WTF, Nellie McKay?: Graeme doesn't explain the title, but reviews DCs from 9/6.

Let's get the obvious thing out of the way first: There is no reason for the BLACK CANARY WEDDING PLANNER to exist. I mean, ignoring the obvious cash-grab element and desire for DC to try and fill the shelves as much as possible, of course, this is a book that seems to have been brought about purely out of a desire to - as editor Jann Jones has said at numerous occasions - create the girliest comic possible.

It's not the girliest comic ever, if you're really wondering.

It's also remarkably slight - there's nothing resembling a real plot here, beyond "Dinah has to organize her wedding! Oh noes!" and even that gets no kind of resolution whatsoever, because - hey! - there are two more special one-shots to get through before the wedding itself. What we're left with is more or less an illustrated checklist of things that are involved in wedding planning, with some cheap jokes thrown in. And yet, if you take it in the (throwaway, all-in-the-name-of-fun) manner in which it's intended, it's kinda Okay.

There are gratuitous parts, of course - Vixen, Wonder Woman and Dinah trying on sexy lingerie (with, interestingly enough, especially unsexy art including characters with faces too small for their heads and a weirdly misshapen Wonder Woman) got a particularly withering look from Kate - but J. Torres' script is charming enough, and co-artist Christine Norrie's interludes offer some stylish moments in an otherwise fairly generic-looking book. Don't get me wrong; I still expect there to be a "surprising" twist where Green Arrow gets killed at the ceremony and this issue to be reduced to a cruel bait before the switch, but right now, it's light and fluffy and, surprisingly, not as bad as it could've been.

INFINITY INC #1, meanwhile, isn't as bad as it could've been either, but also isn't that good, either; much more complicated - and reliant on the reader having read 52, despite the attempt at a recap page at the start of the book - than any first issue should be, Peter Milligan's script substitutes cynicism for characterization and confusion for plot. While that worked for him in his Wildstorm series The Programme, it fares less well here, perhaps because there's nothing here that matches the sense of humor from the former series, nor enough of a throughline to pull fans of the storyline from 52 into attempting a second issue. More than anything, it read like a comic written by someone who was given the assignment of writing something that those weird emo kids would like, even though they're 40 years old and would rather listen to John Denver. Disappointingly Crap, given the creators involved.

And it works: Graeme gets Amazing from 9/6.

I've said it before - and always about this title, weirdly enough - but the downside of solicitations for books three months in advance, and the ever-increasing lead-time of the news cycle, is that the comics themselves seem to become more and more of an afterthought. Take THE AMAZING SPIDER-MAN #544, for example, the first part of the once-weekly, now-taking-place-over-three-months-ly "One More Day" crossover. Despite all the hype about the storyline, it's completely anti-climactic; not only have we seen the one action sequence in the book in previews for the last, what, four months or so, but the entire storyline feels like something that we have to suffer through before we get to the relaunch storyline of "Brand New Day" that we've been reading about for the last month.

It doesn't help that there's no surprise or even true plot development in this first episode; we finish the issue more or less in the same place as we started it, with Aunt May still about to die and Peter still desperate to stop that from happening. Okay, so now we know that her medical care will be paid for, but I doubt that that many people were really reading the story for hot HMO action. As with every issue of Amazing in the last year or so, this doesn't read as a Spider-Man story as much as J. Michael Straczynski's desperate attempt to come up with something as serious and genre-defining as Alan Moore's mid-80s DC Universe work no matter how inappropriate it may be for the characters that he's writing, and as a result, it's not anything approaching an enjoyable experience, if only because the entire thing is crushed by the need to "matter".

To add visual insult to JMS' wooden-footed-injury, Joe Quesada's art has turned into this overly-rendered (thanks, inker Danny Miki!) superdeformed thing that renders all characters unrecognizable and all textures identical, making the whole book look like some unseasoned fan's portfolio attempt to look cool and edgy. On the one hand, it's nice to see a big name '90s artist who's really made an attempt to change his style in the last decade plus; on the other, he's made his style into something that really isn't very appealing at all.

In the end, then, this really does feel like something to work through in order to earn the promise of the brighter, less self-important, "Brand New Day" relaunch for Spider-Man; no fun, all heaviness and reading like a 15-year-old's pre-masturbatory attempt to be taken seriously. Crap, sadly.

Peggy Bundy Hated Labor Day Too: Diana on 9/5

I agree with Graeme that there's something transparently jingoistic about CAPTAIN AMERICA: THE CHOSEN #1, from its over-the-top cover to its horrendously cliche dialogue - seriously, some of David Morrell's lines could give "DO YOU THINK THIS A ON MY HEAD STANDS FOR FRANCE?" a run for its money. There's a considerable gap between the serious issues Morrell is trying to raise (ie: if you're a soldier in a foreign war zone, will you always recognize your enemies when you see them?) and the simplistic, ethnocentric We Are Right And They Are Wrong Because We Are America way in which these issues are raised. Given that David Morrell created Rambo, I don't know that we should've expected anything more, but Marvel missed the zeitgeist here: it would've been perfectly fashionable to publish this comic four or five years ago, when the post-9/11 atmosphere necessitated an inherently patriotic response (remember Doctor Doom crying in the ruins of the Towers?), but that sort of blind flag-waving has mostly gone out of style, to the extent that overly zealous displays of patriotism tend to earn polite snickers, if not outright parody. And while this particular interpretation of Captain America as a flag with legs was commonplace during John Rey Neiber's run, or Dan Jurgen's, it's a little harder to reconcile with Ed Brubaker's character-centric approach - even as FALLEN SON and mainstream news outlets treated Captain America's "death" as a purely symbolic story, Brubaker's own comic continues to treat Steve Rogers as a person first, icon second. And that makes THE CHOSEN #1 look even more AWFUL than it already is. Fortunately, readers seeking strong characterization and an intriguing plot can always turn to Brian Vaughan, who kicks off a four-issue run with BUFFY THE VAMPIRE SLAYER #6. It's gratifying, though not surprising, that Vaughan chose Faith as his protagonist rather than the titular heroine; he always does so well with damaged women like Hero Brown and Mystique, largely because he understands that to make an antihero appealing, you can't be explicit about what's going on in their heads. On TV, we usually only saw understated glimpses of Faith's pain, and Vaughan keeps that up by dropping hints about her mental state rather than be overt about it (ie: the state of her apartment wall). I actually enjoyed this issue more than any of Whedon's, mostly because I feel Whedon's priority when scripting the first arc was to do things that couldn't have been done on television (Dawn the giantess, zombie ballroom dancing, Amy and Willow duking it out in midair and so on). And while the spectacle was entertaining enough, it wasn't quite as dramatically fulfilling as I might've hoped. Vaughan, by contrast, has scaled back the grandiose Peter Jackson-esque sequences for the sake of exploring individual characters, and even devotes a few pages to a surprisingly flirtatious scene between Buffy and Xander (am I imagining things or are those two getting a bit closer than they used to be?) just to keep the overall "seasonal" storyline going. I like the premise; I like the way Vaughan writes the characters; I like that part of this issue is dedicated to a pretty serious warping of Emily Post and her damned salad forks. VERY GOOD.

More like Chekhov's Seagull than Steven's Seagal: Jeff reviews Exit Wounds.

Let me cut straight to the chase: Rutu Modan's EXIT WOUNDS is one of the best graphic novels I've read this year and I'm kinda surprised it hasn't gotten more online coverage. I'm trying to think why that might be--perhaps some perfect storm of unfamiliar creator, pricey packaging and lousy title? (Thanks to the miracle that is Steven Seagal, I was instantly put off by this title. Those of you working on the indy graphic novels "Fire Down Below," "Today You Die," and "Half Past Dead," take warning.) I can see why that might be the case, although it's deceptive in all particulars: Rutu Modan, although not a household name over here, has a long career over in Israel and is working at the top level of craft; although $19.95 isn't a price that encourages impulse purchasing, it's a good deal for a 172 page color hardcover; and despite the title that sounds like a generic action flick, Exit Wounds is in fact simultaneously a mystery, a romance, and a meditation on identity, both personal and cultural.

The nickel tour: Koby Franco is a taxi driver in modern-day Tel Aviv, who lives with his aunt and uncle and is estranged from his father. He and his cab are summoned to a military base where Numi, a female soldier, suggests that his father may have died in a recent suicide bombing. Although still angry with his father for any number of slights and offenses, Koby tries to check in on his father and is unable to locate him anywhere. Working with Numi while trying to discern what relationship she had with his father, Koby chases down one lead after another, trying to discover whether his father is dead or not, until finally Koby's father, like some quantum ghost, seems to be everywhere and nowhere at once.

Initially, I wanted to compare Exit Wounds to Allison Bechdel's Fun Home--not only because both novels are about protagonists struggling to come to terms with the influence of absent fathers, but because both novels are highly literary, deeply satisfying at the expert level with which they draw together their themes and motifs. But whereas the literary tradition is one of the themes of Fun Home, Exit Wounds reminds me more of the classic City of Glass in the way the theme of the novel provides the answers (or explains why there are no answers) to the novel's plot. I hate to perpetuate the snobbery outside reviewers frequently fall prey to when reviewing graphic novels in the New York Times Book Review, but I finished Exit Wounds feeling like I'd read a "real" novel. What's great is Exit Wounds is able to do this without feeling pretentious or "important": it's first and foremost an enjoyable, gripping read

That's not to say the charms of Exit Wounds is purely literary: Modan's work reminds me a bit of Hergé or Joost Swarte in the way the knowing use of color helps reinforce the solidity of the supple linework, yet also brings a depth of focus the unvarying lines might otherwise lack. (If it wasn't so sophisticated in its palette, the color would be like that of Marvel Comics from the Shooter years where, in order to make the foreground figures pop, a blob of unvarying color was laid onto the background.) Unlike Swarte or Hergé, however, Modan's faces are more crude, more broadly exaggerated, which can occasionally be detrimental--the faces can look unfinished or even badly drawn--but frequently give the work a caricaturist's vigor.

Yet, while I dug the art, it was the dialogue I most admired. As Koby and Numi spend more and more time together in the search for his father, Numi's warm-heartedness gets Koby to open up and drop his guard but it's done bit by bit, and the tone of their conversations changes mercurially from banter to arguing, from inquisitiveness to manipulation, and back again depending on how each reacts to what the other says. Even though he suggested the book's title (which, sadly, is too generic to be effective), Noah Stollman does a truly commendable job with the translation.

Writing laudable reviews can be difficult, particularly when the joy of discovering a new creator and a new work can be found, at least in some small part, in the joy of discovery itself, and I would not want to strip any of that joy from you. So I hope I've convinced you to seek out the work without marring the pleasure you'll get when you do so. I also worry about the similar dangers in overhyping a work to the point where the reader is let down when they try it for themselves. And yet, I still cannot shake my conviction that Exit Wounds is in the top echelon of graphic novels released this year, and very much worth your time and money to get a copy. It's a truly enjoyable and EXCELLENT piece of work.

Isn't it Ironic, don'tchathink?: Graeme keeps with the Avengers from 9/6.

The logo, as much as the rest of the cover, tells you a lot about IRON MAN: ENTER THE MANDARIN #1. Reminiscent of the Indiana Jones logo, with the rounded and Art Deco-ish letterforms of the subtitle, the message is there pretty clearly: old-school adventure and excitement in here (Compare it with the other Iron Man logos of recent times; no circuitry or tech-forms here, fanboys). Add that to the Rocketeer-lite imagery - again with Art Deco background - and the message is repeated. This isn't about the new, but about the familiar.

It's also, however, about the entirely enjoyable. It's completely a throwback of a book, whether it's in the plot, which returns us to Communist Bad Guys and mysterious evil Asian warlords (but in such an over-the-top, energetic way as to seem harmlessly tongue-in-cheek instead of the self-important xenophobia of Captain America: The Chosen), the characterization (Tony Stark as playboy, dating "Miss Veronica Vogue," supermodel!) and dialogue, or Eric Canete's amazing, cartoony and wonderfully scratchy artwork - his barrel-chested Iron Man is a joy to look at, Pixar-with-marker-pens and pop, miles away from the sterile nature of something like Steve McNiven's take on the character in Civil War. Dave Stewart, colorist to the stars, adds an understated presence to the art, pulling it together in quiet ways that underline what makes the linework so powerful without undermining it. Visually, it's a stunning thing that I'd love to see more Marvel books approach.

But back, at least for a second, to Joe Casey's story, which takes great pains to work within Marvel continuity while updating it slightly; it's another of his retro-books, like the Earth's Mightiest Heroes series or his First Family mini, but one that's more successful than either because it doesn't rely on the reader's knowledge of the continuity that he's working around. Instead, it's something that could be appreciated by anyone who understands that Iron Man is the good guy and the spooky guy with the magic rings the bad guy - it even ends its first chapter with the promise of a slugfest next issue (This coming after, of course, a full first issue that included plot set-up, a preliminary battle between the hero and villain, and quick expositionary burst to explain who Iron Man is for anyone completely unfamiliar with the character... The story goes at quite a speed, and a lot happens here), which probably makes it exactly the kind of movie-tie-in potential that Marvel were undoubtedly hoping for in the first place. I hope the next couple of issues keep up the pace and quality of this opener, and stay something that you could imagine Robert Downey Jr. smirking his way through, because somewhat surprisingly, this was rather Good.

My Life is Choked with Comics #8 - Batman: The Cult

Hey there folks. It's past the stroke of midnight. The sky is clear. I've finished hanging my latest superhero rasterbations. It's one week later, plus a bunch of hours. It's time for another column. First off, I really need to thank everyone who's dropped electronic money into the PayPal slot over to the side. Prior to this, my most vivid memory of making money off of internet writing was the check I was sent for a sci-fi prose story I wrote when I was 19, about space aliens who inspire the development of the American cinema by hanging out with some guy at his home. I do believe there was an Irish fellow with a jetpack in there too. Needless to say, of the 1,000,000 bad words I'd have to write before getting to the good ones, those were #2,750 through #4,015, so I'm much happier with this recent experience. Me and the counterfeit anime wallscroll operation your generosity has supported salute you!

Ok, enough introduction. As you may have guessed from this column's prior coverage of an 18-year old anthology comic, a low-selling X-Men spinoff from the turn of the millennium, and a barely-translated French sci-fi series, I'm all about contemporary funnybook publishing. So I'd be remiss if I didn't mention this week's Dark Horse release of City of Others #4, the final installment (for now) of a new horror series from artist/co-writer Berni(e) Wrightson.

Now, I won't gloss things over - Wrightson's and Steve Niles' script never rises above the level of cute, when it even gets that far, and the decision to have colorist José Villarrubia work straight from Wrightson's pencils results in a sometimes rich, sometimes muddy visual display. Moreover, Wrightson's layouts are clear, but very staid. Save for several key splashes of mandatory gross-out impact, there's a lack of energy to the story progression, and even the character designs. It's on the low end of EH, all things considered.

Yet, Wrightson is one of those artists I'll always at least take a look at; there's something about his distinctly playful approach to drawing his beloved monsters and ghouls -- not to mention his slick, caricature-friendly human figures -- that invigorates his obvious EC influence with an extra youthful glee, as if every reader is made to stare at the art as a child would upon opening a beloved comic for the fifth time, still far from getting bored.

Some of this feeling is present in all of his work. For stronger semi-recent Wrightson material, I'd recommend hunting down his 1993-94 Kitchen Sink miniseries Captain Sternn: Running Out of Time (never collected, so you'll have to sniff out all five issues on their own), an apparent attempt to smooth out his venerable Heavy Metal character for wide consumption. It didn't catch on, but it did give us 240 full-color pages of Wrightson tossing every damned fun thing he felt like drawing -- dinosaurs! zombies! zombie dinosaurs! sci-fi gizmos! vainglorious hair! -- into a single, exhausting plot. It seemed more summary than anything, but its accumulation was a trip.

But you know, for better or worse, that's still not the Wrightson comic that first springs to mind when I look back on his intermittent last two decades of comics work. No, I suspect the book I'm thinking of is the same one a lot of comics readers will have in mind: a very high-profile four-issue DC superhero miniseries titled Batman: The Cult. But I don't know how many people share my reasons for thinking of it.

I've tried to fish around for reactions to this series. I can't find many online, and I don't have much of a library of comics magazines from the late '80s. From what little I can gather, the story has a reputation for being dark, weird, dark, dark, violent, dark, disturbing and dark. It is clearly a child of its time, those blood and thunder superhero years following the 1986 one-two punch of Frank Miller's Batman: The Dark Knight Returns and the debut of Alan Moore's and Dave Gibbons' Watchmen.

The Cult (as I'll now call it) was released in 1988. It doesn't have the wild innovation of those earlier books. It wasn't written by anyone venturing onto semi-unfamiliar ground; the script was by Jim Starlin, who had been the regular writer of Batman (er, Batman: The New Adventures) since 1987. You might be tempted to call Batman: The Cult the quintessential post-DKR DC superhero project, what with all the darkness and bleeding and such, bereft of funnybook leadership qualities.

That wouldn't be exactly it, though. The Cult wasn't inspired by The Dark Knight Returns. It comes off as an utterly slavish homage to it. Hell, call it a rip-off (I'm sure many have), but this book's appropriation is a bit too comprehensive for that. If Frank Miller's book is the big tough dog with the bowler hat in the Looney Tunes, this book is the jumpy little dog that races around and does nothing but tell it how completely fucking awesome it is. I don't know if that was even the creative team's intent, but that's nonetheless how it is. There's more than a little Watchmen in there too. Indeed, one of the book's main henchmen bears a... striking resemblance to a certain bearded comics writer whose visage would have surely been all over the place at that time.

But this is Batman, and Miller wrote the big Batman work.

As a result, The Cult has real enthusiasm, enough to transform itself into a sort of jarring carnival mirror version of Miller's work, while also chasing after the interests of its artist and writer. Wrightson gets to whip up all sorts of horror images, for instance. And Starlin, bless him, dives into a broad statement about religious opportunism in a politically divided America, albeit one that involves Batman staggering around on drugs for the better part of three issues before transforming the Batmobile into a monster truck and invading a Gotham City taken over by homeless madman and conservatives.

That's the real pleasure this book has in store. It is dark, I guess. It's certainly violent. But it's also very, very silly, seemingly inspired in its final pages by Golan-Globus action movies and buddy cop films, and so broad in its political statement that the plotting tumbles into absurdity. There is no modulation to any of the book's moods, rendering it a tonally inchoate mix of gory shocks, bathetic capes 'n tights angst, and occasionally intentional comedy. It appeals to me, despite its many glaring flaws. If I were to give it an official Savage Critic(s) grade, it could only be AWFULly GOOD.

I think the statute of limitations on spoilers has run, so get ready for 'em.

The tale begins in high style. Young Bruce Wayne is nosing around an unfamiliar mansion, making his way down deep into a cave. There, he's confronted by the Joker, who declares "Such a cute little boy! Just my type!" in the overtly effeminate manner employed by Frank Miller. He then scares poor Bruce with dynamite, but the explosion only produces lovely flowers. Then young Bruce literally mutates into Batman, and whacks the Joker to pieces with an axe, the villain's smiling head bouncing merrily away to panel right.

We soon discover that Batman is bound and bleeding, hung in the sewers and being lectured to by homeless folk who think that one Deacon Joseph Blackfire, leader of the sewer people, is an ancient and powerful messenger from God. Deacon Blackfire's ranks have been growing, thanks to Gotham's hordes of street persons, starving for any purpose in the world - the Deacon sends them up to the streets to unleash bloody murder on criminals (a reaction to "weak liberal laws," in the words of the Deacon), and talking head news reports of the type employed by Frank Miller inform us that the good people of Gotham kind of like it. There's a teeny little bit of play with Batman's distaste for killing, but that's mercifully brushed aside as the Deacon pumps Our Hero full of hallucinogenics and brings him before a decidedly phallic giant totem that inspires the woozy Batman to sign on to... The Cult!!

Did you pick up on any moral ambiguity there? Well, don't worry about it - by issue's end, Starlin has already flung nuance aside as the street people murder a good-hearted small-time crook in an aspiring artist-themed killing faintly evocative of the mom-with-art-supplies murder bit employed by Frank Miller. Blood spatters the boy's portfolio of bright superhero drawings, providing just the level of subtlety required. Meanwhile, the Deacon confides to his hairy number one underling and possible former Sounds contributor Jake that this religion trash is all a plot to take over Gotham.

It goes without saying that Wrightson has a ball drawing all this stuff, with tightly-arranged panels packing claustrophobic sweat into Batman's and his city's predicament. He excels in dreams and visions, depicting Batman as a writhing green monster to convey his drug haze, or conveying his loss of consciousness over the course of four panels through the very walls of the frames themselves shattering like glass around the same kneeling image of the character. A later return to the waking world is shown in overlapping partial-image panels, arranged in homage to Bernard Krigstein's Master Race.

All of this is soaked in the sickly, spotty colors of Bill Wray, which occasionally adopt the washed-out feel employed by Lynn Varley in a famed Frank Miller comic, but mainly soak in their own vomitous splendor. Some may find this approach to be distracting, but to my mind it compliments the book's lurid, druggy point of view nicely, especially when the Deacon has Jake (in between drawing episodes of Maxwell the Magic Cat, I guess) bring Batman out with the gang on murder sprees. Wray splashes the page with watery mixed reds and yellows as Wrightson depicts gun & axe bedlam like something out of George Romero's The Crazies, although the virus here is religion, manipulated by the powerful to exploit society's poorest.

I don't mean to make this story out to be some cunning statement on the society of 1988. It's not. The main problem with Starlin's grasp of satire here is that he's so angry, so strident in making his points about cynical political-religious manipulation that the story eventually fails to work on its own terms. Soon, the Deacon's people are running rampant through the streets, putting criminals to death left and right, then assassinating the whole of Gotham's legislative body; still, half of the city's citizens side with the Deacon, who writes it all off as the work of criminals.

I see the point Starlin is attempting to make, but it's unbelievable that most of the city wouldn't think that maybe the horde of vigilantes on the streets is possibly responsible for the systematic slaughter of their elected officials. What he's doing is painting 'the other side' as complete idiots, utterly beyond being afforded the slightest consideration, because they're depicted as having given in to an impossibly stupid situation. And even then Starlin works to squelch ambiguity further - the more the Deacon gains, the more he strives to take, until he's literally forcing people into slave labor gangs, and bathing in a swimming pool of blood, fresh corpses hung from the ceiling with their throats cut open. The book pats itself on the back for having defeated its opponents in as rigged a match as possible, then spells out how wrong there were all over again.

Still, even if I can't take the book seriously as a statement, it does provide some strange fun. Batman eventually escapes the clutches of evil, stumbling through a park and scaring away picnickers to gobble eggs out of their basket like a bloodied, drug-addled Yogi Bear. He winds up experiencing visions for most of the story, even after meeting up with Robin (Jason Todd version), and ends up muttering "Welcome to Hell" over and over when the two find themselves stuck in a mooshy heap of rotten bodies. I love drug Batman! The Dynamic Duo escape, Batman destroys a television set because the news talk shows have too much bullshit, and Alfred picks them up in a limo. "Have any trouble getting here, Alfred?" asks Robin. "Nothing I couldn't handle," replies Alfred, clutching a pistol in one hand and the steering wheel in the other.

Eventually, martial law is declared, most of Gotham is evacuated, and the military moves in while Batman & friends chill out somewhere else. There's talk of nuking the city, thus raising both the anarchy in the streets doom specter employed by Frank Miller, while also anticipating the 1999 No Man's Land Bat-crossover. Just for the sake of balance, Starlin also throws in glasses-wearing, mussy-haired, bowtie-sporting namby-pamby liberal politician caricature to suggest appeasing the barely-situated villains with diplomacy. Bah! Real liberals don't negotiate! We fight threats to decency! Just like... Frank... ahhh! I've heard it said a bunch of times that Miller 'snapped' at some point, and went politically wacky. But to me, Miller's current politics are no more than a fairly straightforward extension of the old chest-thumping liberalism espoused by him in some of his works, and Starlin in this particular work (see also: American Flagg!). It's not the only possible extension, but it's a an extension.

Thankfully for Gotham City and us all, Batman & Robin already know the future South Park rule that the correct path always can be found somewhere in between grotesquely caricatured extremes, so they decide to take back the city the Batman & Robin way. Which involves driving a big-wheeled monster truck into Gotham while firing tranquilizer dart machine guns and shooting missiles at buildings that explode and miraculously never kill anyone much like in the hit cartoon show G.I. Joe. At this point the story has given way to total insanity, with the Dynamic Duo rumbling through the streets gassing crowds of people before leaping out into the sewers, locked and loaded with goggles on over their masks and non-lethally shooting the entire remaining population of Gotham City. I wonder if Edgar Wright and Simon Pegg have read this?

Nobody has their face impaled on a model church steeple, though. Instead, Batman faces the Deacon hand-to-hand Captain Kirk-style in an underground fighting arena, eventually handing out such a phenomenal ass-kicking that it ruins the Deacon's entire religion. Just to put that in bold: the book climaxes with Batman beating the shit out of an entire religion. Can't you see why I like this thing?! Oh, and there's also a question of whether Batman will *gasp* *choke* kill the Deacon, but he doesn't, and the evil man's followers wind up tearing him limb from limb in plot-resolving anger. Also, Alan Moore goes down like a punk when Robin shoots him with a knockout dart. You were a terrible auxiliary supervillain, Alan Moore.

So ends Batman: The Cult. It's not much of a superhero classic, but I like it for its misguided energy and healty appreciation for excess. Some superhero books from that time are just frustrating, but this one is too mad for that.

Starlin wouldn't have much longer to go with Batman; he's said that the project is actually what prompted him to quit the main Batman book, since DC didn't want a regular Batman writer handling a special project. He'd have one storyline left after The Cult finished, the infamous phone-in death of Jason Todd gimmick extravaganza A Death in the Family. It wasn't the best way to go out, being a malformed piece of work seemingly unaware of what to do with itself after the bomb went off. As such, the last chapter of the story saw Grand Ayatollah Ruhollah Khomeini appointing the Joker as Iran's ambassador to the UN as part of a scheme to gas the world's diplomats, prompting Batman to team up with Superman and glower a lot since his sidekick got killed and stuff. It reads just as smooth as it sounds.

But that wasn't the end of the Starlin/Wrightson/Wray team. In 1991, a crypto-sequel to The Cult was produced at Marvel, another four-issue project titled The Punisher: P.O.V. And yes, as the link just above indicates, the plot really is a sequel to The Cult with the Batman parts replaced with Punisher parts, since DC didn't accept the pitch. It's not as good a work on any level, although the core idea of Frank Castle (in his early '90s prime with Microchip and the Battle Wagon!) taking on a paroled '70s relic trust fund anarchist who's literally been turned into a zombie by his arch-capitalist dad is kind of neat. Wrightson is given some real monsters to draw, and there's a few striking pages. But the series is burdened with a clunky, Meltzeresque multiple narration concept (the Point Of View of the title) that Starlin loses interest in halfway through, the plotting is disjointed, fight sequences drag on forever, and Castle's 'voice' isn't really nailed. It feels like something that should have been something else, which is what it is.

Not like The Cult. It's an awful lot like the popular works around it, but it's finally only itself.

More room for you and more room for me: Graeme is Chosen to get 9/6 started in a patriotic fashion.

CAPTAIN AMERICA: THE CHOSEN #1 is proof, if anyone needs any more, that writing for the trade is a bad thing. For almost the entire first issue, this book is almost laughably bad, with no characters or plot beyond an overly patriotic, Fox News-friendly vision of our fighting forces in Iraq keeping America safe from those freedom-hating terrorists, complete with cameo by Osama Bin Laden (saying "Death to America! Death to Satan! Death to Zionists!", for those who fear subtlety; this is followed by a scene of a woman and child about to be stoned by a crowd, who say "I caught him listening to music!" and "She isn't wearing a veil!" just in case you've somehow missed the idea that "They" aren't like us and hate our decadent Western ways of life). The narration is leaden, killing its good intentions under triteness like "Al Qaeda. Zealots crazy enough to believe that... hate... is the same thing as believing in God. But what they really believe in... is pain and death," and its characterization non-existant, replaced by terrorists who actually say things like "I get to be a martyr! I go to paradise! Virgins wait for me!"

Even Captain America, ostensibly the protagonist of the series, falls to this cardboard cut-out line of characterization, appearing midway through the book to fight the bad guys while spouting lines like "To fight the enemies of freedom? To fight hate? You want to know how long we can keep doing this? As long as we're able to lift a finger. As long as we can draw a breath."

It's a set-up that's so... patriotic isn't the word, but a very particular view of patriotism that sees the world as Us versus Them, with Us always in the right no matter what and Them always personifying a faceless, inhuman evil "other," that it's actually kind of stunning to read. A throwback to Cap's first appearances, perhaps, but that doesn't make it any less uncomfortable, or any better in terms of quality of writing (The art, meanwhile, is impressive throughout, with Mitch Breitweiser and colorist Brian Reber coming up with something not unlike John Cassaday meets Jackson Guice in places). It's reductive, patronizing and worst of all, dull; devoid of true conflict, drama or humor.

And then there's a second-last-page swerve. It's nowhere near enough to lift the quality of what you've just read, or save it from being conservative wet-dream material, but it is enough to make you wonder if all of what came before was intentionally that way, as misdirect for a completely different story... perhaps. And that's the biggest problem with the issue; there's so little of the swerve that you can't tell whether it's a smart trick that will cause you to re-evaluate what you've read, or whether it's a cheap twist to get you to try a next issue that will reinforce everything from the first one. It causes the issue itself, out of whatever final context it will exist in when the collected edition comes out, to be entirely dissatisfying in two different ways - One, in terms of quality of what appears in the issue itself, and two, in terms of it being an entirely, intentionally, incomplete reading experience that purposefully twists away from allowing the reader the ability of reading enough to make up their own mind about even what kind of story to expect in the remaining issues.

It's possible, based on the second issue, that the series will be all about propaganda and the cost of war on a country's psyche, and that it'll be a stunning piece of fiction. It's possible that it'll be more of the jingoistic, reductionist faux-patriotism of this issue. I literally have no idea which of the two it'll be closer to at this point, and that's ultimately why I closed the book and pretty much thought that I'd just read a stunning piece of Crap.

Surrounded by me and my gang, your life just blows: Graeme finishes 8/29.

Firstly, thank you all again for the donating and stuff, genuinely. Secondly, Onomatopoeia on the internets? I'm really going to have to watch what I say now. Thirdly, yeah, yeah, I really should've had these up yesterday, but real work got in the way. If Brian really did have me chained up in his basement, at least you'd have some consistency in my posting habits. Still, better late than never, right?

To the world of comics!

ACTION COMICS #855: As much as I love Bizarro and the idea of a Bizarro World, this particular journey there offers little besides a chance to look at Eric Powell's attractive, slightly sloppy, artwork. Maybe if All-Star Superman hadn't done a Bizarro story so recently, this wouldn't feel so familiar and anti-climactic, but as it is, this is thoroughly Eh.

AMAZONS ATTACK! #6: The last-page reveal on this reminds me very much of a the last-minute reveal of Villains United, the pre-Infinite Crisis mini... The idea that not only have we not known who the mover and shaker of the whole thing really was but that, now we do know, things are much more exciting and dangerous than before. The difference between that series and this one is that we all knew that everything was coming to a head the next month, with the release of Infinite Crisis #1 - Here, we're left with "Wait, it's Granny Goodness? What does that even mean? Maybe we'll find out sometime in the next six months of Countdown, or maybe we'll have to wait a bit longer. Or maybe Granny will die first, just like lots of New Gods characters are getting killed these days. Huh. Okay, then." As much as the "The Amazons are now hidden amongst humanity!" thing is ripped off've the end of Grant Morrison's first JLA storyline - even if that ending had the greatest immediately-forgotten addendum ever (The Martians weren't just hidden undercover as humans, they were hidden undercover as humans who were in close contact with fire on a regular basis, so that their powers never returned. Apparently it wasn't just most readers who didn't get that at the time) - I kind of like the idea that this makes them easy pickings for Granny Athena's Women's Shelter Fury army down the road. Outside of its larger context for Countdown and Final Crisis, this was a pretty weak conclusion of a somewhat dull and flawed mini-series, but I can't shake the feeling that most of that blame falls at the feet of editorial, rather than Will Pfeifer and Pete Woods. Eh.

AVENGERS: THE INITIATIVE #5: In which we find out that there's a shady black-ops division of The Initiative, that the Hulk doesn't kill everyone in the Marvel Universe, and that despite a competent script and relatively attractive art, it's really really hard to get me interested in this series. Eh, again.

BATMAN ANNUAL #26: Pretty much scene-setting for the upcoming Batbooks crossover next month, I'm not sure how true the cover blurb ("The origin of Ra's Al Ghul") really is - we see parts of his past, sure, but I don't really feel as if I've learned that much more about his motivations or exactly how he went from idealist to psychopath... Cutting to Talia explaining that his wife got killed and that "darkened his soul" doesn't really do the job for me. Again, Peter Milligan playing it straight is curiously unsatisfying - he doesn't really hit the petulant child mark for Damian, surprisingly - but David Lopez's art is nicer than his recent Countdown efforts. Okay, overall.

EX MACHINA MASQUERADE SPECIAL: Another in the series of the pointless apparent-cash-ins for Brian K. Vaughan and Tony Harris' series, this time we flash back to just after Mitchell Hundred's accident to find out that John Paul Leon does a very nice version of the past, and that the KKK are just like superheroes. Or something. It's Okay, but there really is a feeling of playing for time here.

FANTASTIC FOUR #549: You can't fault Dwayne McDuffie for lacking ambition. In one issue, he finishes the Frightful Four storyline and then starts to make the universe fall apart in full view of a gang of Watchers, and manages to make the Invisible Woman both scary and awesome in between. Admittedly, there's a lot of Black Panther worship going on, but I have to admit enjoying this old-school slice of Good nonetheless.

OUTSIDERS: FIVE OF A KIND: WONDER WOMAN AND GRACE #1: And so we reach the end of this seemingly endless preview to the new Batman and The Outsiders series which has accomplished the reduction of my desire to read said new series by almost 100%. While each of the oneshots - with the exception of the surprisingly good Metamorpho/Aquaman one - has on its own been disappointing and Eh, adding each together has given this series a momentum of Crap all of its very own.

SILVER SURFER: REQUIEM #4: So, he dies, then. An unsurprising Crap end to an unsurprising if beautifully illustrated series.

TEEN TITANS #50: I can see what they were going for in this anniversary issue, with chapters from Titans-related creators as well as new writer Sean McKeever, but the end result is more clip-show filler than a celebration of the team or bold new step forward... It reads very like one of Claremont's "quiet" issues post- whatever big storyline the X-Men would have completed some point in the mid-80s, with both the compliment and insult that you can read into that comparison. A high-ish Okay, but I'm not sure that there's enough to make any new readers come back for the next issue...

Tomorrow: New comics brings the joy of the Black Canary Wedding Planner, arguably the most eagerly-awaited comic of the last ten years. You know that I'm excited, right?

Hearty Laughs Relieve the Strain of Labor: Jog doesn't review a damn thing from 8/29

So, this comic actually came out a few weeks ago, but I just managed to find a copy now so it's good as new to me! I recall someone requesting a review of this too...

Angry Youth Comix #13: I can't recall exactly when writer/artist Johnny Ryan began poking at 'literary' comics' superstars, but it's since become a major element of his work, and a pretty effective one in mixing critique of self-serious funnybook stultification with personal attacks so encyclopedically gag-driven they seem distinctly adorable - after reading enough AYC, a panel of, say, cartoonist Seth being covered in jism seems no different then his getting a pie to the face, especially when the cumshot in question is provided by a walking, talking, big-dicked copy of the New Yorker.

But Ryan isn't without perspective. One of this issue's three stories sees a bevy of comics notables engaging in all sorts of XXX acts for the honor of contributing to the aforementioned big-dicked publication. Punchline: the tale ends with Ryan providing his own email address for "the fucking idiots" at the magazine to contact him about prospective illustration work. In another story, recurring lead character Loady McGee goes absolutely apoplectic upon discovering that somebody has made fun of him in their comic book; when told that he makes fun of people in his comic books all the time, Loady replies "Haven't you ever heard of a little something called 'the double standard'?" before embarking on a religion-fueled torture crusade against wholly innocent targets that drags the book straight into the territory of guro manga and a certain strain of horror film.

Yet, it's all still conveyed in a slick, joke-focused style; a Bloodsucking Freaks reference in a prior issue maybe hints at where Ryan's been coming from for the last few issues, which has seen AYC's slapstick getting nasty enough to prompt agog stares as much as laughs (as a result, this issue's Boobs Pooter story suffers in comparison to last issue's full-scale Boobs epic). Still, there's laughs, and a VERY GOOD sense that there's no telling what might happen next.

Mice Work If You Can Get It: Graeme enters the Templar from 8/29

If you remember what I said about pullquotes, you'll know that I paid particular attention to the quotes on the back of THE MICE TEMPLAR #1. Sure, you could almost expect a Mike Oeming book to have generic niceties from Powers partner Brian Michael Bendis and Mark Millar, but it's the quote from Katie Mignola, Mike Mignola's daughter, that nails the appeal of the book: "You cannot go wrong with mice with little tiny weapons."

I was completely prepared to dislike this book. I hadn't been particularly impressed with what little I'd read of Oeming's stuff in the past, and the fantasy setting of the book was pretty far outside of my area of interest as well - all it needed was for there to be a guest-shot by prominent Republican politician Mitt Romney to complete my current list of Things I Don't Particularly Want To Read Right Now, Thanks. And yet, I ended up won over at least slightly by two things, and one of those was the fact that it was mice with tiny little weapons who were the focus of this particular brand of quest fiction, fighting rats and spiders and dealing with mighty fish gods. Way to undercut the potential pretention problem, after all.

The second - and, to be honest, larger - reason that I got turned around on the book was Oeming's artwork, which is far, far more impressive here to me than anything he's done elsewhere - There's a clarity and immediacy to his linework that throws together influences from Mignola to Disney to McKean; there's even some Hewlett in there, but I have no idea whether that's intentional or not. More than Bryan Glass's script (co-plotted by Oeming), which drags in places as it takes too long to get us to somewhere that the reader knows pretty early is the destination, it's the art that sells the story, giving a visceral "in" where the dialogue and plot fail, and a reason to care about the characters (They're cute cartoon mice, after all).

I'm not sure where the story is going to go next - nor am I particularly sure that I'm going to stick with it, to be honest - but I am sure that if people want to look at one of the more visually impressive books of the week, this is a Good book to choose to spend your time with.

It's about to get ugly: Graeme gets Local from 8/29.

LOCAL #10: There's two separate things that I left this book with. One was that it was a strange, uncomfortable comic, and not necessarily for the reasons that its creators intended it to be. While this is an undoubtedly interesting comic - and one that tries not only to portray a particularly male rage that you don't often see identified as such in comics, but also tries to analyze its origins and show its destructive qualities - I'm not completely sure that it's a successful one. Part of that is due to the silent, uncertain misanthropy (misogyny?) of its lead, which doesn't lend itself to storytelling particularly well; you get that he's a dick, sure, but do you get why he's such a dick, or even care...? Another part is that, in order to bring the chapter to some kind of closure, the emotional epiphany of the last couple of panels doesn't really ring true - Yes, I can buy that a lot has happened, but why does that one thing in particular cause that reaction, other than it being the second last page of the story? - which may be more my fault as a reader (Expecting there to be a particular reason, when the point may be that there is no real reason; he just snapped... which does, in fact, tie back to the earlier issue in this series where two brothers talk after the death of their father; one of them snapped, as well, albeit in a more violent way) than anything else.

That said, there's a lot to like about this issue - not least of which is the quiet morality and humanism of the whole thing (The unnamed guy in the second last and last page? Bless 'im) - and if you've been reading this book and not become a massive fan of Ryan Kelly yet, this will be the one to push you over the edge. Just in terms of whether it's worth reading or not, consider this a flawed but worthy Good.

The second thing that I came away from the comic with (Remember I said that there were two, back at the top?) had to do with Brian Wood's text piece at the back of the book, where he talks about reader reaction to Megan, the main character of the series. Now, I'm used to being at odds with overall audience reaction to things - Hey, I loved the Monkees film Head - but I really don't get the idea that people think that Megan's obnoxious or deserving of being punched in the face. I mean, ignoring any part of the whole "protagonists are meant to be flawed and make the wrong decisions, to drive the story" thing, I'm concerned because I've gone through the entire series sympathizing with Megan and seeing a lot of my former mistakes and decisions in her. Now I'm convinced that half of Brian Wood's fanbase would punch me in the face given the chance.

Time to stay off the streets of America, I feel.

Old man, look at my life: Graeme looks at the Last story, 8/29.

I keep on seeing people online complaining about THE LAST FANTASTIC FOUR STORY. That it's not respectful to the characters, or that the story is kind of dumb. That the dialogue is melodramatic and over-written, or that the Watcher looks like he's been gaining some weight recently. And to all of those people, I have just one thing to say:

Stan Lee is eighty-five years old. We're lucky that the entire book wasn't more of a drooling incontinent mess, much like Who Wants To Be A Super-Hero?.

Don't get me wrong; this isn't a good book in any objective reading. All of the above criticisms are true - the dialogue in particular has moments where you're convinced that editor Tom Brevoort was too scared of Stan and his legacy to actually, you know, fix things (The back of the book reprints what looks like Stan's initial pitch, and parts of that made it verbatim into the finished book) - but there's some kind of weird charm to it nonetheless. As he's grown older, Stan's lost the ability to mix the melodrama and sarcasm that created the initial Marvel formula, and both sides have grown stronger and more at odds with each other, but that just makes it more interesting (and amusing) to read his writing, in a way. There's something funny about seeing heroes appearing and announcing things like "The true test of a warrior is fighting when there seems to be no hope!" "There is ever hope whilst hope endures!" and "What better way to die than to do so for a cause!", as the Avengers do in a single panel - it's so straight-laced and upright that it reads impossibly sarcastic - but at the same time, Lee still manages to get the characters right when it counts - the scene where Reed Richards tells the Thing to go see Alicia when they think all is lost may be corny as all hell, but... it feels right in a way that JMS's FF run never did, for example (His Doctor Doom is also awesome: "How dare anyone try to destroy the human race - - before I can conquer it!").

Similarly, in a book which starts with the FF complaining that they're not getting rich from their adventures, the heroes still manage to act like heroes - fighting against impossible odds, even though they know it's useless, coming up with extreme solutions to extreme problems, and so on, with Lee's "they may be schmucks but they'll be there where it counts" idea turned up to 11 but still potent. Maybe John Romita Jr.'s art - which is, outside of the context of the story it's illustrating, very good, although Scott Hanna's inks don't mesh with it as well as Klaus Janson's, over on World War Hulk. Morry Hollowell's colors are great, though - adds to the problem for some readers, playing what's essentially a comedy too straight, making it look like a regular Marvel Comic, instead of whatever it really is, but I can't help but feel that to dismiss this book out of hand without acknowledging its (admittedly off-kilter) charms is to miss out on a strangely Okay book...

Jog Reviews an 8/29 Batman Comic: Jog reviews an 8/29 Batman comic

Man, Batman's only been around 26 years? Seems longer.

Batman Annual #26: What we have here is a warm-up book, designed to get the reader ready for bigger, related stuff down the road. Sometimes it seems a lot of superhero books do this constantly on a grand scale, but this one’s more specific - it serves to give the reader a quick refresher on the highlights of Ra's al Ghul's origin, since the villain will soon be headlining a two-month Bat-crossover. It's not so much a prologue as the stuff some other author might tell you about in the Forward, but I suppose it wraps itself into an Annual neatly enough.

I suspect it’ll work better the more you already know about the villain; jumping around events and highlights in the character's history, writer Peter Milligan (in straightforward superhero mode) doesn't manage to convey much of the tragic sweep it’s apparently poised to suggest, although enough facts get out to keep things comprehensible. These exploits are being recounted to dear lil' heir Damian by mother Talia, at the behest of the White Ghost, a director of the Demon who has a nasty plan in mind. Meanwhile, Batman wanders around the Australian outback investigating some disappearances, and amusingly fails to grasp much of the larger plot swirling around. David Lopez and Alvaro Lopez provide efficient art. Nothing much is resolved. Hey: crossover coming.

There are some fun details, though. Milligan characterizes the White Ghost as a sort of ultimate Ra's al Ghul fanboy, so determined to carry on his hero’s story that he’s possibly moving into the realm of fanfiction. Combine that with Damian’s near-total disinterest in old grandpa stories -- a life-saving instinct, it turns out -- and you’ve got a strangely conflicted subtext at work. It doesn’t make this more than OKAY, but it adds needed spice to the summary.

It's Damn Easy Being Green: Diana Smashes 8/30

The interesting thing about WORLD WAR HULK: X-MEN #3 is that it's basically a microcosm of the whole event, in terms of my critical approach to it. See, it's not the kind of story I personally enjoy, so if I were to rate it subjectively, I'd give it an EH. However, I can't ignore the fact that as a genre piece, WORLD WAR HULK and its tie-ins are actually doing a damn sight better than their predecessors - unlike "Civil War" or "House of M", the basic plot makes sense here, and that much-sought-after moral ambiguity manifests itself because on the one hand, you can sort of identify with the Hulk and his motives, but on the other hand, you can't really support his decision to destroy the rest of the Marvel Universe... though I suppose many readers would like nothing more than to see the Hulk crush Iron Man and the pro-reg morons. But, you know, realistically speaking, it's just not going to happen.

Of course, this is all window-dressing; the "point" of WORLD WAR HULK (perfectly encapsulated in WORLD WAR HULK: X-MEN #3) is to provide the punchy-punchy and lots of explosions. It doesn't have to be profound, and I think Christos Gage understands that - after all, he built this three-issue miniseries around the shaky premise that the Hulk has targeted the X-Men based on what Xavier might have done, had he actually been present at that fateful Illuminati meeting. Of course, the logical error immediately presents itself: he wasn't there, and if the Hulk is going to attack every person who could have been involved in his exile, this crossover would last eight years. Moreover, if Gage were seriously trying to sell the plot, he'd have a pretty big hurdle to jump - we, as comic fans, know the Hulk won't kill Xavier because, as Rene Magritte would've put it, ceci n'est pas une X-Men comic.

Which is why, if you were to look at this comic in terms of narrative progression, what happens is the Hulk fights the X-Men, he fights them some more, Juggernaut turns up for a nicely-rendered double-page spread, and then Cessily of the New X-Men lectures the Hulk on all the crap mutants have to deal with. The Hulk, in awe of being out-angsted, takes off. It's pretty self-nullifying, in that the story has no real consequences for the Hulk or the X-Men (well, except for Juggernaut), but the battle is entertaining enough to justify the miniseries.

On a broader scale, there's a great degree of parallelism between what Gage is doing here and what Greg Pak is doing with the larger WORLD WAR HULK story. To some extent, it's all about Hulk vs. Superheroes, and while I may personally find it tedious, I can't fault it from a critical standpoint: Pak and the other WWH writers are doing exactly what they set out to do, and unlike Millar and Bendis, they're actually achieving their objectives rather than aim high and hit low. It may not be everyone's cup of tea, but WORLD WAR HULK: X-MEN and its parent story make for a GOOD summer-actionfest-blockbuster type of comic, and it's probably all the more appealing to readers who are sick of debating the merits of Superhero Registration.

Shiny shiny, shiny books of leather: Graeme dominates the comics from 8/29

I have no idea why I'm so surprised at just how gratuitous and disappointing GENE SIMMONS' DOMINATRIX #1 is. I mean, if ever there was a book that sounded as if it was going to be gratutous, it would be something called Gene Simmons' Dominatrix - And am I really the only person who's both disappointed and relieved that it's not a comic about Simmons' actual Dominatrix? Think of the rock star gossip and awkwardness that we've all missed out on - that was advertised with the line "T'n'A meets CIA". The cover art, as well, in its weird air-brushed glory, fit with the idea that this was going to be an entirely tawdry exercise, and yet... somehow, it still disappointed.

I think it's that there isn't even the slightest pretense of this being a comic about anything other than the apparent transgressiveness of having its central character be a Dominatrix. Ignore the flat dialogue that attempts to titilate (we see the main character at work, saying things like "Beg me for it worm... And maybe I'll let you have it," and also get her friends get excited about her job, saying things like "I want to hear more about this wack job that you beat up") or the ridiculous cheesecake artwork - You too can watch the main character's internal struggle as she washes dishes by focusing on her breasts! Look, she's so excited by daily household chores that her nipples are standing to attention! - and you're left with something that's so depressingly inept, it's almost comedic; a spy is so excited by his session with his dominatrix that he accidentally blurts out a secret so bad that he immediately gets kidnapped. But that's okay, because he has a magic pill that gives him superpowers - but he doesn't take it, he gives it to his dominatrix, because... um... well, just because! And then she beats this guy up! Because that's what dominatrixes do (There's even a caption where she feels guilty about it, because she's not getting paid to hurt him)! And then, after she beats up the bad guy, instead of trying to do anything about the guy she saw kidnapped, or the secret she's apparently learned that is so dangerous that said guy gets kidnapped, she goes home to have some tea. Only to get ambushed by a super sexy spy who's also dressed in fetish wear!

Of course, when you read the text piece at the back, suddenly the story itself seems like high art. Especially when you get to the quote from Gene Simmons' original pitch for the series: "maybe one zipper going UP HER BACKSIDE (the guys have a zipper in the front...she has a zipper in the back-easy access!!)"

"Easy access," ladies and gentlemen.

Oh, it gets worse. That text page is supposedly written by the fictional lead character, who asks the female readers of the book to send in photos of themselves for Gene Simmons to pick his favorite out of, which is kind of unsettling on all manner of levels (That they have to do so calling themselves "submissives" and be dressed in their "best s&m or m&m outfit (after all, we all know chocolates and leather go well together)" just adds to the "Oh, Jesus, Gene Simmons is looking for free masturbatory material" moment). Add that to the artwork in the story that completely objectifies its heroine and the script that fails to pull a sympathetic lead character out of its various scenes but does succeed in making her unfulfilled, lonely and a sellout (There's a couple of scenes where the tone of her narration is "Well, anything for the money") in the process, and you're left with a book about a woman in charge - although, yes, you can make the argument that a dominatrix is another male fantasy object and not in charge as just subservient to men in a different way - where the overall feeling is one of women being mistreated and abused more or less as usual in the industry. Crap, then.

The Amazing World of DC Comics! Hibbs reviews (whaaaaat?!?!)

This week is clearly a Big Win for DC -- Marvel barely put out even nine comics this week.

AMAZONS ATTACK! #6: There is absolutely positively no way to discuss this issue without being spoilery, so AVERT THINE EYES, MADAME, if you care about not having the ending ruined!

I haven't exactly been thrilled by this series from the start, because while the premise was self-explanatory, I was more interested in WHY the Amazons Attacked (as well as the HOW of it, since last I recall, they'd been sent off forever to be with the Greek Gods).

We get a little of that, but none of it was very satisfying for this reader -- a bit of hand-waving of "oooh, magic!", I guess. Circe, for what appears to be no good reason, brings Polly back from the dead using some of her own soul, which makes Polly all evil 'n stuff, but that really doesn't explain any of the OTHER Amazons' action, or how/why the bana-whatever are involved (since, again, last I remembered, the bana-whatevers and the themy-whatever branches didn't like each other at all, and hadn't been reconciled)

But, ah, it was all a feint within a feint, as the last page reveals that the New Gods have usurped the Old Gods. How? No clue -- in fact, GG always struck me as pretty much the weakest of the New Gods, with her only powers being "being haggard and cranky". Another 2-3 pages of the hows and whys would have been so much better.

I guess the premise is "have the population hate Diana that much more", though there isn't any story indication that *actually* worked, really. Instead, it just becomes a mess -- Paradise Island is back (Superman can hear it!), but Diana doesn't seem to give a fuck. Instead, she's worrying about Nemesis, and Sarge Steel in her next issue. Clark apparently doesn't/can't perceive Polly being on the isle, and no one seems to really be at all concerned where the Amazons (each roughly on par with Diana... therefore each roughly on par with Clark, yes?) all went. For that matter, none of the JSAers seem to be especially concerned about their fellow JSAer Polly. Oh well.

Where are the Amazons? Stealing an idea from Grant Morrison, and his White Martian story, they're all spliced into GenPop, but without their memories. I could vaguely sorta accept that in the former case, because there were only 7 of them, but in the Amazon's case, there has to be thousands upon thousands of them, and it seems to be a bit much to swallow. Either way, either this will be entirely ignored until someone wants to put Paradise Isle back together, or it will be some major plot point in FINAL CRISIS. I'm expecting the former, however.

So: to recap: the amazons are rescued from "limbo", attack for no special reason, have no lasting impact, then are basically thrown back into limbo again, waiting for a better plot to come along.

AWEsome!

No, wait, I mean... "AWFUL"

OUTSIDERS: FIVE OF A KIND: GRACE & WONDER WOMAN: Strangely this sorta pissed me off even more -- Grace is now "retconned" (well, it could have been the plan from the start) to be a Bana-mazon, but the big magical spell that GG cast to splice the Amazons back into GenPop didn't work on her. Dunno why -- there's no story reason given. But here's the thing: Diana FINDS OUT that the amazons are spliced into GenPop, without memories (that took a while, huh?), but doesn't seem to give one fuck at all. Anyway, why even bother to have that kind of a "mystery" at the end of AA if the SAME WEEK you let the one character who would be most interested know about it? How does that make sense? Putting aside that whole "are the DC editors even talking to one another?" question, this issue wasn't a miss; in fact the last two issue of this five more or less redeemed the whole series. I liked the characterizations and the interplay between Diana and Grace, and the plot moved briskly at least. If Diana wasn't such a "We don't know WHAT to do with her!" character these days, I'd've liked this better. As it is: reasonably EH.

COUNTDOWN TO ADVENTURE #1: It is unfortunately titled -- after all the title says it is leading TO adventure, not that there is any adventure contained within. Which is kind of true -- the closest you get to adventure is Cliff wanting to whack-off to Kory's sleeping body (Read this immediately after "AUNTS IN YOUR PANTS #1" for more amusingly perverse ideas). Like Graeme, I liked the idea of Adam Strange being thrown over for Steve "Champ" Hazard (a great name), but telegraphing him as a complete psycho-beast is sloppy sloppy storytelling. The Forerunner stuff was at least adequate, even if I don't buy any one's motivation -- but its basically just an extended origin sequence, and the future-adventure setup seems to be "What Jason and Donna are doing, except evil", which doesn't have me rushing for more, exactly. That said, I like the idea of a parallel earth where all of the planets of the Solar System have a sentient race, and they all hate earth. That's an OK sci-fi high concept. It veers close to being GOOD, but I think we'll stick with OK for now.

What did YOU think?

-B

See and be Seen: Jeff Looks at Buffy The Vampire Slayer seasons 1-8.

Back in late April, I bought the Buffy The Vampire Slayer: The Chosen Collection boxed set off Amazon for a pretty good price. In early May, Edi and I started watching the show (I had seen most of the show when it was first aired, Edi hadn't seen anything) at the rate of an episode or two (almost) every night, and a few weeks ago we finally came to the end. It happened the same day I read the abridged print version of Joss Whedon's interview with the Onion A.V. Club, and Buffy The Vampire Slayer #5, and it occurred to me I was pretty well situated to talk about the new comic in relation to the show, and maybe kick around some thoughts about both the show and Whedon generally. I cannot guarantee at the outset I'll get anywhere interesting with it. It'll include spoilers of the series, and require that you be familiar with the show: I tried writing a sensible overview of the whole phenomena and it couldn't have been duller or more imbecilic. Also, you'll notice this essay neatly detours around the significant influence of the other talented writers on BTVS the show, and the writers-to-come for BTVS: Season Eight. Although I think there's some very interesting material to be explored there, it'll have to wait for another time. This damn thing is big enough as it is. As you know, I'm usually most interested in the crunchy subtext, and BTVS is a particularly interesting show for that. In part, this is because Whedon and crew were particularly facile with metaphor and subtext; there's the initial conceit of the show, of course--high school as a horror movie--but also the subtextual stuff going on in particular stories and arcs, such as the genius twist of Season Two's "Innocence" where Angel turns evil after sleeping with Buffy. But BTVS is also particularly interesting because that initial conceit gets thrown out after four years, and the show goes on for another three with an official eighth season now turning up in print. Whedon has said in the past he intended to start BTVS, get it established, leave it in capable hands, and then go off and do other stuff. Yet, he continues to return to the character. And why is that? Is it because as long as people are interested in the Buffyverse and willing to be milked of their hard-earned cash, Whedon is interested in showing up every morning with the milking pail?

Well, sure. Whedon is always swinging for the fences of pop culture fame, and I have no doubt he wants Buffy on t-shirts, and lunch boxes, and action figures, and in cartoons. He wants that because he strongly believes Buffy represents a special turning point for the roles of women in heroic literature, and it would be a great thing to have little girls have a strong ass-kicking hero they believe in. He also wants that because, like any other individual who works in Hollywood, he is well and truly aware of how much money those sorts of things make, and how much power is conferred to someone who reaps that cash harvest.

But, interestingly, Whedon is one of those artists for whom material considerations and limitations tend to improve rather than impair his work: If Seth Green wants to leave to pursue movies, it'll turn out to be the perfect time to move Willow in a completely new direction for her relationships. If Cordelia has to leave to be part of Angel, they'll bring back Anya. Although he's complained against needless and stupid changes made by others to his screenplays, Whedon will happily change his own stories in the crafting, break and bend the rules of his own mythology, and the joy he takes in doing so more often than not is experienced by his audience. (I previously wrote very briefly about this ability, which Graeme had quite correctly referred to as cockiness, here.) And although he's happy to break his own rules, he's exceptionally faithful to certain storytelling precepts, such as giving the viewers a strongly defined conclusion. One of the things that struck me watching the seasons one after the other is that with the exception of Season Four (the Adam/Initiative arc) and maybe Season Six, one could stop watching after the end of the season and feel satisfied. In the first season, Buffy owns her power. At the end of the second season, Buffy learns the cost of having that power (and runs from it). In the third season, she and the gang graduate from high school. And although I disliked a great chunk of Season Five, I admired the moxie of the ending being both definitive and open-ended. (Considering my memories of seasons six and seven, I was tempted to tell Edi, "Hey, you know, let's just pretend that was the end of the series." I'm glad I didn't.) In some ways, it was this desire to give Buffy a complete arc each season that made it harder and harder to do more things with the character as time went on, and force other characters into the spotlight more and more.

So the idea of Buffy: Season Eight in comics can stem from both Whedon's desire to make more cash, to give the brand that much more power, and his desire to tell a story, to have something to say that he can best say with Buffy and the characters of the Buffyverse. Or rather, the idea that Season Eight might be a bit of a cash grab won't stop him from developing a story with something meaningful to say. What should be interesting is seeing if we can tell from the first five issues of Buffy: Season Eight what Whedon might want to say, or what he might end up saying.

As I mentioned, BTVS was built around the "high school as horror movie" conceit it abandoned after three years (although I think the "college is hell" conceit for Season Four works pretty well, too). These conceits are successful in part because the same fears of powerlessness (and, also, a corresponding fear of power) that fuel horror movies are part and parcel of teenage life. As the series goes on, Whedon becomes more interested in that fear of power, and the cost of power, than the fear of powerlessness. Being the Slayer is a terrible responsibility for Buffy: the early seasons show her complaining about how it screws up her chance for a normal life, and the later seasons show exactly how it screws her up. A lot of what I found thought was careless plot hammering in later seasons the first time I watched became clearer on rewatching--even though it bites her on the ass time and time again, Buffy keeps secrets from her friends; she struggles with feelings of superiority and callousness that come from her power; she equates sex with danger; and she is too quick to accept responsibility for things that happen, to the point of defensiveness. Buffy learns lessons and moves forward with each season's arc, but she doesn't always become a better person or learn the right lesson--for most of Season Seven, for example, she's an insufferable ass (although what part of that is weaknesses in Sarah Michelle Gellar's portrayal--she clearly is ready to leave the show by this point--and what part of that are strident speeches made by Whedon on the price of being a leader, I leave for a smarter viewer than I to suss out). One nice trick in BTVS the TV show is the use of history (the school subject) continually being used as a metaphor for, well, History: at the beginning of the show, it's the subject Buffy has the most trouble with but as time goes on, her relationship to the subject grows more complex: sometimes people talk as if she's a natural at the subject, other times the nuances of it elude her. But it's never a topic she can dismiss: in Whedon's universe (and in the Whedonverse), history is inescapable. No matter how she tries to run, or what she tries to hide, the history of the Slayer lineage (or what she's done, or who she's slept with, or how she's fighting) is always inescapable.

I suspect, in fact, this is the reason Whedon was never able to break away from Buffy. The struggles of Buffy, one of a long line of vampire slayers, to accept that lineage is something that perhaps struck close to home with Whedon, a third-generation TV writer. Despite his attempts to be a screenwriter and filmmaker, Whedon was through all of Buffy the TV show, only successful in the medium of his father and his grandfather. Like Buffy, he couldn't escape his lineage and, like Buffy, Whedon grew most powerful embracing it and using the resulting power to exert control over it. (Now that I think about it, like Slayers, television writers are vitally dependent on their watchers. To what extent might Buffy's complex relationship with the Watchers' Council--she's fond of hers, but dismissive of the power the others try to exert on Slayers--mirror Whedon's relationship with the people who it possible for him to make a living?) I wonder if all the frustration and ambivalence and outright fear Buffy expresses of her power and responsibility are echoes of what Whedon went through during the making of the show (and Angel, and Firefly)--the frustration, ambivalence, and fear of an artist saying: "Yes, this is what I can do well. But is this all I'm going to be able to do?"

In the first four issues of Season Eight--the equivalent of one TV episode--Buffy is the leader of a worldwide group of Slayers, and she's more comfortable in her power. Xander is the Nick Fury-like organizer of the group, Willow is her powerful back-up, and Giles is her recruiter and diplomat in the supernatural world. In issue five, The Chain, a Buffy decoy dies trying to carry on Buffy's name, saying, "There is a chain between each and every one of us. And like the man said, you either feel its tug or you ignore it." Because the Buffy decoy does so, she takes solace even as she dies, saying "You don't even know who I am. But I do." While this suggests Whedon is more comfortable with the idea of one's place in history being irrelevant as long as you know who you are and where you come from, the use of the chain--a symbol of bondage, slavery and oppression--as the connector points to continuing ambivalence. (Or maybe I'm wrong, and the bondage Whedon talks about is his connection to Buffy and the Buffyverse, the possibility of being "the Buffy guy" for the rest of his career?)

In any event, Season Eight suggests that Buffy is more comfortable in her roles as leader and as Slayer, and Whedon more comfortable in his role as "the Buffy guy" and these are both comforts that couldn't be conveyed on TV, since in this medium Buffy is free of Gellar's "get me the hell out of here" airs and Whedon is free of his "what the hell am I doing still working in TV?" frustrations. In fact, free seems to be word of the day for Season Eight. Whedon is free of the concerns of a show's budget and he can deliver visuals as big as he can think of: the first four issues of Buffy have had magical battles, dream sequences, an army of zombies fighting an army of Slayers, dragons, castle raids...the list goes on.

And yet, this freedom may prove to be Season Eight's biggest weakness: all those scenes in the TV show of Buffy and crew in the library or the magic shop researching their enemy was a clever way to have the characters be proactive without spending more precious money on new sets, new effects, new fights--but it's also where Whedon and his writers were better able to make us care about the characters. (As I mentioned above, Whedon is one of those artists whose work apparently gets better under material considerations and restrictions.) At five issues in, I can give you a rough idea about what's happening with all of the above characters, but I can't recall reading a scene from the books that actually would have made me care in its own right--the emotional impact comes only from the affection I already have for the characters. Whedon points out in that Onion AV interview it's going to be harder for him to create what he calls "juice"--to create a character in the comics that has any of the appeal of someone on the show--but I think even more challenging may be taking a creator who's always drawn tremendous amounts of inspiration from his actors (what would BTVS had been like if James Marsters had never read for Spike, originally a one-off villain?) and giving him nothing to bounce off of but his ideas, his editor, and the book's art. The work on Season Eight so far has been pretty and competent, but more than occasionally rushed and never particularly inspired. Finally, there's been talk about Season Eight taking place over fifty or sixty issues, which is four to five years of real time. That's certainly plenty of time to craft a sweeping mega-epic, but is it possibly too much time? (If Season Five had lasted five years, I would've bailed and never come back long ago...) In fact, the last three seasons might've fared better at twelve or thirteen episodes each instead of twenty-two. Unless Season Eight has well-planned plateaus--areas that feel like climaxes even if they aren't the arc's ultimate one--it could take far too long (and cost far too much) for the audience to stay interested.

I think Whedon's idea for the arc (Buffy may have found peace, but the U.S. military--and maybe the world--is clearly still quite afraid of her power, and, I'm guessing, but just as Season Seven had the uber-vamp, Season Eight will have a Slayer-Slayer) and his enthusiasm for the comics medium will make his run worth reading. I certainly have enough affection for his characters that knowing what's happening to them next is tremendously appealing. But if Season Eight hits none of the remarkable high notes of the TV series, maybe that shouldn't be a tremendous surprise: lineage or no, it took Whedon a lot of time to become a master of the TV format. It might be naive to think, despite his considerable talents, he'll be able to do as much with the comics medium in a much shorter (and yet, thanks to the miracle of publication schedules, much longer) time. Ultimately, what may serve Whedon best may be what he'll least want to do--take some huge risks with the Buffy characters and the comics medium in the hopes of coming up with something new. If nothing else, taking such risks might help him identify again with the fear of powerlessness, and bring his relationship with Buffy full circle.

I guess like any good set of Watchers, We'll just have to wait and see.

Playing in the morning as you may need a reminding: Graeme starts off 8/29 late, apologizes.

Okay, so so much for that "returning and beginning again" thing yesterday - That's what happens when you suddenly find yourself working a 13-hour day the night before and being unable to get to the store to pick up new books to read, apparently. That's what I get for letting other people at my company to get sick without my permission, it seems.

(Also: People who say that they want me to write more on this site? I'm flattered and all - and ignore any potential snark there, because I genuinely am - but convinced you mean someone else. I already write almost daily on here...)

(Also also: Thank you very much to everyone who's contributed via the Paypal link, by the way. I will now try and review some comics to earn my share.)

52 AFTERMATH: THE FOUR HORSEMEN #1: I don't know if it says more about how much I enjoyed 52 or how little I'm enjoying Countdown that I find the follow-ups from the previous weekly miniseries so much more interesting than the goings-on in the current universe-shaking mini. That extends even to this Okay opening issue of the spin-off of one of the more disappointing elements of the Morrison/Johns/Rucka/Waid series; despite the overly expositionary dialogue - the Veronica Cale/Wonder Woman scenes in particular are leaden with the feeling of "this is what you're supposed to know" infodump - Keith Giffen manages to pull an initial swerve with the recasting of the Horsemen as spirits possessing survivors and emergency workers in the remains of Black Adam's 52-ending rampage. It's an unusual book - it feels too subtle and dark for both Superman and Wonder Woman to be starring in, in a strange way - but one that's almost worth paying attention to, for that very reason.

COUNTDOWN #35: Wow, cruel trick to lure in readers with a JG Jones cover only to hit them with Manuel Garcia's less impressive art on the inside (To be fair to Garcia, I think a lot of the problem is with the inking; if there was more variation in line weight, things would look a lot better). Storywise, the book is as disappointing. Not only is the script overly reliant on cute scene transitions and flat dialogue ("What if, together, [Kyle Rayner], Jason Todd and Donna Troy decide to navigate the multiverse in their search?" asks one of the Monitors, and instead of you thinking "That would be terrible!", you think "Oh, like all of the already-solicited spin-offs, you mean?"), but the plot is equally reliant on unsuccessful cliffhangers (Did any of the cliffhangers from last issue end in a way that surprised anyone?), nonsensical plot developments and absolutely atrocious pacing. Continually disappointing, and still pretty Crap...

COUNTDOWN TO ADVENTURE #1: ...But this, on the other hand, turns out to be surprisingly Good. Maybe I'm just a soft touch for a story that sees Adam Strange replaced by a man called Steve Hazard - Apparently, you can't defend Rann unless you have a wonderfully melodramatic name - and treats its characters with respect and affection instead of interchangable chess pieces in some crazy sales plan, but this was very much better than it had any right to be. Congratulations should be flying in the direction of Adam Beechen and Eddy Barrows (who provides some clean art here, with the occasional Rags Morales touch in places) for this one, because, really, who saw heart and fun coming from this book when it was announced?

My Life is Choked with Comics #7 - Taboo 2 (YIKES, EXPLICIT CONTENT!!)

Infamy is a tricky thing.

It has a way of making your work slightly immortal, in that a title's mention might cause a listener's ears to perk, and their mind to wander through all the books they've ever read, searching for the source of that scratchy feeling they've suddenly got. For years, if someone were to utter the words Boiled Angel in front of me at my junior year winter formal or my younger sister's Holy Confirmation or something, I'd react. Internally, but instantly. They are trigger words. But I'd hardly read ten panels of Mike Diana's work in those years. It was only the infamy that hit me.

Stephen R. Bissette once wrote of his infamous horror anthology, Taboo, in its next-to-last volume:

"I'm glad Taboo was gutted like an organ bank while it was still walking, that it was heartlessly abandoned by its creators. Taboo demanded so much, more than I could continue to give. No longer possessed like a madman, no longer wishing to be a thankless midwife and proprietor to its insatiable needs, I, too, abandoned it, leaving it as everyone else had: unwanted, dismembered and exsanguinated, its rank heat dissipating in an unforgiving night.

"Undead."

Immortal, undead... but what is the character of these mad and dreadful things? It's easy to shock yourself on the internet - why, just yesterday I visited a popular anime review site, and treated myself to a summary of a new rape/humiliation porno production, with a surgical experimentation theme. Brain transplant bestiality, a forced sex change operation... shocks come so easy these days. But infamy carries the weight of history, and captures a bit of time it was born in. I often find my response to infamy is superficial - I react only to the prior reactions of others, in that I react to the charge of infamy itself. It's better to get up close, and really rub my face in notorious comics. Right in the store parking lot! I don't care if they all stare! They can't hurt me with their eyes and laughs. My car will snuggle me like Mother.

Anyway, Taboo makes for a perfect study, being a pretty infamous series, and one rich in history. The most infamous of all of its ten volumes is the second one, cleverly titled Taboo 2, but some background will also help.

Taboo was first published in 1988, though it was conceived years prior, while Bissette and John Totleben worked on DC's The Saga of the Swamp Thing, which most of you know became a very popular horror series with the addition of writer Alan Moore in 1984. Perhaps fired up by this success, the two artists cooked up the idea of a whole anthology of new horror comics, one that would press the form toward the horror frontiers explored by other arts.

Mark Askwith (comics writer and event producer) provided the title, and Dave Sim initially planned to fund and publish it under his Aardvark One International line of comics-that-aren't-Cerebus, an effort that would actually only produce one title, the 1986-89 Stephen Murphy/Michael Zulli series the Puma Blues, which eventually became embroiled in a distribution controversy between Sim and Diamond, the scintillating details of which I shall save for my multi-part Puma Blues coverage at some point in the future. The important part is that Sim got out of the business of publishing anything other than Cerebus, and Bissette opted to publish the book under his and then-wife Nancy O'Connor's SpiderBaby Grafix & Publishing; by that time Totleben had backed away from active participation, although he retained co-creator credit.

That first volume of Taboo, released in 1988, has some nice stuff in it. There's a nice introduction by Clive Barker, who was later supposed to be a bit more present in the series, in that Bissette had planned to serialize a comics adaptation of Barker's short story Rawhead Rex with the aforementioned Mr. Zulli collaborating on the visuals. That project had originated at Arcane Publishing with rights holder Steve Niles; however, after Arcane's option expired (and Arcane went out of publishing), it was purchased by Eclipse, a publisher Bissette & Zulli opted not to work with. The adaptation was eventually published by Eclipse in 1993, written by Niles himself, with art by Les Edwards.

As for the actual comics in that first Taboo (ah, comics, yes yes...), there was a surreal Alan Moore/Bill Wray piece, about a woman who finds the energy to feel alive while sitting in the studio audience of a suicide game show. Eddie Campbell provided some reportage on the strange Australian case of The Pyjama Girl. Charles Burns presented Contagious, the first iteration of his teen sex plague idea that would culminate in Black Hole. Some interesting stuff.

But Taboo 2 is where the infamy really began.

After the ordeal of publication was over, Bissette recounted the history of Taboo 2 in the 1990 debut issue of Gauntlet. This tale would later be reprinted in Taboo itself, as the last thing in its final issue. A parting bow.

Having assembled the contents for Taboo 2, Bissette sensed there might be trouble due to three features: one from underground comics veteran S. Clay Wilson (who'd also appeared in the first Taboo), one from Cara Sherman-Tereno, and one from Zulli. Wilson's piece proved especially contentious - enough so that co-publisher/spouse O'Connor declined her editing credit on the volume, receiving instead an "assistant editor" credit with Totleben.

The book was sent for printing at the Canadian house that handled the first Taboo. It refused to print the material, perhaps owing to the political climate in Canada at the time (so Bissette mused). The materials were then sent to a US printer, which declined the job on grounds of sexual content. A third printer agreed to take the job.

But you know, you're never quite aware of how many steps it takes to create and release a finished book (circa 1989) until you read a litany of troubles like the one that followed. A typesetting house refused the project, as did two copy shops. As did a color separation outfit. A different separation outfit, approached to handle the back and inside covers, had to be assured that certain symbols on display were not Satanic. Upon approaching a bindery, the book was refused because the people there believed incorrectly that John Totleben had drawn a vagina somewhere in his front cover art. Nine binderies refused the book in sum.

Finally, the damned thing was released in the Autumn of 1989, all 10,000 copies. Some of which were then seized and destroyed in customs busts in Canada and the UK. At the end of 1989, Bissette was refused a business loan by his bank, which had handled the prior issue's money, for the purposes of reprinting the volume.

That is infamy.

But what is in this infamous book? How do the controversial pages work?

It's easy enough to start with Wilson, who provided four full-page drawings, tucked away in a section called S. Clay Wilson's Black Pages, festooned with skulls and CAUTION AVOID EYE CONTACT! stamps, thoughts from underground ally Tom Veitch printed on both sides.

I'm going to get a bit graphic for the next four paragraphs.

Drawing #1 is titled Rebel Reject Robots Dally with the Bastard Daughters of Corrupt Technocrats. It depicts robots (really metal-flesh cyborg things) waging war against naked or near-naked women, setting hair on fire with lasers, choking and raping, etc.

Drawing #2 is titled Rotting Zombie Harpies Dispatch a Vampire. In it, several nude women with rotten, torn flesh hold a naked vampire aloft, one of them stretching and tearing his penis with her teeth while another thrusts a stake through his heart. Dual phallic power seized, you see.

Drawing #3 is titled The Checkered Demon and a Vampire messmate "Race to the Bottom." A vampire with a thin mustache and glasses sucks blood from a (mostly naked) woman's neck with a straw, while Wilson's signature lil' devil creation snorts something out of the woman's vagina via glass apparatus. A bottle of Fuck You Beer sits on the floor, for those who choose to look.

Drawing #4 is titled The Merry Makers Parade By... Oblivious to the Odious Acts in the Alley. This scene presents a man standing in a filthy alley, holding a club in one hand and his grotesquely engorged S. Clay Wilson-type penis in the other, a woman laying on the ground bloodied and with her face caved in. Off to the side stands another man, clutching a smaller naked girl, a finger pressed into her mouth. The merry makers indeed parade by in the background, appropriately oblivious.

On one hand, it's easy to see why many might balk at this material. It wouldn't be any easier a sell today, I suspect.

But on the other hand, I can't say it's all that unexpected as per its place in the S. Clay Wilson catalog. He'd been doing that sort of stuff for a long time by 1989. And more pertinently, his presence in Taboo establishes a link to the past, a sort of continuity between what was taboo then, and what is taboo now (meaning 1989). While a wholly new reader might indeed by stunned by the garish drive of Wilson's vision -- all wild detail and goony faces and nervous energy -- other readers may not react at all beyond the understanding of Wilson's place in comics history. The prior issue of Taboo ran a drawing by the late Greg Irons, another underground artist - it would later run a story by horror magazine stalwart Jack Butterworth, and the first English translation of Alejandro Jodorowsky's and Moebius' debut collaboration, Les yeux du chat.

Does this mean the Wilson material isn't in here for nasty shocks? Oh heavens, no. I remind you: skulls and CAUTION stamps. But the distance we're allowed by time affords us a greater chance of looking at this potent material, and seeing its place in Taboo as part of chain of horrors, a tradition the series reflected on and carried forward. This is among the benefits of examining infamy, this distance.

What of the other stories Bissette suspected as shocking? Well, Cara Sherman-Tereno's story (actually a two-chapter serial set back-to-back, the first half dating back to 1978) is an overwrought bisexual vampire saga, notable mainly for some outrageous phallic symbols and a straightforward interest in addressing topics like AIDS. It's a middling piece of socially aware subgenre horror, although I suspect the semi-graphic gay sex bits set off a few alarms somewhere. Its presence in Taboo indicates an egalitarian approach to sexual subject matter, as well as a desire to apply horror tropes to then-contemporary pressing subjects. Quite simple.

And then, there's Zulli's Mercy. Plotwise, it's nothing striking. A sleeping man is haunted by plenty of ye olde Catholic guilt, sexual shame mixing with punishment, and so he wakes up and snips off his penis with a pair of scissors. Th' end!

No, this story's importance to the Taboo tapestry is that it demonstrates the series' devotion to exploring the graphic capabilities of the comics form. Anyone who's read the Puma Blues knows that Zulli is very capable of smartly handling bold and complicated visual concepts, on top of his obvious ability to render delicate, precise realist characters, as often seen in his works with Neil Gaiman.

Here, he provides several tight arrangements of vertical and horizontal panels, whipping from childhood flashbacks to images of Christ being scourged without warning, varying panel height and width to control the impact of specific moments. And all atop everything -- not confined to caption boxes but spilling across bunches of panels at once -- are all of the story's words, all of them being heard in the main character's head, fonts galore and sizes varying. The subtlest thoughts are squirreled away between panels, almost too out of the way for the reader to find - this is fitting, since they are the thoughts that lay deepest in the slumbering character's psyche. They are also the only ones to carry over to the otherwise wordless waking action, punctuating the gory finale with the aftershock of nightmare.

It's simply excellent work. Zulli would handle a fine, if more stylistically subdued adaptation of Ramsey Campbell's Again in Taboo 5. But he would also become something of a phantom of lost projects; along with his and Bissette's Rawhead Rex project, Zulli would also get involved in perhaps 'the' big unfinished Taboo project: his and Gaiman's Sweeny Todd, which only appeared in volumes 6 and 7 (and the volume 6 entry was actually a preview book that only came wrapped with the preordered segment of vol. 6's print run - good luck finding it today).

Still, other graphic experiments were present. Taboo 2 also featured a story by writer Tim Lucas and Simonida Perica-Uth, a fascinating little piece of words and pictures going off in two directions. Lucas' words, set out in plain typeface against blocks of white, tells of a metaphorical domestic drama about a wife who can only conceive when her distant husband speaks to her during lovemaking, though his silence is imprinted on their children. It's strange, gently surreal, and more disquieting than anything. Meanwhile, Perica-Uth presents each page as a collage, heavy on ancient Egyptian images and little flights of whimsy, like cartoon sperm floating in the sky. The arrangements of Perica-Uth's human figures do generally match what Lucas is writing about, but the approach dislodges the plot from a magical realist houshold world, and plunges it into an imaginary space of cosmic forces fucking and posing, pinning myth on workings of love.

Lucas was perhaps the most effective of Taboo's relative comics novices; he was (and remains) primarily a film critic, one who innovated the now-common approach of considering video and print quality while reviewing movies released for home viewing. He later founded Video Watchdog, and recently published Mario Bava - All the Colors of the Dark, an 1128-page, full-color hardcover monster with over 1000 images and a manuscript running nearly 800,000 words in length.

In Taboo, he primarily wrote a serial called Throat Sprockets, a sort of non-vampire story about a mysterious sexploitation film that pops up in a grindhouse, its images prompting an intense fetish for neck-biting in viewers. The best chapter was in Taboo 3, a wildly veering piece of reflection on ephemeral relationships, so jarring in its transitions and pace that it teeters right on the line of pressing ambition and simple incompetence - a little like the best exploitation films! The project was never finished in Taboo, or in the comics form at all, though Lucas eventually revised it all into a prose novel.

Indeed, that might be the last quality of Taboo, one discernable through the infamy - leaving things undone. Another serial debuted in Taboo 2: a little something called From Hell, which teamed two the prior issue's seperate contributors, Alan Moore and Eddie Campbell. It wouldn't finish in Taboo. Not a lot did.

Taboo kept running into money troubles. Moebius' Starwatcher Graphics kicked in a little money. For Taboo 4, Kevin Eastman's Tundra kicked in a lot. It was needed - as of Taboo 5, Canadian and UK distributors would no longer solicit orders, essentially limiting the book's readership to the US. By that time, Taboo was being published in association with Tundra, and Bissette became involved in other matters with the company. A special issue came out. Taboo 6 and 7, last one in 1992.

Bissette had many problems with Tundra, not the least of them his feeling that its decision to publish From Hell as a standalone comic in addition to its Taboo serialization effectively crippled his sales. And then nothing. Bissette left Tundra. And then Tundra melted into Kitchen Sink. And in 1995, Bissette came to Kitchen Sink and released Taboo 8 and 9, two 'coda' volumes stitched together from the remains of an unpublished sexual abuse awareness special, unseen bits of since-completed serials like Throat Sprockets and Jeff Nicholson's Through the Habitrails, and other paid-for odds 'n ends. Kitchen Sink didn't publish comics for much longer. Taboo was never seen again.

But I can still recall seeing images from Taboo. From the Kitchen Sink catalog I got by dialing the telephone number in the collected edition of The Crow. I heard stories about it, somehow. Hell, some of them probably went around for the purposes of selling some back copies. But it worked, you know? The stories. I'd hear 'Taboo,' and I'd know it was something bad. It'd get me like that. I know it better now, and I'm glad. I can feel the history on it. The life experience of the old ghost, still haunting.

I'm tired and I'm sick: Graeme makes it to the end of the week, just, 8/22.

Goddamn, but my ass is getting kicked by this week already. Is this some kind of weird karma for the fact that there's a holiday weekend coming up, or am I just cursed?

BATMAN #668: More than anything else, this three-parter that JH Williams is illustrating makes me very excited for the rumored Morrison/Williams creator-owned book that the two are apparently planning - What makes this Very Good has nothing to do with Batman whatsoever, and everything to do with the way the two creators play around with the comic format and visual identities of different parts of comic history. Which isn't to say that I'm not into this particularly-Avengers-esque (that's Steed and Mrs. Peel Avengers, not the Iron Man and Captain America ones) story, just that it's almost more exciting to imagine what else the two could get up to, in other circumstances.

COUNTDOWN #36: Yet again, the series gets to the point where - for the plot to get where it's supposed to go - the characters have to act like idiots. Zatanna really calls Mary Marvel a brat who needs to get spanked? The Justice League seriously meet with Jimmy Olsen about his joining the team? What? Seriously? Blah and Crap, really.

GREEN LANTERN CORPS #15: I love the craziness of this whole comic; I mean, there's a sentient planet that's being attacked by an evil sentient city that manages to disrupt the planet's gravity and tear it apart, which is not something you see every day. It's got the dumb insanity and overwhelming sense of everything-happening-at-once that something like Infinite Crisis had, but without the feeling that you have to read seven different comics to get what's going on, which makes it pretty much the definition of Good superhero emergency comics for me.

THE SPIRIT #9: Just like a Buffy episode as we head into the last third of a season and it all starts tying together, plots from earlier issues come back to haunt poor Denny this time around. It's a shame to think that Darwyn Cooke's leaving the book so soon, considering the consistently Very Good work he and J. Bone put into this series issue after issue - Maybe I'm greedy, but I'd love to see this kind of thing all the time.

SUPERMAN #666: Kurt Busiek really gets the old-school Superman thing even as he updates it, something that this devilish little treat proves handily; it's relatively throwaway and - if you ignore all the murderin' and stuff - reasonably light, but no less enjoyable for all that, partially for the injokes and fun of seeing Mean Superman, and partially for the joy of Walt Simonson's bold and exciting artwork. It's not the kind of Superman story I'd want to read on a regular basis, sure, but as a special Satanic one-off? Hellishly Good.

TANK GIRL: THE GIFTING #3: Who knew that an Ashley Wood/Jamie Hewlett collaboration would look like that, that's what I want to know. And something else I want to know - Just who is Rufus Day-Glo, now credited with layouts on the book? He(?) really has a Hewlettish touch to his(?) stuff, whoever it is... Otherwise, the series continues along the "pretty, but ultimately unfulfilling" road that it's been on since the first issue - Maybe we need some Philip Bond in the fourth issue to balance things out. Eh

Tomorrow: We return and begin again, sadly...