artwork, which offers moments of worthiness amongst the overly-rendered, badly-staged awkwardness. Kind of sad that this is the last issue of the series and that that's mentioned nowhere in the issue at all, as well. Eh and then some.

GREEN LANTERN #24: As we near the end of the big summer event - fittingly, considering we've passed the end of the summer, and all - things begin to disappoint, as they always do. Parallax is defeated by the power of love and an old painting, and the big cosmic threats all arrive on Earth in rushed scenes that kind of reduce their threat, and Kyle Rayner gets new Green Lantern pants courtesy of Guy Gardner. It's not that surprising that the beginning of the end doesn't live up to the opening, but nonetheless, Good when it could've been better.

NOVA #7: A surprisingly similar resolution to Kyle Rayner's Parallax adventure seems oddly fitting for this Green Lantern rip-off, but it makes for an unsatisfying conclusion to this title's Annihilation: Conquest tie-in... That said, it does make me want to follow the main Annihilation title when it comes out, so I'm sure it succeeded in its purpose. That said, I'm still surprised how much I'm enjoying this title, even if it hasn't managed to have a non-crossover storyline yet. Good and I'm kind of wanting to check out the original Annihilation series now just to see if it sates my Cosmic Marvel jones.

PUNISHER WAR JOURNAL #12: Ignoring the strange recasting of the Punisher as an outright superhero ("That's okay. I'll find him. I'm here to help" as he goes to find a missing cat? Really?), the main thing I took away from this issue was how the growing digital production of comics these days can just take away the joy of the cheaply-produced unpretentious shitty fun of the old ones. Matt Fraction's script, rough and ready and coming with Jaws references, seems at odds with Ariel Olivetti's artwork and (weirdly, especially) the lettering for the alien's narration. Gimme something scrappier and messy, for the love of God. And stop making the Punisher into a superhero, while you're at it. Okay.

TANK GIRL: THE GIFTING #4: Whoever Rufus Dayglo is, he clearly has eaten Jamie Hewlett's work in the past to put out such a close facsimile as the work here - That said, I wish there was more of Ash Wood's rougher, more individual look in his finishes, especially on the illustrations for the poetry pieces. It's funny to see those pieces, as well; reminiscent of the way that Alan Martin's original Tank Girl writing for Deadline shifted away from the frenetic comic strips the longer he went on. Overall, this series hasn't really worked - the pop writing being at odds with the presentation and price point, stripped of the articles about random indie bands and printed on cardstock - but it's been an interesting failure. I'd love to see Martin do something brand new with IDW, and leave this Okay work in the past.

X-MEN: DIE BY THE SWORD #1: In which no X-Men appear (well, former X-Men, sure; three of them from the same era of the team, which just so happened to be the point where I dropped the book, way back when), and nobody dies by any sword. Whatever happened to truth in advertising, I ask you? Hampered by a dull artist and rusty dialogue, Chris Claremont's story has some interesting ideas leading up to his Exiles relaunch; it's a shame that most of them are stolen from Alan Moore's Captain Britain run from twenty years ago. Okay, guiltily, nonetheless, however.

Yeah, I know. When a Chris Claremont book gets an Okay, it either means that I've lost my mind, or have recently read an Essential X-Men and have warm, fuzzy, nostalgic feelings for the franchise I loved so much as a child. My bet's on the former. But what did you think of the week that was, dear readers?

Through early morning fog I see: Graeme looks @Love.

While reading it, I was trying to work out just what it was about ARMY@LOVE: THE HOT ZONE that made me feel as if it was the work of the 1970s, instead of contemporary times. Just what was it that made me think that it belonged to an era of M*A*S*H and Kurt Vonnegut and Terry Southern (As much as I am fans of them all? Well, maybe not a massive fan of M*A*S*H, but once Radar left, it was all downhill for me)? And then I got to the scene where a hippie directs a missile strike by playing his guitar in a suitably virtuoso manner, and I thought, well, yeah. It's that kind of thing.

Not that Rick Veitch doesn't try and make it seem more of the moment. Everyone has cell-phones, after all, and there are allusions to contemporary military scandals. But overall, it's not only the storytelling - Veitch's artwork, especially with the inking from Gary Erskine (who kind of brought a similar effect to Chris Weston's art in The Filth, way back when), flashes back to 1960s and '70s comics in linework and the slight inhumanity of its characters - but the subjects of the story that feel as if they're from thirty years ago. Extramarital affairs and finding black humor in both corporate America and the horror of war feels like something that would've had the housewifes and headshops of the past chattering, especially with the sensationalistic treatment that they're given in this book. Shakedown 1979 indeed.

This isn't necessarily a bad thing, of course; sure, this book is more "Britannia Hospital" than "O, Lucky Man", but I couldn't quite shake the feeling that a younger writer wouldn't have been able to write a war satire book with as much heart as this, thanks to a surplus of defensive irony or desire for distance (Is that a blanket statement akin to the "all young'uns can't write stories these days" charge against Heidi? Sorry). I'm somewhat surprised by the amount of excited pull-quotes on the (nicely-designed) covers - This really doesn't seem much better than just Okay to me, to be honest - but there's something to this book, as dated and Alan Alda-friendly as it may be.

Mutatis Mutandis: Diana Talks About X-Books, 10/10

With the recent release of X-FACTOR #24, all X-books participating in the upcoming "Messiah Complex" crossover have now wrapped up their pre-existing storylines (with the possible exception of NEW X-MEN, which began a new two-parter last month). I thought this would be a proper time to look at where the line might be headed, and where it's been - as most of you probably know, this is hardly the first time this particular franchise has been revamped. What can we expect of the post-"Messiah Complex" status quo? Officially, the last X-Men relaunch was May 2004's "Reload". Grant Morrison had left NEW X-MEN, and whether you agreed with his creative decisions or not, there's no question that he had set the agenda for the entire line - everyone from Chuck Austen to Grandpa X himself (Claremont) were taking cues from Morrison's series. His departure seemed to send editor Mike Marts and company into a crazed tailspin, because some pretty embarrassing fubars started emerging across the line (The Xorn Identity arguably being the most deserving of the Sarah Silverman Award for Most Egregarious Failure To Amuse).

In hindsight, I think that "Reload" is best defined by two key aspects. First, there was a serious downgrade in the talent pool: what actually happened when Morrison left was not so much a relaunch but an extended round of musical chairs. Claremont replaced Austen, Austen replaced Claremont. Obviously, their respective books were transformed accordingly - suddenly UNCANNY X-MEN was all about Psylocke, Savior of the Universe, while X-MEN degenerated into a sex-obsessed nightmare soap opera (I leave the driving of the coffin nails to a greater critic than I). Now, in fairness, we did get Joss Whedon out of the deal, and he did hit the ground running, but I think that, even in those early months of his run, ASTONISHING X-MEN was perceived less as part of a line and more as an individual entity, neither incorporating nor dictating plot elements. What this meant, ultimately, was that ASTONISHING X-MEN, UNCANNY X-MEN and X-MEN were all pretty much doing their own thing, with little correlation between the series. Now, some people saw this as a positive thing (myself included): why, we reasoned, would we want to see Joss Whedon saddled with the fallout of Claremont's weird BDSM fetish? Or, conversely, could we trust Chuck Austen to do justice to Cassandra Nova? Probably not.

And while all this was going on in the core books, the satellite titles weren't doing so well either: Judd Winick had jumped to DC a year earlier, but "Reload" marked the end of his pre-written scripts for EXILES. Fans of the series suffered through a six-month Chuck Austen interrim before Tony Bedard was assigned the book. Unfortunately, while Bedard had some clever plot concepts, his run never quite gelled with Winick's character-centric approach (and EXILES has the distinction of being the very last Winick book to not just be readable but consistently good). Meanwhile, NEW MUTANTS was cancelled and relaunched as NEW X-MEN: ACADEMY X, with the same characters and the same writing team of Nunzio DeFilippis and Christina Weir; Chris Claremont's EXCALIBUR was pretty much like every Claremont book, pointless and stilted (I still snort at the thought of Patrick Stewart screaming "That so totally hurts!"). Ironically, for a line that centers itself on themes of change and evolution, not much was different once the dust settled.

Which leads me to the second notable aspect of "Reload": the kitchen-sink mentality. As the core books and pre-existing satellite series were working themselves out (or not, in some cases), Marvel unleashed over half a dozen solo books (and miniseries beyond count), such as ROGUE, JUBILEE, NIGHTCRAWLER, DISTRICT X and GAMBIT. Not one of them lasted beyond twelve issues. It's not that they were all terrible, really... they just failed to make a positive (or lasting) impression.

Judged by those standards, I suppose "Reload" can be considered a failure: Peter Milligan's replacement of Chuck Austen only led to mediocrity of a different sort, as the former X-STATIX writer phoned it in like an American Idol fan voting for Sanjaya. None of the "new" books, save ASTONISHING X-MEN, sold respectably on the direct market; nothing particularly inspiring emerged from it; and the X-Men were still in this quasi-fugue state where nobody - readers, writers, artists, editors and even the characters themselves - had any idea what was going on.

But while "Reload" may have been the latest official revamp, the line underwent another creative shakeup last year, ostensibly a delayed response to HOUSE OF M: Ed Brubaker replaced Chris Claremont on UNCANNY X-MEN, booting the latter to the fringes of the franchise, where he can play out his domination fantasies to his heart's content. Mike Carey took over X-MEN, bringing a decidedly unorthodox approach to the construction of his team and the characterization of said team members (the "villains as X-Men" angle has been used before, but I don't think it was ever as interesting as Carey's roster). At first, the three core books were still doing their own thing: Brubaker had a year-long space epic, Carey introduced some new and bizarre villains, and Whedon... well, Whedon's run is really just an echo at this stage, as it was meant to have been wrapped up a long time ago.

But once the new writers got settled in, something started to emerge: a larger storyline, spanning multiple books. Not the old-school style, where certain panels would have footnotes referring you to issues of different series for the rest of the tale, but... well, what we've had over the last six months or so are individual stories in each book that broadly deal with the same theme - the fallout from the Decimation. Granted, it's something that really should've been handled a while ago; part of the inconsistency in the previous configuration was that, since every writer did his own thing and nobody seemed to care about Wanda's magical hijinks, the whole Decimation thing was mostly just name-checked, except for Peter David's X-FACTOR (the only book to directly deal with Decimation-related themes). But now there's a tangible, visible connection between four books - X-FACTOR, UNCANNY X-MEN, X-MEN, and the well-meaning but painfully-miswritten NEW X-MEN - not just in terms of plot but in their shared depictions of the mutant world. Certain characters from one book make guest appearances in another not just to promote connectivity but also to further their own plotlines. I'd argue that this is the most cohesive the core books have been since the Nicieza/Lobdell run in the early '90s (which was really one book split into two monthly series).

In a sense, "Messiah Complex" is emerging almost as a sort of corrective for "Reload": we have an event that's genuinely story-oriented, in that it deals with the realistic fallout of an unrealistic event (personally, I'm finding the reprecussions far more interesting than HOUSE OF M itself, but that's a matter of preference). For once, this doesn't feel like some editorial mandate hammering round pegs into square holes. Structurally, there's a lot of parallelism between the books - fear of the future, the vulnerability of diminished mutants, etc. But more importantly, the participants in the crossover are proven talents, writers who've been responsible for some pretty engaging comics in recent years. It's a simple formula for success; kind of makes you wonder how nobody's figured that out with all the Civil Wars and Crises and such.

Part of why I'm feeling so optimistic about this relaunch also has to do with credibility. I'm at the point where I sort of tune out Quesada's blatherings about how everything Marvel puts out is rilly rilly kewl, but Ed Brubaker killed Captain America (sales stunt or not, it was a ballsy move that he hasn't yet squandered or undermined), and Mike Carey made the Devil sympathetic, and if they tell me "Messiah Complex" is first and foremost a good story, I believe them. Moreover, if they tell me "Messiah Complex" is going to really change things, I'm somewhat interested to see what happens next, all the moreso given the tidbits that have leaked out - EXILES is cancelled, NEW EXCALIBUR goes to Paul Cornell, Warren Ellis takes over ASTONISHING X-MEN... the emphasis, this time around, seems to be on finding suitable writers for the respective books (something tells me Cornell's Britishisms are going to be the tiniest bit more authentic than Claremont's). I can't stress enough how pleased I am at this development: it shows that the administration has indeed learned from past mistakes, and that can only be good for us as readers.

To reel this diatribe back to the relevant comic, X-FACTOR #24 and the Isolationist storyline is actually a perfect example of these positive aspects of "Messiah Complex": on the one hand, it does build on David's previous X-Factor plots (we now know that Josef Huber was foreshadowed months ago, the mysterious "Uber" mentioned by Detective Jamie), but on the other hand, the implications of the Decimation are never far from anyone's mind, and in fact, the Isolationist's plan emerges as a direct result of HOUSE OF M (albeit a delayed one). David has always been very good at threading crossover plotlines through his own work as seamlessly as possible, and that emerges here as well. The characters are dealing with their own issues, but also with the knowledge that their world - the mutant world - is at an end.

The one downside, perhaps, is that - like all the pre-"Messiah Complex" storylines - there's little closure at the arc's end, since it's all set-up for the big crossover (Carey's "Blinded By The Light" is especially guilty of this, as nothing gets resolved at the end of X-MEN #203). But I'm going to hazard a prediction that "Messiah Complex" will be The Crossover That Got It Right; quite possibly the first successful, well-written multi-series epic since "Age of Apocalypse".

Johanna Has Hope: Preview of Hope Falls #1

People send me PDFs for review. Here's my thoughts on one. Bear in mind that I use a laptop, so my screen space is minimal, and by the time I blow up the pages to be able to read the dialogue, I'm looking at individual panels, not full pages. It's not the most ideal format, but it's effectively free for both of us. I'm looking today at Hope Falls #1 from Markosia. It's due in November, but I suspect that unless you have an excellent comic store, you're not likely to see it unless you commit to preordering a copy.

It's written by Tony Lee with art by Dan Boultwood. The plot starts with a home-town girl, gone 20 years, returning home and pondering what's changed and what hasn't. It's only after we begin wondering why she's so strange that we find out that she was murdered by men who are now town leaders, and she's back for vengeance.

That's an intriguing change on the usual setup, especially given the warnings she receives about how much her plans will harm her. In stories of this type, usually it's the protagonist who's moved on and grown, but here, she's the one fixated on the past, and she's still the same person (physically) she was then.

The art is sharp-edged but simple in the Oeming style. It tells the story well, and the flashback inserts of what happened then are suitably shocking and sudden. The theme, that some choices can't be apologized for or reversed, is unusual and full of potential.

It's twisty, so it's hard to recommend the entire series with confidence, because who knows where it might end up? The writer compares it to "Twin Peaks meets The Crow by way of the Da Vinci Code", but it strikes me as a layered tale best suited to comics. I admire the protagonist's determination even as I'm shaking my head that she's making the wrong choices.

Use code SEP073850 to preorder, or visit hope-falls.com to learn more. It's a Good read, with the potential to be more once the whole story is revealed.

Johanna Reads Archies: Jughead Enters Our World

The new story in Jughead & Friends Digest #23 is odd in an historical way. Dilton's figured out a way to store stuff in another dimension with his "infinite closet" invention. For most stories, this would be a fruitful premise in itself... but here, it's just a way to set up the real conflict, when Jughead falls through it and winds up in "our" world. Jughead happens to land in the comic book company that creates his stories. (It's a lovely fantasy, the idea of writers and artists all in one office, working to create comics, although it's never been true in the modern age.)

The writer winds up showing Jughead how a comic story is created. Given this publisher, the process unsurprisingly winds up being editor-heavy and includes a feature panel for the company production artists, although it isn't explained exactly what they do. (Usually, redraw things at the last minute to match editorial dictate or fix errors.)

I called this "historical" because it seems that during a long run, every comic book character winds up meeting his creator, usually when said creator can't think of any other premise for that month. I'd rather have seen the story about Dilton's invention and what it meant for selling real estate, or the one about Jughead wandering through alternate worlds, instead of yet another "how comics are made" essay.

Especially given that hand-waving endings that are typical of such metafiction. After all, when a character meets his creator, the writer can whip up whatever's needed to save the day. I'd give it an Awful, but that would mean caring about it, so it's an Eh.

I'm coming your way real soon: Graeme worries about a book from 10/10

Maybe I'm just getting softer as I'm getting older, but there's something about THE NEW AVENGERS #35 that disturbs me. It's not the gratuitous cover, with Wolverine turning into Venom even though that isn't what the issue's about in the slightest - although a second read-through did at least make me realize that there is a WolverVenom in the issue; he's in the background of the fight scene on the last page - and it's not the supervillain gathers lots of other supervillains into a giant supervillain army plot that we've all seen countless times before (Hell, if you read DC books, you've seen it a couple of times in the last three years alone). No, it's the treatment of B-list heroine Tigra.

I know, I know; I shouldn't really be bothered by the whole thing. The plot is essentially "Supervillains show that they're not messing around this time by threatening superheroes' families" (And, really, we've seen that story countless times already as well, so I don't know why it's supposed to be such a big deal here. Even within the Marvel Universe, isn't the idea of getting at a hero through his family the entire point of JMS's last six months or so on Amazing Spider-Man?), so the idea that Tigra gets threatened that her family are next shouldn't really get under my skin. And it's not really the idea that does; it's the execution.

It may just be me, but there's something weirdly misogynistic about Tigra's treatment in the entire issue, even outside of the attack that leads to the threat - The cleavage shots of Tigra both in outfit (where she's wearing a bikini and nothing else) and in secret identity (where she's wearing a shirt that's open enough to reveal her cleavage, and there's a necklace nestled between her breasts to draw attention to them) and the dialogue from the cops ("She was covered in fur! In her panties!") - but the attack itself is... I don't know, maybe I'm being too sensitive, but seeing a female character repeatedly beaten, with her shirt torn open to reveal her bikini/bra (It's not really made clear which it is, whether it's meant to be her superhero costume or not), being called "a selfish little pig" and talked to like a child ("That's your mommy. You love your mommy. She even loves you"), while she doesn't even try to fight back or say anything past "Nnnng" and "Aaaiiee!" - okay, she pleads for him to "stoppp" once, but that's the only actual word she manages - and the whole thing gets videotaped for an audience full of supervillains to watch and cheer at a bar later... It's really, really disturbing to me. And not in a "Wow, they're obviously bad guys" way, but in a "That scene would never have happened to a male character" way.

It's because of that scene in particular, and the treatment of Tigra in general in the issue, that I had such a bad taste in my mouth that everything else in the issue could've been the greatest comic book ever - it's not, however - and this would still have been a Crap for me.

Everyone else who read it; am I over-reacting to this?

Super, Thanks: 10/10 vs. Douglas

The first issue of Steve Niles and Scott Hampton's SIMON DARK seems weirdly off: it's an attempt to do a horror/superhero hybrid, but it doesn't really work as either, because it doesn't play on any real fears or have any real cultural resonance. The front cover and first page claim it happens in Gotham City, although it doesn't build on anything we've ever seen of Gotham before: the city it's set in has no particular flavor at all. It's supposedly a DCU book, although its general style is much more Vertigo-ish--four pages in, the protagonist beheads a bad guy with what I'm guessing is a particularly sharp garrotte. (Actually, it seems even more like a Wildstorm non-Universe book.) And it appears to be an ongoing series, which seems pretty much impossible for a DCU title whose characters have never been seen before. Seriously: what's the last DC Universe (or, to be fair, Marvel Universe) title starring a previously unseen, non-franchise-based character that's lasted two years? If ALIAS only made it to #20, does SIMON DARK have a ghost of a chance?

More to the point, this qualifies as Awful, because there is nothing in the story that makes me want to read #2. The plot: Latin-speaking cultists kill a dude; Simon Dark, who's got the hair of Sandman, the face of Jigsaw and the shirt of Where's Waldo, beheads one of them and begs some money from their other prospective victim; a medical examiner named Beth Granger, who is pretty obviously going to be a running supporting character, checks out the scene and talks to a guy in a deli about it; a father and daughter move to town; the cultists, whose group appears to be called Geo-Populus, discuss the "interloper"; Simon takes an Edgar Allan Poe book from the father and daughter and leaves them some money, acquires some cat food the same way, has a little emo monologue ("The straps hold me together. They keep me warm... and they hurt"), and comes home to feed his cat and read. The end.

Now. Think about the first issue of TRANSMETROPOLITAN, with Spider Jerusalem coming down from the mountain. Think about the first issue of ALIAS, with Jessica Jones showing us exactly how her self-loathing works and what it's driven her to (but, crucially, not where it came from). Think about the first issue of BONE, with its swan-dive into a world of whimsical invention. SIMON DARK has just as much space as any of them, but Niles' script doesn't have any kind of hook that's going to lead the story forward thematically--the closest it's got is the mystery of what's up with Simon's "straps" and who Geo-Populus are, and it doesn't give us any reason to care about either.

The opening "here's our hero slicing up the bad guys" scene, actually, has some parallels with the first episode of V FOR VENDETTA--which also sets up the character of Evey, has the brilliant touch of V quoting Shakespeare at length during the fight, and ends with Parliament being blown up, all in the space of six or eight pages. The pacing here, though, is unbelievably slack--both in terms of overall plot movement and in its awkwardly staged set-pieces. The sequence in which Simon takes the Poe book, for instance, takes two pages for a piece of business that really didn't need more than two panels and could easily have been accomplished in the background of some other piece of storytelling.

That's a shame, because the look of Hampton and colorist Chris Chuckry's artwork has a really strong: it looks like heavily processed, hand-tinted photos, something like Alex Maleev's Daredevil run but even more stylized. (I'm guessing a lot of Hampton's faces and backgrounds, in particular, are drawn from photos; it's somewhat different from the style I remember him using before.) They're obviously still working some of the kinks out--the processing strips out fine details, and Hampton sometimes replaces them with bold scribbles, which break the semi-photorealist illusion.

Hampton's got what could be an interesting technique for the right series, but this one isn't it. (It might have worked for, say, JACK CROSS, the last entirely-new-character "ongoing" series with a DC bullet I can recall. Lasted four issues, right?) Horror stories are about fantastic events in a quotidian world; most superhero stories imagine fantastic events in a world in which the fantastic is still sort of quotidian. The realist style Hampton's using here, though, and the bleak tones Chuckry limits himself to, deny the existence of anything fantastic. It's so muted, physically and emotionally, that even the scenes of Simon leaping through the air seem understated and earthbound. When I turned to the center-spread house ad--the villains gathered around the stone head of Darkseid--I thought, until I registered what I was looking at, "hey, this story suddenly got exciting!"

Unrelatedly, a small note on BOOSTER GOLD #3: I'm amused that Geoff Johns is working the cast of DOCTOR 13: ARCHITECTURE AND MORTALITY into this series as background gags. But I hadn't actually read most of the DOCTOR 13 serial until a couple of days ago, and I don't know if I'd quite realized that the 52 writers are very literally the villains of Brian Azzarello's story--if you don't believe me, look at chapter 7, pages 9-12, and think about who's wearing those masks and why they're wearing those particular masks. There's something a little uncomfortable about that.

Let's get ready to r.. um... Brawl?: Graeme punches up from 10/10.

It's a cheap and unnecessary joke to say that BRAWL #1 is a book of two halves. I mean, it's true, of course; this is a anthology of two stories that once spent time as part of the Activate webcomic portal, so it's literally got that "two halves" thing going on. But the problem is that it's true of the two strips, so different in terms of style and substance as to make the book's quality uneven and somewhat distracting.

The star of the book, for me, is Dean Haspiel's Billy Dogma. I admit relative unfamiliarity with Haspiel's writing, but the overall effect of the strip is Jack Kirby and Damon Runyon teaming up with to do a special romantic episode of The Venture Bros., with every element of the awesome that that suggests - It's in the stylized dialogue like "That's a problem when a bruiser won't break. He always gets right back up and walks straight back to his dame" and the exaggerated art that mixes The King with Stephen DeStefano. It's in the swagger and the twisted, unexpected plot of the whole thing, which just crackles with the excitement and humor and true romance that you've always wanted in your comic entertainment.

The other strip, Michel Fiffe's Panorama, is interesting, but nowhere near as immediately arresting as Haspiel's strip. It's arguably something that's going to be more satisfying in the long run, but this first episode, with scratchy yet attractive art and somewhat disgusting story (The protagonist keeps melting and there's some kind of falling apart tongue thing happening at the end), doesn't manage to gel into something coherent enough to satisfy completely at this point. When placed in comparison with the louder, simpler and more outright fun of Billy Dogma, its star tends to shine a little bit dimmer, which is admittedly kind of a shame.

Overall, it's a Good, and maybe more importantly, an interesting, book; an unusual selection of stories to mix, but also something unexpected and unexpectedly enjoyable.

Sha-Zam! Hibbs in Advance, for once

We've gotten on the DC press list (hey thanks!), but most of the time it is a little silly -- generally they're sending out just the periodical comics; and because of the efficiency of DM distribution (not kidding on that one), that generally means I'm getting comics to review a few days after I already have them. Heh. BUT, this week, we got a package with two things that won't be out until (I guess?) next week -- the ARMY @ LOVE TP (nice design, intro by Peter Kuper (!)) and the hardcover of SHAZAM: THE MONSTER SOCIETY OF EVIL

What a nice looking package!

What's especially nice is that it is both a dustjacketed AND laminated HC -- the dustjacket folds out to be a full size Shazam! poster, but if you do that, you still have a nice looking HC with that wonderful Euro-style lamination. (I really prefer that myself, so its a nice case of having ones cake and eating it as well)

There's also a pretty extensive backmatter section with terrific sketches, and the various Production Diary material that, I think, appeared on the Web?

For $29.99, its a really compelling package, and the content is really wonderful as well -- charming and fun, yet still exciting superhero material. If every superhero comic approached 50% as good as MSE then no one, anywhere, would be complaining that there are too many superhero comics.

EXCELLENT stuff, in a muy EXCELLENT package, and totally worth your coin.

Putting my retailer hat back on, though, I have to say that I'm a little disheartened by the publishing strategy here -- barely 3 months have passed since the final of the four issues of the serialization was released (7/18, by my records), and had I realized such a nice package was coming SO quick I certainly wouldn't have placed that last set of reorders for the comics. Plus, being in "prestige" format, the "natural" audience for this book is the same group of people who are most likely to grab up the HC, and not wait for the cheaper, inevitable, SC.

And even putting aside the clever packaging with the poster/dustjacket, the addition of the sketchbook material makes this the WAY better format for the work, and is, in a big way, a real slap in the face for the people who spent $23.96 for this same material JUST THREE MONTHS AGO.

In my opinion, either there should have been a MUCH wider window from serialization-to-collection (*minimum* six months, probably 12 months being even better), *OR* the serialization should have had the "extra" material as well.

OK, retailer hat back off!

What do YOU think?

-B

Not-So-Funny Animals: Graeme goes to the Zoo (Crew) from 10/10

Maybe I’m missing something, but I can’t tell if CAPTAIN CARROT AND THE FINAL ARK #1 is a bad comic or a parody of a bad comic that’s way too close to the real thing.

That’s not to say that it doesn’t have its good points, of course, primary among which is the art by Scott Shaw and Al Gordon, which is both appropriately cartoony and chunky, clear enough to follow the action but not enough to be bland. Visually, it’s a well-done funny animal book, and there are points where you think that the story’s trying to go in the same direction (Mostly, when there are innumerable animal-related puns on the names of people and places: At the Sandy-Eggo Comic-Con, for example, you can see writers Giraffe Johns and Shark Waid! And DC’s – which stands for Detective Chimp, as you’d expect – mature readers imprint is called Birdigo! Oh, my aching sides), and then there are points where you’re not really sure what direction the story is going.

The plot of the issue, such as it is, seems to revolve around not just the hunt for a pretty generic badguy (The Salamandroid), but also some (maybe fake? I really have no idea) past continuity that’s related in exposition-heavy flashbacks that pretty much stop whatever action and momentum the story has going dead. It makes for a reading experience that’s not only uninvolving, but also just plain confusing – Who is this book being written for? The parody of the washed-up superhero team and political stuff (such as it is) seems to be written for an older fanboy readership, who’ll also appreciate the allusions to creators like Mark Evanier and Sergio Aragones. And if the cover and pre-release promotion is to be believed, the series ties into Countdown, which… well, just seems like a sure way to sink the book for anyone but the core DC fanbase. But does that fanbase really want to read funny animal books with puns that seem to skew to a younger audience?

It’s a strange book, then; something that tries to appeal to different people in different ways and ends up unsatisfying to everyone apart from the creators. Eh is the best I can give it, and that’s pretty much because I’m sure that I’m missing something fun about the whole exercise.

Exile From Yaoiville: Jeff Looks at Flower of Life.

Flower of Life is one god-damned strange little book, let me tell you that. I picked it up based on the strength of Shaenon Gaerity's review, but by the time I'd gotten my hands on a copy I'd long forgotten nearly every particular of that fine review. In the store, looking at the cover, which features tousled-hair young men behind a foreground of brightly colored sunflowers, I was positive I was about to cross the border into Yaoiville, a hamlet that only a few years previous was little known but had now become a popular destination spot for peripatetic manga readers. Not only had I never read yaoi, I had read next to nothing about yaoi, and so my depth of knowledge was little bit like that panel in Scott Pilgrim where everything Scott knows about Rome has a question mark next to it. If pressed to guess, I'd have said that yaoi is a bit like slash fanfic? But without the licensed characters? Which means it's all about the rich characterization? And the, uh, sex? So as I sat down and began to read Fumi Yoshinaga's story of a young man attending a new school after surviving a bout of leukemia, I was expecting, at any page turn, for some kind of groping to happen, or awkward crushes to be developed and tremblingly confessed, or....I don't know? Hazing? Spanking? Characterization-rich scat play? All I know is, for the next 170+ pages, absolutely none of that proceeded to happen.

In fact, reading Flower of Life, I got the impression Yoshinaga was deliberately playing with audience expectations (which I assume are more knowledgeable, and thus realistic and measured, than my own): when hot-headed blond Harutaro Hanazono (the leukemia recoverer) meets and clashes with reserved dark-haired Kai Majima, I figured it a done deal these two would be involved in a passionate embrace by the end of Vol. 1, but the characters barely have an ounce more respect for each other at the end than at the beginning; when it turns out two teachers are shown kissing, I expected a Brokeback Mountainy poignant "love that dare not speak its name" subplot to develop but Yoshinaga turns that on its head as well. Instead, the events of the first volume are all about Hanazono becoming friends with a chubby little dude named Shota Mikuni who is such the embodiment of good-natured kawaii he looks a bit like a baby seal with a backpack--a friendship about which Hanazono is so passionate, possessive and consumed by, I again assume Yoshinaga is teasing her audience. (On the other hand, again, I know bupkis about this topic, and maybe Super Chubby Boy Love Weekly is a hugely successful magazine in Japan or something.) Like Shota himself, this relationship is very cute, good-natured and--as far as I can tell--innocent, and pretty god-damned charming to read.

The other theme, plot, whatever you want to call it (I just thought of it as "more guys not getting it on in a book I assumed was about guys getting it on") in Flower of Life is about manga and otaku: Shota, Harutaro and Kai are in manga club together, and I'm sure it's no coincidence that Yoshinaga follows each scene of the boys sussing out how to draw manga with scenes of the teachers passionately groping each other. I couldn't tell you why precisely, but considering the twists the teachers' relationship takes, I think Yoshinaga is trying to make a point about manga and its rules. (Once you know them, you can break them, maybe?) Additionally, Yoshinaga's Kai Majima is a mercilessly dead-on (and yet affectionate) portrait of a particular type of socially clueless fanboy--he's a manga otaku, but I've heard that exact blend of blathering obsessiveness and quasi-Asbergerian obliviousness from gamers who will not shut up about their fifteenth level Paladin, from comic fanboys who have to tell you why Hulk is stronger than Thor, and from videogamers who will not rest until they recount why Sony screwed up this generation of video game consoles for everyone. (Don't get me started, but trust me--they did.)

Of course, Shaenon's review sums all this up (and more) so I have absolutely no excuse for being as pleasantly surprised by Flower of Life as I was. (After all, it was her write-up that made me order it.) And yet, my hope is someone might read this review, pick the book up, and also be pleasantly surprised: it's quite possible that Yoshinaga is so talented, and Flower of Life so charmingly light and good-natured that, no matter how prepared you are going in and how good your short term memory is, you'll still be delighted by it. If you come to it with an open heart, I think you'll also find it Very Good stuff.

Does Whatever A Parasite Can: Jeff Reviews HItoshi Iwaaki's Parasite

To say I'm on the late freight with regards to Hitshi Iwaaki's Parasyte is to drastically understate things: the Del Rey volume I'm reading shows the first Japanese volume was printed 'round 1990. And this isn't even the book's first go-round in the U.S., either: according to Wikipedia, the book was published by Tokyopop back when the company was known as Mixx. I can see why American publishers keep making a go of it. Although the protagonist doesn't dress up in a costume and go out to fight crime, Parasyte is the closest thing to a manga superhero book I can remember reading. The story is about a teenager, Shinichi, whose right arm is replaced by a shape-changing intelligent parasite that failed to take over his brain. With the alien's consciousness and shape-changing powers installed in his right arm, Shinichi struggles to keep his powers hidden from his family and schoolmates, and discovers that with a great parasite comes great responsibility: other, more successful, parasites have landed all over Tokyo and begun feeding on human beings, and are usually intent on destroying Shinichi whenever they encounter him. More than once, I found myself thinking Parasyte, with very few changes, would've fit pretty seamlessly into DC's failed Focus line--the first few pages of Chapter 2 in particular have the pacing and storytelling I remember from, say, Kinetic. On top of that, Iwaaki adds two horror staples--"aliens are among us" and "something else is inhabiting my body"--and whips the whole mix into a wildly enjoyable froth.

But frustratingly, even though Parasyte is such a high-concept confection it'd be a perfect transition book for superhero readers looking to branch out a bit, I think it would prove to be a tough sell--I found the cover of the Del Rey edition pretty god-damn cheesy, frankly, with a logo that's a shout-out to the heyday of Patty Smyth & Scandal, and a cover that's less terrifying than enigmatic: a hand with eyes? How scary is that? Also problematic is Iwaaki's art, which has a delightfully grotesque wackiness whenever the aliens are involved (it reminded me of Jack Cole in a few scenes) but is crushingly generic otherwise--it someone were to tell me Iwaaki learned to draw by copying aircraft safety cards, I'd totally believe them. The book also falls prey to Del Rey's cautious publication schedule: six months between volumes? I'd have been pretty pissed if I'd gotten hooked on this when it first came out.

Regardless, if you can get past such trivial concerns--and they are pretty trivial in the face of the book's other strengths--the first volume of Parasyte is a dynamite little read, well worth the time and money. A highly Good piece of work.

Green meaning "New", apparently: Graeme returns for 10/10.

The first thing you notice about GREEN ARROW AND BLACK CANARY #1 is how pretty it is. Cliff Chiang's artwork has a weird quality to it; it's very easy on the eye, with the characters acting well despite some awkward anatomy (occasionally the characters seem too thick, if that makes sense), but the simple linework of the whole thing somehow seems very solid, as if the drawings were originally a mass of '90s-Image-style crosshatching and papercut muscles that have been massively cleaned up before making it to the page. Nonetheless, the team of Chiang and Trish Mulvihill on colors makes this a book that's lovely to look at from the get-go. Which, really, is probably a good thing considering the story.

Actually, that's not completely fair; if you're the kind of reader who's completely up-to-date with their current DC Universe, then this isn't really that bad - In particular, the surprisingly fast wrap-up of the cliffhanger to the Wedding Special (Has Dinah really killed Ollie? Was that really Ollie at all? What the hell was going on?) is both unexpected and welcome, and the way in which we get there feels true to the characters involved; I particularly liked the way in which Black Canary is being played up as the most capable character in the book right now (She's the one who refuses to believe that things are as simple as they seem, the one who kicks ass the most, and in the last scene of the book, the one being portrayed as a cavalry who's coming to save the day)... which, hopefully, is not something that'll be dropped when the equilibrium of the title is more concrete. Judd Winick's script is pretty good, considering what he's given to work with, and that's the problem I have with the story here: You can feel the hand of DC editorial at work.

On the one hand, I don't really have that much of a problem with that; the book was launched with a semi-crossover including the majority of the DCU, after all, so why shouldn't the resolution of the storyline include lots of other characters? But at the same time, when your plot unfolds and suddenly requires you to have read 52, Amazons Attack and Countdown to really understand what's going on (while also arguably contradicting the end of Amazons Attack, unless I somehow misunderstood it) - and, more importantly, you don't really make much of an attempt to explain the importance of these new plot developments to a new reader - then that feels like a bit of a cheat, and something that's more likely to chase readers away than pull them into part 2.

I may be overreacting, of course; these reviewin' chops of mine are rusty after two weeks of not only no reviewing but no reading of the comic books, after all. There's every possibility that everything'll get reintroduced and explained in the next few issues for a reading experience that's complete within itself, but considering the cross-title-fever that's happening these days, I'm not holding my breath. For now, this is a pretty, pretty-Okay opener to a series that has the potential and creative team for better things.

Gerber, Gerber everywhere, and not a drop to drink (and more TV)

On the original schedule, THREE new takes of made-Famous-by-Steve-Gerber titles were to have shipped last week -- the new version of FOOLKILLER didn't make it -- but even the fact that two of them came out makes me feel a little odd. OMEGA THE UNKNOWN #1: Given how much of the plot (and dialog!) of this first issue is Straight-Outta-Gerber, it's pretty hard to judge at this point just what Jonathan Lethem is actually bringing to the proceedings. What I did very much love was Farel Dalrymple's art (and lettering). It is a fine looking book, but not something that I expect the "typical" Marvel fan would have much interest in whatsoever. The DYI aesthetic is appealing to me, but we're an "alternative friendly" comics shop. How would this "play in Peoria"? Moreso, I kinda don't see this as attracting much of an audience in serialization -- over the course of 10 issues, this will wind up at $30, and there's just not enough here to make that attractive.

In fact, more generally, I tend to suspect that, without some heavy modifications in how they are put together and collected, the mini-series is rapidly becoming a dead format -- I'll imagine that the eventual (SC) collection of this will top out at no more than $25 (in fact, I'd suspect a "DC model" on this... $25 HC, followed by a $15-20 SC) -- so what is in it that is compelling that you have to get it NOW? I thought this was highly OK, but not OK enough that I'd follow the serialization.

HOWARD THE DUCK #1: I was pretty surprised how well Ty Templeton captured the "feel" of a HTD comic -- making him, I think, the first person to ever successfully do that. In fact, this is the first post-Gerber attempt at the character which has seemed even close to Gerber. Too bad the character now appears to be a chicken, rather than a duck. Juan Bobilla's is nice, as always, but, seriously, what's with the chicken look? (other than, I suspect, "trying to avoid a lawsuit"). I'd give this a low GOOD, I think, though its possibly from the expectation that this isn't going to sell well enough to get that eventual trade...

Hrm, planned to write more, but the B&T order just showed up, and I had to take a 30 minute break to count in the big pile of stuff -- got BEST AMERICAN COMICS 2007 in, as well as FRANK FRAZETTA ROUGH WORK, WILL EISNER'S LIFE IN PICTURES HC, and ALBION ORIGINS. Oh, and still MORE copies of HEROES OF THE NEGRO LEAGUES, that's been selling briskly for us.

Only a few minutes until the Diamond shipment is meant to show, so, quickly back to TV, I think...

REAPER: Liked the second episode better than the first, but I'm slightly concerned the lead is already "comfortable/competent" at his job, would have expected more of a Learning Curve. This might be suffering a smidge from being 60 minutes -- 30 minutes could have been a better length. A low GOOD

PUSHING DAISIES: *loved* that first episode. But I have a pretty hard time seeing how it is going to be sustainable over the life of a Series. I could see this quickly wearing on me, after about Hour 3, so I hope they have this figured out. But, I thought the pilot was EXCELLENT.

MOONLIGHT: I've never done this before -- I turned it off at the first commercial break, and deleted it from the DVR. My wife made it to the second commercial break. Ow. AWFUL.

HEROES: I'd be digging this a bit more if they weren't wasting so much time showing us the same thing week after week after week. Yes, we get how "Encubra y Daga"'s powers work (hope my Spanish translation is right there), for example. I also kinda can't believe that this early in the proceedings they're already falling back on Hoary Cliches like Amnesia; or Going Back In Time To Become Who You're There To Help. I was amused by Sylar and Princess Projectra this week, however (did the original actress want too much money to come back?). For all of that, the show is teetering on the OK line.

JOURNEYMAN: Not a good show, no, but I'm somewhat intrigued by the portrayal of the marriage, added to the cross time relationship. Just will take one episode to get me to quit, but I'm still watching for the nonce. Last night's Earthquake episode was HYSTERICAL. Earthquake's don't make streets EXPLODE like that. Very EH, but amusing to me.

OK, gots to go, I should be back tomorrow or Thursday with some thoughts on THE BEST AMERICAN COMICS 2007 (which I've had a review copy for more than a week)

What did YOU think?

-B

My Life is Choked with Comics #11 - Tekkonkinkreet (aka: Tekkon Kinkreet, aka: Black & White)

Yes, believe it or not, I'm covering a new comic. A comic from the friendly nation of Japan. I hear the comics are popular in Japan, not that you'd know they exist from this column.

I was just reading an old issue of Epic Illustrated the other day (Vol. 1 No. 4, Winter 1980), and I was surprised to find a short portfolio feature dedicated to Shotaro Ishimori of Kamen Rider and Cyborg 009. The introduction (by Gene Pelc & Archie Goodwin) bluntly states that comics are more popular in Japan than anywhere else, and it's interesting to see those sentiments coming out of that particular time, prior to much of any meaningful manga presence in the US (the earliest piece of manga-in-America I own is a 1982 pamphlet-format edition of Kenji Nakazawa's I Saw It), yet just as the Japanese industry was indeed coming out from a period of strong development, and entering a time of even greater financial success.

It'd take a few more years before Japanese comics really began making themselves known on the US scene. For example, 1987 saw an aggressive effort by established comics publisher Eclipse and an entity called VIZ Comics to release manga serials in the pamphlet format at a biweekly rate. Eclipse is long gone now, but VIZ weathered the storm of shifting market forces to see manga emerge as a powerful force, and the entity now fully known as VIZ Media, LLC, commands great attention from readers. It's got Naruto, for one thing. Actually, it's got a lot of stuff from Shogakukan and Shueisha, two of Japan's biggest manga publishers, since both entities have a financial interest in it. Also in the VIZ catalog: the book we examine today.

It's a deluxe, softcover, 624-page brick of stuff, reminiscent in dimension of a Cerebus phonebook, except on much nicer paper and with color segments. It has a dust jacket with art on both sides, and a pull-out poster. It's $29.95, designed to the hilt, and probably at your local comics shop or bookstore right now. Not even on the closeout rack! And there's also a recent feature-length animated film adaptation, which just came out on R1 dvd! I am one contemporary son of a bitch today.

Aaaah, but you've probably already guessed that there's more here than meets the eye. This isn't really a very new comic. Given the long history of VIZ, it's not even all that new to English-language readers. In some ways it's similar to other popular manga out now, but in many ways it's quite different. Its anime adaptation is both quite different from it, and quite different from other anime. It is not a perfect work, yet often a beautiful success. Its details are worth exploring (so, HOTT SPOILAZ AHEAD), even as it exists as something immediate.

Tekkonkinkreet is the creation of writer/artist Taiyō Matsumoto. It was serialized from 1993-94 in Big Comic Spirits, a prominent weekly seinen (young adult male) anthology from Shogakukan. Matsumoto had been active in professional manga since 1986, when he was not yet 20 years old. He'd been athletically inclined as a youth, and his debut work was a short baseball-themed work titled Straight. I've heard his style was much more traditional back then, though I've actually seen very little of his work from the period.

Upon reaching the age of 22, Matsumoto left Japan on an artistic research trip to study the Paris-Dacar Rally (now simply the Dakar Rally), an annual off-road race which at that time extended, appropriately, from Paris to Dakar. But Matsumoto lost interest in covering the race, just like in Fear and Loathing in Las Vegas, and instead became taken by the works of French comics greats like Moebius and Enki Bilal. In this way, he mirrored the bande dessinée interests of famed Akira creator Katsuhiro Otomo, whose 1980-82 serial Domu had inspired the young Matsumoto to become a comics artist in the first place. By the 1991 beginning of his boxing serial Zero, Matsumoto's visual style had moved between international influences, becoming something truly unique to him (for more on Matsumoto's wide body of work, please see Chris Butcher's profile).

Tekkonkinkreet was, from what I can gather, a big success for Matsumoto upon its initial release. That's going to be important to keep in mind - Matsumoto is a popular artist in Japan, creating popular works through an 'alternative' visual style. The wider Japanese media world has long taken note; Matsumoto's short story collection Blue Spring and his table-tennis epic Ping Pong have both been adapted to live-action film. Before it was an anime, Tekkonkinkreet was produced for the stage.

However, the artist has not had an enormous amount of success in English-speaking environs, though not for lack of trying on the part of his publisher. An early attempt by VIZ to bring Matsumoto's surreal fantasy opus No. 5 to North American readers in a lovely oversized format stalled after two volumes, and was recently referred to as the worst-selling manga in VIZ history. Ok, so that was a pair of $15.95, 144-page oddball fantasy books put out half a decade ago, not quite in time for the manga supernova and outside of the typical price/format sweet spot. Unfortunately, VIZ's 2004 release of Blue Spring in the 'popular' manga format did not fare much better. Er, maybe it was the subject matter? Varied, realistic-to-expressionistic portraits of rough, aimless Japanese youths probably don't equal big money.

Perhaps that's why VIZ has tried over and over again to acclimate English-speaking readers to Tekkonkinkreet. It's an action manga, loaded with violent fights and cool characters, and superficially not that far removed from some of the popular shōnen (young male) titles that have moved more and more English-language copies as time has gone by. The work was first introduced to English-reading folk in serialized form under the title Black & White -- named for the story's two main characters -- in the 1997 debut issue of VIZ's lamented mature manga anthology Pulp. Reactions to the serial were mixed, enough so that it eventually became a sort of mild running theme in the magazine's letters column for readers to refer to prior readers' oft-negative reactions to the work.

As with most things, I personally got to the Pulp party late. I couldn't say Black & White was my favorite feature either; that'd have to be Toyokazu Matsunaga's Bakune Young, the second collected volume of which is the best action manga I've ever read, a near-perfect fusion of vivid art, larger-than-life characters, over-the-top antics, genre parody, social satire, and bone-cracking violence. I was also partial to Usamaru Furuya's aesthetically adventurous quasi-gag feature Short Cuts, and Kentaro Takekuma's & Koji Aihara's brilliantly funny, bilious industry spoof Even a Monkey Can Draw Manga, the translation of which tragically stalled about halfway through. Pulp featured a lot of interesting-in-retrospect material, including earlier (inferior) stories by Hideo Yamamoto of eventual Ichi the Killer infamy, and some light sex comedy work from Naoki (no relation) Yamamoto, who'd eventually become a favorite of some English-speaking readers (via scanlations) as a transgressive, adventurous storyteller. And then there's the art of such reliable favorites as Ryoichi Ikegami and Jiro Taniguchi!

Black & White, meanwhile, didn't even finish its run in Pulp; VIZ rotated it out of the magazine in 1999 and released the last few serial chapters as a five-issue, pamphlet-format miniseries through 2000. By that point, VIZ had also begun collecting the material into $15.95 collected editions, the third and final one of which arrived in late 2000.

The work rose in esteem, however, as the years passed. Manga became increasingly popular in the US, and Matsumoto's admirers grew in number, eagerly supporting each doomed new release, and probably scouring his back catalog on the internet. But some English-speaking admirers were around from near the beginning; in 1995, the work was read by one Michael Arias, an American in Japan. He was taken by the work; over a decade later, he would direct its anime adaptation, the existence of which no doubt prompted VIZ to release this newest, fourth incarnation of the work in English, under the original Japanese title to match the anime.

That's not to say that everyone's totally in love with Tekkonkinkreet today. In a recent discussion with the aforementioned Chris Butcher about the availability of manga-in-English that could appeal beyond a teenage target audience, Dirk Deppey deemed Tekkonkinkreet "flashy but shallow" and concluded "Matsumoto’s comic isn’t by any means a bad read — as crime-themed fight comics go, it’s an enjoyable little bit of fluff — but if you’re going to hold a book up as an adult’s alternative to Naruto, shouldn’t it be something other than a mildly more mature version of same?" And I agree to some extent.

Let me reemphasize: Tekkonkinkreet is an individualistic pop comic. It is, at heart, a high-flying genre shitkicker, redolent with personal touches, a discernible worldview, and visual style inseparable from the tale's telling so as to be handwriting. Honestly, if you're trying to persuade a hypothetical potential reader that Japanese comics can appeal to the 'mature' mindset or perhaps possess contemporary 'literary' value, you might have an uphill battle suggesting a work so close to many other comics that said hypothetical potential reader may have glanced over and dismissed as adolescent bullshit. It'd be a thousand times easier and more effective to just recommend Kan Takahama's Monokuro Kinderbook or something.

But, to the reader that might be interested in a little two-fisted urban fantasia, there is much of interest to Tekkonkinkreet. The title is a delightfully translation-proof pun meaning "a concrete structure with an iron frame," which, as the dust jacket's inside flap tells us, signifies opposition between a concrete city and the imagination. That's a great little encapsulation of the story, if a bit too metaphorical to use as promotion. Pulp summarized the plot in every issue's table of contents as: "Mean kids practice random violence and senseless acts of ugliness on the mean streets." Now that pulls me right in (and probably drives others right away), even though it's not very accurate at all.

Broadly, Tekkonkinkreet is the story of two homeless, parentless prepubescent boys, Black and White, also known as the Cats, who live in a car in the urban sprawl of Treasure Town. They get into fights with lots of folk, eventually coming into conflict with the Disney-like presence of Kiddie Kastle, Inc., which has been bleaching out the muck from Japan with family-friendly amusement parks, and is now looking toward the Cats' area. This clash results in Black and White being torn apart, which causes the two of them to freak out for several trillion pages, at which point they reunite and the freaking out concludes, with the book.

There are many instances of duality throughout the work, and the main characters provide the first and biggest. Black is mostly a horrible little bastard, kicking the piss out of people and stealing their money. He is greatly possessive of the city, fancying it 'his,' and he sometimes looms above the bustle, balanced on a telephone pole, like he's the goddamned Batman. He's also ferociously devoted to White:

"I can never forgive anyone who hurts White for any reason. Nothing pisses me off more."

This declaration directly precedes a handsome beating gifted to some poor drunk who kicked White while he was sleeping. White himself oscillates between vague concern over Black's actions ("But Grampa said you'd go to hell if you hurted people."), and gleeful participation in the violent action, which he seems to accept as little more than an elaborate game, complete with telephone calls to an imaginary off-planet base that monitors the duo's heroic actions. As the previously-mentioned Grampa (an old fellow who sometimes watches over the pair) observes, White seems untouched by the corrupting force of Treasure Town; his violence is the animal play of immaturity, while Black's is the hard force of immature notions of entitlement and justice.

But it does take a while for all that to play out. I can totally see how some readers, taking in the serial month by month, might come away with the impression that the story is nothing but kids breaking stuff. Matsumoto carefully doles out plot progression and character moments across 33 chapters, often only nudging the story forward through some character exchange or musing. It reads very well as a single book, where its swift, unbroken momentum allows bits of complexity to be released at a good clip for much of the length. You can pick up the twisted heroic logic behind Black's selection targets when you see them so close together, beatings spread like musical beats.

The reason why that momentum is so swift is Matsumoto's art, which cannot be broken away from the storytelling. I don't know if the artist used any assistants to pound out these 600+ pages over less than two years at a weekly pace, but I suspect the wobbly quality of his lines, his character art vivid and unrestrained, aided with his production speed. It certainly sets out the tone of the work, the reader's viewpoint hustling through the streets like a race as Matsumoto tilts buildings to emphasize how Treasure Town surrounds its residents and guests. Few uses of screentone can be sighted; the hand-drawn nature of the backgrounds connects them to the characters, all of them elements in a Matsumoto universe.

He's also excellent with the many fighting and chase sequences, which can be taken as an extension of the athletic inclination of the artist's sports manga; one of the key appeals of this book is the way Matsumoto expresses the fun of what these boys do. Like many an action manga character, Black and White can literally leap from the streets to rooftops, and soar from perch to perch, down onto moving vehicles and away up toward nearby ledges. It is mentioned in the story that these feats are amazing, but other characters can do it too; as such, Matsumoto implies than anyone can leap around like the old-timey Superman if only they'd practice hard enough. Many superhero comics could take lessons in how to convey the sheer ecstasy of zipping through the air and hitting things in perfect form.

And it is important that Matsumoto's action in thrilling, because Black and White don't really come through as developed characters as much as metaphoric constructs, both participating in would-be heroic violence, but for different reasons. In this interview, Matsumoto cautions readers not to believe the words of comics artists, because comics are "like fake magic," but I think there's some fascinating things going on under the hood of this action vehicle.

First, there's an element of psychogeography to the story. Near the book's beginning and end are panels of the same Treasure Town citizens lamenting their place in life, or just bitching about things, establishing the city's cruel influence on the minds of its people (this conceit later appears in the flawed, ambitious Satoshi Kon-directed television anime Paranoia Agent, its impact extended to seemingly the whole of modern Japan). We are told that White is "untouched" by the city, and he often expresses an implied or express desire to leave. Black, meanwhile, is fully a product of his environment, both in terms of lifestyle and psychology, even though he thinks he runs the place.

We're told that Suzuki, an old gangster known as the Rat, "can change the entire personality of a city." But Suzuki turns out to be quite sentimental over Treasure Town and its filthy ties to his long-gone youth, while a devilish Kiddie Kastle representative called Serpent (in the anime he's hilariously given blonde hair and a red suit, although they do stop short of cloven hooves and a thin tail) charges forward to transform the city into an international plastic atrocity, probably knowing that changing the character of the city could change the people into consumerist drones.

From these superficial details, you might see Tekkonkinkreet as a rant against gentrification, and in some ways it is. You also might detect an element of xenophobia in the expressly wicked, nonsense language-spouting characters' outside attributes, a mix of Chinese, French and American accoutrement. It is true that the traditionalists of the cast (like the Rat) are treated far more sympathetically than the outside element. However, this reading would require both the story to play out in typical OUT OF OUR TOWN, FOREIGN fashion, and the art to be not nearly as proudly diverse in influence as Matsumoto's. Indeed, the very look of the comic undercuts such notions, along with the special details; when Matsumoto has a pair of goons dress for combat in battle armor designed in obvious homage to Moebius' Arzach, he expresses as much love for the weird character of far away lands as concern for local identity.

But moreover, I think it's a mistake to characterize Tekkonkinkreet as a clash between good and evil, tradition and modernity, the streets and Di$ney, or any of that at all. As I mentioned before, there's much dualism at work among the characters. There's Black and White. There's Suzuki the Rat, arch-traditionalist and an oddly peaceful man, and his underling Kimura, a hungry young gangster who switches sides to Kiddie Kastle after a humiliating defeat at the hands of Black. There's a pair of cops: Fujimura, a rough city veteran who knows all the ways around, and Sawada, an educated rookie who wants to shoot guns to compensate for... exactly what you'd expect.

And then there's the mythical characters. The Serpent, who believes that he's doing the work of God, and is explicitly tied to the biblical tale of Eden. And the Minotaur, that heartless beast that knows the Labyrinth, and kills anything in his way. He's mentioned at points in the story as the only thing that can stop the march of Kiddie Kastle. When he later shows up for real, he's actually the flipped-out Black, Tyler Durden-style.

All these animal names give Matsumoto plenty of room to insert lil' beasts into his panels for extra symbolic weight - black and white cats abound. But more striking to me is Matsumoto's use of conflicting myths, each of which embody their own extreme in the story's universe. The Serpent obviously has to be slithering through Eden, ready to prompt the sins of humans. But Matsumoto upends the story; Serpent doesn't cause anyone to defy God, but acts as a self-declared agent of God to force people out. There is an apple to eat, to gain knowledge of good and evil, but it's White that plants a Tree of Knowlege in the muck; he's shown munching on apples even as we're told Treasure Town has no effect on him, and he decides to grow a tree outside of his and Black's car/home. Black doesn't believe it'll grow in such a place.

If Serpent is the agent of total eviction, total outside force (he works for GOD), then the Minotaur embodies the full darkness of Treasure Town, a killer extension of its rotten maze alleys and hopeless corridors. Black is fully a product of Treasure Town, and might yet embody the ultimate in the city's wretched personality, if only he'd give in totally to his 'mission' of protection of 'his' city.

I should note that very little of this is my own observation - Matsumoto usually points this stuff out specifically in dialogue, which sometimes feels like hand-holding. More pressingly, The Last Temptation of Black often drags after he and White are broken apart by their war with Kiddie Kastle; seeing the two crack up gets tedious after a while, and it's pretty much the entire last 1/3 of the book. It knocks around Matsumoto's careful pace. It can be frusterating.

However, there is a method to this, I think. If Matsumoto spoils our desire for a complete build, it is maybe because his plot seeks to defeat all childish notions of (super)heroism. The pair of mythic beings, the Serpent and the Minotaur, also serve as tempters to other characters, Kimura and Black, who'd previously been characterized as their own extremes. The saga of Kimura and the Rat eventually transforms into a downbeat What If...? as to Black's relationship with White.

At the behest of the Serpent, who's sick of the Rat's opposition to his mission of transfiguration, Kimura kills the Rat; in one of the book's best bits, the elder yakuza figures out what the young man is doing, and actually instructs him on how to pull off the killing perfectly. But cut free from the Rat, Kimura is set on a path that eventually leads to his own doom. The Minotaur, meanwhile, tempts Black to devote himself totally to his violent protection of Treasure Town. But, in a predictable enough climactic flourish to expose some of the cheez whiz running through the work's veins, Black thinks of White, and decides that he's what he believes in. Oh, and the apple tree has grown, of course, symbolizing the rightness of White's soulful madness. Of course.

Still, it's churlish of me to go too hard on an action comic that concludes with such an emphatic anticlimax. I mean, basically Black totally abandons his mission and reunited Cats get the hell out of Treasure Town. There is no resolution to the struggle between the city and Kiddie Kastle; there's even an awesome panel near the end of various surviving 'villains' standing around looking confused. Matsumoto has made it clear that even the destruction of the Big Bad results in more villains taking his place, and that even the home team may be worth abandoning, if the cost is too much (Black ain't the mythic hero, he's potentially the monster).

It's an anti-heroic work, in that while it presents a childlike glee in violent acts, it completes the thought by depicting simple notions of heroism as child's play, and suggests that readers leave behind notions of 'villains' to be dealt with by 'heroes' and sift through life as individuals of imagination. And by frustrating the pace of an action comic, Matsumoto prepares us to reject smooth resolutions as well.

I mentioned there's an anime. I'm torn over it. It's a very attractive piece, produced by the great Studio 4°C in an often stunning feat of visual craft, one that gleefully embraces Matsumoto's world influence; hell, it's even got an American in the director's chair, along with screenwriter Anthony Weintraub. Music by British duo Plaid! This music video will give you a decent idea of the film's aesthetic quality, respectful of Matsumoto by finding its own way among the arts of many nations. It couldn't have been easy to make in the world of anime, famous for its aesthetic conservatism.

And yet... it didn't sit well with me. There's two big changes made to Matsumoto's original, both for the worse.

First, Black is smoothed down a lot. This is despite most of the dialogue coming almost straight out of the comic - it's the sad and contemplative faces of the animators vs. Matsumoto's punkish directness that tells the tale. But like I implied above, trying to treat Black as a complex character doesn't work; his power as a character in the comic comes from his simple, metaphorical quality. Made sullen and tearful, he comes off as little more than hot-blooded-yet-soulful anime hero #34,524.

This feeds into the second big change, in which the antiheroic conclusion is made... more heroic. The anime holds off on the introduction of Kiddie Kastle until the very end, and makes it the site for a big battle between Black & the Minotar and KK goons, which does provide some nice sights; the whole amusement park becomes kind of a psychedelic Métal Hurlant landscape. But it also adds a touch more finality (and more explosions) to the battle between the city and Change. It recontextualizes Kimura's death as an imagined possibility of Black gaining what I guess are some sort of evil god powers, which sort of spoils the Kimura/Rat story's place in the larger text. Crucially, it switches the growing apple tree from a somewhat cheesy symbol for White's enduring spirit to a really cheesy for growth returning to Treasure Town, as if Black's and White's struggle had been worth it all along.

This detracts greatly from the impact of the finale, which now seems merely the clichéd affirmation of brotherly affection, instead of a grander rejection of hurtful myth-making (needless to say, the concluding bits of Treasure Town residents lamenting their state are gone). Even worse, the film does all this while preserving the concluding non-flow of Matsumoto's storytelling; stripped of anti-heroic purpose, the film just seems badly paced. Which is a shame.

The final page of Matsumoto's work sees a happy Black and White standing on a beach. Black is holding an apple. Maybe the apple that will finally give him knowledge of Good & Evil, making him see things less in black & white? We don't know if he's eaten from him. And from the way he's holding it, he's offering it to the reader. Matsumoto wants us to bite, to leave Eden, and exist away from the control of God/commerce, and outside of heroic quests doomed to fail. Maybe we'll take his offer, but we should thank him for it even if we don't; some works aren't quite ready to afford us the chance.